Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 02:48:16 Player: Phxntom Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1389) 1389 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4269 Bonus ------- None Cogmind --------- Core Integrity 335/700 Matter 300/300 Energy 76/100 System Corruption 10% Temperature Cool (0) Movement Core (500) Ox9 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit System Restoration Module > --- WEAPON (2) ------- Ion Cannon > --- INVENTORY (15) --- Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Large Storage Unit Large Storage Unit Huge Storage Unit Improved Targeting Computer Core Shielding Core Shielding Core Shielding Ion Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Ion Cannon High-powered Shotgun > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Light Treads Large Storage Unit Large Storage Unit Huge Storage Unit Heavy EM Pulse Gun Ion Cannon Ion Cannon Heavy Assault Rifle Rocket Launcher [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon Rocket Launcher Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . 1 2 1 . Weapon . | . . . . . . . Parts Attached 53 | 6 2 . 6 15 6 18 Power 10 | 1 . . 2 3 1 3 Engine 8 | 1 . . 2 2 1 2 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 14 | 2 . . 2 4 1 5 Treads 5 | . . . . 4 . 1 Leg 3 | 2 . . . . . 1 Wheel 6 | . . . 2 . 1 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 1 . . 5 2 4 Device 8 | . . . . 3 1 4 Storage 2 | 1 1 . . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 16 | 2 1 . 2 3 2 6 Energy Gun 4 | . . . . 2 . 2 Energy Cannon 3 | . . . . . . 3 Ballistic Gun 4 | 2 . . . . 1 1 Ballistic Cannon . | . . . . . . . Launcher 5 | . 1 . 2 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 35 | . . . 6 11 . 18 Power 7 | . . . 2 1 . 4 Propulsion 10 | . . . 1 4 . 5 Utility 9 | . . . . 3 . 6 Weapon 9 | . . . 3 3 . 3 Highest Loss Streak 10 | . . . 3 6 . 10 To Critical Strikes . | . . . . . . . Average Backups 10 | 4 9 11 10 11 10 11 Power 1 | . 1 1 . 1 2 3 Propulsion 1 | 2 4 4 3 1 . . Utility 3 | . 2 3 3 2 3 3 Weapon 4 | 1 1 3 4 4 5 4 Tool/Special . | . . . . . . . Unused Backups 10 | . . . . 1 . 9 Power 2 | . . . . . . 2 Propulsion . | . . . . . . . Utility 7 | . . . . . . 7 Weapon 1 | . . . . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 75 | . 85 85 66 74 69 77 Engine 11 | . 14 14 13 10 15 8 Core 2 | . . . . 5 . 5 Treads 5 | . . . . 14 7 3 Leg 6 | . 28 28 11 . . . Wheel 3 | . . . 9 1 . 6 Device 10 | . . . . 9 14 19 Storage 9 | . 14 14 11 9 7 7 Processor 3 | . . . . 3 7 6 Protection 1 | . . . . 1 1 1 Energy Gun 3 | . . . . 10 . 3 Energy Cannon 1 | . . . . . . 4 Ballistic Gun 7 | . 19 14 5 3 6 4 Launcher 6 | . 8 14 15 3 6 1 Peak Build Rating 38 | 6 7 7 9 21 29 38 Average Rating 17 | 3 6 7 7 14 21 30 On Entrance 9 | . 6 7 7 8 11 29 Avg Prop Armor Cover (%) 8 | . . . . . 8 8 Naked Turns . | . . . . . . . Heaviest Build 54 | 11 28 28 34 45 47 54 Greatest Support 40 | 20 20 20 32 40 28 30 Greatest Overweight (x) 17 | 2 1 1 2 11 2 17 Average Overweight (x) . | . . 1 . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 8 11 12 11 15 13 15 Average Carried 10 | 4 9 11 10 11 10 11 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 13 | 6 11 12 9 13 13 11 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Matter Collected 1152 | 195 . 65 46 267 . 579 Remotely . | . . . . . . . Salvage Created 1389 | . 13 . 172 370 . 834 Parts 60 | . 3 . 11 19 . 27 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 27 | . . . 6 7 . 14 Guns 14 | . . . . 6 . 8 Cannons 4 | . . . . . . 4 AOE 7 | . . . 6 1 . . Classes Destroyed 7 | . 2 . 3 1 . 1 Worker 1 | . . . 1 . . . Builder 3 | . 1 . . 1 . 1 Recycler 1 | . . . . . . 1 Watcher 4 | . 1 . 