Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.05 @ 03:54:50 Player: Pitt Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (63) 315 Value Destroyed (2242) 2242 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (740) 740 TOTAL SCORE: 7757 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 739 Friendly Fire -60 Cogmind --------- Core Integrity 0/850 Matter 146/300 Energy 501/505 System Corruption 7% Temperature Cool (2) Movement Treading (180) Ox1 Location -6/Extension Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Neutrino Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (7) ------ Improved Heat Sink Medium Storage Unit Improved Heavy Armor Plating System Shield > --- WEAPON (3) ------- Flak Gun Flak Gun Bore Cannon > --- INVENTORY (8) ---- Micro Nuclear Core Light Fission Core Improved Gravmag System Improved Heat Sink Advanced Weight Redist. System Phase Shifter Improved Light Armor Plating Improved System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Light Armor Plating Improved Heavy Armor Plating System Shield > --- WEAPON ----------- Flak Gun Flak Gun Bore Cannon > --- INVENTORY -------- Micro Nuclear Core Light Fission Core Improved Gravmag System Improved Heat Sink Advanced Weight Redist. System Phase Shifter Improved Light Armor Plating Improved System Shield [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Core Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Ext Slots Evolved 8 | . . . 2 . 2 . 2 . . 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 5 | . . . 2 . 2 . . . . 1 . Weapon 1 | . . . . . . . . . . 1 . Parts Attached 111 | 8 1 6 7 1 3 38 5 4 5 17 16 Power 14 | 1 . . 1 . . 6 1 . . 2 3 Engine 7 | 1 . . 1 . . 3 1 . . . 1 Core 7 | . . . . . . 3 . . . 2 2 Reactor . | . . . . . . . . . . . . Propulsion 19 | 2 . 1 . . . 4 3 1 3 3 2 Treads 2 | . . . . . . . . . . . 2 Leg 10 | 2 . 1 . . . 4 . . 3 . . Wheel . | . . . . . . . . . . . . Hover 7 | . . . . . . . 3 1 . 3 . Flight . | . . . . . . . . . . . . Utility 26 | 3 . 1 2 . 1 5 1 2 1 4 6 Device 10 | 1 . . . . . 3 . 1 1 3 1 Storage 6 | 1 . . 1 . . 1 1 . . . 2 Processor 3 | 1 . . . . 1 . . 1 . . . Hackware 2 | . . . 1 . . 1 . . . . . Protection 5 | . . 1 . . . . . . . 1 3 Artifact . | . . . . . . . . . . . . Weapon 52 | 2 1 4 4 1 2 23 . 1 1 8 5 Energy Gun 12 | . . . . . 1 8 . . . 2 1 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 15 | 2 . 1 2 . . 5 . 1 . 2 2 Ballistic Cannon 8 | . . 2 1 . . 4 . . . . 1 Launcher 6 | . 1 1 . 1 . . . . 1 2 . Special Weapon 2 | . . . 1 . 1 . . . . . . Impact Weapon 8 | . . . . . . 6 . . . 2 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 9 1 . . . . Parts Lost 36 | . . 1 . 2 1 5 1 3 1 13 9 Power 5 | . . . . . . 1 . . . 2 2 Propulsion 9 | . . . . 1 . 1 . 2 . 3 2 Utility 10 | . . 1 . . . 1 . 1 . 4 3 Weapon 12 | . . . . 1 1 2 1 . 1 4 2 Highest Loss Streak 6 | . . 1 . 2 1 4 1 2 1 6 6 Average Slot Usage (%) 85 | . 100 98 97 96 69 93 94 90 92 71 65 Engine 7 | . 14 14 9 11 9 3 15 15 15 7 1 Core 2 | . . . . . . 4 . . . . 7 Leg 12 | . 28 28 22 20 9 16 . . 1 11 . Hover 3 | . . . . . . . 23 17 13 1 6 Device 6 | . 14 12 . . . 7 7 6 7 9 3 Storage 10 | . . . 11 11 9 16 14 15 15 11 3 Processor 13 | . 14 14 11 11 10 18 15 15 15 13 9 Hackware 6 | . . . 11 11 9 8 7 7 7 6 6 Protection 3 | . . . 11 11 9 1 . . . . 7 Energy Gun 4 | . . . . . 3 12 10 7 6 1 . Ballistic Gun 6 | . 26 15 19 15 6 1 . 4 . 4 7 Ballistic Cannon 1 | . . 11 . . . 1 . . . . . Launcher 1 | . 1 . . 4 . . . . 