Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.07.21 @ 21:48:41 Player: tourn Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (1825) 1825 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (124) 124 TOTAL SCORE: 5754 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 42 Aligned with FarCom 300 Friendly Fire -230 Cogmind --------- Core Integrity 571/700 Matter 265/300 Energy 50/100 System Corruption 0% Temperature Cool (53) Movement Core (300) Ox5 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- YOLO Cannon > --- INVENTORY (4) ---- Improved Deuterium Engine Arc Projector Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Cooling System Large Storage Unit Improved Targeting Computer Recoil Stabilizer > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun YOLO Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Improved Heat Sink Coolant Injector Light Armor Plating Arc Projector Rocket Launcher Katana [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . . . 3 1 . Weapon 2 | . . . . . 1 1 . Parts Attached 54 | . 8 1 . 3 39 2 1 Power 6 | . 2 . . . 4 . . Engine 3 | . 1 . . . 2 . . Core 3 | . 1 . . . 2 . . Reactor . | . . . . . . . . Propulsion 9 | . . 1 . . 8 . . Treads 5 | . . . . . 5 . . Leg 4 | . . 1 . . 3 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | . 2 . . . 11 1 . Device 5 | . . . . . 4 1 . Storage 3 | . 2 . . . 1 . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 5 | . . . . . 5 . . Artifact . | . . . . . . . . Weapon 25 | . 4 . . 3 16 1 1 Energy Gun 14 | . 2 . . 2 9 1 . Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 7 | . 2 . . . 5 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . . 5 . . Parts Lost 27 | . 4 . . . 15 . 8 Power 4 | . 1 . . . 2 . 1 Propulsion 4 | . . . . . 3 . 1 Utility 7 | . . . . . 3 . 4 Weapon 12 | . 3 . . . 7 . 2 Highest Loss Streak 8 | . 3 . . . 6 . 8 Average Slot Usage (%) 98 | . 98 100 100 100 97 100 82 Engine 3 | . 8 . . . 1 7 6 Core 8 | . 5 14 14 14 6 . . Treads 3 | . . . . . 6 15 10 Leg 19 | . 28 28 28 28 11 . . Device 4 | . . . . . 8 15 13 Storage 23 | . 27 28 28 28 18 15 12 Processor 3 | . . . . . 8 7 6 Protection 3 | . . . . . 8 7 5 Energy Gun 11 | . 5 14 14 15 12 15 12 Energy Cannon 1 | . . . . . 3 7 6 Ballistic Gun 13 | . 22 14 14 11 9 7 5 Naked Turns . | . . . . . . . . Heaviest Build 67 | 13 42 42 42 43 62 67 67 Greatest Support 40 | 20 20 20 20 20 40 40 40 Greatest Overweight (x) 5 | . 2 2 2 2 5 1 1 Average Overweight (x) 1 | . 1 2 2 2 1 1 1 Largest Inventory Capacity 16 | . 16 16 16 16 16 16 16 Average Capacity 15 | . 15 16 16 16 16 16 14 Most Carried 16 | . 16 16 16 16 16 16 16 Average Carried 14 | . 10 16 15 16 15 14 14 Final Capacity 16 | 6 16 16 16 16 16 16 4 Final Carried 16 | 6 16 16 16 16 16 16 4 Class Distribution -------------------- 57% | Mutant 24% | Skirmisher 11% | Scavenger-Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Matter Collected 1334 | 177 465 71 . 30 591 . . Remotely . | . . . . . . . . Salvage Created 3093 | . 452 242 . 67 2009 . 323 Parts 149 | . 29 15 . 2 99 . 4 Haulers Intercepted 5 | . 2 . . . 3 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 53 | . 10 6 . 4 32 . 1 Guns 41 | . 10 4 . 4 23 . . Cannons 4 | . . . . . 4 . . AOE 7 | . . 2 . . 4 . 1 Classes Destroyed 13 | . 4 1 . 1 6 . 1 Worker 2 | . . . . . 2 . . Builder 2 | . . 1 . . 1 . . Tunneler 1 | . . . . . 1 . . Hauler 5 | . 2 . . . 3 . . Recycler 4 | . 1 . . . 3 . . Watcher 1 | . . . . . 1 . . Swarmer 17 | . 6 3 . 2 6 . . Grunt 25 | . 4 4 . . 17 . . Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 7 | . . . . . 7 . . Compactor 1 | . . . . . . . 1 Assembled 2 | . . . . 2 . . . Best Kill Streak 16 | . 3 4 . 2 16 . 1 Combat Bots Only 13 | . 3 4 . 2 13 . 1 Max Kills in Single Turn 4 | . 1 3 . 2 4 . 1 Gunslinging 1 | . . . . 1 1 . . Exploded 2 | . . 2 . . 2 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Damage Taken 3390 | . 566 129 . 68 2054 . 573 Core 468 | . 95 . . 33 211 . 129 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 69 | 100 . . . 48 61 . . Volleys Fired 137 | . 44 9 . 10 65 . 9 Largest 4 | . 2 2 . 2 3 . 4 Hottest 200 | . 85 65 . 65 158 . 200 Shots Fired 343 | . 88 18 . 20 189 . 28 Gun 320 | . 88 18 . 20 175 . 19 Cannon 23 | . . . . . 14 . 9 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 183 | . 80 9 . 10 79 . 5 Thermal 38 | . 8 . . . 21 . 