Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.24 @ 22:24:28 Player: cakedemon42 Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (198) 990 Value Destroyed (9637) 9637 Prototype IDs (42) 840 Alien Tech Used (3) 600 Bonus (2923) 2923 TOTAL SCORE: 24290 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 1975 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 19% Temperature Cool (36) Movement Core (200) Ox3 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (10) --- Micro Antimatter Reactor Myomer Leg Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Experimental Transmission Jammer Subatomic Replicator Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Matter Drive > --- PROPULSION ------- Thunder Leg Thunder Leg Myomer Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Power Amplifier Medium Storage Unit Advanced Energy Well Enhanced Optical Array Enhanced Optical Array Advanced Melee Analysis Suite Experimental Transmission Jammer Improved Cloaking Device Phase Armor Advanced System Restoration Module > --- WEAPON ----------- Shock Maul Shock Maul Shock Maul Gravity Flail CR-A16's Pointy Stick Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Centrium Leg Improved Force Booster Advanced Reaction Control System Advanced Shield Generator Advanced Shield Generator Advanced Force Field Advanced System Restoration Module Subatomic Replicator [Rating: 197] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Enhanced Optical Array Device Microactuators Storage Medium Storage Unit Processor Enhanced Optical Array Protection Makeshift Light Armor Plating Artifact Phase Armor Weapon Makeshift Sword Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Battle Cannon Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Makeshift Sword Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Ext Res Res Qua Acc Slots Evolved 18 | . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 . 2 Power 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 2 . . . . . 1 . . . . . . . . . . . . . . . Utility 9 | . . . 1 1 . . . . 1 . . . . 2 . . . . 1 . 2 1 . . Weapon 4 | . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . 1 Parts Attached 178 | 8 2 10 20 5 10 5 . 2 13 1 . . 10 6 . 8 6 . 6 10 7 14 11 24 Power 31 | 1 . 3 2 . 2 . . . 1 . . . 3 2 . 2 . . 1 2 1 2 2 7 Engine 12 | 1 . 2 2 . 2 . . . 1 . . . 2 1 . . . . . 1 . . . . Core 4 | . . 1 . . . . . . . . . . . 1 . 1 . . . 1 . . . . Reactor 15 | . . . . . . . . . . . . . 1 . . 1 . . 1 . 1 2 2 7 Propulsion 58 | 3 . 2 6 . 3 . . 1 6 . . . 5 1 . 4 4 . 3 5 1 5 4 5 Treads 8 | . . . 5 . 2 . . 1 . . . . . . . . . . . . . . . . Leg 44 | . . . 1 . 1 . . . 6 . . . 5 1 . 4 4 . 3 5 1 5 4 4 Wheel 6 | 3 . 2 . . . . . . . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 60 | 2 1 2 7 2 5 1 . 1 5 . . . 2 3 . 1 1 . 1 2 5 4 4 11 Device 35 | 1 . . 3 1 3 1 . 1 4 . . . 1 1 . . 1 . . 1 3 4 2 8 Storage 8 | 1 1 . 2 . 1 . . . . . . . . . . . . . . 1 2 . . . Processor 10 | . . . . 1 . . . . 1 . . . 1 2 . 1 . . 1 . . . 1 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . Protection 6 | . . 2 2 . 1 . . . . . . . . . . . . . . . . . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 29 | 2 1 3 5 3 . 4 . . 1 1 . . . . . 1 1 . 1 1 . 3 1 1 Energy Gun 5 | 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | 1 . 1 2 2 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . . . . 1 . . 1 . . 2 1 . Slashing Weapon 5 | . . 1 . . . 2 . . 1 . . . . . . . . . . . . 1 . . Piercing Weapon 4 | . . . . . . 1 . . . 1 . . . . . . . . . 1 . . . 1 Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 . . . . . . . . . . . . 2 . . . . 5 1 4 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . System Corruption 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Lost 106 | . . 7 10 4 . . . . 1 . . . 11 . . 9 3 . 3 1 2 10 5 40 Power 21 | . . 2 . . . . . . . . . . 3 . . 1 1 . 1 . 1 1 2 9 Propulsion 34 | . . 2 3 2 . . . . 1 . . . 4 . . 5 1 . 2 . . 3 1 10 Utility 33 | . . 1 4 . . . . . . . . . 4 . . 2 1 . . . 1 3 2 15 Weapon 18 | . . 2 3 2 . . . . . . . . . . . 1 . . . 1 . 3 . 6 Highest Loss Streak 17 | . . 2 6 2 . . . . 1 . . . 4 . . 5 2 . 3 1 2 6 3 17 To Critical Strikes 4 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . 2 Average Backups 9 | 5 9 9 19 24 10 9 10 10 9 9 9 8 7 8 9 8 8 9 7 8 9 8 6 8 Power . | . 1 . 3 4 1 1 1 1 . . . . . 1 1 . . 1 1 . . . 2 1 Propulsion 1 | 3 1 . 3 5 2 2 2 2 . 1 1 1 1 3 3 . . . . 2 2 2 . 1 Utility 3 | . 3 4 8 11 5 4 3 3 4 5 5 4 3 . 2 2 2 2 1 1 1 1 . 3 Weapon 2 | 1 3 4 4 4 2 2 3 3 2 2 2 2 2 2 2 3 5 6 4 3 4 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 49 | 1 6 3 2 . 11 3 . 1 1 1 . 2 . 1 . 2 1 . . . 1 1 2 10 Power 6 | . 1 . 1 . 1 . . . . . . . . 1 . . 1 . . . . . 1 . Propulsion 14 | 1 3 . 1 . 1 . . . . . . . . . . 1 . . . . 1 . 1 5 Utility 14 | . 1 . . . 6 1 . 1 1 . . 1 . . . 1 . . . . . 1 . 1 Weapon 13 | . 1 3 . . 3 2 . . . 1 . 1 . . . . . . . . . . . 2 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 96 | . 100 94 98 85 99 100 100 100 98 100 100 100 96 96 100 94 97 94 92 99 95 98 92 80 Engine 8 | . 14 7 8 7 14 15 15 15 13 13 13 13 10 5 5 2 . . . 4 . . . . Reactor 2 | . . . . . . . . . . . . . 1 3 . 2 5 5 5 5 3 6 7 10 Treads 9 | . . . 32 29 27 30 30 30 3 . . . . . . . . . . . . . . . Leg 17 | . . . 1 . 2 . . . 29 33 33 33 31 29 29 25 26 29 25 26 23 20 19 16 Wheel 1 | . 28 25 1 . . . . . . . . . . . . . . . . . . . . . Device 12 | . 14 1 9 7 14 9 15 15 13 13 13 13 11 13 11 11 11 11 10 11 16 25 18 13 Storage 7 | . 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 8 8 8 6 Processor 9 | . . . . 2 7 6 . . 