Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.06 @ 18:38:15 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (102) 510 Value Destroyed (3333) 3333 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (937) 937 TOTAL SCORE: 9360 Bonus ------- High Alert Combat Kills 172 Follower Combat Kills 73 Entered DSFs 500 Met Data Miner 300 Friendly Fire -108 Cogmind --------- Core Integrity 850/850 Matter 113/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Hovering (40) Location -6/DSF Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- Aerolev Unit Aerolev Unit Gravmag System Gravmag System Improved Gravmag System > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer > --- WEAPON (3) ------- Scythe Axe Makeshift Spear > --- INVENTORY (15) --- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Reactive Plating Medium Reactive Plating Focal Shield EM Disruption Field Mini Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Medium Armor Plating Focal Shield > --- WEAPON ----------- Scythe Axe Makeshift Sword > --- INVENTORY -------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Sensor Array Core Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Reactive Plating Medium Reactive Plating EM Disruption Field Mini Grenade Launcher Heavy Hammer Makeshift Spear [Rating: 60] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Utility Improved Melee Analysis Suite Device Improved Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Medium Reactive Plating Weapon Heavy Hammer Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . Power . | . . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . . 1 . Utility 4 | . . . . 1 2 . . . . 1 . Weapon 1 | . . . . 1 . . . . . . . Parts Attached 123 | 6 9 7 . 20 40 7 8 2 11 6 7 Power 9 | 1 1 1 . 3 2 . . . 1 . . Engine 3 | 1 1 1 . . . . . . . . . Core 6 | . . . . 3 2 . . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 38 | 2 3 3 . 11 11 . . . 1 5 2 Treads 3 | 2 1 . . . . . . . . . . Leg 28 | . 2 3 . 11 11 . . . 1 . . Wheel . | . . . . . . . . . . . . Hover 7 | . . . . . . . . . . 5 2 Flight . | . . . . . . . . . . . . Utility 52 | 1 3 1 . 5 22 5 6 1 4 1 3 Device 18 | . 1 . . . 7 3 3 . 2 1 1 Storage 3 | 1 1 . . . 1 . . . . . . Processor 6 | . . . . . 4 . . . . . 2 Hackware . | . . . . . . . . . . . . Protection 25 | . 1 1 . 5 10 2 3 1 2 . . Artifact . | . . . . . . . . . . . . Weapon 24 | 2 2 2 . 1 5 2 2 1 5 . 2 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 4 | 2 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . . 1 1 . 1 2 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 6 | . . 2 . 1 2 . 1 . . . . Slashing Weapon 7 | . . . . . 2 1 1 . 2 . 1 Piercing Weapon 2 | . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . Corrupted Parts 3 | . . . . 3 . . . . . . . System Corruption 31 | . . . . 31 . . . . . . . Parts Lost 11 | . . . . 5 2 . . . 2 . 2 Power 2 | . . . . 1 . . . . 1 . . Propulsion 6 | . . . . 2 2 . . . 1 . 1 Utility 2 | . . . . 2 . . . . . . . Weapon 1 | . . . . . . . . . . . 1 Highest Loss Streak 3 | . . . . 3 1 . . . 1 . 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 98 | . 97 99 100 93 98 100 100 100 96 96 99 Engine 3 | . 14 11 11 1 . . . . . . . Core 4 | . . . . 5 7 7 7 7 6 6 6 Treads 3 | . 25 . . . . . . . . . . Leg 27 | . 2 44 44 35 29 30 30 30 27 4 . Device 2 | . 1 . . . 1 6 3 6 4 4 5 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 6 Processor 13 | . . . . . 22 23 23 23 23 20 20 Protection 7 | . 9 10 11 15 5 . 3 . 2 6 6 Ballistic Gun 4 | . 28 . . . . . . . . . . Impact Weapon 14 | . . 22 22 27 17 15 7 7 7 6 3 Slashing Weapon 4 | . . . . . 3 6 14 14 10 13 13 Naked Turns . | . . . . . . . . . . . . Heaviest Build 57 | 13 32 34 34 41 57 56 56 40 41 41 41 Greatest Support 72 | 40 40 40 40 52 72 72 72 72 72 43 44 Greatest Overweight (x) 1 | . 