Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.27 @ 21:00:20 Player: MTF Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (305) 1525 Value Destroyed (11949) 11949 Prototype IDs (132) 2640 Alien Tech Used (15) 3000 Bonus (38440) 38440 TOTAL SCORE: 68854 Bonus ------- High Alert Combat Kills 1974 Follower Combat Kills 3721 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 150 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -12405 Cogmind --------- Core Integrity 1172/1600 Matter 290/300 Energy 113/1360 System Corruption 0% Temperature Cool (10) Movement Hovering (44) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Mini Fusion Reactor Mini Fusion Reactor > --- PROPULSION (6) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (16) ----- Medium Storage Unit Experimental Energy Well Experimental Energy Well Experimental Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Advanced Reaction Control System Zionite Shade Armor Heavy Regenerative Plating Experimental Force Field > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (15) --- Mini Fusion Reactor Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Experimental Energy Well (0) Long-range Terrain Scanner Zionite Shade Armor AEGIS Remote Shield Core Regenerator Spacefold Activator Cooled Nova Cannon Enhanced Gamma Bomb Array Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Zero-point Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Experimental Energy Well Zionite Biocell Array Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Zionite Shade Armor Heavy Regenerative Plating Experimental Force Field Matter Drive Spacefold Activator > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Zero-point Reactor Cooled Antigrav System Cooled Antigrav System Experimental Energy Well Experimental Energy Well Experimental Matter Compressor AEGIS Remote Shield AEGIS Remote Shield Transdimensional Reconstructor Transdimensional Reconstructor Core Regenerator Integrity Redistributor Zionite Phaser-H Cooled Nova Cannon Enhanced Gamma Bomb Array [Rating: 256] Favorites ----------- Power Zionite Light DM Reactor Engine Heavy Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved VTOL Module Utility Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Powered Armor Artifact Matter Drive Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Slug Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Utility 13 | . . . . . 2 . 2 . . . . 2 . . . . 1 . . . . 1 . . . . 2 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 623 | . 12 3 3 1 45 34 27 11 5 2 2 21 4 3 3 11 8 8 2 20 6 26 13 11 15 3 27 41 30 28 28 35 130 5 Power 24 | . 1 . . 1 2 . 1 . . . . 2 . . . . 1 . . . . . . . 2 . 1 4 2 2 1 . 4 . Engine 6 | . 1 . . 1 2 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Core 5 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . . Reactor 13 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 1 1 2 1 . 4 . Propulsion 67 | . 3 . 2 . 20 8 4 . . 1 . 8 . . . . 1 . . 2 . 4 . . 2 . 3 4 1 4 . . . . Treads 25 | . 3 . 2 . 12 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 35 | . . . . . 1 . 4 . . 1 . 8 . . . . 1 . . 2 . 4 . . 2 . 3 4 1 4 . . . . Flight 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 356 | . 5 . 1 . 7 5 16 6 3 1 1 6 2 1 1 9 3 3 2 14 1 17 11 9 9 2 18 20 25 18 24 19 92 5 Device 175 | . 4 . . . 1 . 5 3 2 . 1 1 1 1 . 5 1 2 1 5 1 7 5 5 2 2 13 11 17 10 17 6 45 1 Storage 40 | . 1 . 1 . . 2 1 . . . . 1 . . . . . . . 2 . 3 1 . 3 . . 3 4 3 . 2 10 3 Processor 21 | . . . . . 2 1 2 . . . . . . . . . . . . 1 . 1 . . . . . . . . 3 2 9 . Hackware 10 | . . . . . . 1 2 . . . . 2 . . . . . . 1 1 . . . . . . 1 . 1 . . 1 . . Protection 95 | . . . . . 4 1 6 3 1 1 . 2 1 . 1 4 2 1 . 5 . 6 5 4 4 . 4 6 3 4 2 6 18 1 Artifact 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 10 . Weapon 176 | . 3 3 . . 16 21 6 5 2 . 1 5 2 2 2 2 3 5 . 4 5 5 2 2 2 1 5 13 2 4 3 16 34 . Energy Gun 22 | . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . 7 9 . Energy Cannon 50 | . . . . . . 1 2 1 1 . 1 2 1 1 1 . 3 3 . . 2 3 1 . 1 1 3 8 2 1 1 4 6 . Ballistic Gun 28 | . 1 2 . . 12 11 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Launcher 36 | . . 1 . . 4 5 1 2 1 . . . 1 1 . 1 . 2 . 1 1 . 1 . . . 1 3 . . . 3 7 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . 4 1 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 25 | . . . . . . . . . . . . 1 . . 1 1 . . . . 2 1 . 1 . . . 2 . 1 2 2 11 . Piercing Weapon 5 | . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 65 | . . . . . 4 3 . . . . . 2 . . . . 1 . . 6 . 2 . 1 6 . . 4 3 4 . 2 27 . Parts Lost 28 | . . 1 . . 3 2 . . . 2 1 . . . . . . . . 1 . . 1 1 . . 2 4 . 2 1 3 1 3 Power 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Propulsion 3 | . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 3 . 1 . 2 1 3 Weapon 8 | . . 1 . . 2 . . . . 1 1 . . . . . . . . . . . . 1 . . . . . 1 . 1 . . Highest Loss Streak 3 | . . 1 . . 2 2 . . . 2 3 . . . . . . . . 1 . . 1 1 . . 2 3 . 1 1 2 1 3 Average Slot Usage (%) 93 | . 99 100 91 85 89 89 99 100 100 98 92 97 100 100 100 100 100 100 100 99 100 99 100 98 100 100 99 92 87 86 84 91 85 85 Engine 3 | . 14 14 14 14 8 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . 7 7 7 7 7 5 6 6 6 6 4 . . . . . . . . . . 2 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 5 4 1 4 7 8 7 6 7 Treads 9 | . 27 28 28 28 26 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . 30 30 30 29 30 25 26 26 26 26 29 29 29 29 29 30 31 30 30 30 26 27 25 24 25 23 23 23 Device 8 | . 13 14 6 . 1 . 6 6 6 2 6 5 6 5 6 5 5 4 5 7 11 10 11 9 7 10 12 11 8 10 10 14 11 13 Storage 9 | . 14 14 13 14 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 6 5 8 5 5 7 10 9 6 8 6 8 7 11 8 Processor 9 | . . . . . 8 8 7 7 7 7 7 6 6 6 6 6 5 5 5 8 11 12 15 15 15 15 13 13 12 12 12 11 15 19 Hackware 10 | . . . . . . 8 19 23 23 23 23 33 33 33 33 33 29 29 29 22 17 15 15 15 15 15 15 13 12 8 8 7 . . Protection 3 | . . . . . 7 . 2 . . 4 1 . . . . . 5 5 5 4 5 4 3 8 10 5 6 5 7 6 4 8 4 7 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 5 1 Energy Cannon 2 | . . . . . . . 5 6 3 7 7 5 2 5 6 4 3 2 . . 3 9 9 1 1 4 7 4 7 5 1 . . . Ballistic Gun 5 | . 14 22 14 14 17 17 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 3 14 14 . . . . 3 . . . 3 . . 1 1 2 5 4 3 . . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 5 5 5 3 2 . . 4 1 . . 3 . . 2 . 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 264 | 12 90 91 250 252 257 261 264 32 32 32 30 48 48 48 48 48 54 60 51 64 61 72 72 63 64 64 76 82 99 102 100 100 104 94 Greatest Support 102 | 20 40 40 40 40 80 88 32 32 32 32 32 56 56 56 56 56 66 66 66 69 68 82 82 82 82 82 86 100 101 102 102 102 102 102 Greatest Overweight (x) 249 | . 50 51 210 212 247 249 232 . . . . . . . . . . . . . . . . . . . . . . 1 . . 33 . Average Overweight (x) 15 | . 25 49 118 210 240 186 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 34 | 7 24 24 34 34 34 34 34 9 9 9 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 20 20 30 15 Average Capacity 19 | 7 17 24 29 34 34 34 9 9 9 9 9 12 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 15 20 15 15 Most Carried 34 | 6 15 19 27 29 34 34 34 9 9 9 7 14 14 14 14 14 14 14 14 14 14 14 14 13 14 14 14 14 14 14 20 20 20 15 Average Carried 17 | 6 9 16 21 24 32 33 9 8 9 7 6 10 13 14 13 14 13 14 14 13 13 13 12 11 12 14 13 13 13 13 14 19 15 14 Final Capacity 34 | 7 24 24 34 34 34 34 9 9 9 9 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 20 20 15 15 Final Carried 34 | 6 15 19 23 29 34 34 8 9 9 7 7 14 14 14 14 14 14 14 14 14 14 14 12 12 14 14 14 14 14 14 20 20 15 12 Class Distribution -------------------- 23% | Wizard-Mutant 21% | Hauler-Mutant 15% | Alien-Gladiator 11% | Mutant 8% | Hacker-Mutant 7% | Wizard-Scout 5% | Hacker-Scout 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Wizard-Mutant | -6/Factory Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -6/Zion Wizard-Mutant | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Warlord Wizard-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Zhirov Wizard-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -2/Section 7 Alien-Scout | -1/Access Alien-Gladiator | -1/Command Alien-Gladiator | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 8580 | 200 183 119 10 52 1112 1051 266 123 178 . 