Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.30 @ 20:53:54 Player: Anting Result: Smashed by cave-in Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (76) 380 Value Destroyed (3896) 3896 Prototype IDs (363) 7260 Alien Tech Used (8) 1600 Bonus (34840) 34840 TOTAL SCORE: 56676 Bonus ------- Pacifist 200 Triggered Max Security 2000 High Alert Combat Kills 2254 Follower Combat Kills 86 Entered DSFs 1000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Cogmind --------- Core Integrity 0/1600 Matter 300/425 Energy 120/340 System Corruption 9% Temperature Cool (0) Movement Walking (30) Location -1/Access_0 Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Targeting Computer Advanced Reaction Control System Advanced Phase Shifter AEGIS Remote Shield > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (7) ---- Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Spacefold Activator Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Core Analyzer AEGIS Remote Shield Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Advanced Power Amplifier Experimental Targeting Computer Improved Phase Shifter Experimental Shield Generator Transdimensional Reconstructor Gamma Bomb Array [Rating: 250] Favorites ----------- Power Zero-point Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Zero-point Reactor Propulsion Impulse Thruster Array Treads Light Treads Leg Sigix Exoskeleton Hover Unit Gravmag Array Flight Unit Impulse Thruster Array Utility Experimental Targeting Computer Device AEGIS Remote Shield Storage Small Storage Unit Processor Experimental Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Grenade Launcher Slashing Weapon Nanosword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . 2 . . 2 2 . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 10 | . . . 2 . . 2 . 1 . . . 1 . 2 . 2 . . . . . Utility 6 | . . . . . 2 . . 1 . . 2 . . . . . . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 134 | 4 3 . . 5 5 . 4 4 . 5 23 . 4 14 23 15 1 5 2 15 2 Power 13 | . . . . 1 . . . 1 . . 2 . 1 1 3 1 . . 1 2 . Engine 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . Core 5 | . . . . . . . . 1 . . 2 . 1 . 1 . . . . . . Reactor 6 | . . . . . . . . . . . . . . 1 1 1 . . 1 2 . Propulsion 42 | 2 . . . 1 . . 3 1 . 2 13 . 2 9 7 2 . . . . . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . 3 1 . 2 7 . . 1 . . . . . . . Flight 26 | . . . . 1 . . . . . . 6 . 2 8 7 2 . . . . . Utility 60 | 1 . . . . 4 . . 1 . 3 6 . 1 2 11 11 1 4 1 12 2 Device 37 | . . . . . 2 . . . . 2 2 . . 1 9 10 . 1 . 9 1 Storage 1 | 1 . . . . . . . . . . . . . . . . . . . . . Processor 15 | . . . . . 1 . . . . 1 1 . 1 . 2 1 1 3 . 3 1 Hackware 3 | . . . . . 1 . . . . . 1 . . 1 . . . . . . . Protection 3 | . . . . . . . . 1 . . 2 . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 . . Weapon 19 | 1 3 . . 3 1 . 1 1 . . 2 . . 2 2 1 . 1 . 1 . Energy Gun 5 | 1 1 . . . . . . . . . 1 . . . . . . 1 . 1 . Energy Cannon 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . Ballistic Gun 4 | . 1 . . 2 . . . . . . 1 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 . . . . . . . Launcher 3 | . . . . 1 1 . . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . . . . . . 1 . . . 4 1 1 2 . 7 . Parts Lost 55 | . . . . 1 1 . 1 . . . 16 . 12 15 3 . . 6 . . . Power 7 | . . . . . . . . . . . 1 . 2 2 . . . 2 . . . Propulsion 28 | . . . . . . . 1 . . . 7 . 8 8 2 . . 2 . . . Utility 14 | . . . . . 1 . . . . . 5 . 1 4 1 . . 2 . . . Weapon 6 | . . . . 1 . . . . . . 3 . 1 1 . . . . . . . Highest Loss Streak 16 | . . . . 1 1 . 1 . . . 16 . 12 7 6 . . 3 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | . 2 3 4 4 5 5 5 3 5 4 3 3 4 1 3 3 4 4 5 5 4 Power . | . . . . . 1 1 1 . . . . 1 1 . 1 . . . . . . Propulsion . | . . . . . . . . . 2 2 1 1 2 . . . 1 . . . . Utility 2 | . . . . . . 1 1 . . 1 1 1 1 . . . 1 1 3 3 4 Weapon 1 | . 2 3 4 3 3 3 3 2 2 1 . . . . . 1 1 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 4 | . . . . . 1 . 1 . . . . . . . . . . . . 1 1 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . . . . . 1 Weapon 3 | . . . . . 1 . 1 . . . . . . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 51 57 28 19 51 46 48 66 73 80 79 68 56 41 45 69 69 59 72 80 80 Reactor 4 | . . . . . . . . . . . . . . . 2 5 8 3 2 8 9 Leg 4 | . . . . . . . . . . . . . . . . . . 2 9 9 9 Hover 4 | . . . . . . . 9 21 26 27 28 . . 4 . . . . . . . Flight 6 | . . . . 6 9 7 2 . . . 2 31 25 9 11 30 30 23 . . . Device 10 | . . . . . 10 7 7 6 6 12 8 5 5 3 9 17 17 12 8 9 25 Processor 13 | . . . . . 8 7 7 6 6 6 4 5 7 9 6 4 4 5 18 25 9 Hackware 2 | . . . . . 