Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 23:26:48 Player: Dull Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3418) 3418 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1634) 1634 TOTAL SCORE: 8757 Bonus ------- High Alert Combat Kills 134 Entered Garrisons 200 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 282/290 System Corruption 7% Temperature Cool (11) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Lightpack 2.0 Layered Light Armor Plating > --- WEAPON (3) ------- Heavy Linear Accelerator Katana > --- INVENTORY (40) --- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Small Storage Unit Core Analyzer Particle Charger Improved Particle Charger Improved Particle Charger Improved Particle Charger Weapon Cycler Weapon Cycler Stasis Canceller Improved Reaction Control System Improved Reaction Control System Improved Reaction Control System Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Medium Reflective Plating Medium Reflective Plating Medium Reflective Plating High-powered Shock Rifle Plasma Cannon Plasma Cannon Plasma Cannon Heavy Ion Cannon Heavy Linear Accelerator Heavy Linear Accelerator Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Airjet Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Lightpack 2.0 Superbattery System Restoration Module > --- WEAPON ----------- High-powered Shock Rifle Heavy Linear Accelerator > --- INVENTORY -------- Deuterium Engine Deuterium Engine Nuclear Core Micro Nuclear Core Carbon-fiber Leg Core Analyzer Particle Charger Improved Particle Charger Improved Particle Charger Improved Particle Charger Improved Particle Charger Weapon Cycler Weapon Cycler Stasis Canceller Improved Reaction Control System Improved Reaction Control System Improved Reaction Control System Improved Reaction Control System Improved Light Armor Plating Medium Reflective Plating Medium Reflective Plating Medium Reflective Plating Medium Reflective Plating Medium Reflective Plating High-powered Shock Rifle High-powered Shock Rifle Heavy Particle Gun Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Advanced Assault Cannon Heavy Linear Accelerator Heavy Linear Accelerator Heavy Linear Accelerator Precision Grenade Launcher Power Maul [Rating: 103] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Superbattery Device Improved Heat Sink Storage Superbattery Processor Improved Signal Interpreter Hackware System Shield Protection Medium Reflective Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Firepult Ballistic Cannon Heavy Linear Accelerator Launcher Missile Launcher Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . . . . 1 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 109 | 6 2 2 4 7 22 18 19 29 Power 10 | 1 . 1 . . 2 1 2 3 Engine 6 | 1 . . . . 2 1 1 1 Core 4 | . . 1 . . . . 1 2 Reactor . | . . . . . . . . . Propulsion 39 | 2 . . 2 3 8 8 6 10 Treads 2 | 2 . . . . . . . . Leg 30 | . . . 2 3 8 8 3 6 Wheel . | . . . . . . . . . Hover 4 | . . . . . . . . 4 Flight 3 | . . . . . . . 3 . Utility 26 | 1 2 . 2 . 5 5 2 9 Device 9 | . . . . . 2 4 1 2 Storage 6 | 1 1 . 2 . 1 1 . . Processor 1 | . . . . . . . . 1 Hackware 1 | . . . . . 1 . . . Protection 9 | . 1 . . . 1 . 1 6 Artifact . | . . . . . . . . . Weapon 34 | 2 . 1 . 4 7 4 9 7 Energy Gun 17 | 2 . 1 . 1 3 4 5 1 Energy Cannon 3 | . . . . . 2 . 1 . Ballistic Gun . | . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 6 | . . . . 2 1 . 2 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon 4 | . . . . 1 1 . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 1 . 1 Corrupted Parts 2 | . . . . 2 . . . . System Corruption 19 | . . . . 19 . . . . Parts Lost 31 | . . . . 1 2 8 17 3 Power 2 | . . . . . . . 2 . Propulsion 11 | . . . . . . 3 8 . Utility 9 | . . . . . 2 3 1 3 Weapon 9 | . . . . 1 . 