7 2 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 68 | 13 11 17 25 20 18 33 37 43 47 52 68 Greatest Support 42 | 20 20 20 20 20 10 29 42 42 39 39 40 Greatest Overweight (x) 8 | . . . 1 1 1 7 . 1 2 8 5 Average Overweight (x) . | . . . . . 1 . . . 1 1 . Largest Inventory Capacity 12 | 6 4 4 8 8 8 12 12 12 12 12 8 Average Capacity 9 | 4 4 4 7 8 8 11 11 12 12 10 6 Most Carried 12 | 2 4 4 7 8 8 12 12 10 10 9 8 Average Carried 6 | . 3 3 4 7 7 9 9 8 9 6 4 Final Capacity 12 | 4 4 4 8 8 8 12 12 12 12 4 8 Final Carried 12 | 2 4 4 7 8 8 12 9 10 9 3 8 Class Distribution -------------------- 52% | Mutant 22% | Scavenger-Mutant 21% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Mutant | -6/Extension Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Ext Matter Collected 2190 | 203 30 285 102 128 . 694 45 93 28 150 432 Remotely . | . . . . . . . . . . . . Salvage Created 2237 | 131 55 110 102 139 . 716 . 249 87 128 520 Parts 127 | 6 7 10 5 4 . 40 . 13 5 9 28 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 14 5 . . Prevented 1 | . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Ext Combat Hostiles Destroyed 46 | . 3 8 2 4 . 11 . 6 2 4 6 Guns 26 | . 3 . 2 2 . 5 . 6 . 3 5 Cannons 8 | . . 2 . . . 5 . . . . 1 AOE 11 | . . 6 . 2 . . . . 2 1 . Classes Destroyed 14 | 2 2 1 1 1 . 6 . 1 . . . Worker 1 | . . . . . . 1 . . . . . Builder 3 | . . . . . . 2 . . . 1 . Tunneler 2 | 2 . . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . Recycler 3 | 1 . . . . . 1 . . . . 1 Mechanic 1 | . . . . . . 1 . . . . . Operator 3 | . 1 . . . . 1 . . . . 1 Watcher 3 | . . . . . . 2 . . . 1 . Swarmer 13 | . 3 6 . . . 2 . 2 . . . Grunt 15 | . . 2 1 2 . 5 . 2 2 . 1 Brawler 2 | . . . . 2 . . . . . . . Duelist 1 | . . . . . . 1 . . . . . Sentry 10 | . . . 1 . . 3 . . . 1 5 Hunter 5 | . . . . . . . . 2 . 3 . Best Kill Streak 4 | 2 3 3 1 3 . 4 . 2 2 2 2 Combat Bots Only 4 | . 3 3 1 3 . 4 . 2 2 1 2 Max Kills in Single Turn 3 | 1 1 3 1 1 . 2 . 1 2 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 . 1 . . . . 2 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Ext Damage Taken 5744 | . 122 213 65 251 108 944 85 848 161 1805 1142 Core 1491 | . 44 70 9 10 12 207 8 270 . 662 199 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 73 | 100 . 54 . 95 . 60 . . 60 . . Volleys Fired 234 | 5 13 11 10 16 6 64 6 34 1 41 27 Largest 3 | 2 2 2 2 2 1 2 2 2 1 3 3 Hottest 146 | 40 40 77 100 46 100 116 116 86 39 92 146 Shots Fired 336 | 10 23 17 19 17 6 77 11 53 1 56 46 Gun 253 | 10 20 6 18 10 . 48 11 53 . 39 38 Cannon 43 | . . 6 . . . 29 . . . . 8 Launcher 33 | . 3 5 . 7 . . . . 1 17 . Special 7 | . . . 1 . 6 . . . . . . Kinetic 189 | 10 20 12 18 10 . 49 . 19 . 22 29 Thermal 101 | . . . 1 . 6 19 11 34 . 13 17 Explosive 33 | . 3 5 . 7 . . . . 1 17 . Electromagnetic 13 | . . . . . . 9 . . . 4 . Robot Hit Streak 13 | 5 10 3 4 10 . 7 9 10 4 13 9 Robot Miss Streak 6 | 1 2 2 3 1 2 4 2 2 . 4 6 Penetration Max 1 | . . . . . . 1 . . . 1 1 Secondary Targets 2 | . 1 . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . Shots Hit Robots 216 | 7 12 9 8 11 . 46 8 37 1 41 36 Core Hits 124 | 4 5 10 5 9 . 22 2 10 3 18 36 Critical Hits 21 | . . 1 . . . 17 . . . . 3 Critical Kills 10 | . . 1 . . . 7 . . . . 2 Critical Parts Destroyed 10 | . . . . . . 9 . . . . 1 Melee Attacks 18 | . . . . . . 9 . . . 9 . Impact 18 | . . . . . . 9 . . . 9 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6041 | 77 138 531 152 515 . 1382 131 727 160 1460 768 Guns 3065 | 77 138 64 152 113 . 