Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.21 @ 19:55:44 Player: Horse Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (102) 510 Value Destroyed (2531) 2531 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 4896 Bonus ------- High Alert Combat Kills 135 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Transport Network Coupler Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Weight Redist. System Trap Scanner High-powered Tractor Beam Trap Extractor (0/4) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Transport Network Coupler Targeting Computer Trap Extractor > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Cooling System Huge Storage Unit High-capacity Matter Pod Weight Redist. System Structural Scanner Signal Interpreter Improved Terrain Scanner Seismic Detector Transport Network Coupler Propulsion Shielding Hardened Light Armor Plating Dynamic Insulation System High-powered Tractor Beam Trap Extractor Trap Extractor Trap Extractor Beam Rifle Beam Rifle Rocket Launcher Rocket Launcher Mini Grenade Launcher Datajack Plasma Cutter [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Weight Redist. System Storage Huge Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 141 | 6 22 78 35 Power 9 | 1 2 5 1 Engine 8 | 1 2 5 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 31 | 2 9 12 8 Treads 4 | . 2 2 . Leg 6 | 2 1 3 . Wheel 21 | . 6 7 8 Hover . | . . . . Flight . | . . . . Utility 71 | 1 7 40 23 Device 43 | . 2 27 14 Storage 10 | 1 4 4 1 Processor 5 | . 1 3 1 Hackware . | . . . . Protection 13 | . . 6 7 Artifact . | . . . . Weapon 30 | 2 4 21 3 Energy Gun 16 | . 2 11 3 Energy Cannon . | . . . . Ballistic Gun 5 | 2 1 2 . Ballistic Cannon 2 | . . 2 . Launcher 2 | . . 2 . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 4 | . 1 3 . Unidentified Prototypes 2 | . . 2 . Parts Lost 29 | . 2 15 12 Power 3 | . . 2 1 Propulsion 12 | . 1 6 5 Utility 4 | . . 2 2 Weapon 10 | . 1 5 4 Highest Loss Streak 8 | . 2 5 8 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 95 | . 97 92 97 Engine 9 | . 14 10 . Core 2 | . . . 8 Treads 2 | . 3 2 . Leg 3 | . 11 2 . Wheel 24 | . 12 24 34 Device 9 | . 5 14 4 Storage 11 | . 14 10 8 Processor 7 | . 6 3 17 Protection 2 | . . 2 4 Energy Gun 14 | . 5 15 17 Ballistic Gun 5 | . 20 . . Special Melee Weapon 1 | . 1 2 . Naked Turns . | . . . . Heaviest Build 101 | 13 90 101 97 Greatest Support 48 | 20 40 48 48 Greatest Overweight (x) 8 | 2 8 5 4 Average Overweight (x) 2 | . 1 2 1 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 22 | 6 16 24 23 Most Carried 25 | 2 23 25 25 Average Carried 20 | . 13 23 23 Final Capacity 25 | 8 25 25 5 Final Carried 25 | 2 21 25 5 Class Distribution -------------------- 44% | Mutant 30% | Scavenger-Mutant 24% | Trapper-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2284 | 268 549 1147 320 Remotely . | . . . . Salvage Created 4058 | 69 504 2212 1273 Parts 194 | . 40 107 47 Haulers Intercepted 9 | . 2 5 2 Recyclers Shooed 6 | . 1 3 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 58 | . 9 29 20 Guns 41 | . 9 21 11 Cannons 4 | . . 4 . AOE 9 | . . 4 5 Classes Destroyed 11 | 1 6 3 1 Worker 9 | . 1 5 3 Tunneler 2 | . . 1 1 Hauler 9 | . 2 5 2 Recycler 10 | 1 . 8 1 Operator 6 | . 1 4 1 Watcher 8 | . 3 5 . Swarmer 10 | . 3 4 3 Grunt 32 | . 6 16 10 Duelist 1 | . . 1 . Sentry 13 | . . 8 5 Hunter 2 | . . . 2 Best Kill Streak 10 | 1 8 10 6 Combat Bots Only 6 | . 2 4 6 Max Kills in Single Turn 3 | 1 1 3 3 Gunslinging . | . . . . Exploded 3 | . . 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3906 | . 432 1926 1548 Core 985 | . 56 377 552 Absorbed by Shields . | . . . . Redirected to Shielding 34 | . . . 34 Regen/Repaired (Parts) 136 | . . 136 . Core Remaining (%) 60 | 100 77 5 . Volleys Fired 239 | 2 42 140 55 Largest 2 | 2 2 2 2 Hottest 130 | 40 85 130 112 Shots Fired 438 | 4 85 240 109 Gun 406 | 4 85 208 109 Cannon 21 | . . 21 . Launcher 6 | . . 6 . Special 5 | . . 5 . Kinetic 92 | 4 65 23 . Thermal 256 | . 20 184 52 Explosive 6 | . . 6 . Electromagnetic 84 | . . 27 57 Robot Hit Streak 21 | 4 10 21 15 Robot Miss Streak 4 | . 3 4 3 Penetration Max . | . . . . Secondary Targets 7 | . . 4 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 311 | 4 50 170 87 Core Hits 166 | 2 28 83 53 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 26 | . 3 19 4 Burn 25 | . 