Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.30 @ 10:03:50

Player: LauraPalmer

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (73)      365
Value Destroyed (2079)     2079
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 5424

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Signal Interpreter
           Particle Charger
           Particle Charger
           Particle Charger
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Shield Generator
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Gatling Laser
           Beamcaster
           Katana
>          --- INVENTORY --------
  Advanced Weight Redist. System
           Melee Analysis Suite
           System Restoration Module
           Remote Datajack
[Rating: 51]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Small Matter Pod
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Scythe
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac Gar 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   1   .   .   
  Utility                  2    | .   .   .   1   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             103  | 11  24  7   2   35  24  .   
  Power                    15   | 1   3   1   .   7   3   .   
    Engine                 10   | 1   3   1   .   4   1   .   
    Core                   5    | .   .   .   .   3   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               38   | 7   8   3   1   12  7   .   
    Treads                 3    | .   .   .   1   2   .   .   
    Leg                    27   | 7   7   3   .   6   4   .   
    Wheel                  5    | .   1   .   .   4   .   .   
    Hover                  1    | .   .   .   .   .   1   .   
    Flight                 2    | .   .   .   .   .   2   .   
  Utility                  27   | 1   5   1   .   10  10  .   
    Device                 9    | .   2   1   .   1   5   .   
    Storage                6    | 1   2   .   .   3   .   .   
    Processor              3    | .   1   .   .   2   .   .   
    Hackware               3    | .   .   .   .   .   3   .   
    Protection             6    | .   .   .   .   4   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 2   8   2   1   6   4   .   
    Energy Gun             8    | 1   2   1   .   2   2   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   
    Ballistic Gun          6    | 1   3   .   1   1   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   2   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   1   .   .   .   
  Corrupted Parts          3    | .   .   .   .   1   2   .   
    System Corruption      19   | .   .   .   .   5   14  .   
Parts Lost                 34   | .   6   2   6   1   7   12  
  Power                    7    | .   2   1   1   .   1   2   
  Propulsion               12   | .   2   .   3   1   2   4   
  Utility                  7    | .   1   .   .   .   2   4   
  Weapon                   8    | .   1   1   2   .   2   2   
  Highest Loss Streak      11   | .   2   1   6   1   3   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   88  99  68  91  88  67  
  Engine                   7    | .   11  13  8   4   3   1   
  Core                     3    | .   .   .   .   4   7   4   
  Treads                   2    | .   .   .   2   5   3   .   
  Leg                      21   | .   24  28  17  20  15  26  
  Wheel                    2    | .   1   .   .   6   .   .   
  Flight                   1    | .   .   .   .   .   5   .   
  Device                   7    | .   10  14  11  2   4   9   
  Storage                  2    | .   7   .   .   2   .   .   
  Processor                8    | .   6   14  11  11  5   .   
  Hackware                 4    | .   .   .   .   .   13  6   
  Protection               3    | .   .   .   .   10  3   5   
  Energy Gun               7    | .   8   13  9   4   4   11  
  Ballistic Gun            5    | .   10  4   4   4   4   .   
  Special Weapon           2    | .   .   9   4   .   3   .   
  Slashing Weapon          5    | .   .   .   .   10  8   1   
Naked Turns                7    | .   .   .   .   .   .   7   
Heaviest Build             92   | 7   12  12  12  92  39  39  
  Greatest Support         80   | 20  20  20  20  50  80  80  
  Greatest Overweight (x)  29   | .   1   .   .   29  5   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   25  5   5   25  5   5   
  Average Capacity         5    | 5   5   5   5   6   5   5   
  Most Carried             8    | 5   5   5   5   8   5   5   
  Average Carried          4    | 3   3   4   3   4   4   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            5    | 4   5   4   2   5   5   5   

 Class Distribution 
--------------------
 43% | Mutant
 41% | Scavenger-Mutant
 15% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
           Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -9   -8   -7   -7   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Fac  Gar  
Matter Collected           1658 | 351  472  103  .    407  325  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2534 | 58   676  151  .    1165 377  107  
  Parts                    150  | 4    53   12   .    56   23   2    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac Gar 
Combat Hostiles Destroyed  56   | 1   19  6   .   18  9   3   
  Melee                    14   | .   .   .   .   10  4   .   
  Guns                     33   | 1   16  5   .   3   5   3   
  Cannons                  4    | .   1   .   .   3   .   .   
  AOE                      4    | .   2   .   .   2   .   .   
Classes Destroyed          11   | 2   4   .   .   4   1   .   