5 6 6 6 8 17 23 21 23 23 26 24 19 13 16 13 Protection 3 | . . 11 8 7 . 5 7 7 6 6 6 6 4 . . . . . . . . . . . Energy Gun 1 | . 3 7 17 10 . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 14 11 8 9 15 13 . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . 1 5 5 9 10 9 9 13 10 Slashing Weapon 6 | . . . . . . . 15 15 13 13 13 13 13 11 11 11 7 5 9 5 4 6 . . Piercing Weapon 3 | . . . . . . . 7 7 6 6 6 6 6 5 5 2 . . . 3 4 4 4 7 Peak Build Rating 197 | 9 10 14 36 39 40 43 43 45 61 63 63 63 68 78 74 76 79 73 94 101 119 152 180 197 Average Rating 69 | 6 9 11 32 36 38 38 43 44 56 62 63 62 62 73 74 71 77 73 83 92 110 145 147 155 On Entrance 61 | . 9 10 11 36 33 38 43 43 45 61 63 63 63 64 74 74 76 73 73 87 101 117 121 171 Avg Prop Armor Cover (%) 6 | 4 . . 12 . 3 . . . 8 . . . . . . 6 5 . . . . 8 . 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 125 | 14 20 27 106 105 105 48 47 47 51 51 51 51 55 51 36 48 48 33 49 55 59 87 112 125 Greatest Support 138 | 26 20 36 107 102 91 91 91 91 91 80 80 80 85 85 85 85 84 84 89 107 126 133 136 138 Greatest Overweight (x) 2 | . . 1 1 2 2 . . . . . . . 1 . . 1 . . . . . 1 . 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 7 9 10 21 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 25 | 8 10 10 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 10 | 6 9 9 19 24 10 9 10 9 9 10 10 9 9 9 10 9 9 10 8 9 9 9 7 8 Final Capacity 25 | 8 10 10 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 8 10 9 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 10 8 Class Distribution -------------------- 26% | Mutant 16% | Gladiator 14% | Scavenger-Gladiator 11% | Tank 10% | Derelict-Gladiator 9% | Gunner 4% | Commander-Gladiator 3% | Scientist-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Derelict-Gladiator | -7/Data Miner Derelict-Gladiator | -6/Proximity Caves Gladiator | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Waste Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Gladiator | -4/Factory Commander-Gladiator | -4/Extension Commander-Gladiator | -3/Research Gladiator | -2/Research Infiltrator-Gladiator | -2/Quarantine Scientist-Gladiator | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Ext Res Res Qua Acc Matter Collected 3310 | 290 27 143 374 208 161 192 . 167 205 55 42 . 160 67 10 175 84 . 57 123 28 215 117 410 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10153 | 146 150 350 1297 248 . 67 . 195 735 . . . 1096 206 . 476 434 . . 305 372 914 912 2250 Parts 434 | 6 10 24 68 12 . 5 . 8 47 . . . 54 14 . 23 9 . . 10 10 39 13 82 Haulers Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Recyclers Shooed 3 | . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . 11 . . 1 3 . 7 . . . . 44 . . . 8 . . . . . . . Prevented 24 | . . . . . 2 . . . . . . . 21 . . . 1 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Ext Res Res Qua Acc Combat Hostiles Destroyed 170 | . 6 10 27 5 . 1 . 4 17 . . . 23 4 . 10 7 . . 4 5 12 6 29 Melee 107 | . . . 2 . . . . 4 17 . . . 23 4 . 9 5 . . 2 2 9 5 25 Guns 36 | . . 7 24 4 . 1 . . . . . . . . . . . . . . . . . . Cannons 10 | . 6 3 . 1 . . . . . . . . . . . . . . . . . . . . AOE 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 19 | 2 2 1 4 2 . 1 . . 1 . . . 2 . . . 1 . . . . 1 1 1 Worker 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . . Builder 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Recycler 5 | 1 . . . . . . . . . . . . . . . . . . . . 1 . 3 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 10 | . . . 3 . . . . . . . . . . 1 . . . . . . . 2 3 1 Swarmer 44 | . 3 3 6 . . . . 1 7 . . . 10 3 . 4 . . . . 3 . . 4 Grunt 50 | . 3 . 15 3 . 1 . 1 3 . . . 6 . . . 6 . . . . 3 4 5 Brawler 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Duelist 4 | . . . . 1 . . . . . . . . 1 . . . . . . . 1 . . 1 Protector 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Sentry 22 | . . . 6 . . . . 1 2 . . . 1 1 . 3 . . . 4 1 1 . 2 Hunter 9 | . . . . . . . . . 1 . . . 2 . . . . . . . . 1 . 5 Programmer 30 | . . . . 1 . . . 1 4 . . . . . . 3 . . . . . 7 2 12 Subdweller 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 7 | 4 2 2 6 3 . 1 . 3 3 . . . 4 3 . 4 4 . . 2 3 6 7 5 Combat Bots Only 5 | . 2 2 4 3 . 1 . 3 3 . . . 4 3 . 4 4 . . 2 3 4 3 5 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 . 1 1 . . . 2 1 . 1 1 . . 1 1 1 1 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Melee 2 | . . . 1 . . . . 1 1 . . . 2 1 . 1 1 . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Ext Res Res Qua Acc Hostile Shots Fired 2063 | . 18 109 155 43 . 10 . 53 169 . . . 242 11 . 81 78 1 16 12 32 184 111 738 Missed 685 | . 8 42 34 13 . 5 . 13 51 . . . 77 5 . 16 31 . 7 7 7 60 41 268 Hits 1378 | . 10 67 121 30 . 5 . 40 118 . . . 165 6 . 65 47 1 9 5 25 124 70 470 Melee 13 | . . . . 2 . . . . . . . . 5 . . . . . . . 1 . . 5 Projectile 1365 | . 10 67 121 28 . 5 . 40 118 . . . 160 6 . 65 47 1 9 5 24 124 70 465 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 69 | . . 1 10 1 . 1 . . 4 . . . 6 . . 4 2 . 1 1 1 4 6 27 Part Disruptions 6 | . . . . . . . . . . . . . . . . . . . . . . 1 1 4 Damage Taken 17572 | . 68 911 1420 401 . 45 . 215 697 . . . 1509 74 . 997 577 15 137 99 571 1583 1277 6976 Core 3085 | . 13 183 172 48 . 14 . 23 60 . . . 254 11 . 162 104 . 14 . 61 115 241 1610 Absorbed by Shields 2795 | . . . . . . 16 . 112 421 . . . 736 . . . . . . . . 538 252 720 Redirected to Core 401 | . . . . . . . . . . . . . . . . . . . . . . . 34 367 Ignored by Resistances 5582 | . 21 259 399 112 . 17 . 101 328 . . . 634 21 . 276 157 4 41 26 161 574 352 2099 Regen/Repaired (Parts) 120 | . . . . . . . . . 