Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.11 @ 08:26:14 Player: CreepyD Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (136) 680 Value Destroyed (5647) 5647 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (6779) 6779 TOTAL SCORE: 18846 Bonus ------- High Alert Combat Kills 982 Follower Combat Kills 1566 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 3438 Friendly Fire -207 Cogmind --------- Core Integrity 0/1000 Matter 71/300 Energy 190/190 System Corruption 9% Temperature Cool (541) Movement Walking (143) Ox1 Location -5/Warlord Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY (7) ------ High-capacity Storage Unit Improved Medium Armor Plating Makeshift Armor Plating > --- WEAPON (4) ------- Heavy Autocannon Heavy Autocannon > --- INVENTORY (12) --- Reinforced Fission Core Heavy Autocannon Heavy Autocannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Quantum Reactor > --- PROPULSION ------- Carbon-fiber Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Core Analyzer Improved Medium Armor Plating Makeshift Armor Plating Makeshift Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Force Rifle Vortex Rifle Heavy Autocannon > --- INVENTORY -------- Point Defense System Vortex Rifle Heavy Autocannon Heavy Autocannon Heavy Autocannon [Rating: 107] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Transport Network Coupler Device Improved Cooling System Storage Large Storage Unit Processor Transport Network Coupler Protection Makeshift Armor Plating Weapon Improved Assault Rifle Energy Gun Force Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Autocannon Launcher Heavy Rocket Launcher Impact Weapon Mace Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp War Slots Evolved 10 | . . 2 2 2 . . 2 . . . . 2 . . . Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . 1 . . . Utility 5 | . . 2 . 1 . . 1 . . . . 1 . . . Weapon 2 | . . . 1 . . . 1 . . . . . . . . Parts Attached 195 | 6 14 10 23 13 . 22 7 . 6 7 . 12 15 10 50 Power 27 | 1 1 1 2 2 . 4 1 . 1 1 . 2 1 2 8 Engine 8 | 1 1 1 1 1 . 2 . . 1 . . . . . . Core 13 | . . . 1 1 . 1 . . . 1 . 1 . 1 7 Reactor 6 | . . . . . . 1 1 . . . . 1 1 1 1 Propulsion 40 | 2 1 2 3 2 . 7 . . 2 2 . 2 3 2 12 Treads 11 | . . 1 2 . . . . . . . . . . . 8 Leg 9 | . . . . . . . . . . 1 . 1 3 . 4 Wheel 10 | 2 1 1 1 2 . . . . 2 . . 1 . . . Hover 3 | . . . . . . 2 . . . 1 . . . . . Flight 7 | . . . . . . 5 . . . . . . . 2 . Utility 54 | 1 4 2 4 4 . 4 6 . 3 . . 3 7 2 14 Device 22 | . 2 . 2 2 . 2 3 . 1 . . 1 4 2 3 Storage 3 | 1 . 1 . . . . . . . . . . . . 1 Processor 9 | . . 1 . 1 . 2 2 . 1 . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 20 | . 2 . 2 1 . . 1 . 1 . . 2 2 . 9 Artifact . | . . . . . . . . . . . . . . . . Weapon 74 | 2 8 5 14 5 . 7 . . . 4 . 5 4 4 16 Energy Gun 26 | 1 4 . 2 2 . 2 . . . 1 . 3 1 2 8 Energy Cannon 10 | . . . 2 . . 2 . . . 1 . 2 . . 3 Ballistic Gun 11 | 1 . 1 5 . . . . . . 1 . . 2 . 1 Ballistic Cannon 9 | . 1 . . 3 . . . . . . . . 1 . 4 Launcher 7 | . 1 2 2 . . . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . Slashing Weapon 4 | . . . 1 . . 3 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 6 | . 2 2 2 . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 . 1 . 3 1 . 1 . . 2 . . 2 Parts Lost 85 | . 7 . 8 9 . 8 1 . 2 3 . . 12 15 20 Power 11 | . 1 . 1 1 . 1 . . . . . . 1 3 3 Propulsion 21 | . 3 . 2 4 . 3 . . 2 1 . . 3 3 . Utility 26 | . 1 . 1 2 . 2 1 . . . . . 6 3 10 Weapon 27 | . 2 . 4 2 . 2 . . . 2 . . 2 6 7 Highest Loss Streak 11 | . 7 . 