Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.13 @ 18:04:00 Player: Minty Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (281) 1405 Value Destroyed (11602) 11602 Prototype IDs (224) 4480 Alien Tech Used (0) 0 Bonus (6932) 6932 TOTAL SCORE: 31619 Bonus ------- High Alert Combat Kills 1546 Follower Combat Kills 897 Entered Garrisons 400 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Friendly Fire -111 Cogmind --------- Core Integrity 0/1150 Matter 153/300 Energy 98/100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Target Analyzer Advanced Hacking Suite Advanced System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Railgun Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Medium Treads Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Experimental Targeting Computer Advanced Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Graphene Brace Advanced Focal Shield > --- WEAPON ----------- KE Penetrator Railgun Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved Coolant Injector Matter Compressor Makeshift Hacking Suite Advanced Hacking Suite Advanced System Shield HERF Cannon HERF Cannon Railgun Railgun Rocket Array [Rating: 97] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Backup Propulsion I Utility Medium Reactive Plating Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Railgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Gar Fac Fac Slots Evolved 12 | . . 2 . . 2 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . 1 . . . . . . . . 1 . . . . 1 . . . . . Utility 6 | . . 1 . . 2 1 . . . . . . . . . 1 . . . . 1 Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Parts Attached 259 | . 10 28 . 15 25 17 . 1 4 12 15 11 13 5 4 25 1 12 24 15 22 Power 35 | . 1 10 . 1 2 1 . . . 2 1 . 1 1 . 3 1 1 5 4 1 Engine 17 | . 1 10 . 1 2 1 . . . 2 . . . . . . . . . . . Core 12 | . . . . . . . . . . . . . . . . 1 1 1 5 4 . Reactor 6 | . . . . . . . . . . . 1 . 1 1 . 2 . . . . 1 Propulsion 54 | . 3 5 . 4 6 5 . 1 . 1 5 2 1 . 2 3 . 3 7 2 4 Treads 23 | . . 5 . 4 6 1 . . . . . . . . . . . 1 4 2 . Leg 22 | . . . . . . 4 . 1 . 1 5 2 1 . 2 3 . 2 . . 1 Wheel 9 | . 3 . . . . . . . . . . . . . . . . . 3 . 3 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 78 | . 1 5 . 4 13 6 . . 1 3 6 6 3 . . 10 . 6 5 4 5 Device 26 | . 1 3 . 3 3 1 . . . 3 1 3 1 . . 2 . 1 1 2 1 Storage 8 | . . . . . 1 . . . . . . . . . . 6 . 1 . . . Processor 10 | . . 1 . . 2 . . . . . 1 1 . . . 2 . 1 . 1 1 Hackware 7 | . . . . . 1 1 . . . . 3 . . . . . . . . . 2 Protection 27 | . . 1 . 1 6 4 . . 1 . 1 2 2 . . . . 3 4 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 92 | . 5 8 . 6 4 5 . . 3 6 3 3 8 4 2 9 . 2 7 5 12 Energy Gun 23 | . . . . 1 2 3 . . 1 1 2 2 4 2 . 5 . . . . . Energy Cannon 16 | . 2 6 . 1 . 1 . . . 1 . . . . 1 1 . . . . 3 Ballistic Gun 23 | . 2 1 . . . . . . . 4 1 1 1 . . . . 2 6 2 3 Ballistic Cannon 7 | . . . . 3 2 . . . . . . . . . . . . . . 2 . Launcher 22 | . 1 1 . 1 . 1 . . 2 . . . 3 2 1 2 . . 1 1 6 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 3 . . . 1 . . 2 . 5 1 . . . . . . . . 2 Parts Lost 86 | . 3 3 . 3 10 2 . . . 9 . 1 5 1 7 11 . 5 5 4 17 Power 13 | . 2 1 . 1 . . . . . . . . 1 . . 1 . 2 2 1 2 Propulsion 26 | . 1 2 . 1 2 2 . . . 2 . . 1 . 2 4 . 1 1 1 6 Utility 32 | . . . . . 7 . . . . 5 . . 1 1 3 4 . 1 2 1 7 Weapon 15 | . . . . 1 1 . . . . 2 . 1 2 . 2 2 . 1 . 1 2 Highest Loss Streak 13 | . 2 1 . 2 4 1 . . . 5 . 1 3 1 4 8 . 2 3 3 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 94 94 100 96 96 96 100 100 99 87 84 96 92 93 63 69 70 74 97 96 84 Engine 6 | . 11 10 11 11 9 7 7 7 7 7 6 6 3 . . 1 5 1 . . . Core 1 | . . . . . . . . . . . . . . . . 1 5 4 9 10 7 Treads 10 | . . 27 33 30 25 9 7 1 . . . . . . . . . 1 10 21 10 Leg 11 | . 2 . . . . 10 15 21 23 20 20 26 25 26 23 17 5 7 7 . . Wheel 1 | . 25 . . . . . . . . . . . . . . . . . 7 5 9 Device 12 | . 11 12 22 19 16 7 7 7 7 15 20 21 23 26 16 12 17 14 9 10 12 Storage 3 | . 14 11 11 11 1 4 . . . . . . . . . 10 5 5 5 5 4 Processor 4 | . . 3 . . 3 7 7 7 7 1 2 6 2 . . 3 11 11 6 8 9 Protection 15 | . . 6 . 2 19 17 30 30 30 19 3 6 10 9 . . . 3 17 13 7 Energy Gun 10 | . 11 . . . 2 20 23 23 22 17 6 12 13 8 1 9 11 7 . . . Energy Cannon 3 | . 10 21 22 15 . . . . . . . . . . 5 1 . . . . 1 Ballistic Gun 3 | . 3 . . . . . . . . 3 12 6 3 6 6 1 . 5 16 11 6 Ballistic Cannon 2 | . . . . 6 15 . . . . . . . . . . . . . . 4 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 12 15 25 23 32 44 83 80 80 80 81 56 57 64 71 61 47 19 51 83 82 90 Greatest Support 99 | 20 26 60 60 60 62 62 38 63 63 63 74 80 80 75 69 89 24 40 99 99 99 Greatest Overweight (x) 4 | . 