Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 18:36:30 Player: SeTs Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (149) 745 Value Destroyed (3660) 3660 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (718) 718 TOTAL SCORE: 7223 Bonus ------- High Alert Combat Kills 497 Follower Combat Kills 21 Entered Garrisons 200 Cogmind --------- Core Integrity 255/550 Matter 277/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (225) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Particle Gun Particle Gun > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Reinforced Ion Engine Light Nuclear Core Light Nuclear Core Advanced Treads Aluminum Leg Aluminum Leg Medium Storage Unit Hacking Suite Field Recycling Unit (0) Field Laser Ion Cannon Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Field Recycling Unit > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Reinforced Ion Engine Light Nuclear Core Light Nuclear Core Advanced Treads Advanced Treads Aluminum Leg Medium Storage Unit Hardened Medium Armor Plating Hacking Suite Field Laser EM Pulse Cannon Ion Cannon Rocket Launcher Rocket Launcher Datajack [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 2 . . Weapon . | . . . . . . Parts Attached 69 | 6 17 17 19 10 . Power 13 | 1 5 1 5 1 . Engine 9 | 1 5 1 2 . . Core 4 | . . . 3 1 . Reactor . | . . . . . . Propulsion 18 | 2 4 5 5 2 . Treads 18 | 2 4 5 5 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 3 3 6 3 . Device 5 | . . 1 3 1 . Storage 3 | 1 2 . . . . Processor 3 | . 1 2 . . . Hackware . | . . . . . . Protection 5 | . . . 3 2 . Artifact . | . . . . . . Weapon 22 | 2 5 8 3 4 . Energy Gun 6 | 2 . 1 1 2 . Energy Cannon 2 | . . . 1 1 . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon 5 | . 2 3 . . . Launcher 6 | . 2 2 1 1 . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 2 | . 2 . . . . System Corruption 7 | . 7 . . . . Parts Lost 19 | . . 3 8 8 . Power 1 | . . . . 1 . Propulsion 6 | . . . 5 1 . Utility 4 | . . . 2 2 . Weapon 8 | . . 3 1 4 . Highest Loss Streak 4 | . . 1 2 4 . To Critical Strikes . | . . . . . . Average Backups 15 | 2 11 19 19 15 16 Power 3 | . 1 3 5 5 6 Propulsion 3 | . 3 5 3 3 3 Utility 3 | . 1 6 5 2 3 Weapon 4 | . 3 4 5 3 3 Tool/Special . | . . . . . . Unused Backups 8 | . . 1 1 . 6 Power 4 | . . 1 . . 3 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 1 | . . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 98 99 97 94 90 Engine 9 | . 14 11 3 5 . Core 1 | . . . 5 3 9 Treads 28 | . 28 33 26 26 27 Device 8 | . . 10 17 8 9 Storage 11 | . 14 11 9 9 9 Processor 8 | . 12 11 2 . . Protection 6 | . . . 15 23 18 Energy Gun 6 | . 10 5 3 1 18 Energy Cannon 1 | . . . 1 6 . Ballistic Cannon 5 | . 2 4 12 3 . Launcher 7 | . 13 8 1 5 . Peak Build Rating 34 | 6 10 19 33 34 29 Average Rating 17 | 5 9 15 26 30 29 On Entrance 15 | . 6 10 19 31 29 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 84 | 13 51 61 77 84 68 Greatest Support 66 | 40 40 63 66 66 66 Greatest Overweight (x) 1 | 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 17 | 7 13 20 20 20 20 Most Carried 20 | 3 17 20 20 18 16 Average Carried 15 | 2 11 19 19 15 16 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 3 17 20 19 16 16 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2887 | 260 527 853 816 366 65 Remotely . | . . . . . . Salvage Created 3854 | 88 746 1692 831 497 . Parts 280 | 5 62 110 68 35 . Haulers Intercepted 8 | . 2 5 1 . . Recyclers Shooed 6 | 1 2 3 . . . Parts Field Recycled 73 | . . . 