Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.30 @ 10:03:50 Player: LauraPalmer Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (2079) 2079 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5424 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Particle Charger Particle Charger Particle Charger Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Shield Generator Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Gatling Laser Beamcaster Katana > --- INVENTORY -------- Advanced Weight Redist. System Melee Analysis Suite System Restoration Module Remote Datajack [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Hacking Suite Device Structural Scanner Storage Small Matter Pod Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Scythe Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 1 . . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . . 1 . . Parts Attached 103 | 11 24 7 2 35 24 . Power 15 | 1 3 1 . 7 3 . Engine 10 | 1 3 1 . 4 1 . Core 5 | . . . . 3 2 . Reactor . | . . . . . . . Propulsion 38 | 7 8 3 1 12 7 . Treads 3 | . . . 1 2 . . Leg 27 | 7 7 3 . 6 4 . Wheel 5 | . 1 . . 4 . . Hover 1 | . . . . . 1 . Flight 2 | . . . . . 2 . Utility 27 | 1 5 1 . 10 10 . Device 9 | . 2 1 . 1 5 . Storage 6 | 1 2 . . 3 . . Processor 3 | . 1 . . 2 . . Hackware 3 | . . . . . 3 . Protection 6 | . . . . 4 2 . Artifact . | . . . . . . . Weapon 23 | 2 8 2 1 6 4 . Energy Gun 8 | 1 2 1 . 2 2 . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 6 | 1 3 . 1 1 . . Ballistic Cannon 1 | . 1 . . . . . Launcher 1 | . 1 . . . . . Special Weapon 2 | . . 1 . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . 2 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . Corrupted Parts 3 | . . . . 1 2 . System Corruption 19 | . . . . 5 14 . Parts Lost 34 | . 6 2 6 1 7 12 Power 7 | . 2 1 1 . 1 2 Propulsion 12 | . 2 . 3 1 2 4 Utility 7 | . 1 . . . 2 4 Weapon 8 | . 1 1 2 . 2 2 Highest Loss Streak 11 | . 2 1 6 1 3 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 88 99 68 91 88 67 Engine 7 | . 11 13 8 4 3 1 Core 3 | . . . . 4 7 4 Treads 2 | . . . 2 5 3 . Leg 21 | . 24 28 17 20 15 26 Wheel 2 | . 1 . . 6 . . Flight 1 | . . . . . 5 . Device 7 | . 10 14 11 2 4 9 Storage 2 | . 7 . . 2 . . Processor 8 | . 6 14 11 11 5 . Hackware 4 | . . . . . 13 6 Protection 3 | . . . . 10 3 5 Energy Gun 7 | . 8 13 9 4 4 11 Ballistic Gun 5 | . 10 4 4 4 4 . Special Weapon 2 | . . 9 4 . 3 . Slashing Weapon 5 | . . . . 10 8 1 Naked Turns 7 | . . . . . . 7 Heaviest Build 92 | 7 12 12 12 92 39 39 Greatest Support 80 | 20 20 20 20 50 80 80 Greatest Overweight (x) 29 | . 1 . . 29 5 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 5 25 5 5 25 5 5 Average Capacity 5 | 5 5 5 5 6 5 5 Most Carried 8 | 5 5 5 5 8 5 5 Average Carried 4 | 3 3 4 3 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 4 5 4 2 5 5 5 Class Distribution -------------------- 43% | Mutant 41% | Scavenger-Mutant 15% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Gar Matter Collected 1658 | 351 472 103 . 407 325 . Remotely . | . . . . . . . Salvage Created 2534 | 58 676 151 . 1165 377 107 Parts 150 | 4 53 12 . 56 23 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 56 | 1 19 6 . 18 9 3 Melee 14 | . . . . 10 4 . Guns 33 | 1 16 5 . 3 5 3 Cannons 4 | . 1 . . 3 . . AOE 4 | . 2 . . 2 . . Classes Destroyed 11 | 2 4 . . 4 1 . Worker 4 | 1 . . . 2 1 . Builder 2 | . 2 . . . . . Recycler 3 | . 1 . . 2 . . Mechanic 1 | . . . . 1 . . Operator 2 | . . . . 1 1 . Watcher 5 | . 1 . . 3 1 . Swarmer 21 | . 9 4 . 3 4 1 Grunt 29 | 1 10 2 . 11 3 2 Sentry 3 | . . . . 3 . . Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . 2 . Best Kill Streak 4 | 1 4 3 . 4 4 2 Combat Bots Only 4 | 1 3 3 . 3 4 2 Max Kills in Single Turn 4 | 1 2 2 . 