1 1 . . 1 4 2 2 1 1 . . . . 1 1 . 2 4 1 4 Average Overweight (x) . | . . . . . . 1 2 1 1 . . . . . . . . . 1 . 1 Largest Inventory Capacity 10 | . 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 10 5 10 10 10 10 Average Capacity 6 | . 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 6 10 10 9 Most Carried 10 | . 8 8 8 8 7 5 5 5 5 5 5 5 5 4 3 7 5 9 10 10 10 Average Carried 5 | . 7 7 8 7 4 4 4 5 4 3 4 4 4 3 2 4 4 4 9 9 8 Final Capacity 10 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 5 Final Carried 10 | 6 8 8 8 8 5 5 5 5 4 5 5 5 4 3 3 5 4 9 10 10 3 Class Distribution -------------------- 33% | Tank 22% | Mutant 11% | Scavenger-Tank 9% | Scavenger-Mutant 6% | Messiah-Gunner 4% | Hacker-Gunner 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -6/Lower Caves Messiah-Gunner | -6/Lower Caves Messiah-Tank | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Gunner | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Gar Fac Fac Matter Collected 6326 | 200 120 334 . 169 1054 364 5 61 50 120 217 181 242 24 227 10 . 428 1256 622 642 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9476 | . 231 1502 145 782 1021 815 . 65 . 493 249 246 401 85 452 190 . 350 1176 501 772 Parts 524 | . 18 84 4 59 72 36 . 5 . 15 17 8 14 . 6 17 . 25 64 29 51 Haulers Intercepted 4 | . . 1 . . 2 1 . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . 5 1 25 . 12 14 . 3 . . . . . . Prevented 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Gar Fac Fac Combat Hostiles Destroyed 236 | . 13 31 3 28 34 17 . 3 . 11 5 4 11 4 8 11 . 8 20 10 15 Guns 79 | . 2 . . . 3 12 . 3 . 9 5 4 7 . 1 . . 8 19 6 . Cannons 92 | . 1 26 3 23 31 . . . . 1 . . . . 2 . . . . 2 3 AOE 59 | . 10 2 . 4 . 5 . . . . . . 4 4 4 11 . . 1 2 12 Classes Destroyed 17 | . 3 6 . 1 2 2 . . . . 1 . . . . . . . 1 . 1 Worker 16 | . . 1 . . 2 4 . . . . . . . . . 1 . 2 . 3 3 Builder 12 | . 1 2 . . 4 1 . . . . . . . . . 1 . . . 1 2 Tunneler 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 Hauler 4 | . . 1 . . 2 1 . . . . . . . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . . . . . . . . Operator 3 | . . . . . 2 1 . . . . . . . . . . . . . . . Watcher 8 | . . 3 . . 2 . . . . . 1 . . . . . . . . 2 . Swarmer 62 | . 6 . . 14 11 . . 3 . 2 3 . 4 . . 8 . 4 4 3 . Grunt 107 | . 7 23 3 5 16 13 . . . 7 2 3 4 . 6 3 . 1 4 3 7 Brawler 6 | . . 2 . . 1 . . . . . . . 2 . 1 . . . . . . Duelist 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . Sentry 31 | . . 5 . 7 6 2 . . . 1 . 1 1 . 1 . . . 6 1 . Specialist 3 | . . . . 2 . . . . . . . . . . . . . . 1 . . Hunter 9 | . . . . . . 1 . . . . . . . . . . . 1 1 . 6 Programmer 10 | . . . . . . 1 . . . . . . . . . . . 2 3 3 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . . Enhanced Grunt 4 | . . . . . . . . . . . . . . 4 . . . . . . . Best Kill Streak 13 | . 12 6 3 13 9 7 . 3 . 4 2 3 3 4 5 6 . 5 4 5 12 Combat Bots Only 13 | . 11 5 3 13 6 3 . 3 . 4 2 3 3 4 5 4 . 4 4 3 9 Max Kills in Single Turn 7 | . 5 2 1 3 2 7 . 1 . 1 2 1 3 3 3 5 . 2 2 3 2 Gunslinging 1 | . . . . . . . . . . . 1 . 1 . . . . . 1 1 . Exploded 5 | . 5 2 . 3 . 2 . . . . . . 3 3 3 4 . . 1 2 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Gar Fac Fac Hostile Shots Fired 1500 | . 40 107 5 160 283 88 . 15 . 132 7 18 68 8 36 70 . 54 166 74 169 Missed 438 | . 14 30 2 55 61 34 . 10 . 40 1 7 23 . 5 25 . 11 43 16 61 Damage Taken 17396 | . 414 973 32 1117 2412 734 . 54 . 1501 129 201 951 376 658 1084 . 737 1927 1203 2893 Core 2779 | . 128 92 11 108 118 150 . . . 212 19 36 189 47 75 161 . 43 157 82 1151 Absorbed by Shields 327 | . . . . . 327 . . . . . . . . . . . . . . . . Redirected to Shielding 202 | . . . . . . 39 . . . 51 . . 112 . . . . . . . . Ignored by Resistances 685 | . . . . . . 24 . 27 . 200 . . . . . . . . 307 . 127 Regen/Repaired (Parts) 573 | . . 57 . . 121 . . . 56 . . . . . . 106 . . . 233 . Core Remaining (%) 61 | 100 48 . . 47 78 . . . . 48 . . . . 56 . . . . 55 . Volleys Fired 534 | . 20 83 4 57 96 33 . 4 . 48 12 9 17 4 14 6 . 16 56 27 28 Largest 4 | . 2 2 2 2 2 3 . 3 . 3 3 3 3 3 3 3 . 3 3 3 4 Hottest 290 | . 120 136 136 136 126 189 . 189 . 189 150 150 180 120 175 225 . 167 115 147 290 Shots Fired 1166 | . 34 163 8 112 178 83 . 12 . 109 36 27 42 10 35 12 . 31 163 63 48 Gun 609 | . 22 . . 1 16 72 . 12 . 101 36 27 38 4 23 8 . 31 162 50 6 Cannon 506 | . 6 162 8 108 162 . . . . 8 . . . . 10 1 . . . 11 30 Launcher 51 | . 6 1 . 3 . 11 . . . . . . 4 6 2 3 . . 