Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.09 @ 18:04:09

Player: T-Rez5000

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (11)       2200
Robots Destroyed (133)     665
Value Destroyed (5769)     5769
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (80)                 80
              TOTAL SCORE: 12874

 Bonus
-------
High Alert Combat Kills    80

 Cogmind 
---------
Core Integrity             0/1450
Matter                     290/300
Energy                     128/190
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -2/Research

 Parts 
-------
>          --- POWER (3) --------
     Light Quantum Reactor
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (9) ------
           Terrain Scan Processor
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Cooling System
  Improved Melee Analysis Suite
  Advanced ECM Suite

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
               Antimatter Reactor
               Particle Reactor
>              --- PROPULSION -------
        Medium Treads
               Flexi-carbon Leg
               Myomer Leg
               Biometal Leg
               Antigrav Array
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
         Large Storage Unit
      Improved Targeting Computer
      Advanced Transmission Jammer
      Improved Phase Shifter
      Advanced Component Analysis Suite
>              --- WEAPON -----------
               Quantum Rifle
               Matter Neutralizer
               KE Penetrator
               Railgun
>              --- INVENTORY --------
               Wheel
               Centrium Wheel
      Advanced Cooling System
      Improved Melee Analysis Suite
      Improved Overload Regulator
  High-powered Shock Rifle
         Heavy Beamcaster
               HERF Cannon
               KE Penetrator
               Micro-nuke Launcher
[Rating: 131]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Advanced System Shield
  Protection               Improved Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Slots Evolved              16   | .   .   2   2   2   2   2   2   .   .   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Propulsion               4    | .   .   1   1   .   .   2   .   .   .   .   .   
  Utility                  7    | .   .   1   .   1   1   .   2   .   .   1   1   
  Weapon                   3    | .   .   .   1   1   .   .   .   .   .   .   1   
Parts Attached             294  | 6   2   34  18  35  7   95  23  9   .   50  15  
  Power                    36   | 1   .   5   2   3   1   13  .   3   .   5   3   
    Engine                 15   | 1   .   5   2   .   .   5   .   1   .   1   .   
    Core                   15   | .   .   .   .   3   1   7   .   2   .   2   .   
    Reactor                6    | .   .   .   .   .   .   1   .   .   .   2   3   
  Propulsion               83   | 2   .   15  2   11  .   30  4   1   .   11  7   
    Treads                 12   | .   .   .   .   .   .   9   1   .   .   1   1   
    Leg                    52   | 2   .   15  2   11  .   13  .   .   .   5   4   
    Wheel                  7    | .   .   .   .   .   .   3   1   .   .   1   2   
    Hover                  7    | .   .   .   .   .   .   .   2   1   .   4   .   
    Flight                 5    | .   .   .   .   .   .   5   .   .   .   .   .   
  Utility                  62   | 1   1   5   4   6   2   19  10  2   .   11  1   
    Device                 40   | 1   .   2   1   4   2   10  8   2   .   9   1   
    Storage                10   | .   1   2   3   .   .   3   .   .   .   1   .   
    Processor              3    | .   .   .   .   .   .   1   1   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             8    | .   .   1   .   2   .   4   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   113  | 2   1   9   10  15  4   33  9   3   .   23  4   
    Energy Gun             41   | 1   1   2   6   3   2   12  2   1   .   8   3   
    Energy Cannon          18   | .   .   1   .   6   .   3   3   .   .   4   1   
    Ballistic Gun          35   | 1   .   4   2   .   2   15  3   1   .   7   .   
    Ballistic Cannon       5    | .   .   1   1   2   .   .   1   .   .   .   .   
    Launcher               13   | .   .   .   1   4   .   3   .   1   .   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   .   2   .   .   .   .   .   1   .   
Parts Lost                 121  | .   .   6   2   7   1   39  3   2   .   37  24  
  Power                    19   | .   .   1   .   .   .   8   .   1   .   7   2   
  Propulsion               40   | .   .   1   .   2   1   13  3   .   .   11  9   
  Utility                  23   | .   .   1   1   1   .   4   .   1   .   9   6   
  Weapon                   39   | .   .   3   1   4   .   14  .   .   .   10  7   
  Highest Loss Streak      22   | .   .   2   1   4   1   13  2   1   .   14  22  
Average Slot Usage (%)     90   | .   90  97  97  97  100 88  85  92  94  84  39  
  Engine                   3    | .   14  10  9   .   .   .   5   4   5   1   .   
  Core                     5    | .   .   .   .   6   13  8   5   5   5   4   .   
  Treads                   2    | .   .   .   .   .   .   4   1   5   5   3   .   
  Leg                      18   | .   28  31  34  29  26  20  3   .   .   4   1   
  Wheel                    1    | .   .   .   .   .   .   .   11  5   5   2   4   
  Hover                    3    | .   .   .   .   .   .   .   3   13  15  9   4   
  Device                   15   | .   14  8   6   10  20  14  20  21  21  23  7   
  Storage                  10   | .   4   21  19  15  13  9   5   5   5   5   5   
  Processor                1    | .   .   .   .   .   .   .   .   5   5   3   4   
  Protection               2    | .   .   1   1   3   .   2   4   5   5   1   .   
  Energy Gun               5    | .   14  1   16  3   10  6   4   5   5   4   4   
  Energy Cannon            4    | .   .   1   .   12  3   2   3   5   5   3   .   
  Ballistic Gun            8    | .   14  9   3   5   11  11  9   4   5   6   4   
  Ballistic Cannon         3    | .   .   7   6   5   .   .   2   5   5   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             99   | 6   10  41  55  58  62  68  91  96  90  99  51  
  Greatest Support         180  | 20  20  51  68  61  52  180 30  42  42  73  55  
  Greatest Overweight (x)  17   | .   .   1   1   1   1   17  6   3   2   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   2   2   2   1   1   
Largest Inventory Capacity 20   | 4   4   14  20  14  14  14  10  10  10  14  14  
  Average Capacity         12   | 4   4   13  14  14  14  12  10  10  10  11  10  
  Most Carried             14   | 4   4   14  14  14  14  14  10  10  10  11  3   
  Average Carried          10   | 1   4   12  12  13  13  11  9   9   10  7   2   
  Final Capacity           14   | 4   4   14  14  14  14  10  10  10  10  14  4   
  Final Carried            14   | 4   4   14  14  14  14  9   10  10  10  4   3   