  Worker                   4    | 1   .   .   .   2   1   .   
  Builder                  2    | .   2   .   .   .   .   .   
  Recycler                 3    | .   1   .   .   2   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   .   1   1   .   
  Watcher                  5    | .   1   .   .   3   1   .   
  Swarmer                  21   | .   9   4   .   3   4   1   
  Grunt                    29   | 1   10  2   .   11  3   2   
  Sentry                   3    | .   .   .   .   3   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   
  Programmer               2    | .   .   .   .   .   2   .   
Best Kill Streak           4    | 1   4   3   .   4   4   2   
  Combat Bots Only         4    | 1   3   3   .   3   4   2   
Max Kills in Single Turn   4    | 1   2   2   .   4   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 2    | .   2   .   .   2   .   .   
  Melee                    1    | .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Gar  
Damage Taken               6137 | 11   807  390  781  1209 1180 1759 
  Core                     1392 | .    116  93   248  228  134  573  
  Absorbed by Shields      246  | .    .    .    .    .    32   214  
  Regen/Repaired (Parts)   14   | .    .    .    .    14   .    .    
Core Remaining (%)         53   | 100  .    16   38   58   .    .    
Volleys Fired              225  | 5    93   20   11   49   37   10   
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  155  | 60   91   79   76   116  155  155  
Shots Fired                326  | 10   125  40   12   74   48   17   
  Gun                      273  | 10   116  30   11   45   44   17   
  Cannon                   35   | .    6    .    .    29   .    .    
  Launcher                 3    | .    3    .    .    .    .    .    
  Special                  15   | .    .    10   1    .    4    .    
  Kinetic                  130  | 5    88   9    .    2    26   .    
  Thermal                  179  | .    29   31   12   72   18   17   
  Explosive                3    | .    3    .    .    .    .    .    
  Electromagnetic          10   | 5    5    .    .    .    .    .    
  Robot Hit Streak         12   | 3    8    4    7    12   7    5    
  Robot Miss Streak        5    | 1    5    3    3    4    4    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           218  | 6    71   19   7    64   42   9    
  Core Hits                115  | 3    30   8    1    46   17   10   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
  Critical Strikes         11   | .    4    2    .    4    .    1    
    Burn                   8    | .    2    2    .    3    .    1    
    Destroy                1    | .    1    .    .    .    .    .    
    Blast                  1    | .    1    .    .    .    .    .    
    Sever                  1    | .    .    .    .    1    .    .    
Melee Attacks              54   | .    3    .    .    28   23   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 51   | .    .    .    .    28   23   .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    3    .    .    1    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    1    .    .    
Damage Inflicted           4703 | 58   1096 315  105  1825 1019 285  
  Guns                     2386 | 58   819  287  103  443  391  285  
  Cannons                  425  | .    54   .    .    371  .    .    
  Explosions               583  | .    210  .    .    256  117  .    
  Melee                    1266 | .    .    .    .    755  511  .    
  Ramming                  31   | .    13   16   2    .    .    .    
  Kinetic                  1006 | 43   590  100  .    33   240  .    
  Thermal                  2013 | .    324  199  103  834  268  285  
  Explosive                122  | .    122  .    .    .    .    .    
  Electromagnetic          265  | 15   47   .    .    203  .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1266 | .    .    .    .    755  511  .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         18   | .    4    4    .    6    14   18   
  Average Corruption       5    | .    4    4    .    5    9    13   
  Corruption Purged        5    | .    .    .    .    .    5    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  84   | .    13   19   .    31   16   5    
    Message Errors         28   | .    5    9    .    10   4    .    
    Matter Fused           20   | .    2    2    .    10   4    2    
    Heat Flow Errors       8    | .    2    1    .    3    1    1    
    Energy Discharges      10   | .    2    4    .    3    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    1    .    
    Data Loss (minor)      7    | .    1    1    .    1    3    1    
    Data Loss (major)      2    | .    1    .    .    1    .    .    
    Misfires               4    | .    .    1    .    1    2    .    
    Alerts                 2    | .    .    1    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            91   | .    .    .    .    53   38   .    
  Projectiles              14   | .    .    .    .    14   .    .    
  Explosions               13   | .    .    .    .    13   .    .    
  Melee                    64   | .    .    .    .    26   38   .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      139  | .    44   .    .    .    95   .    
  Shots                    4    | .    3    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             10   | .    4    5    1    .    .    .    