1 2 12 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 514 | . 3 . . 18 162 . . . . 5 26 14 2 4 14 . . 19 162 61 24 Thermal 540 | . 22 162 8 90 16 72 . 12 . 102 5 3 15 . 12 9 . 12 . . . Explosive 40 | . 6 1 . 3 . . . . . . . . 4 6 2 3 . . 1 2 12 Electromagnetic 36 | . 3 . . 1 . 11 . . . 2 . . . . 7 . . . . . 12 Phasic 36 | . . . . . . . . . . . 5 10 21 . . . . . . . . Robot Hit Streak 27 | . 7 12 4 20 10 12 . 5 . 27 6 4 7 6 10 15 . 11 22 16 17 Robot Miss Streak 6 | . 2 3 1 4 6 2 . 3 . 4 3 4 4 3 3 2 . 2 2 3 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 1 1 . Secondary Targets 16 | . . . . . . . . 2 . 3 1 2 2 . . . . 1 4 1 . Max Gunslinging Chain 1 | . . . . . . . . 1 . 1 1 1 1 . . . . 1 1 1 . Shots Hit Robots 762 | . 18 112 5 65 117 61 . 6 . 71 21 12 25 7 29 8 . 23 103 43 36 Core Hits 555 | . 21 44 4 41 81 39 . 3 . 31 11 6 27 47 24 25 . 18 51 31 51 Critical Kills 7 | . . 2 . 1 . . . . . . . 1 . . 1 . . . . 2 . Critical Parts Destroyed 4 | . . . . . . . . . . . . 2 . . . . . . . 1 1 Critical Strikes 31 | . 1 2 . 1 10 3 . . . 2 . 4 . . 2 . . . . 4 2 Burn 7 | . 1 . . . 1 3 . . . 2 . . . . . . . . . . . Meltdown 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . Destroy 8 | . . . . . . . . . . . . 3 . . 1 . . . . 3 1 Blast 11 | . . . . . 9 . . . . . . . . . . . . . . 1 1 Corrupt 1 | . . . . . . . . . . . . . . . 1 . . . . . . Intensify 1 | . . . . . . . . . . . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27031 | . 809 2272 151 1651 3536 2419 . 121 . 1394 562 333 1265 1472 1249 1070 . 619 3175 1783 3150 Guns 9675 | . 199 . . . 187 977 . 121 . 1231 541 333 718 21 406 120 . 619 2928 1144 130 Cannons 8868 | . 38 2168 151 1453 3286 . . . . 163 . . . . 504 61 . . . 249 795 Explosions 8349 | . 572 99 . 198 . 1442 . . . . . . 547 1442 339 876 . . 247 390 2197 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 139 | . . 5 . . 63 . . . . . 21 . . 9 . 13 . . . . 28 Kinetic 9775 | . 39 . . 271 3286 . . . . 17 329 177 24 21 274 . . 385 2928 1393 631 Thermal 8782 | . 158 2168 151 1182 187 2027 . 121 . 1377 113 57 199 . 562 246 . 234 . . . Explosive 6842 | . 572 99 . 198 . . . . . . . . 547 1442 339 811 . . 247 390 2197 Electromagnetic 800 | . 40 . . . . 392 . . . . . . . . 74 . . . . . 294 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Phasic 693 | . . . . . . . . . . . 99 99 495 . . . . . . . . Highest Corruption 32 | . 4 . . . . . . . . . . . 1 1 5 . 15 15 19 32 3 Average Corruption 13 | . 4 . . . . . . . . . . . 1 1 3 . 9 15 15 26 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 104 | . . . . . . . . . . . . . 1 1 5 . 3 19 39 35 1 Message Errors 20 | . . . . . . . . . . . . . 1 . 1 . 1 2 9 6 . Matter Fused 27 | . . . . . . . . . . . . . . . 1 . 1 7 7 11 . Heat Flow Errors 14 | . . . . . . . . . . . . . . 1 1 . . 3 5 3 1 Energy Discharges 8 | . . . . . . . . . . . . . . . . . . 2 2 4 . Parts Rejected 3 | . . . . . . . . . . . . . . . . . 1 . 1 1 . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . . . . . . . . . 2 . . 1 2 3 . Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . 2 2 . Misfires 3 | . . . . . . . . . . . . . . . . . . . 3 . . Alerts 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 13 | . . . . . . . . . . . . . . . . . . 3 6 4 . Overload Shots 16 | . . . . . . . . . . 6 . . . . 9 1 . . . . . Effects 2 | . . . . . . . . . . 2 . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . 2 . . . . . . . . . . . Overflow Damage 444 | . 3 9 . 4 65 227 . . . . . . . . . 65 . . . . 71 Projectiles 103 | . . 9 . 4 62 . . . . . . . . . . 21 . . . . 7 Explosions 338 | . 3 . . . . 227 . . . . . . . . . 44 . . . . 64 Melee 3 | . . . . . 3 . . . . . . . . . . . . . . . . Knockbacks 46 | . . . . . 44 . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 43 | . . . . . 41 . . . . . . . . . . . . . . . 2 Secondary 3 | . . . . . 3 . . . . . . . . . . . . . . . . Self-Inflicted Damage 600 | . . . . . . 84 . . . . . . 52 . 10 188 . . 23 23 220 Shots 20 | . . . . . . 2 . . . . . . 2 . 1 8 . . 1 1 5 Rammed 12 | . . 2 . . 7 . . . . . . . . . . . . . . . 3 Targets Rammed 24 | . . 3 . . 9 . . . . . 4 . . 1 . 2 . . . . 5 Kicked 9 | . . . . . . . . . . . 4 . . 1 . 2 . . . . 2 Crushed 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . Highest Temperature 620 | . 60 318 54 506 417 414 . 405 . 620 24 362 583 . 239 258 . 183 280 190 267 Average Temperature 111 | . 24 80 27 94 125 90 . 212 . 213 14 162 262 . 46 80 . 72 99 58 84 Received Heat Transfer 4071 | . 90 435 18 237 1012 282 . . . 557 45 93 213 . 243 241 . 47 378 54 126 Effects 19 | . . . . 