Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.11 @ 23:04:36 Player: moonlol Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (149) 745 Value Destroyed (6224) 6224 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (3454) 3454 TOTAL SCORE: 15003 Bonus ------- High Alert Combat Kills 1323 Follower Combat Kills 431 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 331/850 Matter 300/300 Energy 160/160 System Corruption 8% Temperature Cool (0) Movement Rolling (140) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Flexi-carbon Leg Advanced VSS Leg Wheel > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Core Analyzer Graphene Brace > --- WEAPON (4) ------- Gauss Cannon Heavy Flak Cannon > --- INVENTORY (15) --- Salvage Targeting Computer Salvage Targeting Computer Particle Charger Transmission Jammer EM Disruption Field YOLO Cannon Gauss Cannon Gauss Cannon Advanced Datajack Advanced Datajack Power Maul Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Graphene Brace > --- WEAPON ----------- Mass Driver Heavy Mass Driver > --- INVENTORY -------- Nuclear Core Improved Titanium Leg Improved Signal Interpreter Core Analyzer Medium Reactive Plating EM Pulse Cannon EM Pulse Cannon YOLO Cannon Heavy Mass Driver Micro-nuke Launcher Advanced Datajack Advanced Datajack Power Maul [Rating: 75] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Graphene Brace Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Improved Light Armor Plating Weapon Heavy Mass Driver Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Mass Driver Launcher Micro-nuke Launcher Impact Weapon Power Maul Piercing Weapon Makeshift Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Slots Evolved 8 | . . . . . 4 2 . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . . . Utility 3 | . . . . . 2 1 . . . . Weapon 2 | . . . . . . 1 . . . 1 Parts Attached 156 | 8 5 . . 6 40 34 13 8 21 21 Power 15 | 2 1 . . 1 2 2 1 2 2 2 Engine 9 | 2 1 . . 1 2 2 . . 1 . Core 5 | . . . . . . . 1 1 1 2 Reactor 1 | . . . . . . . . 1 . . Propulsion 49 | 2 . . . 2 10 14 5 6 4 6 Treads 2 | . . . . . . . . . . 2 Leg 43 | 2 . . . 2 9 12 5 6 4 3 Wheel 1 | . . . . . . . . . . 1 Hover 2 | . . . . . . 2 . . . . Flight 1 | . . . . . 1 . . . . . Utility 32 | . 2 . . 1 9 10 3 . 4 3 Device 7 | . 1 . . . 3 . 1 . . 2 Storage 4 | . 1 . . . 2 . . . 1 . Processor 4 | . . . . . 1 1 1 . . 1 Hackware 2 | . . . . . . 1 . . 1 . Protection 15 | . . . . 1 3 8 1 . 2 . Artifact . | . . . . . . . . . . . Weapon 60 | 4 2 . . 2 19 8 4 . 11 10 Energy Gun 15 | 4 . . . . 7 4 . . . . Energy Cannon 9 | . 2 . . . . 2 2 . 1 2 Ballistic Gun 5 | . . . . 1 3 1 . . . . Ballistic Cannon 19 | . . . . 1 2 . 2 . 6 8 Launcher 3 | . . . . . . . . . 3 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 7 | . . . . . 7 . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . Unidentified Prototypes 6 | . . . . . 4 2 . . . . Corrupted Parts 3 | . . . . . 2 1 . . . . System Corruption 17 | . . . . . 15 2 . . . . Parts Lost 33 | . 1 . . . 6 3 1 . 8 14 Power 4 | . 1 . . . . . . . 1 2 Propulsion 10 | . . . . . 2 . . . 3 5 Utility 8 | . . . . . 1 1 1 . 2 3 Weapon 11 | . . . . . 3 2 . . 2 4 Highest Loss Streak 11 | . 1 . . . 3 2 1 . 5 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 84 100 100 99 97 99 95 92 85 78 Engine 6 | . 14 14 14 14 9 7 6 . 1 2 Core 1 | . . . . . . . . 3 . 4 Reactor 1 | . . . . . . . . 3 4 . Leg 28 | . 28 28 28 28 34 30 29 30 26 18 Device 7 | . 6 14 14 9 9 7 3 7 7 11 Storage 7 | . 