Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 22:43:19 Player: MAXX-P31 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (334) 1670 Value Destroyed (14136) 14136 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (2995) 2995 TOTAL SCORE: 27161 Bonus ------- High Alert Combat Kills 1492 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Scanned by Researcher 500 Friendly Fire -197 Cogmind --------- Core Integrity 0/1600 Matter 12/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Armored Heavy Treads Antigrav System Cooled Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter SHELL Armor Graphene Brace Experimental Thermal Shield AEGIS Remote Shield > --- WEAPON ----------- Enhanced Quantum Rifle Cooled Proton Cannon Cooled Nova Cannon KE Penetrator Compact Mass Driver Enhanced Gamma Bomb Array > --- INVENTORY -------- Armored Heavy Treads Armored Heavy Treads Advanced Heat Sink Huge Storage Unit Improved Energy Well Experimental Energy Well Matter Compressor Improved Sensor Array Improved Transmission Jammer Improved Recalibrator Advanced Drone Bay Improved Proton Missile Launcher Heavy Rocket Launcher Long-range Missile Launcher Point Singularity Launcher Guided Micro-nuke Launcher Improved Remote Datajack [Rating: 213] Favorites ----------- Power Quantum Reactor Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Biometal Leg Wheel Centrium Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Relay Coupler [NC] Protection SHELL Armor Weapon Heavy Machine Gun Energy Gun Plasma Rifle Energy Cannon Cooled Proton Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Tes Res DSF Acc Slots Evolved 18 | . . 2 2 . . 2 2 2 2 . . 2 . 2 . 2 Power 2 | . . . . . . . 1 . . . . . . . . 1 Propulsion 3 | . . . 2 . . . . . . . . . . 1 . . Utility 9 | . . . . . . 2 1 2 1 . . 1 . 1 . 1 Weapon 4 | . . 2 . . . . . . 1 . . 1 . . . . Parts Attached 195 | 7 10 10 2 3 11 11 28 21 9 5 . 6 18 10 5 39 Power 17 | 1 2 . . . 1 1 1 2 . . . 2 2 . 2 3 Engine 6 | 1 2 . . . 1 1 1 . . . . . . . . . Core 2 | . . . . . . . . 2 . . . . . . . . Reactor 9 | . . . . . . . . . . . . 2 2 . 2 3 Propulsion 47 | 2 1 2 2 . 8 3 5 5 2 . . 1 3 6 . 7 Treads 35 | 2 1 2 2 . 8 3 4 5 2 . . 1 3 . . 2 Leg 11 | . . . . . . . 1 . . . . . . 5 . 5 Wheel 1 | . . . . . . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 64 | 2 2 1 . 1 2 5 6 11 4 3 . 2 6 1 1 17 Device 38 | 1 1 . . . 1 2 4 6 4 3 . 1 4 1 . 10 Storage 7 | 1 1 . . . 1 . . . . . . . . . 1 3 Processor 6 | . . . . . . 1 1 2 . . . 1 . . . 1 Hackware 2 | . . . . . . . . . . . . . . . . 2 Protection 11 | . . 1 . 1 . 2 1 3 . . . . 2 . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 67 | 2 5 7 . 2 . 2 16 3 3 2 . 1 7 3 2 12 Energy Gun 12 | . 1 . . . . . 3 . . . . . 4 . . 4 Energy Cannon 9 | . . . . 1 . . 3 . . . . 1 1 2 . 1 Ballistic Gun 23 | 2 2 4 . . . 1 6 2 2 1 . . 2 . . 1 Ballistic Cannon 10 | . 2 2 . . . 1 1 1 1 . . . . . . 2 Launcher 11 | . . 1 . 1 . . 2 . . 1 . . . 1 2 3 Special Weapon 2 | . . . . . . . 1 . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . 1 1 . . . 1 3 . . 1 . . 5 2 1 9 Corrupted Parts 4 | . . . . . . . . . . . . . . . 1 3 System Corruption 12 | . . . . . . . . . . . . . . . 7 5 Parts Lost 38 | . 2 . . . . . 1 4 2 . . 1 10 . . 18 Power 6 | . 1 . . . . . . . . . . . 1 . . 4 Propulsion 4 | . . . . . . . . 2 . . . . . . . 2 Utility 12 | . 1 . . . . . . 2 2 . . 1 4 . . 2 Weapon 16 | . . . . . . . 1 . . . . . 5 . . 10 Highest Loss Streak 7 | . 1 . . . . . 1 2 1 . . 1 4 . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 22 | 2 8 24 23 24 25 24 24 24 23 24 24 23 23 22 22 19 Power 1 | . 1 2 2 2 2 2 1 1 2 1 1 1 2 2 2 . Propulsion 2 | . . 1 1 1 1 2 3 2 3 3 3 4 4 3 3 2 Utility 8 | . 1 4 5 6 8 7 10 10 9 10 11 10 10 11 11 10 Weapon 8 | . 5 15 15 15 13 12 9 8 8 8 8 6 5 5 4 5 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 44 | . 2 3 . . 5 6 8 . 1 . . . 2 4 3 10 Power 6 | . 1 . . . . . . . 1 . . . . 2 2 . Propulsion 10 | . 1 . . . 2 . 2 . . . . . 1 2 . 2 Utility 10 | . . 1 . . 1 . 1 . . . . . . . 1 6 Weapon 16 | . . 2 . . 2 5 5 . . . . . 1 . . 1 Tool/Special 2 | . . . . . . 