2 6 . Highest Loss Streak 7 | . . . . 1 1 4 7 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 79 | . 95 100 99 99 84 86 65 67 Engine 4 | . 14 1 . . 8 7 6 . Core 4 | . . 12 14 14 . . . 6 Treads 3 | . 28 28 7 . . . . . Leg 17 | . . . 20 28 35 29 10 12 Hover 2 | . . . . . . . . 8 Flight 1 | . . . . . . . 9 . Device 3 | . . . . . 5 17 5 . Storage 15 | . 14 14 24 28 15 15 15 11 Protection 4 | . 9 14 3 . . . . 9 Energy Gun 12 | . 28 28 28 23 5 8 10 4 Energy Cannon 1 | . . . . . 8 6 . . Ballistic Cannon 2 | . . . . . . . . 7 Launcher 1 | . . . . 3 . . 4 . Slashing Weapon 1 | . . . . . 3 . . 2 Peak Build Rating 103 | 6 8 11 25 28 58 88 80 103 Average Rating 57 | 4 7 10 21 24 49 66 63 91 On Entrance 30 | . 6 8 11 25 28 57 63 80 Naked Turns . | . . . . . . . . . Heaviest Build 63 | 14 30 31 34 37 61 63 49 55 Greatest Support 80 | 40 40 40 40 20 55 72 43 80 Greatest Overweight (x) 16 | . . . 1 1 1 1 16 16 Average Overweight (x) 1 | . . . . 1 . . 1 1 Largest Inventory Capacity 40 | 8 15 15 15 15 15 40 40 40 Average Capacity 27 | 7 14 15 15 15 15 19 40 40 Most Carried 40 | 4 11 15 15 15 15 15 32 40 Average Carried 20 | 2 7 14 14 15 14 13 14 34 Final Capacity 40 | 8 15 15 15 15 15 40 40 40 Final Carried 39 | 3 11 15 15 15 15 11 27 39 Class Distribution -------------------- 22% | Mutant 20% | Hauler-Mutant 17% | Hauler-Gunner 13% | Hauler-Tank 10% | Skirmisher 9% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Hauler-Gunner | -7/Garrison Hauler-Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Matter Collected 2394 | 243 164 162 . 66 299 149 358 953 Remotely 5 | . . . . . 5 . . . Salvage Created 3725 | . 164 205 . 181 883 503 772 1017 Parts 148 | . 7 13 . 6 33 12 25 52 Haulers Intercepted 3 | . . . . . 2 . . 1 Recyclers Shooed 4 | . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Combat Hostiles Destroyed 73 | . 3 7 . 7 11 11 19 15 Melee 1 | . . . . . . . . 1 Guns 25 | . 3 7 . 5 . 3 7 . Cannons 13 | . . . . . 1 1 . 11 AOE 22 | . . . . 2 5 4 9 2 Classes Destroyed 14 | . 2 1 . 1 6 1 2 1 Worker 8 | . . . . . 4 1 . 3 Builder 7 | . . . . . 3 1 . 3 Hauler 3 | . . . . . 2 . . 1 Recycler 5 | . . . . . . . . 5 Watcher 3 | . 1 . . . 1 . . 1 Swarmer 10 | . . 3 . . . 4 3 . Grunt 35 | . 3 4 . 5 5 4 9 5 Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . . . . 1 1 Sentry 12 | . . . . . 3 2 4 3 Hunter 4 | . . . . . 2 . . 2 Programmer 6 | . . . . . . 1 1 4 Heavy 1 | . . . . . 1 . . . Assembled 2 | . . . . 2 . . . . Best Kill Streak 8 | . 1 2 . 3 8 4 6 6 Combat Bots Only 6 | . 1 2 . 3 5 3 6 4 Max Kills in Single Turn 3 | . 1 1 . 2 3 2 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 1 1 2 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Hostile Shots Fired 590 | . 17 26 . 36 53 118 196 144 Missed 179 | . 4 7 . 8 16 40 60 44 Damage Taken 5856 | . 172 275 . 354 848 1325 1534 1348 Core 1173 | . 15 96 . 90 260 165 294 253 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 17 | . 9 8 . . . . . . Ignored by Resistances 76 | . . . . . . . . 76 Core Remaining (%) 57 | 100 . . . 19 52 . . . Volleys Fired 182 | . 15 20 . 23 15 26 43 40 Largest 3 | . 2 2 . 2 2 3 3 2 Hottest 305 | . 100 115 . 115 305 305 305 143 Shots Fired 294 | . 29 35 . 34 18 46 80 52 Gun 194 | . 29 35 . 32 3 30 55 10 Cannon 76 | . . . . . 15 16 3 42 Launcher 24 | . . . . 2 . . 22 . Special . | . . . . . . . . . Kinetic 42 | . . . . . . . . 42 Thermal 218 | . 29 35 . 32 18 46 58 . Explosive 22 | . . . . 2 . . 20 . Electromagnetic 12 | . . . . . . . 2 10 Robot Hit Streak 13 | . 10 6 . 13 5 9 8 6 Robot Miss Streak 6 | . 2 2 . 2 5 4 6 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . . . . . 1 1 . Max Gunslinging Chain 1 | . . . . . . 1 1 . Shots Hit Robots 206 | . 20 21 . 26 15 26 51 47 Core Hits 160 | . 8 14 . 13 32 19 55 19 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 13 | . . 