Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 22:03:11

Player: Mutetourette

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (123)     615
Value Destroyed (3866)     3866
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (401)                401
              TOTAL SCORE: 8282

 Bonus
-------
High Alert Combat Kills    401

 Cogmind 
---------
Core Integrity             680/850
Matter                     158/300
Energy                     300/300
System Corruption          9%
Temperature                Warm (175)
Movement                   Walking (190) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
           Angular Momentum Engine
>          --- PROPULSION (2) ---
  Improved Carbon-fiber Leg
>          --- UTILITY (6) ------
  Improved Targeting Computer
           Backup Plating III
>          --- WEAPON (4) -------
           Phase Cannon
>          --- INVENTORY (5) ----
           Reflective Plating
           Remote Shield
           Plasma Rifle

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
     Light Angular Momentum Engine
           Fusion Compressor
>          --- PROPULSION -------
  Advanced Treads
    Medium Treads
>          --- UTILITY ----------
  Advanced Heat Sink
  Improved Cooling System
   Compact Battery
     Small Matter Pod
           Backup Plating III
           Remote Shield
>          --- WEAPON -----------
           Shock Rifle
           Field Laser
           Phase Cannon
     Heavy Flak Cannon
>          --- INVENTORY --------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Targeting Computer
           Field Recycling Unit
[Rating: 60]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    Improved Cooling System
  Device                   Improved Cooling System
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Core Shielding
Weapon                     Autogun
  Energy Gun               Field Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    2    | .   .   .   .   .   1   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   
Parts Attached             122  | 6   19  1   .   3   48  21  24  
  Power                    15   | 1   1   .   .   .   6   3   4   
    Engine                 9    | 1   .   .   .   .   3   2   3   
    Core                   6    | .   1   .   .   .   3   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   11  .   .   2   14  2   3   
    Treads                 15   | 2   2   .   .   .   8   2   1   
    Leg                    19   | .   9   .   .   2   6   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  38   | 1   2   1   .   .   14  9   11  
    Device                 18   | .   2   .   .   .   6   4   6   
    Storage                6    | 1   .   .   .   .   3   .   2   
    Processor              2    | .   .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             12   | .   .   1   .   .   5   4   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   5   .   .   1   14  7   6   
    Energy Gun             9    | .   .   .   .   .   2   4   3   
    Energy Cannon          5    | .   .   .   .   .   2   2   1   
    Ballistic Gun          10   | 2   5   .   .   .   3   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   1   
    Launcher               3    | .   .   .   .   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   5   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 22   | .   .   1   .   .   5   9   7   
  Power                    4    | .   .   .   .   .   2   1   1   
  Propulsion               2    | .   .   .   .   .   .   1   1   
  Utility                  9    | .   .   1   .   .   1   4   3   
  Weapon                   7    | .   .   .   .   .   2   3   2   
  Highest Loss Streak      8    | .   .   1   .   .   4   8   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  92  100 100 91  98  83  
  Engine                   5    | .   3   .   .   .   2   6   11  
  Core                     8    | .   10  14  14  14  11  6   1   
  Treads                   9    | .   8   .   .   .   8   14  11  
  Leg                      8    | .   19  28  28  28  9   .   1   
  Device                   11   | .   13  .   .   .   4   17  19  
  Storage                  14   | .   14  14  14  14  15  14  10  
  Protection               9    | .   .   7   14  14  11  11  3   
  Energy Gun               6    | .   .   .   .   .   2   15  9   
  Energy Cannon            3    | .   .   .   .   .   2   6   2   
  Ballistic Gun            8    | .   27  28  28  27  7   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   3   .   4   
  Launcher                 1    | .   .   .   .   1   3   .   2   
  Slashing Weapon          2    | .   .   .   .   .   7   .   .   