16 230 119 50 30 105 165 145 65 210 130 192 259 167 150 30 456 603 336 270 210 181 1132 35 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17025 | . 420 263 . 29 1278 2305 377 48 523 26 . 482 412 83 . 328 181 617 127 65 313 391 162 85 327 . 764 1433 1318 800 399 955 1972 542 Parts 742 | . 24 12 . 6 80 109 15 5 11 3 . 7 12 10 . 13 4 29 1 2 9 28 5 3 6 . 37 63 40 28 25 25 102 28 Haulers Intercepted 22 | . 2 . . . 4 6 1 . . . . 2 . . . . . . . . . 1 . . . . 2 . . . 1 3 . . Recyclers Shooed 10 | . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . . . . 5 . . . . 2 4 . 11 . 6 . 45 1 . 2 5 3 . . . . . . . . . Prevented 62 | . . . . . . . . . 7 . . . 10 3 . 6 . 11 1 11 6 . 3 2 2 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 182 | . 6 9 . 3 23 25 1 3 9 . . 1 5 3 . 6 . 12 2 2 4 2 2 1 . . 6 19 8 9 3 3 10 5 Melee 19 | . . . . . . . . . . . . 1 . . . 1 . . . . . 2 . . . . . 3 . 3 2 . 2 5 Guns 52 | . 5 7 . . 15 17 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 6 . Cannons 19 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 8 4 3 1 . . . AOE 65 | . 1 2 . 3 8 8 . 3 7 . . . 3 3 . 4 . 11 . 1 3 . 1 . . . 3 4 . . . . . . Classes Destroyed 22 | . 3 3 . . 5 1 . . 1 . . 1 1 . . . 1 . . 1 . . . . . . . . 1 . . 1 3 . Worker 21 | . . . . . 1 4 6 . . . . . . . . . 2 . . . . . . . . . 2 3 1 . . 2 . . Builder 8 | . . . . . 2 1 3 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 22 | . 2 . . . 4 6 1 . . . . 2 . . . . . . . . . 1 . . . . 2 . . . 1 3 . . Recycler 26 | . . 1 . . 1 12 . . . . . 1 . . . . 1 . . . . . . . . . . 3 4 . . 2 1 . Minesweeper 3 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . . . . . . . . Operator 7 | . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Watcher 23 | . 2 . . . 4 2 1 . . . . 2 . . . . . . . . . 4 . . . . 3 2 . 1 . 1 1 . Swarmer 39 | . . 4 . 3 7 6 . 3 2 . . . . 3 . 2 . 5 . . . . . . . . . 4 . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Grunt 51 | . 6 3 . . 3 10 . . 3 . . . 4 . . 2 . 3 1 . 3 . . . . . . 5 3 3 . 1 1 . Brawler 5 | . . . . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Duelist 3 | . . . . . 1 . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 25 | . . . . . 9 9 1 . 1 . . . . . . 1 . . . . 1 . . . . . 1 . . . . 1 1 . Hunter 15 | . . . . . 3 . . . . . . . . . . . . . . . . . 2 . . . 1 . 4 5 . . . . Programmer 26 | . . . . . . . . . . . . 1 . . . 1 . . . . . 2 . 1 . . 4 10 . 1 2 . 4 . Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-EX 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Savage 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Best Kill Streak 7 | . 2 3 . 3 7 7 2 3 4 1 . 2 2 3 . 2 2 5 2 1 3 2 2 1 . . 3 7 7 4 3 4 5 2 Combat Bots Only 7 | . 2 3 . 3 7 7 1 3 4 . . 1 2 3 . 2 . 5 2 1 3 2 2 1 . . 3 5 6 4 2 3 5 2 Max Kills in Single Turn 3 | . 1 1 . 3 3 2 1 3 1 1 . 1 1 2 . 1 2 2 1 1 1 1 1 1 . . 2 3 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 1 . 3 3 2 . 3 1 . . . 1 2 . 1 . 2 . 1 1 . 1 . . . 2 2 . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . . . . 1 . 1 1 . 1 1 Uniques/NPCs Destroyed 6 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 3 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 20681 | . 315 421 27 45 1244 1169 207 60 17 277 109 290 38 16 . 256 42 65 21 413 60 557 289 285 . . 729 3559 594 1287 2711 932 1582 3064 Core 1893 | . 125 22 . . 141 54 38 32 . . . 41 20 . . . 22 20 . 53 . 10 32 42 . . 25 98 84 200 463 24 147 200 Absorbed by Shields 2534 | . . . . . . . . . . . . . . . . . . . . 110 . . . . . . . . . . . . 206 2218 Redirected to Core 156 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156 . . . . Core Remaining (%) 78 | 100 . . . 41 . 64 . . . . 90 . . . . 92 . . . . 90 . . . . 92 . 90 . . 48 . . 73 Volleys Fired 1030 | . 27 22 1 1 96 107 13 2 24 . 2 19 15 2 . 14 5 25 7 7 13 49 11 11 12 5 88 90 49 51 61 67 134 . Largest 2 | . 2 2 1 1 2 2 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 . Hottest 178 | . 60 60 20 33 50 50 69 36 69 . 69 75 75 36 . 36 98 90 36 60 90 90 178 90 88 48 105 150 94 94 80 80 90 . Shots Fired 1248 | . 53 40 1 1 185 196 13 2 24 . 2 19 15 2 . 14 5 25 7 7 13 49 12 11 12 5 86 87 49 51 61 67 134 . Gun 644 | . 53 38 1 . 179 189 2 . . . . . . . . . . . . 2 . . . . . . . . . 11 12 36 121 . Cannon 480 | . . . . . . . 11 . 3 . 2 19 2 . . . 5 10 . . 1 49 7 11 12 5 84 81 49 40 49 28 12 . Launcher 124 | . . 2 . 1 6 7 . 2 21 . . . 13 2 . 14 . 15 7 5 12 . 5 . . . 2 6 . . . 3 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 458 | . 27 31 1 . 179 189 2 . . . . . . . . . . . . . . . . 5 . 5 19 . . . . . . . Thermal 269 | . . . . . . . . . . . . . . . . . 3 4 . . 1 36 4 6 . . 40 57 16 17 49 28 8 . Explosive 26 | . . 2 . 1 6 7 . 2 . . . . . . . . . . . . . . . . . . 2 6 . . . . . . Electromagnetic 373 | . 26 7 . . . . 11 . 24 . 2 19 15 2 . 14 2 21 7 5 12 13 8 . 12 . 25 24 33 23 . 3 65 . Entropic 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Phasic 120 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 12 36 61 . Robot Hit Streak 38 | . 38 14 3 . 13 18 4 . 2 . . 5 7 8 . . . 3 . . . 3 5 2 6 . 9 6 12 9 9 6 21 . Robot Miss Streak 7 | . 4 2 . 1 4 3 1 . 1 . . 1 . . . 2 5 7 . . . 2 1 2 2 . 4 2 4 5 1 3 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 279 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 61 60 109 . Shots Hit Robots 839 | . 40 30 1 . 128 143 17 . 3 1 . 22 2 1 . 1 2 7 . 3 4 16 4 9 11 . 25 64 26 29 24 37 124 65 Core Hits 456 | . 18 20 . 3 65 71 5 3 15 1 . 7 10 3 . 8 3 20 1 4 10 7 6 2 6 . 11 34 13 12 7 17 49 25 Critical Hits 43 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 2 3 3 3 . 15 14 Critical Kills 9 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 2 . 3 . Critical Parts Destroyed 26 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 2 2 . . 8 11 Melee Attacks 374 | . . . . . . 8 38 4 15 5 . 29 . . 15 10 4 2 3 13 7 15 . 12 1 1 . 37 . 10 16 7 45 77 Impact 102 | . . . . . . 8 38 4 . . . 29 . . 15 8 . . . . . . . . . . . . . . . . . . Slashing 241 | . . . . . . . . . . . . . . . . 2 4 2 3 6 7 13 . 12 . . . 37 . 10 16 7 45 77 Piercing 31 | . . . . . . . . . 15 5 . . . . . . . . . 7 . 2 . . 1 1 . . . . . . . . Sneak Attacks 38 | . . . . . . . 7 . . 1 . 2 . . . . 2 . . . 1 . . 1 . . . 1 . . 2 1 20 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Damage Inflicted 41267 | . 894 470 7 176 2465 3176 916 202 909 116 . 751 624 104 . 394 655 924 265 183 616 778 283 513 242 . 1510 4443 1353 1532 1635 2572 8398 4161 Guns 9052 | . 549 332 7 . 1665 2414 32 . . . . . . . . . . . . . . . . . . . . . . 308 . 836 2909 . Cannons 8911 | . . . . . . . 258 . 25 . . 403 54 . . . . 56 . . . 490 114 97 128 . 1257 1967 1353 637 896 939 237 . Explosions 8655 | . 310 121 . 176 800 693 . 202 884 . . . 570 104 . 347 424 868 265 77 339 . 169 . . . 253 1367 . . . 492 194 . Melee 14528 | . . . . . . . 626 . . 116 . 348 . . . 47 231 . . 106 277 288 . 416 114 . . 