Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.13 @ 17:47:57 Player: aihara Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2349) 2349 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (216) 216 TOTAL SCORE: 5460 Bonus ------- High Alert Combat Kills 16 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/290 System Corruption 3% Temperature Cool (63) Movement Core (400) Ox7 Location -7/Garrison Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Particle Gun Mace Axe > --- INVENTORY (5) ---- Nuclear Core Improved Deuterium Engine Light Treads Improved Targeting Computer Recoil Stabilizer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Coolant Injector Small Storage Unit Weight Redist. System Core Shielding > --- WEAPON ----------- Field Laser EM Pulse Cannon EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Nuclear Core Nuclear Core Compact Wheel Compact Wheel High-capacity Matter Pod Improved Targeting Computer Recoil Stabilizer Shield Generator [Rating: 33] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Salvage Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 1 . . Weapon 2 | . . 1 1 . . Parts Attached 74 | 7 11 11 17 12 16 Power 12 | 1 1 1 3 3 3 Engine 7 | 1 1 . 1 2 2 Core 5 | . . 1 2 1 1 Reactor . | . . . . . . Propulsion 23 | 2 5 3 5 3 5 Treads 1 | . . . . . 1 Leg 13 | 2 1 3 5 . 2 Wheel 7 | . 2 . . 3 2 Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 16 | 1 2 2 6 3 2 Device 8 | . 1 1 3 2 1 Storage 4 | 1 . . 2 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 3 | . . 1 1 . 1 Artifact . | . . . . . . Weapon 23 | 3 3 5 3 3 6 Energy Gun 6 | . . . 2 1 3 Energy Cannon 2 | . . . . 2 . Ballistic Gun 11 | 3 2 4 1 . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 3 | . . . 1 . 2 System Corruption 4 | . . . 1 . 3 Parts Lost 42 | . 4 4 11 1 22 Power 5 | . 1 . 1 . 3 Propulsion 11 | . 1 1 2 . 7 Utility 9 | . . 1 3 . 5 Weapon 17 | . 2 2 5 1 7 Highest Loss Streak 10 | . 4 1 7 1 10 To Critical Strikes 1 | . . 1 . . . Average Backups 5 | 2 5 5 6 7 5 Power 1 | . . . 1 2 1 Propulsion 1 | 1 3 1 1 1 . Utility 1 | . . . 2 3 2 Weapon 1 | . 1 3 1 . . Tool/Special . | . . . . . . Unused Backups 10 | . 1 4 1 2 2 Power . | . . . . . . Propulsion 2 | . 1 . . 1 . Utility 4 | . . 1 . 1 2 Weapon 4 | . . 3 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 82 | . 89 88 71 90 65 Engine 8 | . 13 3 5 10 8 Core 2 | . . 7 2 1 1 Leg 11 | . 14 14 16 3 . Wheel 6 | . 2 7 . 16 13 Flight 2 | . 10 . . . . Device 8 | . 1 12 9 12 10 Storage 10 | . 14 11 11 9 4 Processor 2 | . 9 . . . . Protection 3 | . . . 5 7 4 Energy Gun 3 | . . . 6 7 5 Energy Cannon 2 | . . . . 9 5 Ballistic Gun 15 | . 21 26 11 7 4 Launcher 1 | . 1 4 2 . . Peak Build Rating 33 | 6 8 14 21 33 33 Average Rating 15 | 4 7 11 16 28 20 On Entrance 13 | . 6 8 13 20 33 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 46 | 11 16 22 27 46 46 Greatest Support 54 | 20 20 20 25 54 54 Greatest Overweight (x) 3 | 3 1 1 2 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 8 Average Capacity 7 | 7 8 8 8 8 6 Most Carried 8 | 4 8 8 8 8 8 Average Carried 6 | 2 5 5 6 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 2 7 8 8 5 Class Distribution -------------------- 34% | Mutant 23% | Scavenger-Mutant 15% | Scavenger-Tank 12% | Scavenger-Gunner 8% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1911 | 204 285 292 607 245 278 Remotely . | . . . . . . Salvage Created 2631 | . 248 687 682 434 580 Parts 146 | . 