Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 11:04:39

Player: Catalyst

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (102)     510
Value Destroyed (4039)     4039
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (4919)               4919
              TOTAL SCORE: 17908

 Bonus
-------
High Alert Combat Kills    319
Follower Combat Kills      1500
Entered Garrisons          200
Aligned with FarCom        300
Win                        3000
Friendly Fire              -400

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     129/300
Energy                     301/315
System Corruption          0%
Temperature                Cool (8)
Movement                   Flying (34)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
                Neutrino Core
>               --- PROPULSION (11) --
                Field Propulsion Array
                Impulse Thruster Array
                Impulse Thruster Array
                Impulse Thruster Array
>               --- UTILITY (9) ------
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Signal Interpreter
       Improved Targeting Computer
       Advanced Melee Analysis Suite
       Advanced Melee Analysis Suite
       Improved Focal Shield
                System Shield
                System Shield
>               --- WEAPON (3) -------
                Spear
                Spear
>               --- INVENTORY (20) ---
                Particle Reactor
                Quantum Reactor
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Field Propulsion Drive
                Field Propulsion Drive
       Improved Coolant Injector
  High-capacity Storage Unit
        Compact Matter Pod (0)
       Improved Field Recycling Unit (89)
                Quantum Rifle
       Enhanced Quantum Rifle
                Coil Gun
                Coil Gun
                Railgun
                Linear Accelerator
           Mini Smartbomb Launcher
           Mini Smartbomb Launcher
                Scythe

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
   High-density Centrium Heavy Treads
                Field Propulsion Array
                Impulse Thruster Array
                Impulse Thruster Array
                Impulse Thruster Array
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Signal Interpreter
       Improved Targeting Computer
       Advanced Melee Analysis Suite
       Advanced Melee Analysis Suite
                Launcher Guidance Computer
                Graphene Brace
       Improved Focal Shield
>               --- WEAPON -----------
                Spear
                Spear
>               --- INVENTORY --------
                Particle Reactor
                Quantum Reactor
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Field Propulsion Drive
                Field Propulsion Drive
       Improved Coolant Injector
  High-capacity Storage Unit
        Compact Matter Pod
                Seismic Detector
       Improved Field Recycling Unit
                Quantum Rifle
       Enhanced Quantum Rifle
                Coil Gun
                Coil Gun
                Railgun
                Linear Accelerator
           Mini Smartbomb Launcher
           Mini Smartbomb Launcher
                Scythe
[Rating: 145]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Impulse Thruster Array
Utility                    Improved Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Tesla Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Smartbomb Launcher
  Slashing Weapon          Scythe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   4   .   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   2   2   2   
  Utility                  7    | .   .   .   .   .   1   .   .   2   .   .   .   2   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             176  | 5   6   4   1   2   42  21  1   4   3   .   .   8   51  13  10  5   
  Power                    25   | 1   1   .   .   .   11  3   .   .   .   .   .   .   6   2   1   .   
    Engine                 12   | 1   1   .   .   .   5   2   .   .   .   .   .   .   3   .   .   .   
    Core                   11   | .   .   .   .   .   6   1   .   .   .   .   .   .   2   2   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               53   | 2   1   2   .   .   15  4   1   1   .   .   .   4   13  7   1   2   
    Treads                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   
    Leg                    27   | 2   1   2   .   .   15  4   1   1   .   .   .   .   1   .   .   .   
    Wheel                  9    | .   .   .   .   .   .   .   .   .   .   .   .   1   8   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Flight                 10   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   6   1   1   
  Utility                  44   | .   2   1   1   .   5   1   .   2   3   .   .   2   16  2   6   3   
    Device                 16   | .   1   1   .   .   3   .   .   .   .   .   .   1   5   1   4   .   
    Storage                6    | .   1   .   1   .   .   .   .   .   2   .   .   .   1   1   .   .   
    Processor              13   | .   .   .   .   .   1   .   .   1   .   .   .   .   8   .   2   1   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Protection             7    | .   .   .   .   .   1   1   .   1   1   .   .   1   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   2   1   .   2   11  13  .   1   .   .   .   2   16  2   2   .   
