Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.04 @ 20:28:14 Player: Joshua Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (116) 580 Value Destroyed (4804) 4804 Prototype IDs (99) 1980 Alien Tech Used (9) 1800 Bonus (28163) 28163 TOTAL SCORE: 46827 Bonus ------- High Alert Combat Kills 200 Follower Combat Kills 2415 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Win 3000 Friendly Fire -152 Cogmind --------- Core Integrity 412/1600 Matter 216/300 Energy 99/100 System Corruption 8% Temperature Cool (1) Movement Flying (100) Ox1 Location 0b11 Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Improved Diametric Drive > --- UTILITY (14) ----- Large Storage Unit Experimental Optical Array Advanced Terrain Scan Processor Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Zionite Weapon Casing > --- WEAPON (3) ------- Nanosword Kinetic Spear > --- INVENTORY (12) --- Light Quantum Reactor Light Quantum Reactor Zero-point Reactor Improved Fusion Compressor Experimental Energy Well (1000) Long-range Terrain Scanner Reaction Control System Thermal Barrier Beam Splitter Subatomic Replicator Subatomic Replicator Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Improved Diametric Drive Impulse Thruster Array Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Large Storage Unit Experimental Optical Array Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Advanced Target Analyzer Advanced Armor Integrity Analyzer Reaction Control System Advanced Phase Shifter Experimental Utility Shielding Medium Regenerative Plating Antimissile System Antimissile System > --- WEAPON ----------- Long-range Proton Cannon Nanosword Kinetic Spear > --- INVENTORY -------- Micro Fission Core Light Particle Reactor Light Quantum Reactor Experimental Energy Well Long-range Terrain Scanner Experimental Core Analyzer Advanced Cloaking Device Improved Propulsion Shielding Zionite Weapon Casing Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator [Rating: 195] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Gyrokinetic Inverter Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Field Propulsion Array Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Experimental Melee Analysis Suite Hackware Improved Hacking Suite Protection Medium Regenerative Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 6 . . . . . . 2 2 . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . . 2 . . . . . . . 2 . . . . . . . . . . Utility 12 | . . . 2 . . . 4 . . . . . . 2 . . . 2 . 2 . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 325 | 7 4 5 24 . 1 9 7 5 18 7 5 3 18 36 26 3 8 29 27 7 26 18 4 24 4 Power 22 | 1 . . 2 . . 1 . . 1 1 1 . 1 3 2 . 1 1 . . 2 2 1 2 . Engine 9 | 1 . . 2 . . 1 . . 1 1 . . 1 1 1 . . . . . . . . . . Core 6 | . . . . . . . . . . . 1 . . 2 . . . 1 . . 1 1 . . . Reactor 7 | . . . . . . . . . . . . . . . 1 . 1 . . . 1 1 1 2 . Propulsion 52 | 2 . . 5 . . 2 2 5 6 . 1 1 6 10 3 . 1 5 1 . . 1 . 1 . Treads 9 | . . . 3 . . 2 . 2 2 . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Wheel 12 | 2 . . 2 . . . 2 2 . . . . 4 . . . . . . . . . . . . Hover 15 | . . . . . . . . 1 4 . 1 1 1 7 . . . . . . . . . . . Flight 15 | . . . . . . . . . . . . . . 3 3 . 1 5 1 . . 1 . 1 . Utility 183 | 2 4 1 3 . . . 4 . 7 4 2 2 5 17 18 3 4 19 19 7 22 13 3 20 4 Device 116 | 1 . . 1 . . . 1 . 2 4 2 2 3 6 10 3 4 15 10 6 19 10 3 12 2 Storage 13 | 1 3 1 2 . . . . . 2 . . . . 1 1 . . . 1 . 1 . . . . Processor 25 | . 1 . . . . . 2 . 2 . . . 1 7 5 . . 1 1 1 . . . 2 2 Hackware 4 | . . . . . . . . . . . . . . 1 1 . . 1 1 . . . . . . Protection 25 | . . . . . . . 1 . 1 . . . 1 2 1 . . 2 6 . 2 3 . 6 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 . 4 14 . 1 6 1 . 4 2 1 . 6 6 3 . 2 4 7 . 2 2 . 1 . Energy Gun 11 | 2 . 2 4 . . 2 . . . . . . . . . . . . 1 . . . . . . Energy Cannon 7 | . . . 1 . . 1 1 . . 1 . . 2 . . . . . . . . 1 . . . Ballistic Gun 8 | . . . . . . . . . 1 . . . 3 4 . . . . . . . . . . . Ballistic Cannon 9 | . . . 5 . . 1 . . 1 . . . 1 . . . . . 1 . . . . . . Launcher 5 | . . 2 1 . . 2 . . . . . . . . . . . . . . . . . . . Special Weapon 4 | . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . 1 . . . . 2 . . 1 1 1 . 2 1 . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . 1 . . 2 1 . . . . 1 . Special Melee Weapon 10 | . . . . . 1 . . . 1 1 1 . . . 2 . 1 1 2 . . . . . . Unidentified Prototypes 29 | . . . 1 . . . . . . . . . . 2 . 1 . 2 6 . 5 5 . 7 . Parts Lost 71 | . . . 8 . . 3 . 6 1 . 4 . 18 9 . . . 1 1 . . 4 . 3 13 Power 9 | . . . 2 . . . . . . . 1 . 2 1 . . . . . . . 1 . . 2 Propulsion 29 | . . . 4 . . 2 . 3 . . 1 . 7 6 . . . 1 . . . 1 . . 4 Utility 20 | . . . . . . . . 1 1 . 1 . 5 2 . . . . . . . 1 . 2 7 Weapon 13 | . . . 2 . . 1 . 2 . . 1 . 4 . . . . . 1 . . 1 . 1 . Highest Loss Streak 13 | . . . 3 . . 2 . 5 1 . 4 . 10 5 . . . 1 1 . . 3 . 3 13 Average Slot Usage (%) 90 | . 97 100 98 100 100 99 100 61 79 94 94 93 90 62 81 84 78 83 93 95 94 87 83 88 83 Engine 4 | . 14 14 10 11 11 11 6 1 5 6 3 . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . 2 6 4 2 . . . 2 4 4 3 2 3 . . Treads 5 | . . . 7 22 22 22 13 5 7 . . . . . . . . . . . . . . . . Wheel 2 | . 28 28 14 . . . 13 12 9 . . . 1 . . . . . . . . . . . . Hover 5 | . . . . . . . . . 2 26 23 20 21 10 . . . . . . . . . . . Flight 7 | . . . . . . . . . . . . . . 3 20 21 15 16 22 21 21 19 15 18 17 Device 7 | . 3 . 1 . . . 6 1 8 14 19 20 15 10 6 5 5 9 7 13 11 8 10 10 9 Storage 15 | . 21 14 31 33 33 33 20 17 12 13 13 13 13 3 4 5 5 4 4 8 8 4 3 3 3 Processor 19 | . . 