6 7 7 6 6 6 10 10 10 9 4 4 4 3 . . . Protection 1 | . . . . . . . . 5 6 6 7 5 2 . . . . . . . . Energy Gun 12 | . 14 14 5 . . . . . . . . . . . . . . 4 24 26 27 Piercing Weapon 1 | . . . . . . . 4 6 6 6 4 5 2 1 4 . . . . . . Peak Build Rating 250 | 3 4 4 4 4 15 12 45 60 60 70 81 59 60 87 125 159 160 212 242 250 245 Average Rating 151 | 2 3 4 2 1 11 12 26 53 60 67 65 59 50 50 71 147 154 148 234 241 240 On Entrance 71 | . 3 4 4 1 3 12 12 44 60 60 69 57 59 19 42 125 158 155 212 242 242 Naked Turns 41 | . . . 2 39 . . . . . . . . . . . . . . . . . Heaviest Build 61 | 5 3 3 3 2 4 3 4 25 25 26 34 24 24 13 41 61 57 57 38 57 57 Greatest Support 92 | 40 3 3 3 4 4 4 40 70 70 70 74 42 48 42 74 92 90 77 60 60 60 Greatest Overweight (x) 4 | . . . . . . . 1 . . . . . 4 4 1 . . 4 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 7 7 7 Average Capacity 6 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 7 7 7 Most Carried 7 | 2 2 4 4 5 5 5 5 5 5 5 5 3 5 5 5 5 5 7 6 7 5 Average Carried 4 | . 2 3 4 4 4 5 5 2 5 4 3 3 4 2 4 4 5 5 5 5 4 Final Capacity 7 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 7 7 7 Final Carried 7 | 2 2 4 4 5 5 5 5 5 5 5 4 3 5 5 5 5 5 7 5 5 4 Class Distribution -------------------- 47% | Alien-Sigix 20% | Mutant 8% | Sprinter 7% | Hacker-Scout 5% | Alien-Sprinter 4% | Scout 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Waste Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Mutant | -4/DSF Mutant | -3/Research Mutant | -3/Quarantine Sprinter | -2/Research Sprinter | -2/Testing Alien-Sprinter | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 2178 | 173 . 56 . 76 . . . . . 274 353 . 6 108 295 72 43 109 81 531 1 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5017 | . . . . 52 . . . . . 292 514 . . 128 520 . 64 185 197 3065 . Parts 256 | . . . . 11 . . . . . 6 38 . . 4 17 . 4 16 16 144 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 56 | . . . . 7 . . . . . . 15 . . 4 4 . . 2 3 21 . Melee 11 | . . . . . . . . . . . 7 . . . 4 . . . . . . Guns 27 | . . . . . . . . . . . 1 . . . . . . 2 3 21 . Cannons 4 | . . . . . . . . . . . . . . 4 . . . . . . . AOE 14 | . . . . 7 . . . . . . 7 . . . . . . . . . . Classes Destroyed 14 | . . . . 1 . . . . . 3 3 . . . 2 . 1 1 1 2 . Worker 7 | . . . . . . . . . . 1 . . . . 1 . . . 3 2 . Builder 1 | . . . . . . . . . . . . . . . . . 1 . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . . . . . . . Recycler 5 | . . . . . . . . . . 2 1 . . . 1 . . . . 1 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . 1 . . . . . . . . . . . Watcher 4 | . . . . . . . . . . . . . . . 1 . 1 . . 2 . Swarmer 30 | . . . . 7 . . . . . . 12 . . 4 . . . . . 7 . Cutter 3 | . . . . . . . . . . . . . . . . . . . 3 . . Grunt 4 | . . . . . . . . . . . . . . . 4 . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . 1 . Sentry 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Programmer 8 | . . . . . . . . . . . 2 . . . . . . . . 6 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . 2 . . . Best Kill Streak 7 | . . . . 7 . . . . . 2 7 . . 4 2 . 2 2 5 6 . Combat Bots Only 7 | . . . . 7 . . . . . . 7 . . 4 2 . . 2 3 5 . Max Kills in Single Turn 4 | . . . . 3 . . . . . 1 2 . . 2 1 . 1 1 4 4 . Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 . Exploded 3 | . . . . 3 . . . . . . 2 . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . 1 . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . 2 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 1414 | . 1 . 11 43 8 . 23 . . 29 163 . 63 174 76 4 31 188 99 280 221 Missed 654 | . 1 . 2 18 5 . 4 . . 13 63 . 22 88 29 4 14 76 67 90 158 Hits 760 | . . . 9 25 3 . 19 . . 16 100 . 41 86 47 . 17 112 32 190 63 Melee 35 | . . . . . . . 10 . . . . . . . . . . 16 2 . 7 Projectile 725 | . . . 9 25 3 . 9 . . 16 100 . 41 86 47 . 17 96 30 190 56 AOE 33 | . . . . . . . 1 . . . 3 . . . . . . 2 3 24 . Critical Strikes 52 | . . . . 1 . . 3 . . 2 5 . 2 3 6 . 1 10 1 14 4 Part Disruptions 3 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . Damage Taken 13784 | . . . 111 269 47 . 521 . . 185 2077 . 921 1910 737 . 223 1992 779 3275 737 Core 4658 | . . . 99 197 15 . 257 . . . 769 . 116 634 405 . 40 539 290 1099 198 Absorbed by Shields 2380 | . . . . . . . . . . . . . 22 . 181 . 155 52 . 1261 709 Ignored by Resistances 7476 | . . . . . . . . . . . . . . . . . . 1387 541 4518 1030 Core Remaining (%) 65 | 100 . 100 . 26 97 . 63 . . 100 23 . 89 . 16 . . 39 . . . Volleys Fired 207 | . . . . 3 1 . . . . . 21 . . 5 1 . . 17 22 99 38 Largest 3 | . . . . 1 2 . . . . . 1 . . 1 1 . . 2 3 3 3 Hottest 300 | . . . . 33 50 . . . . . 65 . . 56 90 . . 