Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.22 @ 20:19:07 Player: Puck Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (164) 820 Value Destroyed (4261) 4261 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (221) 221 TOTAL SCORE: 7982 Bonus ------- High Alert Combat Kills 201 Follower Combat Kills 20 Cogmind --------- Core Integrity 134/700 Matter 295/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Flying (65) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flying Diametric-Compact Exoskeleton > --- UTILITY (5) ------ Gravity Neutralizer > --- WEAPON (3) ------- Directed Force Construct/G Thermal Force Construct/G > --- INVENTORY (5) ---- Improved Heat Sink Structural Scanner Transmission Jammer System Shield High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flying Diametric-Compact Exoskeleton > --- UTILITY ---------- Scrap Engine Large Storage Unit Gravity Neutralizer Gravity Neutralizer > --- WEAPON ----------- Directed Force Construct/G Thermal Force Construct/G > --- INVENTORY -------- Improved Heat Sink High-capacity Storage Unit Structural Scanner Transmission Jammer Shield Generator Shield Generator System Shield High-powered Tractor Beam Force Rifle Mace [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Constructs Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Constructs Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 3 | . . . . . 3 Weapon 1 | . . 1 . . . Parts Attached 78 | . 17 21 11 8 21 Power 7 | . 3 2 1 . 1 Engine 6 | . 3 2 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 17 | . 4 7 2 3 1 Treads 2 | . 2 . . . . Leg 13 | . 2 7 2 1 1 Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | . 4 4 4 3 10 Device 10 | . 2 . 1 2 5 Storage 5 | . 2 1 . . 2 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 9 | . . 3 3 1 2 Artifact . | . . . . . . Weapon 29 | . 6 8 4 2 9 Energy Gun 9 | . 4 2 . 1 2 Energy Cannon . | . . . . . . Ballistic Gun 5 | . . 4 1 . . Ballistic Cannon 9 | . 2 2 2 1 2 Launcher 5 | . . . 1 . 4 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 . . 3 Parts Lost 27 | . 3 4 2 4 14 Power 3 | . 1 . . . 2 Propulsion 8 | . . 3 . 2 3 Utility 6 | . . . 2 1 3 Weapon 10 | . 2 1 . 1 6 Highest Loss Streak 10 | . 1 2 2 4 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 98 99 100 95 63 Engine 10 | . 13 11 11 11 4 Treads 1 | . 7 . . . . Leg 20 | . 20 33 33 17 . Wheel 2 | . . . . 11 6 Device 6 | . 13 . . 7 11 Storage 10 | . 14 11 11 11 6 Protection 5 | . . 10 11 3 4 Energy Gun 6 | . 18 2 . . 1 Ballistic Gun 9 | . . 20 24 2 1 Ballistic Cannon 12 | . 9 9 8 29 14 Naked Turns . | . . . . . . Heaviest Build 64 | 14 30 44 44 42 64 Greatest Support 42 | 20 40 39 33 32 42 Greatest Overweight (x) 17 | . 1 1 1 4 17 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | . 15 15 15 15 20 Average Capacity 14 | . 12 15 15 15 15 Most Carried 15 | . 13 15 15 15 14 Average Carried 11 | . 8 14 14 14 9 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 6 13 15 15 14 5 Scrap Engine Consumption 72 | . . . . . 72 Constructs Created 6 | . . . . . 6 Constructs Modified 13 | . . . . . 13 Class Distribution -------------------- 41% | Mutant 40% | Tank 10% | Construct 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Commander-Gunner | -9/Recycling Construct | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Jun Mat Mat Sto Rec Fac Matter Collected 3549 | 200 472 1188 482 282 925 Remotely 660 | . . . 153 274 233 Salvage Created 5842 | . 981 2147 834 607 1273 Parts 338 | . 63 158 47 20 50 Haulers Intercepted 8 | . 1 3 2 . 2 Recyclers Shooed 11 | . 2 2 4 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Combat Hostiles Destroyed 107 | . 20 46 10 6 25 Guns 49 | . 12 26 7 2 2 Cannons 44 | . 7 20 1 4 12 AOE 12 | . . . 2 . 10 Classes Destroyed 16 | . 7 3 . 3 3 Worker 12 | . 4 4 . . 4 Builder 3 | . 1 1 . . 1 Hauler 8 | . 