Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 16:04:09

Player: AF_C2_5001

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (189)     945
Value Destroyed (7101)     7101
Prototype IDs (26)         520
Alien Tech Used (3)        600
Bonus (2691)               2691
              TOTAL SCORE: 17757

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1873
Follower Combat Kills      363
Met Zhirov                 300
Friendly Fire              -345

 Cogmind 
---------
Core Integrity             0/1000
Matter                     38/300
Energy                     804/900
System Corruption          6%
Temperature                Cool (12)
Movement                   Walking (120)
Location                   -4/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
               Myomer Leg
      Advanced Myomer Leg
      Advanced Myomer Leg
      Advanced Myomer Leg
>              --- UTILITY (8) ------
      Advanced Cooling System
        Medium Storage Unit
      Advanced Energy Well
      Enhanced Optical Array
               Salvage Targeting Computer
      Improved Targeting Computer
  Experimental Utility Shielding
      Advanced Hacking Suite
>              --- WEAPON (2) -------
               Railgun
         Heavy Gauss Cannon
>              --- INVENTORY (8) ----
      Advanced Heat Sink
      Improved Particle Charger

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
               Myomer Leg
               Myomer Leg
      Advanced Myomer Leg
      Advanced Myomer Leg
      Advanced Myomer Leg
>              --- UTILITY ----------
      Advanced Cooling System
        Medium Storage Unit
      Advanced Energy Well
      Enhanced Optical Array
               Salvage Targeting Computer
      Improved Targeting Computer
  Experimental Utility Shielding
      Advanced Hacking Suite
>              --- WEAPON -----------
               Railgun
         Heavy Gauss Cannon
>              --- INVENTORY --------
      Advanced Heat Sink
      Improved Particle Charger
[Rating: 88]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Improved Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    Improved Targeting Computer
  Device                   Advanced Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   .   2   .   2   .   .   4   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  6    | .   .   .   2   .   1   .   .   3   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             219  | 6   5   7   5   1   37  19  .   27  20  2   8   3   38  17  2   11  11  
  Power                    22   | 1   .   1   .   .   6   4   .   1   2   .   2   .   3   1   .   1   .   
    Engine                 14   | 1   .   1   .   .   6   3   .   1   1   .   .   .   1   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   1   .   
    Reactor                3    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   
  Propulsion               56   | 2   1   2   1   .   9   5   .   7   5   .   .   .   12  5   1   3   3   
    Treads                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   
    Leg                    36   | 2   1   .   .   .   9   5   .   4   5   .   .   .   5   .   .   3   2   
    Wheel                  10   | .   .   2   1   .   .   .   .   2   .   .   .   .   5   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   
  Utility                  57   | 1   2   2   2   1   9   3   .   10  9   1   1   1   7   2   1   3   2   
    Device                 18   | .   .   1   .   .   1   .   .   1   5   1   1   1   3   2   1   1   .   
    Storage                8    | 1   2   1   .   .   .   1   .   .   1   .   .   .   1   .   .   1   .   
    Processor              7    | .   .   .   2   .   1   .   .   .   3   .   .   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             23   | .   .   .   .   1   7   2   .   9   .   .   .   .   2   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   84   | 2   2   2   2   .   13  7   .   9   4   1   5   2   16  9   .   4   6   
    Energy Gun             29   | 1   1   .   2   .   9   5   .   .   1   .   2   1   5   2   .   .   .   
    Energy Cannon          17   | .   .   .   .   .   1   .   .   5   .   .   .   .   1   4   .   4   2   
    Ballistic Gun          20   | 1   1   2   .   .   .   2   .   1   3   .   1   .   6   .   .   .   3   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   .   1   
    Launcher               12   | .   .   .   .   .   3   .   .   3   .   1   2   .   3   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   1   .   .   3   6   .   .   .   .   1   1   .   .   .   3   2   
Parts Lost                 61   | .   .   3   1   .   5   7   .   7   .   .   .   .   16  9   1   .   12  
  Power                    5    | .   .   1   .   .   1   .   .   .   .   .   .   .   2   .   .   .   1   
  Propulsion               22   | .   .   1   .   .   .   2   .   3   .   .   .   .   8   4   1   .   3   
  Utility                  13   | .   .   .   1   .   1   1   .   4   .   .   .   .   3   1   .   .   2   
  Weapon                   21   | .   .   1   .   .   3   4   .   .   .   .   .   .   3   4   .   .   6   
  Highest Loss Streak      9    | .   .   1   1   .   2   4   .   3   .   .   .   .   9   4   1   .   7   
Average Slot Usage (%)     90   | .   86  93  91  97  97  97  100 76  79  100 100 100 94  58  85  79  86  
  Engine                   5    | .   14  14  11  11  8   9   9   5   3   6   2   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   5   2   5   4   .   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   12  14  3   
  Leg                      18   | .   28  18  .   .   23  26  27  12  19  26  26  26  25  .   .   5   23  
  Wheel                    2    | .   .   4   22  22  2   .   .   4   .   .   .   .   1   1   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   8   9   3   .   