2 4 . 3 1 . 2 2 . . 5 11 6 Average Slot Usage (%) 73 | . 76 84 90 77 15 54 69 73 64 80 93 97 86 46 70 Engine 3 | . 10 6 16 8 . 1 . . . . . . . . . Core 2 | . . . 1 5 . 5 . . . 5 6 2 . . 5 Reactor 2 | . . . . . . . 5 6 6 6 6 7 10 2 1 Treads 4 | . . 11 8 2 . . . . . . . . . . 14 Leg 2 | . . . . . . . . . . 1 6 6 15 1 2 Wheel 3 | . 20 1 5 4 . . . . . 10 6 9 . . . Hover 1 | . . . . . . 2 13 13 8 1 6 3 . . . Flight 2 | . . . . . . 15 . . . . . . . 3 1 Device 7 | . 5 11 9 12 . 2 14 13 13 13 13 11 8 6 3 Storage 4 | . 14 22 9 6 . . . . . . . . . . 2 Processor 13 | . . 11 9 8 15 13 20 20 20 20 20 17 17 17 13 Protection 4 | . 2 . 6 5 . . 1 6 2 . . 9 7 . 9 Energy Gun 3 | . 11 . 1 4 . 3 . . . 2 6 3 2 1 4 Energy Cannon 2 | . . . 4 3 . 4 . . . 3 6 12 2 . 1 Ballistic Gun 4 | . 2 6 13 . . . . . . 3 6 5 12 2 1 Ballistic Cannon 1 | . 1 4 . 3 . . . . . . . . 3 . 4 Launcher 1 | . 1 8 3 2 . . . . . . . . . 7 . Slashing Weapon 1 | . . . 1 3 . 3 13 13 13 6 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 159 | 12 18 35 50 51 . 27 22 22 22 40 40 71 74 67 159 Greatest Support 108 | 20 20 20 20 23 3 22 22 22 22 20 10 26 70 35 108 Greatest Overweight (x) 23 | . 3 2 14 14 . 1 . . 6 3 3 5 23 8 3 Average Overweight (x) 1 | . . 1 3 3 . . . . . 1 3 2 1 1 . Largest Inventory Capacity 12 | 6 6 12 12 10 4 4 4 4 4 4 4 4 4 4 12 Average Capacity 6 | 4 6 11 10 9 4 4 4 4 4 4 4 4 4 4 8 Most Carried 12 | 4 6 5 10 10 4 4 4 4 4 4 4 4 4 4 12 Average Carried 4 | . 2 2 6 9 3 3 3 3 4 3 4 3 3 3 6 Final Capacity 12 | 6 6 12 10 4 4 4 4 4 4 4 4 4 4 4 12 Final Carried 8 | . 4 4 8 4 4 4 3 4 4 4 4 4 3 4 5 Class Distribution -------------------- 32% | Mutant 24% | Scavenger-Mutant 15% | Scavenger-Tank 11% | Scavenger-Gunner 5% | Scavenger-Skirmisher 5% | Scout 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scout | -6/Factory Scout | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Gunner | -5/Warlord Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp War Matter Collected 4594 | 130 252 218 707 173 . 304 204 . 50 67 . 166 390 188 1745 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5236 | . 191 265 1357 173 . 256 216 . . . . 329 820 261 1368 Parts 235 | . 9 22 60 9 . 17 10 . . . . 14 26 22 46 Haulers Intercepted 5 | . 1 1 2 . . . 1 . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 181 | . . . . . . . . . . 10 . . 16 16 139 Prevented 26 | . . . . . . . . . . . . . 8 . 18 Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp War Combat Hostiles Destroyed 113 | . 3 5 32 7 . 5 1 . . . . 5 12 12 31 Melee 6 | . . . . . . 4 1 . . . . . . . 1 Guns 45 | . 3 3 15 1 . . . . . . . 3 8 4 8 Cannons 36 | . . 1 4 4 . 1 . . . . . 2 4 1 19 AOE 23 | . . 1 13 2 . . . . . . . . . 7 . Classes Destroyed 18 | . 3 3 6 2 . . . . . . . . . . 4 Worker 4 | . . . . 1 . 1 2 . . . . . . . . Builder 3 | . . 1 1 . . . . . . . . 1 . . . Hauler 5 | . 1 1 2 . . . 1 . . . . . . . . Recycler 2 | . . . 1 . . 1 . . . . . . . . . Mechanic 2 | . . . 2 . . . . . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . . . . Watcher 3 | . 1 1 1 . . . . . . . . . . . . Swarmer 34 | . . . 8 4 . 3 . . . . . 1 1 10 7 Grunt 40 | . 3 2 17 . . 1 . . . . . 2 8 . 7 Brawler 7 | . . . 1 . . . . . . . . . . . 6 Duelist 6 | . . 1 1 . . . . . . . . 1 . . 3 Protector 3 | . . . . . . . . . . . . . . . 3 Sentry 11 | . . 2 4 2 . . 1 . . . . 1 1 . . Specialist 1 | . . . . . . . . . . . . . . . 1 Hunter 7 | . . . 1 . . . . . . . . . 2 2 2 Programmer 2 | . . . . 1 . 1 . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . 