Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.11 @ 17:15:30 Player: korgoth Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (57) 285 Value Destroyed (2017) 2017 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1245) 1245 TOTAL SCORE: 9827 Bonus ------- Follower Combat Kills 371 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -26 Cogmind --------- Core Integrity 0/1000 Matter 153/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hacking Drone Bay (1/1) Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Improved Gravmag System Gravmag Array > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Improved Trap Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Reaction Control System System Shield Hacking Drone Bay > --- WEAPON ----------- Lightning Gun CR-A16's Pointy Stick > --- INVENTORY -------- Micro Fission Core Hover Unit Antigrav System Linear Gravjet Nuclear Pulse Thruster Nuclear Pulse Thruster Hardened Light Armor Plating Variable Charge Gun [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Cooled Airjet Leg Multireflex Exoskeleton Wheel Wheel Hover Unit Cooled Airjet Flight Unit Nuclear Pulse Thruster Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Smartbomb Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . . . Utility 7 | . . . 1 . 1 2 . . . . 2 . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 100 | 8 4 2 7 4 16 12 3 4 . 4 11 2 7 4 3 1 8 Power 14 | 1 2 . . . 3 1 1 1 . 1 1 . . 2 . 1 . Engine 10 | 1 2 . . . 3 . . . . 1 . . . 2 . 1 . Core 4 | . . . . . . 1 1 1 . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 32 | 3 1 . 4 1 3 4 2 1 . 1 4 2 1 . . . 5 Treads . | . . . . . . . . . . . . . . . . . . Leg 5 | 1 . . . . 1 . . . . . 3 . . . . . . Wheel 9 | 2 1 . 4 1 1 . . . . . . . . . . . . Hover 14 | . . . . . 1 4 2 1 . . . 2 1 . . . 3 Flight 4 | . . . . . . . . . . 1 1 . . . . . 2 Utility 32 | 2 . . 3 1 6 5 . . . 2 4 . 4 1 3 . 1 Device 11 | 1 . . 1 . 1 . . . . . 1 . 3 . 3 . 1 Storage 4 | 1 . . . . 2 . . . . . 1 . . . . . . Processor 4 | . . . 1 . 1 2 . . . . . . . . . . . Hackware 4 | . . . . . . 1 . . . . 2 . 1 . . . . Protection 9 | . . . 1 1 2 2 . . . 2 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 22 | 2 1 2 . 2 4 2 . 2 . . 2 . 2 1 . . 2 Energy Gun 9 | 1 . . . . 1 1 . 2 . . 1 . 1 1 . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 1 1 1 . 1 . 1 . . . . . . . . . . . Ballistic Cannon 3 | . . 1 . . 2 . . . . . . . . . . . . Launcher 2 | . . . . . 1 . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . 1 . . . . . . 1 . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 3 1 . . . . 1 . 1 . 1 . . Parts Lost 47 | . 1 . . . 3 . 2 . . 8 10 . . 2 . . 21 Power 3 | . . . . . . . . . . . 1 . . . . . 2 Propulsion 21 | . 1 . . . 2 . 2 . . 5 3 . . . . . 8 Utility 14 | . . . . . 1 . . . . 2 2 . . 2 . . 7 Weapon 9 | . . . . . . . . . . 1 4 . . . . . 4 Highest Loss Streak 15 | . 1 . . . 2 . 1 . . 4 5 . . 1 . . 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 7 | 4 7 7 6 6 12 8 7 7 8 5 3 5 7 8 7 7 6 Power . | . 1 1 1 1 1 . . 1 1 . . 1 . . 1 . . Propulsion 2 | 2 4 3 1 2 2 1 1 1 1 . 1 2 3 3 4 4 3 Utility 2 | . . 2 2 2 5 4 3 4 5 3 . 1 2 2 1 1 1 Weapon 1 | 1 . . 1 1 3 1 1 1 1 1 1 1 1 1 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 27 | . 1 3 1 2 4 3 . 1 . 2 . . 1 2 . . 7 Power 5 | . . . . . 2 . . 1 . 1 . . . . . . 1 Propulsion 9 | . . 3 1 . 1 . . . . . . . 1 . . . 3 Utility 6 | . 