  Device                   8    | .   .   1   .   .   .   .   .   .   14  20  22  26  17  1   14  15  6   
  Storage                  13   | .   15  26  22  22  18  24  27  16  3   6   6   6   5   11  11  11  11  
  Processor                13   | .   .   .   13  11  17  11  9   5   16  20  17  13  11  17  17  17  17  
  Protection               6    | .   .   .   .   9   8   9   9   18  6   6   6   6   7   .   .   1   5   
  Energy Gun               6    | .   14  9   13  22  14  10  9   .   .   .   4   8   6   1   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   1   3   .   9   .   .   .   .   .   5   11  1   .   
  Ballistic Gun            4    | .   14  17  8   .   .   3   9   .   10  6   5   .   3   .   .   .   6   
Naked Turns                6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Heaviest Build             110  | 10  38  42  44  48  53  86  86  110 41  41  47  50  67  41  41  46  36  
  Greatest Support         90   | 20  20  20  20  20  49  40  30  40  60  60  60  60  80  58  88  90  90  
  Greatest Overweight (x)  8    | .   1   4   2   2   3   4   2   5   1   .   .   .   8   7   .   .   1   
  Average Overweight (x)   .    | .   .   1   2   2   1   1   2   1   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 24   | 6   16  16  16  16  16  24  24  24  8   8   8   8   8   8   8   8   8   
  Average Capacity         12   | 4   6   15  16  16  16  22  24  20  6   8   8   8   8   8   8   8   8   
  Most Carried             23   | 2   7   9   16  16  16  23  23  23  8   8   8   8   8   8   8   8   8   
  Average Carried          10   | 1   3   7   15  15  15  18  23  19  5   7   7   7   7   4   7   7   4   
  Final Capacity           24   | 6   16  16  16  16  16  24  24  4   8   8   8   8   8   8   8   8   8   
  Final Carried            23   | 2   7   9   16  16  16  23  23  4   8   8   8   8   6   8   8   8   2   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 32% | Mutant
 15% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
    Hauler-Mutant | -8/Storage
    Hauler-Mutant | -8/Recycling
    Hauler-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Zhirov
 Scavenger-Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           3710 | 214  48   207  71   10   455  195  23   304  366  128  103  67   641  323  49   .    506  
  Remotely                 539  | .    .    .    .    .    .    .    .    .    99   128  103  67   142  .    .    .    .    
Salvage Created            7820 | .    120  119  180  135  1758 793  81   948  107  187  .    65   1721 161  157  .    1288 
  Parts                    351  | .    3    .    5    12   90   36   5    33   9    13   .    3    75   7    5    .    55   
Haulers Intercepted        4    | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    .    2    .    1    1    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      86   | .    .    .    .    .    .    .    .    .    20   12   .    2    .    .    4    .    48   
  Prevented                7    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    2    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  156  | .   2   12  4   3   29  13  2   16  4   4   .   1   42  5   1   .   18  
  Melee                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Guns                     86   | .   2   12  4   3   13  6   1   .   4   3   .   1   28  .   .   .   9   
  Cannons                  23   | .   .   .   .   .   2   3   .   3   .   .   .   .   2   5   1   .   7   
  AOE                      38   | .   .   .   .   .   10  3   .   12  .   1   .   .   11  .   .   .   1   
Classes Destroyed          20   | .   2   1   2   1   7   .   1   2   .   1   .   .   .   1   1   .   1   
  Worker                   11   | .   1   .   .   1   2   1   .   5   .   .   .   .   1   .   .   .   .   