1109 . 587 739 305 5058 4161 Ramming 121 | . 35 17 . . . 69 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4835 | . 202 270 7 . 1665 2414 32 . . . . . . . . . . . . . . . . . . . 245 . . . . . . . Thermal 4840 | . 310 42 . . . . . . 190 . . . 44 . . . 424 101 . . . 74 37 97 . . 177 1156 269 42 896 939 42 . Explosive 3570 | . . 79 . 176 800 693 . 202 . . . . . . . . . . . . . . . . . . 253 1367 . . . . . . Electromagnetic 10034 | . 347 62 . . . . 258 . 719 . . 403 580 104 . 347 . 823 265 77 339 416 246 . 128 . 835 811 1084 595 . 492 1103 . Impact 974 | . . . . . . . 626 . . . . 348 . . . . . . . . . . . . . . . . . . . . . . Slashing 13184 | . . . . . . . . . . . . . . . . 47 231 . . . 277 254 . 416 . . . 1109 . 587 739 305 5058 4161 Piercing 370 | . . . . . . . . . . 116 . . . . . . . . . 106 . 34 . . 114 . . . . . . . . . Phasic 3339 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308 . 836 2195 . Highest Corruption 26 | . . . . . . . . . . . . 3 3 3 3 . . . 1 1 . 5 4 2 2 2 7 26 . . . . . . Average Corruption 5 | . . . . . . . . . . . . 2 3 3 3 . . . 1 1 . 3 3 2 2 2 2 15 . . . . . . Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . . . . . . . . Effects 158 | . . . . . . . . . . . . 8 13 6 3 . . . . . . 24 4 5 1 3 9 82 . . . . . . Message Errors 33 | . . . . . . . . . . . . 3 3 . . . . . . . . 8 1 4 1 1 3 9 . . . . . . Matter Fused 37 | . . . . . . . . . . . . 4 1 . 1 . . . . . . 11 1 . . . 1 18 . . . . . . Heat Flow Errors 14 | . . . . . . . . . . . . . 2 3 1 . . . . . . 1 2 1 . . . 4 . . . . . . Energy Discharges 26 | . . . . . . . . . . . . 1 4 2 1 . . . . . . . . . . 1 1 16 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 16 | . . . . . . . . . . . . . 3 1 . . . . . . . 3 . . . 1 2 6 . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Alerts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Misdirections 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . Weapon Failures 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overflow Damage 2734 | . 36 . . 1 64 35 359 . 4 . . 98 20 . . . 181 4 . . 110 25 . 150 8 . 61 325 58 69 190 297 539 100 Projectiles 445 | . . . . . . . . . . . . 21 . . . . . . . . . 2 . . 8 . 52 223 58 32 24 25 . . Explosions 446 | . 36 . . 1 64 35 . . 4 . . . 20 . . . 181 4 . . . . . . . . 9 75 . . . 7 10 . Melee 1843 | . . . . . . . 359 . . . . 77 . . . . . . . . 110 23 . 150 . . . 27 . 37 166 265 529 100 Knockbacks 9 | . . . . . . 1 4 . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . Impact 7 | . . . . . . 1 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 665 | . 159 36 . 45 . 31 . 32 17 . . . . . . 50 . . 21 23 24 145 . . . . 4 78 . . . . . . Shots 20 | . 3 1 . 1 . 1 . 1 1 . . . . . . 2 . . 1 1 1 3 . . . . 1 3 . . . . . . Rammed 17 | . 7 6 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 20 | . 7 6 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 336 | . 27 18 . . 51 56 102 . 36 . 38 118 260 140 269 7 70 211 34 29 66 266 269 313 100 14 134 190 138 306 336 78 297 . Average Temperature 53 | . 15 11 . . 9 18 39 . 16 . 20 31 101 59 137 4 34 76 18 9 16 54 105 92 32 9 33 47 38 73 105 30 59 . Received Heat Transfer 1904 | . 93 108 20 . 252 432 63 . . 36 39 30 18 . . 9 . 9 . 70 9 . . . . . 18 183 54 27 234 18 58 124 Effects 5 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 4 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 33 | . . . . . . . 1 . 2 . . . 2 . . 1 . 1 2 1 1 1 . . . . 5 4 4 2 . 2 4 . Combat Hostiles 26 | . . . . . . . 1 . 2 . . . 2 . . 1 . 1 2 1 1 . . . . . 2 3 4 2 . 2 2 . Parts Fried 99 | . . . . . . . 12 . 1 . . 6 3 . . 2 . 3 5 . 2 3 3 . 1 . 11 12 10 4 . 2 19 . Impact Corruptions 20 | . . . . . . . 15 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Melted 9 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 4 . . . 2 1 . Heat Transferred 3837 | . 250 50 . . . . . . 200 . . . 50 . . . 250 100 . . . 50 25 50 . . 148 851 222 37 703 814 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . 2 1 . . . . . . 3 . . . 1 1 . 1 . 4 . . 1 . . . . . . 1 . . . . . . Missiles Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1637 | . 109 108 . 70 338 461 366 . . . . 164 . . . . 287 . . . . 198 . . . . 387 582 625 931 1088 1113 1637 . Initial 689 | . . . . . . 93 177 . . . . 28 . . . . 179 . . . . . . . . . . 177 327 346 492 661 689 . Average 258 | . 31 44 . 45 135 332 252 . . . . 67 . . . . 236 . . . . 88 . . . . 188 197 443 681 692 849 1191 . Maximum Alert Level 5 | . . . . . 1 2 1 . . . . . . . . . 1 . . . . . . . . . 1 2 2 3 3 4 5 . Low Security (%) 41 | 100 100 100 . 100 81 18 18 . . . . 100 . . . . 18 . . . . 100 . . . . 45 52 . . . . . . Level 1 18 | . . . . . 18 38 81 . . . . . . . . . 81 . . . . . . . . . 54 39 45 9 . . . . Level 2 11 | . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . 7 54 38 59 34 . . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 40 44 4 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 4 . Level 5 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . . . . . 1 3 1 . . . . 3 . . . . 2 . . . . 3 . . . . 4 7 3 2 7 4 4 . Investigation 10 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 1 1 1 1 . 2 . Extermination 12 | . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 3 . . 3 . 1 . Reinforcement 13 | . . . . . . 2 1 . . . . 1 . . . . . . . . . 1 . . . . 2 2 . . 2 2 . . Assault 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 1 1 . Garrison 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Haulers Reinforced 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 31 | . . . . . 5 3 . . . . . . . . . . . . . . . 1 . . . . . . 1 1 4 1 15 . Communications Jammed 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . Distress Signals 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . Times Spotted 481 | . 12 16 6 . 40 33 16 3 11 4 3 6 7 3 . 15 6 14 5 19 6 13 2 4 . . 21 35 15 26 47 18 43 32 Peak Tracking Total 19 | . 2 3 9 . 7 5 7 3 5 4 3 2 3 3 . 7 4 5 3 6 4 4 2 2 . . 6 8 5 7 19 5 5 16 Tactical Retreats 69 | . . 4 . . 4 2 1 . 6 . 1 1 6 . . 8 . 3 3 1 3 2 . . . . 1 1 3 2 8 1 4 4 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 14 | . . . . . . 1 . . . . . . . . . . . . . 3 1 3 . . . . . 1 . 1 . 1 3 . Indirectly 4 | . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . . . . . . . 1 9 . . . 3 . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 56 | . 2 1 . . 3 3 2 . . 1 . 2 . . . 1 2 . . 1 . 5 . . 1 . 3 6 . 7 9 . 3 4 Max in Single Turn 2 | . 2 1 . . 2 1 1 . . 1 . 1 . . . 1 2 . . 1 . 2 . . 1 . 1 1 . 1 1 . 1 1 Garrison Access 14 | . . . . . 1 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 1 1 1 1 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 103 | . 8 . 2 . 8 14 11 1 . 4 . 11 . 2 1 . 2 . . 1 . 5 . 1 4 . 8 6 3 4 1 5 1 . Terminals 33 | . 7 . . . 7 9 6 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . 2 1 . . . 1 . . Repair Stations 13 | . 1 . . . . 2 1 . . . . 2 . . . . . . . . . 1 . . . . 1 2 1 2 . . . . Recycling Units 9 | . . . . . . 2 . . . . . 1 . . . . . . . . . 2 . . . . 1 . 1 . . 1 1 . Scanalyzers 8 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 2 . 1 . 1 . . Garrison Access 14 | . . . . . 1 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 1 1 1 1 2 . . Total Hacks 351 | . 34 . 2 . 26 38 35 9 . 27 . 56 . 9 8 . 6 . . 1 . 20 . 1 17 . 20 14 6 8 2 10 2 . Successful 266 | . 26 . 2 . 13 25 25 9 . 27 . 38 . 9 8 . 3 . . 1 . 16 . 1 17 . 15 12 4 7 1 7 . . Failed 85 | . 8 . . . 13 13 10 . . . . 18 . . . . 3 . . . . 4 . . . . 5 2 2 1 1 3 2 . Catastrophic 9 | . . . . . 4 1 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 269 | . 