64 . . . . . . . . . 56 . . . . . Core Remaining (%) 75 | 100 . 21 68 . . . . 87 . . . . 63 . . . . 72 . 98 95 . 75 . Volleys Fired 148 | 10 13 38 60 20 . 3 . . . . . . . . . . 1 . . 2 . . . 1 Largest 3 | 2 2 2 3 3 . 3 . . . . . . . . . . 1 . . 1 . . . 1 Hottest 145 | 70 80 110 145 140 . 83 . . . . . . . . . . 5 . . 5 . . . 5 Shots Fired 362 | 20 26 75 171 56 . 10 . . . . . . . . . . 1 . . 2 . . . 1 Gun 311 | 20 13 47 171 54 . 6 . . . . . . . . . . . . . . . . . . Cannon 47 | . 13 28 . 2 . 4 . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special 4 | . . . . . . . . . . . . . . . . . 1 . . 2 . . . 1 Kinetic 154 | 10 13 18 64 39 . 10 . . . . . . . . . . . . . . . . . . Thermal 157 | 10 13 57 63 14 . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 47 | . . . 44 3 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 33 | 16 14 23 33 14 . 5 . . . . . . . . . . 6 . . 8 . . . 9 Robot Miss Streak 3 | 1 2 1 3 3 . 1 . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . . 6 2 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 743 | 18 16 63 132 41 . 11 . 16 74 . . . 74 12 . 33 17 . 4 17 21 56 39 99 Core Hits 265 | 7 8 18 57 12 . 3 . 5 25 . . . 36 6 . 11 4 . 1 4 5 19 10 34 Critical Kills 10 | . . 1 . . . . . . . . . . . . . . 2 . . . . 3 2 2 Critical Parts Destroyed 49 | . . . 2 1 . . . . . . . . . . . 3 6 . . 2 5 6 6 18 Critical Strikes 104 | 2 . 4 4 2 . . . 2 10 . . . 10 1 . 7 8 . 1 3 5 12 8 25 Burn 6 | 2 . 3 1 . . . . . . . . . . . . . . . . . . . . . Destroy 4 | . . 1 2 1 . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Smash 55 | . . . . . . . . . . . . . . . . 3 8 . . 2 5 9 8 20 Sever 24 | . . . 1 . . . . 1 8 . . . 5 1 . 3 . . 1 1 . 3 . . Impale 14 | . . . . . . . . 1 2 . . . 5 . . 1 . . . . . . . 5 Melee Attacks 724 | . . 2 7 . . 6 . 22 97 . 12 60 94 17 . 53 20 1 6 16 29 79 66 137 Impact 207 | . . . . . . . . . . . . . . . . 13 16 1 2 5 6 45 59 60 Slashing 231 | . . 2 7 . . . . 18 53 . 4 17 33 7 . 24 4 . 4 7 23 28 . . Piercing 280 | . . . . . . . . 4 44 . 8 43 61 10 . 16 . . . 4 . 6 7 77 Sneak Attacks 21 | . . . . . . 5 . . 2 . . . . 3 . . . . . 1 1 1 5 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 142 | . . . . . . . . 6 20 . . . 23 5 . 7 3 . 1 6 5 17 10 39 Damage Inflicted 26238 | 179 250 910 2444 702 . 83 . 532 2628 . . . 2571 538 . 1457 916 . 206 736 1041 3092 2399 5554 Guns 3591 | 179 38 557 2083 669 . 65 . . . . . . . . . . . . . . . . . . Cannons 616 | . 212 353 . 33 . 18 . . . . . . . . . . . . . . . . . . Explosions 113 | . . . 113 . . . . . . . . . . . . . . . . . . . . . Melee 21918 | . . . 248 . . . . 532 2628 . . . 2571 538 . 1457 916 . 206 736 1041 3092 2399 5554 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1732 | 66 38 207 796 542 . 83 . . . . . . . . . . . . . . . . . . Thermal 2052 | 113 212 703 894 130 . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 536 | . . . 506 30 . . . . . . . . . . . . . . . . . . . . Impact 9131 | . . . . . . . . . . . . . . . . 504 786 . 66 263 293 1792 2256 3171 Slashing 6483 | . . . 248 . . . . 453 1642 . . . 823 229 . 653 130 . 140 284 748 1133 . . Piercing 6304 | . . . . . . . . 79 986 . . . 1748 309 . 300 . . . 189 . 167 143 2383 Highest Corruption 19 | . . . . 2 2 2 2 5 8 2 2 2 4 . . 2 2 . . . 1 9 10 19 Average Corruption 3 | . . . . 1 2 2 2 2 3 2 2 2 4 . . 1 1 . . . 1 7 9 9 Corruption Purged 24 | . . . . . . . . . 8 . . . . . . . 4 . . . . . . 12 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 217 | . . . . . 19 20 4 32 17 8 14 1 11 . . 3 2 . . . 1 13 30 42 Message Errors 46 | . . . . . 5 4 . 7 5 1 1 . 4 . . . . . . . 1 3 5 10 Matter Fused 66 | . . . . . 5 8 2 8 4 4 5 . 1 . . 3 1 . . . . 4 5 16 Heat Flow Errors 25 | . . . . . 2 2 . 5 1 . 3 . 3 . . . . . . . . 3 5 1 Energy Discharges 28 | . . . . . 3 3 1 4 3 . 2 . 2 . . . . . . . . 1 5 4 Parts Rejected 8 | . . . . . . . . . 1 . . . . . . . 1 . . . . 1 2 3 Parts Fused 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 Data Loss (minor) 21 | . . . . . 1 . . 5 3 3 1 . 1 . . . . . . . . 1 3 3 Data Loss (major) 12 | . . . . . 2 1 1 1 . . 1 1 . . . . . . . . . . 3 2 Misfires 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Alerts 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4273 | . . . . . . . . 21 160 . . . 50 111 . 232 376 . . 135 293 479 591 1825 Projectiles 41 | . . . . . . . . . . . . . . . . . . . . . . 12 20 9 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . Melee 4232 | . . . . . . . . 21 160 . . . 50 111 . 232 376 . . 135 293 467 571 1816 Knockbacks 46 | . . . . . . . . . . . . . . . . . 1 . 1 1 2 10 16 15 Impact 40 | . . . . . . . . . . . . . . . . . 1 . 1 1 2 8 13 14 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 6 | . . . . . . . . . . . . . . . . . . . . . . 2 3 1 Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 530 | 80 100 30 388 530 256 193 . 268 163 . 245 . 247 . . . 19 . . . 6 214 197 131 Average Temperature 100 | 31 37 8 126 227 116 59 . 101 61 . 119 . 107 . . . 8 . . . 6 86 90 43 Received Heat Transfer 3437 | . 9 216 1080 198 . 43 . 30 175 . . . 281 . . 171 282 9 36 45 138 92 228 404 Effects 6 | . . . 1 4 . . . . . . . . 1 . . . . . . . . . . . Energy Bleed 3 | . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Corrupted 22 | . . . . . . . . . . . . . . . . 1 2 . . 2 3 3 5 6 Combat Hostiles 16 | . . . . . . . . . . . . . . . . 1 2 . . 2 3 3 1 4 Parts Fried 30 | . . . . 1 . . . . . . . . . . . . 2 . . 2 2 4 12 7 Impact Corruptions 119 | . . . . . . . . . . . . . . . . 7 8 . . 