1 . . 1 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 15 15 14 15 14 15 Average Carried 13 | 2 10 14 15 14 14 14 14 14 14 9 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 13 15 15 14 14 14 9 13 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Matter Collected 1809 | 268 354 70 . 175 473 153 122 . 183 . 11 Remotely . | . . . . . . . . . . . . Salvage Created 3802 | 64 434 356 21 736 1796 182 89 . 101 . 23 Parts 145 | 1 23 17 . 22 64 11 3 . 1 . 3 Haulers Intercepted 4 | . . 1 . 1 2 . . . . . . Recyclers Shooed 4 | . 2 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 6 3 . 1 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Combat Hostiles Destroyed 73 | . 11 4 . 15 28 7 2 . 4 . 2 Melee 34 | . . 4 . 4 20 1 2 . 1 . 2 Guns 11 | . 11 . . . . . . . . . . AOE 11 | . . . . . 4 4 . . 3 . . Classes Destroyed 14 | 1 2 4 . 3 2 . . . 1 . 1 Worker 6 | . . 2 1 . 3 . . . . . . Builder 6 | . . . . 1 5 . . . . . . Tunneler 1 | . . . . . 1 . . . . . . Hauler 4 | . . 1 . 1 2 . . . . . . Recycler 9 | 1 1 1 . 1 5 . . . . . . Operator 1 | . . 1 . . . . . . . . . Watcher 2 | . . . . 1 1 . . . . . . Swarmer 12 | . 3 . . 2 3 4 . . . . . Cutter 2 | . . . . . . . . . . . 2 Grunt 37 | . 8 2 . 6 15 2 1 . 3 . . Brawler 1 | . . . . . . . . . 1 . . Sentry 9 | . . 2 . 4 2 1 . . . . . Hunter 7 | . . . . 3 3 . 1 . . . . Programmer 5 | . . . . . 5 . . . . . . Best Kill Streak 6 | 1 3 2 1 6 6 4 1 . 3 . 2 Combat Bots Only 6 | . 3 1 . 3 6 4 1 . 3 . 2 Max Kills in Single Turn 5 | 1 1 1 1 1 5 2 1 . 2 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . 2 2 . . 2 . . Melee 1 | . . 1 . 1 1 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Damage Taken 4766 | . 368 292 . 1287 1524 100 540 . 233 . 422 Core 640 | . 64 68 . 182 211 9 86 . 20 . . Absorbed by Shields 208 | . . . . . 136 72 . . . . . Redirected to Shielding 180 | . 35 34 . 111 . . . . . . . Regen/Repaired (Parts) 35 | . . 35 . . . . . . . . . Core Remaining (%) 75 | 100 74 . 83 66 . . . . 53 . . Volleys Fired 67 | 2 47 . . . 5 3 . . 10 . . Largest 2 | 2 2 . . . 1 1 . . 1 . . Hottest 46 | 40 46 . . . 30 30 . . 30 . . Shots Fired 117 | 4 94 . . . 5 3 . . 11 . . Gun 98 | 4 94 . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 19 | . . . . . 5 3 . . 11 . . Special . | . . . . . . . . . . . . Kinetic 98 | 4 94 . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 19 | . . . . . 5 3 . . 11 . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 9 | 1 8 . . . . . . . 9 . . Robot Miss Streak 4 | 1 4 . . . . . . . 2 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 273 | 2 56 23 1 57 98 9 13 . 3 . 11 Core Hits 91 | 2 20 4 . 6 29 8 2 . 17 . 3 Critical Kills 2 | . . . . . 2 . . . . . . Critical Parts Destroyed 19 | . . . . 10 8 1 . . . . . Critical Strikes 30 | . . . . 10 15 1 1 . 1 . 2 Smash 21 | . . . . 10 10 1 . . . . . Sever 8 | . . . . . 5 . 1 . 1 . 1 Impale 1 | . . . . . . . . . . . 1 Melee Attacks 321 | . . 31 1 75 153 9 20 . 16 . 16 Impact 226 | . . 31 1 75 105 5 6 . 3 . . Slashing 76 | . . . . . 48 4 14 . 9 . 1 Piercing 19 | . . . . . . . . . 4 . 15 Sneak Attacks 24 | . . 5 1 3 15 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Follow-up Attacks 47 | . . 2 . 15 21 3 4 . 1 . 1 Damage Inflicted 11966 | 17 923 1004 93 1979 5583 666 478 . 999 . 224 Guns 914 | 17 897 . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 2094 | . . . . . 852 292 . . 950 . . Melee 8932 | . . 1004 93 1979 4731 374 478 . 49 . 224 Ramming 26 | . 26 . . . . . . . . . . Kinetic 914 | 17 897 . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 2029 | . . . . . 787 292 . . 950 . . Electromagnetic 65 | . . . . . 65 . . . . . . Impact 6887 | . . 1004 93 1979 3429 220 137 . 25 . . Slashing 1858 | . . . . . 1302 154 341 . 24 . 37 Piercing 187 | . . . . . . . . . . . 187 Highest Corruption 31 | . . . . 