    Energy Gun             10   | 1   .   .   .   .   .   4   .   .   .   .   .   .   5   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          19   | 1   2   1   .   2   5   3   .   .   .   .   .   1   4   .   .   .   
    Ballistic Cannon       10   | .   .   .   .   .   4   4   .   1   .   .   .   .   1   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   2   2   .   .   .   .   .   1   1   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   .   7   .   .   1   .   .   .   2   1   .   1   
Parts Lost                 54   | .   .   .   .   .   13  1   .   .   .   .   2   6   23  7   2   .   
  Power                    9    | .   .   .   .   .   4   .   .   .   .   .   .   1   4   .   .   .   
  Propulsion               23   | .   .   .   .   .   6   1   .   .   .   .   1   3   6   5   1   .   
  Utility                  11   | .   .   .   .   .   2   .   .   .   .   .   .   1   6   1   1   .   
  Weapon                   11   | .   .   .   .   .   1   .   .   .   .   .   1   1   7   1   .   .   
  Highest Loss Streak      14   | .   .   .   .   .   3   1   .   .   .   .   2   3   14  5   2   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     85   | .   92  100 100 100 89  99  100 96  100 100 99  65  68  62  68  62  
  Engine                   6    | .   14  14  14  14  6   11  9   6   6   6   6   4   1   .   .   .   
  Core                     4    | .   .   .   .   .   11  6   9   6   6   6   6   4   1   2   4   4   
  Leg                      21   | .   28  28  28  28  33  36  36  33  33  33  32  16  .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   11  1   .   .   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  19  16  
  Device                   7    | .   9   14  14  14  7   6   .   .   .   .   .   .   9   6   10  8   
  Storage                  8    | .   11  14  14  14  9   9   9   6   9   13  13  7   4   3   4   4   
  Processor                9    | .   .   .   .   .   2   9   9   10  13  13  13  9   16  19  20  21  
  Protection               2    | .   .   .   .   .   1   2   9   13  9   6   6   4   3   .   .   .   
  Ballistic Gun            8    | .   21  28  28  28  11  1   .   .   .   .   .   4   3   2   .   .   
  Ballistic Cannon         6    | .   .   .   .   .   5   14  18  19  20  20  19  8   1   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   6   8   
Naked Turns                74   | .   .   .   .   .   .   .   .   .   .   .   .   74  .   .   .   .   
Heaviest Build             93   | 9   15  14  28  28  44  48  48  62  62  61  61  93  81  59  69  61  
  Greatest Support         69   | 20  20  25  25  25  55  52  52  67  67  67  67  57  64  53  69  63  
  Greatest Overweight (x)  14   | .   .   .   1   1   1   1   .   .   .   .   1   3   14  3   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 20   | 5   8   8   15  15  15  15  15  15  15  15  15  15  20  20  20  20  
  Average Capacity         15   | 5   7   8   10  15  15  15  15  15  15  15  15  13  18  19  20  20  
  Most Carried             20   | 5   8   8   9   12  15  15  15  15  15  15  15  15  20  20  20  20  
  Average Carried          13   | 2   6   8   7   10  14  14  14  13  14  15  15  11  16  17  19  19  
  Final Capacity           20   | 5   8   8   15  15  15  15  15  15  15  15  15  5   20  20  20  20  
  Final Carried            20   | 5   8   8   9   12  15  15  15  15  15  15  15  5   18  20  20  19  

 Class Distribution 
--------------------
 44% | Scavenger-Mutant
 22% | Mutant
 13% | Scavenger-Skirmisher
  5% | Sprinter
  4% | Tank
  3% | Scavenger-Tank
  3% | Gladiator

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
               Mutant | -8/Storage
     Scavenger-Mutant | -8/Recycling
       Scavenger-Tank | -6/Factory
 Scavenger-Skirmisher | -6/Waste
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Garrison
 Scavenger-Skirmisher | -5/Factory
               Mutant | -4/Factory
               Mutant | -3/Research
             Sprinter | -2/Research
            Gladiator | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Fac Res Res Acc 
Matter Collected           3814 | 232 173 168 .   32  658 857 141 .   178 .   193 323 401 237 221 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4279 | .   173 50  .   .   990 879 166 .   354 .   210 143 818 237 259 .   