  Builder                  5    | .   .   .   .   1   .   .   .   1   .   .   .   .   3   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   1   .   3   1   .   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  39   | .   .   .   3   2   9   .   .   .   4   .   .   .   17  2   .   .   2   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    64   | .   2   .   1   1   12  10  .   10  .   2   .   .   14  .   .   .   12  
  Brawler                  5    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   .   .   6   2   .   1   .   1   .   .   2   .   .   .   1   
  Hunter                   13   | .   .   .   .   .   1   1   .   3   .   .   .   1   5   2   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                12   | .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | .   3   8   3   2   8   4   1   9   3   2   .   1   10  2   1   .   4   
  Combat Bots Only         9    | .   1   8   3   2   7   4   1   8   3   2   .   1   9   2   1   .   4   
Max Kills in Single Turn   5    | .   1   1   1   1   3   2   1   5   2   1   .   1   5   1   1   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   3   2   .   4   .   1   .   .   3   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  
Damage Taken               12418 | .    254  454  119  58   1382 979  .    2302 215  131  .    224  2677 1017 262  .    2344 
  Core                     1982  | .    27   119  14   18   189  65   .    471  .    38   .    39   293  307  69   .    333  
  Absorbed by Shields      475   | .    .    .    .    .    .    .    .    .    .    .    .    .    475  .    .    .    .    
Core Remaining (%)         64    | 100  .    41   .    92   .    .    53   .    .    .    .    35   .    .    .    .    .    
Volleys Fired              475   | .    14   35   15   10   79   34   13   24   8    13   .    7    104  43   5    .    71   
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    2    .    2    2    2    2    .    2    
  Hottest                  196   | .    60   83   90   90   118  128  81   138  56   64   .    144  162  196  150  .    150  
Shots Fired                849   | .    28   63   30   20   136  62   26   42   16   20   .    13   199  47   12   .    135  
  Gun                      664   | .    28   63   30   20   118  52   26   .    16   12   .    12   185  7    .    .    95   
  Cannon                   150   | .    .    .    .    .    9    10   .    32   .    .    .    1    6    40   12   .    40   
  Launcher                 35    | .    .    .    .    .    9    .    .    10   .    8    .    .    8    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  313   | .    14   38   7    .    .    10   13   .    16   12   .    1    56   30   .    .    116  
  Thermal                  256   | .    14   25   .    .    .    32   13   .    .    .    .    12   135  10   .    .    15   
  Explosive                35    | .    .    .    .    .    9    .    .    10   .    8    .    .    8    .    .    .    .    
  Electromagnetic          245   | .    .    .    23   20   127  20   .    32   .    .    .    .    .    7    12   .    4    
  Robot Hit Streak         26    | .    5    7    5    4    19   18   6    11   12   6    .    7    17   18   4    .    26   
  Robot Miss Streak        5     | .    2    5    5    1    5    2    5    1    4    3    .    2    3    2    1    .    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Secondary Targets        12    | .    .    .    1    .    1    1    .    .    1    .    .    .    7    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    1    .    .    1    .    .    .    1    .    .    .    1    
Shots Hit Robots           587   | .    19   38   14   10   94   51   13   30   7    9    .    7    142  36   7    .    110  
  Core Hits                378   | .    7    23   6    7    55   25   4    51   6    11   .    2    85   12   3    .    81   
  Critical Hits            13    | .    1    1    .    .    1    .    .    .    .    1    .    .    .    4    .    .    5    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Critical Parts Destroyed 10    | .    1    1    .    .    1    .    .    .    .    1    .    .    .    3    .    .    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20560 | .    248  521  340  164  2820 1250 237  3890 239  431  .    168  6078 861  356  .    2957 
  Guns                     10248 | .    248  521  301  164  1730 811  219  .    239  206  .    168  3797 173  .    .    1671 
  Cannons                  2995  | .    .    .    .    .    171  245  .    642  .    .    .    .    110  688  208  .    931  
  Explosions               7224  | .    .    .    39   .    885  194  .    3243 .    225  .    .    2135 .    148  .    355  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  93    | .    .    .    .    .    34   .    18   5    .    .    .    .    36   .    .    .    .    
  Kinetic                  4588  | .    118  279  106  .    .    122  86   .    239  206  .    .    792  517  .    .    2123 
  Thermal                  6311  | .    130  242  39   .    351  645  133  460  .    .    .    168  3115 171  148  .    709  
  Explosive                5677  | .    .    .    .    .    534  .    .    2783 .    225  .    .    2135 .    .    .    .    