5 6 2 . . . 2 . 1 3 . . . . . . . . Shutdowns 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . 1 . . . . 1 . 1 . . . . . . . . . Interference 6 | . . . . 2 3 . . . . 1 . . . . . . . . . . . Matter Decay 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . Short Circuit 4 | . . . . 1 1 1 . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . . . . . Robots Melted 6 | . . 3 . 1 . . . . . 1 . . . . 1 . . . . . . Combat Hostiles 6 | . . 3 . 1 . . . . . 1 . . . . 1 . . . . . . Parts Melted 40 | . . 9 . 6 1 7 . . . 8 . 1 . . 2 . . 3 3 . . Heat Transferred 14829 | . 481 4033 259 1609 481 2894 . 259 . 2949 148 74 259 . 511 400 . 472 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Gar Fac Fac Peak Influence 960 | . 386 558 272 960 788 757 . . . . 374 . . . . 249 89 475 732 745 791 Initial 468 | . . 154 202 176 468 334 . . . . . . . . . 63 74 62 159 384 300 Average 429 | . 206 260 227 637 637 609 . . . . 227 . . . . 144 82 170 419 503 407 Maximum Alert Level 3 | . 1 2 1 3 3 3 . . . . 1 . . . . 1 . 2 3 3 3 Low Security (%) 21 | . 41 35 . 2 . . . . . . 41 . . . . 64 100 76 18 . . Level 1 29 | . 58 47 100 27 . 4 . . . . 58 . . . . 35 . 19 32 37 61 Level 2 34 | . . 16 . 14 68 78 . . . . . . . . . . . 4 39 50 36 Level 3 15 | . . . . 55 31 17 . . . . . . . . . . . . 8 11 2 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 4 7 . . 9 9 . . . . . . . . . . . 1 . 1 9 Investigation 19 | . 4 7 . . 4 2 . . . . . . . . . . . . . 1 1 Extermination 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Reinforcement 13 | . . . . . 2 5 . . . . . . . . . . . . . . 6 Assault 1 | . . . . . . . . . . . . . . . . . . . . . 1 Garrison 5 | . . . . . 3 1 . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 2 . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Gar Fac Fac Distress Signals 15 | . . 5 . . 2 . . . . . 3 . . . . . . 1 . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 316 | . 14 40 3 28 51 17 . 3 1 19 13 3 12 4 9 10 4 16 24 13 32 Peak Tracking Total 11 | . 9 4 3 10 6 3 . 3 1 6 4 3 3 3 5 5 4 6 5 3 11 Tactical Retreats 9 | . . 2 . 2 . 1 . . . 1 . . . . . 1 . . . . 2 Traps | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Gar Fac Fac Traps Triggered 12 | . 1 . . 3 1 1 . . . . . . . . . 3 . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 11 | . . 11 . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . 1 1 1 . . . Triggered 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . Most Traps Carried 3 | . . . . . . . . . . . . . . . . 3 2 1 . . . Objects Rigged 7 | . . . . . . 7 . . . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Gar Fac Fac Machines Disabled 37 | . 2 4 . 3 . 12 . . . 2 3 . . . . 7 . . 3 . 1 Max in Single Turn 10 | . 1 1 . 1 . 10 . . . 1 . . . . . 5 . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Garrison Relay 4 | . . . . 3 . . . . . . . . . . . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Gar Fac Fac Machines Accessed 47 | . 6 11 3 1 7 5 1 . . 1 1 . . 4 . 2 . 2 1 1 1 Terminals 26 | . 5 9 1 1 5 3 . . . 1 . . . . . . . . 1 . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . Repair Stations 6 | . . 1 . . 1 . . . . . . . . . . 2 . . . 1 1 Recycling Units 5 | . 1 1 1 . 1 . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . . . . . . . . . . . 1 . . . Total Hacks 166 | . 20 48 7 2 20 16 1 . . 9 1 . . 28 . 6 . 2 1 2 3 Successful 107 | . 10 24 4 1 14 8 1 . . 9 . . . 28 . 4 . 1 1 2 . Failed 59 | . 10 24 3 1 6 8 . . . . 1 . . . . 2 . 1 . . 3 Catastrophic 16 | . 4 3 . 1 2 3 . . . . 1 . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 76 | . 11 21 . 1 6 9 . . . . 11 . . . . 2 . 6 3 2 4 Terminals 100 | . 16 43 3 2 14 12 . . . 9 . . . . . . . . 1 . . Fabricators 3 | . . . . . . 2 . . . . . . . . . . . 1 . . . Repair Stations 16 | . . 2 . . 3 . . . . . . . . . . 6 . . . 2 3 Recycling Units 13 | . 4 3 2 . 3 . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 2 . . 2 . . . . . . . . . . . 1 . . . Terminal Hacks 80 | . 8 16 2 1 10 4 1 . . 9 . . . 28 . . . . 1 . . Record 20 | . . . . . . . . . . 9 . . . 11 . . . . . . . Part Schematic 9 | . . . . . . . . . . . . . . 9 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 2 . . 2 . . . . . . . . 3 . . . . . . . Open Door 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Branch Access Points 5 | . 1 1 . . 2 1 . . . . . . . . . . . . . . . Emergency Access Points 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 7 | . . 2 1 . 3 1 . . . . . . . . . . . . . . . Unreport Threat 5 | . . 2 . . 2 1 . . . . . . . . . . . . . . . Locate Traps 3 | . 