9 Explosive . | . . . . . . . . Electromagnetic 122 | . . 9 . 10 89 . 14 Robot Hit Streak 36 | . 10 5 . 8 36 . 29 Robot Miss Streak 4 | . 3 4 . 3 3 . 2 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 1 . 1 4 . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . Shots Hit Robots 246 | . 54 8 . 15 143 . 26 Core Hits 120 | . 22 9 . 6 77 . 6 Critical Hits 6 | . 1 . . . 3 . 2 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 2 | . 1 . . . 1 . . Melee Attacks 10 | . . . . 8 2 . . Impact 8 | . . . . 8 . . . Slashing 2 | . . . . . 2 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5247 | . 623 395 . 216 2934 . 1079 Guns 3121 | . 623 154 . 216 2026 . 102 Cannons 704 | . . . . . 205 . 499 Explosions 1422 | . . 241 . . 703 . 478 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1447 | . 543 74 . 101 655 . 74 Thermal 2310 | . 80 241 . . 1012 . 977 Explosive . | . . . . . . . . Electromagnetic 1490 | . . 80 . 115 1267 . 28 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 29 | . . . . . 11 . 18 Projectiles . | . . . . . . . . Explosions 29 | . . . . . 11 . 18 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 423 | . . 71 . . 136 . 216 Shots 9 | . . 2 . . 4 . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 340 | . 180 60 . 45 340 . 112 Average Temperature 79 | . 58 23 . 19 102 . 55 Received Heat Transfer 921 | . 141 24 . . 756 . . Effects 2 | . . . . . 2 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 7 | . . . . . 7 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 2816 | . 185 250 . . 1279 . 1102 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . . . 6 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Peak Influence 427 | . 158 224 . 74 427 155 54 Average Influence 128 | . 50 89 . 60 209 155 41 Maximum Alert Level 2 | . . 1 . . 2 . . Low Security (%) 75 | . 100 69 . 100 52 100 100 Level 1 21 | . . 30 . . 39 . . Level 2 3 | . . . . . 7 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . 1 . . . 1 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Distress Signals 3 | . . . . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 19 7 . 3 49 . 4 Peak Tracking Total 6 | . 4 3 . 2 6 . 4 Tactical Retreats 3 | . . . . . 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Disabled 7 | . . 6 . . 1 . . Max in Single Turn 6 | . . 6 . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Accessed 14 | . 6 1 1 . 5 1 . Terminals 12 | . 6 1 . . 4 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 15 5 1 . 15 1 . Successful 14 | . 6 1 1 . 6 . . Failed 23 | . 9 4 . . 9 1 . Catastrophic 7 | . 4 2 . . . 1 . Database Lockouts . | . . . . . . . . Manual 27 | . 15 5 1 . 5 1 . Terminals 35 | . 15 5 . . 14 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 5 1 1 . 3 . . Branch Access Points 2 | . 1 . . . 1 . . Unreport Threat 4 | . 3 1 . . . . . Locate Traps 1 | . . . . . 1 . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 1 . . . 2 . . Terminals 3 | . 1 . . . 2 . . Botnet 3 | . 1 . . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 4 1 . . 5 1 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Total Allies 4 | . . 3 . . . . 1 Largest Group 3 | . . 3 1 1 . . 1 Highest-Rated Group 40 | . . 40 13 13 . . 31 Highest-Rated Ally 31 | . . 16 13 13 . . 31 Total Orders . | . . . . . . . . Ally Attacks 32 | . . 22 . 1 . . 9 Total Damage 405 | . . 224 . 17 . . 164 Kills 2 | . . 1 . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Turns Passed 4434 | . 1019 605 398 465 1688 184 75 Spaces Moved 2058 | 1 492 321 218 223 681 100 22 Core . | . . . . . . . . Treads 394 | . . . . . 272 100 22 Legs 1664 | 1 492 321 218 223 409 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 180 180 180 150 180 180 Average Speed 179 | 120 175 180 180 180 180 180 180 Slowest Speed 270 | 120 180 180 180 180 270 180 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 2 87 59 61 39 47 5 20 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 2 | . . . . . 2 . . Terrain Destroyed 72 | . . 37 . . 25 . 10 Melee 2 | . . . . . 2 . . Projectile . | . . . . . . . . AOE 70 | . . 37 . . 23 . 10 Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Total 2540 | . 562 331 226 253 1031 105 32 Wait 187 | . 3 . . 10 173 1 . Move 2052 | . 491 320 217 222 680 100 22 Hop . | . . . . . . . . Pick Up 50 | . 13 . 4 . 31 2 . Fast Attach 19 | . 2 . . . 17 . . Attach 18 | . 4 . . . 