1 . . . . . . . . . 1 Average Slot Usage (%) 96 | . 98 96 97 100 100 99 99 99 99 99 100 99 92 89 90 87 Engine 5 | . 13 11 9 9 9 7 13 5 . . . . . . . . Core 2 | . . . . . . . . 4 10 10 10 7 3 . . . Reactor 2 | . . . . . . . . . . . . 1 4 8 8 11 Treads 20 | . 28 22 33 36 36 30 25 22 21 21 21 19 19 2 . . Leg 3 | . . . . . . . . . . . . . . 17 21 17 Device 14 | . 12 . . . 5 14 12 14 20 20 21 22 20 17 17 19 Storage 6 | . 14 11 9 9 9 7 6 5 5 5 5 4 4 4 4 4 Processor 8 | . . . . . . . 8 15 15 15 15 14 13 8 8 7 Protection 3 | . . 8 9 9 3 7 3 2 . . . . . 4 4 3 Energy Gun 2 | . . . . . . . 3 . . . . . 4 8 8 7 Energy Cannon 2 | . . . . 1 . . 3 . 2 . . 2 3 5 7 6 Ballistic Gun 18 | . 26 15 36 33 36 24 15 22 22 25 26 24 12 7 2 1 Ballistic Cannon 3 | . 1 27 . . . 5 2 . . . . . 2 2 . 3 Peak Build Rating 213 | 7 12 23 25 25 26 40 72 90 108 109 105 129 153 172 177 213 Average Rating 88 | 5 9 19 24 24 25 36 60 83 100 105 105 121 129 167 171 195 On Entrance 73 | . 7 12 23 25 23 26 40 71 90 105 105 105 125 148 171 171 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . . 5 . . 1 Naked Turns 75 | . . . . . . . . . . . . . . . . 75 Heaviest Build 248 | 15 95 110 106 106 102 118 137 145 149 135 135 172 175 177 204 248 Greatest Support 146 | 40 40 40 80 80 83 91 120 120 114 111 111 116 119 140 140 146 Greatest Overweight (x) 6 | 1 2 2 1 1 1 1 2 1 1 1 1 1 1 6 1 2 Average Overweight (x) . | . . 2 1 1 1 1 . 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 14 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 3 23 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 2 8 24 23 24 24 24 24 24 24 24 25 24 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 3 23 25 23 25 25 25 25 25 25 25 25 25 25 25 25 4 Class Distribution -------------------- 28% | Scavenger-Executioner 17% | Skirmisher 16% | Tank 11% | Scavenger-Skirmisher 11% | Scavenger-Tank 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Tank | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Testing Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/DSF Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Tes Res DSF Acc Matter Collected 11588 | 281 695 582 . 253 781 414 1612 1730 361 705 90 365 1383 210 282 1844 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 16657 | 147 836 967 . 328 1317 401 2334 2308 461 205 . 407 1899 400 934 3713 Parts 767 | 13 52 57 . 23 75 19 88 112 27 . . 20 81 7 18 175 Haulers Intercepted 13 | . 2 3 . . 4 . 1 1 . 1 . . . 1 . . Recyclers Shooed 16 | . 1 . . . 1 . 2 6 . . . . 2 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . 3 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Tes Res DSF Acc Combat Hostiles Destroyed 222 | . 16 20 . 13 20 4 22 26 6 5 . 5 21 2 8 54 Guns 147 | . 16 7 . 10 20 3 17 25 6 3 . 5 14 2 2 17 Cannons 28 | . . 7 . . . 1 2 . . . . . 4 . 1 13 AOE 41 | . . 6 . 3 . . 2 1 . 2 . . 2 . 4 21 Classes Destroyed 21 | 2 5 3 . 3 2 1 . 1 . . . . 2 . 1 1 Worker 13 | . 1 . . . . . 3 3 1 . . . 1 1 . 3 Builder 16 | . . . . . 2 . 2 1 . . . 2 2 . . 7 Tunneler 10 | 4 3 . . . . 1 1 1 . . . . . . . . Hauler 13 | . 2 3 . . 4 . 1 1 . 1 . . . 1 . . Recycler 34 | 1 4 5 . . 3 2 7 6 . . . . 4 1 . 1 Mechanic 3 | . . . . . . 1 . 1 . . . . . . . 1 Operator 3 | . 1 . . . 1 . . 1 . . . . . . . . Watcher 17 | . . 1 . . 2 . 4 3 1 . . 1 2 . . 3 Swarmer 51 | . 9 8 . 5 6 . 5 4 . . . . 4 . . 10 Cutter 2 | . . . . 2 . . . . . . . . . . . . Grunt 79 | . 7 7 . 3 8 . 10 5 1 5 . . 8 2 3 20 Brawler 4 | . . . . 2 1 . . . . . . . . . . 1 Duelist 6 | . . 1 . . . . 1 . . . . . . . 1 3 Protector 1 | . . . . . . . . . . . . . . . . 1 Researcher 2 | . . . . . . . . . . . . . 2 . . . Sentry 16 | . . 4 . . 4 3 . 1 . . . 2 . . . 2 Specialist 2 | . . . . . . . . . . . . . . . 2 . Hunter 17 | . . . . . 1 . . 5 4 . . . . . 2 5 Programmer 34 | . . . . 1 . 1 6 10 . . . 3 8 . . 5 Heavy 2 | . . . . . . . . 1 1 . . . . . . . Q-Series 8 | . . . . . . . . . . . . . 1 . . 7 Thug 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 17 | 4 4 8 . 5 4 3 5 5 3 6 . 4 4 2 4 17 Combat Bots Only 14 | . 3 8 . 5 3 1 4 4 2 5 . 3 3 1 4 14 Max Kills in Single Turn 6 | 1 2 3 . 2 1 1 3 3 1 3 . 