Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.03 @ 21:27:16 Player: SKIN_SYN Result: Core melted Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2705) 2705 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 5401 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 240/300 Energy 61/160 System Corruption 0% Temperature Critical (623) Movement Walking (117) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (4) ------ Heat Sink Small Storage Unit Improved Targeting Computer System Shield > --- WEAPON (3) ------- Particle Gun Improved Medium Laser Heavy Laser > --- INVENTORY (8) ---- Improved Aluminum Leg Armored Wheel Improved Hover Unit Small Battery (100) Weapon Cycler Improved Utility Shielding Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Weapon Cycler System Shield > --- WEAPON ----------- Particle Gun Improved Medium Laser Heavy Laser > --- INVENTORY -------- Light Nuclear Core Improved Aluminum Leg Armored Wheel Improved Hover Unit Heat Sink Small Battery Improved Utility Shielding Light Assault Rifle [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Flak Cannon Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . . 1 1 . . Weapon 1 | . . . 1 . . Parts Attached 57 | 5 6 20 9 13 4 Power 10 | 1 1 3 1 3 1 Engine 7 | 1 1 3 1 1 . Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 22 | 2 1 8 3 5 3 Treads 1 | . . 1 . . . Leg 13 | . . 3 3 4 3 Wheel 4 | 2 1 . . 1 . Hover 3 | . . 3 . . . Flight 1 | . . 1 . . . Utility 9 | . 2 4 2 1 . Device 4 | . 2 . 1 1 . Storage 1 | . . 1 . . . Processor 1 | . . 1 . . . Hackware 1 | . . . 1 . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 16 | 2 2 5 3 4 . Energy Gun 7 | 2 1 . . 4 . Energy Cannon 1 | . . 1 . . . Ballistic Gun . | . . . . . . Ballistic Cannon 3 | . . 1 2 . . Launcher 3 | . 1 2 . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . 1 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . . 6 4 10 2 Power 7 | . . 2 1 2 2 Propulsion 5 | . . 1 1 3 . Utility 2 | . . 1 . 1 . Weapon 8 | . . 2 2 4 . Highest Loss Streak 6 | . . 4 3 6 2 To Critical Strikes . | . . . . . . Average Backups 6 | . 3 7 6 5 8 Power . | . . . . . 1 Propulsion 1 | . . . 1 2 3 Utility 2 | . 1 2 2 2 3 Weapon 2 | . . 4 2 . 1 Tool/Special . | . . . . . . Unused Backups 6 | . . 4 . . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 1 . . 1 Weapon 4 | . . 3 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 90 95 71 90 99 Engine 9 | . 13 19 5 1 . Core 3 | . . . . 11 17 Leg 10 | . . 9 10 16 18 Wheel 5 | . 28 6 . . . Hover 2 | . . 5 2 . . Device 5 | . 19 4 . 2 9 Storage 8 | . . 10 9 8 9 Processor 6 | . . 5 9 9 9 Hackware 4 | . . . 8 9 9 Protection 5 | . . 11 3 5 . Energy Gun 10 | . 18 3 . 21 27 Ballistic Cannon 5 | . . 4 14 . . Launcher 3 | . 9 6 . . . Impact Weapon 4 | . . 6 7 2 . Peak Build Rating 32 | 5 7 20 25 28 32 Average Rating 17 | 3 6 15 19 23 29 On Entrance 12 | . 5 7 10 23 28 Avg Prop Armor Cover (%) 4 | . . 3 8 8 . Naked Turns . | . . . . . . Heaviest Build 30 | 7 10 30 28 27 26 Greatest Support 32 | 20 20 23 28 28 32 Greatest Overweight (x) 3 | . . 3 3 3 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 Average Capacity 7 | 5 5 7 8 7 8 Most Carried 8 | 2 5 8 8 8 8 Average Carried 6 | . 3 7 6 5 7 Final Capacity 8 | 5 5 8 8 8 8 Final Carried 8 | 1 5 8 8 8 7 Class Distribution -------------------- 46% | Mutant 26% | Hacker-Mutant 21% | Hacker-Gunner 3% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1867 | 250 290 672 388 267 . Remotely . | . . . . . . Salvage Created 2169 | 52 359 657 493 458 150 Parts 119 | 5 25 49 14 21 5 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 4 | . . 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 66 | 1 8 23 15 17 2 Melee 1 | . . . 1 . . Guns 15 | 1 2 2 . 8 2 Cannons 17 | . . 7 10 . . AOE 25 | . 5 14 . 