14 11 11 11 11 20 15 15 20 20 20 18 16 22 26 26 23 28 29 30 29 26 26 25 Hackware 1 | . . . . . . . . . . . . . . 1 5 5 5 8 4 4 4 4 3 . . Protection 2 | . . . . . . . 6 1 2 . . . . 1 5 5 5 4 9 4 4 10 7 10 10 Energy Gun 3 | . 28 27 14 . . 12 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . 6 22 15 4 . . 3 . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 6 6 6 4 3 5 5 5 2 3 . 1 4 3 3 3 Piercing Weapon 1 | . . . . . . . . . . . . . . . 3 5 5 2 4 4 3 . . 3 3 Special Melee Weapon 2 | . . . . . 6 2 . . 1 5 4 6 2 . 1 . . 2 . 4 2 . . . . Naked Turns 17 | . . . . . . . . . . . . . . 17 . . . . . . . . . . . Heaviest Build 94 | 12 27 39 77 73 73 83 94 94 89 66 65 65 91 40 50 50 50 53 41 37 47 56 63 72 61 Greatest Support 97 | 26 26 26 40 40 40 40 26 38 68 68 68 62 62 41 64 64 69 69 71 37 71 60 70 97 97 Greatest Overweight (x) 7 | . 1 1 7 1 1 2 3 3 3 1 1 1 6 3 . . . . . . . 3 . . 1 Average Overweight (x) . | . . . 3 1 1 1 3 . 1 . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 12 12 24 24 24 24 24 24 18 18 18 18 18 18 8 8 8 8 8 8 10 12 12 12 12 Average Capacity 15 | 5 7 11 23 24 24 24 24 21 17 18 18 18 18 7 7 8 8 8 8 8 8 10 12 12 12 Most Carried 24 | 6 10 12 24 24 24 24 20 21 18 18 18 18 18 11 8 8 8 8 8 8 10 12 12 12 12 Average Carried 15 | 3 7 11 21 23 23 23 18 18 16 17 17 17 16 7 7 7 7 7 7 7 8 10 12 11 11 Final Capacity 24 | 6 10 12 24 24 24 24 24 12 18 18 18 18 18 4 8 8 8 8 8 8 10 12 12 12 12 Final Carried 24 | 6 10 12 23 24 24 21 20 12 18 18 18 17 12 4 8 8 8 8 8 8 10 12 12 12 11 Class Distribution -------------------- 51% | Messiah-Mutant 15% | Hauler-Mutant 14% | Messiah-Scout 6% | Messiah-Sprinter 4% | Mutant 4% | Messiah-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Waste Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Waste Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Messiah-Scout | -3/Testing Messiah-Scout | -2/Research Messiah-Scout | -2/Quarantine Messiah-Scout | -2/Section 7 Messiah-Ninja | -1/Access Messiah-Sprinter | -1/Command Messiah-Scout | -1/Access_0 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 4624 | 270 21 113 471 24 86 303 70 . 332 155 133 . 431 302 351 . 112 318 230 114 160 335 . 293 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5819 | 112 21 97 557 24 . 128 416 . 279 48 175 . 475 83 451 . 274 819 276 92 275 610 . 607 . Parts 285 | 3 2 12 29 1 . 6 8 . 12 7 7 . 23 8 21 . 9 44 22 2 19 27 . 23 . Haulers Intercepted 11 | . . . 2 . . . . . 1 . . . . . 2 . 1 4 . 1 . . . . . Recyclers Shooed 5 | 1 . . 1 . . . . . 2 . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . 34 . . . 4 3 . 19 . . . . . . . . . . . . Prevented 12 | . . . . . . 5 . . . . 4 . 3 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 75 | . . 9 14 . . 4 4 . 1 1 4 . 10 . 4 . 2 3 3 . 5 6 . 5 . Melee 33 | . . . . . . . . . . . 4 . 1 . 4 . 2 3 3 . 5 6 . 5 . Guns 12 | . . 2 4 . . 1 . . . . . . 5 . . . . . . . . . . . . Cannons 16 | . . . 7 . . 1 3 . 1 1 . . 3 . . . . . . . . . . . . AOE 12 | . . 7 3 . . 2 . . . . . . . . . . . . . . . . . . . Classes Destroyed 16 | 2 1 1 5 . . . 1 . 1 . . . 1 . . . 1 1 . . . 2 . . . Worker 4 | . . . 1 1 . . . . . . . . . 2 . . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . . . 2 . . . . . 1 . . . . . 2 . 1 4 . 1 . . . . . Recycler 7 | 1 . . 1 . . . 1 . 1 . . . . . . . . 1 . . . 1 . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Drone 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Watcher 14 | . 1 . . . . . 1 . . . . . . 1 1 . 2 4 2 . 1 . . 1 . Swarmer 28 | . . 9 6 . . 2 . . . . 2 . 4 . . . 2 . . . 3 . . . . Grunt 12 | . . . 3 . . 2 2 . . . 2 . 2 . 1 . . . . . . . . . . Brawler 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 10 | . . . 5 . . . 1 . . . . . . . . . . . . . . . . 4 . Hunter 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Programmer 18 | . . . . . . . . . 1 1 . . 2 . 3 . . 2 2 . 2 4 . 1 . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Protovariant P 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 5 | 2 1 3 5 2 . 3 5 . 2 1 3 . 3 2 2 . 2 2 3 1 4 3 . 3 . Combat Bots Only 4 | . . 3 4 . . 3 2 . 1 1 3 . 3 . 2 . 2 2 2 . 4 3 . 3 . Max Kills in Single Turn 3 | 1 1 3 3 1 . 1 1 . 1 1 1 . 1 1 1 . 1 1 1 1 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 2 . . 1 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . 1 . 1 . 1 1 1 . 1 1 . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 13522 | . . 84 979 . . 471 428 183 178 30 351 . 2744 1155 335 . 111 679 640 . 481 1319 71 1146 2137 Core 3239 | . . 9 218 . . 73 22 . 20 16 66 . 638 633 38 . 44 23 78 . 48 229 22 394 668 Absorbed by Shields 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 60 | 100 . 96 . . . 27 . . . . . . 10 36 . . 92 . 92 . . 64 . . 25 Volleys Fired 195 | 7 4 8 71 3 . 15 18 12 6 3 . . 46 . . . . . . . . 2 . . . Largest 2 | 2 2 2 2 2 . 2 2 2 2 1 . . 2 . . . . . . . . 1 . . . Hottest 136 | 80 80 80 108 70 . 108 136 136 83 65 . . 98 . . . . . . . . 81 . . . Shots Fired 349 | 14 8 13 128 6 . 25 36 20 11 2 . . 84 . . . . . . . . 2 . . . Gun 180 | 14 8 10 62 . . 16 . . 5 . . . 65 . . . . . . . . . . . . Cannon 154 | . . . 59 6 . 4 36 20 6 2 . . 19 . . . . . . . . 2 . . . Launcher 10 | . . 3 2 . . 5 . . . . . . . . . . . . . . . . . . . Special 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . Kinetic 153 | . . . 57 6 . . . . 11 . . . 79 . . . . . . . . . . . . Thermal 76 | . . . 13 . . 4 36 20 . 2 . . 1 . . . . . . . . . . . . Explosive 10 | . . 3 2 . . 5 . . . . . . . . . . . . . . . . . . . Electromagnetic 110 | 14 8 10 56 . . 16 . . . . . . 4 . . . . . . . . 2 . . . Robot Hit Streak 29 | 8 2 3 11 2 . 