Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.23 @ 23:06:08 Player: B236 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (3934) 3934 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-36) -36 TOTAL SCORE: 8073 Bonus ------- Follower Combat Kills 110 Friendly Fire -146 Cogmind --------- Core Integrity 287/850 Matter 219/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (4000) Ox79 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Huge Storage Unit Huge Storage Unit Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- High-capacity Storage Unit High-capacity Storage Unit Humpback Flak Gun Hammer Great Maul Greatsword Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cargo Storage Unit Large Matter Pod Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Insulated Plating Improved Shield Generator Advanced System Restoration Module > --- WEAPON ----------- Light Assault Rifle Advanced EMP Blaster > --- INVENTORY -------- Improved Deuterium Engine Hybrid Deuterium Engine Light Angular Momentum Engine Aluminum Leg High-capacity Storage Unit High-capacity Storage Unit Humpback High-capacity Battery Advanced Targeting Computer Shock Absorption System Advanced System Restoration Module Medium Laser Light EM Pulse Cannon Improved EM Pulse Cannon Light Assault Rifle Gauss Rifle Flak Gun Flak Gun Improved Grenade Launcher Missile Launcher Missile Launcher Great Maul [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device Advanced System Restoration Module Storage Cargo Storage Unit Processor Advanced Targeting Computer Protection Insulated Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Slots Evolved 9 | . 1 2 . 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility 8 | . 1 2 . 2 2 . . 1 Weapon . | . . . . . . . . . Parts Attached 76 | 8 1 2 3 15 4 13 15 15 Power 8 | 1 . . 1 1 1 1 2 1 Engine 8 | 1 . . 1 1 1 1 2 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 11 | 2 . . . 4 . 1 3 1 Treads . | . . . . . . . . . Leg 11 | 2 . . . 4 . 1 3 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 3 1 2 2 6 3 7 3 5 Device 8 | 1 1 1 . . 1 2 2 . Storage 9 | 1 . . 1 1 1 1 . 4 Processor 7 | 1 . . 1 1 . 3 1 . Hackware . | . . . . . . . . . Protection 8 | . . 1 . 4 1 1 . 1 Artifact . | . . . . . . . . . Weapon 25 | 2 . . . 4 . 4 7 8 Energy Gun 3 | 1 . . . . . . . 2 Energy Cannon 3 | . . . . 1 . . . 2 Ballistic Gun 7 | 1 . . . 1 . 1 1 3 Ballistic Cannon 1 | . . . . 1 . . . . Launcher 10 | . . . . 1 . 2 6 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 Parts Lost 43 | . . . . 3 9 1 13 17 Power 4 | . . . . . 1 . 1 2 Propulsion 6 | . . . . . 1 . 2 3 Utility 20 | . . . . 2 5 1 6 6 Weapon 13 | . . . . 1 2 . 4 6 Highest Loss Streak 11 | . . . . 2 7 1 11 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 100 100 100 99 87 91 76 70 Engine 7 | . 12 10 10 8 6 7 6 9 Leg 13 | . 25 20 20 16 12 14 12 7 Device 13 | . 12 20 20 16 16 13 12 5 Storage 13 | . 12 10 10 8 7 14 14 28 Processor 16 | . 12 10 10 8 7 20 12 5 Protection 9 | . . 10 10 24 22 7 3 2 Ballistic Gun 6 | . 12 10 10 5 . 7 6 5 Launcher 5 | . . . . . 6 6 6 1 Naked Turns . | . . . . . . . . . Heaviest Build 420 | 20 20 24 56 62 165 169 169 420 Greatest Support 20 | 20 20 20 20 20 20 20 20 20 Greatest Overweight (x) 129 | . . 1 2 3 16 8 50 129 Average Overweight (x) 6 | . . 1 1 2 8 8 8 18 Largest Inventory Capacity 30 | 10 10 10 20 20 30 30 30 30 Average Capacity 28 | 8 10 10 18 20 30 30 30 29 Most Carried 23 | 5 7 7 20 20 20 23 22 17 Average Carried 19 | 3 5 5 14 19 18 20 19 13 Final Capacity 30 | 10 10 10 20 20 30 30 30 25 Final Carried 22 | 5 7 6 20 18 20 22 18 9 Class Distribution -------------------- 84% | Hauler-Mutant 15% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Matter Collected 2190 | 242 130 106 132 473 104 358 384 261 Remotely . | . . . . . . . . . Salvage Created 3413 | . 82 . 696 1313 210 117 540 455 Parts 214 | . 10 . 50 92 21 7 13 21 Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed 3 | . . . . 