2 . . 1 Grunt 17 | . . . 4 3 . 10 Brawler 1 | . . . . 1 . . Sentry 9 | . . . 2 3 . 4 Best Kill Streak 5 | . 2 . 3 3 . 5 Combat Bots Only 5 | . . . 2 2 . 5 Max Kills in Single Turn 2 | . 1 . 2 1 . 2 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Hostile Shots Fired 458 | . . . 50 82 . 326 Missed 168 | . . . 13 23 . 132 Hits 290 | . . . 37 59 . 194 Melee 4 | . . . . 4 . . Projectile 286 | . . . 37 55 . 194 Critical Strikes 8 | . . . . 5 . 3 Damage Taken 4697 | . 8 . 811 1497 . 2381 Core 905 | . 2 . 217 321 . 365 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 . 99 45 41 . . Volleys Fired 119 | . 3 . 13 37 . 66 Largest 2 | . 2 . 2 2 . 2 Hottest 140 | . 50 . 63 96 . 140 Shots Fired 209 | . 6 . 25 64 . 114 Gun 133 | . 4 . 9 59 . 61 Cannon 50 | . . . . . . 50 Launcher 26 | . 2 . 16 5 . 3 Special . | . . . . . . . Kinetic 61 | . 4 . 9 9 . 39 Thermal 100 | . . . . 37 . 63 Explosive 26 | . 2 . 16 5 . 3 Electromagnetic 22 | . . . . 13 . 9 Robot Hit Streak 23 | . 3 . 9 16 . 23 Robot Miss Streak 3 | . 1 . 2 3 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 158 | . 4 . 18 46 . 90 Core Hits 81 | . 3 . 17 19 . 42 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . 5 Critical Strikes 8 | . . . . 1 . 7 Burn 1 | . . . . 1 . . Destroy 6 | . . . . . . 6 Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3643 | . 197 . 574 847 . 2025 Guns 1666 | . 16 . 44 591 . 1015 Cannons 806 | . . . . . . 806 Explosions 1159 | . 181 . 530 256 . 192 Melee . | . . . . . . . Ramming 12 | . . . . . . 12 Kinetic 686 | . 16 . 44 55 . 571 Thermal 1712 | . . . . 463 . 1249 Explosive 908 | . 109 . 530 210 . 59 Electromagnetic 325 | . 72 . . 119 . 134 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 3 . . 10 Average Corruption 3 | . . . 3 . . 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . 3 . . . Message Errors 1 | . . . 1 . . . Matter Fused 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 65 | . 12 . 12 41 . . Projectiles . | . . . . . . . Explosions 65 | . 12 . 12 41 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 440 | . 13 . 110 168 . 149 Shots 15 | . 2 . 5 5 . 3 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 330 | . . . 30 330 . 296 Average Temperature 108 | . . . 10 120 . 112 Received Heat Transfer 1473 | . . . 186 360 . 927 Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 11 | . . . . 2 . 9 Heat Transferred 3292 | . . . . 1197 . 2095 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 1 . 2 Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 100 96 Level 1 1 | . . . . . . 3 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 215 | . 49 . 147 60 4 215 Initial 40 | . . . . 40 4 . Average 49 | . 9 . 77 15 . 127 Influence Increases 1132 | . 53 . 277 252 . 550 Destroy 0b10 Robot/C 540 | . . . 120 140 . 280 Destroy 0b10 Robot/NC 45 | . 10 . 15 5 . 15 Destroy Leader 138 | . 2 . 34 50 . 52 Disable Machine 105 | . 30 . 30 15 . 30 Destroy Structure 154 | . 11 . 63 42 . 38 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 135 | . . . . . . 135 Influence Decreases 1076 | . 53 . 180 337 12 494 Entered New Map 65 | . . . . 57 8 . Time Decay 688 | . 53 . 120 197 4 314 Lost Part 323 | . . . 60 83 . 180 Squads Dispatched 12 | . . . 1 2 1 8 Investigation 2 | . . . 1 1 . . Extermination 2 | . . . . . 1 1 Reinforcement 7 | . . . . 1 . 6 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Distress Signals 4 | . . . 2 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 2 . 10 9 . 31 Peak Tracking Total 6 | . 1 . 4 4 . 6 Tactical Retreats 8 | . . . . . . 8 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Traps Triggered 3 | . 1 . 1 1 . . Indirectly 1 | . 1 . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Disabled 7 | . 2 . 2 1 . 