557 131 727 . 501 605 Cannons 906 | . . 41 . . . 702 . . . . 163 Explosions 1777 | . . 426 . 402 . 51 . . 160 738 . Melee 273 | . . . . . . 72 . . . 201 . Ramming 20 | . . . . . . . . . . 20 . Kinetic 2581 | 77 138 105 152 113 . 934 . 242 . 279 541 Thermal 1431 | . . . . . . 271 131 485 . 317 227 Explosive 1625 | . . 426 . 402 . . . . 160 637 . Electromagnetic 111 | . . . . . . 105 . . . 6 . Impact 273 | . . . . . . 72 . . . 201 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . 7 7 Average Corruption 6 | . . . . . . . . . . 5 7 Corruption Purged . | . . . . . . . . . . . . Effects 28 | . . . . . . . . . . 6 22 Message Errors 4 | . . . . . . . . . . . 4 Matter Fused 5 | . . . . . . . . . . 1 4 Heat Flow Errors 3 | . . . . . . . . . . . 3 Energy Discharges 4 | . . . . . . . . . . 1 3 Parts Rejected 3 | . . . . . . . . . . 2 1 Data Loss (minor) 2 | . . . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 Targeting Errors 4 | . . . . . . . . . . 1 3 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 200 | . . 10 . . . 40 . . . 150 . Projectiles 8 | . . . . . . 8 . . . . . Explosions 118 | . . 10 . . . . . . . 108 . Melee 74 | . . . . . . 32 . . . 42 . Knockbacks 3 | . . . . . . 2 . . . 1 . Impact 2 | . . . . . . 1 . . . 1 . Kinetic 1 | . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 181 | . . 45 . 31 . 36 . . . 69 . Shots 5 | . . 2 . 1 . 1 . . . 1 . Rammed 3 | . . . . . . . . . . 3 . Targets Rammed 4 | . . . . . . . . . . 4 . Kicked 1 | . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 532 | . . 129 8 . 15 101 120 249 . 7 532 Average Temperature 77 | . . 64 3 . 10 25 45 67 . 4 189 Received Heat Transfer 1335 | . . 54 24 114 27 306 18 171 63 243 315 Effects 8 | . . . . . . . . . . . 8 Shutdowns 3 | . . . . . . . . . . . 3 Interference 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . . Impact Corruptions 5 | . . . . . . 2 . . . 3 . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 3 | . . . . . . 2 . . . 1 . Heat Transferred 2483 | . . . . . . 457 259 888 . 494 385 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Ext Peak Influence 806 | 15 114 194 124 175 120 806 537 . . 341 233 Initial 318 | . 9 44 29 48 68 46 318 . . 216 122 Average 225 | 7 62 112 63 106 90 395 417 . . 205 154 Maximum Alert Level 3 | . . . . . . 3 2 . . 1 1 Low Security (%) 51 | 100 100 100 100 100 100 13 . . . 36 60 Level 1 35 | . . . . . . 47 47 . . 63 39 Level 2 11 | . . . . . . 30 52 . . . . Level 3 2 | . . . . . . 8 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . 1 3 2 . . 4 2 Investigation 1 | . . . . . . . . . . . 1 Extermination 3 | . . . . . . . 1 . . 2 . Reinforcement 8 | . 1 . . . 1 2 1 . . 2 1 Assault 1 | . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Ext Distress Signals 6 | . 1 . 1 . . 3 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 103 | . 8 4 6 6 3 26 3 13 5 16 13 Peak Tracking Total 6 | . 3 3 3 3 3 6 2 6 3 5 4 Tactical Retreats 9 | . . . . . . . . 3 . 3 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Ext Traps Triggered 2 | . . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Ext Machines Disabled 22 | . 2 3 . 1 . 7 . . . 9 . Max in Single Turn 7 | . 2 1 . 1 . 1 . . . 7 . Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Ext Machines Accessed 29 | . . . 3 . 5 11 2 . . 3 5 Terminals 21 | . . . 1 . 4 8 . . . 3 5 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 3 | . . . 1 . . 1 1 . . . . Recycling Units 2 | . . . . . 1 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 86 | . . . 