Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 00:08:23 // Halloween2019/Abominations Player: Trione Result: Destroyed by Greater Abomination with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (2327) 2327 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 6376 Bonus ------- Pacifist 834 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 20% Temperature Cool (12) Location -6/Factory Parts ------- Power (1) Propulsion (3) Utility (7) Weapon (4) Inventory (4) Gatling Laser Particle Cannon Mini Grenade Launcher Improved Datajack Peak State ------------ Power Angular Momentum Engine Propulsion Light Treads Light Treads Medium Treads Utility Improved Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer Improved Utility Shielding Layered Light Armor Plating Weapon Gatling Laser Cooled Particle Cannon Flak Gun Flak Gun Inventory Hover Unit Large Storage Unit Large Storage Unit Matter Compressor Electrolaser Particle Cannon Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Rocket Launcher Mini Grenade Launcher Heavy Missile Launcher Improved Datajack [Rating: 48] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 5 | . . 2 . 2 1 Weapon 2 | . . . 1 . 1 Parts Attached 37 | . . 1 2 19 15 Power 1 | . . . . 1 . Engine 1 | . . . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | . . 1 . 4 1 Treads 3 | . . . . 3 . Leg 1 | . . . . 1 . Wheel 1 | . . . . . 1 Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 9 | . . . 2 6 1 Device 2 | . . . 1 1 . Storage 4 | . . . . 3 1 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 21 | . . . . 8 13 Energy Gun 6 | . . . . 4 2 Energy Cannon 6 | . . . . 2 4 Ballistic Gun 5 | . . . . 2 3 Ballistic Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 10 | . . . . 4 6 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 7 | . . . . 4 3 Highest Loss Streak 2 | . . . . 1 2 Average Slot Usage (%) 74 | . . 9 19 88 73 Engine 4 | . . . . 5 5 Treads 14 | . . . . 19 11 Hover 1 | . . 9 9 1 . Device 7 | . . . 3 10 3 Storage 13 | . . . . 14 16 Processor 6 | . . . 6 7 5 Protection 6 | . . . . 7 7 Energy Gun 6 | . . . . 7 5 Energy Cannon 4 | . . . . 3 7 Ballistic Gun 5 | . . . . 5 7 Naked Turns 120 | . 23 11 . . 86 Heaviest Build 88 | . . . . 68 88 Greatest Support 68 | 3 3 6 12 68 68 Greatest Overweight (x) 5 | . . . . 1 5 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 22 | 4 4 4 4 22 22 Average Capacity 15 | 4 4 4 4 15 18 Most Carried 16 | . . 1 4 16 15 Average Carried 10 | . . . 3 11 11 Final Capacity 16 | 4 4 4 4 16 4 Final Carried 16 | . . 1 4 16 4 Class Distribution -------------------- 27% | Mutant 25% | Scavenger-Tank 22% | Scavenger-Gunner 14% | Hauler-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hauler-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1379 | 157 43 . 30 609 540 Remotely . | . . . . . . Salvage Created 1878 | . . . . 782 1096 Parts 86 | . . . . 33 53 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 34 | . . . . 15 19 Guns 18 | . . . . 12 6 Cannons 13 | . . . . 3 10 AOE 3 | . . . . . 3 Classes Destroyed 6 | . . . . 3 3 Worker 1 | . . . . . 1 Swarmer 3 | . . . . . 3 Grunt 5 | . . . . 5 . Sentry 1 | . . . . 1 . Hunter 1 | . . . . . 1 Abomination 24 | . . . . 9 15 Best Kill Streak 7 | . . . . 7 4 Combat Bots Only 7 | . . . . 7 3 Max Kills in Single Turn 3 | . . . . 1 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4664 | . . 31 33 1332 3268 Core 1127 | . . 31 28 214 854 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 100 92 94 69 . Volleys Fired 92 | . . . . 39 53 Largest 4 | . . . . 3 4 Hottest 207 | . . . . 207 199 Shots Fired 261 | . . . . 95 166 Gun 151 | . . . . 67 84 Cannon 97 | . . . . 28 69 Launcher 13 | . . . . . 13 Special . | . . . . . . Kinetic 82 | . . . . 32 50 Thermal 166 | . . . . 63 103 Explosive 13 | . . . . . 13 Electromagnetic . | . . . . . . Robot Hit Streak 37 | . . . . 37 15 Robot Miss Streak 5 | . . . . 3 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 215 | . . . . 87 128 Core Hits 142 | . 1 . . 62 79 Critical Hits 1 | . . . . . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5920 | . 1 . 10 1934 3975 Guns 3075 | . . . . 1463 1612 Cannons 1932 | . . . . 471 1461 Explosions 902 | . . . . . 902 Melee . | . . . . . . Ramming 11 | . 1 . 10 . . Kinetic 1438 | . . . . 586 852 Thermal 3569 | . . . . 1348 2221 Explosive 902 | . . . . . 902 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . . 1 4 20 Average Corruption 4 | . . . 1 3 9 Corruption Purged . | . . . . . . Effects 35 | . . . . 18 17 Message Errors 12 | . . . . 8 4 Matter Fused 4 | . . . . 3 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 5 | . . . . 3 2 Data Loss (minor) 2 | . . . . 2 . Misfires 1 | . . . . . 1 Misdirections 5 | . . . . . 5 Targeting Errors 4 | . . . . 2 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 70 | . . . . 41 29 Projectiles 68 | . . . . 41 27 Explosions 2 | . . . . . 2 Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 64 | . . . 5 . 59 Shots 1 | . . . . . 1 Rammed 2 | . 1 . 1 . . Targets Rammed 2 | . 1 . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 766 | . 190 . . 414 766 Average Temperature 144 | . 137 . . 91 170 Received Heat Transfer 1035 | . . 9 9 360 657 Effects 19 | . . . . 3 16 Shutdowns 3 | . . . . 1 2 Energy Bleed 3 | . . . . . 3 Interference 8 | . . . . 2 6 Matter Decay 1 | . . . . . 1 Short Circuit 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2158 | . . . . 1286 872 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 247 | . . 53 67 247 213 Average Influence 79 | . . 38 56 84 84 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 95 | . . . . . . Level 1 4 | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 67 | . 1 . 1 34 31 Investigation 7 | . 1 . . 5 1 Extermination . | . . . . . . Reinforcement 12 | . . . 1 5 6 Assault 12 | . . . . 3 9 Garrison 36 | . . . . 21 15 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 3 | . . . . 1 2 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 26 | . . 1 3 13 9 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 2 5 7 18 33 Peak Tracking Total 13 | . 2 4 7 5 13 Tactical Retreats 6 | . . . 2 . 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 7 | . . . . 5 2 Max in Single Turn 2 | . . . . 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 8 | . . 2 1 5 . Terminals 5 | . . 1 1 3 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . . 3 5 10 . Successful 8 | . . 2 1 5 . Failed 10 | . . 1 4 5 . Catastrophic 4 | . . . 1 3 . Database Lockouts . | . . . . . . Manual 9 | . . . 2 7 . Terminals 15 | . . 2 5 8 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 1 . 1 . Level Access Points 1 | . . 1 . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 1 . 1 . Retrieve Components 2 | . . 1 . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . . . 3 4 . Terminals 3 | . . . 1 2 . Track 3 | . . . 1 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . 1 1 5 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 1 | . . . . 1 . Matter 168 | . . . . 168 . Time 84 | . . . . 84 . Total Part Build Rating 4 | . . . . 4 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . . 2 . 3 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 6 | . . . . 6 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 106 | . . . . 106 . Total Damage 1219 | . . . . 1219 . Kills 8 | . . . . 8 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2093 | 9 23 66 167 1107 721 Spaces Moved 1350 | 19 45 126 305 514 341 Core 647 | 19 45 124 305 16 138 Treads 677 | . . . . 498 179 Legs . | . . . . . . Wheels 24 | . . . . . 24 Hover 2 | . . 2 . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 Average Speed 113 | 50 50 50 50 160 134 Slowest Speed 240 | 50 50 60 50 180 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 16 19 35 25 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 82 | . . . . 42 40 Melee . | . . . . . . Projectile 7 | . . . . 3 4 AOE 75 | . . . . 39 36 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1615 | 18 45 127 310 700 415 Wait 113 | . . . . 