31 7 7 7 7 7 . . Average Corruption 5 | . . . . 10 2 7 7 7 7 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 93 | . . . . 23 21 13 16 2 18 . . Message Errors 22 | . . . . 9 6 . 2 . 5 . . Matter Fused 20 | . . . . 5 2 4 5 . 4 . . Heat Flow Errors 12 | . . . . . 4 4 . 2 2 . . Energy Discharges 16 | . . . . 3 4 3 4 . 2 . . Data Loss (minor) 13 | . . . . 3 1 2 5 . 2 . . Data Loss (major) 6 | . . . . 2 3 . . . 1 . . Misfires 1 | . . . . . . . . . 1 . . Alerts 2 | . . . . . 1 . . . 1 . . Misdirections 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 2296 | . . 327 53 466 1339 99 2 . . . 10 Projectiles 86 | . . 76 . . 10 . . . . . . Explosions 123 | . . . . . 123 . . . . . . Melee 2087 | . . 251 53 466 1206 99 2 . . . 10 Knockbacks 31 | . . 4 . 7 20 . . . . . . Impact 27 | . . 3 . 7 17 . . . . . . Kinetic . | . . . . . . . . . . . . Secondary 4 | . . 1 . . 3 . . . . . . Self-Inflicted Damage 289 | . . . . . 248 . . . 41 . . Shots 5 | . . . . . 4 . . . 1 . . Rammed 6 | . 6 . . . . . . . . . . Targets Rammed 7 | . 7 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . Highest Temperature 278 | . 4 . . 18 278 238 . 275 269 . . Average Temperature 92 | . 1 . . 10 111 103 . 116 100 . . Received Heat Transfer 1225 | . 141 108 . 306 350 26 105 . 90 . 99 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 39 | . . 3 . 18 17 1 . . . . . Impact Corruptions 90 | . . 16 2 21 46 5 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Peak Influence 803 | 5 206 177 74 337 803 . . . . 63 115 Initial 142 | . 3 20 69 28 142 . . . . 54 44 Average 240 | 1 95 72 73 187 431 . . . . 57 61 Maximum Alert Level 3 | . 1 . . 1 3 . . . . . . Low Security (%) 53 | 100 90 100 100 50 9 . . . . 100 100 Level 1 24 | . 9 . . 49 35 . . . . . . Level 2 15 | . . . . . 38 . . . . . . Level 3 6 | . . . . . 15 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 3 2 . 1 13 . . . . . 4 Investigation 4 | . 1 1 . 1 1 . . . . . . Extermination 4 | . . . . . 4 . . . . . . Reinforcement 12 | . 2 1 . . 5 . . . . . 4 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . 3 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Distress Signals 4 | . 1 1 . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 136 | . 21 15 . 24 41 7 4 . 9 . 15 Peak Tracking Total 12 | . 3 6 . 5 6 4 2 . 3 . 12 Tactical Retreats 11 | . 1 2 . 1 4 . 2 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Traps Triggered 4 | . 1 1 . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . 1 . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Machines Disabled 8 | . . . . . 8 . . . . . . Max in Single Turn 4 | . . . . . 4 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Machines Accessed 22 | . 3 5 . 2 6 . . 4 . 2 . Terminals 13 | . 2 3 . 2 4 . . . . 2 . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 86 | . 10 21 . 5 14 . . 32 . 4 . Successful 63 | . 6 13 . 2 8 . . 32 . 2 . Failed 23 | . 4 8 . 3 6 . . . . 2 . Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 25 | . 7 11 . 3 3 . . . . 1 . Terminals 34 | . 5 12 . 5 8 . . . . 4 . Fabricators 4 | . . . . . 4 . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . . . . Scanalyzers 7 | . . 7 . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 41 | . 2 1 . 1 4 . . 32 . 1 . Record 11 | . . . . . . . . 11 . . . Part Schematic 13 | . 1 . . 1 . . . 11 . . . Robot Schematic 7 | . . . . . . . . 7 . . . Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 6 | . 1 1 . . 1 . . 3 . . . Open DSF 1 | . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 11 | . 3 4 . 1 2 . . . . 1 . Terminals 8 | . 1 4 . 1 1 . . . . 1 . Track 1 | . . 1 . . . . . . . . . Botnet 7 | . 1 3 . 1 1 . . . . 1 . Fabricators 1 | . . . . . 1 . . . . . . Prioritize 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 3 5 . 2 6 . . . . 1 . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . 1 3 . 1 . . . 11 . . . Parts Built 2 | . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . Time 31 | . . . . . 31 . . . . . . Total Part Build Rating 4 | . . . . . 4 . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 26 | . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Total Allies 1 | . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . 1 1 1 Highest-Rated Group 96 | . . . . . . . . . 96 96 96 Highest-Rated Ally 96 | . . . . . . . . . 96 96 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 29 | . . . . . . . . . 13 . 16 Total Damage 786 | . . . . . . . . . 281 . 505 Kills 2 | . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 5 | . . . 1 . . 1 1 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Turns Passed 6497 | 81 938 714 174 719 1952 480 508 104 658 41 128 Spaces Moved 3717 | 41 452 273 143 365 1019 361 330 85 490 45 113 Core 3 | 3 . . . . . . . . . . . Treads 448 | 38 410 . . . . . . . . . . Legs 3108 | . 42 273 143 365 1019 361 330 85 490 . . Wheels . | . . . . . . . . . . . . Hover 158 | . . . . . . . . . . 45 113 Flight . | . . . . . . . . . . . . Fastest Speed 40 | 50 160 120 120 120 120 120 120 120 120 40 40 Average Speed 123 | 151 162 120 120 121 124 120 120 120 120 40 40 Slowest Speed 193 | 160 190 120 120 190 193 120 120 120 122 40 40 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 4 70 26 50 39 37 52 42 69 54 2 43 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 10 | . . . 2 . . 4 2 . 2 . . Spaces Dug 51 | . . . . . 18 18 4 . 11 . . Terrain Destroyed 158 | . . . . . 65 24 4 . 65 . . Melee 33 | . . . . . 18 . 4 . 11 . . Projectile . | . . . . . . . . . . . . AOE 125 | . . . . . 47 24 . . 54 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Total 5064 | 53 561 615 143 542 1484 392 418 86 524 69 177 Wait 753 | 1 11 292 . 69 272 10 64 . . 14 20 Move 3706 | 40 451 272 142 364 1018 360 329 84 489 44 113 Hop . | . . . . . . . . . . . . Pick Up 74 | 4 21 8 . 14 13 3 . . 2 1 8 Fast Attach 23 | 6 2 1 . 3 9 . 1 . . . 1 Attach 29 | . 3 2 . 7 5 . 1 . 2 6 3 Detach . | . . . . . . . . . . . . Swap 71 | . 4 4 . 10 26 7 6 2 9 . 3 Drop 79 | . 15 8 . 18 27 3 3 . . 4 1 Fire 67 | 2 47 . . . 5 3 . . 10 . . Melee 242 | . . 28 1 57 109 6 14 . 12 . 15 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 7 | . 7 . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low / DSF) -6/DSF History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 16) 546 | -10/Materials | Discovered new exit (range 9) 594 | -10/Materials | Discovered new exit (range 16) 778 | -10/Materials | Discovered new exit (range 8) 1020 | -10/Materials | Entered another Materials area 1020 | -9/Materials | Evolved 2 slots: Propulsion x2 1379 | -9/Materials | Repaired Propulsion Shielding 1641 | -9/Materials | Discovered new exit (range 13) 1734 | -9/Materials | Entered Mines 1814 | -9/Mines | Learned location of Zion (-6) 1894 | -9/Mines | Discovered new exit (range 12) 1908 | -9/Mines | Entered Materials 1908 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2513 | -8/Materials | System corruption reached 10% 2533 | -8/Materials | Build established: Scavenger-Mutant 2542 | -8/Materials | Lost 3 parts (1p2n) 2564 | -8/Materials | Discovered new exit (range 16) 2626 | -8/Materials | System corruption reached 30% 2627 | -8/Materials | Entered Factory 2627 | -7/Factory | Evolved 2 slots: Utility x2 3234 | -7/Factory | Build established: Mutant 3547 | -7/Factory | Garrison activated, responded to threat 3666 | -7/Factory | Discovered new exit (range 15) 3692 | -7/Factory | Identified exit to Factory 4089 | -7/Factory | Fabricated Hvy. Hammer (x2) 4294 | -7/Factory | Discovered exit to Factory (range 6) 4500 | -7/Factory | Identified exit to Lower Caves 4579 | -7/Factory | Entered Lower Caves 4611 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4940 | -7/Lower Caves | Identified exit to Lower Caves 5059 | -7/Lower Caves | Entered another Lower Caves area 5101 | -7/Lower Caves | Learned 4 Factory zone layouts 5163 | -7/Lower Caves | Spotted B-75 Beast 5553 | -7/Lower Caves | Discovered new exit (range 4) 5557 | -7/Lower Caves | Identified exit to Data Miner 5567 | -7/Lower Caves | Entered Data Miner 5567 | -7/Data Miner | Discovered new exit (range 6) 5590 | -7/Data Miner | Met Data Miner 5619 | -7/Data Miner | Learned location of Section 7 (-3) 5619 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5637 | -7/Data Miner | Received God Mode back door access code from Data Miner 5669 | -7/Data Miner | Identified exit to Proximity Caves 5671 | -7/Data Miner | Entered Proximity Caves 5771 | -6/Proximity Caves | Escorted by Enhanced Grunt 6329 | -6/Proximity Caves | Entered Factory 6329 | -6/Factory | Accompanied by 1 ally 6329 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6330 | -6/Factory | Identified exit to Lower Caves 6356 | -6/Factory | Identified exit to DSF 6370 | -6/Factory | Entered DSF 6370 | -6/DSF | Accompanied by 1 ally 6395 | -6/DSF | Additional patrols routed to DSF 6498 | -6/DSF | Self-destructed Last Messages --------------- 06457_ C-17 Slicer Surge Thruster severed. 06460_ C-17 Slicer destroyed. 06462_ Acquired 11 matter. 06462_ H-61 Shepherd calls for reinforcements. 06462_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06462_ Enhanced Grunt knocked back. 06474_ Slug penetrates Enhanced Grunt. 06474_ C-30 ARC bursts open, deploying its payload. 06474_ B-48 Gladiator unfolds itself. 06474_ G-50 Soldier unfolds itself. 06476_ Slug penetrates Wall. 06480_ Enhanced Grunt knocked back. 06484_ Gravmag System destroyed. 06484_ Enhanced Grunt destroyed. 06488_ H-61 Shepherd calls for reinforcements. 06488_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06494_ C-17 Slicer knocked back. 06496_ Imp. Medium Armor Plating severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????##?????????? | | ?????????????????????????????#""?????????? | | ?????????????????????????????#"#?????????? | | ????????????#########???????##"####??????? | | ????????????#!! #########"""""#??????? | | ????????# #!! # #! ##"""""#??????? | | ???? c cc@ ""##"????? | | ??? ccc """""????? | | ????##]]# ### ### #!!## ""###????? | | ????????# ???# ??# #!!### ###??????? | | ????????#???? ??########## ##???????? | | ????????????# ?????????#!! #???????? | | ????????????# ?????????#!! #???????? | | ????????????### ?????????### ##???????? | | ??????????????! ?????????#!! #???????? | | ????????????#?! ?????????#!! #???????? | | ?????????????!! ??????????#!! #???????? | | ?????????????## ???########## ## #?????? | | ?????????????## "??#|||#*** # /##?????? | | ?????????!!!## "%"##|||#*** =% !%#?????? | | ???????? ^ " H* % % #?????? | | ???????? /== %##?????? | | ???????? #????? | | ????????????## # !!!#]]]## ||# #????? | | ?????????????## ???##!!!#]]]## ||###????? | | ????????????????????##### #########??????? | | ????????????????????????###??????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 57 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hvy. Hammer | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Melee Analysis Suite | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Adv. Sensor Array | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Hvy. Hammer | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileRefineryLog Manual? 0 Play Time 00:39:34 Cumulative 705.7 hours Start 2022.04.06 @ 17:59:07 End 2022.04.06 @ 18:38:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1082 Rogue 1082 Adventurer 0 Explorer 0 Win Type - Total 67 Types 41/1/9/12/4/0/0/0/0 Lore% 89 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67b580d1-b6fc-4160-b8ce-4a7f8f873134