4 1 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . 2 . . 2 . . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Gar Damage Taken 6137 | 11 807 390 781 1209 1180 1759 Core 1392 | . 116 93 248 228 134 573 Absorbed by Shields 246 | . . . . . 32 214 Regen/Repaired (Parts) 14 | . . . . 14 . . Core Remaining (%) 53 | 100 . 16 38 58 . . Volleys Fired 225 | 5 93 20 11 49 37 10 Largest 2 | 2 2 2 2 2 2 2 Hottest 155 | 60 91 79 76 116 155 155 Shots Fired 326 | 10 125 40 12 74 48 17 Gun 273 | 10 116 30 11 45 44 17 Cannon 35 | . 6 . . 29 . . Launcher 3 | . 3 . . . . . Special 15 | . . 10 1 . 4 . Kinetic 130 | 5 88 9 . 2 26 . Thermal 179 | . 29 31 12 72 18 17 Explosive 3 | . 3 . . . . . Electromagnetic 10 | 5 5 . . . . . Robot Hit Streak 12 | 3 8 4 7 12 7 5 Robot Miss Streak 5 | 1 5 3 3 4 4 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 218 | 6 71 19 7 64 42 9 Core Hits 115 | 3 30 8 1 46 17 10 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 11 | . 4 2 . 4 . 1 Burn 8 | . 2 2 . 3 . 1 Destroy 1 | . 1 . . . . . Blast 1 | . 1 . . . . . Sever 1 | . . . . 1 . . Melee Attacks 54 | . 3 . . 28 23 . Impact . | . . . . . . . Slashing 51 | . . . . 28 23 . Piercing . | . . . . . . . Sneak Attacks 5 | . 3 . . 1 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . 1 . . Damage Inflicted 4703 | 58 1096 315 105 1825 1019 285 Guns 2386 | 58 819 287 103 443 391 285 Cannons 425 | . 54 . . 371 . . Explosions 583 | . 210 . . 256 117 . Melee 1266 | . . . . 755 511 . Ramming 31 | . 13 16 2 . . . Kinetic 1006 | 43 590 100 . 33 240 . Thermal 2013 | . 324 199 103 834 268 285 Explosive 122 | . 122 . . . . . Electromagnetic 265 | 15 47 . . 203 . . Impact . | . . . . . . . Slashing 1266 | . . . . 755 511 . Piercing . | . . . . . . . Highest Corruption 18 | . 4 4 . 6 14 18 Average Corruption 5 | . 4 4 . 5 9 13 Corruption Purged 5 | . . . . . 5 . Corruption Blocked . | . . . . . . . Effects 84 | . 13 19 . 31 16 5 Message Errors 28 | . 5 9 . 10 4 . Matter Fused 20 | . 2 2 . 10 4 2 Heat Flow Errors 8 | . 2 1 . 3 1 1 Energy Discharges 10 | . 2 4 . 3 1 . Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 7 | . 1 1 . 1 3 1 Data Loss (major) 2 | . 1 . . 1 . . Misfires 4 | . . 1 . 1 2 . Alerts 2 | . . 1 . 1 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 91 | . . . . 53 38 . Projectiles 14 | . . . . 14 . . Explosions 13 | . . . . 13 . . Melee 64 | . . . . 26 38 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 139 | . 44 . . . 95 . Shots 4 | . 3 . . . 1 . Rammed . | . . . . . . . Targets Rammed 10 | . 4 5 1 . . . Kicked 10 | . 4 5 1 . . . Crushed . | . . . . . . . Highest Temperature 480 | 26 296 480 21 372 279 322 Average Temperature 107 | 14 72 157 10 125 86 147 Received Heat Transfer 1851 | 6 228 192 375 468 171 411 Effects 7 | . . 5 . 2 . . Shutdowns 1 | . . 1 . . . . Energy Bleed 2 | . . . . 2 . . Interference 3 | . . 3 . . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 3 | . . . . 2 . 1 Heat Transferred 4700 | . 766 692 259 1900 437 646 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Peak Influence 342 | 25 274 188 80 342 278 112 Initial 150 | . . 63 27 20 150 52 Average 111 | 7 148 85 56 193 98 69 Maximum Alert Level 1 | . 1 . . 1 1 . Low Security (%) 84 | 100 86 100 100 51 90 100 Level 1 15 | . 13 . . 48 9 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 4 . 1 2 3 . Investigation 2 | . 2 . . . . . Extermination 2 | . . . . . 2 . Reinforcement 6 | . 2 . 1 2 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Distress Signals 10 | . 2 . 3 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 127 | 1 32 11 15 30 17 21 Peak Tracking Total 14 | 1 4 3 13 5 4 14 Tactical Retreats 11 | . 3 3 1 3 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Traps Triggered 6 | . 