Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.11.03 @ 16:51:46 Player: GwagWa Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (2207) 2207 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6352 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 820/850 Matter 47/450 Energy 500/500 System Corruption 10% Temperature Cool (0) Movement Treading (410) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads > --- UTILITY (5) ------ Small Storage Unit Compact Matter Pod Recoil Stabilizer Hardened Heavy Armor Plating > --- WEAPON (4) ------- Autogun Precision Rocket Launcher > --- INVENTORY (8) ---- Improved Deuterium Engine Active Sensor Suite Improved Target Analyzer Recoil Stabilizer Matter Filter Graphene Brace Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- Small Storage Unit Compact Matter Pod Recoil Stabilizer Hardened Heavy Armor Plating > --- WEAPON ----------- Autogun Autogun Rocket Launcher Precision Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Active Sensor Suite Recoil Stabilizer Matter Filter Graphene Brace [Rating: 44] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Hardened Heavy Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . 1 . . . Propulsion 2 | . . . 1 . . 1 Utility 3 | . . 2 . 1 . . Weapon 2 | . . . . 1 . 1 Parts Attached 39 | 6 2 13 11 1 3 3 Power 11 | 1 . 2 5 . 2 1 Engine 11 | 1 . 2 5 . 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . 4 2 . . . Treads 8 | 2 . 4 2 . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 1 4 1 1 1 1 Device 4 | . 1 1 1 . . 1 Storage 2 | 1 . . . 1 . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 3 | . . 2 . . 1 . Artifact . | . . . . . . . Weapon 10 | 2 1 3 3 . . 1 Energy Gun 3 | 2 . 1 . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 3 | . . 1 2 . . . Ballistic Cannon 1 | . 1 . . . . . Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 2 . . 1 Parts Lost 8 | . . 1 1 . 5 1 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 3 | . . 1 . . 2 . Weapon 3 | . . . 1 . 1 1 Highest Loss Streak 3 | . . 1 1 . 3 1 To Critical Strikes . | . . . . . . . Average Backups 4 | . 1 3 6 6 6 5 Power 1 | . . . 1 3 2 1 Propulsion . | . . . . . . . Utility 2 | . 1 . 2 2 3 4 Weapon . | . . 1 2 1 . . Tool/Special . | . . . . . . . Unused Backups 11 | . . 1 1 . 2 7 Power 3 | . . . 1 . . 2 Propulsion . | . . . . . . . Utility 7 | . . . . . 2 5 Weapon 1 | . . 1 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 97 95 91 98 88 65 Engine 13 | . 14 10 14 15 15 13 Treads 18 | . 28 22 23 23 19 6 Device 13 | . 11 22 18 15 4 5 Storage 12 | . 14 11 9 13 15 13 Processor 2 | . . 1 9 7 7 . Protection 3 | . . 5 . . 3 6 Energy Gun 5 | . 21 3 . . . . Ballistic Gun 9 | . . 7 14 23 17 12 Ballistic Cannon 4 | . 6 10 2 . . . Launcher 1 | . . . . . 4 6 Peak Build Rating 44 | 6 7 13 27 31 40 44 Average Rating 21 | 4 6 11 20 30 33 39 On Entrance 17 | . 6 7 13 27 31 36 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 67 | 13 16 27 33 37 62 67 Greatest Support 66 | 40 40 46 66 66 66 20 Greatest Overweight (x) 3 | . . . . . 3 3 Average Overweight (x) . | . . . . . . 3 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 2 3 6 8 7 8 8 Average Carried 4 | . 1 3 6 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | . 2 4 8 6 8 8 Class Distribution -------------------- 55% | Mutant 25% | Tank 13% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1720 | 136 184 421 522 . 35 422 Remotely . | . . . . . . . Salvage Created 2343 | . 398 713 592 . 325 315 Parts 147 | . 18 58 35 . 16 20 Haulers Intercepted 2 | . . 1 . . . 1 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 54 | . 8 21 14 . 7 4 Guns 26 | . 4 8 8 . 2 4 Cannons 19 | . 4 10 5 . . . AOE 8 | . . 3 . . 5 . Classes Destroyed 12 | . 2 4 2 . 2 2 Worker 4 | . . . 1 . . 3 Hauler 2 | . . 1 . . . 1 Recycler 1 | . . 1 . . . . Operator 2 | . . . 2 . . . Watcher 6 | . 3 2 . . . 1 Swarmer 15 | . . 11 4 . . . Grunt 20 | . 8 3 6 . 3 . Sentry 11 | . . 7 4 . . . Specialist 3 | . . . . . 3 . Hunter 1 | . . . . . . 1 Programmer 3 | . . . . . . 