1 . . . . 2 . . . 1 . . . 2 . . . Weapon 7 | . . . . 2 1 1 . . . . . . . . . . 3 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 98 100 99 90 88 97 99 100 100 54 52 44 73 85 74 84 69 Engine 4 | . 14 14 11 11 9 . . . . . 2 . . 5 5 7 7 Core 2 | . . . . . . 6 7 7 7 2 2 . 4 . . . . Wheel 6 | . 26 28 32 24 24 . . . . . . . . . . . . Hover 13 | . . . . . . 27 29 30 30 9 . 10 17 20 17 17 13 Device 6 | . 14 14 17 11 5 . . . . . 2 . 10 7 9 17 15 Storage 6 | . 14 14 11 11 9 7 7 7 7 2 4 6 6 6 5 5 3 Processor 10 | . . . . . 6 14 15 15 15 15 13 13 13 13 11 11 11 Hackware 5 | . . . . . . 6 7 7 7 7 6 6 9 12 5 5 3 Protection 7 | . . . 4 11 14 15 15 15 15 4 . . . 4 5 5 2 Energy Gun 3 | . 9 . . . . 4 7 6 7 1 4 . 2 6 5 5 3 Ballistic Gun 3 | . 18 19 11 10 2 2 7 6 7 2 2 . . . . . . Ballistic Cannon 3 | . . 8 11 10 15 4 . . . . . . . . . . . Piercing Weapon 2 | . . . . 1 . 2 . . . 4 2 . 4 5 5 5 4 Peak Build Rating 74 | 7 7 12 16 22 38 47 46 47 46 46 47 31 62 54 60 63 74 Average Rating 38 | 4 6 9 15 20 31 44 45 45 46 23 35 30 46 52 52 60 51 On Entrance 31 | . 7 7 12 14 22 38 46 46 46 46 7 18 31 54 50 58 63 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 48 | 15 15 19 22 25 48 44 25 26 26 26 24 5 19 27 30 40 42 Greatest Support 69 | 32 32 32 42 38 48 38 31 32 32 32 69 30 39 30 39 48 48 Greatest Overweight (x) 14 | . . . . . 1 14 . . . 2 . . 1 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 8 | 7 8 8 8 8 14 8 8 8 8 6 7 8 8 8 8 8 6 Most Carried 15 | 8 8 8 8 8 15 15 8 8 8 8 8 6 8 8 8 8 8 Average Carried 7 | 4 7 7 7 7 13 8 7 7 8 5 4 5 7 7 7 7 6 Final Capacity 15 | 8 8 8 8 8 15 8 8 8 8 5 8 8 8 8 8 8 5 Final Carried 15 | 7 7 8 8 8 15 8 8 8 8 5 8 5 8 8 7 8 2 Class Distribution -------------------- 61% | Mutant 10% | Hacker-Scout 7% | Hacker-Assassin 6% | Derelict-Scout 6% | Scout 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Hacker-Assassin | -6/Zion Hacker-Scout | -5/Proximity Caves Scout | -5/Factory Derelict-Scout | -5/Waste Derelict-Scout | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Matter Collected 2494 | 292 90 32 55 66 674 228 316 171 . 17 5 . 302 224 . . 22 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1954 | 123 135 . 61 . 446 197 484 143 . . 96 . . 55 . . 214 Parts 96 | 5 4 . 5 . 22 17 19 5 . . 7 . . 1 . . 11 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . . 10 33 . 4 . . 4 22 . . . Prevented 10 | . . . . . . . 3 6 . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 48 | . 3 . 1 . 14 4 11 3 . . 4 . . 1 . . 7 Melee 4 | . . . . . . . . . . . 3 . . 1 . . . Guns 22 | . 3 . . . . 2 11 3 . . 1 . . . . . 2 Cannons 16 | . . . 1 . 14 1 . . . . . . . . . . . AOE 6 | . . . . . . 1 . . . . . . . . . . 5 Classes Destroyed 10 | 2 1 . 2 . 2 2 . . . . . . . . . . 1 Worker 2 | . . . 1 . . 1 . . . . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . . . . Tunneler 2 | 1 . . . . . 1 . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . 1 Watcher 2 | . . . . . 1 1 . . . . . . . . . . . Swarmer 17 | . . . . . 4 . 5 1 . . 4 . . . . . 3 Grunt 19 | . 3 . . . 7 2 1 2 . . . . . 1 . . 3 Sentry 6 | . . . 1 . 3 1 1 . . . . . . . . . . Programmer 2 | . . . . . . 1 . . . . . . . . . . 1 Thug 4 | . . . . . . . 4 . . . . . . . . . . Best Kill Streak 4 | 2 2 . 1 . 4 3 4 2 . . 4 . . 1 . . 3 Combat Bots Only 4 | . 2 . 1 . 4 2 4 2 . . 4 . . 1 . . 3 Max Kills in Single Turn 2 | 1 1 . 1 . 1 2 2 1 . . 1 . . 1 . . 