1 Packrat 1 | . . . . . . . . . . . . . 1 . . Surgeon 1 | . . . . . . . . . . . . . 1 . . Butcher 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 10 | . 1 5 10 4 . 3 3 . . . . 2 4 5 6 Combat Bots Only 8 | . 1 4 8 4 . 2 1 . . . . 2 4 5 6 Max Kills in Single Turn 5 | . 1 1 2 2 . 1 1 . . . . 2 1 5 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . 1 2 1 . . . . . . . . . 5 . Melee 1 | . . . . . . 1 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp War Damage Taken 15834 | . 674 167 1459 1410 . 743 127 . 294 249 . 182 1879 936 7714 Core 2223 | . 147 41 48 283 . 331 20 . 150 10 . . 118 129 946 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 68 | 100 41 89 91 . . 12 . . . . 78 . . . . Volleys Fired 315 | . 30 16 81 32 . 6 . . . 3 . 14 30 23 80 Largest 4 | . 2 2 3 3 . 1 . . . 3 . 4 4 4 3 Hottest 281 | . 112 65 186 144 . 110 . . . 132 . 281 281 179 270 Shots Fired 713 | . 45 24 183 61 . 4 . . . 7 . 46 102 50 191 Gun 409 | . 45 13 131 20 . . . . . 4 . 18 58 36 84 Cannon 257 | . . 3 29 34 . 4 . . . 3 . 28 44 5 107 Launcher 47 | . . 8 23 7 . . . . . . . . . 9 . Special . | . . . . . . . . . . . . . . . . Kinetic 329 | . 1 16 118 19 . . . . . 3 . 11 56 28 77 Thermal 287 | . 44 . 42 35 . 4 . . . 4 . 28 32 5 93 Explosive 45 | . . 8 23 7 . . . . . . . . . 7 . Electromagnetic 31 | . . . . . . . . . . . . 7 14 10 . Entropic 21 | . . . . . . . . . . . . . . . 21 Robot Hit Streak 35 | . 9 10 35 5 . 1 . . . 2 . 5 6 6 10 Robot Miss Streak 7 | . 2 7 3 3 . . . . . 2 . 3 3 4 5 Penetration Max 1 | . . . . . . . . . . 1 . 1 1 . . Secondary Targets 2 | . . . 1 . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . 1 . Shots Hit Robots 468 | . 38 16 119 28 . 20 14 . 1 9 . 24 60 24 115 Core Hits 242 | . 10 11 73 16 . 15 5 . . 2 . 11 28 16 55 Critical Hits 19 | . . 1 . 2 . 1 3 . . . . 2 1 . 9 Critical Kills 8 | . . 1 . . . . 2 . . . . . 1 . 4 Critical Parts Destroyed 8 | . . . . . . 1 1 . . . . 2 . . 4 Melee Attacks 66 | . 12 2 . . . 29 16 . 2 5 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 52 | . . . . . . 29 16 . 2 5 . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 19 | . 9 2 . . . 3 4 . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . 2 3 . . . . . . . . Damage Inflicted 15875 | . 426 390 3268 873 . 881 715 . 101 330 . 835 1616 974 5466 Guns 5438 | . 414 156 1365 243 . . . . . 112 . 336 962 323 1527 Cannons 5998 | . . 34 412 385 . 40 . . . 54 . 499 654 25 3895 Explosions 2543 | . . 200 1472 245 . . . . . . . . . 626 . Melee 1753 | . . . . . . 773 715 . 101 164 . . . . . Ramming 143 | . 12 . 19 . . 68 . . . . . . . . 44 Kinetic 6060 | . . 190 1180 180 . . . . . 93 . 198 867 287 3065 Thermal 4485 | . 414 . 597 448 . 40 . . . 73 . 499 513 18 1883 Explosive 2543 | . . 200 1472 245 . . . . . . . . . 626 . Electromagnetic 417 | . . . . . . . . . . . . 138 236 43 . Impact . | . . . . . . . . . . . . . . . . Slashing 1753 | . . . . . . 773 715 . 101 164 . . . . . Piercing . | . . . . . . . . . . . . . . . . Entropic 474 | . . . . . . . . . . . . . . . 474 Highest Corruption 22 | . 1 . . 7 14 22 . . . . . 16 16 17 18 Average Corruption 13 | . 1 . . 5 13 19 . . . . . 15 16 16 7 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 211 | . 1 . . 8 2 59 . . . . . 12 50 57 22 Message Errors 28 | . . . . 1 . 11 . . . . . 3 4 4 5 Matter Fused 29 | . . . . 3 . 6 . . . . . . 6 12 2 Heat Flow Errors 20 | . . . . 2 1 7 . . . . . 1 . 6 3 Energy Discharges 19 | . 1 . . 1 1 4 . . . . . 1 6 5 . Parts Rejected 2 | . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 15 | . . . . . . 