Peak Build Rating          60   | 6   12  12  12  12  36  49  60  
  Average Rating           32   | 3   10  11  12  11  28  42  50  
  On Entrance              14   | .   6   12  12  12  12  36  22  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             111  | 12  18  19  19  19  111 57  68  
  Greatest Support         56   | 40  40  20  20  20  56  56  50  
  Greatest Overweight (x)  2    | .   1   .   .   .   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   8   25  10  10  
  Average Capacity         10   | 6   8   8   8   8   14  10  7   
  Most Carried             13   | 5   8   8   8   8   13  10  8   
  Average Carried          6    | .   4   7   8   7   7   9   3   
  Final Capacity           10   | 8   8   8   8   8   10  10  5   
  Final Carried            9    | .   8   8   8   7   9   7   3   

 Class Distribution 
--------------------
 36% | Mutant
 16% | Gunner
 16% | Scavenger-Tank
 11% | Scavenger-Gunner
 10% | Tank
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
           Gunner | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Matter Collected           2832 | 260  618  47   .    200  855  251  601  
  Remotely                 431  | .    431  .    .    .    .    .    .    
Salvage Created            4266 | .    769  47   .    73   1169 1331 877  
  Parts                    244  | .    44   5    .    5    85   67   38   
Haulers Intercepted        5    | .    2    .    .    .    2    .    1    
Recyclers Shooed           7    | .    1    .    .    1    2    2    1    
Parts Field Recycled       2    | .    .    .    .    .    .    .    2    
  Retrieved Matter         7    | .    .    .    .    .    .    .    7    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  67   | .   12  3   .   2   20  17  13  
  Melee                    4    | .   1   .   .   .   3   .   .   
  Guns                     29   | .   11  3   .   1   9   4   1   
  Cannons                  18   | .   .   .   .   .   6   9   3   
  AOE                      12   | .   .   .   .   1   2   .   9   
Classes Destroyed          16   | .   6   .   .   2   7   1   .   
  Worker                   17   | .   1   .   .   .   7   5   4   
  Builder                  11   | .   .   .   .   .   2   8   1   
  Tunneler                 2    | .   .   .   .   1   .   .   1   
  Hauler                   5    | .   2   .   .   .   2   .   1   
  Recycler                 8    | .   3   .   .   .   .   2   3   
  Mechanic                 3    | .   .   .   .   .   1   1   1   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  9    | .   2   .   .   .   3   1   3   
  Swarmer                  11   | .   3   3   .   .   5   .   .   
  Grunt                    29   | .   9   .   .   1   8   5   6   
  Brawler                  2    | .   .   .   .   .   1   1   .   
  Duelist                  5    | .   .   .   .   1   .   3   1   
  Sentry                   7    | .   .   .   .   .   3   4   .   
  Specialist               2    | .   .   .   .   .   2   .   .   
  Hunter                   6    | .   .   .   .   .   1   1   4   
  Programmer               5    | .   .   .   .   .   .   3   2   
Best Kill Streak           14   | .   7   5   .   3   4   8   14  
  Combat Bots Only         6    | .   5   3   .   2   4   3   6   
Max Kills in Single Turn   6    | .   2   1   .   1   2   3   6   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   2   .   3   
  Melee                    1    | .   1   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Hostile Shots Fired        524   | .    73   14   .    5    144  198  90   
  Missed                   167   | .    14   2    .    2    47   78   24   
Damage Taken               5252  | .    623  95   .    53   1387 1814 1280 
  Core                     559   | .    83   15   .    .    110  181  170  
  Absorbed by Shields      30    | .    .    .    .    .    .    .    30   
  Redirected to Shielding  51    | .    .    .    .    .    16   35   .    
Core Remaining (%)         78    | 100  .    .    .    60   80   74   .    
Volleys Fired              249   | .    52   6    .    8    66   69   48   
  Largest                  3     | .    2    2    .    2    3    3    3    
  Hottest                  209   | .    46   46   .    53   186  209  198  
Shots Fired                533   | .    103  12   .    13   142  192  71   
  Gun                      371   | .    103  12   .    8    92   131  25   
  Cannon                   132   | .    .    .    .    .    42   61   29   
  Launcher                 30    | .    .    .    .    5    8    .    17   
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  203   | .    103  12   .    8    68   .    12   
  Thermal                  281   | .    .    .    .    .    62   192  27   
  Explosive                30    | .    .    .    .    5    8    .    17   
  Electromagnetic          19    | .    .    .    .    .    4    .    15   
  Robot Hit Streak         20    | .    8    2    .    3    7    20   8    
  Robot Miss Streak        7     | .    5    5    .    2    4    7    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    4    1    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    
Shots Hit Robots           349   | .    55   4    .    6    106  128  50   
  Core Hits                191   | .    29   3    .    8    52   48   51   
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    
  Critical Strikes         10    | .    .    .    .    .    3    7    .    