51 22 . Retrieved Matter 310 | . . . 236 74 . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 91 | . 18 33 20 20 . Guns 11 | . 4 7 . . . Cannons 28 | . 2 9 13 4 . AOE 52 | . 12 17 7 16 . Classes Destroyed 12 | 2 8 2 . . . Worker 12 | . 2 5 5 . . Builder 13 | . 1 6 6 . . Tunneler 2 | 1 . 1 . . . Hauler 8 | . 2 5 1 . . Recycler 9 | 1 2 4 2 . . Mechanic 4 | . 1 2 1 . . Operator 3 | . 3 . . . . Watcher 7 | . 3 3 1 . . Swarmer 21 | . 3 4 7 7 . Grunt 54 | . 15 20 11 8 . Duelist 1 | . . 1 . . . Sentry 15 | . . 8 2 5 . Best Kill Streak 11 | 2 5 9 7 11 . Combat Bots Only 11 | . 4 6 4 11 . Max Kills in Single Turn 4 | 1 2 4 2 2 . Gunslinging . | . . . . . . Exploded 3 | . 2 3 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 480 | . 52 139 150 139 . Missed 142 | . 23 44 45 30 . Hits 338 | . 29 95 105 109 . Melee 2 | . . 2 . . . Projectile 336 | . 29 93 105 109 . Critical Strikes 12 | . . 4 4 4 . Damage Taken 5259 | . 600 1347 1668 1635 9 Core 548 | . 84 169 195 100 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 36 | . 36 . . . . Core Remaining (%) 74 | 100 66 57 . . . Volleys Fired 339 | 6 88 115 84 46 . Largest 2 | 2 2 2 2 2 . Hottest 123 | 80 80 78 100 123 . Shots Fired 474 | 12 126 141 138 57 . Gun 150 | 12 62 66 9 1 . Cannon 190 | . 5 33 123 29 . Launcher 114 | . 39 42 6 27 . Special 20 | . 20 . . . . Kinetic 168 | . 5 41 109 13 . Thermal 52 | 6 22 . 9 15 . Explosive 114 | . 39 42 6 27 . Electromagnetic 140 | 6 60 58 14 2 . Robot Hit Streak 11 | 4 6 8 11 4 . Robot Miss Streak 5 | 2 3 4 5 4 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 258 | 8 45 93 82 30 . Core Hits 232 | 3 59 86 50 34 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . 5 . . Burn 2 | . . . 2 . . Blast 3 | . . . 3 . . Melee Attacks 8 | . . 3 . 5 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 8 | . . 3 . 5 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9805 | 107 1902 3830 2421 1545 . Guns 1411 | 107 353 847 104 . . Cannons 2798 | . 56 500 1891 351 . Explosions 5576 | . 1485 2471 426 1194 . Melee . | . . . . . . Ramming 15 | . 3 12 . . . Kinetic 2409 | . 56 535 1681 137 . Thermal 558 | 53 17 223 104 161 . Explosive 5353 | . 1485 2248 426 1194 . Electromagnetic 1470 | 54 341 812 210 53 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 7 . . . . Average Corruption 4 | . 4 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 44 | . 44 . . . . Message Errors 13 | . 13 . . . . Matter Fused 11 | . 11 . . . . Heat Flow Errors 5 | . 5 . . . . Energy Discharges 8 | . 8 . . . . Data Loss (minor) 4 | . 4 . . . . Data Loss (major) 1 | . 1 . . . . Misfires 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 188 | . 26 88 11 63 . Projectiles 11 | . . . 11 . . Explosions 177 | . 26 88 . 63 . Melee . | . . . . . . Knockbacks 24 | . 1 2 21 . . Impact 1 | . . 1 . . . Kinetic 22 | . 1 1 20 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 709 | . 282 51 139 237 . Shots 27 | . 12 2 4 9 . Rammed 5 | . 1 4 . . . Targets Rammed 5 | . 1 4 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 489 | 70 259 186 383 489 . Average Temperature 99 | 36 45 34 130 183 . Received Heat Transfer 2079 | . 165 546 837 531 . Effects 15 | . . . 5 10 . Shutdowns 4 | . . . 1 3 . Energy Bleed 1 | . . . . 1 . Interference 6 | . . . 3 3 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . 1 . . Damage (minor) 2 | . . . . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . 1 3 3 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1129 | 125 75 300 370 259 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 4 . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 3 | . 1 3 2 3 2 Low Security (%) 20 | 100 28 9 24 . . Level 1 58 | . 71 58 65 21 5 Level 2 15 | . . 24 10 46 94 Level 3 5 | . . 7 . 32 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 943 | 5 349 943 491 792 445 Initial 390 | . . 121 390 313 386 Average 321 | . 233 387 276 588 429 Influence Increases 3632 | 10 883 1398 703 559 79 Destroy 0b10 Robot/C 1880 | . 360 660 400 400 60 Destroy 0b10 Robot/NC 290 | 10 70 130 80 . . Destroy Leader 410 | . 120 166 94 20 10 Allied During Kill 9 | . . . . . 9 Successful Hack 41 | . 17 13 11 . . Disable Machine 270 | . 90 135 45 . . Destroy Structure 657 | . 211 279 58 109 . Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 60 | . . 15 15 30 . Influence Decreases 3207 | 10 595 762 1144 250 446 Entered New Map 1277 | . . 167 534 170 406 Time Decay 1720 | 10 595 565 530 . 20 Lost Part 190 | . . 30 80 80 . Lost Ally 20 | . . . . . 20 Squads Dispatched 19 | . 8 4 6 . 1 Investigation 7 | . 5 1 1 . . Extermination . | . . . . . . Reinforcement 8 | . 3 2 2 . 1 Assault 1 | . . 1 . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 4 | . 1 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 113 | . 30 41 22 20 . Peak Tracking Total 6 | . 4 6 4 6 . Tactical Retreats 3 | . . 1 1 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 7 | . 2 2 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 19 | . 7 9 3 . . Max in Single Turn 2 | . 2 2 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 16 | . 7 6 2 1 . Terminals 12 | . 4 6 1 1 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 49 | . 26 16 6 1 . Successful 29 | . 18 7 4 . . Failed 20 | . 8 9 2 1 . Catastrophic 4 | . 2 2 . . . Database Lockouts . | . . . . . . Manual 5 | . 4 1 . . . Terminals 39 | . 18 16 4 1 . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 22 | . 13 7 2 . . Record 7 | . 7 . . . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 2 | . . 2 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 3 | . 1 1 1 . . Locate Traps 2 | . 1 1 . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Reinforcement Status 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 2 . . Unlock Access 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 6 2 1 1 . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked 2 | . . 1 . 1 . Non-combat 1 | . . 1 . . . Combat 1 | . . . . 1 . Robot Hacks Applied 3 | . . 2 . 1 . parse_system 2 | . . 1 . 1 . no_distress 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . . 3 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 15 | . . . . 15 15 Highest-Rated Ally 5 | . . . . 5 5 Total Orders 1 | . . . . . 1 GUARD 1 | . . . . . 1 Ally Attacks 14 | . . . . . 14 Total Damage 80 | . . . . . 80 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 4188 | . 1586 1680 922 . . Sensors 2564 | . . 1642 922 . . T.N.C. 38 | . . 38 . . . Machine Analysis 1624 | . 1586 38 . . . Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 6031 | 144 2014 1687 1488 644 54 Spaces Moved 2503 | 74 907 837 433 228 24 Core 3 | 3 . . . . . Treads 2500 | 71 907 837 433 228 24 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 225 145 225 Average Speed 191 | 156 192 160 236 224 225 Slowest Speed 240 | 160 240 240 240 225 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 97 67 17 44 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 740 | . 222 332 60 126 . Melee . | . . . . . . Projectile 22 | . . 4 15 3 . AOE 718 | . 