200 300 300 300 Shots Fired 437 | . . . . 3 2 . . . . . 21 . . 5 1 . . 29 36 257 83 Gun 417 | . . . . . 1 . . . . . 11 . . . . . . 29 36 257 83 Cannon 10 | . . . . . . . . . . . 4 . . 5 1 . . . . . . Launcher 10 | . . . . 3 1 . . . . . 6 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . 1 . . . . . 10 . . 5 . . . . . . . Thermal 5 | . . . . . . . . . . . 4 . . . 1 . . . . . . Explosive 10 | . . . . 3 1 . . . . . 6 . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . . 1 . . . . . . . . . . Slashing 405 | . . . . . . . . . . . . . . . . . . 29 36 257 83 Robot Hit Streak 22 | . . . . . . . . . . . 12 . . 14 . . . 5 4 22 17 Robot Miss Streak 4 | . . . . 2 . . . . . . . . . 1 . . . 2 3 2 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . 1 1 1 1 Secondary Targets 5 | . . . . . . . . . . . . . . . . . . . . 5 . Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . . . . . . 2 . Shots Hit Robots 269 | . . . 4 . . . . . . 10 26 . . 4 22 . 3 12 2 159 27 Core Hits 154 | . . . . 7 . . . . . 3 31 . . 4 12 . 1 6 6 75 9 Critical Kills 4 | . . . . . . . . . . . . . . 4 . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . 2 . . . . . . . Critical Strikes 17 | . . . . . . . . . . . 2 . . 6 4 . . 2 . 2 1 Destroy 6 | . . . . . . . . . . . . . . 6 . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . . 2 . 2 1 Impale 6 | . . . . . . . . . . . 2 . . . 4 . . . . . . Melee Attacks 121 | . . . 4 . . . . . . 19 28 . . . 34 13 9 14 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 36 | . . . . . . . . . . . . . . . . 13 9 14 . . . Piercing 81 | . . . . . . . . . . 19 28 . . . 34 . . . . . . Sneak Attacks 15 | . . . 3 . . . . . . 6 3 . . . 2 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17604 | . . . 1 366 . . . . . 491 1178 . . 117 923 . 260 1037 432 11401 1398 Guns 14306 | . . . . . . . . . . . 177 . . . . . . 984 366 11381 1398 Cannons 117 | . . . . . . . . . . . . . . 117 . . . . . . . Explosions 925 | . . . . 366 . . . . . . 506 . . . . . . 53 . . . Melee 2169 | . . . . . . . . . . 491 495 . . . 923 . 260 . . . . Ramming 87 | . . . 1 . . . . . . . . . . . . . . . 66 20 . Kinetic 271 | . . . . . . . . . . . 154 . . 117 . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . Explosive 925 | . . . . 366 . . . . . . 506 . . . . . . 53 . . . Electromagnetic 23 | . . . . . . . . . . . 23 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 14389 | . . . . . . . . . . . . . . . . . 260 984 366 11381 1398 Piercing 1909 | . . . . . . . . . . 491 495 . . . 923 . . . . . . Highest Corruption 9 | . . . . . . . . . . 2 4 . . 6 6 . 5 8 . 9 9 Average Corruption 6 | . . . . . . . . . . 2 2 . . 4 4 . 4 6 . 8 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 113 | . . . . . . . . . . 3 3 . . 2 8 . 2 15 . 64 16 Message Errors 27 | . . . . . . . . . . 2 1 . . . 3 . . 3 . 14 4 Matter Fused 35 | . . . . . . . . . . . 1 . . 1 3 . 1 5 . 19 5 Heat Flow Errors 12 | . . . . . . . . . . . . . . . . . . 2 . 9 1 Energy Discharges 13 | . . . . . . . . . . 1 . . . . 1 . . . . 8 3 Parts Rejected 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . . . . . . . . . . . 1 . 1 3 . 4 . Data Loss (major) 7 | . . . . . . . . . . . . . . 1 . . . . . 5 1 Misfires 2 | . . . . . . . . . . . . . . . . . . . . 2 . Alerts 3 | . . . . . . . . . . . . . . . . . . . . 3 . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 310 | . . . . . . . . . . 157 12 . . . 33 . 108 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee 310 | . . . . . . . . . . 157 12 . . . 33 . 108 . . . . Knockbacks 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 2 | . . . . . . . . . . . . . . 2 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 114 | . . . . 69 . . . . . . . . . . . . . 45 . . . Shots 3 | . . . . 2 . . . . . . . . . . . . . 1 . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . . 1 . . . . . . . . . . . . . . . 4 2 . Kicked 6 | . . . . . . . . . . . . . . . . . . . 4 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 430 | . . . . . . . . . . 22 114 . . . 430 256 129 94 112 275 190 Average Temperature 64 | . . . . . . . . . . 16 48 . . . 235 96 47 10 57 75 120 Received Heat Transfer 912 | . . . 51 . 18 . . . . 54 105 . 186 106 204 . . 9 63 107 9 Effects 1 | . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . 1 . . . . . . . . . . . . . 5 5 5 . Low Security (%) 54 | 100 100 100 100 34 100 100 100 100 100 100 100 100 100 100 100 100 100 83 . . . Level 1 1 | . . . . 65 . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . Level 3 1 | . . . . . . . . . . . . . . . . . . . 22 . . Level 4 4 | . . . . . . . . . . . . . . . . . . . 