3 Heavy 1 | . . . . . 1 . Best Kill Streak 6 | . 2 5 5 . 6 3 Combat Bots Only 6 | . 2 4 4 . 6 1 Max Kills in Single Turn 3 | . 1 3 2 . 2 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 269 | . 31 80 59 . 49 50 Missed 77 | . 12 18 12 . 18 17 Hits 192 | . 19 62 47 . 31 33 Projectile 192 | . 19 62 47 . 31 33 Critical Strikes 12 | . 2 2 3 . 2 3 Part Disruptions 1 | . . . . . . 1 Damage Taken 2332 | . 207 520 534 . 653 418 Core 314 | . 37 24 96 . 127 30 Absorbed by Shields . | . . . . . . . Ignored by Resistances 668 | . 59 155 155 . 181 118 Regen/Repaired (Parts) 275 | . . . 182 . . 93 Core Remaining (%) 88 | 100 85 94 82 . 81 . Volleys Fired 175 | . 36 36 45 . 20 38 Largest 3 | . 2 2 2 . 3 3 Hottest 91 | . 90 80 91 . 79 89 Shots Fired 359 | . 64 72 91 . 60 72 Gun 286 | . 54 38 73 . 52 69 Cannon 61 | . 10 33 18 . . . Launcher 12 | . . 1 . . 8 3 Special . | . . . . . . . Kinetic 277 | . 10 65 81 . 52 69 Thermal 70 | . 54 6 10 . . . Explosive 12 | . . 1 . . 8 3 Electromagnetic . | . . . . . . . Robot Hit Streak 30 | . 14 18 30 . 30 13 Robot Miss Streak 2 | . 2 1 2 . 1 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 1 . 2 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 286 | . 49 52 75 . 53 57 Core Hits 120 | . 22 32 30 . 19 17 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . 2 . . . Critical Strikes 5 | . . 2 3 . . . Meltdown 1 | . . . 1 . . . Destroy 2 | . . . 2 . . . Blast 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5352 | . 636 1037 1214 . 1320 1145 Guns 3440 | . 477 440 923 . 730 870 Cannons 868 | . 159 418 291 . . . Explosions 1044 | . . 179 . . 590 275 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3575 | . 159 785 1031 . 730 870 Thermal 733 | . 477 73 183 . . . Explosive 1044 | . . 179 . . 590 275 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 1 . 1 10 Average Corruption 3 | . . . 1 . 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . . . 2 . . 24 Message Errors 8 | . . . . . . 8 Matter Fused 9 | . . . . . . 9 Heat Flow Errors 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . 1 . . . Misfires 3 | . . . 1 . . 2 Overload Shots . | . . . . . . . Overflow Damage 3 | . . . . . . 3 Projectiles . | . . . . . . . Explosions 3 | . . . . . . 3 Melee . | . . . . . . . Knockbacks 4 | . 1 2 1 . . . Impact . | . . . . . . . Kinetic 4 | . 1 2 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 32 | . . . . . 32 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 309 | . 309 21 49 . 31 232 Average Temperature 65 | . 81 9 18 . 16 69 Received Heat Transfer 753 | . 195 153 333 . 72 . Effects 1 | . 1 . . . . . Interference 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1794 | . 1276 185 333 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 176 | . 50 176 142 . 160 70 Initial 70 | . . . 41 . 1 70 Average 27 | . 6 39 56 . 98 6 Influence Increases 1651 | . 221 581 427 4 204 214 Destroy 0b10 Robot/C 1080 | . 160 420 280 . 140 80 Destroy 0b10 Robot/NC 80 | . 15 20 15 . 5 25 Destroy Leader 296 | . 46 116 70 . 20 44 Successful Hack 67 | . . 6 47 4 . 10 Disable Machine 18 | . . 9 . . 9 . Destroy Structure 65 | . . 10 . . 30 25 Lose Combat Pursuer 45 | . . . 15 . . 30 Influence Decreases 1651 | . 221 465 543 . 53 369 Entered New Map 163 | . . . 75 . 3 85 Time Decay 1408 | . 221 455 458 . . 274 Lost Part 80 | . . 10 10 . 50 10 Squads Dispatched 6 | . . . 2 . 2 2 Investigation 1 | . . . 1 . . . Extermination 2 | . . . . . . 2 Reinforcement 3 | . . . 1 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 14 23 20 . 8 11 Peak Tracking Total 4 | . 2 4 4 . 4 2 Tactical Retreats 3 | . . . 1 . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 5 | . 1 2 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 2 | . . 1 . . 1 . Max in Single Turn 1 | . . 1 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 16 | . 3 4 5 1 . 3 Terminals 13 | . 3 3 4 1 . 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . . 1 Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 3 8 10 1 . 4 Successful 21 | . 3 5 9 1 . 3 Failed 5 | . . 