    Burn                   7     | .    .    .    .    .    .    7    .    
    Blast                  1     | .    .    .    .    .    1    .    .    
    Sever                  2     | .    .    .    .    .    2    .    .    
Melee Attacks              43    | .    .    .    .    .    42   1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 43    | .    .    .    .    .    42   1    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            18    | .    .    .    .    .    17   1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    2    .    .    
Damage Inflicted           12683 | .    858  81   .    258  3647 3507 4332 
  Guns                     3908  | .    851  77   .    92   788  1866 234  
  Cannons                  2463  | .    .    .    .    .    587  1175 701  
  Explosions               4385  | .    .    .    .    162  564  262  3397 
  Melee                    1745  | .    .    .    .    .    1683 62   .    
  Ramming                  182   | .    7    4    .    4    25   142  .    
  Kinetic                  1956  | .    851  77   .    92   636  .    300  
  Thermal                  6161  | .    .    .    .    .    693  3303 2165 
  Explosive                2438  | .    .    .    .    162  564  .    1712 
  Electromagnetic          201   | .    .    .    .    .    46   .    155  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 1745  | .    .    .    .    .    1683 62   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    1    1    1    1    .    15   9    
  Average Corruption       1     | .    1    1    1    1    .    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  29    | .    7    .    .    7    .    12   3    
    Message Errors         8     | .    2    .    .    1    .    3    2    
    Matter Fused           12    | .    2    .    .    4    .    6    .    
    Heat Flow Errors       2     | .    1    .    .    1    .    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    
    Data Loss (minor)      1     | .    .    .    .    1    .    .    .    
    Data Loss (major)      1     | .    1    .    .    .    .    .    .    
    Weapon Failures        2     | .    1    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            644   | .    .    .    .    .    269  163  212  
  Projectiles              2     | .    .    .    .    .    .    2    .    
  Explosions               356   | .    .    .    .    .    20   124  212  
  Melee                    286   | .    .    .    .    .    249  37   .    
Knockbacks                 9     | .    .    .    .    .    1    3    5    
  Impact                   2     | .    .    .    .    .    .    2    .    
  Kinetic                  6     | .    .    .    .    .    1    .    5    
  Secondary                1     | .    .    .    .    .    .    1    .    
Self-Inflicted Damage      114   | .    .    .    .    .    .    .    114  
  Shots                    2     | .    .    .    .    .    .    .    2    
  Rammed                   22    | .    6    .    .    .    4    12   .    
Targets Rammed             34    | .    7    1    .    2    7    17   .    
  Kicked                   6     | .    .    1    .    2    3    .    .    
  Crushed                  6     | .    1    .    .    .    .    5    .    
Highest Temperature        461   | .    90   22   .    283  461  359  175  
  Average Temperature      87    | .    18   10   .    90   112  102  80   
  Received Heat Transfer   1602  | .    222  .    .    12   621  543  204  
  Effects                  8     | .    .    .    .    .    7    1    .    
    Shutdowns              2     | .    .    .    .    .    2    .    .    
    Energy Bleed           3     | .    .    .    .    .    2    1    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    
    Damage (minor)         2     | .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    4    .    
  Combat Hostiles          4     | .    .    .    .    .    .    4    .    
  Parts Melted             24    | .    .    .    .    .    5    18   1    
  Heat Transferred         8225  | .    .    .    .    .    1332 5381 1512 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    2    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Peak Influence             1128 | .    342  156  .    75   514  621  1128 
  Initial                  281  | .    .    81   .    .    29   205  281  
  Average                  317  | .    175  138  .    4    159  338  802  
Maximum Alert Level        4    | .    1    .    .    .    2    2    4    
  Low Security (%)         48   | 100  62   100  .    100  76   18   .    