1 3 2 . 2 Recycler 22 | . 1 4 5 5 7 Mechanic 2 | . . . . . 2 Operator 3 | . . 2 1 . . Watcher 10 | . 3 5 1 . 1 Swarmer 22 | . 2 11 3 . 6 Grunt 53 | . 18 24 3 1 7 Brawler 1 | . . . . 1 . Duelist 2 | . . 1 . . 1 Protector 2 | . . . . 1 1 Sentry 15 | . . 10 4 1 . Specialist 2 | . . . . . 2 Hunter 6 | . . . . . 6 Programmer 4 | . . . . 2 2 Best Kill Streak 12 | . 4 7 5 4 12 Combat Bots Only 7 | . 3 7 5 4 5 Max Kills in Single Turn 2 | . 2 2 2 2 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Jun Mat Mat Sto Rec Fac Damage Taken 6337 | . 1009 1238 467 532 3091 Core 919 | . 169 134 35 15 566 Absorbed by Shields 72 | . . . . . 72 Regen/Repaired (Parts) 131 | . . . . . 131 Core Remaining (%) 62 | 100 32 . . 54 . Volleys Fired 354 | . 107 116 39 15 77 Largest 3 | . 2 3 3 3 3 Hottest 143 | . 90 110 101 143 121 Shots Fired 856 | . 202 330 109 42 173 Gun 520 | . 173 212 95 5 35 Cannon 317 | . 29 118 12 37 121 Launcher 19 | . . . 2 . 17 Special . | . . . . . . Kinetic 589 | . 29 295 107 38 120 Thermal 248 | . 173 35 . 4 36 Explosive 19 | . . . 2 . 17 Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 13 11 10 13 12 Robot Miss Streak 6 | . 4 5 4 2 6 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 2 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 513 | . 134 188 61 24 106 Core Hits 260 | . 49 84 27 14 86 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 16 | . 6 4 1 . 5 Burn 4 | . 4 . . . . Destroy 4 | . . 2 . . 2 Blast 7 | . 2 2 1 . 2 Smash 1 | . . . . . 1 Melee Attacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10539 | . 1820 3239 1197 570 3713 Guns 4940 | . 1452 2085 869 72 462 Cannons 3612 | . 368 1154 145 498 1447 Explosions 1944 | . . . 183 . 1761 Melee 43 | . . . . . 43 Ramming . | . . . . . . Kinetic 6356 | . 368 3043 1014 498 1433 Thermal 2196 | . 1452 196 . 72 476 Explosive 1944 | . . . 183 . 1761 Electromagnetic . | . . . . . . Impact 43 | . . . . . 43 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . 4 9 Average Corruption 4 | . . . . 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 37 | . . . . 12 25 Message Errors 8 | . . . . 2 6 Matter Fused 9 | . . . . 2 7 Heat Flow Errors 8 | . . . . 5 3 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 4 | . . . . 1 3 Data Loss (major) 2 | . . . . . 2 Misfires 1 | . . . . 1 . Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 143 | . . . 8 10 125 Projectiles 50 | . . . . 10 40 Explosions 69 | . . . 8 . 61 Melee 24 | . . . . . 24 Knockbacks 46 | . 5 15 . 5 21 Impact 1 | . . . . . 1 Kinetic 43 | . 5 14 . 5 19 Secondary 2 | . . 1 . . 1 Self-Inflicted Damage 154 | . . . 8 . 146 Shots 6 | . . . 1 . 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 487 | . 120 298 167 394 487 Average Temperature 70 | . 56 62 34 115 90 Received Heat Transfer 1431 | . 540 393 99 6 393 Effects 5 | . . 1 . 1 3 Shutdowns 2 | . . . . 1 1 Interference 3 | . . 1 . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions 2 | . . . . . 2 Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 5 | . 4 . . . 1 Heat Transferred 5401 | . 3812 425 . 85 1079 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Peak Influence 666 | . 239 666 637 331 331 Initial 273 | . . 64 273 193 215 Average 252 | . 105 368 494 233 188 Maximum Alert Level 2 | . 1 2 2 1 1 Low Security (%) 43 | . 91 13 . 40 46 Level 1 33 | . 8 32 25 59 53 Level 2 23 | . . 53 74 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 6 8 2 . 3 Investigation 11 | . 5 5 . . 1 Extermination 1 | . . . . . 1 Reinforcement 5 | . 1 2 2 . . Assault 2 | . . 1 . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Jun Mat Mat Sto Rec Fac Distress Signals 5 | . 1 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 153 | . 31 66 13 5 38 Peak Tracking Total 11 | . 4 6 5 4 11 Tactical Retreats 8 | . 1 4 . . 3 Traps | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Traps Triggered 9 | . 