Cogmind - Beta 12 --- EXPLORER MODE // 2024.01.12 @ 13:33:13 Player: Olexender Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (3603) 3603 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (524) 524 TOTAL SCORE: 8277 Bonus ------- High Alert Combat Kills 24 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cargo Storage Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Advanced Weight Redist. System Matter Filter Layered Medium Armor Plating Force Field > --- WEAPON ----------- Heavy Plasma Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Armored Huge Wheel Large Storage Unit Cargo Storage Unit Energy Well Large Matter Pod Advanced Signal Interpreter Hardened Medium Armor Plating Force Field Improved Heavy Machine Gun Flak Cannon Gauss Cannon Gauss Cannon Scythe Scythe [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Cooling System Device Cooling System Storage Medium Storage Unit Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Slots Evolved 9 | . 1 . 2 2 2 . 2 . Power 1 | . 1 . . . . . . . Propulsion 4 | . . . 1 1 1 . 1 . Utility 4 | . . . 1 1 1 . 1 . Weapon . | . . . . . . . . . Parts Attached 116 | 5 10 . 43 28 . 13 8 9 Power 20 | . 3 . 6 8 . 1 1 1 Engine 12 | . 2 . 4 4 . 1 1 . Core 7 | . 1 . 2 4 . . . . Reactor 1 | . . . . . . . . 1 Propulsion 30 | 2 1 . 15 7 . 3 1 1 Treads 4 | . . . 3 1 . . . . Leg 15 | 2 1 . 12 . . . . . Wheel 11 | . . . . 6 . 3 1 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 35 | 1 4 . 14 8 . 4 3 1 Device 16 | . 2 . 5 5 . 3 1 . Storage 9 | . 1 . 5 2 . . 1 . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 10 | 1 1 . 4 1 . 1 1 1 Artifact . | . . . . . . . . . Weapon 31 | 2 2 . 8 5 . 5 3 6 Energy Gun 7 | 1 1 . 3 1 . 1 . . Energy Cannon 2 | . . . . . . . 1 1 Ballistic Gun 8 | 1 . . 4 2 . . 1 . Ballistic Cannon 9 | . 1 . . 2 . 2 1 3 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . 1 . . 2 . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . Parts Lost 19 | . 1 . 1 . . 2 . 15 Power 1 | . . . . . . . . 1 Propulsion 5 | . . . . . . 1 . 4 Utility 9 | . 1 . 1 . . 1 . 6 Weapon 4 | . . . . . . . . 4 Highest Loss Streak 15 | . 1 . 1 . . 1 . 15 To Critical Strikes 4 | . . . . . . . . 4 Average Slot Usage (%) 95 | . 100 100 97 98 . 87 81 44 Engine 11 | . 15 12 10 11 . 14 12 4 Core 6 | . 8 12 9 4 . . . . Treads 4 | . . . 1 15 . . . . Leg 15 | . 25 25 28 . . . . . Wheel 8 | . . . . 17 . 23 18 13 Device 16 | . 11 12 13 20 . 21 25 12 Storage 6 | . 4 . 8 8 . 7 6 3 Protection 6 | . 8 12 6 3 . 7 6 2 Energy Gun 8 | . 12 12 9 7 . 3 . . Ballistic Gun 5 | . 7 . 7 6 . . 3 . Ballistic Cannon 4 | . 4 12 2 1 . 7 7 3 Naked Turns 9 | . . . . . . . . 9 Heaviest Build 160 | 7 27 20 160 69 53 74 100 100 Greatest Support 93 | 20 20 20 66 88 51 77 93 93 Greatest Overweight (x) 3 | . 1 . 3 1 1 2 1 1 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 30 | 5 10 5 30 20 15 15 20 20 Average Capacity 12 | 5 6 5 9 17 15 15 18 13 Most Carried 20 | 5 6 5 11 20 14 15 18 20 Average Carried 9 | 2 3 5 8 13 14 14 15 11 Final Capacity 20 | 5 5 5 15 15 15 15 20 5 Final Carried 18 | 3 5 5 11 14 14 15 18 2 Class Distribution -------------------- 74% | Hacker-Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Matter Collected 2715 | 219 230 25 743 946 . 288 264 . Remotely . | . . . . . . . . . Salvage Created 3891 | . 342 17 1317 1300 . 282 302 331 Parts 222 | . 24 3 85 80 . 15 7 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Combat Hostiles Destroyed 84 | . 9 2 30 27 . 7 8 1 Melee 2 | . . . 1 . . 1 . . Guns 58 | . 9 . 20 23 . 4 2 . Cannons 24 | . . 2 9 4 . 2 6 1 Classes Destroyed 12 | . 3 . 5 1 . 2 . 1 Worker 3 | . . . 2 1 . . . . Operator 3 | . . . 2 1 . . . . Watcher 12 | . 3 . 5 4 . . . . Swarmer 12 | . 2 2 2 6 . . . . Grunt 42 | . 7 . 16 10 . 3 6 . Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . 2 . . . . . Sentry 20 | . . . 9 9 . . 2 . Hunter 2 | . . . . 2 . . . . Programmer 3 | . . . . . . 3 . . Heavy 1 | . . . . . . 1 . . Compactor 1 | . . . . . . . . 1 Best Kill Streak 8 | . 5 2 4 8 . 4 3 1 Combat Bots Only 6 | . 5 2 3 6 . 4 3 1 Max Kills in Single Turn 2 | . 1 1 2 2 . 1 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Damage Taken 4033 | . 241 35 614 654 . 442 224 1823 Core 1054 | . 20 4 46 63 . 42 22 857 Absorbed by Shields 822 | . . . 98 279 . 194 203 48 Regen/Repaired (Parts) 188 | . . . 