  Electromagnetic          3891  | .    .    .    195  164  1901 483  .    642  .    .    .    .    .    173  208  .    125  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    3    3    3    .    .    .    .    .    8    8    8    7    6    
  Average Corruption       4     | .    .    .    .    .    3    3    3    .    .    .    .    .    2    8    7    6    6    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Effects                  119   | .    .    .    .    .    10   18   14   .    .    .    .    .    18   18   18   5    18   
    Message Errors         24    | .    .    .    .    .    2    3    2    .    .    .    .    .    5    5    5    1    1    
    Matter Fused           13    | .    .    .    .    .    2    .    3    .    .    .    .    .    .    2    2    3    1    
    Heat Flow Errors       17    | .    .    .    .    .    1    3    4    .    .    .    .    .    4    1    1    .    3    
    Energy Discharges      14    | .    .    .    .    .    .    4    2    .    .    .    .    .    2    .    3    .    3    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Data Loss (minor)      19    | .    .    .    .    .    3    5    2    .    .    .    .    .    2    5    .    .    2    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    1    
    Misfires               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    .    .    
    Targeting Errors       15    | .    .    .    .    .    2    2    1    .    .    .    .    .    2    1    1    .    6    
    Weapon Failures        4     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            598   | .    .    .    18   .    8    73   .    180  .    .    .    .    173  44   .    .    102  
  Projectiles              87    | .    .    .    .    .    .    11   .    2    .    .    .    .    .    44   .    .    30   
  Explosions               511   | .    .    .    18   .    8    62   .    178  .    .    .    .    173  .    .    .    72   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    6    .    .    4    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    3    
  Secondary                3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    1    
Self-Inflicted Damage      621   | .    .    .    .    .    171  82   .    147  .    .    .    .    221  .    .    .    .    
  Shots                    13    | .    .    .    .    .    4    2    .    3    .    .    .    .    4    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             11    | .    .    .    .    .    5    .    1    1    .    .    .    .    4    .    .    .    .    
  Kicked                   9     | .    .    .    .    .    4    .    1    .    .    .    .    .    4    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        408   | .    141  170  65   108  351  408  247  273  .    .    .    .    379  236  235  .    185  
  Average Temperature      106   | .    86   64   19   43   109  149  117  87   .    .    .    .    123  92   76   .    86   
  Received Heat Transfer   2294  | .    141  20   36   12   387  414  .    417  .    60   .    .    342  .    36   .    429  
  Effects                  11    | .    .    .    .    .    2    4    .    .    .    .    .    .    5    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           6     | .    .    .    .    .    1    3    .    .    .    .    .    .    2    .    .    .    .    
    Interference           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    4    1    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    4    1    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              27    | .    .    .    .    .    11   2    .    8    .    .    .    .    4    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             14    | .    .    .    .    .    .    .    .    .    .    .    .    4    10   .    .    .    .    
  Heat Transferred         8519  | .    300  703  50   .    350  1162 296  400  .    .    .    259  4070 185  100  .    644  
Parts Sabotaged            6     | .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    .    .    1    .    3    2    .    2    .    .    .    .    .    .    2    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  
Peak Influence             1944 | .    70   27   282  296  831  679  207  1944 .    .    .    .    996  .    .    .    .    
  Initial                  936  | .    .    27   .    109  115  349  207  936  .    .    .    .    18   .    .    .    .    
  Average                  405  | .    34   14   137  188  417  502  63   1392 .    .    .    .    368  .    .    .    .    
Maximum Alert Level        5    | .    .    .    1    1    3    2    1    5    .    .    .    .    3    .    .    .    .    
  Low Security (%)         41   | 100  100  100  80   58   10   .    91   .    .    .    .    .    40   .    .    .    .    
  Level 1                  16   | .    .    .    19   41   43   6    8    .    .    .    .    .    6    .    .    .    .    
  Level 2                  24   | .    .    .    .    .    30   93   .    .    .    .    .    .    38   .    .    .    .    
  Level 3                  10   | .    .    .    .    .    15   .    .    40   .    .    .    .    14   .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            4    | .    .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          43   | .    2    .    2    .    9    6    .    14   .    .    .    .    9    .    .    .    1    
  Investigation            7    | .    .    .    1    .    2    2    .    1    .    .    .    .    1    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Reinforcement            8    | .    2    .    1    .    .    2    .    .    .    .    .    .    3    .    .    .    .    
  Assault                  15   | .    .    .    .    .    1    2    .    10   .    .    .    .    1    .    .    .    1    
  Garrison                 12   | .    .    .    .    .    6    .    .    3    .    .    .    .    3    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Distress Signals           7    | .   .   1   1   .   3   .   .   .   .   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              286  | .   4   13  11  6   48  19  11  43  17  4   .   1   71  13  1   .   24  
  Peak Tracking Total      19   | .   2   5   4   3   6   5   2   19  10  2   .   1   11  4   1   .   8   
  Tactical Retreats        28   | .   .   1   .   1   5   2   .   5   3   .   .   .   7   3   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Traps Triggered            4    | .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   1   2   .   .   3   .   .   1   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Machines Disabled          48   | .   .   .   .   1   4   1   .   35  1   .   .   1   4   1   .   .   .   