2 2 2 2 6 Gunslinging 1 | . . 1 . 1 . . 1 1 . . . . . . . . Exploded 6 | . . 3 . 2 . . 2 1 . 2 . . 1 . 1 6 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Tes Res DSF Acc Hostile Shots Fired 1385 | . 71 48 . 45 58 93 99 133 59 20 . 26 124 2 21 586 Missed 387 | . 18 11 . 8 15 31 30 29 16 5 . 3 36 1 10 174 Deflected 6 | . . . . . . . . . . . . . . . . 6 Hits 998 | . 53 37 . 37 43 62 69 104 43 15 . 23 88 1 11 412 Melee 16 | . . . . 6 . . 2 . . . . . . . . 8 Projectile 982 | . 53 37 . 31 43 62 67 104 43 15 . 23 88 1 11 404 AOE 101 | . . . . 1 . . . . . . . . 11 . . 89 Critical Strikes 36 | . . 1 . 1 3 . 5 2 . 3 . 1 7 . 1 12 Actively Blocked 18 | . . . . . . . . . . 3 . 1 7 . . 7 Part Disruptions 5 | . . . . . . . . . . . . . 1 . . 4 Damage Taken 17350 | . 479 349 . 439 441 352 853 1349 604 290 . 493 2436 19 445 8801 Core 2304 | . 77 40 . 76 56 42 97 98 45 . . 19 118 . 17 1619 Absorbed by Shields 6153 | . . . . . 104 209 351 856 243 . . 104 224 . . 4062 Regen/Repaired (Parts) 2670 | . . . . . . . . . . . . . 23 19 243 2385 Core Remaining (%) 89 | 100 69 90 . . 76 94 88 90 . . 96 . 89 . 98 . Volleys Fired 768 | 12 75 35 . 26 48 22 96 84 37 14 . 28 67 5 10 209 Largest 6 | 2 2 4 . 4 4 4 4 4 5 5 . 6 6 6 6 6 Hottest 450 | 40 66 132 . 92 92 114 218 137 183 148 . 256 378 386 377 450 Shots Fired 2412 | 24 150 128 . 83 192 79 263 315 125 49 . 88 184 30 39 663 Gun 1708 | 24 144 52 . 76 192 61 191 311 99 46 . 62 116 20 16 298 Cannon 614 | . 6 72 . 2 . 18 64 4 26 . . 26 61 10 9 316 Launcher 81 | . . 4 . 5 . . 6 . . 3 . . 7 . 14 42 Special 9 | . . . . . . . 2 . . . . . . . . 7 Kinetic 1620 | 24 150 124 . 76 192 79 175 315 100 46 . 62 125 15 4 133 Thermal 577 | . . . . . . . 49 . 25 . . 26 44 15 18 400 Explosive 43 | . . 4 . 5 . . 2 . . 3 . . . . 6 23 Electromagnetic 163 | . . . . 2 . . 35 . . . . . 15 . 11 100 Robot Hit Streak 18 | 17 10 14 . 11 17 11 10 18 13 6 . 16 9 9 8 17 Robot Miss Streak 8 | 1 7 4 . 3 3 4 4 4 5 2 . 3 4 2 2 8 Penetration Max 1 | . . . . . . . 1 1 . . . 1 1 1 . 1 Secondary Targets 25 | . 1 3 . 2 1 . 5 11 . 1 . . 1 . . . Max Gunslinging Chain 2 | . 1 2 . 1 1 . 1 2 . 1 . . 1 . . . Shots Hit Robots 1323 | 21 79 54 . 31 119 54 157 213 60 27 . 49 104 16 27 312 Core Hits 664 | 6 36 38 . 21 59 26 77 80 20 16 . 18 58 8 21 180 Critical Kills 38 | . 1 . . 1 2 . 6 4 2 1 . . 14 1 2 4 Critical Parts Destroyed 45 | . 1 . . . . 1 6 5 . 1 . 2 12 5 3 9 Critical Strikes 107 | . 2 . . 1 2 2 14 10 2 2 . 2 32 6 5 27 Burn 8 | . . . . . . . 2 . . . . . 1 . . 5 Meltdown 2 | . . . . . . . . . 1 . . . 1 . . . Destroy 87 | . 2 . . 1 2 1 12 9 1 2 . 2 28 6 5 16 Blast 7 | . . . . . . 1 . 1 . . . . 2 . . 3 Corrupt 3 | . . . . . . . . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 39599 | 257 1217 1362 . 828 1820 954 3690 5635 1255 1363 . 1496 3195 502 1603 14422 Guns 21063 | 257 1120 426 . 451 1818 739 2608 5174 1002 317 . 1219 1581 296 188 3867 Cannons 8454 | . 83 616 . . . 215 556 35 243 . . 277 1348 198 255 4628 Explosions 9871 | . . 287 . 377 . . 503 405 . 1046 . . 266 . 1160 5827 Melee . | . . . . . . . . . . . . . . . . . Ramming 211 | . 14 33 . . 2 . 23 21 10 . . . . 8 . 100 Kinetic 20249 | 257 1203 1042 . 451 1818 954 2107 5209 1002 317 . 1219 1961 276 28 2405 Thermal 8823 | . . . . . . . 829 405 243 . . 277 889 218 584 5378 Explosive 6193 | . . 287 . 377 . . 10 . . 1046 . . . . 606 3867 Electromagnetic 4123 | . . . . . . . 721 . . . . . 345 . 385 2672 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . 1 3 14 . . . 3 17 . 8 28 Average Corruption 7 | . . . . . . 1 2 10 . . . 2 8 . 1 10 Corruption Purged 2 | . . . . . . . . 2 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 282 | . . . . . . 2 32 79 . . . 8 50 . . 111 Message Errors 70 | . . . . . . . 8 15 . . . 3 11 . . 33 Matter Fused 69 | . . . . . . 1 8 27 . . . 1 12 . . 20 Heat Flow Errors 36 | . . . . . . 1 3 9 . . . 2 7 . . 14 Energy Discharges 26 | . . . . . . . 6 4 . . . 1 6 . . 9 Parts Rejected 3 | . . . . . . . . 1 . . . . 1 . . 1 Data Loss (minor) 27 | . . . . . . . 4 8 . . . 1 5 . . 9 Data Loss (major) 10 | . . . . . . . 1 4 . . . . 2 . . 3 Misfires 15 | . . . . . . . . 