3 8 24 17 52 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | 2 1 3 3 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5354 | 481 444 1998 2135 296 . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Ext Res Res Qua Acc Maximum Alert Level 2 | . . . 1 . . . . . . . . . . . . . . . . . 2 1 . . Low Security (%) 95 | 100 100 . 98 100 . . . . 100 . . . . 100 100 100 . . 100 100 40 93 100 100 Level 1 2 | . . . 1 . . . . . . . . . . . . . . . . . 25 6 . . Level 2 1 | . . . . . . . . . . . . . . . . . . . . . 33 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 524 | 5 85 . 212 60 . . . . 150 . . . . 60 . 87 . . 11 149 524 231 135 100 Initial 231 | . . . . . . . . . . . . . . . . . . . . . . 231 . 6 Average 54 | . 31 . 66 10 . . . . 44 . . . . 8 . 28 . . . 51 283 58 41 33 Influence Increases 6712 | 20 170 100 787 120 . 35 . 90 645 . . . 744 104 . 309 371 . 33 508 1011 357 355 953 Destroy 0b10 Robot/C 4040 | . 120 60 540 100 . 20 . 80 340 . . . 560 80 . 200 200 . 20 300 420 240 120 640 Destroy 0b10 Robot/NC 180 | 20 . . 30 . . . . . . . . . 5 10 . . . . . 10 30 20 35 20 Destroy Leader 778 | . 30 10 126 20 . . . 10 100 . . . 50 12 . 60 20 . . 32 92 54 26 136 Allied During Kill 413 | . . . . . . . . . . . . . 24 . . . 1 . 1 162 218 . . 7 Successful Hack 139 | . 5 . 19 . . . . . 32 . . . . . . . . . 10 . . 10 21 42 Disable Machine 153 | . . . 27 . . . . . 36 . . . . . . 9 . . . . 9 9 45 18 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . 150 . . . Destroy Structure 169 | . . . 15 . . . . . 2 . . . . 2 . 10 . . 2 4 62 24 33 15 Partial Spotted 30 | . . . 15 . . . . . 15 . . . . . . . . . . . . . . . Lose Combat Pursuer 660 | . 15 30 15 . . 15 . . 120 . . . 105 . . 30 150 . . . 30 . 75 75 Influence Decreases 6712 | 20 105 165 787 110 10 35 . 90 638 7 . . 744 102 2 309 371 . 33 508 537 831 341 967 Entered New Map 298 | . . 36 . . 5 . . . . 4 . . . . 2 . . . . . . 243 . 8 Time Decay 5245 | 20 105 114 687 90 5 35 . 90 583 3 . . 599 102 . 292 331 . 20 396 277 562 291 643 Lost Part 657 | . . 15 100 20 . . . . 10 . . . 70 . . 17 20 . 13 . 20 26 50 296 Lost Ally 467 | . . . . . . . . . . . . . 75 . . . 20 . . 112 240 . . 20 Purge Threat 45 | . . . . . . . . . 45 . . . . . . . . . . . . . . . Squads Dispatched 40 | . 1 . 2 1 . . . . 11 . . . 1 . . 1 . . . . 6 6 5 6 Investigation 9 | . 1 . 1 . . . . . 1 . . . . . . . . . . . 2 2 2 . Extermination 18 | . . . . 1 . . . . 4 . . . . . . 1 . . . . 1 3 3 5 Reinforcement 8 | . . . 1 . . . . . 3 . . . . . . . . . . . 2 1 . 1 Assault 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Garrison 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Ext Res Res Qua Acc Distress Signals 9 | . 1 . 2 1 . . . . . . . . . 1 . . . . . 1 1 1 1 . Communications Jammed 63 | . . . . . . . . . . . . . . . . . . . . . . 6 16 41 Distress Signals 63 | . . . . . . . . . . . . . . . . . . . . . . 6 16 41 Times Spotted 341 | . 11 25 38 6 . 2 . 4 29 . . . 36 6 . 14 21 3 5 16 27 21 20 57 Peak Tracking Total 11 | . 5 8 5 5 . 2 . 3 5 . . . 9 3 . 4 6 3 5 5 6 4 7 11 Tactical Retreats 36 | . 1 4 1 . . 1 . . 6 . . . 5 . . 2 8 . . . 2 . 3 3 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Ext Res Res Qua Acc Traps Triggered 17 | . 1 . 2 . . . . . 4 . . . . 2 . 3 . . . 1 1 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Ext Res Res Qua Acc Machines Disabled 18 | . . . 3 . . . . . 4 . . . . . . 1 . . . . 2 1 5 2 Max in Single Turn 1 | . . . 1 . . . . . 1 . . . . . . 1 . . . . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Ext Res Res Qua Acc Machines Accessed 56 | . 3 . 12 . 1 1 4 . 13 2 . . . 1 . 4 . . 1 1 2 4 5 2 Terminals 25 | . 2 . 9 . . . . . 10 1 . . . . . . . . . 1 . . 2 . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Repair Stations 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Recycling Units 7 | . 1 . 1 . . . . . 1 . . . . 1 . 1 . . . . . 2 . . Scanalyzers 10 | . . . 2 . . . . . . . . . . . . 2 . . . . 1 1 3 1 Garrison Access 3 | . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . Total Hacks 166 | . 15 . 44 . 1 1 31 . 28 2 . . . 2 . 13 . . 2 2 4 6 11 4 Successful 109 | . 11 . 32 . 1 1 31 . 10 2 . . . 1 . 4 . . 2 1 . 3 8 2 Failed 56 | . 4 . 11 . . . . . 18 . . . . 1 . 9 . . . 1 4 3 3 2 Catastrophic 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 98 | . 6 . 17 . . . 1 . 18 1 . 2 . 9 . 7 . . . 12 1 3 19 2 Terminals 72 | . 10 . 34 . . . . . 22 1 . . . . . . . . . 2 . . 3 . Fabricators 5 | . . . . . . . . . . . . . . . . 4 . . . . . . . 1 Repair Stations 4 | . . . . . . . . . 2 . . . . . . . . . 2 . . . . . Recycling Units 18 | . 5 . 3 . . . . . 2 . . . . 2 . 4 . . . . . 2 . . Scanalyzers 27 | . . . 7 . . . . . . . . . . . . 5 . . . . 2 2 8 3 Garrison Access 6 | . . . . . . . . . 2 . . . . . . . . . . . 2 2 . . Terminal Hacks 61 | . 6 . 14 . 1 1 31 . 2 2 . . . . . . . . . 1 . . 3 . Record 16 | . . . 1 . . . 11 . . 1 . . . . . . . . . . . . 3 . Part Schematic 13 | . . . . . . . 13 . . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 2 . 3 . . . 3 . . . . . . . . . . . . . . . . . Open Door 4 | . . . . . 1 1 . . . 1 . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 2 . . . . . . . . . 2 . . . . . Scan Component 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Repair 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Recycling Unit Hacks 7 | . 2 . 1 . . . . . 1 . . . . 1 . . . . . . . 2 . . Report Inventory 6 | . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . 2 . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . 6 . . . . . . . . . . . . 3 . . . . . 1 5 2 Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Retrieve Study 13 | . . . 2 . . . . . . . . . . . . 