Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 19:03:30 Player: sve9 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (284) 1420 Value Destroyed (12358) 12358 Prototype IDs (39) 780 Alien Tech Used (1) 200 Bonus (2480) 2480 TOTAL SCORE: 24638 Bonus ------- High Alert Combat Kills 1859 Follower Combat Kills 1015 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -1294 Cogmind --------- Core Integrity 0/1450 Matter 215/300 Energy 100/100 System Corruption 77% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Reinforced Quantum Reactor Railgun Hellfire Missile Launcher Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor Particle Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Experimental Terrain Scanner Advanced Target Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Graphene Brace Antimissile System > --- WEAPON ----------- Gamma Rifle Heavy Disruptor Cannon Kinetic Spear > --- INVENTORY -------- Improved Ion Engine Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Medium Treads Advanced Cooling System Advanced Matter Compressor Advanced Target Analyzer Thermal Shield Transdimensional Reconstructor Gamma Rifle Coil Gun KE Penetrator KE Penetrator Railgun Gamma Bomb Array Fusion Bomb Launcher Hellfire Missile Launcher Hellfire Missile Launcher Kinetic Spear [Rating: 170] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Advanced Myomer Leg Wheel Armored Wheel Flight Unit Q-thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Gun Armor Weapon Hypervelocity Gauss Rifle Energy Gun Subdweller Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Impact Weapon Impact Mace Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . . 4 2 2 . . . . 2 . . . . 2 2 2 Power 2 | . . . . . . . . . . 1 . . . . . . 1 Propulsion 5 | . . . 1 1 . . . . . 1 . . . . . 1 1 Utility 7 | . . . 2 1 1 . . . . . . . . . 2 1 . Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . Parts Attached 381 | 7 8 28 24 20 26 7 15 8 21 23 14 18 9 15 13 61 64 Power 33 | 1 2 3 1 2 1 . . 1 1 3 . 1 . 1 3 4 9 Engine 14 | 1 2 3 . 1 1 . . 1 1 2 . 1 . . 1 . . Core 5 | . . . 1 1 . . . . . 1 . . . . . 1 1 Reactor 14 | . . . . . . . . . . . . . . 1 2 3 8 Propulsion 61 | 2 1 4 8 6 2 . 3 . 1 6 . 3 2 . 3 9 11 Treads 45 | 2 1 2 3 5 2 . 3 . 1 6 . 3 1 . 1 7 8 Leg 1 | . . . . . . . . . . . . . 1 . . . . Wheel 13 | . . 2 5 1 . . . . . . . . . . 2 2 1 Hover . | . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . 2 Utility 163 | 2 3 15 6 8 9 4 5 5 11 4 14 14 3 13 6 28 13 Device 111 | 1 . 7 2 3 6 4 3 4 9 3 14 14 2 13 5 12 9 Storage 8 | 1 3 . 1 . 1 . . . . . . . . . . 2 . Processor 10 | . . . . 2 1 . . . . . . . . . 1 4 2 Hackware . | . . . . . . . . . . . . . . . . . . Protection 34 | . . 8 3 3 1 . 2 1 2 1 . . 1 . . 10 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 124 | 2 2 6 9 4 14 3 7 2 8 10 . . 4 1 1 20 31 Energy Gun 10 | . . 2 2 . . . . 1 . . . . . . . . 5 Energy Cannon 4 | . . . 1 . . . . . . . . . . . . . 3 Ballistic Gun 61 | 2 2 3 5 2 7 2 2 1 5 6 . . 3 1 1 13 6 Ballistic Cannon 2 | . . . . . . . 1 . . . . . . . . . 1 Launcher 24 | . . 1 1 1 4 . 2 . 2 2 . . . . . 1 10 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . . 1 1 2 . 1 2 . . 1 . . 1 . Slashing Weapon 3 | . . . . 1 2 . . . . . . . . . . . . Piercing Weapon 11 | . . . . . . . . . . . . . . . . 5 6 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 2 1 3 . . 3 . . . . 3 . . 8 3 Corrupted Parts 8 | . . . . . . . . . . 1 . . . . . . 7 System Corruption 42 | . . . . . . . . . . 1 . . . . . . 41 Parts Lost 89 | . . 10 3 . 4 . 4 . 3 1 . 1 . 2 1 20 40 Power 10 | . . 2 . . . . . . . . . 1 . . . 2 5 Propulsion 26 | . . 4 1 . . . 1 . 1 1 . . . . . 5 13 Utility 26 | . . 1 1 . 1 . 1 . 2 . . . . 1 . 9 10 Weapon 27 | . . 3 1 . 3 . 2 . . . . . . 1 1 4 12 Highest Loss Streak 15 | . . 5 2 . 2 . 3 . 2 1 . 1 . 1 1 7 15 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 2 . Average Slot Usage (%) 91 | . 99 99 90 93 92 93 92 98 89 95 94 94 71 93 91 83 70 Engine 5 | . 14 13 . 2 1 6 6 6 6 7 11 11 11 8 5 2 . Core 1 | . . . 6 3 4 . . . . 3 . . . . . 1 4 Reactor 1 | . . . . . . . . . . . . . . 2 5 4 5 Treads 19 | . 28 20 8 13 12 13 13 26 26 29 29 29 29 29 16 11 16 Wheel 3 | . . 7 13 5 5 6 5 . . . . . . . 6 6 . Device 11 | . 14 10 7 6 12 13 12 5 10 11 11 11 10 12 21 13 17 Storage 6 | . 14 14 7 6 5 6 6 6 6 5 5 5 5 5 5 4 3 Processor 4 | . . . . 6 5 6 6 6 6 5 5 5 5 3 5 10 4 Protection 8 | . . 