7 . 18 30 6 . . 7 18 Successful 53 | . . . 5 . 13 20 3 . . 3 9 Failed 33 | . . . 2 . 5 10 3 . . 4 9 Catastrophic 2 | . . . . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 36 | . . . . . 12 11 . . . 1 12 Terminals 66 | . . . 2 . 16 23 . . . 7 18 Fabricators 4 | . . . . . . . 4 . . . . Repair Stations 9 | . . . 3 . . 4 2 . . . . Recycling Units 3 | . . . . . 2 1 . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 29 | . . . 1 . 8 11 . . . 3 6 Record 2 | . . . . . . . . . . 2 . Part Schematic 2 | . . . . . . 2 . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . Prototype ID Bank 2 | . . . . . . 1 . . . . 1 Open Door 3 | . . . . . . 1 . . . 1 1 Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Terminal Index 3 | . . . . . 1 1 . . . . 1 Repair Station Index 1 | . . . . . 1 . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . Locate Traps 3 | . . . . . 2 1 . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . Transport Status 1 | . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 Registered Components 1 | . . . . . . . . . . . 1 Zone Layout 5 | . . . 1 . 1 2 . . . . 1 Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 8 | . . . 2 . . 4 2 . . . . Scan Component 4 | . . . 1 . . 2 1 . . . . Repair 4 | . . . 1 . . 2 1 . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 11 | . . . . . 5 3 . . . . 3 Terminals 10 | . . . . . 4 3 . . . . 3 Botnet 10 | . . . . . 4 3 . . . . 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Mask 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . . . 3 . 3 6 2 . . 2 3 Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . Robots Built 2 | . . . . . . . 2 . . . . Matter 252 | . . . . . . . 252 . . . . Time 134 | . . . . . . . 134 . . . . Total Robot Build Rating 8 | . . . . . . . 8 . . . . Part Schematics Acquired 3 | . . . 1 . . 2 . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . . 2 1 . . . . Time 116 | . . . 26 . . 64 26 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Ext Total Allies 18 | . . . . 2 . 13 2 . . . 1 Largest Group 10 | . . . . 2 1 10 9 7 . . 1 Highest-Rated Group 187 | . . . . 48 31 187 187 142 . . 37 Highest-Rated Ally 37 | . . . . 31 31 31 32 32 . . 37 Total Orders 6 | . . . . . . . . . 2 4 . EXPLORE 5 | . . . . . . . . . 2 3 . RETURN 1 | . . . . . . . . . . 1 . Ally Attacks 182 | . . . . 17 2 102 49 7 . . 5 Total Damage 2502 | . . . . 252 42 1292 734 110 . . 72 Kills 25 | . . . . 2 . 14 7 1 . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Ext Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 3 . . . Drone Launches 6 | . . . . . . . . 2 2 2 . Drone Recoveries 4 | . . . . . . . . 2 1 1 . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Ext Turns Passed 5277 | 84 147 466 321 362 152 1291 295 304 124 1131 600 Spaces Moved 3015 | 49 59 165 207 228 82 686 163 303 53 479 541 Core 208 | 4 . . . . . 7 . . . 193 4 Treads 158 | . . . . . . . . . . . 158 Legs 1645 | 45 59 165 207 228 82 679 . . 8 172 . Wheels . | . . . . . . . . . . . . Hover 1004 | . . . . . . . 163 303 45 114 379 Flight . | . . . . . . . . . . . . Fastest Speed 42 | 50 120 120 120 120 150 120 42 42 120 48 48 Average Speed 109 | 114 120 120 121 124 150 128 42 69 159 124 86 Slowest Speed 450 | 120 120 120 150 150 150 400 42 106 166 450 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 2 12 31 23 42 9 77 6 49 28 17 42 Regions Visited 11 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 5 | . . 1 . . . . . 2 2 . . Spaces Dug 79 | . 