5 12 . Level 5 33 | . . . . . . . . . . . . . . . . . . . . 87 . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security 5 | . . . . . . . . . . . . . . . . . . 16 71 . . Peak Influence 2279 | . . . 75 271 112 44 2 . . 41 114 48 33 155 103 35 18 1820 2279 1826 . Initial 1412 | . . . . 28 89 44 2 . . . 19 48 33 . 63 2 3 . 1100 1412 . Average 395 | . . . 24 185 89 23 . . . 3 51 48 11 59 29 15 5 306 1731 1588 . Influence Increases 4769 | . . . 105 273 98 . . . . 115 470 . 15 292 149 83 42 429 1106 1249 343 Destroy 0b10 Robot/C 1280 | . . . . 140 . . . . . . 300 . . 80 80 . . 40 200 440 . Destroy 0b10 Robot/NC 110 | . . . . . . . . . . 20 10 . . . 15 . 10 . 20 35 . Destroy Leader 238 | . . . . 20 . . . . . . 50 . . 10 12 . 2 . 60 84 . Allied During Kill 34 | . . . . . . . . . . . . . . . . . . . 34 . . Successful Hack 32 | . . . . . . . . . . . . . . 7 . 14 . 11 . . . Disable Machine 330 | . . . . . 15 . . . . . 15 . . . 30 . 15 60 . 135 60 Destroy Structure 945 | . . . . 23 8 . . . . 5 20 . . . 12 39 15 78 117 345 283 Partial Spotted 195 | . . . 30 . . . . . . 15 . . . . . 30 . 60 15 45 . Lose Combat Pursuer 1605 | . . . 75 90 75 . . . . 75 75 . 15 195 . . . 180 660 165 . Influence Decreases 6549 | . . . 30 117 232 93 4 . . 74 412 51 63 180 257 80 49 202 1248 1102 2355 Entered New Map 4266 | . . . . 47 142 53 2 . . . 22 51 15 . 49 2 4 . 728 796 2355 Time Decay 1391 | . . . 30 60 80 40 . . . 74 232 . . 70 178 78 45 178 40 286 . Lost Part 392 | . . . . 10 10 . 2 . . . 158 . 48 110 30 . . 24 . . . Lost Ally 500 | . . . . . . . . . . . . . . . . . . . 480 20 . Squads Dispatched 63 | . . . 2 . 2 . 1 . . 1 6 . . 2 4 1 1 18 19 6 . Investigation 4 | . . . . . . . . . . . 1 . . 1 1 . . 1 . . . Extermination 12 | . . . . . . . . . . . 2 . . 1 2 1 1 3 . 2 . Reinforcement 15 | . . . 2 . 2 . 1 . . 1 1 . . . 1 . . 2 4 1 . Assault 29 | . . . . . . . . . . . 2 . . . . . . 12 12 3 . Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 33 | . . . 1 . . . . . . . . . . . . . 2 1 4 25 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 336 | . 2 . 13 13 7 1 3 . 6 15 23 . 3 31 22 2 10 56 60 43 26 Peak Tracking Total 33 | . 2 . 7 7 7 1 3 . 5 8 8 . 2 17 12 2 9 16 33 17 20 Tactical Retreats 46 | . . . 2 2 3 . . . 1 3 2 . 1 6 . . . 5 9 6 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 19 | . . . 3 . . . . 1 . 1 . . 2 . 2 . 2 3 3 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 24 | . . . . . 1 . . . . . 1 . . . 2 . 1 6 . 9 4 Max in Single Turn 2 | . . . . . 1 . . . . . 1 . . . 1 . 1 1 . 2 1 Garrison Access 2 | . . . . . . . . . . 1 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 17 | . . . . . . 2 . 1 . 1 1 1 . 4 1 2 . 4 . . . Terminals 13 | . . . . . . 1 . 1 . . 1 1 . 3 1 2 . 3 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . Total Hacks 33 | . . . . . . 4 . 1 . 1 5 2 . 7 2 3 . 8 . . . Successful 10 | . . . . . . 1 . 1 . 1 1 1 . 1 . 1 . 3 . . . Failed 23 | . . . . . . 3 . . . . 4 1 . 6 2 2 . 5 . . . Catastrophic 12 | . . . . . . 2 . . . . 1 . . 4 2 2 . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 3 | . . . . . . . . . . . . . . . . 3 . . . . . Terminals 27 | . . . . . . 2 . 1 . . 5 2 . 5 2 3 . 7 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . 2 . . . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . Terminal Hacks 8 | . . . . . . 1 . 1 . . 1 1 . 1 . . . 3 . . . Open Door 4 | . . . . . . . . . . . . . . 1 . . . 3 . . . Open DSF 3 | . . . . . . 1 . 1 . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . Terminals 1 | . . . . . . . . . . . . . . . . 1 . . . . . Botnet 1 | . . . . . . . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . . . 1 . . . . 1 . . 3 1 2 . 1 . . . Full Trace Events 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . 1 . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . . . . . . . . . . . . no_distress 1 | . . . 1 . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Total Allies 131 | . . . . . . . . . 19 . . . . . . . . . 64 48 . Largest Group 19 | . . . . . . . . . 19 . . . . . . . . . 15 14 . Highest-Rated Group 702 | . . . . . . . . . 702 . . . . . . . . . 200 201 . Highest-Rated Ally 50 | . . . . . . . . . 50 . . . . . . . . . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 187 | . . . . . . . . . 6 . . . . . . . . . 179 2 . Total Damage 3123 | . . . . . . . . . 112 . . . . . . . . . 2994 17 . Kills 10 | . . . . . . . . . . . . . . . . . . . 10 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Active Infowar (turns) 3400 | . . . . . 136 99 44 73 84 385 467 2 62 139 409 205 164 606 340 185 . Optics 610 | . . . . . . . . . . . . . . . . . . 