6 14 14 14 9 7 7 7 7 6 Processor 8 | . . . . . 7 7 11 15 15 7 Protection 7 | . . . . 4 10 14 14 7 4 . Energy Gun 3 | . 13 . . . 7 9 2 . . . Energy Cannon 5 | . 14 28 28 18 . 3 6 . . 1 Ballistic Gun 1 | . . . . 4 5 1 . . . . Ballistic Cannon 8 | . . . . 4 3 6 8 15 13 16 Peak Build Rating 75 | 5 7 7 9 25 40 54 71 75 73 66 Average Rating 48 | 4 5 7 8 12 37 48 59 70 64 58 On Entrance 31 | . 5 7 7 9 25 40 54 71 72 57 Naked Turns . | . . . . . . . . . . . Heaviest Build 83 | 7 15 15 15 31 48 71 83 65 76 77 Greatest Support 78 | 20 20 20 20 28 51 78 78 76 76 58 Greatest Overweight (x) 5 | 2 . . . 1 1 1 1 . 2 5 Average Overweight (x) . | . . . . . . . . . . 2 Largest Inventory Capacity 15 | 5 8 8 8 8 15 15 15 15 15 15 Average Capacity 13 | 5 6 8 8 8 9 15 15 15 15 15 Most Carried 15 | 5 6 8 8 8 15 15 15 15 15 15 Average Carried 12 | 2 4 7 7 7 8 14 14 14 14 12 Final Capacity 15 | 5 8 8 8 8 15 15 15 15 15 15 Final Carried 15 | 3 5 8 8 8 15 15 14 15 15 12 Class Distribution -------------------- 36% | Scavenger-Gunner 31% | Mutant 16% | Tank 6% | Scavenger-Tank 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Matter Collected 4747 | 190 217 104 . 206 896 704 420 362 760 888 Remotely . | . . . . . . . . . . . Salvage Created 5246 | 113 246 42 . 131 1129 1010 791 217 889 678 Parts 248 | 13 11 4 . 5 59 43 33 8 51 21 Haulers Intercepted 2 | . . . . . 1 1 . . . . Recyclers Shooed 4 | . . . . . . . . 2 . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Combat Hostiles Destroyed 128 | . 5 3 . 6 23 20 16 3 37 15 Guns 34 | . . . . 2 14 11 7 . . . Cannons 70 | . 5 3 . 4 8 8 9 3 19 11 AOE 21 | . . . . . . 1 . . 16 4 Classes Destroyed 14 | 1 3 . . . 5 1 . 1 . 3 Worker 1 | . . . . . . . . . . 1 Builder 4 | . . . . . 1 . . 1 . 2 Tunneler 5 | 5 . . . . . . . . . . Hauler 2 | . . . . . 1 1 . . . . Recycler 2 | . . . . . . . . 1 . 1 Mechanic 2 | . . . . . . . . . . 2 Watcher 5 | . 3 . . . 2 . . . . . Swarmer 29 | . 2 3 . 3 2 . . . 16 3 Grunt 60 | . 3 . . 3 10 14 9 1 13 7 Brawler 1 | . . . . . . . . . . 1 Duelist 4 | . . . . . 1 . 1 . . 2 Sentry 19 | . . . . . 7 3 3 1 5 . Hunter 9 | . . . . . 3 2 3 . 1 . Programmer 4 | . . . . . . 1 . 1 . 2 Butcher 2 | . . . . . . . . . 2 . Best Kill Streak 10 | 4 4 3 . 3 7 3 3 1 10 8 Combat Bots Only 10 | . 3 3 . 3 7 3 3 1 10 4 Max Kills in Single Turn 5 | 1 2 2 . 1 2 1 1 1 5 4 Gunslinging 1 | . . . . . 1 . . . . . Exploded 4 | . . . . . . 1 . . 4 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Hostile Shots Fired 899 | . 18 14 . 44 111 185 97 11 253 166 Missed 263 | . 2 5 . 9 30 64 37 1 68 47 Damage Taken 8465 | . 196 74 . 323 1362 1232 665 81 2155 2377 Core 1253 | . 8 23 . 63 150 145 52 29 264 519 Absorbed by Shields 132 | . . . . . 132 . . . . . Redirected to Shielding 17 | . . . . . 17 . . . . . Ignored by Resistances 528 | . . . . . 5 27 120 . 376 . Core Remaining (%) 66 | 100 . . . 62 72 . . . 30 . Volleys Fired 337 | 6 20 8 . 19 82 51 43 9 52 47 Largest 3 | 2 2 2 . 2 2 3 3 2 2 3 Hottest 203 | 90 120 120 . 120 126 184 203 132 132 176 Shots Fired 680 | 12 40 16 . 38 153 139 105 16 75 86 Gun 212 | 12 4 . . 10 103 62 21 . . . Cannon 458 | . 36 16 . 28 50 77 84 16 65 86 Launcher 10 | . . . . . . . . . 10 . Special . | . . . . . . . . . . . Kinetic 383 | . . . . 20 105 63 37 16 59 83 Thermal 184 | 6 38 16 . 18 13 41 43 . 6 3 Explosive 10 | . . . . . . . . . 10 . Electromagnetic 103 | 6 2 . . . 35 35 25 . . . Robot Hit Streak 29 | 3 10 3 . 7 29 16 26 5 13 8 Robot Miss Streak 6 | 2 2 4 . 