4 3 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Jun Mat Mat Sto Rec Fac Machines Disabled 8 | . . 5 2 . 1 Max in Single Turn 1 | . . 1 1 . 1 Garrison Access 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Jun Mat Mat Sto Rec Fac Machines Accessed 29 | . 7 7 3 5 7 Terminals 22 | . 6 6 3 2 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 1 . . 3 . Scanalyzers 2 | . . 1 . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 84 | . 19 23 7 11 24 Successful 42 | . 6 14 5 4 13 Failed 40 | . 12 9 2 6 11 Catastrophic 8 | . 1 2 1 1 3 Database Lockouts 2 | . 1 . . 1 . Manual 39 | . 19 3 3 11 3 Terminals 59 | . 17 17 7 7 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 2 . . 4 . Scanalyzers 18 | . . 6 . . 12 Garrison Access 1 | . . . . . 1 Terminal Hacks 21 | . 5 8 4 2 2 Robot Schematic 1 | . . . 1 . . Robot Analysis 7 | . 5 1 . 1 . Open Door 1 | . . . 1 . . Branch Access Points 3 | . . 1 1 . 1 Terminal Index 1 | . . . 1 . . Alert Level 4 | . . 2 . 1 1 Unreport Threat 2 | . . 2 . . . Locate Traps 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 16 | . . 6 . . 10 Insert Component 8 | . . 3 . . 5 Analyze 8 | . . 3 . . 5 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 4 | . 1 . 1 2 . Terminals 2 | . 1 . 1 . . Botnet 1 | . . . 1 . . Disrupt 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Tunnel 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 25 | . 7 7 3 2 6 Full Trace Events 6 | . 1 3 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . 1 . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . 3 . . 4 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 8 | . . 3 . . 5 Part Schematics Acquired 7 | . . 3 . . 4 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Jun Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired 5 | . . . . 5 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Jun Mat Mat Sto Rec Fac Total Allies 5 | . . . . 5 . Largest Group 5 | . . . . 5 5 Highest-Rated Group 81 | . . . . 81 81 Highest-Rated Ally 27 | . . . . 27 27 Total Orders . | . . . . . . Ally Attacks 12 | . . . . 3 9 Total Damage 143 | . . . . 50 93 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Robot Analysis Total 7 | . 5 1 . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Jun Mat Mat Sto Rec Fac Turns Passed 7228 | . 1965 2440 520 594 1709 Spaces Moved 3597 | 1 979 1173 194 282 968 Core 3 | . . . . . 3 Treads 221 | . 211 . . . 10 Legs 2281 | 1 768 1173 194 107 38 Wheels 860 | . . . . 175 685 Hover . | . . . . . . Flight 232 | . . . . . 232 Fastest Speed 65 | 120 120 120 190 115 65 Average Speed 158 | 120 158 166 190 153 143 Slowest Speed 900 | 120 190 190 190 400 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 2 99 85 29 67 24 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 87 | . . 1 21 3 62 Melee . | . . . . . . Projectile 7 | . . 1 . 3 3 AOE 80 | . . . 21 . 59 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Jun Mat Mat Sto Rec Fac Total 4409 | . 1194 1407 263 408 1137 Wait 199 | . 66 62 6 22 43 Move 3590 | . 978 1172 193 281 966 Hop 1 | . . . . . 1 Pick Up 46 | . 12 16 7 2 9 Fast Attach 19 | . 7 5 1 2 4 Attach 24 | . 1 7 3 2 11 Detach 6 | . . 1 . . 5 Swap 35 | . 9 9 7 4 6 Drop 54 | . 14 19 7 2 12 Fire 354 | . 107 116 39 15 77 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 78 | . . . . 