3 . . . . . 1 7 2 2 Data Loss (major) 3 | . . . . . . 1 . . . . . . 1 . 1 Misfires 8 | . . . . 1 . . . . . . . . 1 6 . Alerts 1 | . . . . . . . . . . . . . 1 . . Misdirections 34 | . . . . . . 17 . . . . . 1 6 9 1 Targeting Errors 39 | . . . . . . 8 . . . . . 4 11 10 6 Weapon Failures 13 | . . . . . . 2 . . . . . 1 6 3 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 631 | . . 10 114 31 . 116 31 . 61 . . . . 18 250 Projectiles 299 | . . . 18 31 . . . . . . . . . . 250 Explosions 124 | . . 10 96 . . . . . . . . . . 18 . Melee 208 | . . . . . . 116 31 . 61 . . . . . . Knockbacks 20 | . . . . . . . . . . . . . 2 . 18 Impact 1 | . . . . . . . . . . . . . . . 1 Kinetic 18 | . . . . . . . . . . . . . 2 . 16 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 223 | . 6 19 73 . . 31 . . . . . . . 91 3 Shots 6 | . . 1 3 . . . . . . . . . . 2 . Rammed 33 | . 3 . 3 . . 21 . . . . . . . . 6 Targets Rammed 34 | . 3 . 3 . . 21 . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . 1 Highest Temperature 730 | . 478 2 290 346 101 272 . . . 45 . 288 405 218 730 Average Temperature 150 | . 182 2 62 149 67 92 . . . 21 . 124 131 89 204 Received Heat Transfer 3012 | . 381 54 549 252 . 162 36 . . 69 . 18 435 . 1056 Effects 53 | . 5 . . 2 . . . . . . . . 6 . 40 Shutdowns 14 | . 1 . . 1 . . . . . . . . 2 . 10 Energy Bleed 4 | . 2 . . . . . . . . . . . . . 2 Interference 22 | . 1 . . 1 . . . . . . . . 4 . 16 Matter Decay 4 | . 1 . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . 2 Damage (major) 5 | . . . . . . . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 1 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 Parts Melted 19 | . 1 . 3 1 . 1 . . . . . . 1 . 12 Heat Transferred 6693 | . 1061 . 1073 740 . 25 . . . 111 . 550 586 37 2510 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp War Peak Influence 1376 | . 130 234 937 609 180 243 112 39 712 . . 1376 . . . Initial 518 | . . . 98 426 150 126 60 39 27 . . 518 . . . Average 392 | . 77 68 538 501 175 202 77 39 441 . . 1039 . . . Maximum Alert Level 4 | . . 1 3 2 . 1 . . 3 . . 4 . . . Low Security (%) 37 | 100 100 86 13 . 100 38 100 100 26 . . . . . . Level 1 14 | . . 13 6 . . 61 . . . . . . . . . Level 2 32 | . . . 63 100 . . . . 43 . . 14 . . . Level 3 9 | . . . 17 . . . . . 29 . . 33 . . . Level 4 5 | . . . . . . . . . . . . 52 . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 1 6 6 . 5 . . 4 . . 3 . . . Investigation 5 | . . . 2 1 . . . . 2 . . . . . . Extermination 3 | . . . . 2 . 1 . . . . . . . . . Reinforcement 5 | . 1 1 1 . . . . . . . . 2 . . . Assault 4 | . . . 2 . . 1 . . . . . 1 . . . Garrison 9 | . . . 1 3 . 3 . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp War Distress Signals 5 | . . . 2 . . . . . 1 . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 284 | . 8 7 46 10 5 17 1 . 5 16 . 21 13 12 123 Peak Tracking Total 16 | . 3 2 9 4 5 5 1 . 6 7 . 6 5 5 16 Tactical Retreats 24 | . 1 . . . . 3 . . . . . 3 1 . 16 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp War Traps Triggered 9 | . 1 . 1 1 . . 1 . . . . 4 . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 78 | . . 17 61 . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 28 | . . . . . . . . . . . . 1 . . 27 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp War Machines Disabled 20 | . . 2 5 3 . 1 . . 1 1 . 1 . 3 3 Max in Single Turn 2 | . . 2 1 1 . 1 . . 1 . . 1 . 2 1 Garrison Access 3 | . . . 1 . . 1 . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp War Machines Accessed 28 | . 