3 18 4 Corrupt 1 | . . 1 . Melee Attacks 1 | . . 1 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5869 | 37 638 3079 2115 Guns 4450 | 37 638 2255 1520 Cannons 224 | . . 224 . Explosions 1159 | . . 568 591 Melee . | . . . . Ramming 4 | . . . 4 Kinetic 718 | 37 443 238 . Thermal 3318 | . 195 1954 1169 Explosive 568 | . . 568 . Electromagnetic 1261 | . . 319 942 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 . Average Corruption 2 | . 2 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 20 | . 11 9 . Message Errors 4 | . 3 1 . Matter Fused 7 | . 4 3 . Heat Flow Errors 1 | . . 1 . Energy Discharges 3 | . 2 1 . Data Loss (minor) 3 | . 1 2 . Misfires 2 | . 1 1 . Overload Shots . | . . . . Overflow Damage 67 | . . 8 59 Projectiles . | . . . . Explosions 67 | . . 8 59 Melee . | . . . . Knockbacks 3 | . . 3 . Impact . | . . . . Kinetic 3 | . . 3 . Secondary . | . . . . Self-Inflicted Damage 148 | . . 15 133 Shots 6 | . . 1 5 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 333 | . 261 304 333 Average Temperature 85 | . 105 85 75 Received Heat Transfer 1419 | . 189 897 333 Effects 8 | . . 7 1 Shutdowns 1 | . . . 1 Interference 7 | . . 7 . Siege Activations . | . . . . Robots Corrupted 5 | . . 1 4 Combat Hostiles 4 | . . . 4 Parts Fried 6 | . . 2 4 Impact Corruptions . | . . . . Robots Melted 2 | . . 2 . Combat Hostiles . | . . . . Parts Melted 21 | . 2 15 4 Heat Transferred 9256 | . 703 6327 2226 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . . . 7 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 646 | 5 212 422 646 Initial 110 | . 3 25 110 Average 256 | 3 73 236 472 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 39 | 100 86 32 8 Level 1 39 | . 13 61 20 Level 2 21 | . . 5 71 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 2 3 8 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement 6 | . 1 2 3 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 11 | . 3 2 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 99 | . 14 45 40 Peak Tracking Total 10 | . 4 7 10 Tactical Retreats 5 | . 1 1 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 7 | . 6 1 . Indirectly . | . . . . Trap Hack Attempts 85 | . 12 73 . Triggered 1 | . . 1 . Disarmed 5 | . . 5 . Reprogrammed 8 | . 2 6 . Reused 6 | . . 1 5 Traps Extracted 9 | . 2 7 . Installed 7 | . . 2 5 Triggered 6 | . . 1 5 Most Traps Carried 8 | . 2 8 7 Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . 1 4 2 Max in Single Turn 1 | . 1 1 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 21 | . 6 10 5 Terminals 16 | . 6 7 3 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access 1 | . . . 1 Total Hacks 74 | . 19 40 15 Successful 36 | . 5 25 6 Failed 38 | . 14 15 9 Catastrophic 6 | . 2 1 3 Database Lockouts . | . . . . Manual 40 | . 11 26 3 Terminals 57 | . 19 30 8 Fabricators . | . . . . Repair Stations 7 | . . 7 . Recycling Units . | . . . . Scanalyzers 7 | . . 3 4 Garrison Access 3 | . . . 3 Terminal Hacks 17 | . 4 11 2 Robot Analysis 2 | . . 2 . Prototype ID Bank 2 | . . 2 . Branch Access Points 1 | . . . 1 Terminal Index 3 | . 1 1 1 Alert Level 2 | . 1 1 . Unreport Threat 2 | . . 2 . Dispatch Records 1 | . . 1 . Hauler Manifests 2 | . 1 1 . Registered Components 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . 6 . Scan Component 3 | . . 3 . Repair 3 | . . 3 . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 2 2 Insert Component 2 | . . 1 1 Analyze 2 | . . 1 1 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 8 | . 1 6 1 Terminals 7 | . 1 6 . Track 2 | . . 2 . Botnet 3 | . . 3 . Operators 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Extract 1 | . . . 1 Garrison Access . | . . . . Data Cores Recovered 2 | . . 2 . Used . | . . . . Hacking Detections 19 | . 6 9 4 Full Trace Events 4 | . 2 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 1 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 3 . Time 90 | . . 90 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 1 1 Part Schematics Acquired 2 | . . 1 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . . 2 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4547 | 63 1025 2301 1158 Spaces Moved 2609 | 38 591 1193 787 Core 35 | 11 . 20 4 Treads 39 | . 39 . . Legs 282 | 27 255 . . Wheels 2253 | . 