3 15 13 12 13 13 19 12 7 5 5 5 5 5 6 2 Energy Gun 2 | . . 7 13 6 . . . . 2 . . . . . . . . Ballistic Gun 17 | . 27 20 15 23 22 24 22 14 16 18 17 17 . 17 14 15 4 Impact Weapon 1 | . . . . . 1 1 1 5 . 3 5 5 . 5 5 1 . Peak Build Rating 170 | 7 12 15 41 63 76 68 69 76 72 82 85 89 86 93 107 141 170 Average Rating 70 | 5 8 12 33 55 67 65 65 68 62 72 82 84 66 89 102 122 134 On Entrance 62 | . 7 12 14 41 63 65 65 68 69 59 82 80 85 86 91 103 139 Naked Turns 24 | . . . . . . . . . . . . . . . . . 24 Heaviest Build 144 | 12 34 40 71 76 79 79 86 96 97 110 114 113 113 113 115 121 144 Greatest Support 233 | 40 40 40 63 83 52 28 96 96 96 125 125 138 138 138 138 203 233 Greatest Overweight (x) 9 | 3 . 2 7 2 2 2 2 . 1 . . . . . 9 4 4 Average Overweight (x) 1 | . . . 2 1 1 2 1 . . . . . . . 2 1 . Largest Inventory Capacity 20 | 8 20 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 10 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 5 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 3 8 14 18 19 19 20 19 18 19 19 19 19 19 19 19 18 16 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 15 15 20 20 20 20 15 20 20 19 20 20 20 19 20 20 5 Class Distribution -------------------- 24% | Scavenger-Tank 21% | Scavenger-Gunner 19% | Mutant 16% | Gunner 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Mutant | -5/Zhirov Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 12201 | 280 384 578 555 574 739 206 199 257 420 791 273 283 . 886 655 2970 2151 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 13934 | 48 541 430 598 556 824 164 231 . 722 1069 165 234 . 595 1101 3950 2706 Parts 765 | 7 47 27 32 33 34 12 9 . 23 76 8 11 . 39 52 245 110 Haulers Intercepted 10 | . 1 . 3 . 1 . . . . . . . . . 1 4 . Recyclers Shooed 17 | 1 1 . . . 4 . . . . 1 . . . . 1 5 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 124 | . . 14 . . . 18 7 2 29 . 7 9 . 38 . . . Prevented 4 | . . . . . . . . . 4 . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 217 | . 14 16 11 12 13 5 9 . 14 18 2 3 . 8 13 35 44 Melee 7 | . . . . . 1 . . . 1 . . . . . . . 5 Guns 146 | . 14 14 8 10 6 5 1 . 7 12 2 3 . 8 13 35 8 Cannons 3 | . . . . . . . . . . . . . . . . . 3 AOE 53 | . . 2 3 2 6 . 8 . 6 6 . . . . . . 20 Classes Destroyed 23 | 1 4 2 4 2 1 . . . 3 2 . . . . 1 3 . Worker 10 | . . . 1 1 2 . . . . . . . . . 1 2 3 Builder 15 | . . . . . . . . . . 1 . . . . . 7 7 Tunneler 9 | 3 . . . 1 . . . . . . . . . . . 4 1 Hauler 10 | . 1 . 3 . 1 . . . . . . . . . 1 4 . Recycler 10 | . . . 1 . 1 . . . . 2 . . . . 1 3 2 Mechanic 2 | . . . . . . . . . . . . . . . . 1 1 Operator 1 | . . . 1 . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . 1 . . . . . . . . Watcher 5 | . 3 . . . 1 . . . . . . . . . . . 1 Swarmer 56 | . 6 3 6 1 3 3 4 . . 9 . . . . 4 4 13 Saboteur 1 | . . . . . . . . . 1 . . . . . . . . Grunt 51 | . 8 1 . 5 5 . 2 . 7 4 . . . 4 2 3 10 Brawler 6 | . . . . . 1 . 1 . 2 . . . . . . 1 1 Duelist 7 | . . . . 1 . . 1 . . . . . . . 1 1 3 Sentry 21 | . . 1 3 2 1 1 1 . 2 1 1 1 . . 1 3 3 Hunter 19 | . . . 2 1 2 . . . 1 . . 1 . . 3 6 3 Programmer 37 | . . . . 2 1 1 . . . 3 1 . . 4 2 14 9 Heavy 2 | . . . . . . . . . . . . . . . . 1 1 Behemoth 2 | . . . . . . . . . . . . . . . . 1 1 Subdweller 11 | . . 11 . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . 1 . . . . . 1 . Savage 1 | . . . . . . . 1 . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . 1 . . Mutant 3 | . . . . . . . . . 2 . . 1 . . . . . Best Kill Streak 13 | 3 3 3 4 4 7 3 6 . 5 7 1 1 . 4 4 13 8 Combat Bots Only 7 | . 3 3 3 4 3 3 6 . 5 7 1 1 . 4 4 5 7 Max Kills in Single Turn 4 | 1 2 1 2 2 4 2 3 . 3 3 1 1 . 1 1 4 3 Gunslinging 1 | . . . . . . 1 . . . 1 . . . . . 1 . Exploded 3 | . . 1 1 1 3 . 3 . 3 3 . . . . . . 3 Melee 1 | . . . . . 1 . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . P1-3CE (-3/Research) Combat | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Hostile Shots Fired 1601 | . 43 81 78 97 96 36 25 . 64 76 13 16 . 57 49 302 568 Missed 421 | . 16 20 14 31 28 10 6 . 16 27 5 7 . 9 13 68 151 Damage Taken 24741 | . 264 1371 738 682 1218 348 518 . 1161 1039 142 190 . 636 474 5063 10897 Core 2371 | . 33 122 15 5 79 . 6 . 147 55 15 . . 21 26 393 1454 Absorbed by Shields 1770 | . . . . . 16 . . . . . 50 45 . 219 175 574 691 Reduced by Siege Mode 120 | . . . . . . . . . . . . . . . . 29 91 Redirected to Shielding 103 | . . . . . . . . . . . . . . . . 