Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.11 @ 12:20:40 Player: rootmos Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (5) 25 Value Destroyed (122) 122 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 547 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 282/300 Energy 103/125 System Corruption 3% Temperature Hot (262) Movement Walking (120) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Mining Laser > --- INVENTORY (10) --- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Large Storage Unit Shield Generator Medium Laser Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink Small Storage Unit Medium Storage Unit Light Armor Plating Light Armor Plating Assault Rifle [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 8 | . 6 2 Power 2 | . 2 . Engine 2 | . 2 . Core . | . . . Reactor . | . . . Propulsion 2 | . 2 . Treads . | . . . Leg 2 | . 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | . 2 1 Device 1 | . 1 . Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 1 | . . 1 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . 1 1 Power 1 | . 1 . Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 1 | . 1 1 To Critical Strikes . | . . . Average Backups 7 | 5 6 9 Power 1 | 1 1 1 Propulsion 1 | 3 1 3 Utility 2 | . 2 3 Weapon 1 | 1 1 2 Tool/Special . | . . . Unused Backups 15 | . 6 9 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 9 | . 6 3 Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 97 | . 96 100 Engine 14 | . 14 14 Leg 28 | . 28 28 Device 10 | . 10 11 Storage 14 | . 14 14 Energy Gun 11 | . 14 2 Ballistic Gun 14 | . 14 14 Special Weapon 2 | . . 11 Peak Build Rating 8 | 6 8 8 Average Rating 7 | 6 7 7 On Entrance 6 | 6 6 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 20 | 12 20 19 Greatest Support 20 | 20 20 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 8 8 10 Most Carried 10 | 5 10 10 Average Carried 7 | 3 6 9 Final Capacity 10 | 8 10 10 Final Carried 10 | 2 10 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 291 | 200 91 . Remotely . | . . . Salvage Created 148 | . 148 . Parts 11 | . 11 . Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 5 | . 5 . Guns 5 | . 5 . Classes Destroyed 2 | . 2 . Swarmer 2 | . 2 . Grunt 3 | . 3 . Best Kill Streak 2 | . 2 . Combat Bots Only 2 | . 2 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 33 | . 33 . Missed 11 | . 11 . Hits 22 | . 22 . Projectile 22 | . 22 . Damage Taken 691 | . 230 461 Core 319 | . 30 289 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 31 | . 12 19 Largest 2 | . 2 2 Hottest 120 | . 70 120 Shots Fired 44 | . 24 20 Gun 25 | . 24 1 Cannon . | . . . Launcher . | . . . Special 19 | . . 19 Kinetic 13 | . 12 1 Thermal 31 | . 12 19 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | . 9 . Robot Miss Streak 1 | . 1 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 18 | . 18 . Core Hits 8 | . 8 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Burn 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 233 | . 233 . Guns 233 | . 233 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 145 | . 145 . Thermal 88 | . 88 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . . 3 Average Corruption 3 | . . 3 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 262 | . 116 262 Average Temperature 65 | . 43 76 Received Heat Transfer 96 | . 96 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 333 | . 333 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 56 | . 56 19 Initial 15 | . . 15 Average 10 | . 11 5 Influence Increases 170 | . 141 29 Destroy 0b10 Robot/C 100 | . 100 . Destroy Leader 30 | . 30 . Successful Hack 11 | . 11 . Destroy Structure 14 | . . 14 Partial Spotted 15 | . . 15 Influence Decreases 160 | . 101 59 Entered New Map 25 | . . 25 Time Decay 132 | . 101 31 Lost Part 3 | . . 3 Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 14 | . 14 . Peak Tracking Total 4 | . 4 . Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 4 | . 4 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 9 . Successful 6 | . 6 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 9 | . 9 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Record 2 | . 2 . Robot Analysis 1 | . 1 . Alert Level 2 | . 2 . Surveillance Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 480 | . 382 98 Sensors 480 | . 382 98 Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 617 | 3 490 124 Spaces Moved 381 | 1 363 17 Core . | . . . Treads . | . . . Legs 381 | 1 363 17 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 120 Average Speed 120 | 120 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins 1 | . . 1 Cave-ins Triggered 2 | . . 2 Exploration Rate (%) 22 | 2 59 5 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 19 | . . 19 Terrain Destroyed 19 | . . 19 Melee . | . . . Projectile 19 | . . 19 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 466 | 4 399 63 Wait 26 | . 1 25 Move 379 | . 362 17 Hop . | . . . Pick Up 12 | . 12 . Fast Attach 1 | . 1 . Attach 2 | . 1 1 Detach . | . . . Swap 5 | . 4 1 Drop 10 | 4 6 . Fire 31 | . 12 19 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 12) 325 | -10/Materials | Build established: Mutant 494 | -10/Materials | Entered Mines 501 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 592 | -10/Mines | Crushed by falling debris 592 | -10/Mines | Core integrity fell below 50% 619 | -10/Mines | Crushed by falling debris 619 | -10/Mines | Smashed by cave-in Last Messages --------------- 00501_ 21-3MU(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." 00501_ 21-3MU(g) slips back into the shadows. 00538_ U-05 Engineer builds a Wall. 00562_ K-01 Serf collects debris. 00565_ U-05 Engineer builds a Wall. 00570_ K-01 Serf collects debris. 00571_ U-05 Engineer builds a Wall. 00573_ K-01 Serf collects debris. 00576_ U-05 Engineer builds a Wall. 00577_ K-01 Serf collects debris. 00580_ U-05 Engineer builds a Wall. 00592_ The unstable cave ceiling collapses. 00592_ Crushed by falling debris. 00592_ Sensor Array destroyed. 00592_ System corrupted by crushing effect (+3). 00605_ U-05 Engineer builds a Wall. 00619_ The unstable cave ceiling collapses. 00619_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????####??????????? | | ????????????????????####????? ## ????????? | | ???????????????????## ##??? ???????? | | ??????????????????## ### ???????? | | ????????????????### #????????? | | ????????????????# # ] #?????????? | | ?????????????????# # ### ##?????????? | | ?????????????????#### ##???? #??????????? | | ??????????????????# ## #??????? #??????????? | | ??????????????????##@# #????????? #?????????? | | ??????????????????#### #????????????????????? | | ????????????????? ????????????????????? | | ????????????????########????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalGatlingCompanion Manual? 0 Play Time 00:09:54 Cumulative 107.8 hours Start 2026.02.11 @ 12:09:32 End 2026.02.11 @ 12:20:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 19 Adventurer 0 Explorer 35 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x62 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f9085bd5-ef09-468f-bcfa-82c12f9ec043