297 1173 783 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 50 50 Average Speed 122 | 124 130 128 107 Slowest Speed 250 | 150 200 250 145 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 57 | 4 90 93 41 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 68 | . . 25 43 Melee . | . . . . Projectile . | . . . . AOE 68 | . . 25 43 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3511 | 47 766 1714 984 Wait 256 | . 50 132 74 Move 2606 | 37 590 1192 787 Hop . | . . . . Pick Up 102 | 2 35 54 11 Fast Attach 35 | 6 9 14 6 Attach 22 | . 3 15 4 Detach 8 | . 2 6 . Swap 84 | . 10 49 25 Drop 65 | . 13 36 16 Fire 239 | 2 42 140 55 Melee 1 | . . 1 . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 92 | . 12 75 5 Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 10) 781 | -10/Materials | Discovered new exit (range 7) 873 | -10/Materials | Discovered new exit (range 6) 966 | -10/Materials | Build established: Scavenger-Mutant 1018 | -10/Materials | Discovered new exit (range 10) 1089 | -10/Materials | Entered another Materials area 1089 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1154 | -9/Materials | Repaired Ion Engine 1325 | -9/Materials | Lost 5 parts (1p3n1w) 1341 | -9/Materials | Core integrity fell below 50% 1358 | -9/Materials | Build established: Mutant 1364 | -9/Materials | Lost 4 parts (1p3w) 1576 | -9/Materials | Repaired Trap Extractor? 1617 | -9/Materials | Repaired Particle Gun? 1917 | -9/Materials | Discovered new exit (range 5) 1931 | -9/Materials | Identified exit to Materials 2064 | -9/Materials | Build established: Scavenger-Mutant 2187 | -9/Materials | Discovered new exit (range 10) 2251 | -9/Materials | Identified exit to Mines 2297 | -9/Materials | Discovered exit to Materials (range 10) 2732 | -9/Materials | Core integrity fell below 20% 2842 | -9/Materials | Discovered exit to Mines (range 16) 3121 | -9/Materials | Build established: Trapper-Mutant 3370 | -9/Materials | Discovered exit to Materials (range 16) 3390 | -9/Materials | Entered another Materials area 3390 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3678 | -8/Materials | Garrison activated, responded to threat 3954 | -8/Materials | Build established: Mutant 4456 | -8/Materials | Lost 3 parts (2n1w) 4489 | -8/Materials | Core integrity fell below 50% 4545 | -8/Materials | Core integrity fell below 20% 4548 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04518_ Trap Extractor dropped EMP Trap. 04518_ Installed EMP Trap. 04527_ G-47 Trooper suffers critical hit (Burn). 04532_ G-47 Trooper triggered EMP Trap. 04532_ A bubble of electromagnetic force engulfs the area. 04532_ Door malfunctions. 04534_ W-25 Informer sends out distress signal. 04539_ Imp. EM Shotgun destroyed. 04540_ Slammed into X-57 Shotgunner. 04540_ Beam Rifle destroyed. 04540_ Hrd. Light Armor Plating destroyed. 04542_ Penetrated by Slug. 04542_ Wheel destroyed. 04542_ Mic. Nuclear Core destroyed. 04544_ Wheel destroyed. 04544_ Knocked back. 04544_ Penetrated by Slug. 04545_ Cooling System destroyed. 04546_ Arm. Wheel destroyed. 04546_ Penetrated by Slug. 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"???????# #??????????##" "# [ ! | | ??????????????#?????????# #??????????## ###### | | ????????????????????????? #??????????## ###### | | ????????????????????????? #??????????## ##???# | | ????????????????????????? #??????????### ####### | | ????????????????????????? #??????????### ####### | | ????????????????????????? r#???????????## | | ????????????????????????? +???????????## # | | ????????????????????????? ????????????## # % | | ????????????????????????????????????????## # | | ????????????????????????????????????????## # ^ | | ????????????????????????????????????????## # | | ????????????????????????????????????????## # | | ???????????????a????????????????????????## # | | ????????????????????????????????????######+# ^ | | ????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Trap Extractor Capacity 4 Item Schematics ----------------- Trap Extractor | -9/Materials | Scanalyzed Transport Network Coupler | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedSwordWeb Manual? 0 Play Time 01:22:44 Cumulative 938.5 hours Start 2022.11.20 @ 12:16:55 End 2022.11.21 @ 19:55:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 365 Rogue 365 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 71 Gallery% 80 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20cb07a2-934d-4422-b99c-6f6862c72cdc