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . Exploded 2 | . . . . . . 1 . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Hostile Shots Fired 765 | . 28 8 8 . 90 71 64 11 . 83 161 . . 21 . . 220 Missed 294 | . 10 2 2 . 21 33 24 6 . 36 73 . . 8 . . 79 Hits 471 | . 18 6 6 . 69 38 40 5 . 47 88 . . 13 . . 141 Melee 1 | . . . . . . . . . . . . . . 1 . . . Projectile 470 | . 18 6 6 . 69 38 40 5 . 47 88 . . 12 . . 141 Critical Strikes 16 | . . . 1 . 3 . . . . 2 3 . . . . . 7 Damage Taken 7707 | . 219 50 87 34 919 457 615 81 . 971 1507 . . 222 . 21 2524 Core 2215 | . 87 . 14 . 57 17 76 12 . 432 439 . . 68 . . 1013 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 68 | 100 . 65 . 96 89 . . . . 23 . . . 40 . . . Volleys Fired 152 | 4 17 . 3 . 41 17 30 16 . 1 7 . . 4 . . 12 Largest 2 | 2 2 . 2 . 2 2 2 2 . 2 2 . . 1 . . 2 Hottest 130 | 70 70 . 62 . 74 92 80 100 . 100 100 . . 55 . . 130 Shots Fired 276 | 8 34 . 6 . 81 32 54 30 . 2 11 . . 4 . . 14 Gun 177 | 8 34 . 3 . 2 19 54 30 . 2 11 . . 4 . . 10 Cannon 91 | . . . 3 . 79 9 . . . . . . . . . . . Launcher 8 | . . . . . . 4 . . . . . . . . . . 4 Special . | . . . . . . . . . . . . . . . . . . Kinetic 168 | 4 19 . 6 . 81 15 24 14 . 1 4 . . . . . . Thermal 44 | 4 15 . . . . . . 11 . 1 7 . . . . . 6 Explosive 8 | . . . . . . 4 . . . . . . . . . . 4 Electromagnetic 56 | . . . . . . 13 30 5 . . . . . 4 . . 4 Robot Hit Streak 11 | 3 8 . 11 . 10 10 5 5 . 1 1 . . 4 . . 6 Robot Miss Streak 8 | 1 3 . 3 . 5 3 3 8 . 1 2 . . 1 . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . . . . . 2 . . . 1 . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 . . . 1 . . . . . 1 Shots Hit Robots 169 | 5 20 . 4 . 49 22 34 12 . 1 7 . . 4 . . 11 Core Hits 97 | 3 7 . 3 . 21 19 19 5 . 1 5 . . 1 . . 13 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 8 | . 1 . . . 3 2 1 . . . 1 . . . . . . Burn 1 | . 1 . . . . . . . . . . . . . . . . Blast 5 | . . . . . 3 2 . . . . . . . . . . . Corrupt 1 | . . . . . . . 1 . . . . . . . . . . Impale 1 | . . . . . . . . . . . 1 . . . . . . Melee Attacks 31 | . . . . . 8 2 . 1 . . 7 . 1 1 . . 11 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 31 | . . . . . 8 2 . 1 . . 7 . 1 1 . . 11 Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 4927 | 57 241 . 100 . 1244 741 867 257 . 15 182 . . 99 . . 1124 Guns 1849 | 57 241 . 51 . 37 214 668 257 . 15 89 . . 64 . . 156 Cannons 1461 | . . . 49 . 1207 205 . . . . . . . . . . . Explosions 1421 | . . . . . . 322 199 . . . . . . . . . 900 Melee 196 | . . . . . . . . . . . 93 . . 35 . . 68 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 2159 | 45 129 . 100 . 1244 259 270 81 . 15 16 . . . . . . Thermal 665 | 12 112 . . . . 83 199 98 . . 73 . . . . . 88 Explosive 1139 | . . . . . . 239 . . . . . . . . . . 900 Electromagnetic 768 | . . . . . . 160 398 78 . . . . . 64 . . 68 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 196 | . . . . . . . . . . . 93 . . 35 . . 68 Highest Corruption 20 | . . . . 1 . 3 3 4 4 4 . . . 5 . 8 20 Average Corruption 4 | . . . . 1 . 2 3 3 4 4 . . . 5 . 8 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 58 | . . . . . . 7 8 10 1 5 . . . . . . 27 Message Errors 12 | . . . . . . . 3 1 1 1 . . . . . . 6 Matter Fused 14 | . . . . . . 3 2 3 . 1 . . . . . . 5 Heat Flow Errors 4 | . . . . . . 1 . 2 . . . . . . . . 1 Energy Discharges 3 | . . . . . . . 1 1 . . . . . . . . 1 Parts Rejected 2 | . . . . . . . . . . 1 . . . . . . 