11 2 1 Detach 3 | . 1 . . . 2 . . Swap 18 | . 2 1 . 3 12 . . Drop 46 | . 2 1 5 . 38 . . Fire 137 | . 44 9 . 10 65 . 9 Melee 10 | . . . . 8 2 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 16) 660 | -10/Materials | Lost 3 parts (1p2w) 894 | -10/Materials | Discovered new exit (range 12) 1020 | -10/Materials | Entered Mines 1055 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1618 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1618 | -10/Mines | Discovered new exit (range 5) 1625 | -10/Mines | Entered Exiles 1625 | -10/Exiles | Accompanied by 1 ally 1679 | -10/Exiles | Met 8R-AWN 1710 | -10/Exiles | Met EX-HEX 1760 | -10/Exiles | Met EX-BIN 1780 | -10/Exiles | Aligned with FarCom system 1782 | -10/Exiles | Given EX-Vault access code 1823 | -10/Exiles | Opened EX-Vault 1838 | -10/Exiles | Found YOLO Cannon 1875 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1927 | -10/Exiles | Met EX-DEC 2006 | -10/Exiles | Discovered new exit (range 10) 2023 | -10/Exiles | Left Exiles lab with YOLO Cannon 2023 | -10/Exiles | Entered Mines 2023 | -9/Mines | Accompanied by 1 ally 2107 | -9/Mines | Learned location of Zion (-7) 2349 | -9/Mines | Excavation squad dispatched 2349 | -9/Mines | A large section of the Mines collapsed 2357 | -9/Mines | Core integrity fell below 50% 2466 | -9/Mines | Discovered new exit (range 12) 2488 | -9/Mines | Entered Materials 2488 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2802 | -8/Materials | Discovered new exit (range 9) 2844 | -8/Materials | Build established: Skirmisher 3540 | -8/Materials | Lost 6 parts (1p2u3w) 3564 | -8/Materials | Destroyed 13 combat bots 3605 | -8/Materials | Lost 6 parts (1p2n1u2w) 3888 | -8/Materials | Build established: Scavenger-Skirmisher 4176 | -8/Materials | Entered Factory 4176 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4360 | -7/Factory | Sucked down chute 4360 | -7/Factory | Entered Waste 4361 | -7/Waste | Met a frightened Derelict 4387 | -7/Waste | Spotted C-40 Crusher 4403 | -7/Waste | Spotted C-40 Crusher 4410 | -7/Waste | Spotted C-40 Crusher 4416 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4419 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4422 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4431 | -7/Waste | Destroyed C-40 Crusher 4433 | -7/Waste | Crushed by Compactor (1 part destroyed) 4435 | -7/Waste | Self-destructed Last Messages --------------- 04418_ C-40 Crusher suffers critical hit. 04419_ Adv. Beam Cannon crushed. 04419_ Med. Armor Plating crushed. 04419_ Lrg. Storage Unit crushed. 04422_ Hvy. EM Shotgun crushed. 04422_ Minigun crushed. 04422_ Cooling System crushed. 04422_ Hvy. EM Shotgun crushed. 04422_ Imp. Targeting Computer destroyed. 04422_ Hvy. EM Shotgun destroyed. 04425_ Hvy. EM Shotgun crushed. 04427_ Imp. Deuterium Engine destroyed. 04427_ Destroyed Imp. Deuterium Engine. 04431_ Recoil Stabilizer destroyed. 04431_ Imp. Cooling System melted. 04431_ C-40 Crusher destroyed. 04433_ Antimatter Reactor crushed. 04433_ 323 Matter crushed. 04433_ Antimatter Reactor crushed. 04433_ Lrg. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ?????????????????? | | ??????????????????????????#= #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ????????????????????????### ######????????????? | | ????????????????????????# ! ?????????????? | | ????????????????????????# ??????????????? | | ????????????????????????? ???????????????? | | ?????????????????????????? ????????????????? | | ??????????????????????????# #?????????????????? | | ????????????############??# CC#?????????????????? | | ????????????# *#### CC#?????????????????? | | ????????????# # #?????????????????? | | ????????????# #?????????????????? | | ????????????# *=CC CC#?????????????????? | | ????????????# !!@CC CC#?????????????????? | | ????????????# !!! #?????????????????? | | ????????????# #?????????????????? | | ????????????# # #?????????????????? | | ????????????# #### #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????############??# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilReflectivePlating Manual? 0 Play Time 00:40:57 Cumulative 144.1 hours Start 2020.07.21 @ 20:35:05 End 2020.07.21 @ 21:48:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 55 Gallery% 62 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71764e3b-3c39-4b51-9931-5734e7a0bd70