7 22 26 29 6 . . 11 . . . . . . . . . . . . Robot Miss Streak 4 | 1 4 1 3 2 . 2 1 . 1 . . . 2 . . . . . . . . . . . . Penetration Max 1 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Shots Hit Robots 427 | 10 2 7 85 2 8 16 32 20 10 4 9 1 64 6 20 . 13 19 18 1 8 23 1 36 12 Core Hits 178 | 3 1 10 29 1 . 18 13 3 3 1 6 . 19 4 10 . 6 13 8 1 7 9 . 9 4 Critical Hits 45 | . . . 1 . . . 6 . 2 . . . 6 . 5 . 3 4 2 . . 8 . 6 2 Critical Kills 19 | . . . . . . . 4 . 2 . . . 1 . 3 . . 2 1 . . 4 . 2 . Critical Parts Destroyed 24 | . . . 1 . . . 1 . . . . . 5 . 2 . 3 2 1 . . 4 . 4 1 Melee Attacks 538 | . . . . . 8 1 . . 5 2 18 1 15 38 101 . 49 82 43 19 47 37 4 54 14 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 309 | . . . . . . . . . 4 . 18 . 15 38 77 . 29 41 16 . 11 37 4 15 4 Piercing 214 | . . . . . . . . . . . . . . . 23 . 19 41 27 19 36 . . 39 10 Sneak Attacks 38 | . . . . . 8 1 . . 2 2 . 1 . 4 4 . 4 7 . 1 . 1 . 3 . Combat Hostiles 4 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . 2 . Follow-up Attacks 18 | . . . . . . . . . . . . . . . 2 . 5 1 2 . . . . 6 2 Damage Inflicted 17883 | 109 81 377 1749 34 . 794 675 413 349 64 340 . 1412 480 1177 . 748 1628 952 150 436 2301 71 2953 590 Guns 2137 | 109 81 59 674 . . 182 . . 126 . . . 906 . . . . . . . . . . . . Cannons 2456 | . . . 686 34 . 41 675 413 90 64 . . 453 . . . . . . . . . . . . Explosions 1278 | . . 318 389 . . 571 . . . . . . . . . . . . . . . . . . . Melee 12002 | . . . . . . . . . 133 . 340 . 43 480 1177 . 748 1628 952 150 436 2301 71 2953 590 Ramming 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . . . Kinetic 2089 | . . . 646 34 . . . . 216 . . . 1193 . . . . . . . . . . . . Thermal 1784 | . . 62 282 . . 254 675 413 . 64 . . 34 . . . . . . . . . . . . Explosive 835 | . . 256 221 . . 358 . . . . . . . . . . . . . . . . . . . Electromagnetic 1163 | 109 81 59 600 . . 182 . . . . . . 132 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5106 | . . . . . . . . . 133 . 340 . 43 480 333 . 307 419 76 . . 2301 71 511 92 Piercing 6896 | . . . . . . . . . . . . . . . 844 . 441 1209 876 150 436 . . 2442 498 Highest Corruption 17 | . . . 2 2 2 . . 14 15 17 11 1 6 . 2 12 12 1 6 . 1 9 . 8 8 Average Corruption 6 | . . . 2 2 2 . . 8 14 14 6 1 4 . 1 7 12 1 1 . 1 3 . 7 8 Corruption Purged 19 | . . . . . . . . . . 6 10 1 . . . . . . . . . 2 . . . Effects 249 | . . . 3 . 1 . . 6 44 63 34 1 13 . 7 2 31 1 7 . . 6 . 25 5 Message Errors 46 | . . . 1 . 1 . . . 2 13 7 1 1 . 2 . 5 1 1 . . 3 . 6 2 Matter Fused 47 | . . . . . . . . 1 12 8 9 . 1 . . 1 3 . 1 . . 1 . 9 1 Heat Flow Errors 22 | . . . . . . . . 1 2 7 4 . 1 . . . 4 . . . . . . 3 . Energy Discharges 21 | . . . . . . . . . 2 7 5 . 1 . 1 . 2 . 1 . . . . 1 1 Parts Rejected 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Data Loss (minor) 22 | . . . . . . . . . 7 4 2 . 1 . 3 . 2 . 1 . . 1 . 1 . Data Loss (major) 10 | . . . . . . . . 2 4 1 . . 1 . . . 1 . . . . . . 1 . Misfires 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Misdirections 45 | . . . . . . . . . 10 21 4 . . . . 1 9 . . . . . . . . Targeting Errors 28 | . . . 1 . . . . . 5 . 2 . 5 . 1 . 5 . 3 . . 1 . 4 1 Weapon Failures 4 | . . . 1 . . . . 1 . 1 . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 902 | . . . 21 . . 10 11 . 22 . . . . 48 60 . 118 91 . . . 274 16 231 . Projectiles 29 | . . . . . . . 11 . 18 . . . . . . . . . . . . . . . . Explosions 31 | . . . 21 . . 10 . . . . . . . . . . . . . . . . . . . Melee 842 | . . . . . . . . . 4 . . . . 48 60 . 118 91 . . . 274 16 231 . Knockbacks 11 | . . . 6 . . . . . 1 . . . 4 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . 5 . . . . . 1 . . . 4 . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 41 | . . 8 28 . . . . . . . . . 5 . . . . . . . . . . . . Shots 5 | . . 2 3 . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 503 | 126 36 74 152 . . 179 138 228 248 310 227 . 415 . 4 3 243 7 . . 32 8 . 503 . Average Temperature 79 | 63 16 31 29 . . 57 72 44 114 103 88 . 131 . 2 2 100 4 . . 11 5 . 117 . Received Heat Transfer 1666 | . . . 268 . . 108 90 . 54 . 63 . 483 261 33 . . 45 . . 27 . . 18 216 Effects 11 | . . . . . . . . . . 1 . . . . . . . . . . . . . 10 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Fried 7 | 3 . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . 2 . . . 6 . . . . . . . . . . . . . 1 . . . . Heat Transferred 3068 | . . 100 559 . . 324 1221 740 . 74 . . 50 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 1 4 . . 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 724 | 10 724 566 430 172 . . 213 74 108 . . . . 115 428 158 229 187 234 90 367 259 86 701 . Average Influence 171 | 4 241 407 282 171 . . 136 36 36 . . . . 25 284 151 152 83 89 62 198 162 60 362 . Maximum Alert Level 5 | . 3 2 2 . . . 1 . . . . . . . 2 . 1 . 1 . 1 1 . 5 . Low Security (%) 58 | 100 58 . 19 100 . . 94 100 100 . . . . 100 6 100 55 100 93 100 56 71 100 8 . Level 1 31 | . 10 79 74 . . . 5 . . . . . . . 91 . 44 . 6 . 43 28 . 9 . Level 2 3 | . 22 20 5 . . . . . . . . . . . 1 . . . . . . . . 19 . Level 3 . | . 8 . . . . . . . . . . . . . . . . . . . . . . 9 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . 12 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . 41 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . . 3 . . . 1 . 1 . . . . 1 6 . 1 1 1 . 5 6 . 3 . Investigation 7 | . . . 1 . . . . . . . . . . 1 1 . 1 . . . 2 . . 1 . Extermination 9 | . . . . . . . . . 1 . . . . . 3 . . 1 1 . 1 2 . . . Reinforcement 8 | . . . 2 . . . 1 . . . . . . . 2 . . . . . 2 1 . . . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 40 | . . . 4 . . . . . . . . . . 3 2 . 1 3 4 1 1 1 1 19 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 351 | . 3 11 29 . . 17 5 5 6 1 16 . 33 36 31 4 9 23 17 19 18 16 9 26 17 Peak Tracking Total 15 | . 2 3 6 . . 5 2 5 2 1 7 . 14 11 5 4 6 6 9 9 6 5 10 6 15 Tactical Retreats 63 | . . 1 1 . . 1 . . . . 8 . 8 10 7 . 3 9 5 3 3 2 1 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 13 | . . . 1 . . . 1 . . . . . . 2 3 . 1 . 4 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 33 | . . 3 2 . . . . . 2 . . . . . 6 . . . 4 . 8 2 . 5 1 Max in Single Turn 2 | . . 2 1 . . . . . 1 . . . . . 1 . . . 1 . 1 1 . 1 1 Garrison Access 6 | . . . . . . . . . . . . . . . 1 . 2 3 . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 42 | . 1 . 6 . . . . . 2 2 1 4 1 . 5 . 6 7 3 1 2 1 . . . Terminals 7 | . 1 . 5 . . . . . . . . . 1 . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . 1 . . . . . 3 . 1 2 1 . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 1 . . . . . 1 . . . . . . . . 2 1 . 2 1 . . . Garrison Access 8 | . . . . . . . . . . . . . . . 1 . 2 3 1 1 . . . . . Total Hacks 126 | . 4 . 17 . . . . . 14 4 1 24 4 . 21 . 12 10 7 1 5 2 . . . Successful 75 | . 1 . 6 . . . . . 11 4 1 24 1 . 12 . 5 7 2 . . 1 . . . Failed 51 | . 3 . 11 . . . . . 3 . . . 3 . 9 . 7 3 5 1 5 1 . . . Catastrophic 10 | . 1 . 3 . . . . . . . . . . . . . 1 1 3 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 297 | . 4 . 12 . 1 . . . 3 . . . 4 40 46 . 16 34 30 8 35 30 25 9 . Terminals 24 | . 4 . 16 . . . . . . . . . 4 . . . . . . . . . . . . Fabricators 29 | . . . . . . . . . 3 . . . . . 18 . 3 3 2 . . . . . . Repair Stations 9 | . . . . . . . . . . . . . . . 2 . 7 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 26 | . . . 1 . . . . . 11 . . . . . . . . 4 3 . 5 2 . . . Garrison Access 9 | . . . . . . . . . . . . . . . 1 . 2 3 2 1 . . . . . Terminal Hacks 34 | . 1 . 3 . . . . . . 4 1 24 1 . . . . . . . . . . . . Record 14 | . . . . . . . . . . 3 . 11 . . . . . . . . . . . . . Part Schematic 5 | . . . . . . . . . . . . 4 1 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . . 3 . . . . . 7 . 1 2 1 . . . . . . Load Schematic 7 | . . . . . . . . . 1 . . . . . 4 . 1 . 1 . . . . . . Build 7 | . . . . . . . . . 2 . . . . . 3 . . 2 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . . . 8 . . . . . . . . 2 . . . 1 . . . Insert Component 6 | . . . . . . . . . 3 . . . . . . . . 2 . . . 1 . . . Analyze 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . . . . 1 . 2 3 . . . . . . . Seal Access 6 | . . . . . . . . . . . . . . . 1 . 2 3 . . . . . . . Unauthorized Hacks 20 | . . . 6 . . . . . . . . . . . 8 . . . 4 . 2 . . . . Terminals 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . 5 . . . . . 1 . . . 1 . 4 . 3 4 3 1 2 1 . . . Full Trace Events 3 | . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 29 | . . . . . . . . . . . . 6 . 5 7 . . . 4 . 4 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 187 | . . . . . . . . . 3 . . 4 1 43 8 . 15 8 44 . 32 21 8 . . Parts Built 10 | . . . . . . . . . 4 . . . . . 4 . . 2 . . . . . . . Matter 1859 | . . . . . . . . . 468 . . . . . 557 . . 834 . . . . . . . Time 557 | . . . . . . . . . 116 . . . . . 219 . . 222 . . . . . . . Total Part Build Rating 65 | . . . . . . . . . 28 . . . . . 19 . . 18 . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Time 74 | . . . . . . . . . . . . . . . . . 74 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . 5 1 . . . 2 . 1 . . 1 . 1 . . . . . . . . Non-combat 5 | . . . . . 2 1 . . . . . . . . 1 . 1 . . . . . . . . Combat 6 | . . . . . 3 . . . . 2 . 1 . . . . . . . . . . . . . Robot Hacks Applied 14 | . . . . . 8 1 . . . 2 . 1 . . 1 . 1 . . . . . . . . parse_system 12 | . . . . . 8 1 . . . 2 . 1 . . . . . . . . . . . . . find_fabricator 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 58 | . . 2 . . 6 . . . . 2 . . 1 7 3 . 1 1 . . . . 7 28 . Largest Group 18 | . . 2 2 . 6 6 . . . 2 . . 1 4 3 2 1 1 . . . . 7 18 . Highest-Rated Group 2072 | . . 46 46 . 341 341 . . . 50 . . 94 237 288 192 29 28 . . . . 830 2072 . Highest-Rated Ally 268 | . . 31 31 . 94 94 . . . 25 . . 94 70 96 96 29 28 . . . . 122 268 . Zionite Dispatches 9 | . . . . . . . . . . . . . . 3 1 . 1 1 . . . . 3 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Light 4 | . . . . . . . . . . . . . . 2 1 . . . . . . . 1 . . Melee Resupply 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 7 | . . . . . . . 1 1 . . . . . 1 . . 1 . . 3 . . . . . DROP 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . EXPLORE 5 | . . . . . . . 1 1 . . . . . . . . . . . 3 . . . . . Ally Attacks 382 | . . . 35 . . 56 . . . 2 . . 1 11 26 12 . . . . . . 4 235 . Total Damage 22244 | . . . 481 . . 1620 . . . 65 . . . 314 936 527 . . . . . . 208 18093 . Kills 78 | . . . 11 . . 15 . . . . . . . 2 7 1 . . . . . . 1 41 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . 2 2 . . . 1 1 . 1 . . . . . . . . . . . . Drone Launches 8 | . . . . . . . 2 . . . . . . . . . . . . 6 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 65 | . . . . . . . . . . . . . . 8 11 . 3 8 8 1 10 9 5 2 . Branch Access 4 | . . . . . . . . . . . . . . 1 1 . . 1 . . 1 . . . . Emergency Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . Component Stockpiles 5 | . . . . . . . . . . . . . . . 1 . . 1 . . 1 . 1 1 . Prototype Stockpiles 4 | . . . . . . . . . . . . . . 1 1 . . . . 1 . 1 . . . Component Schematics 8 | . . . . . . . . . . . . . . 3 . . 1 . 3 . 1 . . . . Prototype Schematics 7 | . . . . . . . . . . . . . . . 