  Parts                    192  | .   17  6   .   .   52  39  6   .   .   .   5   1   32  14  20  .   
Haulers Intercepted        6    | .   .   .   .   .   1   4   .   .   .   .   .   .   1   .   .   .   
Recyclers Shooed           7    | .   .   .   .   .   1   2   .   .   .   .   .   .   1   1   2   .   
Parts Field Recycled       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Retrieved Matter         105  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   105 .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Fac Res Res Acc 
Combat Hostiles Destroyed  88   | .   6   3   .   .   22  25  2   .   .   .   5   2   13  5   5   .   
  Melee                    20   | .   .   .   .   .   4   2   .   .   .   .   .   .   6   5   3   .   
  Guns                     30   | .   6   3   .   .   14  5   .   .   .   .   .   .   2   .   .   .   
  Cannons                  31   | .   .   .   .   .   4   18  2   .   .   .   5   2   .   .   .   .   
  AOE                      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   .   
Classes Destroyed          10   | .   2   .   .   .   3   2   .   .   .   .   1   .   2   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   6    | .   .   .   .   .   1   4   .   .   .   .   .   .   1   .   .   .   
  Recycler                 6    | .   .   .   .   .   2   1   1   .   .   .   .   1   1   .   .   .   
  Swarmer                  29   | .   3   3   .   .   8   7   .   .   .   .   .   .   4   4   .   .   
  Grunt                    24   | .   3   .   .   .   10  7   .   .   .   .   .   1   3   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   .   .   4   10  2   .   .   .   2   1   1   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Programmer               9    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   5   .   
Best Kill Streak           7    | .   4   3   .   .   6   7   1   .   .   .   2   1   4   4   3   .   
  Combat Bots Only         7    | .   4   3   .   .   6   7   1   .   .   .   2   1   4   4   3   .   
Max Kills in Single Turn   4    | .   1   1   .   .   2   2   1   .   .   .   1   1   4   1   1   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  Gar  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        776   | .    28   23   .    3    176  76   2    .    .    .    38   164  201  33   32   .    
  Missed                   200   | .    8    7    .    .    45   23   1    .    .    .    7    40   51   4    14   .    
Damage Taken               11302 | .    226  126  .    68   2006 728  16   .    .    .    734  2543 3730 702  423  .    
  Core                     2383  | .    53   25   .    10   354  116  16   .    .    .    .    869  664  180  96   .    
  Absorbed by Shields      153   | .    .    .    .    .    .    .    .    .    .    .    .    5    148  .    .    .    
  Regen/Repaired (Parts)   266   | .    .    .    .    .    .    .    .    .    36   .    75   155  .    .    .    .    
Core Remaining (%)         67    | 100  .    .    .    64   .    .    11   .    .    .    100  13   42   86   93   100  
Volleys Fired              243   | .    15   8    .    1    76   65   4    .    6    .    11   26   27   .    4    .    
  Largest                  3     | .    2    2    .    2    2    2    2    .    3    .    3    3    3    .    1    .    
  Hottest                  195   | .    60   40   .    40   88   104  88   .    132  .    132  113  195  .    80   .    
Shots Fired                496   | .    30   16   .    2    152  129  8    .    18   .    33   61   43   .    4    .    
  Gun                      263   | .    30   16   .    2    127  34   .    .    .    .    .    15   39   .    .    .    
  Cannon                   226   | .    .    .    .    .    25   95   8    .    18   .    33   46   1    .    .    .    
  Launcher                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  439   | .    15   16   .    2    152  114  8    .    18   .    33   61   20   .    .    .    
  Thermal                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
  Explosive                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    .    
  Electromagnetic          40    | .    15   .    .    .    .    15   .    .    .    .    .    .    10   .    .    .    
  Robot Hit Streak         15    | .    4    5    .    7    13   15   5    .    9    .    5    8    7    .    11   .    
  Robot Miss Streak        12    | .    1    5    .    .    4    12   6    .    4    .    6    10   3    .    .    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Secondary Targets        6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           479   | .    18   8    .    2    117  110  8    .    18   .    24   58   77   17   22   .    