19 . 1 . 17 12 15 . . . . 26 . . . . 14 . . 1 . 28 . . . . 24 17 18 18 20 29 10 . Terminals 129 | . 32 . . . 23 28 22 . . . . 24 . . . . . . . . . . . . . . . . . . . . . . Fabricators 41 | . . . . . . . 7 . . . . 12 . . . . 5 . . . . 5 . . . . 7 3 . . . 2 . . Repair Stations 47 | . 2 . . . . 5 2 . . . . 16 . . . . . . . . . 7 . . . . 4 4 2 5 . . . . Recycling Units 20 | . . . . . . 4 . . . . . 1 . . . . . . . . . 6 . . . . 3 . 2 . . 2 2 . Scanalyzers 15 | . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . 4 4 . 2 . 1 . . Garrison Access 25 | . . . . . 3 1 1 . . . . 2 . . . . 1 . . . . 2 . . . . 2 3 2 1 2 5 . . Terminal Hacks 129 | . 18 . 2 . 7 12 11 9 . 27 . 7 . 9 8 . . . . 1 . . . 1 17 . . . . . . . . . Record 38 | . 4 . 1 . . . . 9 . 11 . . . 8 . . . . . . . . . . 5 . . . . . . . . . Part Schematic 28 | . . . . . . 2 4 . . 7 . 3 . . 8 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 4 . . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . . . . . 2 . . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 6 | . . . . . . 3 . . . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . Branch Access Points 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 7 | . 3 . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 9 | . 2 . . . 2 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 22 | . . . . . . . 4 . . . . 7 . . . . 1 . . . . 4 . . . . 1 3 . . . 2 . . Load Schematic 11 | . . . . . . . 2 . . . . 3 . . . . 1 . . . . 2 . . . . 1 1 . . . 1 . . Build 11 | . . . . . . . 2 . . . . 4 . . . . . . . . . 2 . . . . . 2 . . . 1 . . Repair Station Hacks 42 | . 2 . . . . 4 2 . . . . 14 . . . . . . . . . 6 . . . . 4 4 2 4 . . . . Scan Component 21 | . 1 . . . . 2 1 . . . . 7 . . . . . . . . . 3 . . . . 2 2 1 2 . . . . Repair 21 | . 1 . . . . 2 1 . . . . 7 . . . . . . . . . 3 . . . . 2 2 1 2 . . . . Recycling Unit Hacks 7 | . . . . . . 4 . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . Recycle Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Process 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzer 13 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 4 4 . 2 . 1 . . Insert Component 10 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 3 . 2 . 1 . . Analyze 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Garrison Access Hacks 14 | . . . . . 1 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 1 1 1 1 2 . . Seal Access 14 | . . . . . 1 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 1 1 1 1 2 . . Unauthorized Hacks 39 | . 6 . . . 5 4 5 . . . . 9 . . . . 1 . . . . 3 . . . . 4 . . . . 2 . . Terminals 21 | . 6 . . . 5 4 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Track 15 | . 5 . . . 5 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . 2 . . . . 4 . . . . 1 . . . . . . . . . 2 . . . . . . . Prioritize 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Siphon 5 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . Download 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . 2 . . . . 2 . . Reject 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Mask 5 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . 7 . . . 7 11 7 . . . . 7 . . . . 1 . . . . 2 . . . . 5 5 3 3 1 5 1 . Full Trace Events 3 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 19 | . . . . . . . . . . 6 . . . . . . . . . . . 3 . . . . . 5 . . 5 . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Matter 351 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351 . . Time 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 . . Total Robot Build Rating 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . Part Schematics Acquired 113 | . . . . . . 2 5 . . 7 . 7 . . 8 . . . . . . 9 . . 4 . 16 10 15 30 . . . . Parts Built 17 | . . . . . . . 3 . . . . 8 . . . . . . . . . 2 . . . . . 4 . . . . . . Matter 1973 | . . . . . . . 394 . . . . 570 . . . . . . . . . 453 . . . . . 556 . . . . . . Time 544 | . . . . . . . 123 . . . . 205 . . . . . . . . . 78 . . . . . 138 . . . . . . Total Part Build Rating 96 | . . . . . . . 11 . . . . 40 . . . . . . . . . 9 . . . . . 36 . . . . . . Parts Repaired 21 | . 1 . . . . 2 1 . . . . 7 . . . . . . . . . 3 . . . . 2 2 1 2 . . . . Time 548 | . 26 . . . . 70 38 . . . . 160 . . . . . . . . . 110 . . . . 50 36 22 36 . . . . Parts Recycled 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 37 | . . . . . . 12 . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . Retrieved Matter 37 | . . . . . . 12 . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . Retrieved Components 10 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Scanalyzed 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 107 | . 1 3 . . . . 1 . . . . . . . 4 . 9 . . . . 1 . 1 . . 6 . 9 . . 13 59 . Largest Group 39 | . 1 3 . . . . 1 . . . . . . . 4 4 5 4 . . . 1 . 1 . . 5 . 8 8 . 5 39 . Highest-Rated Group 3444 | . 10 40 . . . . 10 . . . . . . . 155 155 380 112 . . . 31 . 47 . . 438 . 928 928 . 450 3444 . Highest-Rated Ally 268 | . 10 16 . . . . 10 . . . . . . . 40 40 85 28 . . . 31 . 47 . . 96 . 122 122 . 122 268 . Zionite Dispatches 16 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . 3 . 4 . . 5 . . Heavy 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Light 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 2 . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 18 | . . . . . . . 1 . . . . . . . . . . . . . . 3 . 3 . . 5 . 2 . . . 4 . STAY 9 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . 3 . . 1 . . . . . 3 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . RETURN 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . 1 . . . . . Ally Attacks 583 | . . 31 . . . . . . . . . . . . . 6 14 13 . . . . . 5 . . 48 . 14 37 . 67 348 . Total Damage 29301 | . . 254 . . . . . . . . . . . . . 149 406 266 . . . . . 128 . . 1984 . 651 2022 . 2837 20604 . Kills 111 | . . 5 . . . . . . . . . . . . . 4 2 4 . . . . . 1 . . 9 . 3 12 . 16 55 . Allies Corrupted 18 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . 1 14 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 9 | . 4 . . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . . . 2 . 1 . 1 . . 1 . 1 2 . 3 . 1 . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . 1 . . . . . Drone Recoveries 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . 1 . . . . . Zionite Intel Received 30 | . . . . . . . . . . . . . . . . . 2 . . . . 4 . . . . 1 5 2 5 6 3 2 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 35955 | 6 1573 1804 1740 610 2439 3909 874 176 556 78 66 1130 663 384 1129 1086 386 541 383 667 462 1164 838 569 187 267 1320 1542 562 583 689 542 6496 534 Spaces Moved 30917 | 6 646 597 526 148 593 941 1539 369 914 146 150 1514 864 518 1373 1075 556 715 566 945 723 1383 695 732 195 360 1746 1079 677 903 1164 903 4741 915 Core 206 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206 . Treads 2678 | . 621 597 526 148 35 751 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 31 | 6 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 748 | . . . . . 558 190 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 27233 | . . . . . . . 1539 369 914 146 150 1514 864 518 1373 1075 556 715 566 945 723 1383 695 732 195 360 1746 1079 677 903 1143 903 4535 915 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 120 120 267 160 405 325 346 38 38 38 38 38 38 68 68 68 68 60 60 60 52 52 50 50 50 50 50 50 46 43 40 40 40 40 40 Average Speed 90 | 120 214 267 324 405 346 367 38 38 38 38 38 55 68 68 68 68 60 60 60 56 52 50 50 50 50 50 50 51 45 42 40 40 113 43 Slowest Speed 1700 | 120 268 270 405 406 423 374 338 38 38 38 38 72 68 68 72 68 60 60 60 60 52 58 50 50 58 50 58 56 46 145 40 40 1700 44 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Exploration Rate (%) 60 | 2 91 81 70 39 58 95 30 60 58 77 47 30 78 72 90 80 19 64 57 90 74 29 81 64 60 50 36 87 23 83 75 20 91 50 Regions Visited 34 Branch Regions 25 Pre-discovered Areas 20 | . . . 