85 340 185 . Sensors 2790 | . . . . . 136 99 44 73 84 385 467 2 62 139 409 205 164 521 . . . Terrain 79 | . . . . . . . . . . 1 15 . . 63 . . . . . . . Triangulation 2 | . . . . . . . . . . . . . . . . 2 . . . . . Cloaking 1165 | . . . . . . . . . . . . . . . 298 205 164 498 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 7128 | 34 37 151 97 132 169 99 44 73 84 385 619 2 62 240 572 205 164 699 340 2556 364 Spaces Moved 10680 | 38 63 298 164 268 274 224 72 109 168 685 944 3 112 480 924 525 506 872 847 2309 795 Core 855 | 32 63 298 164 89 . . 35 . . . 4 . 40 43 67 . . 20 . . . Treads 6 | 6 . . . . . . . . . . . . . . . . . . . . . Legs 4133 | . . . . . . . . . . . . . . . . . . 196 841 2301 795 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 1773 | . . . . . . . 2 109 168 685 809 . . . . . . . . . . Flight 3899 | . . . . 179 274 224 35 . . . 131 3 72 437 857 525 506 656 . . . Fastest Speed 21 | 50 50 50 50 40 40 40 40 48 48 44 24 21 21 34 26 24 24 27 30 30 30 Average Speed 36 | 67 50 50 50 43 40 40 50 53 48 47 44 21 37 42 39 24 24 32 30 30 30 Slowest Speed 250 | 160 50 50 50 50 40 40 100 56 48 48 70 21 250 250 125 24 27 250 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 42 | . . . . . 3 3 . . . . . . 1 13 16 . 2 4 . . . Potential Cave-ins 76 | . . . . . . . . . . . . . . . . . . 12 18 15 31 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 Teleports 7 | . . . . . . . . . . . . . . . 2 . . 3 . 1 1 Spacefolds 5 | . . . . . . . . . . . . . . . . . . . 3 2 . Exploration Rate (%) 44 | 3 15 63 28 53 30 9 86 4 88 22 30 . 90 20 77 13 77 70 33 72 59 Regions Visited 21 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . 1 1 . . . 1 1 1 . 1 1 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . . . . . . . . . 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . Spaces Dug 217 | . . . . . . . . . . 5 3 . . . 6 13 5 45 41 63 36 Terrain Destroyed 421 | . . . . 31 8 . . . . 5 9 . . . 6 13 5 46 56 146 96 Melee 32 | . . . . . . . . . . 5 2 . . . 6 13 5 1 . . . Projectile 322 | . . . . . . . . . . . 1 . . . . . . 23 56 146 96 AOE 67 | . . . . 31 8 . . . . . 6 . . . . . . 22 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Total 13402 | 44 66 299 174 279 325 229 78 122 171 718 1072 3 130 492 1056 583 528 1234 903 4019 877 Wait 2144 | . . . 2 . 46 9 . 6 2 4 39 . 3 1 74 15 7 300 30 1568 38 Move 10568 | 37 62 297 163 267 267 217 71 109 167 684 943 2 109 455 893 524 501 863 842 2302 793 Hop 38 | . . . . . 3 3 . . . . . . 1 11 14 . 2 4 . . . Pick Up 41 | 2 . 2 . 1 1 . 1 2 1 3 3 . 2 4 3 . . 8 . 8 . Fast Attach 123 | 4 2 . 4 4 4 . 4 1 . 1 18 . 4 10 21 15 2 14 2 12 1 Attach 34 | . . . . 1 . . . 3 . 2 7 1 . 6 3 1 . 2 2 5 1 Detach 12 | . . . . 2 . . . . . . 2 . . . 2 2 . 1 . 2 1 Swap 24 | . 1 . . . 2 . . 1 . 2 4 . 2 . 2 . . 1 . 5 4 Drop 69 | 1 1 . . 1 1 . 2 . 1 3 7 . 2 . 9 13 3 9 . 16 . Fire 207 | . . . . 3 1 . . . . . 21 . . 5 1 . . 17 22 99 38 Melee 121 | . . . 4 . . . . . . 19 28 . . . 34 13 9 14 . . . Ram 1 | . . . 1 . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . . . . 4 2 . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . 7 . . . 4 1 1 . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -4/DSF -3/Research -3/Quarantine -2/Research -2/Testing (discovered 3 exits: [*Acc] / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 (discovered 1 exit: [*Sur]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 13) 72 | -10/Materials | Entered Mines 95 | -10/Mines | Found a hidden stash of uninstalled traps 135 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 158 | -10/Mines | Discovered new exit (range 8) 190 | -10/Mines | Discovered new exit (range 9) 223 | -10/Mines | Entered Materials 223 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Build established: Mutant 318 | -9/Materials | Discovered new exit (range 4) 320 | -9/Materials | Entered Mines 342 | -9/Mines | Core integrity fell below 50% 388 | -9/Mines | Destroyed 7 combat bots 402 | -9/Mines | Learned location of 1 exit from Materials 448 | -9/Mines | Discovered new exit (range 7) 452 | -9/Mines | Entered Materials 452 | -8/Materials | Evolved 2 slots: Utility x2 453 | -8/Materials | Identified exit to Storage 615 | -8/Materials | Discovered new exit (range 11) 621 | -8/Materials | Identified exit to Factory 621 | -8/Materials | Entered Factory 621 | -7/Factory | Evolved 2 slots: Propulsion x2 720 | -7/Factory | Identified exit to DSF 720 | -7/Factory | Entered DSF 736 | -7/DSF | Additional patrols routed to DSF 757 | -7/DSF | Discovered new exit (range 15) 764 | -7/DSF | Identified exit to Factory 764 | -7/DSF | Entered Factory 764 