3 1 5 4 . 3 . . 3 . . 1 . 1 7 Terminals 13 | . 3 . 4 2 . 2 . . 1 . . 1 . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . Recycling Units 3 | . . 1 1 . . . . . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Total Hacks 58 | . 6 2 12 10 . 5 . . 8 . . 2 . 5 8 Successful 25 | . 1 2 3 3 . 2 . . 1 . . . . 5 8 Failed 33 | . 5 . 9 7 . 3 . . 7 . . 2 . . . Catastrophic 9 | . . . 3 1 . 3 . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 16 | . 6 . 6 . . 3 . . 1 . . . . . . Terminals 33 | . 6 . 11 7 . 4 . . 3 . . 2 . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . Recycling Units 5 | . . 2 1 . . . . . 2 . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . . . . . Terminal Hacks 19 | . 1 . 3 1 . 1 . . . . . . . 5 8 Record 12 | . . . . . . . . . . . . . . 5 7 Robot Analysis 2 | . . . 1 . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . 2 . . . . . . 1 . . . . . . Process 1 | . . 1 . . . . . . . . . . . . . Retrieve Components 2 | . . 1 . . . . . . 1 . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 . 5 4 . 2 . . 3 . . 1 . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . Matter 168 | . . . . . . 168 . . . . . . . . . Time 84 | . . . . . . 84 . . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 7 | . 5 2 . . . . . . . . . . . . . Non-combat 6 | . 4 2 . . . . . . . . . . . . . Combat 1 | . 1 . . . . . . . . . . . . . . Robot Hacks Applied 10 | . 8 2 . . . . . . . . . . . . . parse_system 3 | . 3 . . . . . . . . . . . . . . no_distress 5 | . 3 2 . . . . . . . . . . . . . find_recycling 1 | . 1 . . . . . . . . . . . . . . check_alert 1 | . 1 . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . 3 . . 1 . . . . . 1 . . . Machine Destruction 5 | . . . 3 . . 1 . . . . . 1 . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp War Total Allies 22 | . . . . . . . . 20 . 2 . . . . . Largest Group 20 | . . . . . . . . 20 20 20 16 16 3 . . Highest-Rated Group 726 | . . . . . . . . 726 726 726 598 598 104 . . Highest-Rated Ally 50 | . . . . . . . . 50 50 50 50 50 44 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 194 | . . . . . . . . . 53 59 . 80 2 . . Total Damage 7130 | . . . . . . . . . 1523 2999 . 2557 51 . . Kills 51 | . . . . . . . . . 14 23 . 14 . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp War Robot Analysis Total 2 | . . . 1 . . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 1 1 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp War Turns Passed 7899 | 34 412 327 1144 560 107 860 112 148 202 479 96 443 593 826 1556 Spaces Moved 5343 | 32 246 142 510 234 184 877 129 184 226 393 68 260 301 384 1173 Core 438 | 10 49 . 6 45 184 100 . . 15 . . . 1 28 . Treads 617 | . . 111 109 22 . . . . . . . . . . 375 Legs 414 | . . . . . . . . . . . . . 287 62 65 Wheels 1556 | 22 197 31 395 167 . . . . 10 393 68 260 13 . . Hover 707 | . . . . . . 193 129 184 201 . . . . . . Flight 1611 | . . . . . . 584 . . . . . . . 294 733 Fastest Speed 34 | 50 80 110 110 50 50 34 56 56 56 80 110 110 110 37 40 Average Speed 109 | 70 92 164 143 185 50 79 56 56 77 95 110 113 149 190 98 Slowest Speed 1200 | 80 200 180 750 750 50 117 56 56 350 110 110 130 1200 450 280 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 55 24 45 8 83 28 4 86 8 64 14 9 44 67 89 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . . . . . 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . . . . . 1 2 . Spaces Dug 93 | . . . 62 10 . 2 . . . . . 1 . 14 4 Terrain Destroyed 471 | . . 47 191 71 . 2 . . . 1 . 