1 . . . . . . 1 1 . . . 4 . 5 . . . 1 3 1 . 3 . . . . . . . . . Known Exits Taken 28 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 32 | . . 1 . . . . . 1 6 . 2 . 3 4 2 1 . 2 2 . 3 . 2 2 . 1 . . . . . . . . Spaces Dug 276 | . . 14 . . 11 6 23 15 11 . . 15 . . 1 8 4 6 3 6 10 22 3 5 . 4 27 20 3 5 29 6 19 . Terrain Destroyed 774 | . 48 19 . 8 33 79 23 30 23 . . 15 3 4 1 14 22 27 3 6 10 62 3 8 . 4 87 136 8 14 35 27 22 . Melee 103 | . . . . . . 6 23 2 11 . . 15 . . 1 8 2 2 3 6 1 . . 1 . . . 5 . . 2 5 10 . Projectile 218 | . . . . . . . . . . . . . . . . . 2 4 . . 1 33 3 7 . 4 47 28 8 14 33 22 12 . AOE 453 | . 48 19 . 8 33 73 . 28 12 . . . 3 4 . 6 18 21 . . 8 29 . . . . 40 103 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 37526 | 5 776 754 560 160 838 1239 1741 389 1080 163 155 1735 922 545 1538 1396 595 792 594 1040 781 1759 1167 893 267 437 2102 1912 876 1076 1335 1062 5830 1012 Wait 3890 | . 59 123 . 3 33 96 86 1 123 6 1 116 38 23 140 287 10 43 17 36 28 276 447 123 28 69 209 631 97 55 47 20 607 12 Move 30869 | 5 645 596 525 147 592 940 1538 368 913 145 149 1513 863 517 1372 1074 555 714 565 944 722 1382 694 731 194 359 1745 1078 676 902 1150 902 4740 914 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 246 | . 16 4 25 7 34 23 7 2 . 2 1 21 1 . 3 . 7 . . 6 3 7 . 3 4 . 16 11 8 11 7 5 11 1 Fast Attach 238 | . 3 . 1 . 10 6 2 . . . . 12 . . 2 . 1 . . 9 . 3 . . 9 . 5 14 7 10 21 19 103 1 Attach 93 | . . 1 . . 8 6 10 . . 1 1 3 . . . . 2 . . 2 . 3 2 3 . . 5 4 5 7 4 11 11 4 Detach 51 | . . . . . 2 2 1 . . . . . . . . . . . . 3 . . . . 1 . 1 2 3 3 3 8 22 . Swap 308 | . 9 2 2 1 27 22 15 11 5 1 1 6 4 3 1 11 5 8 2 9 6 20 11 9 7 3 17 23 18 12 11 6 17 3 Drop 375 | . 10 . 6 1 36 22 31 1 . 3 . 16 1 . 5 . 6 . . 11 3 6 1 . 11 . 16 22 13 15 15 17 107 . Fire 1030 | . 27 22 1 1 96 107 13 2 24 . 2 19 15 2 . 14 5 25 7 7 13 49 11 11 12 5 88 90 49 51 61 67 134 . Melee 371 | . . . . . . 8 38 4 15 5 . 29 . . 15 10 4 2 3 13 6 13 . 12 1 1 . 37 . 10 16 7 45 77 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 20 | . 7 6 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . Rewire 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: Res x3 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 354 | -10/Materials | Repaired Lgt. Treads 474 | -10/Materials | Discovered new exit (range 9) 710 | -10/Materials | Discovered new exit (range 15) 1125 | -10/Materials | Discovered new exit (range 10) 1580 | -10/Materials | Entered Mines 1580 | -10/Mines | Accompanied by 1 ally 1600 | -10/Mines | Core integrity fell below 50% 1605 | -10/Mines | Discovered new exit (range 13) 2178 | -10/Mines | Learned 4 Materials zone layouts 2215 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2466 | -10/Mines | Discovered new exit (range 7) 2743 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2746 | -10/Mines | Discovered new exit (range 5) 2862 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2876 | -10/Mines | Assembled infested the area 3384 | -10/Mines | Entered Exiles 3455 | -10/Exiles | Met 8R-AWN 3501 | -10/Exiles | Met EX-HEX 3617 | -10/Exiles | Met EX-DEC 3674 | -10/Exiles | Learned location of Zion (-6) 3946 | -10/Exiles | Discovered new exit (range 14) 4484 | -10/Exiles | Build established: Hauler-Mutant 4546 | -10/Exiles | Met EX-BIN 4628 | -10/Exiles | Aligned with FarCom system 4632 | -10/Exiles | Given EX-Vault access code 4729 | -10/Exiles | Opened EX-Vault 4818 | -10/Exiles | Warned to stay clear of 0b10 Research branches 5082 | -10/Exiles | Attacked by the Exiles 5124 | -10/Exiles | Entered Mines 5268 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5276 | -9/Mines | Found Prototype Device 5565 | -9/Mines | Discovered new exit (range 9) 5622 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5734 | -9/Mines | Entered Materials 5734 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5735 | -8/Materials | Identified exit to Factory 6005 | -8/Materials | Destroyed 7 combat bots 6771 | -8/Materials | Garrison activated, responded to threat 6815 | -8/Materials | Identified exit to Storage 6860 | -8/Materials | Discovered exit to Factory (range 8) 8173 | -8/Materials | Entered Storage 8265 | -8/Storage | Repaired Imp. Treads 8926 | -8/Storage | Destroyed 7 combat bots 9264 | -8/Storage | Repaired Adv. Treads 10451 | -8/Storage | Discovered exit to Factory (range 16) 12082 | -8/Storage | Entered Factory 12082 | -7/Factory | Evolved 2 slots: Utility x2 12349 | -7/Factory | Identified exit to Lower Caves 12398 | -7/Factory | Build established: Hacker-Mutant 12419 | -7/Factory | Identified Exp. Sensor Array 12537 | -7/Factory | Fabricated Exp. Sensor Array (x1) 12602 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 12824 | -7/Factory | Repaired Imp. Light Armor Plating? 12827 | -7/Factory | Discovered new exit (range 8) 12830 | -7/Factory | Identified exit to Factory 12933 | -7/Factory | Discovered exit to Factory (range 12) 12956 | -7/Factory | Entered Lower Caves 13051 | -7/Lower Caves | Encountered a Warlord checkpoint 13073 | -7/Lower Caves | Learned location of 1 exit from Factory 13073 | -7/Lower Caves | Learned Armory trap positions 13073 | -7/Lower Caves | Learned Armory emergency access door positions 13073 | -7/Lower Caves | Learned Research stockpile data 13073 | -7/Lower Caves | Learned Armory security intel 13073 | -7/Lower Caves | Learned Research garrison access intel 13126 | -7/Lower Caves | Discovered new exit (range 4) 13127 | -7/Lower Caves | Identified exit to Lower Caves 13132 | -7/Lower Caves | Entered another Lower Caves area 13204 | -7/Lower Caves | Encountered a Warlord checkpoint 13456 | -7/Lower Caves | Learned Factory terminal intel 13558 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13632 | -7/Lower Caves | Spotted B-75 Beast 13686 | -7/Lower Caves | Discovered new exit (range 5) 13688 | -7/Lower Caves | Identified exit to Data Miner 13688 | -7/Lower Caves | Entered Data Miner 13688 | -7/Data Miner | Discovered new exit (range 6) 13696 | -7/Data Miner | Met Data Miner 13703 | -7/Data Miner | Learned location of Section 7 (-2) 13703 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13709 | -7/Data Miner | Received God Mode back door access code from Data Miner 13734 | -7/Data Miner | Destroyed Data Miner 13736 | -7/Data Miner | Found Prototype Hackware 13738 | -7/Data Miner | Found Prototype Hackware 13742 | -7/Data Miner | Data Conduit disabled 13765 | -7/Data Miner | Identified exit to Proximity Caves 13766 | -7/Data Miner | Entered Proximity Caves 13799 | -6/Proximity Caves | Lost 3 parts (1n2w) 13819 | -6/Proximity Caves | Discovered exit to Factory (range 7) 13832 | -6/Proximity Caves | Entered Factory 13832 | -6/Factory | Evolved 2 slots: Utility x2 13832 | -6/Factory | Identified Deep Network Scanner 13833 | -6/Factory | Identified exit to Lower Caves 13833 | -6/Factory | Identified Ghost Barrier 13834 | -6/Factory | Loaded intel: 20 terminal locations 13927 | -6/Factory | Found Exp. Sensor Array 14123 | -6/Factory | Build established: Wizard-Mutant 14162 | -6/Factory | Repaired Hrd. Medium Armor Plating? 14181 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 14211 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 14246 | -6/Factory | Repaired Lrg. Storage Unit 14614 | -6/Factory | Repaired Hrd. Medium Armor Plating? 