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 837 | -6/Factory | Sucked down chute 837 | -6/Factory | Entered Waste 845 | -6/Waste | Spotted C-40 Crusher 869 | -6/Waste | Spotted C-40 Crusher 872 | -6/Waste | Spotted C-40 Crusher 887 | -6/Waste | Spotted C-40 Crusher 893 | -6/Waste | Spotted C-40 Crusher 895 | -6/Waste | Spotted C-40 Crusher 909 | -6/Waste | Discovered new exit (range 13) 915 | -6/Waste | Warlord forces began an assault 921 | -6/Waste | Identified exit to Factory 921 | -6/Waste | Entered Factory 1179 | -6/Factory | Spotted B-75 Beast 1250 | -6/Factory | Build established: Scout 1303 | -6/Factory | Discovered new exit (range 8) 1306 | -6/Factory | Identified exit to Factory 1306 | -6/Factory | Entered another Factory area 1306 | -5/Factory | Evolved 2 slots: Utility x2 1592 | -5/Factory | Build established: Hacker-Scout 1799 | -5/Factory | Core integrity fell below 50% 1856 | -5/Factory | Destroyed 7 combat bots 1887 | -5/Factory | Lost 16 parts (1p7n5u3w) 1921 | -5/Factory | Discovered new exit (range 14) 1925 | -5/Factory | Identified exit to Factory 1925 | -5/Factory | Entered another Factory area 1925 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1927 | -4/Factory | Identified exit to DSF 1927 | -4/Factory | Entered DSF 1959 | -4/DSF | Additional patrols routed to DSF 1972 | -4/DSF | Discovered new exit (range 16) 1989 | -4/DSF | Identified exit to Research 1989 | -4/DSF | Entered Research 1989 | -3/Research | Evolved 2 slots: Propulsion x2 2012 | -3/Research | Lost 12 parts (2p8n1u1w) 2106 | -3/Research | Lost 4 parts (1p1n2u) 2191 | -3/Research | Lost 7 parts (1p3n2u1w) 2227 | -3/Research | Discovered new exit (range 8) 2229 | -3/Research | Identified exit to Quarantine 2229 | -3/Research | Entered Quarantine 2242 | -3/Quarantine | Core integrity fell below 50% 2301 | -3/Quarantine | Lost 6 parts (6n) 2426 | -3/Quarantine | Found Alien Artifact 2426 | -3/Quarantine | Identified Core Reset Matrix 2426 | -3/Quarantine | Used Core Reset Matrix 2430 | -3/Quarantine | Detected hypermatrix surge 2430 | -3/Quarantine | Sensed 15 artifacts in vicinity 2447 | -3/Quarantine | Build established: Mutant 2489 | -3/Quarantine | Found Transdimensional Reconstructor 2664 | -3/Quarantine | Found Unknown Launcher 2664 | -3/Quarantine | Identified Gamma Bomb Array 2666 | -3/Quarantine | Warped through subspace 2667 | -3/Quarantine | Core integrity fell below 20% 2739 | -3/Quarantine | Scanned by Researcher 2742 | -3/Quarantine | Found Transdimensional Reconstructor 2743 | -3/Quarantine | Found Transdimensional Reconstructor 2743 | -3/Quarantine | Warped through subspace 2799 | -3/Quarantine | Discovered new exit (range 7) 2800 | -3/Quarantine | Identified exit to Research 2801 | -3/Quarantine | Entered Research 2801 | -2/Research | Evolved 2 slots: Propulsion x2 2976 | -2/Research | Build established: Sprinter 3004 | -2/Research | Discovered new exit (range 10) 3006 | -2/Research | Identified exit to Testing 3006 | -2/Research | Entered Testing 3013 | -2/Testing | Spotted PP-XZG01FHRY9 3024 | -2/Testing | Found Prototype Processor 3024 | -2/Testing | Identified Exp. Signal Interpreter 3120 | -2/Testing | Discovered new exit (range 15) 3150 | -2/Testing | Spotted Fortress 3169 | -2/Testing | Discovered new exit (range 5) 3169 | -2/Testing | Discovered new exit (range 6) 3170 | -2/Testing | Identified exit to Section 7 3170 | -2/Testing | Entered Section 7 3171 | -2/Section 7 | Detected hypermatrix surge 3171 | -2/Section 7 | Sensed 17 artifacts in vicinity 3260 | -2/Section 7 | Spotted B-99 Colossus 3277 | -2/Section 7 | Found LRC Matter Compressor 3277 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 3279 | -2/Section 7 | Found LRC Storage 3279 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 3585 | -2/Section 7 | Build established: Alien-Sprinter 3619 | -2/Section 7 | Found Transdimensional Reconstructor 3620 | -2/Section 7 | Found Transdimensional Reconstructor 3621 | -2/Section 7 | Found Transdimensional Reconstructor 3621 | -2/Section 7 | Warped through subspace 3677 | -2/Section 7 | Found Sigix Sheargun 3678 | -2/Section 7 | Warped through subspace 3678 | -2/Section 7 | Spotted Striker 3678 | -2/Section 7 | Spotted Striker 3681 | -2/Section 7 | Spotted Executioner 3681 | -2/Section 7 | Spotted Executioner 3709 | -2/Section 7 | Lost 3 parts (1p1n1u) 3739 | -2/Section 7 | Integrated with Sigix Exoskeleton 3774 | -2/Section 7 | Destroyed Executioner 3776 | -2/Section 7 | Destroyed Executioner 3782 | -2/Section 7 | Found Prototype Processor 3782 | -2/Section 7 | Identified Exp. Targeting