  Core Hits                332   | .    9    4    .    .    50   97   11   .    24   .    33   52   32   8    12   .    
  Critical Kills           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    4    2    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         19    | .    .    .    .    .    6    4    .    .    .    .    .    1    5    2    1    .    
    Destroy                9     | .    .    .    .    .    6    2    .    .    .    .    .    .    1    .    .    .    
    Sever                  7     | .    .    .    .    .    .    2    .    .    .    .    .    1    3    1    .    .    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
Melee Attacks              132   | .    .    .    .    .    17   8    .    .    .    .    .    4    55   23   25   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 53    | .    .    .    .    .    17   8    .    .    .    .    .    4    14   10   .    .    
  Piercing                 79    | .    .    .    .    .    .    .    .    .    .    .    .    .    41   13   25   .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    2    .    
Damage Inflicted           10965 | .    231  77   .    16   1440 2356 134  .    657  .    617  1133 2776 503  1025 .    
  Guns                     2756  | .    231  77   .    14   845  496  .    .    .    .    .    177  916  .    .    .    
  Cannons                  4242  | .    .    .    .    .    340  1675 134  .    657  .    617  819  .    .    .    .    
  Explosions               784   | .    .    .    .    .    .    .    .    .    .    .    .    .    525  .    259  .    
  Melee                    3133  | .    .    .    .    .    255  185  .    .    .    .    .    93   1331 503  766  .    
  Ramming                  50    | .    .    .    .    2    .    .    .    .    .    .    .    44   4    .    .    .    
  Kinetic                  6321  | .    146  77   .    14   1185 1939 134  .    657  .    617  996  556  .    .    .    
  Thermal                  299   | .    .    .    .    .    .    .    .    .    .    .    .    .    299  .    .    .    
  Explosive                643   | .    .    .    .    .    .    .    .    .    .    .    .    .    384  .    259  .    
  Electromagnetic          519   | .    85   .    .    .    .    232  .    .    .    .    .    .    202  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1094  | .    .    .    .    .    255  185  .    .    .    .    .    93   407  154  .    .    
  Piercing                 2039  | .    .    .    .    .    .    .    .    .    .    .    .    .    924  349  766  .    
Highest Corruption         9     | .    .    .    .    1    2    2    2    .    .    .    .    3    9    .    8    .    
  Average Corruption       4     | .    .    .    .    1    2    2    2    .    .    .    .    1    7    .    5    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  84    | .    .    .    .    .    2    23   6    .    .    .    .    2    41   .    10   .    
    Message Errors         24    | .    .    .    .    .    .    8    2    .    .    .    .    .    10   .    4    .    
    Matter Fused           14    | .    .    .    .    .    .    5    1    .    .    .    .    .    5    .    3    .    
    Heat Flow Errors       10    | .    .    .    .    .    2    1    .    .    .    .    .    1    6    .    .    .    
    Energy Discharges      13    | .    .    .    .    .    .    1    .    .    .    .    .    .    10   .    2    .    
    Parts Fused            2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    3    2    .    .    .    .    .    4    .    1    .    
    Data Loss (major)      4     | .    .    .    .    .    .    1    1    .    .    .    .    1    1    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            106   | .    .    .    .    .    .    .    .    .    .    .    2    1    44   17   42   .    
  Projectiles              2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Explosions               38    | .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    
  Melee                    66    | .    .    .    .    .    .    .    .    .    .    .    .    1    6    17   42   .    
Knockbacks                 83    | .    .    .    .    .    4    24   2    .    8    .    12   33   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  75    | .    .    .    .    .    4    22   2    .    6    .    11   30   .    .    .    .    
  Secondary                8     | .    .    .    .    .    .    2    .    .    2    .    1    3    .    .    .    .    
Self-Inflicted Damage      61    | .    .    .    .    .    .    .    .    .    .    .    .    17   44   .    .    .    
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   15    | .    .    .    .    .    .    .    .    .    .    .    .    14   1    .    .    .    
Targets Rammed             17    | .    .    .    .    1    .    .    .    .    .    .    1    14   1    .    .    .    
  Kicked                   2     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        519   | .    69   .    .    .    255  219  66   .    229  .    141  519  181  .    75   .    