9 23 81 46 Melee . | . . . . . . . . . . . . . . . . Projectile 100 | . . . 5 8 . 2 . . . 1 . 9 23 6 46 AOE 371 | . . 47 186 63 . . . . . . . . . 75 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp War Total 6696 | 43 373 207 770 307 199 992 156 228 250 482 89 375 368 439 1418 Wait 446 | . 51 14 63 3 12 19 . 44 12 60 22 71 10 19 46 Move 5326 | 31 245 141 509 234 183 876 129 183 225 392 67 259 300 383 1169 Hop 2 | . . . . . . . . . . . . . . . 2 Pick Up 130 | 6 13 6 22 10 2 12 2 1 . 1 . 9 9 2 35 Fast Attach 56 | . 1 . . 6 . 12 3 . 6 6 . 4 3 6 9 Attach 105 | 6 7 5 18 5 . 10 3 . . 1 . 5 10 3 32 Detach 10 | . . . . . . 1 3 . . . . . . 2 4 Swap 34 | . 6 5 5 2 . . 1 . . . . 3 2 1 9 Drop 85 | . 5 1 8 15 2 8 3 . 5 . . 10 4 . 24 Fire 315 | . 30 16 81 32 . 6 . . . 3 . 14 30 23 80 Melee 60 | . 12 2 . . . 27 12 . 2 5 . . . . . Ram 26 | . 3 . 2 . . 21 . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . 1 Crush 7 | . . . 1 . . . . . . . . . . . 6 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 15 | . . . . . . . . . . 14 . . . . 1 Trap 78 | . . 17 61 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac x2 / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 337 | -10/Materials | Core integrity fell below 50% 381 | -10/Materials | Discovered new exit (range 16) 393 | -10/Materials | Lost 7 parts (1p3n1u2w) 447 | -10/Materials | Entered another Materials area 447 | -9/Materials | Evolved 2 slots: Utility x2 751 | -9/Materials | Discovered new exit (range 16) 774 | -9/Materials | Entered another Materials area 774 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1077 | -8/Materials | Destroyed 8 combat bots 1546 | -8/Materials | Garrison activated, responded to threat 1574 | -8/Materials | First assault squad dispatched 1902 | -8/Materials | Discovered new exit (range 12) 1918 | -8/Materials | Entered Factory 1918 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1989 | -7/Factory | Build established: Scavenger-Mutant 2157 | -7/Factory | Lost 4 parts (1n2u1w) 2477 | -7/Factory | Lost 3 parts (1p2n) 2478 | -7/Factory | Manually triggered Chute Trap 2478 | -7/Factory | Sucked down chute 2478 | -7/Factory | Entered Waste 2486 | -7/Waste | Spotted C-40 Crusher 2486 | -7/Waste | Spotted C-40 Crusher 2493 | -7/Waste | EMP discharged 2493 | -7/Waste | System corruption reached 10% 2499 | -7/Waste | Spotted C-40 Crusher 2500 | -7/Waste | Spotted C-40 Crusher 2505 | -7/Waste | Spotted C-40 Crusher 2506 | -7/Waste | Spotted C-40 Crusher 2577 | -7/Waste | Discovered new exit (range 11) 2585 | -7/Waste | Entered Factory 2623 | -7/Factory | Core integrity fell below 50% 2717 | -7/Factory | Lost 3 parts (2n1u) 3257 | -7/Factory | Garrison activated, responded to threat 3272 | -7/Factory | Fabricated Imp. Cooling System? 3310 | -7/Factory | Core integrity fell below 20% 3364 | -7/Factory | Discovered new exit (range 24) 3413 | -7/Factory | Garrison activated, responded to threat 3444 | -7/Factory | Identified exit to Factory 3445 | -7/Factory | Entered another Factory area 3445 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3557 | -6/Factory | Manually triggered Chute Trap 3557 | -6/Factory | Sucked down chute 3557 | -6/Factory | Entered Waste 3558 | -6/Waste | Joined by Warlord forces that had cleared the area 3600 | -6/Waste | Discovered new exit (range 16) 3705 | -6/Waste | Entered Factory 3705 | -6/Factory | Accompanied by 20 allies 3749 | -6/Factory | Garrison activated, responded to threat 3827 | -6/Factory | Discovered new exit (range 16) 3907 | -6/Factory | Entered Lower Caves 3907 | -6/Lower Caves | Accompanied by 20 allies 3983 | -6/Lower Caves | Learned location of 2 exits from Factory 4088 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4264 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4333 | -6/Lower Caves | Discovered new exit (range 12) 4386 | -6/Lower Caves | Entered another Lower Caves area 4386 | -6/Lower Caves | Accompanied by 16 allies 4393 | -6/Lower Caves | Learned location of Extension (-4) 4440 | -6/Lower Caves | Encountered a Warlord checkpoint 4448 | -6/Lower Caves | Discovered new exit (range 8) 4482 | -6/Lower Caves | Entered Factory 4482 | -5/Factory | Accompanied by 16 allies 4482 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4483 | -5/Factory | Identified exit to Factory 4536 | -5/Factory | Build established: Scavenger-Skirmisher 4782 | -5/Factory | System corruption reached 10% 4818 | -5/Factory | Discovered new exit (range 16) 4925 | -5/Factory | Entered Upper Caves 4925 | -5/Upper Caves | Accompanied by 3 allies 5047 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 5141 | -5/Upper Caves | Build established: Scavenger-Tank 5276 | -5/Upper Caves | Lost 5 parts (2n3u) 5309 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5479 | -5/Upper Caves | Discovered new exit (range 16) 5518 | -5/Upper Caves | Entered another Upper Caves area 5622 | -5/Upper Caves | Build established: Scavenger-Gunner 5719 | -5/Upper Caves | Lost 11 parts (2p2n3u4w) 6003 | -5/Upper Caves | Build established: Mutant 6256 | -5/Upper Caves | Learned Armory stockpile data 6256 | -5/Upper Caves | Learned Extension terminal intel 6323 | -5/Upper Caves | Learned Factory emergency access door positions 6340 | -5/Upper Caves | Discovered new exit (range 12) 6344 | -5/Upper Caves | Entered Warlord 6365 | -5/Warlord | System corruption cleaned by Quarantine Array 6394 | -5/Warlord | Visited the Vortex Lab 6398 | -5/Warlord | Found Prototype Energy Gun 6398 | -5/Warlord | Identified Vortex Rifle 6399 | -5/Warlord | Warlord's base attacked by MAIN.C 6401 | -5/Warlord | Found Vortex Rifle 6606 | -5/Warlord | Met Warlord 6740 | -5/Warlord | Spotted Executioner 6743 | -5/Warlord | Spotted Executioner 6749 | -5/Warlord | Warlord forces counterattacked 6752 | -5/Warlord | P-70 Sage assimilated allied QG-ZP3(Y) 6780 | -5/Warlord | Build established: Scavenger-Mutant 6813 | -5/Warlord | Found Prototype Ballistic Cannon 6814 | -5/Warlord | Identified Hvy. Autocannon 6822 | -5/Warlord | Spotted Striker 6824 | -5/Warlord | Found Hvy. Autocannon 6831 | -5/Warlord | Spotted Executioner 6850 | -5/Warlord | Found Hvy. Autocannon 6904 | -5/Warlord | Destroyed Executioner 6916 | -5/Warlord | Spotted B-86 Titan 6919 | -5/Warlord | Spotted B-86 Titan 6943 | -5/Warlord | Core integrity fell below 50% 7214 | -5/Warlord | Spotted Striker 7232 | -5/Warlord | Build established: Scavenger-Gunner 7297 | -5/Warlord | Spotted Executioner 7436 | -5/Warlord | Found Hvy. Autocannon 7440 | -5/Warlord | Spotted Striker 7520 | -5/Warlord | Destroyed Striker 7544 | -5/Warlord | Lost 6 parts (3u3w) 7698 | -5/Warlord | Core integrity fell below 20% 7721 | -5/Warlord | Spotted Striker 7759 | -5/Warlord | Spotted Striker 7759 | -5/Warlord | Spotted Striker 7879 | -5/Warlord | Spotted Executioner 7901 | -5/Warlord | Core destroyed Last Messages --------------- 07887_ Overheating: System interference. 07887_ Hvy. Autocannon temporarily disabled. 07887_ Carbon-fiber Leg fries itself beyond repair. 