Computer 3787 | -2/Section 7 | Found Prototype Processor 3788 | -2/Section 7 | Found Prototype Processor 3789 | -2/Section 7 | Warped through subspace 3801 | -2/Section 7 | Spotted Executioner 3801 | -2/Section 7 | Spotted Executioner 3818 | -2/Section 7 | Spotted Striker 3826 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 3834 | -2/Section 7 | Core integrity fell below 50% 3847 | -2/Section 7 | Discovered new exit (range 18) 3856 | -2/Section 7 | Found Spacefold Activator 3868 | -2/Section 7 | Spotted Executioner 3869 | -2/Section 7 | Entered Access 3869 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 3874 | -1/Access | Emitted hypermatrix ping 3879 | -1/Access | Assembled emerged from beneath the floor 3958 | -1/Access | Crushed by falling debris 3961 | -1/Access | Assembled emerged from beneath the floor 3973 | -1/Access | Garrison activated, responded to threat 4000 | -1/Access | Assembled emerged from beneath the floor 4011 | -1/Access | Assembled emerged from beneath the floor 4026 | -1/Access | Assembled emerged from beneath the floor 4027 | -1/Access | Build established: Alien-Sigix 4094 | -1/Access | Assembled infested ambush trap array 4096 | -1/Access | Assembled emerged from beneath the floor 4169 | -1/Access | Assembled emerged from beneath the floor 4198 | -1/Access | Discovered new exit (range 16) 4209 | -1/Access | Entered Command 4214 | -1/Command | Emitted hypermatrix ping 4219 | -1/Command | Assembled emerged from beneath the floor 4238 | -1/Command | Discovered new exit (range 18) 4254 | -1/Command | Assembled emerged from beneath the floor 4309 | -1/Command | Found Prototype Device 4309 | -1/Command | Identified Exp. Shield Generator 4393 | -1/Command | Identified Exp. Core Analyzer (x2) 4406 | -1/Command | Assembled emerged from beneath the floor 4459 | -1/Command | First assault squad dispatched 4535 | -1/Command | Spotted M Guard 4535 | -1/Command | Spotted M Guard 4535 | -1/Command | Spotted Combat Programmer 4537 | -1/Command | Spotted Combat Programmer 4557 | -1/Command | Destroyed Combat Programmer 4565 | -1/Command | Destroyed Combat Programmer 4651 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 4721 | -1/Command | Destroyed M Guard 4730 | -1/Command | Core integrity fell below 50% 4734 | -1/Command | Destroyed M Guard 4734 | -1/Command | All MAIN.C guards destroyed 4745 | -1/Command | Found Prototype Reactor 4745 | -1/Command | Identified Zero-point Reactor 4748 | -1/Command | Found Exp. Targeting Computer 4752 | -1/Command | Found Prototype Device 4752 | -1/Command | Identified Thermal Barrier 4761 | -1/Command | Found Prototype Device 4761 | -1/Command | Identified AEGIS Remote Shield 4783 | -1/Command | 0b10 Conduit disabled 4787 | -1/Command | Met MAIN.C 4830 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 4835 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 4835 | -1/Command | Destroyed MAIN.C Shell 4835 | -1/Command | Spotted M Shell/Def 4835 | -1/Command | Spotted M Shell/Atk 4835 | -1/Command | Spotted M Shell/Def 4835 | -1/Command | Spotted M Shell/Atk 4835 | -1/Command | Spotted M Shell/Atk 4835 | -1/Command | Spotted M Shell/Def 4835 | -1/Command | Spotted M Shell/Atk 4835 | -1/Command | Spotted M Shell/Def 4838 | -1/Command | MAIN.C activated Command garrisons 4842 | -1/Command | Discovered new exit (range 18) 4925 | -1/Command | Core integrity fell below 20% 4928 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 4954 | -1/Command | Destroyed MAIN.C 4959 | -1/Command | Discovered new exit (range 39) 4959 | -1/Command | Discovered new exit (range 166) 4959 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 5439 | -1/Command | Spotted B-99 Colossus 6519 | -1/Command | Assembled emerged from beneath the floor 6560 | -1/Command | Assembled emerged from beneath the floor 6565 | -1/Command | Assembled emerged from beneath the floor 6617 | -1/Command | Assembled emerged from beneath the floor 6697 | -1/Command | Found Exp. Core Analyzer 6701 | -1/Command | Found Exp. Core Analyzer 6754 | -1/Command | Found Exp. Targeting Computer 6761 | -1/Command | Found Exp. Weapon Cycler 6762 | -1/Command | Warped through subspace to slip node 6762 | -1/Command | Discovered new exit (range 4) 6765 | -1/Command | Entered Access_0 6766 | -1/Access_0 | Sensed 3 artifacts in vicinity 6766 | -1/Access_0 | Met Architect 6825 | -1/Access_0 | A6 warped into view 6857 | -1/Access_0 | Subspace Access Node disabled 6870 | -1/Access_0 | Subspace Access Node disabled 6885 | -1/Access_0 | Subspace Access Node disabled 6886 | -1/Access_0 | A5 warped into view 6893 | -1/Access_0 | Subspace Access Node disabled 7045 | -1/Access_0 | A4 warped into view 7057 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 7057 | -1/Access_0 | Warped through subspace to slip node 7057 | -1/Access_0 | Discovered new exit (range 8) 7113 | -1/Access_0 | Crushed by falling debris 7129 | -1/Access_0 | Crushed by falling debris 7129 | -1/Access_0 | Smashed by cave-in Last Messages --------------- Reconstructor. 