1 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Combat Hostiles Destroyed 84 | . 2 . 14 30 7 3 18 10 Guns 40 | . 2 . 11 13 . . 6 8 Cannons 16 | . . . . 11 5 . . . AOE 28 | . . . 3 6 2 3 12 2 Classes Destroyed 14 | . 2 . 4 5 1 1 1 . Worker 2 | . . . . 1 1 . . . Builder 4 | . . . . 2 1 . . 1 Hauler 2 | . . . . 2 . . . . Mechanic 3 | . . . 1 1 . . 1 . Operator 1 | . . . . 1 . . . . Watcher 10 | . 2 . 2 4 2 . . . Swarmer 19 | . 2 . 2 10 . 2 3 . Grunt 36 | . . . 7 15 4 . 8 2 Brawler 6 | . . . . . . . 6 . Duelist 1 | . . . . 1 . . . . Protector 2 | . . . 1 1 . . . . Sentry 15 | . . . 4 3 1 . 1 6 Hunter 1 | . . . . . . 1 . . Programmer 5 | . . . . . 2 . . 3 Best Kill Streak 15 | . 2 . 5 7 4 2 15 2 Combat Bots Only 14 | . 1 . 4 5 3 2 14 2 Max Kills in Single Turn 4 | . 2 . 2 4 2 2 2 2 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . 1 3 1 2 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Hostile Shots Fired 958 | . 5 13 42 143 68 15 120 552 Missed 367 | . 3 6 20 49 26 5 32 226 Damage Taken 5583 | . 11 48 185 805 808 94 1276 2356 Core 1224 | . 5 . 27 100 184 35 310 563 Absorbed by Shields 113 | . . . . . . . 113 . Redirected to Shielding 304 | . . . . 56 140 5 . 103 Ignored by Resistances 3564 | . 8 33 116 506 477 60 839 1525 Core Remaining (%) 79 | 100 98 . 93 81 . . 24 . Volleys Fired 226 | . 6 . 34 71 22 8 37 48 Largest 2 | . 2 . 2 2 2 2 2 2 Hottest 100 | . 60 . 60 100 74 56 64 97 Shots Fired 405 | . 12 . 68 137 36 16 51 85 Gun 241 | . 12 . 68 54 . 8 27 72 Cannon 115 | . . . . 82 23 . . 10 Launcher 49 | . . . . 1 13 8 24 3 Special . | . . . . . . . . . Kinetic 218 | . 6 . 34 67 23 8 27 53 Thermal 19 | . . . . . . . . 19 Explosive 35 | . . . . 1 13 1 17 3 Electromagnetic 133 | . 6 . 34 69 . 7 7 10 Robot Hit Streak 63 | . 5 . 25 40 35 3 13 63 Robot Miss Streak 6 | . 2 . 2 5 6 2 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 295 | . 9 . 56 111 30 5 40 44 Core Hits 310 | . 4 . 28 118 40 4 55 61 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . 2 . . . . Corrupt 2 | . . . . 2 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8805 | . 149 . 1076 2907 913 179 2097 1484 Guns 2844 | . 149 . 652 916 . 20 197 910 Cannons 2242 | . . . . 1492 554 . . 196 Explosions 3718 | . . . 424 498 359 159 1900 378 Melee . | . . . . . . . . . Ramming 1 | . . . . 1 . . . . Kinetic 2898 | . 52 . 276 1111 554 20 197 688 Thermal 1103 | . . . 424 414 . . 43 222 Explosive 2486 | . . . . 84 359 . 1665 378 Electromagnetic 2317 | . 97 . 376 1297 . 159 192 196 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 1 . 1 . 1 5 Average Corruption 2 | . . . 1 . 1 . 1 3 Corruption Purged 4 | . . . . . 2 . 2 . Corruption Blocked 8 | . . . . . 8 . . . Effects 33 | . . . 1 . 6 . . 26 Message Errors 11 | . . . . . 1 . . 10 Matter Fused 7 | . . . . . 2 . . 5 Heat Flow Errors 3 | . . . . . 2 . . 1 Energy Discharges 5 | . . . 1 . . . . 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . 1 . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 50 | . . . . 12 4 . 11 23 Projectiles 9 | . . . . 9 . . . . Explosions 41 | . . . . 3 4 . 11 23 Melee . | . . . . . . . . . Knockbacks 16 | . . . . 6 10 . . . Impact . | . . . . . . . . . Kinetic 16 | . . . . 6 10 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 635 | . . . 7 74 164 . 297 93 Shots 31 | . . . 1 2 7 . 15 6 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 266 | . . . 75 195 266 12 42 188 Average Temperature 47 | . . . 22 54 80 9 13 42 Received Heat Transfer 2100 | . . 42 168 459 72 . 378 981 Effects 4 | . . . . . 4 . . . Interference 4 | . . . . . 4 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . 1 2 . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 1543 | . . . 526 412 . . 50 555 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 12 | . . . 7 3 . . 2 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Peak Influence 381 | . 64 19 238 381 132 . . 155 Initial 45 | . . 19 5 45 30 . . . Average 73 | . 28 19 123 115 31 . . 46 Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 92 | 100 100 100 80 85 100 . . 