3 . . . . . 1 5 2 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 3 . 11 . . . . . 5 . . . . . . . . . . . . . . . Terminals 19 | . 3 . 11 . . . . . 5 . . . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 15 | . 2 . 8 . . . . . 5 . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 3 . 11 . . . . . 12 . . . . 1 . 4 . . 1 2 3 4 3 2 Full Trace Events 3 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 4 . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 56 | . . . 2 . . . 13 . . . . 14 . . . . . . . 12 . . 15 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 12 | . . . 1 . . . . . . . . . . . . 3 . . . . . 1 5 2 Parts Repaired 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Time 44 | . . . . . . . . . 19 . . . . . . . . . 25 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Ext Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . 5 . . . . . . . . . . 1 . . 1 . . . 1 Non-combat 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 6 | . . . . . . 5 . . . . . . . . . . . . . . . . . 1 parse_system 6 | . . . . . . 5 . . . . . . . . . . . . . . . . . 1 Manual 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Relay Couplers Released 5 | . . . . . . . . . 4 . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Programmers 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . . . . . . . . 2 . . . 4 . . 11 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Ext Res Res Qua Acc Total Allies 40 | . . . 1 . . . . . . . . 4 2 . . . 5 . . 26 . . . 2 Largest Group 23 | . . . 1 1 . . . . . . . 4 3 . . . 4 4 3 23 19 . . 2 Highest-Rated Group 1225 | . . . 10 10 . . . . . . . 151 114 . . . 119 119 90 1225 991 . . 244 Highest-Rated Ally 159 | . . . 10 10 . . . . . . . 38 38 . . . 85 30 30 159 159 . . 122 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . STAY 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Ally Attacks 268 | . . . . . . . . . . . . . 37 . . . 15 . 14 72 124 . . 6 Total Damage 10132 | . . . . . . . . . . . . . 695 . . . 728 . 415 2919 4715 . . 660 Kills 51 | . . . . . . . . . . . . . 6 . . . 4 . 1 13 24 . . 3 Allies Corrupted 4 | . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Ext Res Res Qua Acc Active Infowar (turns) 20075 | 50 341 149 112 . 1554 488 . 1544 1619 885 963 1905 1901 508 148 839 1150 62 227 1005 590 1666 823 1546 Optics 15824 | . . . . . . . . . 1606 885 963 1905 1901 508 148 839 1150 62 227 1005 590 1666 823 1546 Sensors 4144 | . . . . . 1554 488 . . 320 . . . . . . . . . . . . 1478 . 304 IFF 6111 | . . . . . . . . 1544 72 875 963 1905 752 . . . . . . . . . . . Terrain 5068 | 50 341 149 112 . . . . . . . . . . 225 148 839 1150 62 227 1005 581 179 . . Cloaking 1313 | . . . . . . . . . . . . . . . . . . . . . . . 657 656 Jamming 3817 | . . . . . . . . . . . . . . . . . . . . . . 1486 823 1508 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . 1 1 . 1 . 2 . 1 3 . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . . . 1 . 2 . . . 2 . . 5 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Ext Res Res Qua Acc Turns Passed 25250 | 115 341 1414 1727 550 1738 1700 136 1656 1619 885 963 1905 1901 508 148 860 1150 62 227 1005 590 1666 823 1561 Spaces Moved 16770 | 75 352 1324 714 184 1065 1034 86 900 1065 735 782 1387 1284 387 121 582 950 55 165 744 434 781 515 1049 Core 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . Treads 3967 | . . . 629 184 1065 1034 86 900 69 . . . . . . . . . . . . . . . Legs 10969 | . . . 2 . . . . . 996 735 782 1387 1284 387 121 582 950 55 165 744 434 781 515 1049 Wheels 1825 | 66 352 1324 83 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 90 240 160 160 160 160 120 120 120 120 120 122 122 108 108 108 108 111 113 107 105 105 Average Speed 127 | 81 80 96 197 244 160 160 160 160 122 120 120 120 121 122 122 119 108 108 108 112 115 127 110 105 Slowest Speed 320 | 90 80 115 240 320 320 160 160 160 160 120 120 120 195 122 122 190 110 108 111 117 117 196 120 177 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 51 | 4 44 61 65 2 91 80 70 94 27 85 80 92 93 10 72 15 80 7 4 86 17 20 66 25 Regions Visited 24 Branch Regions 13 Pre-discovered Areas 5 | . . . . . . . 1 . . . . 2 . . . . . . . . . . 2 . Known Exits Taken 4 | . . . . . . . . . . . . . . . . 1 . 1 1 1 . . . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 . . . 1 1 1 . Scrap Searched 28 | . . 4 . . 4 3 . 5 . 3 1 3 2 . . . 2 1 . . . . . . Spaces Dug 59 | . . . . . . . . . 2 . 6 10 3 1 . 5 3 1 1 . 5 8 11 3 Terrain Destroyed 72 | . . . 12 . . 1 . . 2 . 6 10 3 1 . 5 3 1 1 . 5 8 11 3 Melee 59 | . . . . . . . . . 2 . 6 10 3 1 . 5 3 1 1 . 5 8 11 3 Projectile 5 | . . . 4 . . 1 . . . . . . . . . . . . . . . . . . AOE 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Ext Res Res Qua Acc Total 19562 | 110 391 1390 898 256 1089 1074 85 1106 1311 739 789 1539 1511 415 121 684 1045 56 205 899 484 1371 683 1311 Wait 1505 | 1 9 1 47 42 1 2 . 183 131 . . 106 128 2 . 30 43 . 25 41 9 509 87 108 Move 16747 | 74 351 1323 713 183 1064 1033 85 899 1064 734 781 1386 1283 387 120 581 949 54 164 743 433 780 514 1049 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 199 | 16 8 8 36 4 5 8 . 1 15 1 . 2 11 5 . 13 3 . 3 4 3 7 15 31 Fast Attach 45 | . 1 2 3 . 4 . . 1 2 . . . 1 1 . 8 3 . 3 . 8 4 2 2 Attach 120 | 7 . 7 17 4 1 1 . . 6 . . . 9 3 . 11 2 . 3 2 . 8 10 29 Detach 6 | . . 1 1 1 . . . . . . . . . 1 . . . . . . . . . 2 Swap 84 | 1 1 2 5 1 7 9 . 5 11 2 . . 7 3 . . 3 . 2 9 3 5 5 3 Drop 105 | 1 8 6 9 1 7 8 . 3 12 2 . 2 3 3 . 3 3 . 1 7 5 10 5 6 Fire 148 | 10 13 38 60 20 . 3 . . . . . . . . . . 1 . . 2 . . . 1 Melee 485 | . . 