9 . 1 . 5 7 . . . 57 . Terrain Destroyed 383 | . 20 49 1 62 5 22 . . 15 208 1 Melee 8 | . . . . . . 7 . . . 1 . Projectile 19 | . . 1 1 . 5 10 . . . 1 1 AOE 356 | . 20 48 . 62 . 5 . . 15 206 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Ext Total 4603 | 63 111 415 254 290 93 998 376 351 89 935 628 Wait 1149 | . 37 230 26 45 . 161 202 6 31 377 34 Move 3004 | 48 58 164 206 227 81 685 162 302 52 478 541 Hop . | . . . . . . . . . . . . Pick Up 41 | 1 2 1 3 1 1 16 1 4 . 4 7 Fast Attach 46 | 8 . 2 3 . 2 13 1 1 . 5 11 Attach 30 | . . . 2 . 1 7 2 3 1 10 4 Detach 19 | 1 . . 2 . 1 9 . 1 . 2 3 Swap 35 | . 1 4 2 1 . 18 2 . 4 2 1 Drop 23 | . . 3 . . 1 16 . . . 3 . Fire 234 | 5 13 11 10 16 6 64 6 34 1 41 27 Melee 18 | . . . . . . 9 . . . 9 . Ram 3 | . . . . . . . . . . 3 . Kick 1 | . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 5 exits: Fac x3 / *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Extension History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 16) 232 | -10/Materials | Entered Mines 273 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 319 | -10/Mines | Build established: Mutant 663 | -10/Mines | Discovered new exit (range 13) 698 | -10/Mines | Entered Materials 698 | -9/Materials | Evolved 2 slots: Utility x2 751 | -9/Materials | Repaired Ion Engine 980 | -9/Materials | Discovered new exit (range 16) 1019 | -9/Materials | Entered Mines 1051 | -9/Mines | Learned Materials terminal intel 1253 | -9/Mines | Assembled infested the area 1310 | -9/Mines | Discovered new exit (range 10) 1381 | -9/Mines | Entered Materials 1381 | -8/Materials | Accompanied by 1 ally 1381 | -8/Materials | Evolved 2 slots: Utility x2 1382 | -8/Materials | Loaded intel: 12 terminal locations 1386 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1476 | -8/Materials | Discovered new exit (range 9) 1512 | -8/Materials | Identified exit to Storage 1512 | -8/Materials | Identified exit to Factory 1533 | -8/Materials | Entered Storage 1533 | -8/Storage | Accompanied by 1 ally 1701 | -8/Storage | Lost 4 parts (1p1n1u1w) 1970 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2256 | -8/Storage | Build established: Commander-Mutant 2260 | -8/Storage | Repaired Lgt. Nuclear Core 2288 | -8/Storage | Repaired Aluminum Leg 2447 | -8/Storage | Identified exit to Garrison 2788 | -8/Storage | Allied Derelicts emerged from ambush trap array 2792 | -8/Storage | Discovered exit to Factory (range 16) 2824 | -8/Storage | Entered Factory 2824 | -7/Factory | Accompanied by 9 allies 2824 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2879 | -7/Factory | Repaired Med. Storage Unit 2938 | -7/Factory | Discovered new exit (range 7) 3103 | -7/Factory | Fabricated Y-54 Guardian (x2) 3119 | -7/Factory | Entered Lower Caves 3119 | -7/Lower Caves | Accompanied by 7 allies 3193 | -7/Lower Caves | Learned Factory terminal intel 3264 | -7/Lower Caves | Learned Factory trap positions 3389 | -7/Lower Caves | Learned Factory stockpile data 3417 | -7/Lower Caves | Discovered new exit (range 7) 3423 | -7/Lower Caves | Build established: Mutant 3423 | -7/Lower Caves | Entered another Lower Caves area 3491 | -7/Lower Caves | Discovered new exit (range 32) 3547 | -7/Lower Caves | Entered Factory 3547 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3548 | -6/Factory | Loaded intel: 95 trap records 3550 | -6/Factory | Loaded intel: 22 terminal locations 3834 | -6/Factory | Build established: Scavenger-Mutant 4228 | -6/Factory | Lost 