16 47 37 25 21 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 56 | . 10 21 12 2 11 Guns 40 | . 9 14 11 . 6 Cannons 5 | . . . . 1 4 AOE 11 | . 1 7 1 1 1 Classes Destroyed 11 | . 2 4 3 1 1 Worker 3 | . . . 2 1 . Builder 1 | . . . 1 . . Recycler 3 | . . 1 . 2 . Operator 2 | . . . . 2 . Watcher 6 | . . 1 2 3 . Swarmer 12 | . 6 6 . . . Grunt 28 | . 4 10 8 . 6 Brawler 1 | . . . . . 1 Duelist 4 | . . 1 1 . 2 Sentry 9 | . . 4 2 2 1 Hunter 2 | . . . 1 . 1 Best Kill Streak 8 | . 3 8 4 4 5 Combat Bots Only 7 | . 3 7 3 1 5 Max Kills in Single Turn 2 | . 2 2 2 2 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . 1 2 1 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 594 | . 115 66 101 15 297 Missed 178 | . 27 19 27 8 97 Hits 416 | . 88 47 74 7 200 Melee 6 | . . 2 . . 4 Projectile 410 | . 88 45 74 7 196 Critical Strikes 8 | . . 1 2 . 5 Actively Blocked 1 | . . . . . 1 Damage Taken 4915 | . 757 685 1000 83 2390 Core 1052 | . 111 107 134 9 691 Absorbed by Shields 229 | . . . 105 . 124 Redirected to Shielding 69 | . . . . 2 67 Regen/Repaired (Parts) 38 | . 38 . . . . Core Remaining (%) 75 | 100 55 73 75 . . Volleys Fired 202 | . 48 49 59 10 36 Largest 4 | . 2 3 3 4 4 Hottest 217 | . 50 73 91 217 217 Shots Fired 458 | . 73 130 118 38 99 Gun 387 | . 70 118 115 19 65 Cannon 53 | . . . . 19 34 Launcher 18 | . 3 12 3 . . Special . | . . . . . . Kinetic 302 | . 70 118 77 10 27 Thermal 80 | . . . 33 9 38 Explosive 18 | . 3 12 3 . . Electromagnetic 58 | . . . 5 19 34 Robot Hit Streak 13 | . 10 13 10 11 8 Robot Miss Streak 9 | . 6 5 4 2 9 Penetration Max 1 | . . . 1 1 1 Secondary Targets 8 | . 1 5 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 282 | . 38 78 82 21 63 Core Hits 151 | . 17 51 36 14 33 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 2 | . . 1 . . 1 Critical Strikes 7 | . . 2 2 . 3 Burn 3 | . . . 2 . 1 Destroy 4 | . . 2 . . 2 Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5478 | . 530 1257 1590 776 1325 Guns 3319 | . 383 732 1217 214 773 Cannons 786 | . . . . 354 432 Explosions 1265 | . 121 515 373 201 55 Melee 65 | . . . . . 65 Ramming 43 | . 26 10 . 7 . Kinetic 2549 | . 383 732 880 144 410 Thermal 948 | . . . 259 271 418 Explosive 1009 | . 121 515 373 . . Electromagnetic 864 | . . . 78 354 432 Impact . | . . . . . . Slashing 65 | . . . . . 65 Piercing . | . . . . . . Highest Corruption 3 | . . 1 1 . 3 Average Corruption 1 | . . 1 1 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 3 4 . 3 Message Errors 2 | . . 2 . . . Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . 1 . . 1 Energy Discharges 2 | . . . 2 . . Data Loss (minor) 2 | . . . 1 . 1 Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 37 | . . 5 . 21 11 Projectiles 9 | . . . . 9 . Explosions 28 | . . 5 . 12 11 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 171 | . . 86 . 35 50 Shots 6 | . . 4 . 1 1 Rammed 1 | . . . . 1 . Targets Rammed 9 | . 5 3 . 1 . Kicked 8 | . 5 3 . . . Crushed . | . . . . . . Highest Temperature 405 | . 12 132 42 197 405 Average Temperature 127 | . 6 70 13 97 150 Received Heat Transfer 1852 | . 114 192 456 12 1078 Effects 10 | . . . . . 10 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Interference 5 | . . . . . 5 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 1 1 Heat Transferred 2063 | . . . 814 348 901 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 2 | . . 2 1 . 1 Low Security (%) 79 | 100 100 30 68 100 94 Level 1 17 | . . 52 31 . 5 Level 2 3 | . . 