  Average Temperature      125   | .    33   .    .    .    48   52   26   .    88   .    57   296  57   .    38   .    
  Received Heat Transfer   2402  | .    105  .    .    .    882  342  .    .    .    .    87   575  357  54   .    .    
  Effects                  16    | .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    
    Shutdowns              7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         409   | .    .    .    .    .    .    .    .    .    .    .    .    .    409  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  Gar  Fac  Fac  Res  Res  Acc  
Peak Influence             1440 | .    181  140  .    81   288  799  304  45   70   .    1440 814  399  115  227  163  
  Initial                  724  | .    .    70   .    .    .    120  264  45   15   .    .    724  357  60   16   136  
  Average                  249  | .    106  64   .    74   176  479  242  45   32   .    854  700  206  73   90   136  
Maximum Alert Level        4    | .    .    .    .    .    1    3    1    .    .    .    4    3    1    .    1    .    
  Low Security (%)         57   | 100  100  100  .    100  43   19   28   100  100  100  7    .    51   100  83   100  
  Level 1                  23   | .    .    .    .    .    56   15   71   .    .    .    18   .    48   .    16   .    
  Level 2                  9    | .    .    .    .    .    .    52   .    .    .    .    14   29   .    .    .    .    
  Level 3                  6    | .    .    .    .    .    .    13   .    .    .    .    10   70   .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    48   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    2    .    .    1    9    6    .    .    .    .    .    3    4    .    2    1    
  Investigation            3    | .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    
  Reinforcement            11   | .    1    .    .    1    3    2    .    .    .    .    .    .    2    .    1    1    
  Assault                  5    | .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    .    .    
  Garrison                 5    | .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Fac Res Res Acc 
Distress Signals           14   | .   1   .   .   .   3   7   .   .   .   .   .   .   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              202  | .   11  3   .   3   35  43  1   .   1   .   43  26  17  8   11  .   
  Peak Tracking Total      11   | .   4   3   .   3   6   7   1   .   .   .   11  9   5   5   4   .   
  Tactical Retreats        14   | .   .   .   .   .   3   3   .   .   .   .   .   6   .   1   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Fac Res Res Acc 
Traps Triggered            7    | .   .   .   .   1   3   1   .   1   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Fac Res Res Acc 
Machines Disabled          13   | .   .   .   .   .   3   3   .   .   .   .   1   .   4   .   2   .   
  Max in Single Turn       4    | .   .   .   .   .   1   1   .   .   .   .   .   .   4   .   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Fac Res Res Acc 
Machines Accessed          28   | .   2   .   1   1   4   7   .   .   .   1   1   1   3   .   4   3   
  Terminals                22   | .   2   .   .   .   4   7   .   .   .   .   1   1   2   .   3   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                56   | .   5   .   1   1   8   17  .   .   .   2   2   1   5   .   9   5   
  Successful               19   | .   .   .   1   1   2   9   .   .   .   1   1   .   .   .   3   1   
  Failed                   37   | .   5   .   .   .   6   8   .   .   .   1   1   1   5   .   6   4   
    Catastrophic           13   | .   1   .   .   .   1   4   .   .   .   .   1   1   1   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   5   .   1   .   8   17  .   .   .   .   .   1   4   .   2   1   
  Terminals                48   | .   5   .   .   .   8   17  .   .   .   .   2   1   4   .   8   3   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             11   | .   .   .   1   1   1   4   .   .   .   .   1   .   .   .   2   1   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   2   .   .   .   3   8   .   .   .   1   1   1   3   .   3   3   
  Full Trace Events        3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  Gar  Fac  Fac  Res  Res  Acc  
Total Allies               38   | .    .    4    .    .    .    12   .    .    20   .    2    .    .    .    .    .    
  Largest Group            20   | .    .    4    4    3    3    12   .    .    20   20   20   2    .    .    .    .    
  Highest-Rated Group      764  | .    .    71   71   40   40   235  .    .    764  764  764  65   .    .    .    .    
  Highest-Rated Ally       50   | .    .    31   31   16   16   31   .    .    50   50   50   38   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               254  | .    .    .    .    5    20   64   .    .    4    .    160  1    .    .    .    .    