14651 | -6/Factory | Fabricated Powered Armor (x2) 14669 | -6/Factory | Repaired Cmb. Gravmag System? 14705 | -6/Factory | Fabricated Powered Armor? 14706 | -6/Factory | Repaired Proton Cannon? 14744 | -6/Factory | Repaired Cmb. Gravmag System? 14781 | -6/Factory | Repaired Cmb. Gravmag System 14962 | -6/Factory | Entered Lower Caves 15446 | -6/Lower Caves | Learned 8 Factory zone layouts 15506 | -6/Lower Caves | Discovered new exit (range 6) 15623 | -6/Lower Caves | Identified exit to Lower Caves 15625 | -6/Lower Caves | Entered another Lower Caves area 15632 | -6/Lower Caves | Discovered new exit (range 10) 15640 | -6/Lower Caves | Identified exit to Factory 15750 | -6/Lower Caves | Learned Armory stockpile data 15750 | -6/Lower Caves | Learned Research security intel 15750 | -6/Lower Caves | Learned Research terminal intel 15750 | -6/Lower Caves | Learned Factory garrison access intel 15917 | -6/Lower Caves | Discovered new exit (range 10) 15923 | -6/Lower Caves | Identified exit to Zion 15953 | -6/Lower Caves | Encountered a Warlord checkpoint 16009 | -6/Lower Caves | Entered Zion 16047 | -6/Zion | Discovered new exit (range 12) 16055 | -6/Zion | Identified exit to Proximity Caves 16069 | -6/Zion | Given the Hacking Drone Bay 16104 | -6/Zion | System corruption cleaned by Quarantine Array 16150 | -6/Zion | Learned location of Armory (-4) 16377 | -6/Zion | Learned location of Quarantine (-2) 16386 | -6/Zion | Learned location of Warlord (-5) 16604 | -6/Zion | Discovered new exit (range 3) 16611 | -6/Zion | Identified exit to Deep Caves 16662 | -6/Zion | Found CR-A16's Pointy Stick 16723 | -6/Zion | Found Prototype Device 16779 | -6/Zion | Found Prototype Device 16882 | -6/Zion | Imprinted 16884 | -6/Zion | Declared Zion's savior 17138 | -6/Zion | Entered Proximity Caves 17138 | -5/Proximity Caves | Accompanied by 4 allies 17443 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 17943 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 18074 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18215 | -5/Proximity Caves | Spotted B-75 Beast 18219 | -5/Proximity Caves | Discovered exit to Factory (range 5) 18224 | -5/Proximity Caves | Entered Factory 18224 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18225 | -5/Factory | Identified exit to Upper Caves 18226 | -5/Factory | Identified exit to Factory 18227 | -5/Factory | Loaded intel: 4 garrison access locations 18428 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 18565 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 18566 | -5/Factory | Zion Heavy squad teleported in 18574 | -5/Factory | Zion Light squad teleported in 18603 | -5/Factory | Zion Fire squad teleported in 18610 | -5/Factory | Entered Upper Caves 18610 | -5/Upper Caves | Accompanied by 4 allies 18946 | -5/Upper Caves | Ambushed by wild Derelicts 19134 | -5/Upper Caves | Discovered new exit (range 10) 19138 | -5/Upper Caves | Identified exit to Upper Caves 19151 | -5/Upper Caves | Entered another Upper Caves area 19152 | -5/Upper Caves | Identified exit to Warlord 19534 | -5/Upper Caves | Entered Warlord 19555 | -5/Warlord | System corruption cleaned by Quarantine Array 19584 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 19826 | -5/Warlord | Rebuked by Warlord 19832 | -5/Warlord | Opened Warlord's prototype stash 19839 | -5/Warlord | Found Prototype Hackware 19839 | -5/Warlord | Identified System Mapper 19845 | -5/Warlord | Warlord's base attacked by MAIN.C 19846 | -5/Warlord | Found Prototype Device 19846 | -5/Warlord | Identified Thermal Barrier 19858 | -5/Warlord | Found Prototype Processor 19858 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 19911 | -5/Warlord | Found Prototype Energy Gun 19913 | -5/Warlord | Identified Vortex Shotgun 20003 | -5/Warlord | Spotted B-86 Titan 20009 | -5/Warlord | Spotted B-75 Beast 20056 | -5/Warlord | Warlord forces counterattacked 20113 | -5/Warlord | Discovered new exit (range 12) 20118 | -5/Warlord | Identified exit to Proximity Caves 20150 | -5/Warlord | Found Prototype Ballistic Cannon 20184 | -5/Warlord | Spotted Executioner 20201 | -5/Warlord | Entered Proximity Caves 20453 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20542 | -4/Proximity Caves | Discovered exit to Factory (range 6) 20560 | -4/Proximity Caves | Learned Research stockpile data 20604 | -4/Proximity Caves | Learned 12 Research zone layouts 20663 | -4/Proximity Caves | Entered Factory 20663 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20664 | -4/Factory | Identified exit to Research 20664 | -4/Factory | Identified exit to Armory 20991 | -4/Factory | Repaired Cmb. Gravmag System? 21013 | -4/Factory | Identified Hacking Drone Bay 21056 | -4/Factory | Repaired Cld. Antigrav System? 21141 | -4/Factory | Repaired Cmb. Gravmag System 21170 | -4/Factory | Retrieved Zion intel report: Branch Access 21170 | -4/Factory | Identified exit to Upper Caves 21176 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 21177 | -4/Factory | Zion Defense Resupply teleported in 21265 | -4/Factory | Fabricated Exp. Terrain Scan Processor? 21317 | -4/Factory | Fabricated Lrn. Terrain Scanner (x1) 21396 | -4/Factory | Discovered exit to Research (range 18) 21545 | -4/Factory | Discovered exit to Research (range 22) 21546 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 21558 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 21827 | -4/Factory | Entered Upper Caves 22608 | -4/Upper Caves | Discovered new exit (range 16) 22633 | -4/Upper Caves | Build established: Wizard-Scout 22653 | -4/Upper Caves | Identified exit to Upper Caves 22665 | -4/Upper Caves | Entered another Upper Caves area 22670 | -4/Upper Caves | Encountered a Warlord checkpoint 22871 | -4/Upper Caves | Found Alien Artifact 22872 | -4/Upper Caves | Identified Core Expander 22872 | -4/Upper Caves | Installed Core Expander, added new Utility slot 22971 | -4/Upper Caves | Discovered exit to Research (range 19) 23130 | -4/Upper Caves | Discovered new exit (range 24) 23233 | -4/Upper Caves | Identified exit to Zhirov 23234 | -4/Upper Caves | Entered Zhirov 23234 | -4/Zhirov | Discovered new exit (range 4) 23244 | -4/Zhirov | Met Zhirov 23253 | -4/Zhirov | Learned location of Command (-1) 23258 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23266 | -4/Zhirov | Found Alien Artifact 23266 | -4/Zhirov | Identified Integrated Dissipator 23266 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23396 | -4/Zhirov | Found Alien Artifact 23420 | -4/Zhirov | Identified exit to Proximity Caves 23421 | -4/Zhirov | Entered Proximity Caves 23589 | -3/Proximity Caves | Discovered exit to Research (range 13) 23688 | -3/Proximity Caves | Entered Research 23688 | -3/Research | Evolved 2 slots: Utility x2 23689 | -3/Research | Identified exit to Research 23692 | -3/Research | Loaded intel: 19 terminal locations 23693 | -3/Research | Loaded intel: 4 garrison access locations 23999 | -3/Research | Zion Hacker squad teleported in 24076 | -3/Research | Repaired Powered Armor 24113 | -3/Research | Repaired Cld. Antigrav System? 