100 Level 1 7 | . . . 19 14 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . . . 3 5 4 . 1 8 Investigation 2 | . . . . 1 1 . . . Extermination 3 | . . . . . 2 . . 1 Reinforcement 3 | . . . 1 1 1 . . . Assault 5 | . . . 2 1 . . 1 1 Garrison 8 | . . . . 2 . . . 6 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Distress Signals 8 | . 1 . 1 3 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 121 | . 3 2 22 42 13 4 19 16 Peak Tracking Total 10 | . 2 2 5 7 4 3 10 5 Tactical Retreats 4 | . . . 2 2 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . 2 . 2 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Machines Disabled 12 | . . . 2 3 3 1 2 1 Max in Single Turn 2 | . . . 2 1 1 1 2 1 Garrison Access 2 | . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Machines Accessed 6 | . 1 . . 3 1 1 . . Terminals 4 | . 1 . . 3 . . . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 10 | . 2 . . 5 2 1 . . Successful 6 | . 1 . . 3 1 1 . . Failed 4 | . 1 . . 2 1 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 7 | . 2 . . 5 . . . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 1 . . 3 . 1 . . Record 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . Locate Traps 2 | . . . . 2 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . . 2 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 53 | . . . . . 53 . . . Total Part Build Rating 12 | . . . . . 12 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Total Allies 3 | . . . 2 . . . 1 . Largest Group 2 | . . . 2 . . . 1 1 Highest-Rated Group 62 | . . . 62 . . . 16 16 Highest-Rated Ally 31 | . . . 31 . . . 16 16 Total Orders . | . . . . . . . . . Ally Attacks 26 | . . . 23 . . . . 3 Total Damage 379 | . . . 347 . . . . 32 Kills 4 | . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Turns Passed 28442 | 192 211 156 1009 2706 2246 17680 2768 1474 Spaces Moved 4914 | 151 158 80 344 842 283 2594 362 100 Core 19 | 7 . . . . . . 8 4 Treads . | . . . . . . . . . Legs 4895 | 144 158 80 344 842 283 2594 354 96 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 260 680 680 610 680 Average Speed 559 | 116 120 190 251 287 747 680 722 1322 Slowest Speed 6500 | 120 120 190 260 330 1240 680 2550 6500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 6 29 6 35 57 6 95 34 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 13 | . . . . . . 10 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 241 | . . . 16 42 74 15 91 3 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 241 | . . . 16 42 74 15 91 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Total 5475 | 163 167 85 423 995 388 2623 467 164 Wait 190 | . . 1 23 45 74 . 47 . Move 4906 | 150 157 79 343 841 282 2593 361 100 Hop . | . . . . . . . . . Pick Up 50 | 4 3 2 15 10 5 7 3 1 Fast Attach 19 | 8 . . . 1 1 4 1 4 Attach 34 | . 1 2 . 5 1 6 9 10 Detach 3 | 1 . . . 1 . 1 . . Swap 23 | . . . 3 9 2 3 5 1 Drop 18 | . . 1 4 11 1 1 . . Fire 226 | . 6 . 34 71 22 8 37 48 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 5 | . . . 1 . . . 4 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 193 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Evolved 1 slot: Utility x1 240 | -10/Materials | Identified exit to Mines 240 | -10/Materials | Discovered exit to Mines (range 16) 309 | -10/Materials | Build established: Hacker-Mutant 356 | -10/Materials | Identified exit to Materials 356 | -10/Materials | Discovered exit to Materials (range 20) 404 | -10/Materials | Entered another Materials area 404 | -9/Materials | Evolved 2 slots: Utility x2 428 | -9/Materials | Identified exit to Storage 428 | -9/Materials | Discovered exit to Storage (range 6) 560 | -9/Materials | Entered Storage 1323 | -9/Storage | Met a pair of Derelict thieves 1483 | -9/Storage | Identified exit to Materials 1483 | -9/Storage | Discovered exit to Materials (range 15) 1569 | -9/Storage | Entered Materials 1569 | -8/Materials | Evolved 2 slots: Utility x2 2002 | -8/Materials | Garrison activated, responded to threat 3951 | -8/Materials | Identified exit to Factory 3951 | -8/Materials | Discovered exit to Factory (range 14) 4275 | -8/Materials | Entered Factory 4275 | -7/Factory | Evolved 2 slots: Utility x2 4585 | -7/Factory | Build established: Hauler-Mutant 5671 | -7/Factory | Fabricated Adv. System Restoration Module (x2) 5963 | -7/Factory | Cargo convoy interrupted 6050 | -7/Factory | Identified exit to Lower Caves 6050 | -7/Factory | Discovered exit to Lower Caves (range 12) 6521 | -7/Factory | Entered Lower Caves 6533 | -7/Lower Caves | Lost 7 parts (1p4u2w) 8837 | -7/Lower Caves | Learned Factory emergency access door positions 21338 | -7/Lower Caves | Identified exit to Lower Caves 21338 | -7/Lower Caves | Discovered exit to Lower Caves (range 11) 24201 | -7/Lower Caves | Entered another Lower Caves area 24202 | -7/Lower Caves | Encountered a Warlord checkpoint 24434 | -7/Lower Caves | Identified exit to Factory 24434 | -7/Lower Caves | Discovered exit to Factory (range 15) 25500 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 25536 | -7/Lower Caves | Core integrity fell below 50% 25582 | -7/Lower Caves | Destroyed 14 combat bots 25586 | -7/Lower Caves | Lost 11 parts (1p2n5u3w) 26969 | -7/Lower Caves | Entered Factory 26969 | -6/Factory | Accompanied by 1 ally 26969 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 26970 | -6/Factory | Identified exit to Lower Caves 27481 | -6/Factory | Garrison activated, responded to threat 27491 | -6/Factory | Found Prototype Launcher 27751 | -6/Factory | Lost 4 parts (1n2u1w) 28088 | -6/Factory | Identified Rocket Array 28126 | -6/Factory | Lost 6 parts (2p1n1u2w) 28416 | -6/Factory | Core integrity fell below 50% 28443 | -6/Factory | Self-destructed Last Messages --------------- U-05 Engineer destroyed. K-01 Serf collects debris. %84TG<4ZL5IZDE1,SI3 K,V #Q9IP4WTYM C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. Gauss Rifle blown off. Med. Laser blown off. Hcp. Battery blown off. E-15 Imp destroyed. MRJIK&GF,01D=SQDT/DID2FS Adv. Targeting Computer destroyed. System corrupted: Matter fused (-8). Knocked back. Cargo Storage Unit destroyed. System corrupted: Component data lost. U-05 Engineer lays Concrete. 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" | | ????????"""""""" g " | | ??????? """"" | | ?????????? """"" | | ??????????????#### %! " | | ???????????????#"" [! ######### | | ???????????????#"" % [b g # # | | ???????????????# !%% ""g""" # # | | ???????????????#"" ""@"" +%!!! # ###### | | ???????????????#""u ! """""" # !! # #????? | | ???????????????### !%="""""" # # #????? | | ?????????????????# | # + #????? | | ?????????????????# """""" # ### ###????? | | ?????????????????# """""" # %# # #??????? | | ?????????????????# """""" #" %# # #??????? | | ?????????????????# ??"""" # # " #??????? | | ?????????????????# ???? # # # #??????? | | ?????????????????# ?????"" # """"### # #??????? | | ?????????????????# ??????" ####"##""##+#??????? | | ?????????????????? ????????" ??? ?????????? | | ???????????????????????????" ??" " " " "????????? | | ??????????????????????????? ? " " " " "????????? | | ???????????????????????????? + " " " " " ???????? | | ???????????????????????????? # " " " " "????????? | | ??????????????????????????????# " " " " "????????? | | ????????????????????????????????" " ? ? "????????? | | ????????????????????????????????? " ? ??"????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 1240 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. System Restoration Module | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend Backstab Dramatic Entrance Challenges ------------ None Game ------ Seed ShadeCatalystCasing Manual? 0 Play Time 01:09:18 Cumulative 19.6 hours Start 2024.07.23 @ 21:53:07 End 2024.07.23 @ 23:06:08 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 0 Adventurer 0 Explorer 14 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 18/Terminus Map View 64x42 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d73bb87c-ca37-4269-a7bc-7bc2c3f2ec79