5 . . . . 2 . . 8 Alerts 3 | . . . . . . . 1 1 . . . . 1 . . . Misdirections 3 | . . . . . . . . . . . . . 1 . . 2 Weapon Failures 20 | . . . . . . . 1 5 . . . . 2 . . 12 Overload Shots 1 | . . . . . . . . . . . . . 1 . . . Overflow Damage 611 | . . . . 10 . . 16 164 . . . . 18 . 63 340 Projectiles 214 | . . . . . . . 11 . . . . . 14 . 37 152 Explosions 394 | . . . . 10 . . 5 164 . . . . 4 . 26 185 Melee 3 | . . . . . . . . . . . . . . . . 3 Knockbacks 32 | . 1 1 . . . 2 3 . . . . . 7 1 . 17 Impact 2 | . . . . . . . 1 . . . . . . . . 1 Kinetic 30 | . 1 1 . . . 2 2 . . . . . 7 1 . 16 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 393 | . . . . 30 . . . . . . . . . . 119 244 Shots 15 | . . . . 2 . . . . . . . . . . 3 10 Rammed 14 | . 3 3 . . 1 . 1 2 . . . . 1 . . 3 Targets Rammed 23 | . 4 3 . . 2 . 2 3 1 . . . 1 1 . 6 Kicked 4 | . . . . . . . . . . . . . . 1 . 3 Crushed 5 | . 1 . . . 1 . 1 1 1 . . . . . . . Highest Temperature 547 | . 24 206 . 78 137 250 234 410 278 108 . 266 501 411 54 547 Average Temperature 89 | . 6 64 . 25 26 84 59 118 82 64 . 93 127 152 31 118 Received Heat Transfer 1228 | . 81 60 . 57 159 80 150 54 17 63 . 42 103 9 27 326 Effects 28 | . . . . . . . . 7 . . . . 9 . . 12 Shutdowns 8 | . . . . . . . . . . . . . 4 . . 4 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Interference 14 | . . . . . . . . 3 . . . . 5 . . 6 Matter Decay 2 | . . . . . . . . 1 . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 . . . . . . . . Damage (major) 1 | . . . . . . . . 1 . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . 1 Total Turns 4 | . . . . . . . . . . . . . . . . 4 Longest Duration 4 | . . . . . . . . . . . . . . . . 4 Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . . 2 Total Turns 38 | . . . . . . . . . . . . . . . . 38 Longest Duration 20 | . . . . . . . . . . . . . . . . 20 Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . 1 . . . . . 1 . 1 4 Combat Hostiles 4 | . . . . . . . . . . . . . . . 1 3 Parts Fried 16 | . . . . . . . 5 . . . . . 2 . . 9 Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 Robots Melted 3 | . . . . . . . 1 . 1 . . . 1 . . . Combat Hostiles 2 | . . . . . . . 1 . . . . . 1 . . . Parts Melted 31 | . . . . . . . 4 . 1 . . . 2 . 5 19 Heat Transferred 12157 | . . . . . . . 1520 250 333 . . 259 1064 385 746 7600 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . . 2 . . . . . 1 . 2 5 Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Tes Res DSF Acc Maximum Alert Level 3 | . . 1 . 2 2 . 2 2 1 . . . 1 . 2 3 Low Security (%) 56 | 100 100 64 100 37 . 100 78 45 44 . . 100 77 100 55 . Level 1 16 | . . 35 . 6 36 . 19 11 55 . . . 22 . 29 12 Level 2 19 | . . . . 56 63 . 2 42 . . . . . . 15 44 Level 3 7 | . . . . . . . . . . . . . . . . 43 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . 1 . Peak Influence 980 | 10 87 318 51 651 519 192 444 569 297 . . 89 258 144 469 980 Initial 317 | . . 3 51 26 317 192 . 216 275 . . . 32 135 43 280 Average 235 | 1 23 121 46 385 412 47 88 281 218 . . 17 103 109 225 623 Influence Increases 8344 | 25 470 602 . 625 585 201 759 1154 220 105 . 183 764 83 426 2142 Destroy 0b10 Robot/C 4460 | . 320 400 . 260 400 80 440 520 120 100 . 100 460 40 160 1060 Destroy 0b10 Robot/NC 550 | 25 55 45 . . 60 20 90 85 10 5 . 15 45 15 . 80 Destroy Leader 938 | . 64 108 . 20 122 40 110 128 32 . . 32 74 2 20 186 Successful Hack 179 | . 29 6 . 28 . 40 19 35 8 . . . . 14 . . Disable Machine 660 | . . 15 . . . 15 15 285 30 . . . 135 . 15 150 Anti-Garrison Action 200 | . . . . 200 . . . . . . . . . . . . Destroy Structure 1132 | . 2 28 . 42 3 6 40 86 20 . . 36 50 12 231 576 Lose Combat Pursuer 225 | . . . . 75 . . 45 15 . . . . . . . 90 Influence Decreases 7366 | 25 461 488 82 15 812 625 317 1033 602 286 . 125 580 267 15 1633 Entered New Map 1578 | . . 6 72 15 334 232 . 226 288 68 . . 26 107 15 189 Time Decay 4570 | 25 441 324 10 . 478 393 317 617 294 218 . 125 454 160 . 714 Lost Part 360 | . 20 . . . . . . 40 20 . . . 100 . . 180 Purge Threat 858 | . . 158 . . . . . 150 . . . . . . . 550 Squads Dispatched 61 | . 3 2 . . 2 3 10 7 3 . . 