  Max in Single Turn       10   | .   .   .   .   1   1   1   .   10  1   .   .   1   2   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Machines Accessed          35   | .   1   1   1   .   7   5   6   1   2   .   .   .   6   .   1   4   .   
  Terminals                25   | .   1   .   1   .   7   5   6   1   .   .   .   .   4   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                109  | .   1   1   3   .   25  14  18  2   6   .   .   .   21  .   1   17  .   
  Successful               60   | .   .   1   3   .   7   5   9   .   6   .   .   .   11  .   1   17  .   
  Failed                   48   | .   1   .   .   .   17  9   9   2   .   .   .   .   10  .   .   .   .   
    Catastrophic           7    | .   1   .   .   .   3   1   1   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   1   .   3   .   26  10  12  .   1   .   2   .   9   .   .   .   .   
  Terminals                77   | .   1   .   3   .   25  14  18  2   .   .   .   .   14  .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             46   | .   .   1   3   .   2   4   6   .   6   .   .   .   6   .   1   17  .   
  Record                   10   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   5   .   
  Part Schematic           5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   
  Open Door                5    | .   .   1   .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   1   2   1   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   .   .   .   .   5   1   3   .   .   .   .   .   4   .   .   .   .   
  Terminals                12   | .   .   .   .   .   5   1   3   .   .   .   .   .   3   .   .   .   .   
    Track                  3    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 6    | .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   1   .   1   .   7   4   6   1   .   .   .   .   6   .   .   .   .   
  Full Trace Events        11   | .   .   .   1   .   2   3   3   1   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Matter                 252  | .   .   .   .   .   .   .   .   .   .   .   .   .   252 .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   .   .   .   .   .   67  .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   
Part Schematics Acquired   5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
--------                   Run  | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Total Allies               11   | .   .   3   .   .   .   2   .   .   .   .   .   .   4   .   .   .   2   
  Largest Group            4    | .   .   3   3   3   3   2   2   2   .   .   .   .   4   .   .   .   2   
  Highest-Rated Group      97   | .   .   40  40  40  40  62  62  62  .   .   .   .   70  .   .   .   97  
  Highest-Rated Ally       49   | .   .   16  16  16  16  31  31  31  .   .   .   .   20  .   .   .   49  
Total Orders               7    | .   .   1   .   .   .   .   .   1   .   2   2   1   .   .   .   .   .   
  EXPLORE                  6    | .   .   1   .   .   .   .   .   1   .   2   1   1   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               147  | .   .   .   33  9   27  .   57  15  .   .   .   .   2   .   .   .   4   
  Total Damage             1548 | .   .   .   324 83  218 .   481 274 .   .   .   .   31  .   .   .   137 
  Kills                    26   | .   .   .   4   3   6   .   11  1   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Robot Analysis Total       7    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    8    | .   .   1   .   1   .   .   .   .   2   .   .   .   .   2   1   .   1   
Drone Launches             11   | .   .   1   .   .   .   .   .   4   .   4   1   1   .   .   .   .   .   
  Drone Recoveries         7    | .   .   1   .   .   .   .   .   2   .   3   1   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               9925 | 66   304  464  266  289  1313 620  600  633  404  689  710  353  1137 591  659  228  599  
Spaces Moved               5913 | 48   195  205  197  235  637  271  297  500  383  501  578  262  606  323  348  141  186  
  Core                     90   | 3    .    .    .    .    .    .    .    65   .    .    .    .    5    17   .    .    .    
  Treads                   453  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   348  81   .    
  Legs                     3852 | 45   195  132  .    .    523  271  297  65   222  501  578  262  515  .    .    60   186  
  Wheels                   897  | .    .    73   197  235  114  .    .    238  .    .    .    .    40   .    .    .    .    
  Hover                    197  | .    .    .    .    .    .    .    .    .    .    .    .    .    46   151  .    .    .    
  Flight                   424  | .    .    .    .    .    .    .    .    132  161  .    .    .    .    131  .    .    .    
  Fastest Speed            40   | 50   120  100  100  100  100  150  180  40   40   120  120  120  61   61   160  120  120  
  Average Speed            128  | 115  123  148  100  100  147  171  180  102  86   120  120  120  120  134  160  142  123  
  Slowest Speed            450  | 120  150  240  100  100  210  240  180  270  150  120  120  120  450  400  160  160  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       47   | 4    36   65   17   63   64   30   58   19   40   81   88   52   24   61   54   61   32   
  Regions Visited          17
    Branch Regions         12
  Pre-discovered Areas     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      14   | 1    1    1    1    1    .    1    1    1    1    1    1    .    .    1    1    1    .    