1 Parts Fused 2 | . . . . . . . 1 . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . 1 1 1 . 2 . . . . . . 4 Data Loss (major) 5 | . . . . . . 2 . 1 . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . . . . . 5 Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 121 | . . . . . 31 . . . . . . . . . . . 90 Projectiles 31 | . . . . . 31 . . . . . . . . . . . . Explosions 90 | . . . . . . . . . . . . . . . . . 90 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 17 | . . . . . 16 1 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . 15 1 . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 164 | . . . . . . 26 72 . . . . . . . . . 66 Shots 4 | . . . . . . 1 2 . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 420 | 18 81 . 9 . 237 276 363 255 . 62 40 . . 18 420 . 203 Average Temperature 99 | 10 32 . 6 . 69 104 143 111 . 24 20 . . 10 217 . 85 Received Heat Transfer 1675 | . 126 . 54 . 405 114 135 9 . 264 325 . . 63 . . 180 Effects 2 | . . . . . . . 2 . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . Interference 1 | . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . . . . . . . . . . Heat Transferred 1175 | 37 407 . . . . 50 200 185 . . 148 . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 2 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Maximum Alert Level 1 | . . . . . . . . . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 100 . . . . 100 . . . 100 100 98 Level 1 . | . . . . . . . . . . . . . . . . . 1 Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 269 | 5 40 15 30 . 119 171 . . . . 119 . . . 69 6 269 Initial 69 | . . . 5 . . 35 . . . . 19 . . . 69 6 . Average 26 | . 7 . 8 . 44 33 . . . . 28 . . . 46 1 22 Influence Increases 2657 | 10 78 15 35 . 401 361 180 60 . 147 274 . . 583 . . 513 Destroy 0b10 Robot/C 1200 | . 60 . 20 . 280 80 140 60 . 40 80 . . 300 . . 140 Destroy 0b10 Robot/NC 55 | 10 . . 5 . 5 20 . . . . . . . 10 . . 5 Destroy Leader 164 | . 10 . 10 . 62 22 10 . . 10 10 . . 10 . . 20 Allied During Kill 210 | . . . . . . . . . . 7 . . . 203 . . . Successful Hack 14 | . 8 . . . . 6 . . . . . . . . . . . Disable Machine 45 | . . . . . . 15 . . . . 15 . . . . . 15 Destroy Structure 144 | . . . . . 24 38 . . . . 4 . . . . . 78 Partial Spotted 45 | . . . . . 15 30 . . . . . . . . . . . Lose Combat Pursuer 780 | . . 15 . . 15 150 30 . . 90 165 . . 60 . . 255 Influence Decreases 2408 | 10 78 . 50 . 322 277 319 72 12 115 252 31 23 472 92 19 264 Entered New Map 245 | . . . 10 . . 44 61 6 12 . 13 21 23 . 42 13 . Time Decay 1596 | 10 78 . 40 . 292 233 238 66 . 65 154 10 . 272 50 6 82 Lost Part 367 | . . . . . 30 . 20 . . 30 85 . . 20 . . 182 Lost Ally 200 | . . . . . . . . . . 20 . . . 180 . . . Squads Dispatched 16 | . . 1 . . . 3 . 1 . . 4 . . . . . 7 Investigation 5 | . . 1 . . . . . 1 . . . . . . . . 3 Extermination 5 | . . . . . . 2 . . . . 1 . . . . . 2 Reinforcement 6 | . . . . . . 1 . . . . 3 . . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Distress Signals 6 | . . . . . 3 . . . . . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 198 | . 5 3 3 . 30 21 15 12 . 13 30 . . 22 1 5 38 Peak Tracking Total 15 | . 2 3 2 . 5 7 6 7 . 5 13 . . 10 1 5 15 Tactical Retreats 29 | . . 1 . . 1 4 2 . . 3 8 . . 3 . . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Traps Triggered 10 | . 2 . . 1 . 4 . . . . 2 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Machines Disabled 3 | . . . . . . 