1 1 . . . 1 . . . . . . . . . . . . . . . Disarm Traps 2 | . . 2 . . . . . . . . . . . . . . . . . . . Transport Status 2 | . . 2 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . 2 . . 2 . . . . . . . . . . 4 . . . 2 . Scan Component 5 | . . 1 . . 1 . . . . . . . . . . 2 . . . 1 . Repair 4 | . . 1 . . 1 . . . . . . . . . . 1 . . . 1 . Refit 1 | . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 6 | . 1 2 1 . 2 . . . . . . . . . . . . . . . . Report Inventory 4 | . 1 1 1 . 1 . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 . . . . . . . . . . . 1 . . . Unlock Access 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 4 . . . 2 . . . . . . . . . . . . . . . Terminals 6 | . 1 4 . . . 1 . . . . . . . . . . . . . . . Botnet 4 | . 1 3 . . . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . 1 . . . . . . . . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 36 | . 6 11 2 1 7 4 . . . . 1 . . . . 1 . 1 . 1 1 Full Trace Events 22 | . 5 8 1 . 5 2 . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 3 . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . 15 . . . . 9 . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . 58 . . . . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . 7 . . . . . . . . . . . . . . . Parts Repaired 4 | . . 1 . . 1 . . . . . . . . . . 1 . . . 1 . Time 140 | . . 26 . . 32 . . . . . . . . . . 38 . . . 44 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 205 | . . . . . 205 . . . . . . . . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 15 | . . . . 12 . . . . . . . . . . . . . . 3 . . Machine Destruction 15 | . . . . 12 . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Gar Fac Fac Total Allies 25 | . . . . . . . . . 4 . 3 . . . . 1 . 8 1 4 4 Largest Group 8 | . . . . . . . . . 4 4 3 1 . . . 1 . 8 2 4 5 Highest-Rated Group 344 | . . . . . . . . . 157 157 197 85 . . . 28 . 224 56 112 344 Highest-Rated Ally 96 | . . . . . . . . . 40 40 85 85 . . . 28 . 28 46 28 96 Zionite Dispatches 9 | . . . . . . . . . . . 2 . . . . 1 . 3 . 1 2 Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 Fire 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 Trap Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . Hacking Resupply 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . Total Orders 4 | . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 DROP 4 | . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 Ally Attacks 122 | . . . . . . . . . . 34 14 4 . . . . . 22 7 2 39 Total Damage 3351 | . . . . . . . . . . 454 734 190 . . . . . 384 100 45 1444 Kills 30 | . . . . . . . . . . 5 10 . . . . . . 6 1 1 7 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Gar Fac Fac Robot Analysis Total 137 | . 3 . . . . . . . . . . . . 134 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Gar Fac Fac Turns Passed 14184 | . 262 1209 83 1003 1326 1107 653 754 2127 839 470 530 401 157 283 639 125 427 802 587 400 Spaces Moved 7263 | 1 212 572 45 490 559 447 245 360 1013 383 322 442 283 121 203 357 110 223 370 269 236 Core 69 | . . . . . . . . . . . . . . . . . . . . . 69 Treads 2178 | . . 501 45 490 559 131 . . . . . . . . . . . . 124 269 59 Legs 4439 | 1 21 . . . . 316 245 360 1013 383 322 442 283 121 203 357 110 222 39 . 1 Wheels 576 | . 191 71 . . . . . . . . . . . . . . . . 207 . 107 Hover 1 | . . . . . . . . . . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 80 95 160 160 160 120 265 193 193 123 105 105 103 107 106 110 110 110 120 160 50 Average Speed 157 | 120 87 151 160 160 170 207 265 205 193 167 120 108 109 107 114 122 110 147 146 160 110 Slowest Speed 490 | 120 120 160 160 160 240 490 265 265 193 195 125 110 110 107 192 210 110 240 240 240 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 40 54 11 54 69 17 58 66 87 66 8 62 61 78 42 13 69 9 39 12 12 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 30 | . . . . . . . 1 . 1 1 . . . 27 . . . . . . . Known Exits Taken 4 | . . 1 1 . . 1 . . . . . . . . . . . 1 . . . Unknown Exits Taken 13 | 1 1 . . . 1 . 1 1 1 1 1 1 1 1 1 . . . . 1 . Scrap Searched 13 | . . . . . . . . 4 3 . . 4 2 . . . . . . . . Spaces Dug 34 | . . . . . . . . . . . . . 2 . . 10 . . . 4 18 Terrain Destroyed 585 | . 6 11 . 4 32 65 . . . 1 2 9 81 43 32 60 . . 33 63 143 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 93 | . . . . . 32 . . . . 1 2 9 12 . 1 . . . 17 14 5 AOE 489 | . 6 11 . 4 . 65 . . . . . . 69 43 31 60 . . 13 49 138 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Gar Fac Fac Total 8949 | . 253 753 48 598 749 561 250 365 1189 490 388 475 331 132 221 541 114 285 506 368 332 Wait 629 | . . 