  Kicked                   10   | .    4    5    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        480  | 26   296  480  21   372  279  322  
  Average Temperature      107  | 14   72   157  10   125  86   147  
  Received Heat Transfer   1851 | 6    228  192  375  468  171  411  
  Effects                  7    | .    .    5    .    2    .    .    
    Shutdowns              1    | .    .    1    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    2    .    .    
    Interference           3    | .    .    3    .    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    
  Parts Melted             3    | .    .    .    .    2    .    1    
  Heat Transferred         4700 | .    766  692  259  1900 437  646  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac Gar 
Peak Influence             342  | 25  274 188 80  342 278 112 
  Initial                  150  | .   .   63  27  20  150 52  
  Average                  111  | 7   148 85  56  193 98  69  
Maximum Alert Level        1    | .   1   .   .   1   1   .   
  Low Security (%)         84   | 100 86  100 100 51  90  100 
  Level 1                  15   | .   13  .   .   48  9   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   4   .   1   2   3   .   
  Investigation            2    | .   2   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   
  Reinforcement            6    | .   2   .   1   2   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Mat Fac Gar 
Distress Signals           10   | .   2   .   3   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              127  | 1   32  11  15  30  17  21  
  Peak Tracking Total      14   | 1   4   3   13  5   4   14  
  Tactical Retreats        11   | .   3   3   1   3   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac Gar 
Traps Triggered            6    | .   3   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                3    | .   .   2   1   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   
Most Traps Carried         2    | .   .   2   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Jun Mat Min Mat Mat Fac Gar 
Machines Disabled          6    | .   2   .   .   2   2   .   
  Max in Single Turn       2    | .   1   .   .   2   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Mat Fac Gar 
Machines Accessed          17   | .   8   .   1   3   4   1   
  Terminals                10   | .   5   .   1   1   2   1   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          3    | .   1   .   .   2   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                54   | .   23  .   11  9   9   2   
  Successful               27   | .   15  .   4   3   5   .   
  Failed                   25   | .   8   .   5   6   4   2   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        2    | .   .   .   2   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   
  Terminals                36   | .   18  .   11  2   3   2   
  Fabricators              4    | .   .   .   .   .   4   .   
  Repair Stations          9    | .   2   .   .   7   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             17   | .   11  .   4   .   2   .   
  Record                   9    | .   5   .   4   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   1   .   .   3   .   .   
  Scan Component           3    | .   1   .   .   2   .   .   
  Repair                   1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         16   | .   7   .   1   3   4   1   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   
  Time                     53   | .   .   .   .   53  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          6    | .   6   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Jun Mat Min Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              3    | .   2   .   .   .   1   .   
  Non-combat               2    | .   2   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   
Robot Hacks Applied        3    | .   2   .   .   .   1   .   
  parse_system             2    | .   1   .   .   .   1   .   
  find_recycling           1    | .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Jun Mat Min Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Fac  Gar  
Turns Passed               5706 | 806  1227 742  199  1167 1426 139  
Spaces Moved               3507 | 493  772  546  136  714  774  72   
  Core                     70   | 33   .    .    4    20   2    11   
  Treads                   28   | .    .    .    22   6    .    .    
  Legs                     2792 | 460  689  546  110  438  488  61   
  Wheels                   333  | .    83   .    .    250  .    .    
  Hover                    12   | .    .    .    .    .    12   .    
  Flight                   272  | .    .    .    .    .    272  .    
  Fastest Speed            50   | 50   100  120  50   50   120  50   
  Average Speed            125  | 115  118  120  124  112  155  118  
  Slowest Speed            1500 | 120  190  120  160  1500 300  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 17   93   77   19   46   14   26   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    1    .    .    
Terrain Destroyed          67   | .    16   .    .    11   40   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    6    .    .    
  AOE                      61   | .    16   .    .    5    40   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Mat Fac Gar 
Total                      4462 | 725 984 593 153 978 922 107 
  Wait                     352  | 198 33  5   .   78  18  20  
  Move                     3501 | 492 771 545 135 713 773 72  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  114  | 12  30  3   1   43  25  .   
  Fast Attach              11   | .   .   4   .   2   5   .   
  Attach                   90   | 11  22  3   2   33  19  .   
  Detach                   19   | 5   4   .   .   6   4   .   
  Swap                     2    | .   2   .   .   .   .   .   
  Drop                     79   | 2   22  6   2   29  18  .   