1 . . 1 . . 2 2 1 . . Unaware Schematics 6 | . . . . . . . . . . . . . . 1 2 . . . 1 . 1 1 . . . Unaware Analyses 10 | . . . . . . . . . . . . . . . 2 . 1 1 1 . . 3 1 1 . Trap Installations 5 | . . . . . . . . . . . . . . . . . 1 1 . . 1 1 1 . . Active Terminals 4 | . . . . . . . . . . . . . . . 1 . . . 1 . 1 . 1 . . Active Garrisons 4 | . . . . . . . . . . . . . . 1 . . . 1 1 . 1 . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . 1 1 . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 16858 | 84 110 468 1105 28 2167 1601 160 142 645 1109 977 145 926 713 1043 35 547 1264 647 228 780 804 91 905 134 Spaces Moved 18169 | 52 95 451 572 11 1187 792 78 101 369 1035 869 113 645 1057 1724 87 1018 1962 974 402 1393 1445 298 1039 400 Core 33 | 1 . . . . . . . . . . . . . 32 . . . . . . . . . . . Treads 2251 | . . . 116 11 1187 792 . . 145 . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1470 | 51 95 451 456 . . . 78 101 172 . . . 66 . . . . . . . . . . . . Hover 3156 | . . . . . . . . . 52 1035 869 113 579 508 . . . . . . . . . . . Flight 11259 | . . . . . . . . . . . . . . 517 1724 87 1018 1962 974 402 1393 1445 298 1039 400 Fastest Speed 22 | 50 90 90 100 180 180 180 120 90 58 58 58 55 55 34 31 31 31 27 22 32 22 23 23 22 22 Average Speed 67 | 89 90 94 140 180 180 192 120 99 145 103 100 105 105 50 34 31 33 33 30 32 29 27 23 23 23 Slowest Speed 280 | 100 100 100 220 180 180 210 120 120 210 106 106 106 245 280 40 34 34 37 32 32 32 195 32 30 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 55 | . . . . . . . . . . . . . . 10 11 . 7 8 16 . 1 1 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 1 Exploration Rate (%) 53 | 4 22 97 68 7 91 86 4 93 11 96 75 78 78 36 42 80 21 52 82 28 93 61 8 35 35 Regions Visited 25 Branch Regions 13 Pre-discovered Areas 15 | . . . . . . . . . . . . 1 1 5 4 . . 4 . . . . . . . Known Exits Taken 12 | . . . 1 . . 1 . . 1 . . . 1 1 . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . . . . 1 1 1 . . . . . . . . . . . 1 . Scrap Searched 17 | . . 1 . . 3 1 . . . 5 2 . 5 . . . . . . . . . . . . Spaces Dug 277 | . . . 5 . . . . . 2 . 3 . 13 32 66 . 22 56 16 18 21 9 3 10 1 Terrain Destroyed 374 | . . 29 30 . . 33 . . 2 . 3 . 23 32 66 . 22 56 16 18 21 9 3 10 1 Melee 272 | . . . . . . . . . 2 . 3 . 13 32 66 . 22 56 16 18 21 9 3 10 1 Projectile 15 | . . . 5 . . . . . . . . . 10 . . . . . . . . . . . . AOE 87 | . . 29 25 . . 33 . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Total 21536 | 71 112 477 728 14 1217 844 109 119 462 1068 955 136 788 1165 2045 94 1154 2454 1248 469 1682 1770 310 1626 419 Wait 2015 | . . 9 33 . 6 1 1 . 35 15 50 20 51 14 180 1 91 351 196 37 193 238 5 488 . Move 18040 | 51 94 450 571 10 1186 791 78 100 368 1034 868 112 645 1037 1703 86 1005 1945 941 401 1390 1442 295 1038 399 Hop 51 | . . . . . . . . . . . . . . 9 10 . 5 8 16 . 1 1 1 . . Pick Up 193 | 6 5 3 24 1 8 13 4 2 17 4 8 . 7 12 14 1 2 18 6 2 9 13 . 13 1 Fast Attach 122 | 7 2 . 2 . . 1 . 3 6 2 2 . 3 31 10 2 1 10 12 . 8 10 2 8 . Attach 65 | . . . 8 . . 3 6 2 5 1 3 1 11 3 2 . . 2 2 2 3 6 . 3 2 Detach 23 | . 1 . . . . . . . 2 . . . 3 2 1 . . 2 4 . 1 2 . 5 . Swap 151 | . 2 5 14 . 1 5 1 . 7 4 . 2 4 3 14 1 7 17 13 5 19 7 2 14 4 Drop 166 | . 4 2 5 . 8 14 . . 10 3 6 . 3 16 12 3 3 23 14 . 13 12 1 13 1 Fire 195 | 7 4 8 71 3 . 15 18 12 6 3 . . 46 . . . . . . . . 2 . . . Melee 495 | . . . . . 8 1 . . 5 2 18 1 15 38 92 . 40 78 38 19 43 37 4 44 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . 7 . . . 6 . 2 . . . . Rewire 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . 1 . . . . . . . . . . . . 3 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low / Ext) -6/Waste -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 4 exits: *Res x2 / Upp x2) -4/Waste -4/Factory -3/Research (discovered 4 exits: Res / Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 14) 195 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 393 | -10/Mines | Discovered new exit (range 17) 510 | -10/Mines | Learned 2 Materials zone layouts 564 | -10/Mines | Discovered new exit (range 6) 663 | -10/Mines | Entered Materials 663 | -9/Materials | Accompanied by 2 allies 663 | -9/Materials | Evolved 2 slots: Utility x2 668 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1077 | -9/Materials | Discovered new exit (range 14) 1099 | -9/Materials | Lost 3 parts (1p2w) 1110 | -9/Materials | Build established: Hauler-Mutant 1397 | -9/Materials | Discovered new exit (range 18) 1546 | -9/Materials | Identified exit to Mines 1720 | -9/Materials | Core integrity fell below 50% 1768 | -9/Materials | Entered Mines 1791 | -9/Mines | Discovered new exit (range 16) 1792 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1796 | -9/Mines | Entered Zion 1870 | -7/Zion | System corruption cleaned by Quarantine Array 2039 | -7/Zion | Discovered new exit (range 17) 2590 | -7/Zion | Given A8's code to call for help 2772 | -7/Zion | Learned location of 1 exit from Factory 3124 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3488 | -7/Zion | Imprinted 3490 | -7/Zion | Declared Zion's savior 3685 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3685 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3791 | -7/Zion | Build established: Messiah-Mutant 3963 | -7/Zion | Entered Proximity Caves 3963 | -6/Proximity Caves | Accompanied by 6 allies 4685 | -6/Proximity Caves | Identified exit to Factory 5218 | -6/Proximity Caves | Spotted B-75 Beast 5564 | -6/Proximity Caves | Entered Factory 5564 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 