  Total Damage             6892 | .    .    .    .    56   160  948  .    .    65   .    5627 36   .    .    .    .    
  Kills                    49   | .    .    .    .    3    2    9    .    .    1    .    34   .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Fac Res Res Acc 
Robot Analysis Total       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  Gar  Fac  Fac  Res  Res  Acc  
Turns Passed               10006 | 68   255  784  532  430  1196 1255 557  111  505  133  454  615  1607 580  780  144  
Spaces Moved               7124  | 49   164  604  342  220  537  547  441  85   370  96   305  377  944  364  1285 394  
  Core                     113   | 4    .    .    .    .    .    .    .    .    .    .    .    106  1    2    .    .    
  Treads                   24    | .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    
  Legs                     4030  | 45   164  604  342  220  537  547  441  85   370  96   305  183  91   .    .    .    
  Wheels                   886   | .    .    .    .    .    .    .    .    .    .    .    .    11   805  70   .    .    
  Hover                    31    | .    .    .    .    .    .    .    .    .    .    .    .    8    23   .    .    .    
  Flight                   2040  | .    .    .    .    .    .    .    .    .    .    .    .    69   .    292  1285 394  
  Fastest Speed            29    | 50   120  120  120  190  120  122  122  122  122  122  122  35   40   29   31   34   
  Average Speed            103   | 114  120  120  136  190  134  122  122  122  122  122  122  118  124  111  31   34   
  Slowest Speed            750   | 120  120  120  190  190  190  193  122  122  122  122  192  192  750  200  34   34   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    6    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 3    26   93   70   67   37   66   96   4    93   4    48   10   23   10   23   14   
  Regions Visited          16
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    1    1    1    .    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             4     | .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          114   | .    .    .    .    .    11   .    .    .    .    .    .    .    68   .    35   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               17    | .    .    .    .    .    11   .    .    .    .    .    .    .    6    .    .    .    
  AOE                      97    | .    .    .    .    .    .    .    .    .    .    .    .    .    62   .    35   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  Gar  Fac  Fac  Res  Res  Acc  
Total                      9105 | 58   191  651  408  230  854  1008 453  94   412  113  361  494  1244 515  1615 404  
  Wait                     1206 | .    2    30   60   1    156  332  5    .    25   16   17   63   143  66   290  .    
  Move                     7092 | 48   163  603  341  219  536  546  440  85   369  95   304  372  943  363  1272 393  
  Hop                      8    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    6    .    
  Pick Up                  93   | 5    2    1    3    3    8    7    2    3    2    1    1    1    17   31   5    1    
  Fast Attach              91   | 5    2    1    .    .    15   8    .    1    2    .    .    4    35   8    7    3    
  Attach                   37   | .    1    .    .    .    5    2    1    3    1    .    .    4    11   4    3    2    
  Detach                   21   | .    1    .    .    .    1    3    .    .    1    .    .    1    8    2    2    2    
  Swap                     48   | .    3    3    1    2    22   11   .    .    .    .    .    .    5    1    .    .    
  Drop                     94   | .    2    5    3    2    18   20   1    2    6    1    1    3    3    19   5    3    
  Fire                     243  | .    15   8    .    1    76   65   4    .    6    .    11   26   27   .    4    .    
  Melee                    122  | .    .    .    .    .    17   8    .    .    .    .    .    4    51   21   21   .    
  Ram                      14   | .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    
  Kick                     2    | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            14   | .    .    .    .    .    .    5    .    .    .    .    9    .    .    .    .    .    
  Rewire                   18   | .    .    .    .    .    .    1    .    .    .    .    17   .    .    .    .    .    