3 4 3 3 3 2 6 Penetration Max 1 | . . . . 1 1 . 1 . 1 1 Secondary Targets 2 | . . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 434 | 6 23 6 . 24 109 99 59 10 47 51 Core Hits 255 | 5 9 2 . 7 52 50 39 5 42 44 Critical Kills 2 | . . . . . . . . . 2 . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 19 | . . . . 2 2 . 2 . 5 8 Meltdown 2 | . . . . . . . . . 2 . Destroy 1 | . . . . 1 . . . . . . Blast 15 | . . . . 1 2 . 1 . 3 8 Corrupt 1 | . . . . . . . 1 . . . Melee Attacks 26 | . . . . . 23 2 . . 1 . Impact 2 | . . . . . . 2 . . . . Slashing . | . . . . . . . . . . . Piercing 23 | . . . . . 23 . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15184 | 125 421 134 . 566 2559 2030 1785 516 4298 2750 Guns 3205 | 80 37 . . 198 1610 775 505 . . . Cannons 9283 | . 384 123 . 368 837 1204 1280 496 2480 2111 Explosions 2512 | 45 . . . . 107 51 . . 1732 577 Melee . | . . . . . . . . . . . Ramming 184 | . . 11 . . 5 . . 20 86 62 Kinetic 7755 | . . . . 391 1690 971 633 496 1730 1844 Thermal 4704 | 83 397 123 . 175 296 706 755 . 1325 844 Explosive 1157 | . . . . . . . . . 1157 . Electromagnetic 1384 | 42 24 . . . 568 353 397 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . . . . 21 4 4 4 4 8 Average Corruption 4 | . . . . . 8 3 4 4 4 6 Corruption Purged 3 | . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 163 | . . . . . 16 21 42 27 36 21 Message Errors 39 | . . . . . 3 7 10 5 9 5 Matter Fused 37 | . . . . . 8 9 7 2 6 5 Heat Flow Errors 16 | . . . . . 3 . 4 4 4 1 Energy Discharges 20 | . . . . . . 2 6 7 3 2 Parts Rejected 3 | . . . . . . . 1 . 1 1 Data Loss (minor) 25 | . . . . . . 2 10 6 5 2 Data Loss (major) 8 | . . . . . 1 1 1 2 2 1 Misfires 10 | . . . . . . . 2 1 4 3 Alerts 4 | . . . . . 1 . 1 . 2 . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 614 | . . 15 . 16 23 13 8 122 293 124 Projectiles 538 | . . 15 . 16 23 13 8 122 252 89 Explosions 76 | . . . . . . . . . 41 35 Melee . | . . . . . . . . . . . Knockbacks 49 | . . . . 2 5 5 2 2 7 26 Impact 1 | . . . . . . . . 1 . . Kinetic 45 | . . . . 2 5 5 2 1 6 24 Secondary 3 | . . . . . . . . . 1 2 Self-Inflicted Damage 402 | . . . . . 50 . . . 203 149 Shots 7 | . . . . . 1 . . . 4 2 Rammed 5 | . . . . . . . . . . 5 Targets Rammed 33 | . . 2 . . 3 . . 3 12 13 Kicked 28 | . . 2 . . 3 . . 3 12 8 Crushed . | . . . . . . . . . . . Highest Temperature 410 | 60 244 180 . 405 403 226 376 410 297 240 Average Temperature 108 | 22 100 76 . 175 181 69 99 182 82 73 Received Heat Transfer 2427 | . 96 . . 81 435 486 237 12 321 759 Effects 11 | . . . . 1 4 . 2 3 . 1 Shutdowns 2 | . . . . . 1 . 1 . . . Energy Bleed 1 | . . . . . . . . . . 1 Interference 6 | . . . . . 3 . . 3 . . Matter Decay 1 | . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 4 | 1 . . . . 1 2 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . 2 . Parts Melted 17 | 1 1 1 . . . 1 3 . 9 1 Heat Transferred 6698 | 161 851 259 . 370 507 1178 1532 . 1040 800 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | 1 . . . . 2 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Peak Influence 1631 | 25 228 158 . 157 448 483 1187 624 1631 888 Initial 856 | . 16 88 . . 61 165 338 623 317 856 Average 529 | 10 68 71 . 79 230 331 697 526 1040 765 Maximum Alert Level 5 | . 1 . . . 2 2 4 2 5 3 Low Security (%) 21 | 100 92 100 . 100 46 13 . . . . Level 1 19 | . 7 . . . 45 59 7 . 6 . Level 2 29 | . . . . . 7 27 54 100 9 18 Level 3 23 | . . . . . . . 31 . 55 81 Level 4 4 | . . . . . . . 6 . 