2 . 2 . 1 3 5 Burn 8 | . . 2 . 2 . 1 3 . Blast 3 | . . . . . . . . 3 Corrupt 1 | . . . . . . . . 1 Smash 1 | . . . . . . . . 1 Melee Attacks 19 | . . . . . . . . 19 Impact 9 | . . . . . . . . 9 Slashing 10 | . . . . . . . . 10 Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . . . . . 8 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9176 | . 274 291 . 475 1484 1051 2667 2934 Guns 1951 | . 274 291 . 362 38 234 661 91 Cannons 2253 | . . . . . 245 181 96 1731 Explosions 4051 | . . . . 113 1201 636 1910 191 Melee 914 | . . . . . . . . 914 Ramming 7 | . . . . . . . . 7 Kinetic 1731 | . . . . . . . . 1731 Thermal 4493 | . 274 291 . 362 1484 1051 1009 22 Explosive 1940 | . . . . 113 . . 1658 169 Electromagnetic 91 | . . . . . . . . 91 Impact 425 | . . . . . . . . 425 Slashing 489 | . . . . . . . . 489 Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . 19 . 1 3 7 Average Corruption 2 | . . . . 16 . 1 2 3 Corruption Purged 3 | . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . Effects 66 | . . . . . . 5 24 37 Message Errors 7 | . . . . . . 1 2 4 Matter Fused 19 | . . . . . . 2 7 10 Heat Flow Errors 7 | . . . . . . . 3 4 Energy Discharges 7 | . . . . . . . 2 5 Parts Fused 2 | . . . . . . . 2 . Data Loss (minor) 11 | . . . . . . 1 2 8 Data Loss (major) 5 | . . . . . . 1 2 2 Misfires 5 | . . . . . . . 3 2 Alerts 2 | . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 516 | . . . . . . 3 64 449 Projectiles 220 | . . . . . . . . 220 Explosions 102 | . . . . . . 3 64 35 Melee 194 | . . . . . . . . 194 Knockbacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . . 6 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 456 | . . . . . 13 115 128 200 Shots 23 | . . . . . 2 10 9 2 Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 527 | . 231 347 . 399 514 493 461 527 Average Temperature 160 | . 109 155 . 177 185 145 207 135 Received Heat Transfer 1344 | . 99 96 . 123 162 165 366 333 Effects 25 | . 1 2 . 2 8 4 2 6 Shutdowns 5 | . . . . 2 1 . 1 1 Energy Bleed 2 | . . . . . 1 . 1 . Interference 5 | . 1 . . . 1 3 . . Matter Decay 3 | . . 1 . . 1 . . 1 Short Circuit 3 | . . . . . 1 . . 2 Damage (minor) 3 | . . 1 . . . 1 . 1 Damage (major) 3 | . . . . . 3 . . . Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 1 | . . . . . . . . 1 Impact Corruptions 4 | . . . . . . . . 4 Robots Melted 11 | . . . . . 5 3 3 . Combat Hostiles 11 | . . . . . 5 3 3 . Parts Melted 72 | . . 4 . . 31 23 14 . Heat Transferred 17791 | . 814 925 . 1013 7434 4518 3037 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Peak Influence 648 | . 123 215 . 71 365 227 648 515 Initial 334 | . . . . . 27 59 158 334 Average 213 | . 47 122 . 50 159 137 433 205 Maximum Alert Level 2 | . . 1 . . 1 1 2 2 Low Security (%) 54 | 100 100 76 . 100 72 74 5 48 Level 1 28 | . . 23 . . 27 25 27 44 Level 2 16 | . . . . . . . 67 6 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 . . . 2 3 . 5 Investigation 4 | . 1 . . . . 2 . 1 Extermination 4 | . . . . . . 1 . 3 Reinforcement 3 | . . . . . 2 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Distress Signals 5 | . 2 . . . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 11 10 . 7 16 16 20 24 Peak Tracking Total 6 | . 6 3 . 3 4 4 4 5 Tactical Retreats 4 | . . 1 . . . 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Traps Triggered 10 | . 1 2 . . . 2 2 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . . . . . . . 1 Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Machines Disabled 10 | . . . . . . 3 . 7 Max in Single Turn 2 | . . . . . . 2 . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Machines Accessed 9 | . 1 1 . . . 2 2 3 Terminals 5 | . 1 . . . . . 2 2 Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 Total Hacks 17 | . 4 1 . . . 5 2 5 Successful 6 | . . 