Scrap Searched             15   | .    .    2    .    .    .    .    .    .    3    2    4    .    .    1    2    .    1    
Spaces Dug                 21   | .    .    .    .    .    10   .    .    .    .    .    .    .    2    1    .    .    8    
Terrain Destroyed          406  | .    .    1    4    .    94   5    .    94   1    71   .    .    88   7    .    .    41   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               55   | .    .    1    2    .    .    .    .    .    1    1    .    .    20   7    .    .    23   
  AOE                      351  | .    .    .    2    .    94   5    .    94   .    70   .    .    68   .    .    .    18   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Total                      7416 | 55  232 306 237 269 875 362 341 567 431 568 590 286 837 428 440 168 424 
  Wait                     586  | .   8   53  4   22  74  24  31  2   11  46  3   11  52  35  84  1   125 
  Move                     5890 | 47  194 204 196 234 636 270 296 499 380 500 573 261 605 322 347 140 186 
  Hop                      3    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
  Pick Up                  101  | 2   6   3   12  1   14  12  .   7   7   3   1   1   16  7   1   3   5   
  Fast Attach              95   | 6   2   4   2   1   15  4   .   8   13  1   3   2   13  7   2   11  1   
  Attach                   56   | .   .   2   3   .   4   6   .   9   3   .   .   .   9   8   .   1   11  
  Detach                   7    | .   1   2   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   
  Swap                     71   | .   3   1   .   .   18  9   .   10  4   1   5   2   16  2   .   .   .   
  Drop                     94   | .   4   2   5   1   29  3   .   6   4   4   3   2   18  .   1   12  .   
  Fire                     475  | .   14  35  15  10  79  34  13  24  8   13  .   7   104 43  5   .   71  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Kick                     10   | .   .   .   .   .   5   .   1   .   .   .   .   .   4   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   25  
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: [*Fac x2] / *Sto)
-8/Storage
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 16)
   67 | -11/Scrapyard      | Entered Materials
  328 | -10/Materials      | Build established: Mutant
  364 | -10/Materials      | Discovered new exit (range 6)
  371 | -10/Materials      | Entered Mines
  384 | -10/Mines          | Found the Drone Emporium
  392 | -10/Mines          | Found Prototype Device
  396 | -10/Mines          | Identified Sensor Drone Bay
  429 | -10/Mines          | Discovered new exit (range 39)
  498 | -10/Mines          | Assembled infested the area
  503 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  622 | -10/Mines          | Destroyed 8 combat bots
  678 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  701 | -10/Mines          | Core integrity fell below 50%
  819 | -10/Mines          | Discovered new exit (range 8)
  828 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  835 | -10/Mines          | Entered Materials
  835 | -9/Materials       | Accompanied by 3 allies
  835 | -9/Materials       | Evolved 2 slots: Utility x2
 1026 | -9/Materials       | Discovered new exit (range 16)
 1101 | -9/Materials       | Entered Mines
 1101 | -9/Mines           | Accompanied by 3 allies
 1110 | -9/Mines           | Met a Derelict bent on vengeance
 1241 | -9/Mines           | Learned Materials emergency access door positions
 1250 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1253 | -9/Mines           | Found Prototype Device
 1376 | -9/Mines           | Discovered new exit (range 10)
 1390 | -9/Mines           | Entered Materials
 1390 | -8/Materials       | Accompanied by 3 allies
 1390 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1391 | -8/Materials       | Identified exit to Storage
 1417 | -8/Materials       | Identified Exp. Sensor Array
 1811 | -8/Materials       | Discovered new exit (range 21)
 2130 | -8/Materials       | Garrison activated, responded to threat
 2443 | -8/Materials       | Destroyed 7 combat bots
 2467 | -8/Materials       | Central database locked down
 2501 | -8/Materials       | Garrison activated, responded to threat
 2590 | -8/Materials       | First assault squad dispatched
 2620 | -8/Materials       | Discovered new exit (range 16)
 2703 | -8/Materials       | Entered Storage
 3009 | -8/Storage         | Lost 3 parts (1n2w)