103 . Ignored by Resistances 202 | . . . . . . . . . . . . . . . . 15 187 Core Remaining (%) 82 | 100 . 38 97 99 . . . . 72 . . . . 90 97 69 . Volleys Fired 611 | 7 43 55 41 27 25 7 11 . 20 38 6 7 . 21 32 114 157 Largest 5 | 2 2 2 5 5 5 4 4 . 4 4 3 3 . 3 3 4 4 Hottest 250 | 40 46 83 164 166 123 114 114 . 250 127 99 99 . 101 101 140 220 Shots Fired 1557 | 14 86 103 112 93 93 28 28 . 49 109 19 21 . 64 92 387 259 Gun 1449 | 14 86 99 108 90 91 28 24 . 45 105 19 21 . 64 92 387 176 Cannon 57 | . . . 1 . . . . . . . . . . . . . 56 Launcher 51 | . . 4 3 3 2 . 4 . 4 4 . . . . . . 27 Special . | . . . . . . . . . . . . . . . . . . Kinetic 1360 | 14 86 82 57 73 91 28 24 . 38 105 19 21 . 64 92 387 179 Thermal 93 | . . 17 52 17 . . . . 7 . . . . . . . . Explosive 37 | . . 4 3 3 2 . 4 . 4 4 . . . . . . 13 Electromagnetic 67 | . . . . . . . . . . . . . . . . . 67 Robot Hit Streak 38 | 6 11 12 8 19 17 20 23 . 9 19 20 7 . 7 10 38 21 Robot Miss Streak 14 | 1 5 4 14 4 3 4 2 . 9 2 2 4 . 4 3 3 7 Penetration Max 3 | . . . . 1 1 . . . . 2 . . . . 2 3 1 Secondary Targets 21 | . 1 3 . 1 2 1 . . . 2 . . . 3 1 7 . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . . 1 . . . 1 1 1 . Shots Hit Robots 1114 | 10 52 94 59 68 65 20 23 . 40 80 13 13 . 38 54 284 201 Core Hits 716 | 6 32 34 26 30 54 14 36 . 65 50 4 5 . 19 44 159 138 Critical Kills 84 | . . 1 . 1 1 1 . . 1 13 2 3 . 7 11 41 2 Critical Parts Destroyed 98 | . 1 . . 1 . 1 . . . 12 4 4 . 7 10 52 6 Critical Strikes 201 | . 1 1 3 2 1 2 1 . 1 25 6 7 . 14 22 100 15 Burn 2 | . . . 2 . . . . . . . . . . . . . . Destroy 192 | . 1 1 1 2 1 2 1 . 1 25 6 7 . 14 22 99 9 Blast 1 | . . . . . . . . . . . . . . . . . 1 Corrupt 3 | . . . . . . . . . . . . . . . . . 3 Smash 1 | . . . . . . . . . . . . . . . . 1 . Impale 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks 123 | . . . . 4 4 5 3 1 3 14 2 1 . 5 10 23 48 Impact 51 | . . . . . . 5 3 1 3 14 2 1 . 5 10 7 . Slashing 8 | . . . . 4 4 . . . . . . . . . . . . Piercing 64 | . . . . . . . . . . . . . . . . 16 48 Sneak Attacks 8 | . . . . 1 1 . . . . . . . . . . 4 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . 1 Damage Inflicted 29673 | 112 590 1578 1120 1448 2086 405 1303 . 2480 1529 86 91 . 271 980 4616 10978 Guns 16599 | 112 590 1262 925 1137 1146 405 398 . 1270 693 86 91 . 271 851 4228 3134 Cannons 1485 | . . . . . . . . . . . . . . . . . 1485 Explosions 9885 | . . 316 195 241 818 . 905 . 1108 774 . . . . 129 . 5399 Melee 1481 | . . . . 70 116 . . . 102 62 . . . . . 343 788 Ramming 223 | . . . . . 6 . . . . . . . . . . 45 172 Kinetic 15193 | 112 590 968 406 914 1146 405 398 . 521 693 86 91 . 271 851 4228 3513 Thermal 2224 | . . 294 519 223 . . . . 749 83 . . . . . . 356 Explosive 7900 | . . 316 195 241 818 . 905 . 1108 691 . . . . 129 . 3497 Electromagnetic 2652 | . . . . . . . . . . . . . . . . . 2652 Impact 452 | . . . . . . . . . 102 62 . . . . . 288 . Slashing 186 | . . . . 70 116 . . . . . . . . . . . . Piercing 843 | . . . . . . . . . . . . . . . . 55 788 Highest Corruption 77 | . 2 2 . . 2 4 4 4 1 5 5 5 5 7 . 13 77 Average Corruption 5 | . 2 2 . . 1 3 4 4 1 1 5 5 5 6 . 5 20 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 247 | . 4 27 . . 8 9 27 1 3 7 15 20 7 29 . 21 69 Message Errors 54 | . . 3 . . 3 3 7 . 2 4 2 5 1 9 . 3 12 Matter Fused 54 | . 2 9 . . 1 1 10 . . 1 4 4 3 3 . 6 10 Heat Flow Errors 27 | . . 3 . . 1 2 4 . . . 2 2 2 3 . 1 7 Energy Discharges 28 | . 1 2 . . 1 1 3 . . 2 2 2 . 5 . 1 8 Parts Rejected 6 | . . 1 . . . . . . . . . 1 . . . 2 2 Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 26 | . . 5 . . . 1 2 . 1 . 2 4 1 2 . 2 6 Data Loss (major) 13 | . . 3 . . . 1 1 . . . . 1 . 2 . 1 4 Misfires 13 | . . . . . 1 . . . . . 1 . . 2 . 5 4 Alerts 10 | . 1 1 . . . . . 1 . . 2 1 . 2 . . 2 Misdirections 4 | . . . . . . . . . . . . . . . . . 4 Weapon Failures 11 | . . . . . 1 . . . . . . . . 1 . . 9 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 770 | . . 2 . 42 . . 15 . . 104 . . . . 41 130 436 Projectiles 47 | . . . . . . . . . . . . . . . . . 47 Explosions 398 | . . 2 . 2 . . 15 . . 100 . . . . 41 . 238 Melee 325 | . . . . 40 . . . . . 4 . . . . . 130 151 Knockbacks 11 | . . . . . . . . . . 1 . . . . . 1 9 Impact 3 | . . . . . . . . . . 1 . . . . . 1 1 Kinetic 5 | . . . . . . . . . . . . . . . . . 5 Secondary 3 | . . . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 927 | . . 64 . . 2 . 144 . 19 89 . . . . . . 