2 7 . . 6 . 14 70 . 8 43 61 10 . 38 16 1 4 9 23 48 45 80 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Rewire 115 | . . . . . . 4 . . . . . . 8 . 1 . 22 1 . 79 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Ext x2) -4/Extension (discovered 3 exits: *Res x2 / [*Cet]) -3/Research -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 10) 416 | -10/Materials | Discovered new exit (range 8) 457 | -10/Materials | Entered Subcaves 505 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 523 | -10/Subcaves | Ambushed by swarm of Subdwellers 527 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 527 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 574 | -10/Subcaves | Lost 4 allies 579 | -10/Subcaves | Shifting Twisted Machinery released Mak. Spear 584 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 971 | -10/Subcaves | Discovered new exit (range 13) 997 | -10/Subcaves | Discovered new exit (range 10) 1020 | -10/Subcaves | Core integrity fell below 50% 1871 | -10/Subcaves | Entered Materials 1871 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2074 | -8/Materials | Lost 6 parts (2n2u2w) 2244 | -8/Materials | Central database locked down 2568 | -8/Materials | Build established: Tank 3172 | -8/Materials | Discovered new exit (range 4) 3598 | -8/Materials | Entered Factory 3598 | -7/Factory | Accompanied by 1 ally 3598 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4078 | -7/Factory | Discovered new exit (range 12) 4148 | -7/Factory | Entered Lower Caves 4269 | -7/Lower Caves | Build established: Gunner 4552 | -7/Lower Caves | Learned Factory stockpile data 5681 | -7/Lower Caves | Discovered new exit (range 11) 5886 | -7/Lower Caves | Entered another Lower Caves area 5886 | -7/Lower Caves | Discovered new exit (range 8) 6298 | -7/Lower Caves | Learned Factory terminal intel 6811 | -7/Lower Caves | Encountered a Warlord checkpoint 7257 | -7/Lower Caves | Build established: Tank 7490 | -7/Lower Caves | Discovered new exit (range 8) 7586 | -7/Lower Caves | Entered Data Miner 7586 | -7/Data Miner | Discovered new exit (range 6) 7617 | -7/Data Miner | Met Data Miner 7650 | -7/Data Miner | Learned location of Section 7 (-2) 7650 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7678 | -7/Data Miner | Received God Mode back door access code from Data Miner 7722 | -7/Data Miner | Entered Proximity Caves 7839 | -6/Proximity Caves | Build established: Derelict-Gladiator 7913 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8306 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9181 | -6/Proximity Caves | Learned Factory garrison access intel 9225 | -6/Proximity Caves | Discovered new exit (range 5) 9378 | -6/Proximity Caves | Entered Factory 9378 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9380 | -6/Factory | Loaded intel: 26 terminal locations 9381 | -6/Factory | Loaded intel: 4 garrison access locations 9526 | -6/Factory | Garrison activated, responded to threat 10109 | -6/Factory | Spotted B-75 Beast 10495 | -6/Factory | Repaired Carbon-fiber Leg 10745 | -6/Factory | Build established: Gladiator 10773 | -6/Factory | Discovered new exit (range 15) 10997 | -6/Factory | Entered Lower Caves 11385 | -6/Lower Caves | Learned location of 1 exit from Factory 11419 | -6/Lower Caves | Build established: Mutant 11715 | -6/Lower Caves | Discovered new exit (range 6) 11882 | -6/Lower Caves | Entered another Lower Caves area 12148 | -6/Lower Caves | Discovered new exit (range 8) 12633 | -6/Lower Caves | Discovered new exit (range 12) 12845 | -6/Lower Caves | Entered Zion 12910 | -6/Zion | Given A8's code to call for help 12934 | -6/Zion | Discovered new exit (range 18) 13009 | -6/Zion | System corruption cleaned by Quarantine Array 13255 | -6/Zion | Found CR-A16's Pointy Stick 13334 | -6/Zion | Received a visual enhancement algorithm 13335 | -6/Zion | Ran a visual enhancement algorithm 13350 | -6/Zion | Ran a visual enhancement algorithm 13476 | -6/Zion | Met Imprinter 13540 | -6/Zion | Imprinted 13542 | -6/Zion | Declared Zion's savior 13711 | -6/Zion | Learned Factory emergency access door positions 13745 | -6/Zion | Learned location of Warlord (-4) 13759 | -6/Zion | Identified exit to Deep Caves 14750 | -6/Zion | Entered Proximity Caves 14750 | -5/Proximity Caves | Accompanied by 3 allies 15132 | -5/Proximity Caves | Learned Factory emergency access door positions 15298 | -5/Proximity Caves | Lost 3 allies 15981 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16031 | -5/Proximity Caves | Lost 4 parts (3n1u) 16100 | -5/Proximity Caves | Lost 4 parts (2p2u) 16393 | -5/Proximity Caves | Build established: Scavenger-Gladiator 16590 | -5/Proximity Caves | Spotted B-75 Beast 16630 | -5/Proximity Caves | Discovered new exit (range 21) 16645 | -5/Proximity Caves | Learned 8 Factory zone layouts 16651 | -5/Proximity Caves | Entered Factory 16651 | -5/Factory | Evolved 2 slots: Utility x2 16652 | -5/Factory | Identified exit to Upper Caves 16653 | -5/Factory | Identified exit to Factory 16993 | -5/Factory | Retrieved Zion intel report: Active Garrisons 17159 | -5/Factory | Sucked down chute 17159 | -5/Factory | Entered Waste 17159 | -5/Waste | The area was eerily silent 17220 | -5/Waste | Discovered new exit (range 13) 17307 | -5/Waste | Entered Factory 17393 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 17741 | -5/Factory | Lost 5 parts (3n1u1w) 17773 | -5/Factory | Discovered exit to Upper Caves (range 14) 18010 | -5/Factory | Retrieved Zion intel report: Branch Access 18167 | -5/Factory | Entered Upper Caves 18176 | -5/Upper