5565 | -6/Factory | Identified exit to Lower Caves 5565 | -6/Factory | Identified exit to Extension 5566 | -6/Factory | Identified exit to Factory 5724 | -6/Factory | Sucked down chute 5724 | -6/Factory | Entered Waste 5735 | -6/Waste | 1 allies followed down the chute 5739 | -6/Waste | EMP discharged 5765 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5768 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5771 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5773 | -6/Waste | Spotted C-40 Crusher 5802 | -6/Waste | Lost 5 parts (2n1u2w) 5802 | -6/Waste | Spotted C-40 Crusher 5823 | -6/Waste | Spotted C-40 Crusher 5824 | -6/Waste | Spotted C-40 Crusher 5825 | -6/Waste | Spotted C-40 Crusher 5835 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5839 | -6/Waste | EMP discharged 5839 | -6/Waste | System corruption reached 10% 5846 | -6/Waste | Discovered new exit (range 18) 5866 | -6/Waste | Entered Factory 5919 | -6/Factory | Found Launcher Loader 5932 | -6/Factory | Found Launcher Loader 6398 | -6/Factory | Fabricated Imp. Gyrokinetic Inverter (x2) 6461 | -6/Factory | Fabricated Imp. Gyrokinetic Inverter (x2) 6504 | -6/Factory | Discovered exit to Lower Caves (range 9) 6511 | -6/Factory | Entered Lower Caves 6642 | -6/Lower Caves | A Commander dispatched an escort 6658 | -6/Lower Caves | Learned 8 Research zone layouts 6658 | -6/Lower Caves | Learned Extension stockpile data 7145 | -6/Lower Caves | Learned Factory terminal intel 7297 | -6/Lower Caves | Encountered a Warlord checkpoint 7494 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7524 | -6/Lower Caves | Discovered new exit (range 12) 7620 | -6/Lower Caves | Entered another Lower Caves area 7646 | -6/Lower Caves | Discovered exit to Factory (range 11) 7959 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8177 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 8383 | -6/Lower Caves | Discovered new exit (range 14) 8597 | -6/Lower Caves | Entered Data Miner 8597 | -6/Data Miner | Discovered new exit (range 6) 8613 | -6/Data Miner | Met Data Miner 8638 | -6/Data Miner | Learned location of Section 7 (-2) 8638 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8655 | -6/Data Miner | Received God Mode back door access code from Data Miner 8742 | -6/Data Miner | Entered Proximity Caves 9135 | -5/Proximity Caves | Escorted by Enhanced Grunt 9423 | -5/Proximity Caves | Core integrity fell below 50% 9473 | -5/Proximity Caves | Lost 10 parts (1p3n4u2w) 9567 | -5/Proximity Caves | Core integrity fell below 20% 9622 | -5/Proximity Caves | Lost 4 parts (1p2n1u) 9657 | -5/Proximity Caves | Discovered exit to Factory (range 8) 9668 | -5/Proximity Caves | Entered Factory 9668 | -5/Factory | Evolved 2 slots: Utility x2 9669 | -5/Factory | Loaded intel: 19 terminal locations 9838 | -5/Factory | Retrieved Zion intel report: Component Schematics 9839 | -5/Factory | Zion Melee Resupply teleported in 9954 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9964 | -5/Factory | Retrieved Zion intel report: Branch Access 9964 | -5/Factory | Identified exit to Upper Caves 9985 | -5/Factory | Retrieved Zion intel report: Component Schematics 9996 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10095 | -5/Factory | Spotted B-75 Beast 10111 | -5/Factory | Released all parts (12) 10118 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 10119 | -5/Factory | Zion Light squad teleported in 10121 | -5/Factory | Core integrity fell below 50% 10142 | -5/Factory | Lost 5 parts (1p3n1u) 10219 | -5/Factory | Retrieved Zion intel report: Component Schematics 10314 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10315 | -5/Factory | Zion Light squad teleported in 10325 | -5/Factory | Lost 3 parts (3n) 10336 | -5/Factory | Discovered new exit (range 15) 10349 | -5/Factory | Identified exit to Factory 10381 | -5/Factory | Entered another Factory area 10381 | -4/Factory | Accompanied by 3 allies 10381 | -4/Factory | Evolved 2 slots: Propulsion x2 10434 | -4/Factory | Retrieved Zion intel report: Active Terminals 10512 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 10515 | -4/Factory | Fabricated Lrn. Sensor Array? 10517 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 10584 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 10612 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 10646 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 10700 | -4/Factory | Retrieved Zion intel report: Branch Access 10700 | -4/Factory | Identified exit to Upper Caves 10739 | -4/Factory | Retrieved Zion intel report: Emergency Access 10804 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 10826 | -4/Factory | Discovered new exit (range 14) 10844 | -4/Factory | Identified exit to Research 10870 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 10928 | -4/Factory | Fabricated Adv. Terrain Scan Processor? 11062 | -4/Factory | Discovered exit to Research (range 16) 11107 | -4/Factory | Fabricated Exp. Melee Analysis Suite? 