Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.24 @ 09:33:01 Player: DDRAGON Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (1799) 1799 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-95) -95 TOTAL SCORE: 4814 Bonus ------- Friendly Fire -95 Cogmind --------- Core Integrity 392/700 Matter 297/300 Energy 38/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Coolant Injector Targeting Computer > --- WEAPON (3) ------- Makeshift Axe > --- INVENTORY (4) ---- Improved Deuterium Engine Improved Sensor Array Advanced Beam Rifle Gatling Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Coolant Injector Large Storage Unit Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Gatling Laser Gatling Laser Makeshift Axe > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Advanced Heat Sink Improved Sensor Array Core Analyzer Makeshift Transmission Jammer Advanced Beam Rifle Gatling Laser Mini Grenade Launcher [Rating: 44] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Targeting Computer Device Coolant Injector Storage Large Storage Unit Processor Targeting Computer Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 88 | 6 3 5 24 22 14 14 Power 13 | 1 . 1 2 3 4 2 Engine 7 | 1 . . 1 2 3 . Core 6 | . . 1 1 1 1 2 Reactor . | . . . . . . . Propulsion 34 | 2 . . 14 13 3 2 Treads 21 | . . . 8 9 3 1 Leg 1 | . . . . . . 1 Wheel 4 | 2 . . 2 . . . Hover 3 | . . . . 3 . . Flight 5 | . . . 4 1 . . Utility 11 | 1 2 3 1 1 2 1 Device 5 | . . 1 . 1 2 1 Storage 4 | 1 1 2 . . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 30 | 2 1 1 7 5 5 9 Energy Gun 11 | 1 . 1 . 1 3 5 Energy Cannon 4 | . . . . 3 1 . Ballistic Gun 3 | 1 . . 2 . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . 1 . 1 1 1 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon 6 | . . . 2 . . 4 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 27 | . . 1 8 1 1 16 Power 5 | . . . 2 . . 3 Propulsion 11 | . . . 6 . . 5 Utility 3 | . . . . . . 3 Weapon 8 | . . 1 . 1 1 5 Highest Loss Streak 8 | . . 1 4 1 1 8 Average Slot Usage (%) 92 | . 89 88 92 94 99 90 Engine 4 | . 14 1 2 4 6 6 Core 7 | . . 12 6 3 8 8 Treads 21 | . . . 23 35 30 19 Wheel 7 | . 28 28 14 . . . Device 8 | . . . . 7 14 14 Storage 9 | . 14 13 11 9 7 6 Processor 8 | . 3 14 11 9 7 7 Energy Gun 8 | . 3 1 . 1 10 16 Energy Cannon 3 | . . . . 13 6 . Ballistic Gun 1 | . 14 2 2 . . . Launcher 5 | . 10 14 6 8 3 . Impact Weapon 1 | . . . 4 . . . Slashing Weapon 3 | . . . 6 . . 5 Naked Turns . | . . . . . . . Heaviest Build 52 | 9 15 26 28 37 50 52 Greatest Support 92 | 20 20 20 80 89 92 92 Greatest Overweight (x) 13 | . . 1 2 4 . 13 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 4 6 8 10 10 10 9 Most Carried 10 | 4 5 9 10 10 10 10 Average Carried 8 | 1 2 8 8 8 9 8 Final Capacity 10 | 6 8 10 10 10 10 4 Final Carried 10 | 1 4 9 8 10 9 4 Class Distribution -------------------- 65% | Mutant 24% | Gunner 6% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Matter Collected 1621 | 76 . 263 657 383 136 106 Remotely . | . . . . . . . Salvage Created 1931 | . . 142 570 639 228 352 Parts 124 | . . 18 47 29 12 18 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . . . . 16 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 45 | . . 5 20 9 4 7 Melee 5 | . . . 3 . . 2 Guns 8 | . . 1 2 . 1 4 Cannons 9 | . . . . 8 1 . AOE 20 | . . 4 13 1 2 . Classes Destroyed 12 | . . 4 3 2 . 3 Worker 6 | . . . 4 . 2 . Builder 3 | . . 2 . 1 . . Tunneler 3 | . . 2 1 . . . Recycler 1 | . . . . 1 . . Watcher 8 | . . . 3 4 1 . Swarmer 15 | . . 3 11 . . 1 Grunt 14 | . . 2 3 5 3 1 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . . . 1 Sentry 11 | . . . 6 3 1 1 Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 7 | . . 5 7 5 3 4 Combat Bots Only 5 | . . 3 5 3 3 4 Max Kills in Single Turn 4 | . . 3 4 2 2 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 3 1 2 . Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Damage Taken 4071 | . . 156 1281 535 445 1654 Core 602 | . . 24 223 47 . 308 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 90 44 91 . . Volleys Fired 96 | . 1 12 32 27 13 11 Largest 3 | . 1 2 2 3 3 3 Hottest 240 | . 30 63 60 180 210 240 Shots Fired 161 | . 1 13 35 51 35 26 Gun 81 | . . 7 18 6 24 26 Cannon 49 | . . . . 40 9 . Launcher 31 | . 1 6 17 5 2 . Special . | . . . . . . . Kinetic 21 | . . 4 17 . . . Thermal 109 | . . 3 1 46 33 26 Explosive 31 | . 1 6 17 5 2 . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . . 2 5 11 14 11 Robot Miss Streak 4 | . . 4 2 2 4 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 150 | . . 4 59 31 22 34 Core Hits 106 | . . 14 36 27 13 16 Critical Hits 1 | . . . 1 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks 54 | . . . 41 . . 13 Impact 30 | . . . 