Caves | Build established: Gladiator 18568 | -5/Upper Caves | Spotted B-75 Beast 18670 | -5/Upper Caves | Befriended a Behemoth using the annoying Tinkerer's hack 18813 | -5/Upper Caves | Build established: Scavenger-Gladiator 19153 | -5/Upper Caves | Discovered new exit (range 7) 19169 | -5/Upper Caves | Found DCF Scrap (9 items) 19175 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 19317 | -5/Upper Caves | Entered another Upper Caves area 19317 | -5/Upper Caves | Accompanied by 4 allies 19317 | -5/Upper Caves | Discovered exit to Factory (range 14) 19322 | -5/Upper Caves | Learned Factory trap positions 19379 | -5/Upper Caves | Entered Factory 19379 | -4/Factory | Accompanied by 3 allies 19379 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 19380 | -4/Factory | Identified exit to Extension 19381 | -4/Factory | Loaded intel: 101 trap records 19422 | -4/Factory | Repaired Falx+ 19606 | -4/Factory | Entered Extension 19618 | -4/Extension | Lost 3 parts (1p2n) 19660 | -4/Extension | Rescued a captive Derelict 19664 | -4/Extension | Enhanced Grunt warped into view, answering call for help 19665 | -4/Extension | Build established: Gladiator 19671 | -4/Extension | Enhanced Grunt warped into view, answering call for help 19729 | -4/Extension | Rescued a captive Derelict 19747 | -4/Extension | Rescued A7 19762 | -4/Extension | Rescued a captive Derelict 19770 | -4/Extension | Rescued a captive Derelict 19770 | -4/Extension | Rescued a captive Derelict 19786 | -4/Extension | Rescued a captive Derelict 19787 | -4/Extension | Rescued a captive Derelict 19821 | -4/Extension | Spotted B-86 Titan 19839 | -4/Extension | Befriended a Behemoth using the annoying Tinkerer's hack 19847 | -4/Extension | Spotted B-86 Titan 19860 | -4/Extension | Allies destroyed B-86 Titan 19886 | -4/Extension | Discovered new exit (range 3) 19914 | -4/Extension | Rescued a captive Derelict 20057 | -4/Extension | Retrieved Zion intel report: Main Access 20057 | -4/Extension | Identified exit to Research 20169 | -4/Extension | Retrieved Zion intel report: Prototype Schematics 20177 | -4/Extension | Zion Fire squad teleported in 20309 | -4/Extension | Build established: Commander-Gladiator 20357 | -4/Extension | Lost 4 allies 20391 | -4/Extension | Discovered new exit (range 6) 20611 | -4/Extension | Entered Research 20611 | -3/Research | Accompanied by 19 allies (A7) 20611 | -3/Research | Evolved 2 slots: Utility x2 20651 | -3/Research | Incoming investigation squad redirected 20952 | -3/Research | P-80 Master assimilated allied 4Y-LGY(l) 21001 | -3/Research | Lost 9 allies 21148 | -3/Research | Discovered new exit (range 16) 21201 | -3/Research | Entered another Research area 21201 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 21223 | -2/Research | Lost 4 allies 21260 | -2/Research | Build established: Scavenger-Gladiator 21356 | -2/Research | Incoming investigation squad redirected 21381 | -2/Research | Found Prototype Device 21381 | -2/Research | Identified Exp. Transmission Jammer 21695 | -2/Research | Build established: Gladiator 22411 | -2/Research | Lost 4 parts (1p1u2w) 22845 | -2/Research | Terminal network hard line cut 22855 | -2/Research | Discovered new exit (range 8) 22867 | -2/Research | Entered Quarantine 22897 | -2/Quarantine | Lost 6 parts (3n2u1w) 22934 | -2/Quarantine | Found Alien Artifact 22935 | -2/Quarantine | Identified Subatomic Replicator 22989 | -2/Quarantine | Incoming investigation squad redirected 23005 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 23141 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 23162 | -2/Quarantine | Build established: Infiltrator-Gladiator 23297 | -2/Quarantine | System corruption reached 10% 23341 | -2/Quarantine | Lost 3 parts (1p1n1u) 23365 | -2/Quarantine | Retrieved Zion intel report: Branch Access 23469 | -2/Quarantine | Found Alien Reactor 23473 | -2/Quarantine | Identified Matter Drive 23501 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 23528 | -2/Quarantine | Found Alien Artifact 23530 | -2/Quarantine | Identified Phase Armor 23571 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 23677 | -2/Quarantine | Discovered new exit (range 7) 23682 | -2/Quarantine | Crushed by falling debris 23690 | -2/Quarantine | Entered Access 23690 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 23965 | -1/Access | Build established: Scientist-Gladiator 24221 | -1/Access | Zion Heavy squad teleported in 24424 | -1/Access | Lost 5 parts (1p1n2u1w) 24500 | -1/Access | Found Prototype Protection 24501 | -1/Access | Identified Zio. Heavy Carapace 24685 | -1/Access | Lost 3 parts (1n1u1w) 24744 | -1/Access | System corruption reached 10% 24819 | -1/Access | Core integrity fell below 50% 24837 | -1/Access | Lost 11 parts (3p2n5u1w) 25163 | -1/Access | Spotted B-99 Colossus 25241 | -1/Access | Core integrity fell below 20% 25251 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 25243_ Slug penetrates Wall. 25243_ Adv. Melee Analysis Suite destroyed. 25243_ Slug penetrates H-88 Terminator. 25244_ Slug penetrates Wall. 25244_ P-80 Master destroyed. 25245_ Slug penetrates Wall. 25248_ Wave Collapse Detector explodes. 25248_ Penetrated by Slug. 25248_ CR-A16's Pointy Stick destroyed. 25248_ Penetrated by Slug. 25249_ Scanalyzer disabled. 25249_ Slug penetrates Wall. 25250_ Acquired Mic. Antimatter Reactor+. 25250_ Penetrated by Slug. 25250_ Slug penetrates Earth. 25251_ Enh. Force Lance+ destroyed. 25251_ Myomer Leg+ destroyed. 25251_ Critical hit (Burn: +37). 