  Level 1                  24   | .    37   .    .    .    16   38   31   
  Level 2                  12   | .    .    .    .    .    6    42   .    
  Level 3                  10   | .    .    .    .    .    .    .    51   
  Level 4                  3    | .    .    .    .    .    .    .    17   
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          20   | .    1    .    .    .    4    10   5    
  Investigation            1    | .    .    .    .    .    .    1    .    
  Extermination            5    | .    .    .    .    .    .    3    2    
  Reinforcement            7    | .    1    .    .    .    3    1    2    
  Assault                  4    | .    .    .    .    .    1    2    1    
  Garrison                 3    | .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    1    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Distress Signals           6    | .   4   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              123  | .   20  3   .   2   50  28  20  
  Peak Tracking Total      8    | .   8   3   .   2   7   7   5   
  Tactical Retreats        12   | .   .   .   .   .   10  1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Traps Triggered            2    | .   1   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Disabled          52   | .   .   .   .   .   1   17  34  
  Max in Single Turn       28   | .   .   .   .   .   1   16  28  
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Accessed          9    | .   2   .   .   .   1   4   2   
  Terminals                8    | .   2   .   .   .   1   3   2   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                21   | .   5   .   .   .   6   7   3   
  Successful               11   | .   2   .   .   .   4   3   2   
  Failed                   10   | .   3   .   .   .   2   4   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   4    | .   2   .   .   .   .   2   .   
  Terminals                19   | .   5   .   .   .   6   5   3   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   2   .   .   .   4   2   2   
  Record                   7    | .   2   .   .   .   3   1   1   
  Open DSF                 2    | .   .   .   .   .   .   1   1   
  Alert Level              1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   .   .   1   2   2   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   106 .   
  Total Part Build Rating  6    | .   .   .   .   .   .   6   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               6223 | 66   575  38   36   703  2053 1468 1284 
Spaces Moved               3073 | 56   286  17   31   560  916  699  508  
  Core                     31   | 31   .    .    .    .    .    .    .    
  Treads                   1608 | 25   59   .    .    .    375  699  450  
  Legs                     1434 | .    227  17   31   560  541  .    58   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  130  152  120  
  Average Speed            160  | 99   128  120  120  120  174  163  203  
  Slowest Speed            260  | 160  190  120  120  120  260  240  232  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 3    44   8    8    91   49   20   13   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          344  | .    .    .    .    38   83   24   199  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    .    7    5    1    
  AOE                      331  | .    .    .    .    38   76   19   198  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      3853 | 67   402  25   30   579  1182 871  697  
  Wait                     163  | .    8    .    .    2    41   32   80   
  Move                     3066 | 55   285  16   30   559  915  698  508  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  100  | 6    21   1    .    2    36   16   18   
  Fast Attach              4    | .    .    .    .    .    2    2    .    
  Attach                   54   | 6    3    1    .    .    16   9    19   
  Detach                   7    | .    .    .    .    .    2    .    5    
  Swap                     64   | .    16   .    .    3    30   10   5    
  Drop                     73   | .    10   .    .    3    29   17   14   
  Fire                     249  | .    52   6    .    8    66   69   48   
  Melee                    39   | .    .    .    .    .    38   1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     6    | .    .    1    .    2    3    .    .    
  Crush                    28   | .    7    .    .    .    4    17   .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   67 | -11/Scrapyard | Entered Materials
  398 | -10/Materials | Discovered new exit (range 14)
  540 | -10/Materials | Build established: Scavenger-Mutant
  642 | -10/Materials | Entered Mines
  676 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  676 | -10/Mines     | Discovered new exit (range 5)
  680 | -10/Mines     | Entered Exiles
  701 | -10/Exiles    | Discovered new exit (range 14)
  716 | -10/Exiles    | Entered Mines
  760 | -9/Mines      | Learned Materials stockpile data
  949 | -9/Mines      | Build established: Mutant
 1273 | -9/Mines      | Learned location of Storage (-7)
 1414 | -9/Mines      | Discovered new exit (range 5)
 1419 | -9/Mines      | Entered Materials
 1419 | -8/Materials  | Evolved 4 slots: Power x1, Utility x2, Weapon x1
 1857 | -8/Materials  | Build established: Tank
 2446 | -8/Materials  | Lost 4 parts (2p1u1w)
 2639 | -8/Materials  | Build established: Mutant
 3419 | -8/Materials  | First assault squad dispatched
 3448 | -8/Materials  | Discovered new exit (range 16)
 3472 | -8/Materials  | Entered Factory
 3472 | -7/Factory    | Evolved 2 slots: Utility x2
 3601 | -7/Factory    | Identified exit to DSF
 3662 | -7/Factory    | Fabricated Smartbomb Launcher?