609 Shots 41 | . . 4 . . . . 7 . 1 2 . . . . . . 27 Rammed 21 | . . . . . 2 . . . . . . . . . . 4 15 Targets Rammed 23 | . . . . . 2 . . . . . . . . . . 4 17 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . . 2 Highest Temperature 553 | . 16 553 392 316 238 252 252 . 331 340 210 252 107 244 86 533 122 Average Temperature 90 | . 3 218 117 111 95 76 85 . 103 59 90 107 54 85 31 90 32 Received Heat Transfer 3853 | . 102 1141 45 144 177 54 48 . 210 117 24 6 . 72 24 1129 560 Effects 24 | . . 6 5 . 2 . . . . . . 1 . . . 10 . Shutdowns 5 | . . 1 1 . . . . . . . . . . . . 3 . Energy Bleed 3 | . . 1 . . . . . . . . . 1 . . . 1 . Interference 11 | . . 3 3 . 2 . . . . . . . . . . 3 . Matter Decay 2 | . . . 1 . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . 1 . . . . . . . . . . . . . 1 . Siege Activations 5 | . . . . . . . . . . . . . . . . 2 3 Total Turns 112 | . . . . . . . . . . . . . . . . 55 57 Longest Duration 35 | . . . . . . . . . . . . . . . . 29 35 Robots Corrupted 9 | . . . . . . . . . . . . . . . . . 9 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . 8 Parts Fried 25 | . . . . . . . . . . . . . . . . 6 19 Impact Corruptions 8 | . . . . . . . . . . 1 . . . . . 3 4 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 2 1 1 . . . . . . . . . . . . . Heat Transferred 3506 | . . 350 1212 444 . . . . 1100 50 . . . . . . 350 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . . 5 Alert | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Peak Influence 1512 | 15 385 . 222 272 399 . . . . 507 . . . . 325 831 1512 Initial 432 | . 9 . . 100 63 . . . . 31 . . . . . 92 432 Average 277 | 6 122 . 57 89 215 . . . . 266 . . . . 159 355 784 Maximum Alert Level 4 | . 1 . 1 1 1 . . . . 2 . . . . 1 3 4 Low Security (%) 52 | 100 65 . 91 92 44 . . . . 26 . . . . 76 30 . Level 1 24 | . 34 . 8 7 55 . . . . 56 . . . . 23 36 2 Level 2 14 | . . . . . . . . . . 16 . . . . . 21 59 Level 3 4 | . . . . . . . . . . . . . . . . 11 16 Level 4 3 | . . . . . . . . . . . . . . . . . 21 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 3 . 4 5 5 . 1 . 1 3 . . . . 3 11 10 Investigation 1 | . . . 1 . . . . . . . . . . . . . . Extermination 19 | . . . . 3 2 . . . . 1 . . . . 3 6 4 Reinforcement 16 | . 3 . 1 2 3 . . . . 1 . . . . . 4 2 Assault 8 | . . . 1 . . . 1 . 1 1 . . . . . . 4 Garrison 2 | . . . 1 . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . . . . . 1 Haulers Reinforced 3 | . . . . . 1 . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 17 | . 4 . 2 2 2 . . . . . . . . . 3 3 1 Communications Jammed 155 | . . . . . . . . . . . . . . . 49 64 42 Distress Signals 138 | . . . . . . . . . . . . . . . 49 59 30 Times Spotted 312 | . 27 17 16 19 20 11 9 . 20 23 3 5 . 9 19 50 64 Peak Tracking Total 9 | . 7 3 5 4 4 4 5 . 5 9 1 9 . 4 4 6 9 Tactical Retreats 29 | . 7 . 1 2 . 1 3 . . 3 1 1 . 1 1 2 6 Traps | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 15 | . 2 . 1 . 5 . . . . . . . . . 2 2 3 Indirectly 2 | . . . . . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 33 | . . . 2 4 9 . 1 . . 4 . 2 . . 4 3 4 Max in Single Turn 3 | . . . 1 2 3 . 1 . . 2 . 1 . . 2 . 1 Garrison Access 2 | . . . 1 . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 35 | . 5 3 7 5 4 2 1 1 . . . . 7 . . . . Terminals 19 | . 5 . 7 4 3 . . . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Total Hacks 123 | . 15 7 25 13 5 8 1 3 . . . . 46 . . . . Successful 93 | . 7 7 15 4 2 8 1 3 . . . . 46 . . . . Failed 30 | . 8 . 10 9 3 . . . . . . . . . . . . Catastrophic 6 | . . . 1 2 3 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 67 | . 16 . 13 5 2 . . . . 10 . . . . 10 8 3 Terminals 55 | . 15 . 25 11 4 . . . . . . . . . . . . Fabricators 2 | . . . . 2 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Terminal Hacks 73 | . . 7 7 1 . 8 1 3 . . . . 46 . . . . Record 46 | . . 5 . . . 7 . . . . . . 34 . . . . Part Schematic 7 | . . . . . . . . 3 . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . 3 . . . . . . . . . 4 . . . . Open Door 3 | . . 1 . . . 1 1 . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . Release Object 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 18 | . 7 . 8 2 1 . . . . . . . . . . . . Terminals 18 | . 7 . 8 2 1 . . . . . . . . . . . . Botnet 7 | . 2 . 2 2 1 . . . . . . . . . . . . Skim 11 | . 5 . 6 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 5 . 7 5 3 . . . . . . . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . 17 . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . . . . . . . . . Machine Destruction 1 | . . . 1 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 1 . . 3 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Total Allies 21 | . . . . . . . . 4 1 3 . 3 . . 6 4 . Largest Group 4 | . . . . . . . . 4 4 3 . 3 . . 4 4 . Highest-Rated Group 441 | . . . . . . . . 155 155 210 . 79 . . 156 441 . Highest-Rated Ally 167 | . . . . . . . . 39 39 70 . 31 . . 39 167 . Zionite Dispatches 6 | . . . . . . . . . . 2 . . . . 2 2 . Light 2 | . . . . . . . . . . 1 . . . . . 1 . Recon 1 | . . . . . . . . . . 1 . . . . . . . Fire 2 | . . . . . . . . . . . . . . . 2 . . Hero 1 | . . . . . . . . . . . . . . . . 1 . Total Orders 31 | . . . . . . . . . 1 . 11 7 . 5 3 3 1 FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . EXPLORE 19 | . . . . . . . . . 1 . 7 4 . 2 2 2 1 RETURN 11 | . . . . . . . . . . . 3 3 . 3 1 1 . Ally Attacks 118 | . . . . . . . . . 23 12 . 13 . . 36 34 . Total Damage 3301 | . . . . . . . . . 484 171 . 255 . . 549 1842 . Kills 29 | . . . . . . . . . 6 4 . 4 . . 9 6 . Allies Corrupted 3 | . . . . . . . . . 1 1 . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 10 | . . 1 . . . 1 1 2 1 . . 1 . 3 . . . Drone Launches 18 | . . . . . . . . . 1 . 6 4 . 2 2 2 1 Drone Recoveries 14 | . . . . . . . . . 1 . 5 3 . 2 1 1 1 Zionite Intel Received 3 | . . . . . . . . . . 1 . . . . 2 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . 1 . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 21226 | 116 1360 2040 1543 1511 1025 672 1326 1858 869 976 625 700 290 889 1525 2005 1896 Spaces Moved 11100 | 47 688 1095 763 945 623 474 922 1228 386 475 282 279 166 361 588 854 924 Core 49 | 15 . . . . . . . . . . . . . . . . 34 Treads 6102 | 32 688 668 55 64 25 . 73 1228 386 475 282 279 166 361 268 436 616 Legs . | . . . . . . . . . . . . . . . . . . Wheels 4690 | . . 427 708 881 598 474 849 . . . . . . . 320 418 15 Hover . | . . . . . . . . . . . . . . . . . . Flight 259 | . . . . . . . . . . . . . . . . . 259 Fastest Speed 37 | 50 160 120 107 130 130 130 130 148 148 153 159 159 162 162 150 140 37 Average Speed 146 | 149 160 158 139 132 134 130 132 148 152 155 159 161 162 162 165 152 124 Slowest Speed 246 | 200 160 240 240 160 232 130 232 148 228 159 159 162 162 162 240 160 246 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 94 57 67 30 18 55 83 89 57 12 66 65 62 70 16 28 25 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 10 | . . 1 1 . . 1 . 3 . . . 1 3 . . . . Known Exits Taken 7 | . . . 1 1 1 . . . 1 . . . . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 . . . 1 1 1 . 1 1 1 1 . . . . Scrap Searched 19 | . . 3 . . . 1 2 5 3 . 2 2 . 1 . . . Spaces Dug 69 | . . . . 2 1 5 3 . . 10 2 . . 5 10 15 16 Terrain Destroyed 674 | . . 22 6 19 37 7 92 . 67 100 3 . . 10 30 38 243 Melee 69 | . . . . 2 1 5 3 . . 10 2 . . 5 10 15 16 Projectile 43 | . . . . . . 2 3 . 4 1 . . . . 4 9 20 AOE 535 | . . 22 6 17 36 . 86 . 63 84 . . . . 15 . 206 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Total 14846 | 77 874 1288 1170 1175 769 504 1002 1270 612 631 436 509 188 619 1076 1289 1357 Wait 2165 | 12 107 93 309 141 38 9 44 10 161 51 130 171 . 212 411 168 98 Move 11081 | 46 687 1094 762 944 622 473 921 1227 385 474 281 278 165 360 587 853 922 Hop 1 | . . . . . . . . . . . . . . . . . 1 Pick Up 185 | 5 17 12 18 12 13 1 3 12 8 11 2 3 2 3 10 32 21 Fast Attach 96 | 6 3 2 6 5 4 . 1 1 1 6 . 2 10 . 4 25 20 Attach 104 | 1 . 9 8 2 4 . 5 2 8 3 . 2 . 2 4 22 32 Detach 21 | . . . 3 2 1 . . . . 1 . . . . . 1 13 Swap 182 | . 5 17 10 13 18 7 9 5 12 14 14 14 . 13 5 14 12 Drop 190 | . 12 5 13 25 15 2 4 12 5 19 1 4 11 3 13 33 13 Fire 611 | 7 43 55 41 27 25 7 11 . 20 38 6 7 . 21 32 114 157 Melee 120 | . . . . 4 4 5 3 1 3 14 2 1 . 5 10 23 45 Ram 3 | . . . . . 1 . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . Crush 20 | . . . . . 1 . . . . . . . . . . 4 15 Escape Stasis 29 | . . . . . 23 . . . . . . . . . . . 6 Rewire 37 | . . . . . . . 1 . 9 . . 27 . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . 1 . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 4) 539 | -10/Materials | Discovered new exit (range 8) 574 | -10/Materials | Discovered new exit (range 14) 778 | -10/Materials | Discovered new exit (range 5) 1192 | -10/Materials | Discovered new exit (range 14) 1477 | -10/Materials | Entered Subcaves 1741 | -10/Subcaves | A Subdweller sparked back to life 1741 | -10/Subcaves | A Subdweller sparked back to life 1802 | -10/Subcaves | Found Prototype Protection 1812 | -10/Subcaves | Lost 5 parts (1p2n1u1w) 2383 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2402 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2506 | -10/Subcaves | Lost 3 parts (1n2w) 2767 | -10/Subcaves | Released subatomizers from SUBCON Basin 2783 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2786 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2801 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2828 | -10/Subcaves | Core integrity fell below 50% 2927 | -10/Subcaves | Discovered new exit (range 15) 3145 | -10/Subcaves | Visited Clippyterm 3149 | -10/Subcaves | Learned location of Deep Caves (-6) 3243 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3244 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3517 | -10/Subcaves | Entered Materials 3517 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3518 | -8/Materials | Identified Gun Armor 3519 | -8/Materials | Attached Gun Armor, gained temporary slots: Weapon x2 3662 | -8/Materials | Garrison activated, responded to threat 3991 | -8/Materials | Met 7R-MNS 4223 | -8/Materials | Build established: Scavenger-Tank 4373 | -8/Materials | Discovered new exit (range 3) 4710 | -8/Materials | Discovered new exit (range 16) 4832 | -8/Materials | Learned Factory trap positions 4863 | -8/Materials | Learned Storage trap positions 4886 | -8/Materials | Identified exit to Factory 4898 | -8/Materials | Learned Factory recycling unit intel 4901 | -8/Materials | Learned 4 Factory zone layouts 4907 | -8/Materials | Learned 4 Recycling zone layouts 4951 | -8/Materials | Learned location of Extension (-6) 5060 | -8/Materials | Entered Factory 5060 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5061 | -7/Factory | Caught up to 7R-MNS 5061 | -7/Factory | Identified exit to Factory 5063 | -7/Factory | Loaded intel: 109 trap records 5064 | -7/Factory | Loaded intel: 6 recycling unit locations 5462 | -7/Factory | Build established: Gunner 6571 | -7/Factory | Entered another Factory area 6571 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6572 | -6/Factory | Caught up to 7R-MNS 6572 | -6/Factory | Identified exit to Extension 6635 | -6/Factory | Spotted B-75 Beast 6799 | -6/Factory | Discovered new exit (range 11) 6820 | -6/Factory | Identified exit to Lower Caves 6923 | -6/Factory | Found Prototype Launcher 6923 | -6/Factory | Identified Rocket Array 6926 | -6/Factory | Found Rocket Array 6969 | -6/Factory | Build established: Executioner 7231 | -6/Factory | Found Rocket Array 7269 | -6/Factory | Build established: Gunner 7596 | -6/Factory | Entered Lower Caves 7627 | -6/Lower Caves | Learned Factory security intel 7708 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7895 | -6/Lower Caves | Build established: Scavenger-Gunner 7905 | -6/Lower Caves | Encountered a Warlord checkpoint 8000 | -6/Lower Caves | Learned location of Armory (-4) 8000 | -6/Lower Caves | Learned Extension emergency access door positions 8000 | -6/Lower Caves | Learned Factory security intel 8259 | -6/Lower Caves | Discovered new exit (range 5) 8268 | -6/Lower Caves | Entered another Lower Caves area 8311 | -6/Lower Caves | Encountered a Warlord checkpoint 8457 | -6/Lower Caves | Learned 4 Factory zone layouts 8485 | -6/Lower Caves | Spotted B-75 Beast 9482 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9513 | -6/Lower Caves | Discovered new exit (range 8) 9518 | -6/Lower Caves | Lost 3 parts (1n1u1w) 9594 | -6/Lower Caves | Entered Zion 9658 | -6/Zion | System corruption cleaned by Quarantine Array 9720 | -6/Zion | Learned Factory stockpile data 9828 | -6/Zion | Found Prototype Device 9872 | -6/Zion | Learned location of Warlord (-4) 9877 | -6/Zion | Build established: Tank 10436 | -6/Zion | Found CR-A16's Pointy Stick 10763 | -6/Zion | Given the Hacking Drone Bay 10771 | -6/Zion | Found Prototype Device 10852 | -6/Zion | Met Imprinter 10879 | -6/Zion | Imprinted 10882 | -6/Zion | Declared Zion's savior 11173 | -6/Zion | Discovered new exit (range 16) 11366 | -6/Zion | Found Prototype Energy Gun 11366 | -6/Zion | Identified Storm Laser 11377 | -6/Zion | Identified Hacking Drone Bay 11378 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 11452 | -6/Zion | Entered Proximity Caves 11452 | -5/Proximity Caves | Accompanied by 4 allies 11647 | -5/Proximity Caves | Build established: Gunner 11735 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11837 | -5/Proximity Caves | Identified exit to Factory 11981 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12029 | -5/Proximity Caves | Build established: Scavenger-Tank 12321 | -5/Proximity Caves | Entered Factory 12321 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12322 | -5/Factory | Identified exit to Factory 12618 | -5/Factory | Destroyed 7 combat bots 12640 | -5/Factory | Discovered new exit (range 8) 12776 | -5/Factory | Zion Light squad teleported in 12939 | -5/Factory | Build established: Scavenger-Gunner 13005 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13006 | -5/Factory | Zion Recon squad teleported in 13119 | -5/Factory | P-70 Sage assimilated allied K0-X4H(z) 13221 | -5/Factory | First assault squad dispatched 13297 | -5/Factory | Entered Upper Caves 13453 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13877 | -5/Upper Caves | Discovered new exit (range 14) 13922 | -5/Upper Caves | Entered another Upper Caves area 13924 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14386 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 14596 | -5/Upper Caves | Discovered new exit (range 14) 14622 | -5/Upper Caves | Entered Zhirov 14624 | -5/Zhirov | Discovered new exit (range 3) 14649 | -5/Zhirov | Lost 3 allies 14654 | -5/Zhirov | Met Zhirov 14691 | -5/Zhirov | Learned location of Quarantine (-2) 14691 | -5/Zhirov | Learned location of Testing (-3) 14691 | -5/Zhirov | Learned location of Command (-1) 14720 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14747 | -5/Zhirov | Found Alien Artifact 14747 | -5/Zhirov | Identified Integrated Dissipator 14747 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14769 | -5/Zhirov | Found Alien Artifact 14912 | -5/Zhirov | Entered Proximity Caves 15250 | -4/Proximity Caves | Learned 8 Research zone layouts 15376 | -4/Proximity Caves | Learned Research emergency access door positions 15451 | -4/Proximity Caves | Spotted B-86 Titan 15789 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15801 | -4/Proximity Caves | Entered Factory 15801 | -4/Factory | Evolved 2 slots: Utility x2 15802 | -4/Factory | Identified exit to Research 15881 | -4/Factory | Build established: Scavenger-Tank 15932 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 15993 | -4/Factory | Retrieved Zion intel report: Active Terminals 15994 | -4/Factory | Zion Fire squad teleported in 16301 | -4/Factory | Zion Fire squad teleported in 16447 | -4/Factory | Discovered exit to Research (range 13) 16518 | -4/Factory | Lost 3 allies 17148 | -4/Factory | Terminal network hard line cut 17326 | -4/Factory | Entered Research 17326 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17327 | -3/Research | Identified exit to Research 17408 | -3/Research | Zion hero teleported in (P1-3CE) 17419 | -3/Research | Found Fusion Bomb Launcher 17483 | -3/Research | Spotted B-86 Titan 17504 | -3/Research | Allies destroyed B-86 Titan 17629 | -3/Research | Zion Light squad teleported in 17891 | -3/Research | P-80 Master assimilated allied P1-3CE 17915 | -3/Research | Destroyed P1-3CE 17924 | -3/Research | Found Prototype Processor 17924 | -3/Research | Identified Exp. Targeting Computer 17934 | -3/Research | Found Prototype Protection 17934 | -3/Research | Identified Zio. Weapon Casing 17941 | -3/Research | Lost 3 parts (1n2u) 17957 | -3/Research | Found Prototype Processor 17957 | -3/Research | Identified Exp. Core Analyzer 18059 | -3/Research | Build established: Scavenger-Gunner 18597 | -3/Research | Garrison activated, responded to threat 18609 | -3/Research | Spotted B-86 Titan 18622 | -3/Research | Terminal network hard line cut 18708 | -3/Research | Lost 7 parts (2p1n2u2w) 18774 | -3/Research | Destroyed B-86 Titan 18789 | -3/Research | Found Hvy. Reflective Plating 19116 | -3/Research | System corruption reached 10% 19191 | -3/Research | Lost 5 parts (1n2u2w) 19209 | -3/Research | Found Prototype Launcher 19209 | -3/Research | Identified Hellfire Missile Launcher 19213 | -3/Research | Found Hellfire Missile Launcher 19223 | -3/Research | Found Hellfire Missile Launcher 19261 | -3/Research | Found Prototype Device 19261 | -3/Research | Identified Exp. Terrain Scanner 19311 | -3/Research | Build established: Scavenger-Tank 19331 | -3/Research | Entered another Research area 19331 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 19421 | -2/Research | Spotted B-90 Cyclops 19443 | -2/Research | Destroyed B-90 Cyclops 19566 | -2/Research | Found Gamma Bomb Array 19592 | -2/Research | Spotted B-90 Cyclops 19805 | -2/Research | Lost 5 parts (2n3u) 20201 | -2/Research | Found Prototype Launcher 20201 | -2/Research | Identified Tactical Quantum Warhead 20282 | -2/Research | Lost 3 parts (2n1u) 20338 | -2/Research | System corruption reached 10% 20395 | -2/Research | Build established: Scavenger-Gunner 20575 | -2/Research | Terminal network hard line cut 20677 | -2/Research | Lost 3 parts (1p2w) 20722 | -2/Research | Destroyed 7 combat bots 20870 | -2/Research | First assault squad dispatched 20932 | -2/Research | Found Prototype Reactor 20932 | -2/Research | Identified Vortex Chain Reactor 20961 | -2/Research | System corruption reached 30% 21052 | -2/Research | Lost 15 parts (2p6n2u5w) 21056 | -2/Research | Core integrity fell below 50% 21056 | -2/Research | Released all parts (6) 21208 | -2/Research | Core integrity fell below 20% 21227 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 21150_ System corrupted: Component data lost. 21160_ Xenon Bombardment Thruster destroyed. 21170_ System corrupted: Matter fused (-5). 21186_ System corrupted: Substantial component data lost. 21193_ Q-thruster destroyed. 21201_ System corrupted: Matter fused (-8). 21211_ Force Lance destroyed. 21212_ Slammed into P-80 Master. 21222_ Triggered Stasis Trap. 21222_ A bubble of rippling energy engulfs the area. 21222_ Field strength at 94. 21222_ Field strength at 88. 21223_ Field strength at 75. 21224_ Field strength at 69. 21225_ Field strength at 57. 21226_ Field strength at 45. 21227_ Field strength at 39. [Achievement: I Think I Know What's Going On] [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????"" "????????????????????????????? | | ##########??????"" "????????????????????????????? | | #[ #??????"" "????????????????????????????? | | # #?????? ??????????????????????????? | | #"" +?????? ??????????????????????????? | | #"" #??????"" """??????????????????????????? | | #"T #???????" ""???????????????????????????? | | #"" ##??????" ""???????????????????????????? | | #"" #??????? ????????????????????????????? | | # ! #???????? ????????????????????????????? | | # ##########+###########+#####????????????? | | #######/## @ ????????? | | p ????????? | | p ????????? | | ######### u k ?????????? | | ?????????##+##### ##################+?????????? | | ????????? ??# #???????????????????????????? | | ??????? # #?######????????????????????? | | ????? # #? ?????????????????????? | | ??? ! # # =???????????????????????? | | ?# # # !=! ????????????????? | | ?# # / ==! ????????????????? | | ?################ # =!! ????????????????? | | ????????????????# # ????????????????? | | ????????????????# #?##########????????????????? | | ??????????""????# #???????????????????????????? | | ??????????""""??# #???????????????????????????? | | ????????? """" # #???????????????????????????? | | ????????? """" + #???????????????????????????? | | ??????# # #???????????????????????????? | | ??????# ??# #???????????????????????????? | | ??????######+#### #???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????+ #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Energy Generation 75 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1650 Resistance: TH 25 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 62 Targeting Accuracy 12 Launcher Accuracy 80 Target Analysis 8 Core Analysis 8 Recoil Reduction 7 Item Schematics ----------------- Flamer | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Enh. Flamer | -6/Zion | Free Imp. Thermal Shield | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Phase Gun | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive K-01 Serf | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Heroic Deeds I Think I Know What's Going On More Power To You Tester Turtlemind Challenges ------------ None Game ------ Seed SiegeShadeUnit Manual? 0 Play Time 04:08:00 Cumulative 68.7 hours Start 2024.12.08 @ 21:37:53 End 2024.12.10 @ 19:03:30 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 50 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 07b86dc8-8e34-4fb7-91ce-ca2127f07170