24148 | -3/Research | Discovered exit to Research (range 24) 24190 | -3/Research | Zion Light squad teleported in 24209 | -3/Research | Found Prototype Launcher 24295 | -3/Research | Identified Adv. Micro-nuke Launcher 24295 | -3/Research | Identified Transdimensional Reconstructor 24449 | -3/Research | Discovered exit to Research (range 22) 24570 | -3/Research | Retrieved Zion intel report: Component Schematics 24571 | -3/Research | Zion Hover Resupply teleported in 24858 | -3/Research | Found Prototype Device 24916 | -3/Research | Discovered new exit (range 19) 25007 | -3/Research | Identified exit to Testing 25008 | -3/Research | Entered Testing 25030 | -3/Testing | Repaired Powered Armor 25056 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 25097 | -3/Testing | Retrieved Zion intel report: Main Access 25103 | -3/Testing | Spotted PX-WGMMXN94ZN 25109 | -3/Testing | Build established: Hacker-Scout 25123 | -3/Testing | Identified Exp. Thermal Shield 25147 | -3/Testing | Found Prototype Energy Cannon 25147 | -3/Testing | Identified Cld. Nova Cannon 25201 | -3/Testing | Found Prototype Slashing Weapon 25232 | -3/Testing | Identified Vibroblade 25322 | -3/Testing | System corruption reached 10% 25397 | -3/Testing | Lost 3 parts (1p2u) 25411 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 25465 | -3/Testing | Found Prototype Energy Cannon 25496 | -3/Testing | Found Prototype Protection 25496 | -3/Testing | Identified SHELL Armor 25502 | -3/Testing | Repaired Com. HERF Cannon? 25544 | -3/Testing | Fabricated Cmb. Linear Gravjet? 25910 | -3/Testing | Retrieved Zion intel report: Trap Installations 25974 | -3/Testing | Retrieved Zion intel report: Active Garrisons 26002 | -3/Testing | Fabricated Cmb. Linear Gravjet? 26443 | -3/Testing | Build established: Hacker-Mutant 26508 | -3/Testing | First assault squad dispatched 26520 | -3/Testing | Terminal network hard line cut 26550 | -3/Testing | Entered Research 26550 | -2/Research | Evolved 2 slots: Power x1, Utility x1 26652 | -2/Research | Repaired Com. HERF Cannon 26664 | -2/Research | Found Quantum Capacitor 26735 | -2/Research | Found Prototype Processor 26751 | -2/Research | Identified Imp. Potential Cannon 26757 | -2/Research | Identified Spectral Analyzer 26799 | -2/Research | Retrieved Zion intel report: Branch Access 26799 | -2/Research | Identified exit to Quarantine 26803 | -2/Research | Retrieved Zion intel report: Component Schematics 26804 | -2/Research | Zion Zionite Resupply teleported in 26847 | -2/Research | Found Prototype Protection 26847 | -2/Research | Identified Zio. Weapon Casing 26952 | -2/Research | Zion Light squad teleported in 26972 | -2/Research | Found Prototype Processor 26979 | -2/Research | Identified Exp. Melee Analysis Suite 27050 | -2/Research | First assault squad dispatched 27067 | -2/Research | Zion Heavy squad teleported in 27077 | -2/Research | Spotted B-90 Cyclops 27086 | -2/Research | Destroyed B-90 Cyclops 27093 | -2/Research | Zion Light squad teleported in 27112 | -2/Research | Entered Quarantine 27112 | -2/Quarantine | Accompanied by 8 allies 27122 | -2/Quarantine | Cryocooling Duct disabled 27137 | -2/Quarantine | Ambient heat levels rising (+20) 27137 | -2/Quarantine | Non-combat units ordered to evacuate 27152 | -2/Quarantine | Found Alien Slashing Weapon 27212 | -2/Quarantine | Repaired Cmb. Linear Gravjet 27243 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 27282 | -2/Quarantine | Discovered new exit (range 17) 27286 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 27293 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 27307 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 27322 | -2/Quarantine | Found Alien Artifact 27362 | -2/Quarantine | First assault squad dispatched 27371 | -2/Quarantine | Identified Phase Redirector 27371 | -2/Quarantine | Identified Sigix Broadsword 27382 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 27517 | -2/Quarantine | Found Zio. Weapon Casing 27533 | -2/Quarantine | Found Alien Artifact 27585 | -2/Quarantine | Found Alien Artifact 27585 | -2/Quarantine | Identified Core Reset Matrix 27585 | -2/Quarantine | Identified Subatomic Replicator 27585 | -2/Quarantine | Used Core Reset Matrix 27589 | -2/Quarantine | Detected hypermatrix surge 27589 | -2/Quarantine | Sensed 3 artifacts in vicinity 27591 | -2/Quarantine | Repaired Unknown Protection 27631 | -2/Quarantine | Discovered new exit (range 22) 27666 | -2/Quarantine | Spotted Fortress 27693 | -2/Quarantine | Discovered new exit (range 6) 27695 | -2/Quarantine | Identified exit to Section 7 27695 | -2/Quarantine | Entered Section 7 27696 | -2/Section 7 | Sensed 20 artifacts in vicinity 27713 | -2/Section 7 | Found Integrated Mediator 27713 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 27744 | -2/Section 7 | Found Integrated Dissipator 27744 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27781 | -2/Section 7 | Spotted B-90 Cyclops 27790 | -2/Section 7 | Spotted S7 Guard 27838 | -2/Section 7 | Destroyed B-90 Cyclops 27846 | -2/Section 7 | Found Core Membrane 27846 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 27855 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 27906 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 27929 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 27938 | -2/Section 7 | Found Spacefold Activator 27948 | -2/Section 7 | Retrieved Zion intel report: Main Access 27948 | -2/Section 7 | Identified exit to Access 28117 | -2/Section 7 | Spotted B-90 Cyclops 28130 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 28158 | -2/Section 7 | Spotted B-99 Colossus 28180 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 28183 | -2/Section 7 | Found LRC Storage 28183 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 28187 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Storage 28188 | -2/Section 7 | Found LRC Storage 28188 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 28189 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 28191 | -2/Section 7 | Found LRC Insulator 28191 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 28211 | -2/Section 7 | Found Integrity Redistributor 28213 | -2/Section 7 | Found Integrity Redistributor 28220 | -2/Section 7 | First assault squad dispatched 28274 | -2/Section 7 | Found Matter Drive 28280 | -2/Section 7 | Found Matter Drive 28284 | -2/Section 7 | Found Transdimensional Reconstructor 28293 | -2/Section 7 | Spotted Executioner 28293 | -2/Section 7 | Spotted Executioner 28322 | -2/Section 7 | Spotted S7 Guard 28328 | -2/Section 7 | Found Core Regenerator 28368 | -2/Section 7 | Core integrity fell below 50% 28384 | -2/Section 7 | Entered Access 28384 | -1/Access | Evolved 2 slots: Utility x2 28410 | -1/Access | Found Unknown Device 28410 | -1/Access | Identified Antimissile System 28412 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-96) 28455 | -1/Access | Retrieved Zion intel report: Branch Access 28455 | -1/Access | Identified exit to Command 28459 | -1/Access | Found Prototype Launcher 28468 | -1/Access | Retrieved Zion intel report: Component Stockpiles 28469 | -1/Access | Zion Light squad teleported in 28508 | -1/Access | Identified Tesla Bomb Launcher 28549 | -1/Access | Found Unknown Protection 28549 | -1/Access | Identified Adv. Powered Armor 28552 | -1/Access | Found Adv. Powered Armor 28556 | -1/Access | Found Adv. Powered Armor 28559 | -1/Access | Found Adv. Powered Armor 28650 | -1/Access | Retrieved Zion intel report: Unaware Analyses 28651 | -1/Access | Zion Hacker squad teleported in 28681 | -1/Access | Build established: Alien-Scout 28800 | -1/Access | Fabricated H-77 Assassin (x2) 28811 | -1/Access | P-80 Master assimilated allied Assassin 10b 28820 | -1/Access | Zion Hacker squad teleported in 28884 | -1/Access | First assault squad dispatched 28900 | -1/Access | Zion Heavy squad teleported in 28911 | -1/Access | Zion Kinetic Resupply teleported in 28926 | -1/Access | Entered