108 5 Move 1346 | 18 45 125 304 513 341 Hop . | . . . . . . Pick Up 18 | . . 1 3 14 . Fast Attach 19 | . . 1 2 14 2 Attach 10 | . . . . 5 5 Detach 4 | . . . . 4 . Swap 8 | . . . . . 8 Drop 4 | . . . . 3 1 Fire 92 | . . . . 39 53 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 10 | -11/Scrapyard | Entered Materials 26 | -10/Materials | Discovered new exit (range 13) 33 | -10/Materials | Entered another Materials area 33 | -9/Materials | Evolved 2 slots: Utility x2 72 | -9/Materials | Identified exit to Materials 99 | -9/Materials | Entered another Materials area 99 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 249 | -8/Materials | Discovered new exit (range 3) 266 | -8/Materials | Entered Factory 266 | -7/Factory | Evolved 2 slots: Utility x2 293 | -7/Factory | Garrison activated, responded to threat 300 | -7/Factory | Build established: Mutant 325 | -7/Factory | Garrison activated, responded to threat 510 | -7/Factory | Garrison activated, responded to threat 620 | -7/Factory | Garrison activated, responded to threat 726 | -7/Factory | Garrison activated, responded to threat 784 | -7/Factory | Garrison activated, responded to threat 844 | -7/Factory | Garrison activated, responded to threat 852 | -7/Factory | Destroyed 7 combat bots 977 | -7/Factory | Garrison activated, responded to threat 998 | -7/Factory | Build established: Scavenger-Gunner 1052 | -7/Factory | Garrison activated, responded to threat 1135 | -7/Factory | Garrison activated, responded to threat 1137 | -7/Factory | Garrison activated, responded to threat 1249 | -7/Factory | Garrison activated, responded to threat 1298 | -7/Factory | Fabricated Hvy. Missile Launcher (x1) 1339 | -7/Factory | Build established: Scavenger-Tank 1352 | -7/Factory | Discovered new exit (range 15) 1373 | -7/Factory | Entered another Factory area 1373 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1397 | -6/Factory | Garrison activated, responded to threat 1420 | -6/Factory | Garrison activated, responded to threat 1438 | -6/Factory | Garrison activated, responded to threat 1584 | -6/Factory | Garrison activated, responded to threat 1694 | -6/Factory | Garrison activated, responded to threat 1791 | -6/Factory | Garrison activated, responded to threat 1867 | -6/Factory | Garrison activated, responded to threat 1921 | -6/Factory | Garrison activated, responded to threat 1955 | -6/Factory | Build established: Hauler-Gunner 2000 | -6/Factory | System corruption reached 10% 2008 | -6/Factory | Released all parts (9) 2016 | -6/Factory | Core integrity fell below 50% 2020 | -6/Factory | Garrison activated, responded to threat 2029 | -6/Factory | Core integrity fell below 20% 2094 | -6/Factory | Destroyed by Greater Abomination with Gatling Laser Last Messages --------------- 02047_ Warp Anomaly forced to warp away. 02050_ Forced to warp away. 02050_ U-05 Engineer forced to warp away. 02050_ Warp Anomaly forced to warp away. 02050_ K-01 Serf cleans the Fabricator. 02051_ 30 Matter blinks away. 02051_ 38 Matter blinks away. 02052_ Acquired 45 matter. 02053_ Zapped by an electromagnetic arc from EM Anomaly. 02053_ Fire Anomaly forced to warp away. 02053_ 27 Matter blinks away. 02054_ 26 Matter blinks away. 02054_ U-05 Engineer builds a Wall. 02055_ EM Anomaly forced to warp away. 02062_ PU/FEBHDPRY/IZ D8#<4/G %X=OFII,M| 02065_ Zapped by an electromagnetic arc from EM Anomaly. 02073_ 15 Matter blinks away. 02082_ System corrupted: Energy discharge (-22). 02088_ Frozen by Ice Anomaly. 02091_ ALERT: Dispatching additional forces to engage threats. 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Missile Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricWeaponBiocell Manual? 0 Play Time 00:26:18 Cumulative 808.3 hours Start 2019.11.02 @ 23:39:28 End 2019.11.03 @ 00:08:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 306 Rogue 306 Adventurer 0 Explorer 0 Win Type - Total 20 Types 10/1/7/0/0/0/2 Lore% 95 Gallery% 94 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b40f4e23-2007-4bf7-ad37-3b45bf7d787f