3 . . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed 3 | . . 2 1 . . . Triggered 1 | . . . 1 . . . Most Traps Carried 2 | . . 2 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Gar Machines Disabled 6 | . 2 . . 2 2 . Max in Single Turn 2 | . 1 . . 2 2 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Machines Accessed 17 | . 8 . 1 3 4 1 Terminals 10 | . 5 . 1 1 2 1 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . 1 . . 2 . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 54 | . 23 . 11 9 9 2 Successful 27 | . 15 . 4 3 5 . Failed 25 | . 8 . 5 6 4 2 Catastrophic . | . . . . . . . Database Lockouts 2 | . . . 2 . . . Manual 1 | . . . . . 1 . Terminals 36 | . 18 . 11 2 3 2 Fabricators 4 | . . . . . 4 . Repair Stations 9 | . 2 . . 7 . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 17 | . 11 . 4 . 2 . Record 9 | . 5 . 4 . . . Part Schematic 1 | . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks 4 | . 1 . . 3 . . Scan Component 3 | . 1 . . 2 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 3 | . 3 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 7 . 1 3 4 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 53 | . . . . 53 . . Parts Recycled . | . . . . . . . Recycled Matter 6 | . 6 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 3 | . 2 . . . 1 . Non-combat 2 | . 2 . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 3 | . 2 . . . 1 . parse_system 2 | . 1 . . . 1 . find_recycling 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Gar Turns Passed 5706 | 806 1227 742 199 1167 1426 139 Spaces Moved 3507 | 493 772 546 136 714 774 72 Core 70 | 33 . . 4 20 2 11 Treads 28 | . . . 22 6 . . Legs 2792 | 460 689 546 110 438 488 61 Wheels 333 | . 83 . . 250 . . Hover 12 | . . . . . 12 . Flight 272 | . . . . . 272 . Fastest Speed 50 | 50 100 120 50 50 120 50 Average Speed 125 | 115 118 120 124 112 155 118 Slowest Speed 1500 | 120 190 120 160 1500 300 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 17 93 77 19 46 14 26 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 67 | . 16 . . 11 40 . Melee . | . . . . . . . Projectile 6 | . . . . 6 . . AOE 61 | . 16 . . 5 40 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Total 4462 | 725 984 593 153 978 922 107 Wait 352 | 198 33 5 . 78 18 20 Move 3501 | 492 771 545 135 713 773 72 Hop . | . . . . . . . Pick Up 114 | 12 30 3 1 43 25 . Fast Attach 11 | . . 4 . 2 5 . Attach 90 | 11 22 3 2 33 19 . Detach 19 | 5 4 . . 6 4 . Swap 2 | . 2 . . . . . Drop 79 | 2 22 6 2 29 18 . Fire 225 | 5 93 20 11 49 37 10 Melee 51 | . 3 . . 25 23 . Ram . | . . . . . . . Kick 10 | . 4 5 1 . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap 3 | . . 2 1 . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 72 | -11/Junkyard | Discovered new exit (range 8) 807 | -11/Junkyard | Entered Materials 808 | -10/Materials | Build established: Mutant 1510 | -10/Materials | Discovered new exit (range 9) 1688 | -10/Materials | Discovered new exit (range 12) 2014 | -10/Materials | Discovered new exit (range 8) 2034 | -10/Materials | Entered Mines 2051 | -10/Mines | Discovered new exit (range 5) 2098 | -10/Mines | Learned location of Mines (-9) 2105 | -10/Mines | Core integrity fell below 50% 2356 | -10/Mines | Found a hidden stash of uninstalled traps 2396 | -10/Mines | Learned location of Storage (-9) 2456 | -10/Mines | Discovered new exit (range 8) 2562 | -10/Mines | Build established: Scavenger-Mutant 2711 | -10/Mines | Core integrity fell below 20% 2776 | -10/Mines | Entered Materials 2776 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2787 | -9/Materials | Central database locked down 2787 | -9/Materials | Central database locked down 2950 | -9/Materials | Core integrity fell below 50% 2959 | -9/Materials | Discovered new exit (range 13) 2975 | -9/Materials | Entered another Materials area 2975 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3003 | -8/Materials | Lost 6 parts (1p3n2w) 3677 | -8/Materials | Repaired Broken Carbon-fiber Leg 4119 | -8/Materials | Discovered new exit (range 16) 4142 | -8/Materials | Entered Factory 4142 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4255 | -7/Factory | Identified exit to DSF 4318 | -7/Factory | Discovered new exit (range 13) 4428 | -7/Factory | Lost 3 parts (1p2n) 4826 | -7/Factory | Build established: Hacker-Mutant 5071 | -7/Factory | Lost 3 parts (1u2w) 5242 | -7/Factory | System corruption reached 10% 5551 | -7/Factory | Identified exit to Garrison 5568 | -7/Factory | Entered Garrison 5588 | -7/Garrison | Triggered checkpoint 5644 | -7/Garrison | Triggered checkpoint 5674 | -7/Garrison | Triggered checkpoint 5674 | -7/Garrison | Core integrity fell below 50% 5693 | -7/Garrison | Triggered checkpoint 5698 | -7/Garrison | Triggered checkpoint 5704 | -7/Garrison | Core integrity fell below 20% 5707 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05693_ Beams of light sweep through the air. An alarm sounds. 05695_ Imp. Titanium Leg destroyed. 05696_ Beamcaster destroyed. 05697_ Hacking Suite destroyed. 05697_ Connecting with Garrison Terminal... 05697_ ALERT: Suspicious activity at Terminal G002. Transmitting hostile system tracking data. 05698_ Beams of light sweep through the air. An alarm sounds. 05700_ Imp. Titanium Leg destroyed. 05702_ Triggered Stasis Trap. 05702_ A bubble of rippling energy engulfs the area. 05702_ Field strength at 94. 05702_ Field strength at 84. 05703_ Field strength at 72. 05704_ Field strength at 42. 05705_ Field strength at 36. 05706_ Field strength at 17. 05707_ Stasis field depleted. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????########??????????????????? | | ???????????????????????# ^ ???????????????????? | | ???????????????????????#^ ?????????????????????? | | ???????????????????????#^@#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# s#??????????????????????? | | ???????????????????????#ss#??????????????????????? | | ???????????????????????#s #??????????????????????? | | ????????????###### ## ##?????????????????????? | | ?????????? s##????????????????????? | | ?????????? ps T#????????????????????? | | ?????????? ##????????????????????? | | ???????????## ## ##ggC#?????????????????????? | | ????????????# ## ## ###???????????????????? | | ????????????" g #???????????????????? | | ????????????" #???????????????????? | | ????????????" s #???????????????????? | | ????????????" #???????????????????? | | ????????????# ## ## ###???????????????????? | | ??########### ## ## ##########????????????? | | ? #????????????? | | ??? #????????????? | | ???# #?????# ####### #????????????? | | ???# #?????# ## ## ##?????????????????????? | | ???# #?????# ## ## #??????????????????????? | | ???# #?????# ##+##### #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 28 Energy Capacity 290 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Armor Coverage 375 Resistance: EM 15 Evasion (%) 59 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 1 Offensive Hacking 30 Item Schematics ----------------- Wave Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness It's Just You Made in Tau Ceti IV Novice Programmer Part-time Mechanic Risk Taker Serviceable Loadout Shopping List Storm Trooper System Compromised Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed SiegePoweredMantle Manual? 0 Play Time 04:11:41 Cumulative 8.3 hours Start 2023.09.29 @ 23:04:38 End 2023.09.30 @ 10:03:50 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5eac8f3f-e9fc-4056-beac-8f078ebbff07