20 . Level 5 1 | . . . . . . . . . 8 . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . . . . 1 5 6 . 2 . 6 Investigation 7 | . . . . 1 1 4 . 1 . . Extermination 5 | . . . . . . 1 . 1 . 3 Reinforcement 6 | . . . . . 3 1 . . . 2 Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Distress Signals 6 | . 2 . . . 3 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 165 | . 8 3 . 7 36 24 23 4 40 20 Peak Tracking Total 10 | . 5 3 . 3 8 4 3 2 10 5 Tactical Retreats 9 | . 1 . . . 3 . 1 . 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Traps Triggered 16 | . . . . . 4 3 3 . 6 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Most Traps Carried 3 | . . 3 3 2 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Machines Disabled 16 | . . . . 1 1 2 1 1 7 3 Max in Single Turn 2 | . . . . 1 1 1 . 1 2 1 Garrison Access 2 | . . . . . 1 1 . . . . Garrison Relay 1 | . . . . . . . . . 1 . Phase Generator 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Machines Accessed 47 | . 1 . 2 1 11 13 3 6 5 5 Terminals 29 | . 1 . . . 9 6 3 3 5 2 Fabricators 3 | . . . . . . 2 . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . 1 . . . 2 Scanalyzers 5 | . . . . . 1 2 . 2 . . Garrison Access 4 | . . . . . 1 2 . 1 . . Total Hacks 117 | . 3 . 2 1 40 33 4 13 12 9 Successful 62 | . 2 . 2 1 22 21 2 6 2 4 Failed 55 | . 1 . . . 18 12 2 7 10 5 Catastrophic 8 | . 1 . . . 2 1 1 2 . 1 Database Lockouts . | . . . . . . . . . . . Manual 65 | . 3 . 1 . 29 18 . 5 1 8 Terminals 73 | . 3 . . . 30 13 4 6 12 5 Fabricators 7 | . . . . . . 6 . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . . . . . . 4 . . . 3 Scanalyzers 17 | . . . . . 6 5 . 6 . . Garrison Access 10 | . . . . . 4 5 . 1 . . Terminal Hacks 12 | . . . 2 1 2 2 2 . 2 1 Record 1 | . . . 1 . . . . . . . Open Door 3 | . . . . 1 . . 1 . 1 . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 1 . . . . Emergency Access Points 2 | . . . . . . . 1 . 1 . Terminal Index 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Load Schematic 2 | . . . . . . 2 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Scanalyzer 13 | . . . . . 6 2 . 5 . . Insert Component 6 | . . . . . 3 1 . 2 . . Analyze 7 | . . . . . 3 1 . 3 . . Garrison Access Hacks 3 | . . . . . 1 1 . 1 . . Unlock Access 2 | . . . . . . 1 . 1 . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 30 | . 2 . . . 13 12 . . . 3 Terminals 22 | . 2 . . . 13 7 . . . . Assimilate 4 | . . . . . 3 1 . . . . Botnet 9 | . 1 . . . 4 4 . . . . Operators 1 | . . . . . 1 . . . . . Skim 8 | . 1 . . . 5 2 . . . . Fabricators 1 | . . . . . . 1 . . . . Recompile 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . . . . 2 . . . 3 Monitor 2 | . . . . . . 1 . . . 1 Reject 1 | . . . . . . . . . . 1 Recyclers 2 | . . . . . . 1 . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . Extract 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Jam 1 | . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 37 | . 1 . . . 10 9 2 6 4 5 Full Trace Events 2 | . . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 3 3 . 1 . . Parts Built 2 | . . . . . . 2 . . . . Authchips 1 | . . . . . . 1 . . . . Time 42 | . . . . . . 42 . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 3 1 . 2 . . Part Schematics Acquired 5 | . . . . . 3 1 . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . . . . 1 . 1 . Watcher Feeds 1 | . . . . . . . . . 1 . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . 1 . Relay Couplers Released 5 | . . . . . . . . . 