30 . . . Slashing 24 | . . . 11 . . 13 Piercing . | . . . . . . . Sneak Attacks 3 | . . . 3 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 6 | . . . 6 . . . Damage Inflicted 5498 | . 38 429 2246 1187 662 936 Guns 1246 | . . 45 180 92 301 628 Cannons 700 | . . . . 600 100 . Explosions 2210 | . 38 332 1124 481 235 . Melee 1232 | . . . 924 . . 308 Ramming 110 | . . 52 18 14 26 . Kinetic 180 | . . 9 171 . . . Thermal 1766 | . . 36 9 692 401 628 Explosive 2210 | . 38 332 1124 481 235 . Electromagnetic . | . . . . . . . Impact 670 | . . . 670 . . . Slashing 562 | . . . 254 . . 308 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 2 | . . . . . . 2 Data Loss (minor) 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 120 | . . . 92 28 . . Projectiles . | . . . . . . . Explosions 30 | . . . 2 28 . . Melee 90 | . . . 90 . . . Knockbacks 3 | . . 1 2 . . . Impact 3 | . . 1 2 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 140 | . . 45 89 6 . . Shots 5 | . . 1 3 1 . . Rammed 19 | . . 8 5 3 3 . Targets Rammed 21 | . . 8 5 3 5 . Kicked . | . . . . . . . Crushed 2 | . . . . . 2 . Highest Temperature 558 | . . 52 10 558 197 194 Average Temperature 121 | . . 16 4 170 104 96 Received Heat Transfer 876 | . . 27 339 243 132 135 Effects 5 | . . . . 5 . . Shutdowns 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . 5 . . . Impact Corruptions 6 | . . . 6 . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 9 | . . 1 . 4 . 4 Heat Transferred 3092 | . . 74 37 1073 703 1205 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Peak Influence 345 | . 30 156 345 246 211 . Initial 109 | . . 11 . 52 109 . Average 130 | . 22 97 164 153 104 . Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 79 | 100 100 100 68 65 92 . Level 1 20 | . . . 31 34 7 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 3 . 2 . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 2 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Distress Signals 3 | . . . 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 2 5 30 15 18 11 Peak Tracking Total 7 | . 3 3 6 4 7 5 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Traps Triggered 2 | . . 1 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Machines Disabled 2 | . 1 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Machines Accessed 13 | . 1 1 5 3 2 1 Terminals 6 | . . . 3 2 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 3 | . 1 . . 1 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 32 | . 5 1 17 5 3 1 Successful 23 | . 5 1 11 3 2 1 Failed 9 | . . . 6 2 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 15 | . . . 9 4 2 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units 7 | . 5 . . 1 1 . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . . 1 4 2 1 1 Record 1 | . . . . . 1 . Prototype ID Bank 1 | . . . . 1 . . Open Door 2 | . . 1 . . . 1 Alert Level 2 | . . . 1 1 . . Unreport Threat 1 | . . . 1 . . . Patrol Status 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 7 | . 5 . . 1 1 . Process 1 | . 1 . . . . . Report Inventory 3 | . 2 . . 1 . . Retrieve Matter 2 | . 2 . . . . . Retrieve Components 1 | . . . . . 1 . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . . 2 1 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter 8 | . 8 . . . . . Retrieved Matter 8 | . 8 . . . . . Retrieved Components 3 | . . . . . 3 . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 . . . . Highest-Rated Group 44 | . . 44 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Turns Passed 4689 | 40 116 545 1035 697 625 1631 Spaces Moved 2939 | 36 132 556 626 338 333 918 Core 11 | 5 . . . . . 6 Treads 1834 | . . . 274 335 333 892 Legs 20 | . . . . . . 20 Wheels 1042 | 31 132 556 323 . . . Hover 3 | . . . . 3 . . Flight 29 | . . . 29 . . . Fastest Speed 50 | 50 80 80 80 160 160 160 Average Speed 136 | 75 80 86 120 162 160 168 Slowest Speed 700 | 80 80 90 197 340 162 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 2 28 91 55 26 8 81 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 3 . . . 3 Spaces Dug 6 | . . 6 . . . . Terrain Destroyed 241 | . 4 48 114 64 11 . Melee . | . . . . . . . Projectile 16 | . . . . 16 . . AOE 225 | . 4 48 114 48 11 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Total 3435 | 48 142 613 812 448 400 972 Wait 63 | . 1 5 46 8 1 2 Move 2933 | 35 131 555 625 337 332 918 Hop . | . . . . . . . Pick Up 95 | 7 4 15 22 24 16 7 Fast Attach . | . . . . . . . Attach 77 | 6 3 4 22 16 12 14 Detach 37 | . 2 3 11 9 5 7 Swap 11 | . . 1 2 6 2 . Drop 55 | . . 10 13 18 14 . Fire 96 | . 1 12 32 27 13 11 Melee 47 | . . . 34 . . 13 Ram 12 | . . 8 4 . . . Kick . | . . . . . . . Crush 9 | . . . 