6 . Classes Destroyed 15 | 2 4 3 2 2 2 Worker 3 | 1 . 1 1 . . Builder 1 | . . . 1 . . Tunneler 2 | . 1 . 1 . . Hauler 1 | . . 1 . . . Recycler 3 | . 1 1 1 . . Mechanic 1 | . . . 1 . . Operator 1 | . . . . . 1 Watcher 11 | . 3 5 2 . 1 Swarmer 21 | . 3 7 4 7 . Grunt 32 | 1 5 10 9 7 . Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 9 | . . 5 2 1 1 Specialist 1 | . . . . 1 . Hunter 1 | . . . . 1 . Best Kill Streak 9 | 1 4 7 9 7 2 Combat Bots Only 7 | 1 3 4 7 7 2 Max Kills in Single Turn 4 | 1 2 4 2 2 1 Gunslinging 1 | . . . . 1 . Exploded 3 | . 2 3 . 2 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 396 | 2 27 110 113 117 27 Missed 118 | 1 8 43 30 31 5 Hits 278 | 1 19 67 83 86 22 Melee 1 | . . . . . 1 Projectile 277 | 1 19 67 83 86 21 Critical Strikes 6 | . . 1 3 1 1 Damage Taken 3371 | 8 226 868 953 991 325 Core 768 | . 15 163 170 259 161 Absorbed by Shields . | . . . . . . Redirected to Shielding 14 | . . . . 14 . Ignored by Resistances 901 | 2 64 191 274 291 79 Regen/Repaired (Parts) 56 | . 56 . . . . Core Remaining (%) 84 | 100 94 59 . . . Volleys Fired 173 | 5 23 59 32 42 12 Largest 3 | 2 2 2 2 3 3 Hottest 190 | 90 90 93 74 190 190 Shots Fired 288 | 9 46 73 48 78 34 Gun 167 | 9 37 21 . 66 34 Cannon 80 | . . 29 48 3 . Launcher 41 | . 9 23 . 9 . Special . | . . . . . . Kinetic 78 | . . 27 48 3 . Thermal 142 | 4 24 21 . 59 34 Explosive 41 | . 9 23 . 9 . Electromagnetic 27 | 5 13 2 . 7 . Robot Hit Streak 22 | 8 13 11 20 22 14 Robot Miss Streak 5 | . 2 5 4 3 2 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . . 4 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 224 | 8 29 51 53 56 27 Core Hits 193 | 3 19 69 65 29 8 Critical Kills . | . . . . . . Critical Parts Destroyed 5 | . . 1 4 . . Critical Strikes 13 | . 2 2 4 4 1 Burn 8 | . 2 1 . 4 1 Smash 5 | . . 1 4 . . Melee Attacks 17 | . . 1 16 . . Impact 17 | . . 1 16 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 1 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6377 | 102 924 1758 1798 1310 485 Guns 1864 | 102 335 125 . 817 485 Cannons 1628 | . . 601 1001 26 . Explosions 1986 | . 571 948 . 467 . Melee 881 | . . 84 797 . . Ramming 18 | . 18 . . . . Kinetic 1580 | . . 553 1001 26 . Thermal 1581 | 38 189 125 . 744 485 Explosive 1986 | . 571 948 . 467 . Electromagnetic 331 | 64 146 48 . 73 . Impact 881 | . . 84 797 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 1 6 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . 2 5 . . . Message Errors 4 | . 1 3 . . . Heat Flow Errors 1 | . . 1 . . . Misfires 1 | . 1 . . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 502 | . 16 100 380 6 . Projectiles 2 | . . . 2 . . Explosions 38 | . 16 16 . 6 . Melee 462 | . . 84 378 . . Knockbacks 54 | . . 18 33 3 . Impact 2 | . . . 2 . . Kinetic 50 | . . 17 30 3 . Secondary 2 | . . 1 1 . . Self-Inflicted Damage 170 | . 52 56 . 62 . Shots 11 | . 4 3 . 4 . Rammed 5 | . 5 . . . . Targets Rammed 5 | . 5 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 623 | 96 33 184 23 427 623 Average Temperature 119 | 52 15 22 11 143 264 Received Heat Transfer 1512 | 6 111 270 576 378 171 Effects 15 | . . . . 1 14 Shutdowns 3 | . . . . . 3 Energy Bleed 5 | . . . . 1 4 Damage (major) 6 | . . . . . 6 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 5 | . . . 5 . . Combat Hostiles 4 | . . . 4 . . Parts Fried 10 | . 1 . 9 . . Impact Corruptions 13 | . . 1 12 . . Robots Melted 4 | . 1 . . 3 . Combat Hostiles 4 | . 1 . . 3 . Parts Melted 12 | . . 3 . 7 2 Heat Transferred 4329 | 111 703 444 . 1961 1110 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 2 | . . 1 1 2 . Low Security (%) 50 | 100 100 38 62 8 100 Level 1 45 | . . 61 37 74 . Level 2 3 | . . . . 16 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 412 | 20 153 359 304 412 172 Initial 172 | . 