3 6 1 2 19 Investigation 7 | . 2 1 . . . . 2 1 . . . . . . . 1 Extermination 26 | . . . . . . 1 6 4 1 . . 1 5 . . 8 Reinforcement 22 | . 1 1 . . 1 2 2 1 2 . . 2 1 1 2 6 Assault 5 | . . . . . . . . 1 . . . . . . . 4 Garrison 1 | . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . 1 . . . . 1 . . . . 2 . . . 2 Haulers Reinforced 3 | . . . . . . . 1 1 . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Tes Res DSF Acc Distress Signals 17 | . 2 1 . . 6 . 1 3 . . . . 3 . . 1 Communications Jammed 10 | . . . . . . . . 2 . . . . 1 2 . 5 Distress Signals 5 | . . . . . . . . . . . . . 1 2 . 2 Times Spotted 314 | . 28 21 . 14 31 6 31 35 9 3 . 7 26 2 10 91 Peak Tracking Total 8 | . 5 6 . 6 4 1 4 4 2 5 . 3 5 1 4 8 Tactical Retreats 9 | . . . . 2 . . 2 1 . . . . . . . 4 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Tes Res DSF Acc Traps Triggered 11 | . 1 . . 4 . 1 3 . . . . . 2 . . . Indirectly 1 | . . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Tes Res DSF Acc Machines Disabled 47 | . . 1 . 2 . 1 1 19 2 . . . 10 . 1 10 Max in Single Turn 14 | . . 1 . 1 . 1 1 14 1 . . . 1 . 1 1 Garrison Access 8 | . . . . . 1 2 1 1 1 . . 1 . . . 1 Garrison Relay 2 | . . . . 2 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Tes Res DSF Acc Machines Accessed 47 | . 7 4 1 2 2 4 8 8 3 . . 1 . 3 . 4 Terminals 26 | . 5 4 . 2 1 2 3 3 1 . . . . 2 . 3 Fabricators 5 | . . . . . . . 1 2 1 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . 2 1 . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . . . . . Garrison Access 9 | . . . 1 . 1 2 1 1 1 . . 1 . . . 1 Total Hacks 90 | . 20 9 1 2 2 6 16 18 6 . . 1 . 4 . 5 Successful 52 | . 13 6 1 2 2 4 8 9 3 . . 1 . 2 . 1 Failed 36 | . 7 3 . . . 2 7 8 3 . . . . 2 . 4 Catastrophic 9 | . 1 1 . . . . 1 2 . . . . . 2 . 2 Database Lockouts 2 | . . . . . . . 1 1 . . . . . . . . Manual 26 | . 12 3 . . . . 3 5 2 . . . . 1 . . Terminals 58 | . 15 9 . 2 1 4 7 10 3 . . . . 3 . 4 Fabricators 8 | . . . . . . . 2 3 2 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 9 | . 5 . . . . . 3 1 . . . . . . . . Scanalyzers 6 | . . . . . . . 3 3 . . . . . . . . Garrison Access 9 | . . . 1 . 1 2 1 1 1 . . 1 . . . 1 Terminal Hacks 25 | . 7 6 . 2 1 2 3 2 . . . . . 2 . . Record 1 | . . . . . . . . . . . . . . 1 . . Robot Analysis 4 | . 2 . . . . 1 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . Emergency Access Points 2 | . 1 . . 1 . . . . . . . . . . . . Alert Level 5 | . 2 3 . . . . . . . . . . . . . . Unreport Threat 3 | . . 2 . . . . . 1 . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . . . Hauler Manifests 5 | . 1 1 . . 1 1 . 1 . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . Scanalyzer 4 | . . . . . . . 2 2 . . . . . . . . Retrieve Study 4 | . . . . . . . 2 2 . . . . . . . . Garrison Access Hacks 9 | . . . 1 . 1 2 1 1 1 . . 1 . . . 1 Unlock Access 1 | . . . 1 . . . . . . . . . . . . . Seal Access 8 | . . . . . 1 2 1 1 1 . . 1 . . . 1 Unauthorized Hacks 13 | . 6 . . . . . 1 4 2 . . . . . . . Terminals 4 | . 2 . . . . . 1 1 . . . . . . . . Botnet 4 | . 2 . . . . . 1 1 . . . . . . . . Fabricators 4 | . . . . . . . . 2 2 . . . . . . . Fabnet 2 | . . . . . . . . 1 1 . . . . . . . Haulers 2 | . . . . . . . . 1 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 5 | . 4 . . . . . . 1 . . . . . . . . Reject 3 | . 2 . . . . . . 1 . . . . . . . . Mask 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 5 4 1 1 . 2 5 6 2 . . . . 2 . 3 Full Trace Events 4 | . 1 1 . . . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . . 8 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . 2 2 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Tes Res DSF Acc Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 . . . . . . . . 1 Non-combat 2 | . . . . . . . 1 . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 8 | . . . . . . . 2 . . . . . . . . 6 no_distress 1 | . . . . . . . 1 . . . . . . . . . find_fabricator 1 | . . . . . . . 1 . . . . . . . . . purge_threat 6 | . . . . . . . . . . . . . . . . 6 Relay Couplers Released 13 | . . . . 13 . . . . . . . . . . . . Machine Destruction 9 | . . . . 