1 . . . . 1 . . . . . 1 Max in Single Turn 1 | . . . . . . 1 . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Machines Accessed 20 | . 2 1 1 1 3 5 . 1 4 . 1 . . 1 . . . Terminals 8 | . 1 . 1 . 1 3 . 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . . . . . . . Recycling Units 4 | . . . . . 1 2 . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 52 | . 2 1 2 1 4 6 . 3 31 . 1 . . 1 . . . Successful 45 | . 1 1 . 1 2 4 . 3 31 . 1 . . 1 . . . Failed 7 | . 1 . 2 . 2 2 . . . . . . . . . . . Catastrophic 1 | . . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 4 | . 1 . . . 1 1 . . . . . . 1 . . . . Terminals 12 | . 1 . 2 . 1 4 . 3 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . 2 . . . . . . . . . . . . Recycling Units 4 | . . . . . 1 2 . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 41 | . 1 1 . 1 . 3 . 3 31 . . . . 1 . . . Record 14 | . . . . . . . . 3 11 . . . . . . . . Part Schematic 11 | . . . . . . . . . 11 . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . Open Door 3 | . . 1 . 1 . . . . . . . . . 1 . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 1 . . . . 1 . . . . . . Report Inventory 3 | . . . . . 1 1 . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . Hacking Detections 9 | . 1 . 1 . 2 3 . 1 . . . . . 1 . . . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 6 . . . 2 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . 11 . . . 14 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Total Allies 13 | . . . . . . . . . . 1 . . 12 . . . . Largest Group 12 | . . . . . . . . . . 1 . . 12 12 . . . Highest-Rated Group 377 | . . . . . . . . . . 96 . . 377 377 . . . Highest-Rated Ally 96 | . . . . . . . . . . 96 . . 40 40 . . . Total Orders 3 | . . . . . . . . . . . . . . . 1 . 2 FOLLOW 2 | . . . . . . . . . . . . . . . . . 2 RETURN 1 | . . . . . . . . . . . . . . . 1 . . Ally Attacks 95 | . . . . . . . . . . 8 . . . 87 . . . Total Damage 2101 | . . . . . . . . . . 439 . . . 1662 . . . Kills 18 | . . . . . . . . . . 2 . . . 16 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Active Infowar (turns) 6914 | 10 329 169 172 153 956 722 503 453 44 273 583 24 1061 678 107 64 613 Optics 5786 | . . . . . 661 722 503 453 44 273 583 24 1061 678 107 64 613 Sensors 1824 | . . . 90 . 228 . . . . . . . 248 663 107 64 424 Terrain 1056 | . . . . . . . . . . . 178 . 741 137 . . . Traps 482 | . . . . . . . . . . . . . . . 21 64 397 Seismic 1217 | 10 329 169 172 153 384 . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . 1 1 . . . 1 1 2 . . . Drone Launches 2 | . . . . . . . . . . . . . . . 1 . 1 Drone Recoveries 2 | . . . . . . . . . . . . . . . 1 . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Turns Passed 6986 | 81 329 169 173 153 956 722 503 453 44 273 583 24 1061 678 107 64 613 Spaces Moved 8043 | 53 231 158 153 150 580 1130 922 694 98 566 474 39 1182 708 123 111 671 Core 403 | 11 . . . . . 3 . . . 220 70 . . . . . 99 Treads . | . . . . . . . . . . . . . . . . . . Legs 372 | . . . . . . . . . . . 372 . . . . . . Wheels 1333 | 42 231 158 153 150 580 19 . . . . . . . . . . . Hover 5716 | . . . . . . 1108 922 694 98 182 . 39 1182 708 123 111 549 Flight 219 | . . . . . . . . . . 164 32 . . . . . 23 Fastest Speed 35 | 50 100 100 80 80 86 43 43 43 45 35 40 56 52 56 56 52 40 Average Speed 62 | 89 100 100 89 88 90 45 43 43 45 45 98 56 74 56 56 54 55 Slowest Speed 750 | 100 100 100 93 90 105 750 43 45 45 180 116 56 110 110 56 56 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 30 44 17 33 36 29 76 64 79 62 25 9 90 69 3 82 19 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 3 | . . 