3 1 . . 1 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 17 | . 3 5 6 1 . 2 Fabricators . | . . . . . . . Repair Stations 6 | . . . 4 . . 2 Recycling Units 3 | . . 3 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 3 3 5 1 . 1 Robot Analysis 1 | . . . 1 . . . Open DSF 2 | . . . . 1 . 1 Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . 1 . . . . Locate Traps 3 | . 1 . 2 . . . Dispatch Records 2 | . . 1 1 . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 4 . . 2 Scan Component 3 | . . . 2 . . 1 Repair 3 | . . . 2 . . 1 Recycling Unit Hacks 2 | . . 2 . . . . Report Inventory 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 2 . . . Used 1 | . . . 1 . . . Hacking Detections 5 | . . 1 2 . . 2 Full Trace Events 1 | . . . 1 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . . . 2 . . 1 Time 48 | . . . 32 . . 16 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 3725 | . 1005 1554 1055 51 60 . Sensors 3725 | . 1005 1554 1055 51 60 . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 5837 | 58 1174 1554 1055 51 205 1740 Spaces Moved 2527 | 34 661 876 465 30 69 392 Core 7 | 7 . . . . . . Treads 2520 | 27 661 876 465 30 69 392 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 163 163 410 Average Speed 199 | 137 160 160 160 163 198 410 Slowest Speed 410 | 160 160 160 165 163 410 410 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 95 73 39 1 74 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 79 | . . 9 . . 31 39 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 79 | . . 9 . . 31 39 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 3023 | 45 714 963 693 32 104 472 Wait 184 | . 11 12 138 . . 23 Move 2522 | 33 660 875 464 30 68 392 Hop . | . . . . . . . Pick Up 57 | 6 4 15 19 . 6 7 Fast Attach 6 | . . . 3 . 2 1 Attach 29 | 6 1 5 9 2 2 4 Detach . | . . . . . . . Swap 18 | . 1 10 6 . . 1 Drop 32 | . 1 10 9 . 6 6 Fire 175 | . 36 36 45 . 20 38 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 3) 264 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 743 | -10/Materials | Discovered new exit (range 8) 878 | -10/Materials | Discovered new exit (range 13) 1063 | -10/Materials | Discovered new exit (range 15) 1233 | -10/Materials | Entered another Materials area 1233 | -9/Materials | Evolved 2 slots: Utility x2 1853 | -9/Materials | Build established: Scavenger-Mutant 2246 | -9/Materials | Discovered new exit (range 16) 2521 | -9/Materials | Identified exit to Mines 2556 | -9/Materials | Build established: Mutant 2699 | -9/Materials | Discovered new exit (range 5) 2787 | -9/Materials | Entered another Materials area 2787 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2950 | -8/Materials | Met 7R-MNS 3443 | -8/Materials | Repaired Autogun 3460 | -8/Materials | Repaired Hvy. Assault Rifle 3773 | -8/Materials | Identified exit to Factory 3842 | -8/Materials | Entered Factory 3842 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3843 | -7/Factory | Caught up to 7R-MNS 3893 | -7/Factory | Identified exit to DSF 3893 | -7/Factory | Entered DSF 3913 | -7/DSF | Additional patrols routed to DSF 3984 | -7/DSF | Lost 3 parts (2u1w) 3995 | -7/DSF | Found Prototype Device 4037 | -7/DSF | Discovered new exit (range 16) 4098 | -7/DSF | Entered Factory 4098 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4292 | -6/Factory | Repaired Autogun 4599 | -6/Factory | Build established: Tank 5832 | -6/Factory | System corruption reached 10% 5838 | -6/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. R-10 Processor collects Flexi-carbon Leg. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired 13 matter. System corrupted: FCS attempts to trigger Autogun. System corrupted: Autogun misfires. U-05 Engineer builds a Wall. K-01 Serf cleans the DSF Access. Connecting with DSF Access... System corrupted: Matter fused (-5). ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8M. R-10 Processor collects Wheel. R-10 Processor collects Lgt. Ion Engine. X1BHKTF OPKFWO5AMI5G9CE9VYZAA System corrupted: Matter fused (-6). %YI