78 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: [*Mat x3] / Min / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 49 | -10/Materials | Discovered new exit (range 14) 345 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 9) 659 | -10/Materials | Discovered new exit (range 16) 948 | -10/Materials | Discovered new exit (range 11) 1131 | -10/Materials | Core integrity fell below 50% 1184 | -10/Materials | Discovered new exit (range 14) 1798 | -10/Materials | Central database locked down 1966 | -10/Materials | Entered another Materials area 1966 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2110 | -9/Materials | Discovered new exit (range 5) 2282 | -9/Materials | Discovered new exit (range 3) 2479 | -9/Materials | Build established: Tank 2650 | -9/Materials | Identified exit to Mines 2650 | -9/Materials | Identified exit to Storage 2692 | -9/Materials | Discovered new exit (range 10) 2867 | -9/Materials | Destroyed 7 combat bots 3323 | -9/Materials | Discovered new exit (range 5) 4366 | -9/Materials | First assault squad dispatched 4406 | -9/Materials | Entered Storage 4424 | -9/Storage | Identified exit to Recycling 4918 | -9/Storage | Used back door to open Recycling access 4926 | -9/Storage | Entered Recycling 4928 | -9/Recycling | Found Scrap Engine 5130 | -9/Recycling | Lost 4 parts (2n1u1w) 5490 | -9/Recycling | Discovered new exit (range 8) 5520 | -9/Recycling | Entered Factory 5520 | -7/Factory | Accompanied by 5 allies 5520 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5661 | -7/Factory | Identified exit to Lower Caves 6307 | -7/Factory | Build established: Construct 6747 | -7/Factory | Cargo convoy interrupted 6852 | -7/Factory | Lost 10 parts (1p2n2u5w) 6902 | -7/Factory | Core integrity fell below 50% 7058 | -7/Factory | Build established: Mutant 7214 | -7/Factory | Core integrity fell below 20% 7229 | -7/Factory | Self-destructed Last Messages --------------- 07143_ Acquired 23 matter. 07144_ K-01 Serf collects debris. 07145_ U-05 Engineer builds a Wall. 07147_ Scrap Engine consumes Lgt. Ion Engine. 07147_ K-01 Serf destroyed. 07153_ Scrap Engine consumes Wheel. 07153_ Acquired 10 matter. 07155_ Scrap Engine consumes Wheel. 07155_ K-01 Serf collects debris. 07160_ >RGDPFTZR4|FZQYE9JFX1I,HTOKM 07160_ Acquired 9 matter. 07160_ U-05 Engineer builds a Wall. 07165_ Scrap Engine consumes Lgt. Ion Engine. 07166_ Dropped Mic. Nuclear Core. 07171_ Scrap Engine consumes Mic. Nuclear Core. 07181_ K-01 Serf cleans the Assembly Bed. 07191_ System corrupted: Matter fused (-10). 07199_ Scrap Engine destroyed. 07208_ System corrupted: Component data lost. 07211_ Dropped Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????>??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????####+############# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# ^ | | ?????????? ????????????????# | | ???????????"" ########### t | | ???????????"" @ k | | ???????????"" #################+############ | | ????????????????????????????????????# ?????????? | | ????????????????????????????????????# """"???????? | | ????????????????????????????????????# ?????? | | ????????????????????????????????????# """"""""???? | | ????????????????????????????????????# ???? | | ????????????????????????????????????# """"""""???? | | ????????????????????????????????????# ?????? | | ????????????????????????????????????# """????????? | | ????????????????????????????????????? ?????????? | | ????????????????????????????????????? "??????????? | | ????????????????????????????????????? ??????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????????#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 15 Energy Capacity 342 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Sml. Laser | -9/Materials | Scanalyzed Mace | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed Structural Scanner | -7/Factory | Scanalyzed Robot Schematics ------------------ L-31 Rogue | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisMediumAmplifier Manual? 0 Play Time 01:05:49 Cumulative 240.0 hours Start 2023.07.05 @ 10:15:15 End 2023.07.22 @ 20:19:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 65 Adventurer 29 Explorer 3 Win Type - Total 11 Types 6/0/1/2/0/0/1/0/1 Lore% 61 Gallery% 79 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: ee22b752-571e-4d5d-9d82-2681038d54b0