5 . Machine Destruction 5 | . . . . . . . . . 5 . Attached 1 | . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Total Allies 6 | . . . . . 2 . 4 . . . Largest Group 2 | . . . . . 1 . 2 1 . . Highest-Rated Group 190 | . . . . . 10 . 190 95 . . Highest-Rated Ally 95 | . . . . . 10 . 95 95 . . Total Orders . | . . . . . . . . . . . Ally Attacks 38 | . . . . . . . 35 3 . . Total Damage 1584 | . . . . . . . 1400 184 . . Kills 12 | . . . . . . . 10 2 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Turns Passed 11255 | 123 326 578 371 329 1610 1857 1920 1179 1649 1313 Spaces Moved 6294 | 83 204 448 308 192 977 1131 886 651 1048 366 Core 16 | 16 . . . . . . . . . . Treads 15 | . . . . . . . . . . 15 Legs 6212 | 67 204 448 308 192 977 1131 886 651 1048 300 Wheels 51 | . . . . . . . . . . 51 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 90 105 110 100 105 105 Average Speed 128 | 108 120 120 120 130 100 119 160 109 120 231 Slowest Speed 400 | 150 120 120 120 190 190 185 196 110 270 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 49 | 4 45 97 69 37 65 24 87 14 94 8 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 3 | . . . . . 1 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 24 | . . . . . 20 2 . . 2 . Terrain Destroyed 335 | 5 . . . 2 47 2 9 8 217 45 Melee 21 | . . . . . 19 2 . . . . Projectile 64 | . . . . 2 16 . 9 8 12 17 AOE 250 | 5 . . . . 12 . . . 205 28 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Total 8754 | 102 243 472 310 234 1425 1518 1285 1093 1334 738 Wait 1735 | . 10 12 . 9 274 268 296 413 172 281 Move 6283 | 82 203 447 307 191 975 1130 884 651 1047 366 Hop . | . . . . . . . . . . . Pick Up 59 | 3 4 3 1 2 16 13 5 4 3 5 Fast Attach 30 | 5 2 . . 2 5 1 2 . 7 6 Attach 34 | 3 1 . . . 5 6 1 1 6 11 Detach 11 | 3 . . . . . . . 1 3 4 Swap 92 | . 2 . . 4 30 27 10 7 8 4 Drop 59 | . 1 . 2 7 11 20 12 4 1 1 Fire 337 | 6 20 8 . 19 82 51 43 9 52 47 Melee 26 | . . . . . 23 2 . . 1 . Ram 5 | . . . . . . . . . . 5 Kick 28 | . . 2 . . 3 . . 3 12 8 Crush . | . . . . . . . . . . . Escape Stasis 36 | . . . . . 1 . 15 . 20 . Rewire 19 | . . . . . . . 17 . 2 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / *Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 10) 329 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 13) 450 | -10/Materials | Entered Mines 462 | -10/Mines | Learned location of 2 exits from Materials 490 | -10/Mines | Found a hidden stash of uninstalled traps 615 | -10/Mines | Learned Materials garrison access intel 657 | -10/Mines | Discovered new exit (range 9) 901 | -10/Mines | Discovered new exit (range 15) 1022 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1023 | -10/Mines | Discovered new exit (range 5) 1028 | -10/Mines | Entered Exiles 1044 | -10/Exiles | Discovered new exit (range 15) 1061 | -10/Exiles | Met 8R-AWN 1079 | -10/Exiles | Met EX-HEX 1115 | -10/Exiles | Met EX-BIN 1128 | -10/Exiles | Aligned with FarCom system 1129 | -10/Exiles | Given EX-Vault access code 1165 | -10/Exiles | Opened EX-Vault 1176 | -10/Exiles | Found YOLO Cannon 1200 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1238 | -10/Exiles | Met EX-DEC 1246 | -10/Exiles | Learned location of Zion (-7) 1388 | -10/Exiles | Discovered new exit (range 10) 1399 | -10/Exiles | Left Exiles lab with YOLO Cannon 1399 | -10/Exiles | Entered Mines 1465 | -9/Mines | Learned Materials stockpile data 1583 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1610 | -9/Mines | Met a Derelict shopkeep