222 328 45 123 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3257 | 88 1046 1042 755 302 24 Wait 221 | . 8 28 185 . . Move 2496 | 73 906 836 432 225 24 Hop . | . . . . . . Pick Up 52 | 3 14 19 12 4 . Fast Attach 13 | 6 3 2 2 . . Attach 28 | . 3 5 10 10 . Detach 5 | . 1 . 2 2 . Swap 57 | . 16 16 19 6 . Drop 29 | . 6 14 9 . . Fire 339 | 6 88 115 84 46 . Melee 8 | . . 3 . 5 . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . 1 4 . . . Escape Stasis 4 | . . . . 4 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 7) 712 | -10/Materials | Discovered new exit (range 10) 778 | -10/Materials | Discovered new exit (range 16) 1046 | -10/Materials | Discovered new exit (range 15) 1810 | -10/Materials | Repaired Grenade Launcher 2159 | -10/Materials | Entered another Materials area 2159 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2370 | -9/Materials | Discovered new exit (range 15) 2446 | -9/Materials | Identified exit to Mines 3022 | -9/Materials | Discovered new exit (range 4) 3035 | -9/Materials | Identified exit to Materials 3672 | -9/Materials | Discovered exit to Materials (range 4) 3759 | -9/Materials | First assault squad dispatched 3846 | -9/Materials | Entered another Materials area 3846 | -8/Materials | Evolved 2 slots: Utility x2 4482 | -8/Materials | Identified exit to Garrison 4962 | -8/Materials | Garrison activated, responded to threat 5334 | -8/Materials | Entered Garrison 5442 | -8/Garrison | Triggered checkpoint 5514 | -8/Garrison | Lost 4 parts (1p1u2w) 5527 | -8/Garrison | Destroyed 11 combat bots 5580 | -8/Garrison | Triggered checkpoint 5750 | -8/Garrison | Discovered new exit (range 12) 5812 | -8/Garrison | Triggered checkpoint 5833 | -8/Garrison | Core integrity fell below 50% 5844 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5933 | -8/Garrison | Discovered new exit (range 6) 5978 | -8/Garrison | Entered Materials 5978 | -8/Materials | Accompanied by 3 allies 6032 | -8/Materials | Self-destructed Last Messages --------------- >>parse_system Reading system data... LOCATION=UNKNOWN GOAL=ESCAPE 05984_ Pest 3a destroyed. 05985_ Acquired 20 matter. 05986_ S-10 Pest destroyed. 06004_ R-06 Scavenger collects Lgt. Assault Rifle. 06007_ R-06 Scavenger collects Lgt. Ion Engine. 06011_ R-06 Scavenger collects Flight Unit. 06019_ R-06 Scavenger collects Lgt. Ion Engine. 06021_ Pest 3b destroyed. 06022_ R-06 Scavenger collects Flight Unit. 06023_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 06023_ Acquired 11 matter. 06026_ Acquired 34 matter. 06026_ R-06 Scavenger collects Flight Unit. 06030_ R-06 Scavenger collects Lgt. Assault Rifle. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????? ?????????????????????????? | | ????????? ?????????????????????????? | | ??????? ?????????????????????????? | | ??????# ?????????????????????????? | | ??????# ?????????????????????????? | | ??????# #????????????????????????? | | ??????? "????????????????????????? | | ??????? 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Junior Dev Let's See Who's Tougher Loot Pinata Not Today, Chutes Novice Programmer One Hack Too Far Oops Organ Harvest Overwhelming Part-time Mechanic Remodeling Resistances Are Futile Risk Taker Significant Disruption Storm Trooper There's More Where That Came From Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed ImprovedLobotomyDeflector Manual? 0 Play Time 02:20:27 Cumulative 2.3 hours Start 2025.11.03 @ 14:02:28 End 2025.11.06 @ 18:36:30 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6487f692-1f7f-4d92-9eeb-4928074f6b94