25251_ Penetrated by Slug. 25251_ Enh. Optical Array destroyed. Map ----- +----------------------------------------------------+ | ????? ????# #?#######????????????????????????????? | | ????? ????# #? #????????????????????????????? | | ????? ????# # #????????????????????????????? | | ????? ????# # ] #????????????????????????????? | | ????? ????# + #????????????????????????????? | | ?????!????#!# #????????????????????????????? | | ????#=#####[##########???????????????????????????? | | ????#==% !%!!! +???????????????????????????? | | ????#!########### ####???????????????????????????? | | ????#*#?????????# #??????????????????????????????? | | ????# #?????????# #??????????????????????????????? | | #####/#?????????# #??????????????????????????????? | | # #?????????# #??????????????????????????????? | | # #?????????# #??????????????????????????????? | | # ###########+###????????????????????????????? | | # # # #????????????????????????????? | | # # # #????????????????????????????? | | # + " + #???????????????#????????????? | | # # ###############??###### #????????????? | | # # #???????# ### Y #????????????? | | # ### ###??????## # #????????????? | | # #?# #???????## ""#????????????? | | # #?# #???????# ""#????????????? | | # #?# #???????# "#????????????? | | #######?# #???????# S#????????????? | | ????????# #???????# @ ""#????????????? | | ????????# #???????# | g ""#????????????? | | ######### #???????# [ ""#????????????? | | # # #???????# !! ! #????????????? | | # # #???????# !=# g #????????????? | | # "" # #???????# g hYY###+#####????????????? | | # "" # #######;%;g#####h## #??????????????? | | # "" # #####??????????? | | # S + % B ???? | | # "" # BB ###### ??? | | # "" ##""##;###########+## #??????????????? | | # "" ## ??????????????## ###??????????????? | | # % ## ] #??????????????? #????????????????? | | # ] [ ##* #????????????????#????????????????? | | #####/#### #?????????????????????????????????? | | ????# #??#! ]! #?????????????????????????????????? | | ????# #??# ]! #?????????????????????????????????? | | ????#%#??# !! #?????????????????????????????????? | | ????#%#??# #?????????????????????????????????? | | ????#%"??# #?????????????????????????????????? | | ????# "###""""+###???????????????????????????????? | | ????# ! +???????????????????????????? | | ???#" ###???????????????????????????????? | | ???## #?????????????????????????????????? | | ????# % =! #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 63 Energy Capacity 1090 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 22 Cloak Strength 3 Power Amplification 40 Additional Mass Support 12 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 40 Evasion (%) 80 Targeting Accuracy 6 Melee Accuracy 16 Core Analysis 6 Recoil Reduction 4 Force Boost 30 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Deuterium Engine | -8/Materials | Scanalyzed Coolant Injector | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Drone Bay | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Adv. Reaction Control System | -7/Data Miner | Free Enh. Gauss Cannon | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Imp. Lightning Gun | -4/Extension | Z-intel Exp. Hacking Suite | -4/Extension | Z-intel Cld. Plasma Cannon | -4/Extension | Z-intel Exp. Signal Interpreter | -4/Extension | Z-intel Plasma Lance | -4/Extension | Z-intel Mni. Fusion Reactor | -4/Extension | Z-intel Cld. Phase Gun | -4/Extension | Z-intel Adv. Thermal Defense Suite | -4/Extension | Z-intel Exp. Terrain Scan Processor | -4/Extension | Z-intel Lrn. Phase Cannon | -4/Extension | Z-intel Adv. Plasma Rifle | -4/Extension | Z-intel Cld. Plasma Rifle | -4/Extension | Z-intel Adv. Signal Interpreter | -2/Quarantine | Z-intel Adv. Sensor Array | -2/Quarantine | Z-intel Adv. Weight Redist. System | -2/Quarantine | Z-intel Adv. Melee Analysis Suite | -2/Quarantine | Z-intel ECM Suite | -2/Quarantine | Z-intel Imp. Targeting Computer | -2/Quarantine | Z-intel Matter Filter | -2/Quarantine | Z-intel Imp. Armor Integrity Analyzer | -2/Quarantine | Z-intel Imp. Force Field | -2/Quarantine | Z-intel Matter Compressor | -2/Quarantine | Z-intel Lrg. Storage Unit | -2/Quarantine | Z-intel Adv. Terrain Scan Processor | -2/Quarantine | Z-intel Imp. Antigrav System | -2/Quarantine | Z-intel Adv. Force Field | -2/Quarantine | Z-intel Adv. Focal Shield | -2/Quarantine | Z-intel Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive S-27 Virus | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 41% | -6/Factory Falx | 6% | -4/Factory Studied --------- Hvy. EM Pulse Gun | -8/Materials | Hacked Falx | -5/Factory | Hacked Carbon-fiber Leg | -5/Factory | Hacked Arm. Leg | -5/Factory | Hacked Flexi-carbon Leg | -2/Research | Hacked Thunder Leg | -2/Quarantine | Hacked Myomer Leg | -2/Quarantine | Hacked Centrium Leg | -2/Quarantine | Hacked Mic. Antimatter Reactor | -2/Quarantine | Hacked Lgt. Quantum Reactor | -2/Quarantine | Hacked Enh. Force Lance | -1/Access | Hacked Imp. Linear Gravjet | -1/Access | Hacked Alien Tech Used ----------------- Subatomic Replicator Matter Drive Phase Armor Achievements -------------- Adventurer Botjacking Explorer Freeware Hammer Time Help From High Places We Are Legion Woof! Challenges ------------ None Game ------ Seed ReactionLightShotgun Manual? 0 Play Time 04:55:51 Cumulative 171.4 hours Start 2025.11.23 @ 17:53:26 End 2025.11.24 @ 22:24:28 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 116 Rogue 98 Adventurer 18 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 22 Gallery% 47 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c06b2338-f144-4c36-8794-69dabeadad5c