37 151 . . . . Core Remaining (%) 92 | 100 . 90 88 88 . 94 . . Volleys Fired 308 | . 39 4 102 99 . 26 29 9 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 138 | . 100 100 100 111 . 111 138 138 Shots Fired 581 | . 78 8 183 189 . 51 58 14 Gun 428 | . 67 4 135 178 . 22 22 . Cannon 153 | . 11 4 48 11 . 29 36 14 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 337 | . 39 4 102 99 . 29 57 7 Thermal 244 | . 39 4 81 90 . 22 1 7 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 40 | . 27 3 40 35 . 13 36 37 Robot Miss Streak 4 | . 2 1 4 2 . 2 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 4 . 1 4 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 476 | . 62 5 146 159 . 43 48 13 Core Hits 184 | . 20 1 54 64 . 11 27 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 . Critical Strikes 17 | . 1 . 5 3 . 3 4 1 Burn 6 | . 1 . 3 2 . . . . Destroy 2 | . . . . 1 . . 1 . Blast 9 | . . . 2 . . 3 3 1 Melee Attacks 21 | . . . 4 . . 16 . 1 Impact . | . . . . . . . . . Slashing 21 | . . . 4 . . 16 . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . Damage Inflicted 8880 | . 892 85 2487 2642 . 1111 1190 473 Guns 5632 | . 764 13 1687 2407 . 327 434 . Cannons 2880 | . 128 72 673 232 . 625 756 394 Explosions . | . . . . . . . . . Melee 301 | . . . 127 . . 159 . 15 Ramming 67 | . . . . 3 . . . 64 Kinetic 5048 | . 434 72 1270 1319 . 625 1159 169 Thermal 3464 | . 458 13 1090 1320 . 327 31 225 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 301 | . . . 127 . . 159 . 15 Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 1 1 . . . . 3 Average Corruption 1 | . 1 1 1 . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . 14 . 4 . . . . 1 Message Errors 6 | . 5 . 1 . . . . . Matter Fused 7 | . 5 . 2 . . . . . Heat Flow Errors 2 | . 2 . . . . . . . Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . 1 . . . . . Data Loss (major) 1 | . 1 . . . . . . . Alerts 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 125 | . 33 12 15 10 . 55 . . Projectiles 125 | . 33 12 15 10 . 55 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 22 | . 1 2 5 1 . 5 8 . Impact . | . . . . . . . . . Kinetic 22 | . 1 2 5 1 . 5 8 . Secondary . | . . . . . . . . . Self-Inflicted Damage 28 | . . . . . . . . 28 Shots . | . . . . . . . . . Rammed 32 | . . . . 1 . . . 31 Targets Rammed 32 | . . . . 1 . . . 31 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 384 | . 384 86 248 54 . . 30 120 Average Temperature 58 | . 114 45 52 12 . . 7 53 Received Heat Transfer 1116 | . 153 . 344 408 . 66 145 . Effects 2 | . . . 2 . . . . . Interference 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . 4 . . 4 . . . . Heat Transferred 7985 | . 1221 37 2701 2960 . 666 50 350 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Peak Influence 462 | . 150 66 319 462 64 213 143 38 Initial 82 | . . 12 18 17 64 34 82 22 Average 117 | . 43 39 122 202 64 149 80 12 Maximum Alert Level 2 | . . . 1 2 . 1 . . Low Security (%) 80 | 100 100 100 74 59 100 71 100 100 Level 1 18 | . . . 25 36 . 28 . . Level 2 . | . . . . 3 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . . 5 5 . 1 2 . Investigation 2 | . . . 1 . . . 1 . Extermination . | . . . . . . . . . Reinforcement 11 | . . . 4 5 . 1 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Distress Signals 6 | . 1 . 3 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 18 2 47 40 . 7 8 6 Peak Tracking Total 7 | . 7 2 5 6 . 2 3 5 Tactical Retreats 4 | . . . 2 1 . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Traps Triggered 15 | . 4 . 3 . . 5 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 8 | . 3 . 5 . . . . . Reprogrammed 1 | . . . . 1 . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Machines Disabled 3 | . . 1 1 . . 1 . . Max in Single Turn 1 | . . 1 1 . . 1 . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Machines Accessed 34 | . 10 . 10 9 1 . 4 . Terminals 21 | . 8 . 6 4 1 . 2 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 1 2 . . . . Recycling Units 6 | . 2 . 1 2 . . 1 . Scanalyzers 4 | . . . 2 1 . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 119 | . 31 . 50 21 1 . 16 . Successful 104 | . 24 . 44 20 1 . 15 . Failed 15 | . 7 . 6 1 . . 1 . Catastrophic 3 | . 1 . 1 . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 66 | . 27 . 19 13 1 . 6 . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . 2 4 . . . . Recycling Units 8 | . 4 . 1 2 . . 1 . Scanalyzers 39 | . . . 28 2 . . 9 . Garrison Access . | . . . . . . . . . Terminal Hacks 54 | . 22 . 14 12 1 . 5 . Record 26 | . 10 . 4 8 . . 4 . Robot Analysis 2 | . 1 . 1 . . . . . Open DSF 1 | . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 4 | . 1 . 3 . . . . . Unreport Threat 4 | . 1 . 2 . . . 1 . Locate Traps 4 | . 2 . . 2 . . . . Disarm Traps 2 | . 1 . 1 . . . . . Reprogram Traps 1 | . . . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . . Hauler Manifests 3 | . 3 . . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 4 | . 1 . 2 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . 2 4 . . . . Scan Component 3 | . . . 1 2 . . . . Repair 3 | . . . 1 2 . . . . Recycling Unit Hacks 6 | . 2 . 1 2 . . 1 . Report Inventory 6 | . 2 . 1 2 . . 1 . Scanalyzer 38 | . . . 27 2 . . 9 . Insert Component 16 | . . . 12 1 . . 3 . Analyze 22 | . . . 15 1 . . 6 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 8 . 7 7 . . 4 . Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . 12 1 . . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . . Time 86 | . . . 38 48 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 16 | . . . 12 1 . . 3 . Part Schematics Acquired 15 | . . . 12 1 . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac DSF Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Robot Analysis Total 2 | . 1 . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Turns Passed 6235 | 40 1138 371 1969 1512 4 441 651 109 Spaces Moved 3922 | 32 705 297 1108 968 5 289 492 26 Core 17 | 14 . . . . . . . 3 Treads 420 | . . . 46 374 . . . . Legs 2082 | 18 705 297 1062 . . . . . Wheels 1403 | . . . . 594 5 289 492 23 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 82 97 82 100 50 Average Speed 122 | 89 138 120 135 112 97 100 105 107 Slowest Speed 385 | 120 190 120 385 145 97 120 115 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 57 | 4 88 38 97 96 . 96 9 32 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 12 | . . . . 4 . . 7 1 Melee . | . . . . . . . . . Projectile 12 | . . . . 4 . . 7 1 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Total 4788 | 43 792 303 1392 1226 4 366 572 90 Wait 206 | . 20 3 66 74 . 2 30 11 Move 3915 | 31 704 296 1107 967 4 288 492 26 Hop . | . . . . . . . . . Pick Up 100 | 7 12 . 33 31 . 5 9 3 Fast Attach 13 | 1 1 . 4 1 . 3 . 3 Attach 40 | 4 4 . 12 8 . 4 2 6 Detach 6 | . . . 5 1 . . . . Swap 63 | . 5 . 27 19 . 6 6 . Drop 74 | . 7 . 32 25 . 6 4 . Fire 308 | . 39 4 102 99 . 26 29 9 Melee 18 | . . . 4 . . 13 . 1 Ram 31 | . . . . . . . . 31 Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis 13 | . . . . . . 13 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Waste History --------- Turn | Location | Event 9 | -11/Junkyard | Identified exit to Materials 9 | -11/Junkyard | Discovered exit to Materials (range 15) 41 | -11/Junkyard | Entered Materials 41 | -10/Materials | Evolved 1 slot: Power x1 228 | -10/Materials | Identified exit to Materials 228 | -10/Materials | Discovered exit to Materials (range 10) 316 | -10/Materials | Build established: Hacker-Mutant 475 | -10/Materials | Discovered exit to Materials (range 14) 776 | -10/Materials | Identified exit to Mines 776 | -10/Materials | Discovered exit to Mines (range 16) 897 | -10/Materials | Discovered exit to Materials (range 16) 1179 | -10/Materials | Entered Mines 1265 | -10/Mines | Discovered exit to Materials (range 15) 1317 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1468 | -10/Mines | Assembled infested the area 1473 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1550 | -10/Mines | Entered Materials 1550 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1802 | -9/Materials | Identified exit to Mines 1802 | -9/Materials | Discovered exit to Mines (range 15) 1865 | -9/Materials | Repaired Lgt. Nuclear Core 1944 | -9/Materials | Build established: Scavenger-Mutant 2252 | -9/Materials | Identified exit to Materials 2252 | -9/Materials | Discovered exit to Materials (range 16) 2787 | -9/Materials | Discovered exit to Materials (range 13) 3401 | -9/Materials | Discovered exit to Materials (range 16) 3519 | -9/Materials | Entered another Materials area 3519 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3566 | -8/Materials | Build established: Hacker-Mutant 3725 | -8/Materials | Identified exit to Factory 3725 | -8/Materials | Discovered exit to Factory (range 13) 4356 | -8/Materials | Repaired Cooling System 4504 | -8/Materials | Discovered exit to Factory (range 10) 4612 | -8/Materials | Repaired Autogun 4766 | -8/Materials | Discovered exit to Factory (range 4) 5031 | -8/Materials | Entered Factory 5031 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5035 | -7/Factory | Identified exit to DSF 5035 | -7/Factory | Entered DSF 5054 | -7/DSF | Additional patrols routed to DSF 5160 | -7/DSF | Identified exit to Factory 5160 | -7/DSF | Discovered exit to Factory (range 15) 5476 | -7/DSF | Entered Factory 5476 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5784 | -6/Factory | Identified exit to Factory 5784 | -6/Factory | Discovered exit to Factory (range 12) 6127 | -6/Factory | Sucked down chute 6127 | -6/Factory | Entered Waste 6137 | -6/Waste | Spotted C-40 Crusher 6142 | -6/Waste | EMP discharged 6144 | -6/Waste | Spotted C-40 Crusher 6162 | -6/Waste | Destroyed C-40 Crusher 6165 | -6/Waste | Spotted C-40 Crusher 6165 | -6/Waste | Spotted C-40 Crusher 6166 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6169 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6172 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6175 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6181 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6184 | -6/Waste | Crushed by Compactor (1 part destroyed) 6187 | -6/Waste | Crushed by Compactor (1 part destroyed) 6190 | -6/Waste | Crushed by Compactor (1 part destroyed) 6193 | -6/Waste | Crushed by Compactor (1 part destroyed) 6193 | -6/Waste | Spotted C-40 Crusher 6196 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6202 | -6/Waste | Crushed by Compactor (1 part destroyed) 6205 | -6/Waste | Crushed by Compactor (1 part destroyed) 6222 | -6/Waste | Core integrity fell below 50% 6233 | -6/Waste | Core integrity fell below 20% 6236 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06217_ Destabilizing: Core damaged (-25). 06218_ Slammed into C-40 Crusher. 06222_ Arm. Huge Wheel broken. 06222_ Destabilizing: Short circuit. 06223_ Slammed into C-40 Crusher. 06224_ Destabilizing: Core damaged (-25). 06225_ Slammed into C-40 Crusher. 06226_ Destabilizing: Core damaged (-8). 06227_ Slammed into C-40 Crusher. 06230_ Critical hit (Destroy). 06230_ Broken Arm. Huge Wheel destroyed. 06231_ Slammed into C-40 Crusher. 06232_ ALERT: Foreign system detected. Charging EMP. 06232_ Slammed into C-40 Crusher. 06234_ Destabilizing: Core damaged (-34). 06235_ Slammed into C-40 Crusher. 06235_ 5 Matter crushed. 06235_ 2 Matter crushed. 06236_ Slammed into C-40 Crusher. 06236_ 2 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# ==#????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# CC #????????????????????? | | ???????????????????# CCCC ?????????????????????? | | ?????????????????????# CC@#??????????????????????? | | ?????????????????????# !CC#??????????????????????? | | ?????????????????????# CC#??????????????????????? | | ?????????????????????# CC#????????? ????????????? | | ???????????????????###= CC;####### #??????????? | | ???????????????????# !CC #??????????? | | ???????????????????# % CC #??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ???????????????????### ######## #??????????? | | ???????############??# #???????? ???????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #### #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????#% #??????????????????????? | | ???????# #??????????????????????? | | ???????# #### #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????############??# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Field Laser | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Rnf. Ion Engine | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Cargo Storage Unit | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Deuterium Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageTitaniumJammer Manual? 0 Play Time 01:16:53 Cumulative 192.9 hours Start 2024.01.11 @ 20:49:17 End 2024.01.12 @ 13:33:13 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 145 Rogue 0 Adventurer 102 Explorer 43 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 64 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31fa5240-3702-4cbe-b2d7-65d6ad669c02