 3147 | -8/Storage         | Lost 4 parts (1n1u2w)
 3161 | -8/Storage         | Build established: Hauler-Mutant
 3213 | -8/Storage         | Met a pair of Derelict thieves
 3318 | -8/Storage         | Used back door to open Recycling access
 3318 | -8/Storage         | Discovered new exit (range 4)
 3323 | -8/Storage         | Entered Recycling
 3323 | -8/Recycling       | Accompanied by 2 allies
 3404 | -8/Recycling       | Spotter reported a threat
 3422 | -8/Recycling       | Spotter reported a threat
 3448 | -8/Recycling       | Spotter reported a threat
 3491 | -8/Recycling       | Spotter reported a threat
 3501 | -8/Recycling       | Spotter reported a threat
 3513 | -8/Recycling       | Spotter reported a threat
 3521 | -8/Recycling       | Spotter reported a threat
 3546 | -8/Recycling       | Spotter reported a threat
 3549 | -8/Recycling       | Spotter reported a threat
 3554 | -8/Recycling       | Spotter reported a threat
 3556 | -8/Recycling       | Spotter reported a threat
 3566 | -8/Recycling       | Spotter reported a threat
 3574 | -8/Recycling       | Spotter reported a threat
 3607 | -8/Recycling       | Spotter reported a threat
 3630 | -8/Recycling       | Spotter reported a threat
 3671 | -8/Recycling       | Spotter reported a threat
 3683 | -8/Recycling       | Spotter reported a threat
 3700 | -8/Recycling       | Spotter reported a threat
 3746 | -8/Recycling       | Spotter reported a threat
 3786 | -8/Recycling       | Spotter reported a threat
 3799 | -8/Recycling       | Spotter reported a threat
 3814 | -8/Recycling       | Spotter reported a threat
 3816 | -8/Recycling       | Discovered new exit (range 16)
 3826 | -8/Recycling       | Spotter reported a threat
 3852 | -8/Recycling       | Spotter reported a threat
 3867 | -8/Recycling       | Spotter reported a threat
 3889 | -8/Recycling       | Spotter reported a threat
 3889 | -8/Recycling       | Spotter reported a threat
 3923 | -8/Recycling       | Entered Factory
 3923 | -6/Factory         | Accompanied by 2 allies
 3923 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
 4273 | -6/Factory         | First assault squad dispatched
 4294 | -6/Factory         | High security lockdown imminent
 4374 | -6/Factory         | High security lockdown engaged
 4376 | -6/Factory         | Destroyed 8 combat bots
 4443 | -6/Factory         | Lost 3 parts (1n2u)
 4459 | -6/Factory         | Released all parts (11)
 4465 | -6/Factory         | Core integrity fell below 50%
 4554 | -6/Factory         | Discovered new exit (range 5)
 4556 | -6/Factory         | Entered Lower Caves
 4558 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4574 | -6/Lower Caves     | Learned Factory garrison access intel
 4615 | -6/Lower Caves     | Learned Extension trap positions
 4615 | -6/Lower Caves     | Learned Factory garrison access intel
 4652 | -6/Lower Caves     | Attacked by a faux Warlord
 4894 | -6/Lower Caves     | Discovered new exit (range 8)
 4934 | -6/Lower Caves     | Build established: Scavenger-Mutant
 4943 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 4960 | -6/Lower Caves     | Entered another Lower Caves area
 4983 | -6/Lower Caves     | Discovered new exit (range 25)
 4998 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5092 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5633 | -6/Lower Caves     | Discovered new exit (range 14)
 5649 | -6/Lower Caves     | Entered Zion
 5681 | -6/Zion            | Given A8's code to call for help
 5778 | -6/Zion            | Discovered new exit (range 10)
 6034 | -6/Zion            | Received a hallucinogenic algorithm
 6093 | -6/Zion            | Visited the Megawrench Repair Shop
 6095 | -6/Zion            | Megawrench repaired 13 parts
 6359 | -6/Zion            | Entered Proximity Caves
 6360 | -5/Proximity Caves | Identified exit to Factory
 6375 | -5/Proximity Caves | Found Alien Artifact
 6375 | -5/Proximity Caves | Identified Dimensional Node Initializer
 6375 | -5/Proximity Caves | Initialized slip node
 6712 | -5/Proximity Caves | Entered Factory
 6712 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 6713 | -5/Factory         | Loaded intel: 3 garrison access locations
 7051 | -5/Factory         | Identified exit to Upper Caves
 7136 | -5/Factory         | Garrison activated, responded to threat
 7217 | -5/Factory         | Destroyed 9 combat bots
 7262 | -5/Factory         | Fabricated B-48 Gladiator (x3)
 7612 | -5/Factory         | First assault squad dispatched