 3772 | -7/Factory    | Build established: Scavenger-Tank
 4047 | -7/Factory    | Garrison activated, responded to threat
 4672 | -7/Factory    | First assault squad dispatched
 4675 | -7/Factory    | Build established: Scavenger-Gunner
 4853 | -7/Factory    | Discovered new exit (range 16)
 4912 | -7/Factory    | System corruption reached 10%
 4940 | -7/Factory    | Entered another Factory area
 4940 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 4965 | -6/Factory    | Lost 8 parts (1p1n3u3w)
 5376 | -6/Factory    | Build established: Gunner
 5530 | -6/Factory    | Lost 3 parts (2u1w)
 5990 | -6/Factory    | First assault squad dispatched
 6224 | -6/Factory    | Self-destructed

 Last Messages 
---------------
06193_ B-48 Gladiator unfolds itself.
06193_ G-50 Soldier unfolds itself.
06200_ G-50 Soldier misfires.
06202_ Shock Rifle destroyed.
06204_ K-01 Serf collects debris.
06206_ U-05 Engineer lays Concrete.
06207_ K-01 Serf collects debris.
06208_ U-05 Engineer lays Concrete. <x4>
06211_ U-05 Engineer builds a Wall.
06211_ U-05 Engineer lays Concrete. <x2>
06214_ G-50 Soldier suffers critical hit (Burn).
06215_ GM<%SQ290QZ2I/HD5XX0C5KBCQ
06217_ Lgt. Angular Momentum Engine destroyed.
06217_ System corrupted by crushing effect (+3).
06218_ Imp. Carbon-fiber Leg destroyed.
06219_ U-05 Engineer builds a Door.
06220_ U-05 Engineer builds a Wall.
06222_ Adv. Heat Sink destroyed.
06222_ System corrupted by crushing effect (+2).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|   #?????????????????????????# ""T""   #??????????? |
|  !###############???????????#         #??????????? |
| !*##    !       #???????????#         #+#######??? |
|  ]##            #???????????# """ """ #       #??? |
| "!##            #???????????# """ """ #  *    #??  |
| "!##  """" """" ###########?# """ """ #       #?   |
| "!##  """" """" # ##      ###         #       #?   |
| =[##  """" """" ################+###### ##""###### |
|   ##  """" """" #            u   u    u %          |
|   ##  """" """" #        @b gi g u                 |
| " ##  """" """" #              g                   |
| " ##            +                                  |
| " ##            #                                  |
|   ##            #                                  |
| ############+####                                  |
|                                                    |
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|         #????????##           """ "  #             |
| "" """" #?????????####       "F " ####             |
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| "" """" #????????????#    """ ???????#  """"""     |
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|         #????????????????????????????#   %         |
| #########????????????????????????????############# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          51
Energy Capacity            715
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             600
Resistance: TH             10
Core Shielding             20
Propulsion Shielding       33
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Particle Charging          15
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Smartbomb Launcher | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
It Was An Accident, I Swear
It's Just You
Just What I Needed
Made in Tau Ceti IV
Oops
Remodeling
Serviceable Loadout
Significant Disruption
System Compromised
Tourist
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              TimingTerrabombBattery
  Manual?         0
Play Time         01:52:08
  Cumulative      5.3 hours
  Start           2024.09.19 @ 17:44:17
  End             2024.09.19 @ 22:03:11
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07d34ae4-2ec2-4595-bdfa-deb13bc3cfa8