closing up shop 1708 | -9/Mines | Discovered new exit (range 5) 1728 | -9/Mines | Entered Materials 1728 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1729 | -8/Materials | Identified exit to Factory 1731 | -8/Materials | Loaded intel: 1 garrison access location 2058 | -8/Materials | Destroyed 7 combat bots 2248 | -8/Materials | Lost 3 parts (1n2w) 2577 | -8/Materials | Garrison activated, responded to threat 2815 | -8/Materials | Learned location of 1 exit from Lower Caves 2900 | -8/Materials | Learned Factory recycling unit intel 2926 | -8/Materials | Learned Storage stockpile data 2963 | -8/Materials | Learned Factory emergency access door positions 3011 | -8/Materials | Learned Storage garrison access intel 3157 | -8/Materials | Crushed by falling debris 3158 | -8/Materials | System corruption reached 10% 3338 | -8/Materials | Entered Factory 3338 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3339 | -7/Factory | Identified exit to Factory 3339 | -7/Factory | Identified exit to Lower Caves 3341 | -7/Factory | Loaded intel: 6 recycling unit locations 3632 | -7/Factory | Build established: Tank 4134 | -7/Factory | Identified exit to Garrison 4254 | -7/Factory | Discovered exit to Factory (range 12) 4929 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 5195 | -7/Factory | Entered Garrison 5211 | -7/Garrison | Triggered checkpoint 5472 | -7/Garrison | Installed Relay Interface Framework 5567 | -7/Garrison | Triggered checkpoint 5722 | -7/Garrison | Build established: Scavenger-Tank 5777 | -7/Garrison | Discovered new exit (range 11) 5905 | -7/Garrison | Found embedded Infiltrators 5907 | -7/Garrison | Triggered checkpoint 6079 | -7/Garrison | Triggered checkpoint 6187 | -7/Garrison | Triggered checkpoint 6233 | -7/Garrison | Discovered new exit (range 11) 6275 | -7/Garrison | Triggered checkpoint 6423 | -7/Garrison | Build established: Scavenger-Gunner 6513 | -7/Garrison | Discovered new exit (range 15) 6631 | -7/Garrison | Triggered checkpoint 7115 | -7/Garrison | Entered Factory 7115 | -7/Factory | Accompanied by 1 ally 7774 | -7/Factory | Discovered exit to Lower Caves (range 16) 8104 | -7/Factory | Discovered exit to Factory (range 6) 8294 | -7/Factory | Identified exit to Garrison 8294 | -7/Factory | Entered Garrison 8376 | -7/Garrison | Triggered checkpoint 8437 | -7/Garrison | Destroyed 7 combat bots 8446 | -7/Garrison | Phase Generator disabled 8551 | -7/Garrison | Triggered checkpoint 8551 | -7/Garrison | Triggered checkpoint 8571 | -7/Garrison | Triggered checkpoint 8592 | -7/Garrison | Destroyed 8 combat bots 8630 | -7/Garrison | Discovered exit to Factory (range 9) 8666 | -7/Garrison | Triggered checkpoint 8748 | -7/Garrison | Triggered checkpoint 8926 | -7/Garrison | Discovered exit to Factory (range 10) 9114 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 9132 | -7/Garrison | Discovered exit to Factory (range 9) 9458 | -7/Garrison | Core integrity fell below 50% 9519 | -7/Garrison | Lost 5 parts (3n1u1w) 9528 | -7/Garrison | Destroyed 10 combat bots 9796 | -7/Garrison | Garrison Relay disabled 9943 | -7/Garrison | Entered Factory 9943 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 10680 | -6/Factory | Lost 11 parts (2p3n2u4w) 10993 | -6/Factory | First assault squad dispatched 11161 | -6/Factory | Core integrity fell below 50% 11256 | -6/Factory | Self-destructed Last Messages --------------- 11194_ I=0L#ODP/OZ0L=2 SH#EOC KQHZ6APJNG74YRBZV 11194_ U-05 Engineer destroyed. 