11397 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11398 | -4/Factory | Zion Light squad teleported in 11424 | -4/Factory | Sucked down chute 11424 | -4/Factory | Entered Waste 11429 | -4/Waste | Spotted C-40 Crusher 11433 | -4/Waste | Spotted C-40 Crusher 11435 | -4/Waste | 2 allies followed down the chute 11438 | -4/Waste | Spotted C-40 Crusher 11438 | -4/Waste | Spotted C-40 Crusher 11439 | -4/Waste | EMP discharged 11439 | -4/Waste | System corruption reached 10% 11444 | -4/Waste | Discovered new exit (range 15) 11451 | -4/Waste | Found Prototype Device 11451 | -4/Waste | Identified Imp. Particle Accelerator 11459 | -4/Waste | Identified exit to Factory 11459 | -4/Waste | Entered Factory 11492 | -4/Factory | Zion Melee Resupply teleported in 11695 | -4/Factory | Retrieved Zion intel report: Trap Installations 11725 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11756 | -4/Factory | Incoming investigation squad redirected 11815 | -4/Factory | Repaired Adv. Cloaking Device 11908 | -4/Factory | Retrieved Zion intel report: Component Schematics 11923 | -4/Factory | Discovered exit to Research (range 8) 12006 | -4/Factory | Entered Research 12006 | -3/Research | Evolved 2 slots: Utility x2 12007 | -3/Research | Identified exit to Research 12107 | -3/Research | Retrieved Zion intel report: Trap Installations 12445 | -3/Research | Retrieved Zion intel report: Component Stockpiles 12446 | -3/Research | Zion Infowar Resupply teleported in 12557 | -3/Research | Retrieved Zion intel report: Active Garrisons 12729 | -3/Research | Retrieved Zion intel report: Guard Positions 12739 | -3/Research | Retrieved Zion intel report: Unaware Analyses 12763 | -3/Research | Retrieved Zion intel report: Branch Access 12763 | -3/Research | Identified exit to Armory 12763 | -3/Research | Identified exit to Testing 12770 | -3/Research | Fabricated Cld. Q-thruster? 13118 | -3/Research | Fabricated Cld. Q-thruster (x1) 13149 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 13162 | -3/Research | Retrieved Zion intel report: Prototype Schematics 13270 | -3/Research | Entered Testing 13325 | -3/Testing | Found Prototype Protection 13325 | -3/Testing | Identified Med. Regenerative Plating 13327 | -3/Testing | Found Med. Regenerative Plating 13420 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 13429 | -3/Testing | Retrieved Zion intel report: Component Schematics 13442 | -3/Testing | Build established: Messiah-Scout 13496 | -3/Testing | Found Prototype Processor 13499 | -3/Testing | Identified Exp. Targeting Computer 13515 | -3/Testing | Found Prototype Ballistic Cannon 13515 | -3/Testing | Identified Omega Cannon 13764 | -3/Testing | Spotted PP-H8JH14RV7R 13777 | -3/Testing | Retrieved Zion intel report: Guard Positions 13783 | -3/Testing | Retrieved Zion intel report: Active Garrisons 13788 | -3/Testing | Retrieved Zion intel report: Active Terminals 13808 | -3/Testing | Retrieved Zion intel report: Component Schematics 13816 | -3/Testing | Retrieved Zion intel report: Component Schematics 13820 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 13867 | -3/Testing | Destroyed PP-H8JH14RV7R 13869 | -3/Testing | Found Prototype Special Weapon 13869 | -3/Testing | Identified Gui. Remote Datajack 13897 | -3/Testing | Found Prototype Energy Gun 13897 | -3/Testing | Identified Warp Gun 13903 | -3/Testing | Discovered exit to Research (range 5) 13917 | -3/Testing | Entered Research 13917 | -2/Research | Evolved 2 slots: Utility x2 13936 | -2/Research | Spotted B-90 Cyclops 14052 | -2/Research | Discovered new exit (range 92) 14143 | -2/Research | Discovered new exit (range 7) 14143 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 14145 | -2/Research | Identified exit to Quarantine 14145 | -2/Research | Entered Quarantine 14191 | -2/Quarantine | Cryocooling Duct disabled 14206 | -2/Quarantine | Ambient heat levels rising (+20) 14206 | -2/Quarantine | Non-combat units ordered to evacuate 14227 | -2/Quarantine | Incoming investigation squad redirected 14289 | -2/Quarantine | Discovered new exit (range 21) 14310 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 14314 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 14318 | -2/Quarantine | Found Alien Artifact 14318 | -2/Quarantine | Identified Dimensional Node Initializer 14318 | -2/Quarantine | Initialized slip node 14325 | -2/Quarantine | Found Alien Artifact 14325 | -2/Quarantine | Identified Transdimensional Reconstructor 14325 | -2/Quarantine | Warped through subspace to slip node 14328 | -2/Quarantine | Found Alien Artifact 14328 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 14328 | -2/Quarantine | Warped through subspace to slip node 14333 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 14339 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 14345 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 14354 | -2/Quarantine | Retrieved Zion intel report: Branch Access 14479 | -2/Quarantine | Cryocooling Duct disabled 14494 | -2/Quarantine | Ambient heat levels rising (+20) 14494 | -2/Quarantine | Combat units ordered to evacuate 14572 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 14574 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 14591 | -2/Quarantine | Found Prototype Slashing Weapon 14594 | -2/Quarantine | Quarantine Guard activated 14596 | -2/Quarantine | Identified Nanosword 14599 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 14731 | -2/Quarantine | Found Alien Slashing Weapon 14760 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 14764 | -2/Quarantine | Found Alien Artifact 14764 | -2/Quarantine | Identified Subatomic Replicator 14788 | -2/Quarantine | Found Alien Artifact 14825 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 14898 | -2/Quarantine | Identified Sigix Broadsword 14903 | -2/Quarantine | Spotted Fortress 14922 | -2/Quarantine | Discovered new exit (range 5) 14922 | -2/Quarantine | Spotted Quarantine Guard 14925 | -2/Quarantine | Identified exit to Section 7 14925 | -2/Quarantine | Entered Section 7 14965 