1 3 5 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 13) 157 | -10/Materials | Entered Mines 184 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 313 | -10/Mines | Build established: Mutant 413 | -10/Mines | Discovered new exit (range 9) 454 | -10/Mines | Discovered new exit (range 7) 702 | -10/Mines | Entered Materials 702 | -9/Materials | Evolved 2 slots: Propulsion x2 850 | -9/Materials | Repaired Nuclear Core 1432 | -9/Materials | Lost 4 parts (1p3n) 1574 | -9/Materials | Core integrity fell below 50% 1684 | -9/Materials | Discovered new exit (range 16) 1737 | -9/Materials | Entered another Materials area 1737 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2140 | -8/Materials | Build established: Scavenger-Mutant 2428 | -8/Materials | Discovered new exit (range 5) 2434 | -8/Materials | Entered Factory 2434 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2475 | -7/Factory | Build established: Mutant 2983 | -7/Factory | Build established: Gunner 3051 | -7/Factory | Discovered new exit (range 5) 3059 | -7/Factory | Entered Lower Caves 3210 | -7/Lower Caves | Learned Factory emergency access door positions 3292 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3343 | -7/Lower Caves | Lost 3 parts (1u2w) 3389 | -7/Lower Caves | Encountered a Warlord checkpoint 3789 | -7/Lower Caves | Build established: Mutant 3821 | -7/Lower Caves | Spotted B-75 Beast 4215 | -7/Lower Caves | Lost 5 parts (1p3n1w) 4487 | -7/Lower Caves | Build established: Gunner 4690 | -7/Lower Caves | Self-destructed Last Messages --------------- [Achievement: Universal Adapter] Targeting Computer fries itself beyond repair. Acquired 27 matter. System corrupted: Component data lost. Acquired Mak. Axe. FVMITGY7U&%CNDUXU3U0Y IC/GJRLRPKQP5CDO% System corrupted: Component data lost. Critical hit. Imp. Treads destroyed. Knocked back. Mak. Axe destroyed. Carbon-fiber Leg destroyed. Knocked back. Nuclear Core destroyed. Mak. Axe destroyed. Mic. Fission Core destroyed. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. Adv. ECM Suite destroyed. Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# ### | | ??????????????????????????????????????# ##? | | ??????????????????????????????????????# / ## | | ??????????????????????????????????????# % ! | | ??????????????????????????????????????# % | | ??????????????????????????????????????# | | ??????????????????????????????????????### | | ????????????????????????????????????????# #### | | ????????????????????????????????????????# ##??? | | ????????????????????????????????????????# #???? | | ????????????????????????????????????????# ##### | | ????????????????????????????????????????## # | | ????????????????????????????????????????## # | | ????????????????????????????????????????# | | ????????????????????????????????????????# ## | | ????????????????????????????????????????# ## | | ???????????????????????????????????????## | | ???????????????????????#####?????#####?# | | ??????????????????????## ####### #?# # | | ??????????????????????# #?### ## | | ??????????????????????# #???# ##? | | ???????????????????????# #????# #?? | | ????????????????????????# ##???# ##? | | ????????????????????????## ### ##### #? | | ????????????????????????##! #?# #? | | ???????????????????????##@! ### #? | | ???????????????????????#![ ### ####### ##? | | ???????????????????????# ;####????? #?? | | ??????????????????????#; ##??????? #?? | | ??????????????????????# ##???????? #?? | | ??????????????????????; #####????? ##?? | | ?????????????????????#; #???## #??? | | ???????????????????? #????# #??? | | ??????????????????? BB ## #????## #??? | | ????????????????? BB # ####?# ##?????# #??? | | ??????????????? ###???## #??????? ##??? | | ????????????? # #???## #??????? ##???? | | ??????????? ""# ## #???????#?????? | | ?????????? "#?# ######????????? | | ??????????? #??# #????????? | | ??????????? ????# #?# #????????? | | ???????????? ?????# #?## ### #????????? | | ?????????????????? = "??## #?# ####?????? | | ?????????????????? ! ???# ## ##????# | | ????????????????? "# ??# ### #????# | | ??????????????????? ##? ? ##?# ##???# | | ???????????????????????# ##???## ##### | | ????????????????????????? ##??????### | | ????????????????????????# ??????????## | | ????????????????????????### ????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 65 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 6 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Hvy. Hammer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Shopping List Universal Adapter Challenges ------------ None Game ------ Seed CompositeArcFlakker Manual? 0 Play Time 00:56:40 Cumulative 4.5 hours Start 2021.12.24 @ 08:37:12 End 2021.12.24 @ 09:33:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6f4a8238-6ed2-459c-9fca-193661bbc373