34 . 20 37 40 4 . 163 44 16 2 15 2 . 131 2 24 35 49 11 Move 7243 | . 211 571 44 489 558 446 244 359 1012 382 321 441 282 120 202 357 109 222 369 268 236 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 72 | . 5 10 . 6 8 8 1 . 2 . 5 2 . . . 6 . 5 5 4 5 Fast Attach 133 | . 5 11 . 3 9 12 . 1 4 7 10 6 5 . 2 21 1 10 13 7 6 Attach 44 | . 2 5 . 2 10 1 . . 1 1 . 1 3 1 1 4 . 1 1 2 8 Detach 30 | . 1 2 . . 2 2 . . 1 1 3 1 3 . 1 5 . 3 2 . 3 Swap 88 | . 3 13 . 10 10 4 . . . 4 5 4 5 4 1 . . 1 10 6 8 Drop 141 | . 6 21 . 11 10 15 1 1 6 3 12 9 1 . . 8 1 2 15 5 14 Fire 534 | . 20 83 4 57 96 33 . 4 . 48 12 9 17 4 14 6 . 16 56 27 28 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . . 3 Kick 9 | . . . . . . . . . . . 4 . . 1 . 2 . . . . 2 Crush 12 | . . 3 . . 9 . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . . . . . . 1 1 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -9/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Garrison -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Identified exit to Mines 155 | -10/Materials | Destroyed 11 combat bots 165 | -10/Materials | Discovered new exit (range 7) 263 | -10/Materials | Core integrity fell below 50% 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 332 | -9/Materials | Build established: Mutant 515 | -9/Materials | Discovered new exit (range 17) 585 | -9/Materials | Identified exit to Mines 585 | -9/Materials | Identified exit to Storage 725 | -9/Materials | Repaired Grenade Launcher 1472 | -9/Materials | Entered Storage 1506 | -9/Storage | Identified exit to Garrison 1555 | -9/Storage | Entered Garrison 1593 | -9/Garrison | Triggered checkpoint 1659 | -9/Garrison | Triggered checkpoint 1724 | -9/Garrison | Garrison Relay disabled 1878 | -9/Garrison | Triggered checkpoint 1888 | -9/Garrison | Triggered checkpoint 1941 | -9/Garrison | Destroyed 13 combat bots 1999 | -9/Garrison | Triggered checkpoint 2018 | -9/Garrison | Garrison Relay disabled 2091 | -9/Garrison | Discovered new exit (range 15) 2124 | -9/Garrison | Build established: Scavenger-Mutant 2357 | -9/Garrison | Triggered checkpoint 2399 | -9/Garrison | Discovered new exit (range 9) 2447 | -9/Garrison | Triggered checkpoint 2456 | -9/Garrison | Core integrity fell below 50% 2473 | -9/Garrison | Garrison Relay disabled 2558 | -9/Garrison | Entered Materials 2558 | -8/Materials | Evolved 2 slots: Utility x2 2994 | -8/Materials | Build established: Mutant 3137 | -8/Materials | Garrison activated, responded to threat 3398 | -8/Materials | Repaired Rnf. Ion Engine 3495 | -8/Materials | Lost 3 parts (1n2u) 3743 | -8/Materials | Lost 4 parts (3u1w) 3861 | -8/Materials | Discovered new exit (range 7) 3884 | -8/Materials | Entered Factory 3884 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3918 | -7/Factory | Garrison activated, responded to threat 4206 | -7/Factory | Build established: Hacker-Gunner 4292 | -7/Factory | Discovered new exit (range 10) 4310 | -7/Factory | Identified exit to Lower Caves 4724 | -7/Factory | Build established: Tank 4812 | -7/Factory | Fabricated Adv. Cryofiber Web (x1) 4991 | -7/Factory | Entered Lower Caves 4998 | -7/Lower Caves | Met a Warlord Commander 4999 | -7/Lower Caves | Learned location of Warlord (-5) 5000 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5004 | -7/Lower Caves | Found Encrypted Comm Array 5263 | -7/Lower Caves | Encountered a Warlord checkpoint 5606 | -7/Lower Caves | Discovered new exit (range 15) 5644 | -7/Lower Caves | Entered another Lower Caves area 5655 | -7/Lower Caves | Discovered new exit (range 14) 5798 | -7/Lower Caves | Learned Factory terminal intel 6383 | -7/Lower Caves | Discovered new exit (range 9) 6398 | -7/Lower Caves | Entered Zion 6551 | -7/Zion | Found Prototype Launcher 6551 | -7/Zion | Identified Rocket Array 6577 | -7/Zion | Found Rocket Array 6863 | -7/Zion | Learned location of Quarantine (-3) 7201 | -7/Zion | Imprinted 7204 | -7/Zion | Declared Zion's savior 8336 | -7/Zion | Learned Factory fabricator intel 8491 | -7/Zion | Discovered new exit (range 10) 8525 | -7/Zion | Entered Proximity Caves 8525 | -6/Proximity Caves | Accompanied by 4 allies 8761 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8960 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8999 | -6/Proximity Caves | Lost 4 allies 9102 | -6/Proximity Caves | Lost 4 parts (1n3u) 9179 | -6/Proximity Caves | Core integrity fell below 50% 9205 | -6/Proximity Caves | Lost 5 parts (1n2u2w) 9219 | -6/Proximity Caves | Learned Research stockpile data 9219 | -6/Proximity Caves | Learned Armory emergency access door positions 9219 | -6/Proximity Caves | Learned Factory emergency access door positions 9219 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 9219 | -6/Proximity Caves | Learned location of Armory (-4) 9351 | -6/Proximity Caves | Spotted B-75 Beast 9356 | -6/Proximity Caves | Discovered new exit (range 6) 9364 | -6/Proximity Caves | Entered Factory 9364 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9366 | -6/Factory | Loaded intel: 28 terminal locations 9367 | -6/Factory | Loaded intel: 6 fabricator locations 9369 | -6/Factory | Zion Heavy squad teleported in 9431 | -6/Factory | Zion Hacking Resupply teleported in 9513 | -6/Factory | Retrieved Zion intel report: Guard Positions 9562 | -6/Factory | Found Prototype Protection 9562 | -6/Factory | Identified Zio. Heavy Carapace 9697 | -6/Factory | Spotted B-75 Beast 9827 | -6/Factory | Discovered new exit (range 5) 9834 | -6/Factory | Entered Lower Caves 9834 | -6/Lower Caves | Accompanied by 1 ally 9981 | -6/Lower Caves | Build established: Messiah-Gunner 9982 | -6/Lower Caves | Found Prototype Protection 9982 | -6/Lower Caves | Identified Zio. Weapon Casing 10170 | -6/Lower Caves | Encountered a Warlord checkpoint 10304 | -6/Lower Caves | Discovered new exit (range 9) 10364 | -6/Lower Caves | Entered another Lower Caves area 10364 | -6/Lower Caves | Discovered new exit (range 9) 10501 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10556 | -6/Lower Caves | Learned Factory stockpile data 10624 | -6/Lower Caves | Lost 3 parts (1p1u1w) 10743 | -6/Lower Caves | Discovered new exit (range 3) 10765 | -6/Lower Caves | Entered Data Miner 10765 | -6/Data Miner | Discovered new exit (range 6) 10786 | -6/Data Miner | Met Data Miner 10807 | -6/Data Miner | Learned location of Section 7 (-3) 10807 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10822 | -6/Data Miner | Received God Mode back door access code from Data Miner 10830 | -6/Data Miner | Interfaced with the Data Conduit 10922 | -6/Data Miner | Entered Proximity Caves 10928 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10964 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 11049 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 11188 | -5/Proximity Caves | Discovered new exit (range 15) 11204 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11205 | -5/Proximity Caves | Entered Factory 11205 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11207 | -5/Factory | Loaded intel: 264 machine locations 11259 | -5/Factory | Repaired Carbon-fiber Leg 11326 | -5/Factory | Build established: Messiah-Mutant 11412 | -5/Factory | Zion Trap Resupply teleported in 11611 | -5/Factory | Lost 8 parts (4n2u2w) 11844 | -5/Factory | Sucked down chute 11844 | -5/Factory | Entered Waste 11859 | -5/Waste | EMP discharged 11863 | -5/Waste | Spotted C-40 Crusher 11865 | -5/Waste | Spotted C-40 Crusher 11869 | -5/Waste | Spotted C-40 Crusher 11881 | -5/Waste | Spotted C-40 Crusher 11882 | -5/Waste | Spotted C-40 Crusher 11951 | -5/Waste | Build established: Scavenger-Mutant 11953 | -5/Waste | Discovered new exit (range 16) 11955 | -5/Waste | Spotted C-40 Crusher 11959 | -5/Waste | EMP discharged 11959 | -5/Waste | System corruption reached 10% 11968 | -5/Waste | Identified exit to Factory 11969 | -5/Waste | Entered Factory 11970 | -5/Factory | Loaded intel: 326 machine locations 12102 | -5/Factory | Zion Fire squad teleported in 12150 | -5/Factory | Zion Fire squad teleported in 12179 | -5/Factory | Zion Hacking Resupply teleported in 12308 | -5/Factory | Found Exp. Targeting Computer 12348 | -5/Factory | Garrison activated, responded to threat 12386 | -5/Factory | Identified exit to Garrison 12396 | -5/Factory | Entered Garrison 12396 | -5/Garrison | Accompanied by 2 allies 12397 | -5/Garrison | Loaded intel: 27 machine locations 12421 | -5/Garrison | Lost 4 allies 12692 | -5/Garrison | Triggered checkpoint 12700 | -5/Garrison | Spotted B-75 Beast 12700 | -5/Garrison | Triggered checkpoint 12788 | -5/Garrison | Build established: Scavenger-Tank 12838 | -5/Garrison | Triggered checkpoint 12877 | -5/Garrison | Rescued a captive Derelict 12898 | -5/Garrison | Lost 3 parts (1p1n1u) 12907 | -5/Garrison | Destroyed B-75 Beast 13028 | -5/Garrison | Discovered new exit (range 8) 13080 | -5/Garrison | Phase Generator disabled 13198 | -5/Garrison | Entered Factory 13199 | -5/Factory | Loaded intel: 234 machine locations 13474 | -5/Factory | Lost 3 parts (1n1u1w) 13475 | -5/Factory | System corruption reached 30% 13667 | -5/Factory | Repaired Imp. Medium Armor Plating 13723 | -5/Factory | Zion Fire squad teleported in 13765 | -5/Factory | Discovered new exit (range 9) 13785 | -5/Factory | Entered another Factory area 13785 | -4/Factory | Accompanied by 4 allies 13785 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13786 | -4/Factory | Loaded intel: 274 machine locations 13834 | -4/Factory | Spotted B-86 Titan 13845 | -4/Factory | Allies destroyed B-86 Titan 13881 | -4/Factory | Zion Light squad teleported in 13935 | -4/Factory | Zion Explosive Resupply teleported in 13941 | -4/Factory | Found Mni. Smartbomb Launcher 14076 | -4/Factory | First assault squad dispatched 14090 | -4/Factory | Lost 5 allies 14140 | -4/Factory | Lost 13 parts (2p5n5u1w) 14150 | -4/Factory | Core integrity fell below 50% 14175 | -4/Factory | Core integrity fell below 20% 14185 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 14159_ Acquired Flexi-carbon Leg. 14161_ The unstable cave ceiling collapses. 14165_ Kicked K-01 Serf. 14171_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 14172_ Flexi-carbon Leg destroyed. 14174_ G-67 Veteran destroyed. 14175_ The unstable cave ceiling collapses. 14176_ K-01 Serf collects debris. 14177_ The unstable cave ceiling collapses. 14177_ G-73 Enforcer destroyed. 14177_ K-01 Serf destroyed. 14177_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 14178_ The unstable cave ceiling collapses. 14185_ Fusion Modulator explodes. 14185_ Terminal disabled. 14185_ Fusion Modulator explodes. 14185_ Penetrated by Slug. 14185_ Graphene Brace destroyed. Map ----- +----------------------------------------------------+ | ??????????????"""???????"""??????????????????????? | | ????????????????????????"""??????????????????????? | | ??????????????"""????????????????????????????????? | | ??????????????"""??????"?"???????????????????????? | | ??????????????"""?????""G""??????????????????????? | | """"""???????????????????????####????????????????? | | ??????????????????????######## ####?????????????? | | """"""???????????????### # #?????????????? | | ????????????????????## ##?????????????? | | """"""????????####### ############### | | ??????? / = = ! = H | | ?????????????######## % ############### | | ?????????????# #?????????????? | | ?????????????# % #?????????????? | | ??""""???????# # "" ;###?????????????? | | ??""""???????# ## " ##?????????????? | | ??""""???????# + " ;#?????????????? | | ??""""???????# # " ;##????????????? | | ??""""???????# # ; #????????????? | | ??""""???????# ?+ ; #????????????? | | ?????????????# ?# ; #????????????? | | ?????????????#####+#### " ; #????????????? | | ?????????????????# " o ; #??????"""?""" | | ?????????????????# # ;#???????"""?""" | | ?????????????????# #;;;;;;;;;#???????"""?""" | | ?????????? h/ % @ ;####?????????????? | | ?????????????################# ##??????????"""?""" | | ???????????????????????????????#???????????"""?""" | | ?????????????????""????????????????????????"""?""" | | ?????????????????T"??????????????????????????????? | | ""???????????????""??????????????????????????????? | | T"???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | """"?????????????????????????????????????????????? | | ""F"?????????????????????????????????????????????? | | ??????????????"""?"""????????????????????????????? | | ??????????????"""?"""????????????????????????????? | | ??????????????"""?"""????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?T???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????"""? | | ??????????????????????????????????????????????"""? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 80 Energy Generation 65 Energy Capacity 530 Matter Stores 450 Matter Capacity 900 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 30 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- Thermal Shield | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Focal Shield | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Railgun | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Adv. Cryofiber Web | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainLargeInsulator Manual? 0 Play Time 01:21:40 Cumulative 798.2 hours Start 2024.07.13 @ 15:31:23 End 2024.07.13 @ 18:04:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 926 Rogue 648 Adventurer 124 Explorer 154 Win Type - Total 31 Types 25/0/4/1/0/0/0/1/0 Lore% 85 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 675bef98-bc8e-421e-93c8-53915e7fff47