Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 21:25:12 Player: Cheeriohz Result: Destroyed by as-09081 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (40) 200 Value Destroyed (1195) 1195 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1962) 1962 TOTAL SCORE: 6897 Bonus ------- Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -38 Cogmind --------- Core Integrity 0/700 Matter 174/300 Energy 93/100 System Corruption 7% Temperature Cool (46) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Assembled Biocell Array Advanced Targeting Computer GOLEM Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- GOLEM Unit GOLEM Unit Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Improved Signal Interpreter Makeshift Terrain Scan Processor Advanced Targeting Computer Zionite Weapon Casing Improved Light Armor Plating > --- WEAPON ----------- Zionite Laser-S Proton Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Armored Treads Compact Matter Pod Structural Scanner Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Zionite Light Carapace Improved Light Armor Plating Hacking Suite Hacking Suite Advanced Assault Cannon Proton Missile Launcher Rocket Array Chainsword Greatsword [Rating: 58] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Subdweller Machine Gun Energy Gun Zionite Laser-S Ballistic Gun Subdweller Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . 4 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 5 | . . . . 4 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 80 | . 4 9 1 15 16 . . 5 30 Power 6 | . . 2 . 1 2 . . . 1 Engine 4 | . . 2 . 1 . . . . 1 Core 2 | . . . . . 2 . . . . Reactor . | . . . . . . . . . . Propulsion 12 | . 2 4 . 2 3 . . . 1 Treads 2 | . . . . . 1 . . . 1 Leg . | . . . . . . . . . . Wheel 10 | . 2 4 . 2 2 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | . 2 . . 8 3 . . 1 16 Device 9 | . . . . 3 1 . . . 5 Storage 2 | . 1 . . 1 . . . . . Processor 5 | . . . . 2 2 . . 1 . Hackware . | . . . . . . . . . . Protection 14 | . 1 . . 2 . . . . 11 Artifact . | . . . . . . . . . . Weapon 32 | . . 3 1 4 8 . . 4 12 Energy Gun 3 | . . . . 1 1 . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | . . 2 1 2 4 . . 1 1 Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 11 | . . 1 . . 2 . . 1 7 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . 1 1 . . 2 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . . . 1 4 . . 1 5 Parts Lost 21 | . . 3 . 1 1 . . . 16 Power 3 | . . 1 . . . . . . 2 Propulsion 5 | . . 1 . . 1 . . . 3 Utility 7 | . . . . 1 . . . . 6 Weapon 6 | . . 1 . . . . . . 5 Highest Loss Streak 9 | . . 3 . 1 1 . . . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 90 97 100 99 94 92 92 90 86 Engine 4 | . 14 13 14 9 2 . . . 1 Core 4 | . . . . . 4 7 7 7 5 Leg 1 | . 18 . . . . . . . . Wheel 16 | . 9 26 28 18 17 15 15 15 13 Device 14 | . . . . 17 19 23 23 23 5 Storage 8 | . 14 14 14 9 7 7 7 7 7 Processor 17 | . . . . 17 23 23 23 23 21 Protection 6 | . 4 14 14 9 3 . . . 16 Ballistic Gun 10 | . 28 27 28 9 6 7 7 5 2 Slashing Weapon 4 | . . . . 7 7 7 7 7 1 Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 14 34 30 31 63 65 58 58 58 81 Greatest Support 40 | 20 32 32 20 22 40 40 40 40 40 Greatest Overweight (x) 4 | . 1 1 1 2 2 1 1 4 2 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | . 15 15 15 20 20 20 20 20 20 Average Capacity 18 | . 13 15 15 17 20 20 20 20 19 Most Carried 20 | . 12 15 15 16 20 20 20 20 20 Average Carried 17 | . 9 13 15 14 19 20 20 19 19 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 5 Final Carried 20 | 6 12 15 15 16 20 20 20 20 4 Class Distribution -------------------- 47% | Assassin 35% | Mutant 15% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Assassin | -8/Materials Assassin | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Matter Collected 1540 | 181 167 242 37 100 134 142 81 66 390 Remotely . | . . . . . . . . . . Salvage Created 1359 | . 229 369 . 100 186 96 12 . 367 Parts 101 | . 18 30 . 6 24 2 . . 21 Haulers Intercepted 3 | . 2 . . . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 27 | . 2 10 . 1 4 . . . 10 Melee 1 | . . . . 1 . . . . . Guns 9 | . 2 7 . . . . . . . Cannons 1 | . . . . . . . . . 