9 . . . . . . . . . . . . Programmers 4 | . . . . 4 . . . . . . . . . . . . Attached 2 | . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 1 1 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Tes Res DSF Acc Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Tes Res DSF Acc Active Infowar (turns) 14594 | 21 871 . . . . . 2875 2408 643 1362 264 927 1529 328 203 3163 Optics 12025 | . . . . . . . 1199 2408 643 1362 264 927 1529 328 203 3162 Sensors 10274 | . . . . . . . 2203 1519 513 1107 264 765 1149 319 40 2395 IFF 345 | . . . . . . . . . . . . . . . . 345 Seismic 892 | 21 871 . . . . . . . . . . . . . . . Jamming 2094 | . . . . . . . . 92 62 632 . . 135 328 203 642 Robot Analysis Total 4 | . 2 . . . . 1 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Tes Res DSF Acc Turns Passed 20400 | 146 1785 1250 34 690 1230 1243 3072 2408 643 1362 264 927 1543 328 203 3272 Spaces Moved 7477 | 63 735 332 14 239 405 467 1183 832 204 526 106 323 509 136 78 1325 Core 125 | 5 . . . . . . . . . . . . . . . 120 Treads 5988 | 58 735 332 14 239 405 467 1183 832 204 526 106 323 509 8 . 47 Legs 1364 | . . . . . . . . . . . . . . 128 78 1158 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 320 240 240 240 240 160 240 245 247 247 243 241 180 180 50 Average Speed 224 | 154 204 320 240 240 240 240 221 240 245 247 247 246 241 190 180 175 Slowest Speed 530 | 160 320 320 240 240 240 240 320 245 247 247 247 247 243 530 180 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 13 | . . . . . . . . . 2 . . . . . . 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 89 42 5 43 43 11 34 21 7 61 9 12 47 6 93 30 Regions Visited 16 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . Known Exits Taken 10 | . . . 1 . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . . . Scrap Searched 1 | . . . . . . . . . . 1 . . . . . . Spaces Dug 54 | . . . . . . 1 9 2 4 . . 9 1 . . 28 Terrain Destroyed 618 | . . 22 . 23 . 5 37 40 13 55 . 19 22 5 83 294 Melee . | . . . . . . . . . . . . . . . . . Projectile 237 | . . 7 . . . 5 17 3 13 2 . 19 15 5 1 150 AOE 379 | . . 15 . 23 . . 20 37 . 53 . . 5 . 82 144 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Tes Res DSF Acc Total 9615 | 84 882 438 15 302 556 547 1469 1058 300 570 109 417 713 195 120 1840 Wait 670 | . 32 35 . 24 60 22 87 88 22 12 4 50 61 17 10 146 Move 7460 | 62 734 331 13 237 404 466 1182 831 203 525 105 322 508 135 77 1325 Hop . | . . . . . . . . . . . . . . . . . Pick Up 135 | 3 19 11 . 2 10 9 19 7 8 4 . 3 10 5 4 21 Fast Attach 99 | 7 5 4 . . 1 3 13 10 2 2 . . 18 9 3 22 Attach 53 | . . 3 2 . . 2 2 4 4 3 . 3 4 2 1 23 Detach 28 | . 2 . . . . 2 2 1 . . . . 4 4 1 12 Swap 172 | . 5 4 . 4 11 7 29 16 12 4 . 9 20 3 5 43 Drop 199 | . 6 12 . 1 20 14 37 14 11 6 . 2 20 14 9 33 Fire 768 | 12 75 35 . 26 48 22 96 84 37 14 . 28 67 5 10 209 Melee . | . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . 3 Kick 4 | . . . . . . . . . . . . . . 1 . 3 Crush 16 | . 4 3 . . 2 . 2 3 1 . . . 1 . . . Escape Stasis 8 | . . . . 8 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research -2/DSF -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 147 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 15) 887 | -10/Materials | Discovered new exit (range 8) 1096 | -10/Materials | Discovered new exit (range 11) 1347 | -10/Materials | Discovered new exit (range 15) 1932 | -10/Materials | Entered another Materials area 1932 | -9/Materials | Evolved 2 slots: Weapon x2 2530 | -9/Materials | Destroyed 8 combat bots 2591 | -9/Materials | Build established: Tank 2801 | -9/Materials | Discovered new exit (range 15) 3182 | -9/Materials | Entered another Materials area 3182 | -8/Materials | Evolved 2 slots: Propulsion x2 3208 | -8/Materials | Identified exit to Garrison 3216 | -8/Materials | Entered Garrison 3280 | -8/Garrison | Triggered checkpoint 3312 | -8/Garrison | Garrison Relay disabled 3438 | -8/Garrison | Discovered new exit (range 48) 3438 | -8/Garrison | Discovered new exit (range 59) 3438 | -8/Garrison | Discovered new exit (range 59) 3469 | -8/Garrison | Warlord forces raided the area 3501 | -8/Garrison | Build established: Scavenger-Tank 3540 | -8/Garrison | Triggered checkpoint 3612 | -8/Garrison | Triggered checkpoint 3652 | -8/Garrison | Triggered checkpoint 3700 | -8/Garrison | Triggered checkpoint 3767 | -8/Garrison | Installed Relay Interface Framework 3793 | -8/Garrison | Garrison Relay disabled 3906 | -8/Garrison | Entered Materials 4197 | -8/Materials | Garrison activated, responded to threat 4632 | -8/Materials | Discovered new exit (range 15) 4932 | -8/Materials | Build established: Tank 5136 | -8/Materials | Entered Factory 5136 | -7/Factory | Evolved 2 slots: Utility x2 5585 | -7/Factory | Build established: Scavenger-Tank 5996 | -7/Factory | Build established: Tank 6104 | -7/Factory | Discovered new exit (range 16) 6376 | -7/Factory | Identified exit to Factory 6379 | -7/Factory | Entered another Factory area 6379 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6612 | -6/Factory | Found Prototype Launcher 6612 | -6/Factory | Identified Scatter Rocket Array 6682 | -6/Factory | Build established: Skirmisher 6911 | -6/Factory | Spotted B-75 Beast 7362 | -6/Factory | Central database locked down 9058 | -6/Factory | Build established: Tank 9238 | -6/Factory | Discovered new exit (range 10) 9285 | -6/Factory | Identified exit to Factory 9451 | -6/Factory | Entered another Factory area 9451 | -5/Factory | Evolved 2 slots: Utility x2 9465 | -5/Factory | Central database locked down 9752 | -5/Factory | Build established: Skirmisher 10410 | -5/Factory | System corruption reached 10% 11476 | -5/Factory | Build established: Scavenger-Tank 11762 | -5/Factory | Discovered new exit (range 12) 11834 | -5/Factory | Identified exit to Factory 11851 | -5/Factory | First assault squad dispatched 11859 | -5/Factory | Entered another Factory area 11859 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12132 | -4/Factory | Build established: Scavenger-Skirmisher 12251 | -4/Factory | Discovered new exit (range 22) 12434 | -4/Factory | Identified exit to Upper Caves 12502 | -4/Factory | Entered Upper Caves 12503 | -4/Upper Caves | Encountered a Warlord checkpoint 13706 | -4/Upper Caves | Discovered new exit (range 9) 13713 | -4/Upper Caves | Spotted B-86 Titan 13723 | -4/Upper Caves | Identified exit to Upper Caves 13770 | -4/Upper Caves | Learned location of Quarantine (-2) 13864 | -4/Upper Caves | Entered another Upper Caves area 13864 | -4/Upper Caves | Discovered new exit (range 8) 13884 | -4/Upper Caves | Identified exit to Research 14128 | -4/Upper Caves | Entered Research 14128 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 14457 | -3/Research | Build established: Scavenger-Executioner 15043 | -3/Research | Discovered new exit (range 6) 15052 | -3/Research | Identified exit to Testing 15055 | -3/Research | Entered Testing 15111 | -3/Testing | Found Prototype Energy Cannon 15111 | -3/Testing | Identified Cld. Nova Cannon 15564 | -3/Testing | Found Prototype Ballistic Gun 15564 | -3/Testing | Identified Hyp. Multirail 15579 | -3/Testing | Scanned by Researcher 15968 | -3/Testing | Lost 4 parts (1u3w) 16032 | -3/Testing | System corruption reached 10% 16386 | -3/Testing | Found Prototype Protection 16393 | -3/Testing | Found Prototype Protection 16393 | -3/Testing | Identified Hvy. Regenerative Plating 16401 | -3/Testing | Identified SHELL Armor 16476 | -3/Testing | Found Prototype Device 16476 | -3/Testing | Identified AEGIS Remote Shield 16562 | -3/Testing | Discovered new exit (range 13) 16596 | -3/Testing | Identified exit to Research 16598 | -3/Testing | Entered Research 16598 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16870 | -2/Research | Found Prototype Launcher 16870 | -2/Research | Identified Tactical Quantum Warhead 16926 | -2/Research | Identified exit to DSF 16926 | -2/Research | Entered DSF 16927 | -2/DSF | Joined Warlord attack on 0b10 via DSF 16955 | -2/DSF | Additional patrols routed to DSF 17024 | -2/DSF | Lost 12 allies 17068 | -2/DSF | Found Prototype Launcher 17068 | -2/DSF | Identified Gui. Micro-nuke Launcher 17087 | -2/DSF | Discovered new exit (range 16) 17105 | -2/DSF | Sterilization system