11196_ Acquired 22 matter. 11199_ R-10 Processor knocked back. 11201_ R-10 Processor destroyed. 11201_ U-05 Engineer destroyed. 11205_ Acquired 26 matter. 11206_ Acquired 35 matter. 11209_ Acquired Flexi-carbon Leg. 11213_ Acquired 62 matter. 11213_ U-05 Engineer lays Concrete. 11227_ System corrupted: Energy discharge (-38). 11227_ U-05 Engineer lays Concrete. 11232_ R-10 Processor collects Unknown Processor. 11234_ U-05 Engineer lays Concrete. 11236_ R-10 Processor collects Wheel. 11238_ U-05 Engineer lays Concrete. 11250_ R-10 Processor collects Imp. Recalibrator. 11254_ U-05 Engineer builds a Wall. 11255_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#######??????????????????????????? | | ??????????????? ???????????????????????????? | | ?????????????? ???????????????????????????? | | ?????????? ? ???????????????????????????? | | ????????# ???????????????????????????? | | ????????# ???????????????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????? ??????????????? | | ?????#### #???????????? ??????????????? | | ????? #???????????? ?????????????? | | ????? #??????????Y? ????????????? | | ????? ? " #??????????? ?""??????????? | | ????" "??""" T #??????????? """?????????? | | ???"" ""?""" " #??????????? """?????????? | | "??"" """""" #??????????? ?????????? | | """"" """""" #??????????? ""??????????? | | """"" """""" ! g #??????????? "???????????? | | """"" """""" g g #??????????? ????????????? | | """"" """""" ## #??###### ?????????????? | | """"" "" """ R # #?### ""#####????????????? | | """ " " """ ! ##### #????????????? | | #T #######u #????????????? | | R p %@ = #????????????? | | ###! #????????????? | | # #! #????????????? | | # "######????????????? | | #######??????????????? | | #################+#######+#######????????????????? | | ##????????? ? # #????????????????? | | ##???????? ? # #????????????????? | | #???????? ? # """ """ #????????????????? | | #??????? ? ??# """ """ #????????????????? | | #??????# ????# ! """ """ #????????????????? | | #??????# ????# #????????????????? | | ######## ????# """ """ #????????????????? | | #?? ? ????#! """ """ #????????????????? | | """ #????? ????# """ """ ?????????????????? | | ! "Y" #????????????# ??????????????????? | | " " #????????????# """ """ ??????????????????? | | #????????????# """T""?? ??????????????????? | | #????????????#######???????????????????????? | | #??????????????????????????????????????????? | | "" #??????????????????????????????????????????? | | "" #??????????????????????????????????????????? | | "" ! #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 35 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 375 Resistance: KI 30 Resistance: EM 20 Core Shielding 20 Evasion (%) 57 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 1 Kinecelleration 30 Relay Coupler Types 1 Relay Coupler Value 33 Authchip Count 1 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Mak. Spear | -8/Materials | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Hvy. Flail | -7/Factory | Extracted Scythe | -7/Factory | Extracted Adv. VSS Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageBladeRailgun Manual? 0 Play Time 01:13:42 Cumulative 102.5 hours Start 2025.03.11 @ 16:20:28 End 2025.03.11 @ 23:04:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 74 Adventurer 47 Explorer 1 Win Type - Total 10 Types 7/0/0/1/0/0/2/0/0 Lore% 53 Gallery% 60 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e34bfe42-8049-4493-844f-14067ba9146e