  Fire                     225  | 5   93  20  11  49  37  10  
  Melee                    51   | .   3   .   .   25  23  .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     10   | .   4   5   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   5   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     3    | .   .   2   1   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   72 | -11/Junkyard  | Discovered new exit (range 8)
  807 | -11/Junkyard  | Entered Materials
  808 | -10/Materials | Build established: Mutant
 1510 | -10/Materials | Discovered new exit (range 9)
 1688 | -10/Materials | Discovered new exit (range 12)
 2014 | -10/Materials | Discovered new exit (range 8)
 2034 | -10/Materials | Entered Mines
 2051 | -10/Mines     | Discovered new exit (range 5)
 2098 | -10/Mines     | Learned location of Mines (-9)
 2105 | -10/Mines     | Core integrity fell below 50%
 2356 | -10/Mines     | Found a hidden stash of uninstalled traps
 2396 | -10/Mines     | Learned location of Storage (-9)
 2456 | -10/Mines     | Discovered new exit (range 8)
 2562 | -10/Mines     | Build established: Scavenger-Mutant
 2711 | -10/Mines     | Core integrity fell below 20%
 2776 | -10/Mines     | Entered Materials
 2776 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2787 | -9/Materials  | Central database locked down
 2787 | -9/Materials  | Central database locked down
 2950 | -9/Materials  | Core integrity fell below 50%
 2959 | -9/Materials  | Discovered new exit (range 13)
 2975 | -9/Materials  | Entered another Materials area
 2975 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 3003 | -8/Materials  | Lost 6 parts (1p3n2w)
 3677 | -8/Materials  | Repaired Broken Carbon-fiber Leg
 4119 | -8/Materials  | Discovered new exit (range 16)
 4142 | -8/Materials  | Entered Factory
 4142 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4255 | -7/Factory    | Identified exit to DSF
 4318 | -7/Factory    | Discovered new exit (range 13)
 4428 | -7/Factory    | Lost 3 parts (1p2n)
 4826 | -7/Factory    | Build established: Hacker-Mutant
 5071 | -7/Factory    | Lost 3 parts (1u2w)
 5242 | -7/Factory    | System corruption reached 10%
 5551 | -7/Factory    | Identified exit to Garrison
 5568 | -7/Factory    | Entered Garrison
 5588 | -7/Garrison   | Triggered checkpoint
 5644 | -7/Garrison   | Triggered checkpoint
 5674 | -7/Garrison   | Triggered checkpoint
 5674 | -7/Garrison   | Core integrity fell below 50%
 5693 | -7/Garrison   | Triggered checkpoint
 5698 | -7/Garrison   | Triggered checkpoint
 5704 | -7/Garrison   | Core integrity fell below 20%
 5707 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05693_ Beams of light sweep through the air. An alarm sounds.
05695_ Imp. Titanium Leg destroyed.
05696_ Beamcaster destroyed.
05697_ Hacking Suite destroyed.
05697_ Connecting with Garrison Terminal...
05697_ ALERT: Suspicious activity at Terminal G002. Transmitting hostile
  system tracking data.
05698_ Beams of light sweep through the air. An alarm sounds.
05700_ Imp. Titanium Leg destroyed.
05702_ Triggered Stasis Trap.
05702_ A bubble of rippling energy engulfs the area.
05702_ Field strength at 94.
05702_ Field strength at 84.
05703_ Field strength at 72.
05704_ Field strength at 42.
05705_ Field strength at 36.
05706_ Field strength at 17.
05707_ Stasis field depleted.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????# s#??????????????????????? |
| ???????????????????????#ss#??????????????????????? |
| ???????????????????????#s #??????????????????????? |
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| ??????????                s##????????????????????? |
| ??????????             ps  T#????????????????????? |
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| ???#  #?????#   ##+#####  #??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          28
Energy Capacity            290
Matter Stores              350
Matter Capacity            350
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       110
Armor Coverage             375
Resistance: EM             15
Evasion (%)                59
Targeting Accuracy         5
Melee Accuracy             5
Recoil Reduction           1
Offensive Hacking          30

 Item Schematics 
-----------------
 Wave Gun | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
First Step to Greatness
It's Just You
Made in Tau Ceti IV
Novice Programmer
Part-time Mechanic
Risk Taker
Serviceable Loadout
Shopping List
Storm Trooper
System Compromised
Uninvited Guest
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              SiegePoweredMantle
  Manual?         0
Play Time         04:11:41
  Cumulative      8.3 hours
  Start           2023.09.29 @ 23:04:38
  End             2023.09.30 @ 10:03:50
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5eac8f3f-e9fc-4056-beac-8f078ebbff07