1 AOE 14 | . . 3 . . 4 . . . 7 Classes Destroyed 11 | . 3 5 . 1 . . . . 2 Worker 1 | . . 1 . . . . . . . Builder 4 | . . 1 . 2 1 . . . . Tunneler 2 | . . 1 . . 1 . . . . Hauler 3 | . 2 . . . 1 . . . . Recycler 1 | . . 1 . . . . . . . Watcher 2 | . 1 . . . 1 . . . . Swarmer 10 | . . 6 . . 4 . . . . Grunt 6 | . 2 4 . . . . . . . Sentry 1 | . . . . 1 . . . . . Z-Light 8 | . . . . . . . . . 8 Decomposer 1 | . . . . . . . 1 . . Packrat 1 | . . . . . . 1 . . . Golem 1 | . . . . . . . . . 1 Best Kill Streak 6 | . 2 5 . 1 5 . . . 6 Combat Bots Only 6 | . 2 4 . 1 4 . . . 6 Max Kills in Single Turn 3 | . 1 3 . 1 3 1 1 . 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 . . 3 . . . 3 Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Hostile Shots Fired 218 | . 17 40 . 10 7 . 6 . 138 Missed 56 | . 4 7 . 3 3 . 4 . 35 Damage Taken 4024 | . 182 394 180 103 141 . 48 . 2976 Core 967 | . 50 138 56 15 38 . 23 . 647 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 141 | . . 3 . . . . . . 138 Regen/Repaired (Parts) 102 | . . . . 60 . . . 42 . Core Remaining (%) 66 | 100 . . 2 97 . . . . . Volleys Fired 95 | . 18 37 . 5 3 . . . 32 Largest 2 | . 2 2 . 2 1 . . . 2 Hottest 78 | . 40 40 . 50 30 . . . 78 Shots Fired 149 | . 36 64 . 6 3 . . . 40 Gun 115 | . 36 63 . 6 1 . . . 9 Cannon 13 | . . . . . . . . . 13 Launcher 21 | . . 1 . . 2 . . . 18 Special . | . . . . . . . . . . Kinetic 128 | . 36 63 . 6 1 . . . 22 Thermal . | . . . . . . . . . . Explosive 10 | . . 1 . . 2 . . . 7 Electromagnetic 11 | . . . . . . . . . 11 Robot Hit Streak 9 | . 5 8 . 8 4 . . . 9 Robot Miss Streak 4 | . 3 3 . 1 . . . . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 113 | . 21 44 . 10 6 3 1 . 28 Core Hits 77 | . 10 18 . 3 7 . 1 . 38 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . . 1 1 . . . 1 Blast 1 | . . . . . . . . . 1 Sever 2 | . . . . 1 1 . . . . Melee Attacks 97 | . . . . 22 25 5 4 32 9 Impact . | . . . . . . . . . . Slashing 97 | . . . . 22 25 5 4 32 9 Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . 1 3 2 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3783 | . 305 668 . 289 487 174 63 . 1797 Guns 1062 | . 305 561 . 68 . . . . 128 Cannons 203 | . . . . . . . . . 203 Explosions 1788 | . . 107 . . 220 . . . 1461 Melee 725 | . . . . 221 267 174 63 . . Ramming 5 | . . . . . . . . . 5 Kinetic 1265 | . 305 561 . 68 . . . . 331 Thermal 12 | . . . . . . . . . 12 Explosive 1581 | . . 107 . . 220 . . . 1254 Electromagnetic 195 | . . . . . . . . . 195 Impact . | . . . . . . . . . . Slashing 725 | . . . . 221 267 174 63 . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 7 Average Corruption 4 | . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 268 | . . 30 . 24 47 134 . . 33 Projectiles 7 | . . . . . . . . . 7 Explosions 56 | . . 30 . . . . . . 26 Melee 205 | . . . . 24 47 134 . . . Knockbacks 4 | . . . . . . . . . 4 Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 40 | . . . . . . . . . 40 Shots 2 | . . . . . . . . . 2 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 402 | . 28 17 . . 244 . . . 402 Average Temperature 122 | . 12 5 . . 116 . . . 180 Received Heat Transfer 910 | . 126 192 . 27 . . . . 565 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 50 | . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Peak Influence 238 | . 126 238 . 112 127 . . . . Initial 48 | . . 48 . 31 11 . . . . Average 57 | . 61 116 . 53 24 . . . . Maximum Alert Level 1 | . . 1 . . . . . . . Low Security (%) 97 | . 100 88 . 100 100 . . . . Level 1 2 | . . 11 . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . . . 1 3 . . . . Investigation 1 | . . . . . 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 2 | . . . . 1 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 79 | . 5 11 . 4 5 . 2 . 52 Peak Tracking Total 44 | . 3 5 . 2 4 . 1 . 44 Tactical Retreats 2 | . . 1 . . . . 1 . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Traps Triggered 5 | . . . 4 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Machines Disabled 2 | . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Machines Accessed 12 | . 5 . . 4 2 . . 1 . Terminals 9 | . 5 . . 