  Trap                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-6/Waste
-6/Factory
-6/Garrison
-5/Factory
-4/Factory
-3/Research
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 15)
    69 | -11/Scrapyard | Entered Materials
   115 | -10/Materials | Discovered new exit (range 12)
   324 | -10/Materials | Entered Mines
   325 | -10/Mines     | Assembled infested the area
   365 | -10/Mines     | Met a Derelict bent on vengeance
   495 | -10/Mines     | Build established: Scavenger-Mutant
   724 | -10/Mines     | Discovered new exit (range 8)
   725 | -10/Mines     | Learned 2 Materials zone layouts
   881 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
   913 | -10/Mines     | Discovered new exit (range 12)
  1018 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  1096 | -10/Mines     | Discovered new exit (range 5)
  1108 | -10/Mines     | Entered Exiles
  1108 | -10/Exiles    | Accompanied by 4 allies
  1137 | -10/Exiles    | Met 8R-AWN
  1155 | -10/Exiles    | Met EX-HEX
  1195 | -10/Exiles    | Met EX-BIN
  1208 | -10/Exiles    | Aligned with FarCom system
  1209 | -10/Exiles    | Given EX-Vault access code
  1240 | -10/Exiles    | Opened EX-Vault
  1249 | -10/Exiles    | Found Cloak of Protection
  1275 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1311 | -10/Exiles    | Met EX-DEC
  1499 | -10/Exiles    | Discovered new exit (range 15)
  1640 | -10/Exiles    | Left Exiles lab with Cloak of Protection
  1640 | -10/Exiles    | Entered Mines
  1640 | -9/Mines      | Accompanied by 3 allies
  1754 | -9/Mines      | Found a hidden stash of uninstalled traps
  1944 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2024 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2041 | -9/Mines      | Discovered new exit (range 14)
  2070 | -9/Mines      | Entered Materials
  2070 | -8/Materials  | Accompanied by 3 allies
  2070 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
  2120 | -8/Materials  | Garrison activated, responded to threat
  2172 | -8/Materials  | Lost 4 allies
  2349 | -8/Materials  | Lost 3 parts (2p1n)
  2597 | -8/Materials  | Garrison activated, responded to threat
  2865 | -8/Materials  | Core integrity fell below 50%
  2935 | -8/Materials  | Lost 3 parts (1p2u)
  2971 | -8/Materials  | Discovered new exit (range 7)
  2987 | -8/Materials  | Identified exit to Storage
  3266 | -8/Materials  | Entered Storage
  3572 | -8/Storage    | Destroyed 7 combat bots
  3584 | -8/Storage    | Build established: Mutant
  3720 | -8/Storage    | Met a pair of Derelict thieves
  3745 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  3931 | -8/Storage    | Lost 10 allies
  4064 | -8/Storage    | Core integrity fell below 20%
  4118 | -8/Storage    | Identified exit to Recycling
  4287 | -8/Storage    | Garrison activated, responded to threat
  4409 | -8/Storage    | Build established: Scavenger-Mutant
  4409 | -8/Storage    | Used back door to open Recycling access
  4466 | -8/Storage    | First assault squad dispatched
  4521 | -8/Storage    | Entered Recycling
  4747 | -8/Recycling  | Discovered new exit (range 12)
  4759 | -8/Recycling  | Identified exit to Factory
  5078 | -8/Recycling  | Entered Factory
  5078 | -6/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  5189 | -6/Factory    | Sucked down chute
  5189 | -6/Factory    | Entered Waste
  5190 | -6/Waste      | Joined by Warlord forces that had cleared the area
  5376 | -6/Waste      | Build established: Scavenger-Tank
  5384 | -6/Waste      | Discovered new exit (range 12)
  5407 | -6/Waste      | Found Damper Plating
  5667 | -6/Waste      | Identified exit to Factory
  5694 | -6/Waste      | Entered Factory
  5694 | -6/Factory    | Accompanied by 20 allies
  5713 | -6/Factory    | Build established: Scavenger-Skirmisher
  5813 | -6/Factory    | Identified exit to Garrison
  5827 | -6/Factory    | Entered Garrison
  5827 | -6/Garrison   | Accompanied by 20 allies
  5849 | -6/Garrison   | Triggered checkpoint
  5859 | -6/Garrison   | Triggered checkpoint
  6001 | -6/Garrison   | Triggered checkpoint
  6003 | -6/Garrison   | Triggered checkpoint
  6043 | -6/Garrison   | Lost 4 allies