17 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 448 | . 96 448 245 77 205 Initial 172 | . . 40 172 77 . Average 112 | . 23 230 178 34 125 Influence Increases 1937 | . 302 678 436 161 360 Destroy 0b10 Robot/C 1120 | . 200 420 240 40 220 Destroy 0b10 Robot/NC 75 | . . 10 25 40 . Destroy Leader 242 | . 40 102 54 26 20 Successful Hack 72 | . 30 22 11 9 . Disable Machine 120 | . 15 15 60 30 . Destroy Structure 158 | . 17 79 31 16 15 Lose Combat Pursuer 150 | . . 30 15 . 105 Influence Decreases 1797 | . 206 366 672 333 220 Entered New Map 387 | . . 56 236 95 . Time Decay 990 | . 166 270 326 228 . Lost Part 420 | . 40 40 110 10 220 Squads Dispatched 10 | . 2 2 3 3 . Investigation 4 | . 1 2 1 . . Extermination 1 | . . . . 1 . Reinforcement 5 | . 1 . 2 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 4 | . . . 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 15 26 25 6 22 Peak Tracking Total 9 | . 5 5 6 2 9 Tactical Retreats 5 | . . 1 1 . 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 8 | . 1 1 4 2 . Max in Single Turn 2 | . 1 1 1 2 . Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 13 | . 5 4 2 2 . Terminals 10 | . 3 4 2 1 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 38 | . 18 11 6 3 . Successful 18 | . 10 4 2 2 . Failed 20 | . 8 7 4 1 . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 6 | . 4 2 . . . Terminals 29 | . 11 11 6 1 . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 13 | . 6 4 2 1 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Level Access Points 1 | . . 1 . . . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 2 | . 1 . 1 . . Terminal Index 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Assault Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 3 2 . . Full Trace Events 6 | . 1 3 2 . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 20 | . 20 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 3157 | 74 791 594 722 561 415 Spaces Moved 2113 | 50 539 389 390 452 293 Core 135 | 14 . . . . 121 Treads 28 | . . . . . 28 Legs 1014 | 36 241 238 390 105 4 Wheels 673 | . 35 151 . 347 140 Hover . | . . . . . . Flight 263 | . 263 . . . . Fastest Speed 37 | 50 37 80 120 100 50 Average Speed 109 | 120 111 107 129 105 88 Slowest Speed 260 | 200 190 190 260 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 60 35 36 14 40 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 157 | . 17 83 37 15 5 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 156 | . 17 83 37 14 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2576 | 60 668 475 494 515 364 Wait 75 | . 47 5 7 14 2 Move 2108 | 49 538 388 389 451 293 Hop . | . . . . . . Pick Up 39 | 4 8 9 8 9 1 Fast Attach 41 | 6 3 5 10 7 10 Attach 24 | . 6 2 7 4 5 Detach 9 | . 3 2 2 2 . Swap 25 | 1 4 5 6 5 4 Drop 31 | . 6 7 6 12 . Fire 202 | . 48 49 59 10 36 Melee 3 | . . . . . 3 Ram 1 | . . . . 1 . Kick 8 | . 5 3 . . . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 414 | -10/Materials | Identified exit to Mines 415 | -10/Materials | Discovered new exit (range 16) 498 | -10/Materials | Lost 4 parts (1p1n2w) 662 | -10/Materials | Repaired Ion Engine 771 | -10/Materials | Discovered new exit (range 14) 866 | -10/Materials | Entered another Materials area 866 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1085 | -9/Materials | Destroyed 7 combat bots 1250 | -9/Materials | Identified exit to Materials 1460 | -9/Materials | Entered another Materials area 1460 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1714 | -8/Materials | Lost 7 parts (1p1n1u4w) 1996 | -8/Materials | Build established: Scavenger-Mutant 2032 | -8/Materials | Discovered new exit (range 11) 2182 | -8/Materials | Entered Factory 2182 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2353 | -7/Factory | Discovered new exit (range 10) 2716 | -7/Factory | Identified exit to Garrison 2743 | -7/Factory | Entered Garrison 2781 | -7/Garrison | Triggered checkpoint 2782 | -7/Garrison | Build established: Scavenger-Tank 2783 | -7/Garrison | Garrison Relay disabled 2835 | -7/Garrison | Triggered checkpoint 2954 | -7/Garrison | Lost 8 parts (1p2n1u4w) 2997 | -7/Garrison | Triggered checkpoint 3007 | -7/Garrison | Triggered checkpoint 3016 | -7/Garrison | Core integrity fell below 50% 3036 | -7/Garrison | Discovered new exit (range 12) 3046 | -7/Garrison | Lost 10 parts (2p3n2u3w) 3087 | -7/Garrison | Core integrity fell below 20% 3158 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired Microactuators. Acquired 20 matter. System corrupted: Heat flow error (+295). Weight Redist. System destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 70. Field strength at 28. Stasis field depleted. Acquired Aluminum Leg. System corrupted: Component data lost. Acquired Aluminum Leg. Acquired Particle Gun. Critical hit (Burn: +37). Aluminum Leg destroyed. Critical hit (Burn: +37). Microactuators destroyed. Acquired 20 matter. Aluminum Leg destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ###????????????????????? | | ????????######?????????# # #????????????????????? | | ????????# #?????????# # #????????????????????? | | #######?# #??????##?# # #????????????????????? | | #"""""#?# #??????#"## #;#????????????????????? | | #" "##### #??????# ! #????????????????????? | | #" #### #??????#"!! #????????????????????? | | #" #??????#" != #????????????????????? | | #"""""##### #??????#"##%@###????????????????????? | | #######???# #??????#??# #??????????????????????? | | ??????????# ###########g ###########????????????? | | ??????????# gYg #????????????? | | ??????????# [g % #????????????? | | ??????????#############;/ %###+### #????????????? | | ??????????????????????#; *;#?????# #????????????? | | ??????????????????????#; !##?????# #????????????? | | ??????????????????????##!%#??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# +??????# #######??????? | | ???????????????????????# #??????# ## #??????? | | ???????????????????????# #?????## ## ######## | | ???????????????????????#! ####### | | ???????????????????????# = % | | ???????????????????????# ? | | ???????????????????????##"####### ## ^ ## #?? | | ????????????????????????# #???### ##^ ## ### | | ????????????????????????# #???# # | | ????????????????????????# ???# # | | ????????????????????????###???# # | | ??????????????????????????????# # | | ??????????????????????????????### ## % ## ##? | | ????????????????????????????????# ##"%" ## ### | | ????????????????????????????????# ^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 304 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 62 Recoil Reduction 1 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 36% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Please Form A Line Challenges ------------ None Game ------ Seed FlakStorageDrillbomb Manual? 0 Play Time 00:55:56 Cumulative 7.9 hours Start 2026.09.13 @ 16:38:52 End 2026.09.13 @ 17:47:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: e12c67f2-fa6f-4cc4-a375-afbb05e19ad8