1 . . . . . . 1 . . . . 1 . . . Known Exits Taken 10 | . 1 . . . . 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . . . . Scrap Searched 14 | . . 1 . 1 . . 5 1 . . . . 5 1 . . . Spaces Dug 19 | . . . . . 5 1 . 1 . . 4 . . . . . 8 Terrain Destroyed 151 | . . . . . 22 47 7 1 . . 4 . . . . . 70 Melee 19 | . . . . . 5 1 . 1 . . 4 . . . . . 8 Projectile 17 | . . . . . 17 . . . . . . . . . . . . AOE 115 | . . . . . . 46 7 . . . . . . . . . 62 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Total 9698 | 79 295 171 182 175 921 1297 984 817 97 584 563 40 1358 981 163 114 877 Wait 1065 | . 35 . 5 . 225 103 18 84 . . 14 . 152 249 30 1 149 Move 8023 | 52 230 157 152 149 579 1129 921 693 97 565 469 38 1181 707 123 110 671 Hop 2 | . . . . . . . . . . . 2 . . . . . . Pick Up 157 | 14 6 6 8 10 28 14 6 6 . 3 17 . 12 8 3 2 14 Fast Attach . | . . . . . . . . . . . . . . . . . . Attach 78 | 8 4 . 2 3 7 6 3 2 . 5 14 2 7 1 4 1 9 Detach 6 | 1 . . . . . . . . . 2 1 . 1 . 1 . . Swap 59 | . 1 2 7 2 17 12 2 7 . 1 . . 1 4 . . 3 Drop 93 | . 2 6 5 11 16 14 4 6 . 7 2 . 3 7 2 . 8 Fire 152 | 4 17 . 3 . 41 17 30 16 . 1 7 . . 4 . . 12 Melee 31 | . . . . . 8 2 . 1 . . 7 . 1 1 . . 11 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . 30 . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 380 | -10/Materials | Identified exit to Mines 410 | -10/Materials | Discovered new exit (range 16) 411 | -10/Materials | Entered Mines 473 | -10/Mines | Met a Derelict shopkeep closing up shop 531 | -10/Mines | Discovered new exit (range 3) 580 | -10/Mines | Entered Materials 580 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 738 | -9/Materials | Discovered new exit (range 6) 753 | -9/Materials | Entered Mines 755 | -9/Mines | Learned Materials terminal intel 767 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 819 | -9/Mines | Discovered new exit (range 14) 906 | -9/Mines | Entered Materials 906 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 907 | -8/Materials | Loaded intel: 11 terminal locations 1123 | -8/Materials | Found Prototype Launcher 1124 | -8/Materials | Identified Rocket Array 1153 | -8/Materials | Found Rocket Array 1520 | -8/Materials | Discovered new exit (range 19) 1849 | -8/Materials | Discovered new exit (range 8) 1862 | -8/Materials | Entered Factory 1862 | -7/Factory | Evolved 2 slots: Utility x2 2051 | -7/Factory | Allied Derelicts emerged from ambush trap array 2185 | -7/Factory | Identified exit to Lower Caves 2584 | -7/Factory | Entered Lower Caves 2591 | -7/Lower Caves | Ambushed by wild Derelicts 2717 | -7/Lower Caves | Spotted B-75 Beast 2719 | -7/Lower Caves | Learned Factory security intel 2740 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3071 | -7/Lower Caves | Discovered new exit (range 11) 3084 | -7/Lower Caves | Identified exit to Lower Caves 3087 | -7/Lower Caves | Entered another Lower Caves area 3099 | -7/Lower Caves | Found DRS Beacon 3101 | -7/Lower Caves | Activated DRS Beacon 3180 | -7/Lower Caves | Discovered new exit (range 4) 3181 | -7/Lower Caves | Identified exit to Factory 3255 | -7/Lower Caves | Attracted the attention of an 0b10 base 3281 | -7/Lower Caves | Learned Armory emergency access door positions 3496 | -7/Lower Caves | Discovered new exit (range 12) 3527 | -7/Lower Caves | Identified exit to Data Miner 3540 | -7/Lower Caves | Entered Data Miner 3540 | -7/Data Miner | Discovered new exit (range 6) 3542 | -7/Data Miner | Identified exit to Proximity Caves 3547 | -7/Data Miner | Met Data Miner 3563 | -7/Data Miner | Learned location of Section 7 (-2) 3563 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3571 | -7/Data Miner | Received God Mode back door access code from Data Miner 3584 | -7/Data Miner | Entered Proximity Caves 3594 | -6/Proximity Caves | Spotted B-75 Beast 3712 | -6/Proximity Caves | Lost 4 parts (4n) 3800 | -6/Proximity Caves | Core integrity fell below 50% 3831 | -6/Proximity Caves | Escorted by Enhanced Grunt 3855 | -6/Proximity Caves | Discovered exit to Factory (range 7) 3857 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3857 | -6/Proximity Caves | Entered Factory 3857 | -6/Factory | Evolved 2 slots: Utility x2 3858 | -6/Factory | Identified exit to Lower Caves 4235 | -6/Factory | Lost 5 parts (1p2u2w) 4436 | -6/Factory | Core integrity fell below 50% 4440 | -6/Factory | Entered Lower Caves 4448 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4457 | -6/Lower Caves | Learned Factory terminal intel 4459 | -6/Lower Caves | Lost 5 parts (3n2w) 4463 | -6/Lower Caves | Identified exit to Zion 4464 | -6/Lower Caves | Entered Zion 4541 | -6/Zion | Gained Derelict followers 4555 | -6/Zion | Received a visual enhancement algorithm 4555 | -6/Zion | Ran a visual enhancement algorithm 4635 | -6/Zion | Found CR-A16's Pointy Stick 4683 | -6/Zion | Gained Derelict followers 4930 | -6/Zion | Learned Factory machine intel 5150 | -6/Zion | Met Imprinter 5169 | -6/Zion | Imprinted 5171 | -6/Zion | Declared Zion's savior 5296 | -6/Zion | Build established: Hacker-Assassin 5385 | -6/Zion | Given the Hacking Drone Bay 5387 | -6/Zion | Found Prototype Device 5388 | -6/Zion | Identified Hacking Drone Bay 5425 | -6/Zion | Given A8's code to call for help 5453 | -6/Zion | Discovered new exit (range 12) 5524 | -6/Zion | Identified exit to Proximity Caves 5525 | -6/Zion | Entered Proximity Caves 5525 | -5/Proximity Caves | Accompanied by 12 allies 5678 | -5/Proximity Caves | Lost 3 allies 5836 | -5/Proximity Caves | Build established: Hacker-Scout 5990 | -5/Proximity Caves | Learned Factory emergency access door positions 6075 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 6160 | -5/Proximity Caves | Learned location of Armory (-3) 6199 | -5/Proximity Caves | Discovered new exit (range 8) 6202 | -5/Proximity Caves | Identified exit to Factory 6203 | -5/Proximity Caves | Entered Factory 6203 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6205 | -5/Factory | Loaded intel: 276 machine locations 6206 | -5/Factory | Loaded intel: 28 terminal locations 6208 | -5/Factory | Identified exit to DSF 6310 | -5/Factory | Sucked down chute 6310 | -5/Factory | Entered Waste 6315 | -5/Waste | Spotted C-40 Crusher 6325 | -5/Waste | EMP discharged 6352 | -5/Waste | Spotted C-40 Crusher 6360 | -5/Waste | Spotted C-40 Crusher 6361 | -5/Waste | Spotted C-40 Crusher 6364 | -5/Waste | Discovered new exit (range 20) 6365 | -5/Waste | Spotted C-40 Crusher 6374 | -5/Waste | Identified exit to Factory 6374 | -5/Waste | Entered Factory 6588 | -5/Factory | Build established: Derelict-Scout 6757 | -5/Factory | System corruption reached 10% 6879 | -5/Factory | Lost 15 parts (2p4n7u2w) 6892 | -5/Factory | Core integrity fell below 50% 6977 | -5/Factory | Core integrity fell below 20% 6987 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Substantial component data lost. U-05 Engineer lays Concrete. Destroyed VTOL Module. S-27 Virus destroyed. P-70 Sage destroyed. Cmb. Airjet destroyed. Destroyed Cmb. Airjet. Smartbomb Launcher destroyed. ALERT: Construction progress impeded, dispatching reinforcements to local area. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Critical hit (Burn: +37). Acquired 7 matter. P-70 Sage resets G-67 Veteran, system corruption cleaned. Antigrav System destroyed. Acquired Chainsword. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????#################?????????????????? | | ????????? ?????????????????? | | ?????????# ?????????????????? | | ?????????# ??????????????????? | | ?????????# ???????????????????? | | ?????????# #???????????????????? | | ?????????# #???????????????????? | | ?????????# #???????????????????? | | ?????????# """" #???????????????????? | | ?????????# """" #???????????????????? | | ?????????# """" ""#???????????????????? | | ?????????# """" ""#???????????????????? | | ?????????# """" T"#???????????????????? | | ??###????# """" ""#???????????????????? | | ??#= !??# """" ""#???????????????????? | | ??# # ################????? | | ??# + t ^ * #????? | | ??# # #####+######## ##### #####? | | ??# ??# #?? ?????# #???# #? | | ??# ????# #?# """ #???# #???# ! # #? | | ??#??????# #?# """ !#???#o#???# !] #? | | ##???????# #?# """ #???# #???# ! # #? | | #???????# #?# =#???#@#???# =%# #? | | #???????# #?# #???# #???# " ## | | !#???????# #?########???# #???# = # | | #???????# #???????######s###?# #? | | #???????# #???????# #?# # #?? | | #???????# #???????# """ ### # # ##?? | | #???????# #???????# """ ### ###??? | | #???????# #?????[[# """ #?# #????? | | ##??????## ##?? [ # * = #?# #????? | | ######### # # """ ### ##???? | | " + #! """ =[ ! ## #???? | | ######### # # """ #" [ #???? | | ????????#####?? #! g ## %[#???? | | ?????????????????#####+##/##### ####*#####? | | ?????????????????????# #???## #?# #? | | ?????????????????????# ########## """ #? | | ?????????????????????# # """ #? | | ?????????????????????# / "S #? | | ?????????????????????# # """ !#? | | ?????????????????????# # "" #? | | ?????????????????????# # #? | | ?????????????????????# ##### # #? | | ?????????????????????# ????# ##""####? | | ????????????????????? ????# ##???? | | ???????????????????? ????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 64 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Cryofiber Web | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Adv. Medium Treads | -7/Data Miner | Free Neutrino Core | -6/Zion | Archive Jamming Amplifier | -6/Zion | Archive Coil Gun | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Drone Bay | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Focal Shield | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free R-10 Processor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainTachyonSplitter Manual? 0 Play Time 02:30:51 Cumulative 61.7 hours Start 2025.07.08 @ 21:23:22 End 2025.07.11 @ 17:15:30 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 51 Adventurer 10 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 37 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7b2e44ca-fd20-48a3-99f8-371a9ca37703