  6060 | -6/Garrison   | Triggered checkpoint
  6093 | -6/Garrison   | Triggered checkpoint
  6233 | -6/Garrison   | Discovered new exit (range 19)
  6241 | -6/Garrison   | Triggered checkpoint
  6241 | -6/Garrison   | Heavy support dispatched to Factory
  6280 | -6/Garrison   | Identified exit to Factory
  6281 | -6/Garrison   | Entered Factory
  6281 | -5/Factory    | Accompanied by 2 allies
  6281 | -5/Factory    | Evolved 2 slots: Utility x2
  6304 | -5/Factory    | Lost 10 allies
  6411 | -5/Factory    | Discovered new exit (range 14)
  6434 | -5/Factory    | Identified exit to Factory
  6581 | -5/Factory    | First assault squad dispatched
  6790 | -5/Factory    | Released all parts (8)
  6821 | -5/Factory    | Lost 3 parts (1p1u1w)
  6853 | -5/Factory    | Core integrity fell below 50%
  6868 | -5/Factory    | Core integrity fell below 20%
  6896 | -5/Factory    | Entered another Factory area
  6896 | -4/Factory    | Evolved 2 slots: Utility x2
  6990 | -4/Factory    | Found Prototype Launcher
  6990 | -4/Factory    | Identified Mni. Smartbomb Launcher
  6994 | -4/Factory    | Found Mni. Smartbomb Launcher
  7060 | -4/Factory    | Found Mni. Smartbomb Launcher
  7387 | -4/Factory    | Lost 14 parts (2p4n4u4w)
  7654 | -4/Factory    | Lost 3 parts (1p1n1w)
  7912 | -4/Factory    | Core integrity fell below 50%
  8281 | -4/Factory    | Lost 5 parts (1p1n1u2w)
  8338 | -4/Factory    | Discovered new exit (range 14)
  8382 | -4/Factory    | Identified exit to Research
  8492 | -4/Factory    | Build established: Mutant
  8503 | -4/Factory    | Entered Research
  8503 | -3/Research   | Evolved 2 slots: Propulsion x2
  8623 | -3/Research   | Lost 5 parts (4n1u)
  8822 | -3/Research   | Found Prototype Device
  8822 | -3/Research   | Identified Exp. Thermal Shield
  8989 | -3/Research   | Discovered new exit (range 22)
  9078 | -3/Research   | Identified exit to Research
  9083 | -3/Research   | Entered another Research area
  9083 | -2/Research   | Evolved 2 slots: Propulsion x2
  9377 | -2/Research   | Build established: Sprinter
  9424 | -2/Research   | Spotted B-90 Cyclops
  9860 | -2/Research   | Discovered new exit (range 10)
  9862 | -2/Research   | Identified exit to Access
  9863 | -2/Research   | Entered Access
  9863 | -1/Access     | Evolved 2 slots: Propulsion x2
  9960 | -1/Access     | Build established: Gladiator
 10005 | -1/Access     | Discovered new exit (range 6)
 10007 | -1/Access     | Identified exit to Surface
 10007 | ***           | Escaped!

 Last Messages 
---------------
09878_ Connecting with Terminal...
09883_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
09939_ Acquired Imp. Targeting Computer.
09974_ Acquired Prototype Treads.
09974_ Identified Hdn. Centrium Heavy Treads.
09975_ Dropped Hdn. Centrium Heavy Treads.
09977_ Discarded Launcher Guidance Computer.
09977_ Acquired System Shield.
09993_ Dropped Seismic Detector.
09994_ Acquired System Shield.
09996_ Connecting with Fabricator...
10003_ Connecting with Terminal...
10003_ Dropped Graphene Brace.
10004_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
10005_ The Access Shell folds into the floor.
10005_ EXIT=FOUND
10007_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????#             #          |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          35
Energy Capacity            940
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       610
Cloak Strength             5
Power Amplification        30
Armor Coverage             1600
Resistance: KI             25
Resistance: EM             90
Evasion (%)                75
Targeting Accuracy         6
Melee Accuracy             16
Launcher Accuracy          20
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponPulseMace
  Manual?         0
Play Time         01:56:27
  Cumulative      106.8 hours
  Start           2024.05.26 @ 16:47:54
  End             2024.06.23 @ 11:04:39
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           3
  Adventurer      14
  Explorer        4
Win Type          0
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          67
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 872f3fe2-26f1-4f4e-8bbf-971273c4e30b