Command 28926 | -1/Command | Accompanied by 5 allies 28956 | -1/Command | Spotted B-99 Colossus 29010 | -1/Command | Disengaged cave seal 29010 | -1/Command | Zionites emerged from the dark tunnel 29073 | -1/Command | Allies destroyed B-99 Colossus 29091 | -1/Command | Retrieved Zion intel report: Unaware Analyses 29100 | -1/Command | Retrieved Zion intel report: Component Stockpiles 29121 | -1/Command | Disengaged cave seal 29121 | -1/Command | Zionites emerged from the dark tunnel 29197 | -1/Command | Build established: Alien-Mutant 29243 | -1/Command | Spotted M Guard 29243 | -1/Command | Spotted M Guard 29243 | -1/Command | Spotted Combat Programmer 29253 | -1/Command | Spotted Combat Programmer 29265 | -1/Command | Allies destroyed Combat Programmer 29266 | -1/Command | Destroyed M Guard 29273 | -1/Command | Allies destroyed Combat Programmer 29278 | -1/Command | Destroyed M Guard 29278 | -1/Command | All MAIN.C guards destroyed 29282 | -1/Command | Found Prototype Launcher 29282 | -1/Command | Identified Adv. Micro-nuke Launcher 29287 | -1/Command | Found Prototype Device 29287 | -1/Command | Identified AEGIS Remote Shield 29290 | -1/Command | Found Cld. Nova Cannon 29295 | -1/Command | Found Prototype Launcher 29295 | -1/Command | Identified Ragnarok Missile Launcher 29307 | -1/Command | Found Prototype Protection 29307 | -1/Command | Identified Hvy. Regenerative Plating 29310 | -1/Command | Found Prototype Reactor 29310 | -1/Command | Identified Zero-point Reactor 29313 | -1/Command | Found Zero-point Reactor 29397 | -1/Command | Found AEGIS Remote Shield 29426 | -1/Command | First assault squad dispatched 29472 | -1/Command | Met MAIN.C 29479 | -1/Command | 0b10 Conduit disabled 29485 | -1/Command | Allies destroyed MAIN.C Shell 29486 | -1/Command | MAIN.C activated Command garrisons 29491 | -1/Command | Allies destroyed MAIN.C 29542 | -1/Command | Found Prototype Launcher 29542 | -1/Command | Identified Enh. Gamma Bomb Array 29597 | -1/Command | Spotted B-99 Colossus 29625 | -1/Command | Discovered new exit (range 12) 29713 | -1/Command | Build established: Scavenger-Mutant 29827 | -1/Command | Found Prototype Device 29827 | -1/Command | Identified Femtoactuators 29830 | -1/Command | Found Prototype Device 29830 | -1/Command | Identified Exp. Hardlight Generator 29832 | -1/Command | Found Prototype Device 29832 | -1/Command | Identified Exp. Force Field 29835 | -1/Command | Found Prototype Device 29835 | -1/Command | Identified Adv. Particle Accelerator 29863 | -1/Command | Found Zero-point Reactor 30002 | -1/Command | Destroyed B-99 Colossus 30110 | -1/Command | Build established: Alien-Gladiator 30618 | -1/Command | Phase Generator disabled 33878 | -1/Command | Found Prototype Protection 33878 | -1/Command | Identified Zio. Shade Armor 33881 | -1/Command | Found Zio. Shade Armor 34014 | -1/Command | Discovered new exit (range 21) 34035 | -1/Command | Found Prototype Device 34035 | -1/Command | Identified Adv. Kinecellerator 34041 | -1/Command | Found Prototype Processor 34041 | -1/Command | Identified Exp. Targeting Computer 34087 | -1/Command | Found Prototype Processor 34087 | -1/Command | Identified Exp. Target Analyzer 34089 | -1/Command | Spotted B-99 Colossus 34581 | -1/Command | Found Prototype Processor 34581 | -1/Command | Identified Exp. Core Analyzer 35075 | -1/Command | Build established: Alien-Mutant 35203 | -1/Command | Found Prototype Energy Cannon 35203 | -1/Command | Identified Zio. Alpha Cannon 35265 | -1/Command | Found Zio. Shade Armor 35318 | -1/Command | Found Prototype Energy Cannon 35318 | -1/Command | Identified Zio. Alpha Cannon Mk. II 35321 | -1/Command | Found Zio. Shade Armor 35324 | -1/Command | Found Zio. Shade Armor 35414 | -1/Command | Warped through subspace to slip node 35414 | -1/Command | Discovered new exit (range 5) 35422 | -1/Command | Entered Access_0 35423 | -1/Access_0 | Sensed 3 artifacts in vicinity 35423 | -1/Access_0 | Met Architect 35458 | -1/Access_0 | Architect warped through subspace 35490 | -1/Access_0 | Destroyed A8 35517 | -1/Access_0 | Architect warped through subspace 35546 | -1/Access_0 | A6 warped into view 35604 | -1/Access_0 | Destroyed A6 35622 | -1/Access_0 | Subspace Access Node disabled 35657 | -1/Access_0 | Build established: Alien-Gladiator 35659 | -1/Access_0 | Subspace Access Node disabled 35666 | -1/Access_0 | Lost 3 parts (3u) 35674 | -1/Access_0 | A5 warped into view 35677 | -1/Access_0 | Found Core Regenerator 35677 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 35757 | -1/Access_0 | Subspace Access Node disabled 35805 | -1/Access_0 | A4 warped into view 35815 | -1/Access_0 | Subspace Access Node disabled 35883 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-182) 35950 | -1/Access_0 | Destroyed Architect 35951 | -1/Access_0 | Architect triggered a singularity event 35952 | -1/Access_0 | Warped through subspace to slip node 35952 | -1/Access_0 | Discovered new exit (range 8) 35956 | *** | Escaped singularity! Last Messages --------------- 35947_ Penetrated by Quantum Shear. 35947_ Penetrated by HV Slug. 35949_ Quantum Shear penetrates Earth. 35949_ Penetrated by HV Slug. 35949_ Architect knocked back. 35949_ Penetrated by HV Slug. 35949_ Architect suffers critical hit. 35950_ Architect: "If I can't win, no one wins!" 35950_ Architect destroyed. 35951_ A0_COM: Initiating irreversible singularity event. Goodbye. 35951_ Penetrated by HV Slug. 35951_ HV Slug penetrates Earth. 35951_ Penetrated by HV Slug. 35952_ A0_COM: 10. 35952_ Warped through subspace, drawn to slip node. 35952_ EXIT=FOUND 35953_ A0_COM: 9. 35954_ A0_COM: 8. 35955_ A0_COM: 7. 35956_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# [ #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 182 Energy Generation 61 Energy Capacity 2930 Matter Stores 378 Matter Capacity 500 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 40 Armor Coverage 1300 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 20 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 71 Targeting Accuracy 12 Melee Accuracy 14 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 90 Recoil Reduction 4 Particle Charging 50 Offensive Hacking 66 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ C-55 Analyst | -2/Section 7 | Z-intel H-77 Assassin | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel E-15 Imp | -2/Section 7 | Z-intel T-07 Excavator | -2/Section 7 | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Adv. Signal Interpreter | x2 | -7/Factory Cmb. Gravmag System | x2 | -6/Factory Cmb. Gravmag System | x2 | -6/Factory Powered Armor | x2 | -6/Factory Powered Armor | x2 | -6/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Lrn. Terrain Scanner | x1 | -4/Factory Cmb. Linear Gravjet | x2 | -3/Testing Cmb. Linear Gravjet | x2 | -3/Testing H-77 Assassin | x2 | -1/Access Alien Tech Used ----------------- Core Expander Integrated Dissipator Sigix Broadsword Phase Redirector Core Reset Matrix Integrated Mediator Core Membrane Spacefold Activator LRC Storage Subatomic Replicator LRC Insulator Integrity Redistributor Matter Drive Transdimensional Reconstructor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceRiotExpander Manual? 0 Play Time 09:29:31 Cumulative 1062.3 hours Start 2021.01.24 @ 15:49:31 End 2021.01.27 @ 21:00:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 343 Rogue 343 Adventurer 0 Explorer 0 Win Type 6 Total 59 Types 13/17/9/3/1/2/11/2/1 Lore% 98 Gallery% 97 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92cc398b-e4cd-4a6c-b3cd-3ed54c2f30ab