3 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 14 . . 13 6 . . 5 . Successful 23 | . 6 . . 8 4 . . 5 . Failed 15 | . 8 . . 5 2 . . . . Catastrophic 3 | . 1 . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 21 | . 12 . . 8 1 . . . . Terminals 26 | . 14 . . 11 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . . . 5 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 3 . . 3 . . . 5 . Part Schematic 5 | . . . . . . . . 5 . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . 3 . . 3 . . . . . Terminals 6 | . 3 . . 3 . . . . . Botnet 6 | . 3 . . 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 5 . . 3 2 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 22 | . . . . . 2 . . 20 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 32 | . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Total Allies 5 | . . . . . . . . 5 . Largest Group 5 | . . . . . . . . 5 5 Highest-Rated Group 113 | . . . . . . . . 113 113 Highest-Rated Ally 31 | . . . . . . . . 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 33 | . . . . . . . . . 33 Total Damage 277 | . . . . . . . . . 277 Kills 4 | . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . 1 2 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Turns Passed 4784 | . 317 505 100 620 901 333 395 866 747 Spaces Moved 3403 | 1 180 375 101 321 677 292 311 636 509 Core 1 | . . . . . . . . . 1 Treads . | . . . . . . . . . . Legs 94 | 1 93 . . . . . . . . Wheels 3308 | . 87 375 101 321 677 292 311 636 508 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 100 95 95 95 98 110 110 110 50 Average Speed 110 | 120 127 100 95 104 107 110 110 117 112 Slowest Speed 190 | 120 190 115 95 115 115 110 110 150 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 2 34 67 12 28 21 49 52 80 65 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 5 | . . 3 . . . . . 2 . Known Exits Taken 5 | . 1 . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . Scrap Searched 5 | . . 1 1 . . . 1 2 . Spaces Dug 44 | . . . . 16 20 2 3 3 . Terrain Destroyed 191 | . . 8 . 17 27 2 3 3 131 Melee 44 | . . . . 16 20 2 3 3 . Projectile 2 | . . . . 1 . . . . 1 AOE 145 | . . 8 . . 7 . . . 130 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Total 4121 | . 232 439 102 571 818 296 358 689 616 Wait 349 | . 17 14 . 186 59 . 44 10 19 Move 3394 | . 179 374 100 320 676 291 310 635 509 Hop . | . . . . . . . . . . Pick Up 42 | . 9 3 . 9 15 . . 2 4 Fast Attach 34 | . 2 2 . 8 11 . . 3 8 Attach 21 | . . 2 . 4 3 . . 1 11 Detach 8 | . 1 . . 1 4 . . . 2 Swap 25 | . 2 5 1 3 2 . . 1 11 Drop 55 | . 4 2 1 13 20 . . 5 10 Fire 95 | . 18 37 . 5 3 . . . 32 Melee 97 | . . . . 22 25 5 4 32 9 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered Mines 378 | -10/Mines | Learned location of Zion (-7) 442 | -10/Mines | Learned location of Storage (-8) 647 | -10/Mines | Core integrity fell below 50% 732 | -10/Mines | Lost 3 parts (1p1n1w) 804 | -10/Mines | Discovered new exit (range 13) 816 | -10/Mines | Discovered new exit (range 5) 823 | -10/Mines | Entered Subcaves 903 | -10/Subcaves | Core integrity fell below 20% 911 | -10/Subcaves | Discovered new exit (range 13) 923 | -10/Subcaves | Entered Materials 923 | -8/Materials | Evolved 4 slots: Utility x4 1286 | -8/Materials | Repaired Sub. Machine Gun 1364 | -8/Materials | Build established: Scavenger-Assassin 1540 | -8/Materials | Discovered new exit (range 3) 1541 | -8/Materials | Discovered new exit (range 7) 1543 | -8/Materials | Entered Factory 1543 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2048 | -7/Factory | Discovered new exit (range 16) 2048 | -7/Factory | Found Prototype Launcher 2048 | -7/Factory | Identified Rocket Array 2054 | -7/Factory | Found Rocket Array 2085 | -7/Factory | Identified exit to Lower Caves 2099 | -7/Factory | Build established: Assassin 2444 | -7/Factory | Entered Lower Caves 2505 | -7/Lower Caves | Learned Factory interactive machine intel 2755 | -7/Lower Caves | Discovered new exit (range 8) 2764 | -7/Lower Caves | Identified exit to Lower Caves 2777 | -7/Lower Caves | Entered another Lower Caves area 2801 | -7/Lower Caves | Identified exit to Factory 2983 | -7/Lower Caves | Spotted B-75 Beast 3100 | -7/Lower Caves | Learned Factory terminal intel 3150 | -7/Lower Caves | Discovered new exit (range 16) 3171 | -7/Lower Caves | Identified exit to Zion 3172 | -7/Lower Caves | Entered Zion 3204 | -7/Zion | Found Prototype Launcher 3204 | -7/Zion | Identified Gui. Missile Launcher 3447 | -7/Zion | Given the Hacking Drone Bay 3477 | -7/Zion | Learned Factory terminal intel 3594 | -7/Zion | Gained Derelict followers 3740 | -7/Zion | Learned Factory interactive machine intel 3912 | -7/Zion | Discovered new exit (range 12) 4027 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4030 | -7/Zion | Identified exit to Deep Caves 4038 | -7/Zion | Entered Deep Caves 4038 | -7/Deep Caves | Accompanied by 5 allies 4229 | -7/Deep Caves | Z-Facility disabled 4235 | -7/Deep Caves | Attacked by Z-Imprinter 4286 | -7/Deep Caves | Destroyed Z-Imprinter 4295 | -7/Deep Caves | Lost 4 allies 4350 | -7/Deep Caves | Build established: Mutant 4396 | -7/Deep Caves | Found Prototype Protection 4396 | -7/Deep Caves | Identified Zio. Weapon Casing 4404 | -7/Deep Caves | Found Prototype Protection 4404 | -7/Deep Caves | Identified Zio. Heavy Carapace 4433 | -7/Deep Caves | Found Zio. Weapon Casing 4612 | -7/Deep Caves | Spotted AG-73048 4653 | -7/Deep Caves | Lost 3 parts (1p1n1u) 4654 | -7/Deep Caves | Core integrity fell below 50% 4677 | -7/Deep Caves | Destroyed AG-73048 4696 | -7/Deep Caves | Lost 3 parts (1u2w) 4743 | -7/Deep Caves | Triggered Deep Caves wall 4747 | -7/Deep Caves | Exposed GOLEM chamber 4754 | -7/Deep Caves | Found GOLEM Unit 4756 | -7/Deep Caves | Found GOLEM Unit 4761 | -7/Deep Caves | Found GOLEM Unit 4770 | -7/Deep Caves | Core integrity fell below 20% 4784 | -7/Deep Caves | Spotted AS-80855 4784 | -7/Deep Caves | Spotted AS-19696 4785 | -7/Deep Caves | Destroyed by as-09081 with Assembled Heavy Rifle Last Messages --------------- 04777_ Imp. Signal Interpreter destroyed. 04777_ System corrupted by crushing effect (+3). 04777_ A GOLEM Unit tumbles out of the Wall Chamber. 04778_ GOLEM Unit beginning Asb. Biocell Array integration. 04778_ Chainsword destroyed. 04779_ Proton Missile Launcher destroyed. 04781_ GOLEM Unit springs to life. 04781_ System corrupted: Rocket Array failed to launch. 04781_ Rocket Array destroyed. 04781_ System corrupted by crushing effect (+3). 04781_ Structural Scanner destroyed. 04783_ Imp. Light Armor Plating destroyed. 04784_ Dropped Hcp. Storage Unit. 04784_ Arm. Huge Wheel destroyed. 04784_ Slammed into as-27909. 04784_ Adv. Targeting Computer broken. 04784_ Destabilizing: Short circuit. 04784_ Critical hit (Burn: +80). 04784_ Lgt. Treads destroyed. 04784_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????? ?????????????????????? | | ?????????? ???????????????????? | | ?????????? ????????????????? | | ????????"" ??????????????? | | ??????### #????????????? | | ??""""" ! ????????????? | | ??" l ???????????? | | ??" A a ! ???????????? | | ??" As ! ??????????? | | ??" aaaa ] ]!!] ??????????? | | ??" h #???????? | | ??? a a ] M #??????? | | ????? #??????? | | ???????a aa =! #??????? | | ????????#aaaaa ! #?????## | | ????????""!@=a ###???# | | ?????"#""aaaa # ##### | | ?????"#"a"a!aaa ] # ## ## | | ?????"#]""aaa aa ! *] ## | | ?????"# a aa ## | | ?????"###a ah # # | | ?????""""aaa # # | | ????????" a *l* ### | | ????????" aa ! %* | | ????????""" ] | | ????????" | | ????????"" # | | ????????" # | | ????????"" | | ????????" # | | ????????" #### ## ## # ## | | ????????""" ###### ## ###########" | | ?????????" ?#### #?????????## | | ?????????########?????###??????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 135 Armor Coverage 675 Utility Shielding 33 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Arm. Treads | -7/Factory | Scanalyzed Rocket Array | -7/Factory | Scanalyzed Hvy. Plasma Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Kinecellerator | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed TransmissionDrainedBank Manual? 0 Play Time 00:47:36 Cumulative 91.7 hours Start 2024.04.02 @ 20:21:33 End 2024.04.02 @ 21:25:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 59 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91bfff38-ebe0-4168-b9de-4b568f6aab65