11 54 77 93 172 Average 178 | 3 37 202 134 300 131 Influence Increases 2135 | 25 303 802 499 419 87 Destroy 0b10 Robot/C 1320 | 20 160 460 300 340 40 Destroy 0b10 Robot/NC 115 | 5 25 40 35 . 10 Destroy Leader 264 | . 36 122 74 10 22 Successful Hack 4 | . 4 . . . . Disable Machine 72 | . 9 63 . . . Anti-Garrison Action 50 | . . . . 50 . Destroy Structure 205 | . 69 117 . 19 . Lose Combat Pursuer 105 | . . . 90 . 15 Influence Decreases 1996 | 5 170 739 551 171 360 Entered New Map 558 | . 9 99 139 71 240 Time Decay 1218 | 5 161 580 372 . 100 Lost Part 220 | . . 60 40 100 20 Squads Dispatched 6 | . 1 2 2 . 1 Investigation 3 | . 1 1 1 . . Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 8 | . 3 . 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | 1 13 31 28 17 8 Peak Tracking Total 7 | 1 4 4 7 7 6 Tactical Retreats 4 | . . . 3 . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 9 | . 4 2 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 10 | . 1 8 . 1 . Max in Single Turn 2 | . 1 2 . 1 . Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 15 | . 5 3 7 . . Terminals 9 | . 3 2 4 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 3 | . . 1 2 . . Garrison Access 1 | . . . 1 . . Total Hacks 47 | . 9 6 32 . . Successful 44 | . 9 5 30 . . Failed 3 | . . 1 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . 4 5 7 . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 25 | . . 1 24 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 14 | . 4 4 6 . . Record 9 | . 3 2 4 . . Alert Level 4 | . . 2 2 . . Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 24 | . . 1 23 . . Insert Component 9 | . . 1 8 . . Analyze 10 | . . . 10 . . Retrieve Study 5 | . . . 5 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 1 4 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . . 7 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 5 | . . . 5 . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 7 | . . . 7 . . Part Schematics Acquired 7 | . . . 7 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial Warlord ECA Mod 1 | . . . . . 1 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 294 | . 269 25 . . . Sensors 294 | . 269 25 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 3878 | 98 534 1163 937 938 208 Spaces Moved 2563 | 102 550 772 564 470 105 Core 37 | 29 . . . 8 . Treads . | . . . . . . Legs 1241 | . . 222 452 462 105 Wheels 899 | 73 550 276 . . . Hover 386 | . . 274 112 . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 105 105 105 Average Speed 125 | 71 80 125 138 166 158 Slowest Speed 240 | 80 80 240 240 200 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . 2 . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 42 | 7 68 66 43 60 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 215 | . 69 132 . 14 . Melee . | . . . . . . Projectile . | . . . . . . AOE 215 | . 69 132 . 14 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2927 | 117 598 894 641 552 125 Wait 4 | . . 1 . 3 . Move 2555 | 101 549 771 563 466 105 Hop . | . . . . . . Pick Up 50 | 6 8 18 7 11 . Fast Attach 10 | . 3 4 2 1 . Attach 38 | 5 2 6 12 12 1 Detach 10 | . 1 2 6 1 . Swap 30 | . 3 16 2 5 4 Drop 24 | . 4 16 1 . 3 Fire 173 | 5 23 59 32 42 12 Melee 17 | . . 1 16 . . Ram 5 | . 5 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . 10 . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 99 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 431 | -10/Materials | Repaired Lgt. Ion Engine 459 | -10/Materials | Repaired Heat Sink 472 | -10/Materials | Discovered new exit (range 8) 605 | -10/Materials | Discovered new exit (range 11) 633 | -10/Materials | Entered another Materials area 633 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 719 | -9/Materials | Discovered new exit (range 16) 1240 | -9/Materials | Discovered new exit (range 4) 1655 | -9/Materials | Discovered new exit (range 11) 1751 | -9/Materials | Crushed by falling debris 1784 | -9/Materials | Lost 4 parts (1p1n2w) 1796 | -9/Materials | Entered another Materials area 1796 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2351 | -8/Materials | Destroyed 7 combat bots 2356 | -8/Materials | Lost 3 parts (1p1n1w) 2567 | -8/Materials | Build established: Hacker-Mutant 2620 | -8/Materials | Discovered new exit (range 9) 2728 | -8/Materials | Identified exit to Garrison 2733 | -8/Materials | Entered Garrison 2781 | -8/Garrison | Triggered checkpoint 2790 | -8/Garrison | Triggered checkpoint 2830 | -8/Garrison | Destroyed 7 combat bots 2836 | -8/Garrison | Lost 3 parts (1n1u1w) 2847 | -8/Garrison | Triggered checkpoint 2868 | -8/Garrison | Core integrity fell below 50% 2929 | -8/Garrison | Lost 6 parts (2p2n2w) 2947 | -8/Garrison | Triggered checkpoint 3133 | -8/Garrison | Discovered new exit (range 11) 3156 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3205 | -8/Garrison | Triggered checkpoint 3243 | -8/Garrison | Garrison Relay disabled 3341 | -8/Garrison | Build established: Hacker-Gunner 3505 | -8/Garrison | Triggered checkpoint 3637 | -8/Garrison | Discovered new exit (range 15) 3671 | -8/Garrison | Entered Materials 3832 | -8/Materials | Garrison activated, responded to threat 3841 | -8/Materials | Core integrity fell below 20% 3880 | -8/Materials | Core melted Last Messages --------------- B-36 Bruiser heat damages Rnf. Ion Engine. Lgt. Nuclear Core destroyed. B-36 Bruiser overheating. B-36 Bruiser heat damages Rnf. Ion Engine. B-36 Bruiser overheating. B-36 Bruiser heat damages core (-5). Hammer melted. B-36 Bruiser destroyed. Critical hit (Burn: +37). Overheating: System Shield damaged (-4). Lgt. Nuclear Core destroyed. Overheating: Energy bleed (-19). Overheating: Hvy. Laser damaged (-19). Overheating: Titanium Leg damaged (-46). Overheating: Imp. Medium Laser damaged (-9). Overheating: Sml. Storage Unit damaged (-15). Y-45 Defender destroyed. Overheating: Energy bleed (-7). Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-55). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????##########???????? | | ?????????????????# #???????? | | ???????????###+### #???????? | | ???????????# ## #???????? | | ???????????# * ## #???????? | | ???????????# ?+ #???????? | | ???????????? ?# #???????? | | ####????????# #?# #???????? | | # ??####?# #?? #??###### | | ?? ?# #?# #???? ????# | | ???? # #?# #######+##????# | | ?????? ; ###Y !! #????# | | ???????# !%g ! ###### = | | ???????# @%g % + | | ???????######### ###### [ | | ???????????????# ##????# | | ???????????????# /] #?????# ] | | ???????????????# /] +?????###### | | ?????????????? + #??????????? | | ????????????? # #??????????? | | ???????????? " ###+## #??????????? | | ???????????"G"??? # #??????????? | | ?????????? ""???? # #??????????? | | ????????? ? ???? + #??????????? | | ????????????????? # #??????????? | | ????????????????? ## #??????????? | | ????????????????? #? #??????????? | | ????????????????? #? #??????????? | | ?????????????????###??+#??????????? | | ?????????????????????? ???????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Hvy. Flail | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 30% | -10/Materials Heat Sink | 6% | -10/Materials Studied --------- Flak Cannon | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Item+ More Dakka Please Novice Programmer Overwhelming Power Corrupts Safety First Storm Trooper Well Done Challenges ------------ None Game ------ Seed ArmoredDataWyrmplate Manual? 0 Play Time 01:09:41 Cumulative 3.3 hours Start 2026.09.02 @ 16:55:21 End 2026.09.03 @ 21:27:16 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6841481b-2acb-4dc6-b71a-78125f37dcbf