6 parts (2p3n1u) 4464 | -6/Factory | Build established: Mutant 4489 | -6/Factory | Lost 3 parts (2u1w) 4528 | -6/Factory | Core integrity fell below 50% 4676 | -6/Factory | Discovered new exit (range 6) 4678 | -6/Factory | Entered Extension 4714 | -6/Extension | Spotted B-75 Beast 4804 | -6/Extension | Rescued a captive Derelict 4897 | -6/Extension | Core integrity fell below 20% 4946 | -6/Extension | Lost 6 parts (2p1n2u1w) 5278 | -6/Extension | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 05163_ Acquired Imp. Light Armor Plating. 05166_ Acquired Imp. Deuterium Engine. 05169_ Acquired 64 matter. 05177_ U-05 Engineer builds a Door. 05200_ R-10 Processor collects Gatling Laser. 05204_ R-10 Processor collects Flak Gun. 05240_ System corrupted: Matter fused (-8). 05241_ Acquired Bore Cannon. 05243_ HV Slug penetrates W-25 Informer. 05243_ W-25 Informer suffers critical hit. 05243_ Destroyed Unknown Engine. 05243_ HV Slug penetrates Wall. 05256_ System corrupted: Heat flow error (+228). 05271_ HV Slug penetrates O-24 Administrator. 05271_ O-24 Administrator suffers critical hit. 05271_ O-24 Administrator destroyed. 05271_ HV Slug penetrates R-10 Processor. 05271_ R-10 Processor suffers critical hit. 05271_ R-10 Processor destroyed. 05275_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | #######????????????###T####??????????????????????? | | #????????????# ####???????????????????? | | [ ###??????????# "" """#???????????????????? | | [ # #??????????# ! T" T"#???????????????????? | | ![ #"#######????#! "" """#???????????????????? | | =[ [ + #???## ####???????????????????? | | = # ##### #???# %[[ #??????????????????????? | | ######" #???# ########+####??????????????????????? | | ?????## #???# !! #??????????????????????? | | ??????# #???####### ##### #??????????????????????? | | ####### #?????????# #???# #??????????????????????? | | #?????????# #???# #??????????????????????? | | ###### ##?????????# #???# #??????????????????????? | | ????#T #??????????# #???# #??????????????????????? | | ????## #?????????##/##### #??????????????????????? | | ?????# #?????????# # #??????????????????????? | | ?????###?????????# = # #??????????????????????? | | ?????????????????# * # #??????????????????????? | | ?????????????????# + #??????????????????????? | | ?????????????????# # #??????????????????????? | | ?????????????????# # #??????????????????????? | | ?????????????????########@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#=#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????"/"??????????????????????? | | ????????????????????????" "??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ####################### ??????????????????????? | | ??????????????????????? | | ?????????????????????? | | ?????????????????????? | | = ?????????????????????? | | !%= ?????????????????????? | | ####################### * ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 9 Armor Coverage 750 Resistance: EM 15 Core Shielding 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Bore Cannon | -9/Materials | Scanalyzed Proton Missile Launcher | -8/Storage | Hacked Fission Core | -8/Storage | Hacked Robot Schematics ------------------ A-02 Transporter | -8/Storage | Hacked Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaDataStripper Manual? 0 Play Time 01:08:55 Cumulative 83.8 hours Start 2021.01.05 @ 02:43:20 End 2021.01.05 @ 03:54:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5108a0e0-a72c-4883-832d-e7206c6aa64a