1 . . . 1 2 2 Failed 11 | . 4 . . . . 4 . 3 Catastrophic 4 | . . . . . . 3 . 1 Database Lockouts . | . . . . . . . . . Manual 7 | . . . 2 . . . . 5 Terminals 10 | . 4 . . . . . 2 4 Fabricators 3 | . . . . . . 3 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 2 . 1 Terminal Hacks 5 | . . 1 . . . . 2 2 Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . 1 . Disarm Traps 1 | . . . . . . . . 1 Garrison Registry 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . . . . 1 1 3 Full Trace Events 3 | . 1 . . . . 1 . 1 Feedback Events 2 | . . . . . . 1 . 1 Corruption 2 | . . . . . . 1 . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Used RIF Installer 2 | . . . . . . . 2 . Patrol Navigation 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Turns Passed 7785 | 90 418 346 786 520 1096 676 1529 2324 Spaces Moved 3691 | 51 200 175 430 212 488 360 623 1152 Core 74 | 4 . . . . . . 20 50 Treads 559 | 47 200 175 137 . . . . . Legs 2488 | . . . 293 212 488 360 576 559 Wheels . | . . . . . . . . . Hover 543 | . . . . . . . . 543 Flight 27 | . . . . . . . 27 . Fastest Speed 50 | 50 160 160 160 190 120 120 120 108 Average Speed 178 | 151 160 160 180 190 188 130 216 174 Slowest Speed 850 | 160 160 160 190 190 190 190 850 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 40 | 5 35 43 89 51 29 12 61 35 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 331 | . . . . 11 139 . 131 50 Melee . | . . . . . . . . . Projectile 24 | . . . . . 6 . . 18 AOE 307 | . . . . 11 133 . 131 32 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Total 4578 | 61 270 211 443 295 659 528 733 1378 Wait 353 | . 42 2 . 51 85 103 13 57 Move 3682 | 50 199 174 429 211 486 359 622 1152 Hop . | . . . . . . . . . Pick Up 130 | 4 9 8 2 . 22 11 29 45 Fast Attach 31 | 6 2 . 1 1 5 . 5 11 Attach 45 | . . 1 2 . 6 12 14 10 Detach 9 | . 1 . . . 1 1 2 4 Swap 33 | . . 1 1 6 11 6 . 8 Drop 84 | 1 2 5 6 3 27 10 2 28 Fire 182 | . 15 20 . 23 15 26 43 40 Melee 19 | . . . . . . . . 19 Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . 1 . . 2 Rewire 5 | . . . 2 . . . 3 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 4 exits: *Fac x4) -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 12) 487 | -10/Materials | Discovered new exit (range 16) 509 | -10/Materials | Entered Mines 510 | -10/Mines | Assembled infested the area 515 | -10/Mines | Assisted by a Guerilla fighting off Assembled 567 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 742 | -10/Mines | Learned location of Mines (-9) 847 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 848 | -10/Mines | Discovered new exit (range 5) 855 | -10/Mines | Entered Exiles 883 | -10/Exiles | Discovered new exit (range 14) 916 | -10/Exiles | Met 8R-AWN 942 | -10/Exiles | Met EX-HEX 992 | -10/Exiles | Met EX-BIN 1012 | -10/Exiles | Aligned with FarCom system 1013 | -10/Exiles | Given EX-Vault access code 1055 | -10/Exiles | Opened EX-Vault 1070 | -10/Exiles | Found Prototype Storage 1070 | -10/Exiles | Identified Superbattery 1083 | -10/Exiles | Found Prototype Energy Cannon 1092 | -10/Exiles | Found Prototype Storage 1133 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1196 | -10/Exiles | Met EX-DEC 1261 | -10/Exiles | Visited The Gauntlet 1619 | -10/Exiles | Discovered new exit (range 14) 1641 | -10/Exiles | Stole three prototypes: Superbattery, Firepult, Lightpack 2.0 1641 | -10/Exiles | Entered Mines 1673 | -9/Mines | Core integrity fell below 50% 1737 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1869 | -9/Mines | Learned Materials security intel 1892 | -9/Mines | Found a hidden stash of uninstalled traps 1937 | -9/Mines | Excavation squad dispatched 1937 | -9/Mines | A large section of the Mines collapsed 1988 | -9/Mines | Build established: Scavenger-Mutant 2056 | -9/Mines | Core integrity fell below 20% 2141 | -9/Mines | Discovered new exit (range 9) 2159 | -9/Mines | System corruption reached 10% 2161 | -9/Mines | Entered Materials 2161 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2188 | -8/Materials | Identified Firepult 2488 | -8/Materials | Crushed by falling debris 2829 | -8/Materials | Build established: Scavenger-Skirmisher 3227 | -8/Materials | Discovered new exit (range 13) 3257 | -8/Materials | Entered Factory 3257 | -7/Factory | Evolved 2 slots: Utility x2 3259 | -7/Factory | FarCom data flow suspended 3279 | -7/Factory | Build established: Skirmisher 3816 | -7/Factory | Identified Lightpack 2.0 3918 | -7/Factory | Lost 4 parts (2n1u1w) 3931 | -7/Factory | Identified exit to Garrison 3933 | -7/Factory | Entered Garrison 3995 | -7/Garrison | Triggered checkpoint 4104 | -7/Garrison | Installed Relay Interface Framework 4130 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 4335 | -7/Garrison | Triggered checkpoint 4406 | -7/Garrison | Lost 7 parts (1p3n3w) 4427 | -7/Garrison | Triggered checkpoint 4553 | -7/Garrison | Triggered checkpoint 4729 | -7/Garrison | Discovered new exit (range 44) 4729 | -7/Garrison | Discovered new exit (range 18) 4729 | -7/Garrison | Discovered new exit (range 62) 4729 | -7/Garrison | Discovered new exit (range 26) 4888 | -7/Garrison | Build established: Hauler-Gunner 5305 | -7/Garrison | Core integrity fell below 50% 5361 | -7/Garrison | Lost 6 parts (1p2n1u2w) 5462 | -7/Garrison | Entered Factory 5722 | -7/Factory | Build established: Hauler-Tank 6606 | -7/Factory | Build established: Hauler-Gunner 7253 | -7/Factory | Build established: Hauler-Mutant 7668 | -7/Factory | Core integrity fell below 20% 7786 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07668_ Acquired 29 matter. 07669_ Overheating: Matter decay (-61). 07669_ Acquired 12 matter. 07671_ Acquired 7 matter. 07672_ Overheating: Med. Reflective Plating damaged (-32). 07672_ Acquired 8 matter. 07674_ K-01 Serf collects debris. 07676_ Acquired 12 matter. 07677_ K-01 Serf collects debris. 07680_ Imp. Titanium Leg broken. 07680_ Overheating: Short circuit. 07680_ K-01 Serf collects debris. 07689_ Acquired 2 matter. 07693_ Acquired 7 matter. 07705_ Acquired 15 matter. 07706_ System corrupted: Matter fused (-9). 07750_ System corrupted: Matter fused (-6). 07770_ System corrupted: Component data lost. 07782_ Med. Reflective Plating destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????""????????????????? | | ????????????????????????????? ??????????????????? | | ############################+#########???????????? | | k ku @g ????????? | | g ????????? | | ????????? | | k ?????????? | | r ?????????? | | #######+#####################+#########??????????? | | ## #??????????????????????????????????? | | ## #??????????????????????????????????? | | ## #??????????????????????????????????? | | ## #??????????????????????????????????? | | ## #??????????????????????????????????? | | ## #??????????????????????????????????? | | ## #??????????????????????????????????? | | ## #??????????????????????????????????? | | ## #??????????????????????????????????? | | ## #??????????????????????????????????? | | ## #??????????????????????????????????? | | ## #??????????????????????????????????? | | ###############??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 100 Energy Generation 16 Energy Capacity 1790 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 15 Power Shielding 33 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Packrat Challenges ------------ None Game ------ Seed DamperTransmissionField Manual? 0 Play Time 01:09:11 Cumulative 26.1 hours Start 2024.09.08 @ 22:18:03 End 2024.09.08 @ 23:26:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f29dcd8-7aae-406d-93bc-e775e0410cef