07888_ Overheating: Hvy. Autocannon damaged (-155). 07888_ Overheating: Rnf. Fission Core damaged (-7). 07888_ Overheating: Hvy. Autocannon damaged (-124). 07888_ Acquired 38 matter. 07889_ Power failure, Lgt. Quantum Reactor shutdown. 07889_ Lyr. Medium Armor Plating destroyed. 07889_ Rnf. Fission Core destroyed. 07890_ Overheating: Energy bleed (-39). 07890_ Slammed into G-50 Soldier. 07891_ Acquired 47 matter. 07893_ Overheating: Hvy. Autocannon damaged (-26). 07893_ Overheating: Imp. Medium Armor Plating damaged (-59). 07897_ Overheating: Matter decay (-16). 07898_ Biometal Leg permanently disabled. 07898_ Overheating: Short circuit. 07899_ Overheating: Matter decay (-20). 07901_ Overheating: Core damaged (-200). Map ----- +----------------------------------------------------+ | ## ## # #########??????? | | ## ## + #?????????????? | | "## ## ############### #?????????????? | | "## ## #??##########?# #?????????????? | | "## ## #??# #?# #?????????????? | | """## ## #??# #?# #?????????????? | | """## ## #??# #?## ##?????????????? | | """## ########??# #??# #??????""??????? | | """## ##????????# #??# #?????#""#?????? | | ##### X#????????# #??# #?????#""#???### | | ????# ##????????# #### #######""##### | | ????#^^ #?????????# # # ""!]!"# | | ????# #?????????# # # ""[%*%""! | | ????# #????????###+####+# " !""==%%!=% | | ##?## ##???????# = "^[%==%[%%%=% | | ### #???????# [ =%! %"% %=%%%%%[%% | | ######### = " ! %%%%%%% | | "^=*===%=!%*= | | ############### ### * " = ""[!= = | | ## #?????????????#### # ""*!* | | ####+######?????????????#" # ""[![ ""# | | # #???##??######m" ## #######""=""""## | | + #?### ### E##### #?????#""" ####? | | # #?#; g #?????#"""##???? | | ### #??# g g #?????#""##????? | | ??# #??# gg @ #?????#""??????? | | ??# #??# g## #####+###?????#""??????? | | ??# #??# "#######??## ###??????##??????? | | ??# #??# #????????# #??????????????? | | ??###########??# ##????????# #??????????????? | | #####??????????# #?????????#" " #??????????????? | | # *!!??????????# #??????????"!" #??????????????? | | " ??######## ########???""" #??????????????? | | " ?## # ##"""""#?????###??????????????? | | " #" # #X X "#??????????????????????? | | # !! #" # ## X"#??????????????????????? | | #####""%% ! # + "#??????????????????????? | | """"" =#="" # # X"#??????????????????????? | | ##"" # ##X ##??????????????????????? | | "##""" + ^#######???????????????????????? | | ! "##""" # ^ #?????????????????????????????? | | % "##"" ###"#?????????????????????????????? | | ! "## "" #??#??????????????????????????????? | | "## #?????????????????????????????????? | | "## #?????????????????????????????????? | | """""""## #?????????????????????????????????? | | ################?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 39 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 650 Power Shielding 66 Weapon Shielding 66 Point Defense Rating 80 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Core Analysis 8 Recoil Reduction 4 Item Schematics ----------------- Katana | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Cooling System | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hehehe Wheee! Challenges ------------ None Game ------ Seed DeepTargetingFalx Manual? 0 Play Time 03:27:08 Cumulative 100.2 hours Start 2021.10.06 @ 11:18:52 End 2021.10.11 @ 08:26:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 90 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 60 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 011cc034-a5e2-43b2-9365-d1fde48670a5