2 Max in Single Turn 2 | . 2 . 2 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Accessed 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 2 . 2 . . . Successful . | . . . . . . . Failed 4 | . 2 . 2 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 2 | . 2 . . . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Active Infowar (turns) 903 | . . . . 423 411 69 Sensors 582 | . . . . 102 411 69 Terrain 402 | . . . . 402 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Turns Passed 2700 | 71 285 210 295 675 411 753 Spaces Moved 1168 | 42 140 111 178 267 175 255 Core 29 | 20 . . . 3 . 6 Treads 421 | . . . . 241 142 38 Legs 361 | 22 140 111 60 . . 28 Wheels 357 | . . . 118 23 33 183 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 100 115 115 95 Average Speed 180 | 128 186 190 133 187 225 175 Slowest Speed 900 | 150 190 190 260 600 320 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 1 | . . . 1 . . . Cave-ins Triggered 2 | . . . 1 . . 1 Exploration Rate (%) 20 | 5 29 35 20 22 5 30 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 186 | . 9 . 84 53 . 40 Melee . | . . . . . . . Projectile 8 | . . . . . . 8 AOE 178 | . 9 . 84 53 . 32 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Total 1542 | 58 158 111 208 376 191 440 Wait 135 | . 9 . 3 37 6 80 Move 1162 | 41 139 110 177 266 174 255 Hop . | . . . . . . . Pick Up 41 | 11 4 1 2 14 3 6 Fast Attach 25 | 1 1 . 4 7 3 9 Attach 24 | 5 . . 5 5 3 6 Detach 6 | . 1 . 1 . 1 3 Swap 16 | . 1 . 2 5 . 8 Drop 12 | . . . 1 5 1 5 Fire 119 | . 3 . 13 37 . 66 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 14) 357 | -10/Materials | Entered Mines 364 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 453 | -10/Mines | Found a hidden stash of uninstalled traps 512 | -10/Mines | Learned location of Zion (-7) 556 | -10/Mines | Discovered new exit (range 6) 567 | -10/Mines | Entered Materials 567 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 693 | -9/Materials | Crushed by falling debris 735 | -9/Materials | Lost 3 parts (1p1n1w) 783 | -9/Materials | Core integrity fell below 50% 828 | -9/Materials | Discovered new exit (range 3) 862 | -9/Materials | Entered another Materials area 862 | -8/Materials | Evolved 2 slots: Utility x2 1502 | -8/Materials | Discovered new exit (range 6) 1527 | -8/Materials | Core integrity fell below 50% 1537 | -8/Materials | Entered Factory 1537 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1566 | -7/Factory | Lost 6 parts (1p2n1u2w) 1939 | -7/Factory | Discovered new exit (range 9) 1948 | -7/Factory | Entered Storage 2058 | -7/Storage | Lost 3 parts (1n2u) 2423 | -7/Storage | Build established: Scavenger-Mutant 2691 | -7/Storage | Garrison activated, responded to threat 2695 | -7/Storage | Crushed by falling debris 2695 | -7/Storage | System corruption reached 10% 2700 | -7/Storage | Core integrity fell below 50% 2701 | -7/Storage | Self-destructed Last Messages --------------- 02685_ K-01 Serf collects debris. 02688_ Imp. Heat Sink destroyed. 02691_ Deuterium Engine destroyed. 02691_ G-47 Trooper calls for garrison reinforcements. 02691_ ALERT: Activating Garrison Access S001. 02691_ G-47 Trooper destroyed. 02692_ Wheel destroyed. 02693_ Imp. Heat Sink destroyed. 02695_ The unstable cave ceiling collapses. 02695_ Crushed by falling debris. 02695_ Hpw. Shotgun destroyed. 02695_ System corrupted by crushing effect (+3). 02695_ Target Analyzer destroyed. 02695_ System corrupted by crushing effect (+3). 02695_ Wheel destroyed. 02695_ System corrupted by crushing effect (+4). 02695_ Imp. Heat Sink crushed. 02696_ Acquired 3 matter. 02696_ Lgt. Nuclear Core destroyed. 02698_ Wheel destroyed. 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