engaged 17125 | -2/DSF | Ambient heat levels rising (+10) 17126 | -2/DSF | Identified exit to Access 17129 | -2/DSF | Entered Access 17129 | -1/Access | Evolved 2 slots: Power x1, Utility x1 17478 | -1/Access | Destroyed 14 combat bots 17912 | -1/Access | Spotted B-99 Colossus 18159 | -1/Access | Found Prototype Launcher 18159 | -1/Access | Identified Point Singularity Launcher 18962 | -1/Access | Lost 4 parts (1p1n1u1w) 19012 | -1/Access | System corruption reached 10% 19035 | -1/Access | Found Prototype Launcher 19035 | -1/Access | Identified Enh. Gamma Bomb Array 19044 | -1/Access | Found Corrupted Prototype Device 19044 | -1/Access | Identified Exp. Thermal Shield 19379 | -1/Access | First assault squad dispatched 19469 | -1/Access | Lost 5 parts (1p1u3w) 20326 | -1/Access | Released all parts (16) 20338 | -1/Access | Core integrity fell below 50% 20357 | -1/Access | Lost 7 parts (2p1n4w) 20387 | -1/Access | Core integrity fell below 20% 20401 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 20357_ Q312-q: IFF CHECK FAIL. 20360_ System corrupted: Energy discharge (-36). 20366_ Slammed into U-05 Engineer. 20368_ Slammed into Y-72 Warden. 20369_ Slammed into U-05 Engineer. 20369_ Slug penetrates Wall. 20372_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A013. 20377_ Penetrated by Slug. 20377_ Slug penetrates Wall. 20377_ Knocked back. 20378_ 5 B6,YY7R MMYVHC|UF&:T81LUK%AD1M=6COO# 20379_ ALERT: Unidentified disturbance in Zone 8J, assault force dispatched. 20386_ Slug penetrates Wall. 20386_ Knocked back. 20388_ Slug penetrates Wall. 20396_ Knocked back. 20398_ System corrupted: Component data lost. 20398_ Door malfunctions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ?????????????????????? #?????????????????? | | ?????????????????????? #?????????????????? | | ####?????????????????? #?????????????????? | | #?????????????????? #?????????????????? | | #?###########???? " #?????????????????? | | #?#! """"" #??# """" #?????????????????? | | #?# ""T"" #??#""""" #?????????????????? | | #?# #??# """"" #?????????????????? | | #?# #??# """" * #?????????????????? | | #?# #??# " #?????????????????? | | #?# #??# #?????????????????? | | #?? ???# #?????????????????? | | % #???? ?????#######@######?????????????????? | | #?#####+####?????# #??????????????????? | | ###" ####### #??????????????????? | | #""##"" #??????????????????? | | % #??????????????????? | | pp ??????????????? | | #????????????? | | ####### = p ?????????????? | | ??????# ####### #????????????? | | ??????#########?????# #????????????? | | ????????????????????#################????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 100 Energy Generation 65 Energy Capacity 1450 Matter Stores 332 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 EM Shielding 4 Armor Coverage 900 Resistance: TH 30 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 50 Target Analysis 9 Recoil Reduction 4 Kinecelleration 40 Relay Coupler Types 1 Relay Coupler Value 31 Item Schematics ----------------- Com. Mass Driver | -3/Testing | Archive Prc. Matter Filter | -3/Testing | Archive Thermal Defense Suite | -3/Testing | Archive Hds. Centrium Wheel | -3/Testing | Archive Exp. Hacking Suite | -3/Testing | Archive Electron Diverter | -3/Testing | Archive Cld. Impulse Thruster | -3/Testing | Archive Cld. Phase Gun | -3/Testing | Archive Robot Schematics ------------------ M-30 Cleanser | -3/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Rocket Launcher | -6/Factory | Hacked Imp. Ion Engine | -6/Factory | Hacked Hvy. Machine Gun | -5/Factory | Hacked Rnf. Ion Engine | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Into The Breach Like A Rock Physics Protects Plot Armor Spot Them First Tailor-made Thread The Needle Around The Corner Zeroed Repercussions Challenges ------------ None Game ------ Seed GravitonExperimentalGun Manual? 0 Play Time 02:26:20 Cumulative 268.2 hours Start 2025.10.23 @ 17:45:08 End 2025.10.23 @ 22:43:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 64 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec50f02d-2877-4d25-9231-911647779693