 7713 | -5/Factory         | Lost 6 parts (3n2u1w)
 7778 | -5/Factory         | Lost 9 parts (2p5n1u1w)
 7849 | -5/Factory         | Entered Upper Caves
 7880 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 7923 | -5/Upper Caves     | Learned location of Warlord (-4)
 8054 | -5/Upper Caves     | Lost 4 parts (3n1u)
 8084 | -5/Upper Caves     | Core integrity fell below 50%
 8338 | -5/Upper Caves     | Discovered new exit (range 8)
 8375 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 8440 | -5/Upper Caves     | Entered another Upper Caves area
 8873 | -5/Upper Caves     | Learned location of 1 exit from Factory
 8892 | -5/Upper Caves     | Spotted B-75 Beast
 8904 | -5/Upper Caves     | Destroyed B-75 Beast
 9062 | -5/Upper Caves     | Discovered new exit (range 20)
 9073 | -5/Upper Caves     | Encountered a Warlord checkpoint
 9099 | -5/Upper Caves     | Entered Zhirov
 9099 | -5/Zhirov          | Discovered new exit (range 3)
 9138 | -5/Zhirov          | Met Zhirov
 9174 | -5/Zhirov          | Learned location of Quarantine (-2)
 9174 | -5/Zhirov          | Learned location of Testing (-3)
 9174 | -5/Zhirov          | Learned location of Command (-1)
 9183 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 9208 | -5/Zhirov          | Found Alien Artifact
 9208 | -5/Zhirov          | Identified Integrated Dissipator
 9208 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 9279 | -5/Zhirov          | Found Alien Artifact
 9327 | -5/Zhirov          | Entered Proximity Caves
 9328 | -4/Proximity Caves | Identified exit to Factory
 9465 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves
 9484 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 9500 | -4/Proximity Caves | Core integrity fell below 20%
 9577 | -4/Proximity Caves | Lost 7 parts (2n2u3w)
 9586 | -4/Proximity Caves | Identified Transdimensional Reconstructor
 9586 | -4/Proximity Caves | Warped through subspace
 9858 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 9926 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
09904_ System corrupted: Railgun targeting data glitched.
09904_ Slug penetrates Wall.
09905_ Slug penetrates G-67 Veteran.
09906_ Sentinel 7a destroyed.
09913_ Slug penetrates G-67 Veteran.
09913_ G-67 Veteran suffers critical hit.
09913_ Destroyed Lgt. Antimatter Reactor.
09913_ Slug penetrates Wall.
09913_ G-67 Veteran suffers critical hit.
09913_ Destroyed Electrolaser.
09913_ G-67 Veteran knocked back.
09916_ Slug penetrates G-67 Veteran. <x2>
09916_ G-67 Veteran destroyed.
09919_ Slug penetrates G-67 Veteran.
09919_ G-67 Veteran suffers critical hit.
09919_ Destroyed Flexi-carbon Leg.
09919_ G-67 Veteran knocked back.
09919_ Swordsman 7a destroyed.
09925_ Slug penetrates Wall.
09925_ G-73 Enforcer destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????##   ##  #???????????????????????? |
| ##??????????????#        #???????????????????????? |
|  ###????????????#        #???????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          34
Energy Capacity            960
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             450
Resistance: EM             15
Propulsion Shielding       66
Utility Shielding          90
Weapon Shielding           66
Evasion (%)                62
Targeting Accuracy         12
Core Analysis              6
Recoil Reduction           3
Particle Charging          20
Salvage Targeting          1
Offensive Hacking          14

 Item Schematics 
-----------------
  Hcp. Storage Unit | -9/Materials | Hacked
  Assault Drone Bay | -5/Zhirov    | Free
     Exp. Heat Sink | -5/Zhirov    | Free
 Exp. Optical Array | -5/Zhirov    | Free
   Imp. Arc Thrower | -5/Zhirov    | Free

 Robot Schematics 
------------------
 S-10 Pest | -8/Recycling | Hacked

 Fabricated
------------
 B-48 Gladiator | x3 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyCooledTerminator
  Manual?         0
Play Time         01:35:05
  Cumulative      496.2 hours
  Start           2020.09.19 @ 12:54:54
  End             2020.09.19 @ 16:04:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          315
  Rogue           315
  Adventurer      0
  Explorer        0
Win Type          -
  Total           33
  Types           21/1/6/5/0/0/0/0/0
Lore%             86
Gallery%          88
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          98x62
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 04031687-cd05-4b17-90fd-5ea837260e3f