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 15073 | -2/Section 7 | Discovered new exit (range 22) 15083 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 15101 | -2/Section 7 | Identified Core Reset Matrix 15118 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 15124 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 15139 | -2/Section 7 | Spotted S7 Guard 15290 | -2/Section 7 | Spotted Executioner 15290 | -2/Section 7 | Spotted Executioner 15347 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 15350 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 15350 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 15351 | -2/Section 7 | Spotted Alpha 7 15384 | -2/Section 7 | Spotted Striker 15385 | -2/Section 7 | Spotted Striker 15415 | -2/Section 7 | Spotted B-99 Colossus 15471 | -2/Section 7 | Found Alien Artifact 15471 | -2/Section 7 | Identified Core Expander 15471 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 15499 | -2/Section 7 | Scanned by Researcher 15500 | -2/Section 7 | Intercept squad dispatched 15512 | -2/Section 7 | Spotted Tracker 15513 | -2/Section 7 | Spotted Tracker 15516 | -2/Section 7 | Destroyed Tracker 15528 | -2/Section 7 | Destroyed Tracker 15568 | -2/Section 7 | Spotted Combat Programmer 15578 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 15588 | -2/Section 7 | Found Alien Artifact 15588 | -2/Section 7 | Identified LRC Storage 15588 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 15590 | -2/Section 7 | Found Alien Artifact 15591 | -2/Section 7 | Warped through subspace 15595 | -2/Section 7 | Identified LRC Boosters 15595 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 15599 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 15605 | -2/Section 7 | Lost 3 parts (1p1n1w) 15613 | -2/Section 7 | Found Transdimensional Reconstructor 15614 | -2/Section 7 | Found Transdimensional Reconstructor 15680 | -2/Section 7 | Found Alien Artifact 15699 | -2/Section 7 | Identified Integrated Singularity Reactor 15699 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 15704 | -2/Section 7 | Found Prototype Processor 15728 | -2/Section 7 | Identified exit to Access 15729 | -2/Section 7 | Entered Access 15729 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 15751 | -1/Access | Retrieved Zion intel report: Prototype Schematics 15757 | -1/Access | Retrieved Zion intel report: Trap Installations 15764 | -1/Access | Retrieved Zion intel report: Component Stockpiles 15802 | -1/Access | Retrieved Zion intel report: Active Terminals 15807 | -1/Access | Retrieved Zion intel report: Unaware Analyses 15808 | -1/Access | Zion Heavy squad teleported in 15811 | -1/Access | Zion Light squad teleported in 15812 | -1/Access | Discovered new exit (range 8) 15814 | -1/Access | Zion Heavy squad teleported in 15814 | -1/Access | Identified exit to Command 15820 | -1/Access | Entered Command 15820 | -1/Command | Accompanied by 6 allies 15889 | -1/Command | Retrieved Zion intel report: Component Stockpiles 15892 | -1/Command | Disengaged cave seal 15892 | -1/Command | Zionites emerged from the dark tunnel 15900 | -1/Command | Found Prototype Protection 15900 | -1/Command | Identified Zio. Weapon Casing 15907 | -1/Command | Found Antimissile System 15915 | -1/Command | Found Antimissile System 15973 | -1/Command | Retrieved Zion intel report: Unaware Analyses 16039 | -1/Command | Spotted B-99 Colossus 16061 | -1/Command | Spotted M Guard 16061 | -1/Command | Spotted M Guard 16061 | -1/Command | Spotted Combat Programmer 16061 | -1/Command | Spotted Combat Programmer 16066 | -1/Command | Combat Programmer assimilated allied 00-69F(z) 16070 | -1/Command | First assault squad dispatched 16081 | -1/Command | Allies destroyed M Guard 16087 | -1/Command | Allies destroyed Combat Programmer 16092 | -1/Command | Incoming assault squad redirected 16092 | -1/Command | Allies destroyed M Guard 16092 | -1/Command | Allies destroyed Combat Programmer 16092 | -1/Command | Destroyed all MAIN.C guards 16095 | -1/Command | Found Prototype Reactor 16096 | -1/Command | Found Prototype Device 16096 | -1/Command | Identified Thermal Barrier 16110 | -1/Command | Identified Zero-point Reactor 16114 | -1/Command | Lost 3 parts (2u1w) 16135 | -1/Command | Met MAIN.C 16161 | -1/Command | Allies destroyed MAIN.C Shell 16163 | -1/Command | MAIN.C activated Command garrisons 16169 | -1/Command | 0b10 Conduit disabled 16173 | -1/Command | Allies destroyed MAIN.C 16175 | -1/Command | Found Prototype Processor 16175 | -1/Command | Identified Exp. Target Analyzer 16177 | -1/Command | Found Prototype Device 16177 | -1/Command | Identified Beam Splitter 16179 | -1/Command | Found Zero-point Reactor 16243 | -1/Command | Discovered new exit (range 14) 16330 | -1/Command | Identified Exp. Core Analyzer 16378 | -1/Command | Warped through subspace to slip node 16378 | -1/Command | Discovered new exit (range 4) 16379 | -1/Command | Phase Generator disabled 16683 | -1/Command | Build established: Messiah-Sprinter 16725 | -1/Command | Entered Access_0 16726 | -1/Access_0 | Met Architect 16754 | -1/Access_0 | A6 warped into view 16778 | -1/Access_0 | Found Exp. Melee Analysis Suite 16779 | -1/Access_0 | Found Exp. Melee Analysis Suite 16793 | -1/Access_0 | A5 warped into view 16802 | -1/Access_0 | Found Subatomic Replicator 16848 | -1/Access_0 | Core integrity fell below 50% 16852 | -1/Access_0 | Warped through subspace to slip node 16852 | -1/Access_0 | Discovered new exit (range 8) 16859 | *** | Establishing 0b11! Last Messages --------------- 16846_ U