07057_ Warped through subspace, drawn to slip node. 07057_ EXIT=FOUND 07057_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. 07071_ System corrupted: Matter fused (-7). 07095_ System corrupted: Matter fused (-10). 07098_ Quantum Shear penetrates Wall. 07098_ Quantum Shear penetrates Earth. 07098_ Quantum Shear penetrates Wall. 07100_ Quantum Shear penetrates Earth. 07103_ Quantum Shear penetrates Wall. 07103_ Quantum Shear penetrates Earth. 07113_ The unstable cave ceiling collapses. 07113_ Crushed by falling debris. 07113_ Quantum Shear penetrates Earth. 07129_ The unstable cave ceiling collapses. 07129_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ???????################## ##################?????? | | ????????################# #################??????? | | ???????################## ##################?????? | | ????????################# #################??????? | | ????????################# #################??????? | | ???????################## ##################?????? | | ????????################# #################??????? | | ????????################# #################??????? | | ???????################## ##################?????? | | ????????################# #################??????? | | ????????################# #################??#???? | | ????????################# ######################## | | ???????################## ######################## | | ?????#################### ######################## | | ????##################### ######################## | | ?######################## ######################## | | ######################### ######################## | | ######################### ######################## | | ######################### ######################## | | ######################### ######################## | | ######################## ######################## | | ####################### # ######################## | | ######################### ########""/"############ | | ######################### ########"""""########### | | ################# ####### ######## "########### | | ############""####"##"#"#X# ###### ####### #### | | ####### "" ##### #### ## | | ####### ]] !! == !! ;; ### ##### # | | ####### ]] !! == !! ;! ## #"### | | ####### ;; ""# | | ## " !! 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[[ !! !! ######### ##### ### | | ######" "; ;########## ##### "## | | ##### " !! == !! !! ;;; ;################# ## | | ####### !! == !! !! ; ; ;;################ | | ######" ;## ; ################ | | ##### " ;## ;################# | | ######" ; ## "################ | | #### """""####""###;#### ################"" | | ##### # #### ######### "################# | | ########## ### ######### ""################# | | ############# ########## ###################" " | | ############ ############ #################" | | ########### ############# ################# | | ######################### ################# | | ######################### "" #################" | | ######################### "# ########## ### " | | ######################### ## ######### ## " | | ######################### ## ######## #####" | | ################### #### ## ##### #######" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 160 Energy Generation 75 Energy Capacity 590 Matter Stores 425 Matter Capacity 425 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 30 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 96 Targeting Accuracy 24 Target Analysis 8 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 1 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 20 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Core Reset Matrix Transdimensional Reconstructor LRC Matter Compressor LRC Storage Sigix Sheargun Sigix Exoskeleton Spacefold Activator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicCompositePod Manual? 0 Play Time 01:40:25 Cumulative 307.8 hours Start 2025.09.30 @ 11:41:36 End 2025.09.30 @ 20:53:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 221 Rogue 221 Adventurer 0 Explorer 0 Win Type - Total 19 Types 9/0/5/1/1/0/1/1/0/1 Lore% 82 Gallery% 76 Achievement% 78 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6474594c-b7af-48e5-ae9d-186f184ef68e