 Class Distribution 
--------------------
 42% | Scavenger-Gunner
 19% | Scavenger-Tank
 12% | Mutant
 10% | Scavenger-Mutant
  7% | Gunner
  6% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
             Tank | -7/Factory
 Scavenger-Gunner | -6/Factory
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -4/Factory
 Scavenger-Gunner | -4/Upper Caves
 Scavenger-Gunner | -4/Upper Caves
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  
Matter Collected           5394 | 257  27   917  288  645  .    1685 301  199  .    866  209  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5957 | 35   42   1025 245  611  .    2125 187  246  .    1001 440  
  Parts                    297  | 2    5    60   12   32   .    107  7    7    .    44   21   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    1    .    .    2    .    1    .    .    .    3    .    
Parts Field Recycled       24   | .    .    .    .    .    .    .    23   .    .    1    .    
  Retrieved Matter         206  | .    .    .    .    .    .    .    200  .    .    6    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Combat Hostiles Destroyed  107  | 1   3   24  6   15  .   29  4   5   .   15  5   
  Melee                    2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Guns                     62   | 1   3   13  1   3   .   28  1   1   .   10  1   
  Cannons                  24   | .   .   7   3   4   .   .   3   2   .   3   2   
  AOE                      18   | .   .   3   2   7   .   1   .   2   .   2   1   
Classes Destroyed          12   | 1   1   4   1   3   .   2   .   .   .   .   .   
  Worker                   4    | .   .   2   .   .   .   2   .   .   .   .   .   
  Builder                  8    | .   .   .   .   1   .   1   1   .   .   5   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 11   | .   .   3   .   2   .   3   .   .   .   3   .   
  Watcher                  2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Swarmer                  25   | .   3   6   .   4   .   8   .   .   .   4   .   
  Grunt                    41   | 1   .   15  2   8   .   5   .   3   .   4   3   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Sentry                   17   | .   .   2   3   2   .   7   2   .   .   1   .   
  Hunter                   10   | .   .   .   .   .   .   3   2   .   .   4   1   
  Programmer               9    | .   .   .   .   1   .   6   .   .   .   2   .   
  Thug                     2    | .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           9    | 1   3   8   3   9   .   6   3   3   .   6   2   
  Combat Bots Only         7    | 1   3   6   3   7   .   6   2   3   .   4   2   
Max Kills in Single Turn   3    | 1   1   3   1   3   .   2   1   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   2   .   1   .   1   .   1   1   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  
Damage Taken               19658 | .    88   1510 545  1644 153  5959 1028 286  .    4347 4098 
  Core                     2886  | .    7    248  67   146  .    539  17   35   .    366  1461 
  Absorbed by Shields      276   | .    .    119  .    .    .    144  .    .    .    13   .    
Core Remaining (%)         79    | 100  97   38   87   79   100  46   .    .    95   71   .    
Volleys Fired              343   | 3    13   77   23   37   .    93   19   7    .    58   13   
  Largest                  4     | 2    2    2    3    4    .    4    4    4    .    4    4    
  Hottest                  318   | 60   70   113  178  256  .    250  259  275  .    318  213  
Shots Fired                1045  | 5    26   147  69   115  .    351  74   28   .    208  22   
  Gun                      725   | 5    26   85   47   32   .    314  48   11   .    139  18   
  Cannon                   288   | .    .    62   19   76   .    31   26   14   .    56   4    
  Launcher                 32    | .    .    .    3    7    .    6    .    3    .    13   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  573   | 3    13   127  22   45   .    192  51   11   .    98   11   
  Thermal                  322   | 2    13   16   35   55   .    111  10   7    .    67   6    
  Explosive                32    | .    .    .    3    7    .    6    .    3    .    13   .    
  Electromagnetic          118   | .    .    4    9    8    .    42   13   7    .    30   5    
  Robot Hit Streak         18    | 2    6    15   9    11   .    18   8    10   .    16   7    
  Robot Miss Streak        7     | 1    4    3    6    3    .    7    3    1    .    5    2    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    1    1    
  Secondary Targets        4     | .    .    .    .    .    .    4    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           647   | 3    12   102  36   71   .    223  48   17   .    120  15   
  Core Hits                288   | 2    3    36   12   35   .    98   12   10   .    58   22   
  Critical Hits            24    | .    .    2    1    1    .    8    7    .    .    4    1    
  Critical Kills           9     | .    .    1    1    .    .    3    2    .    .    1    1    
  Critical Parts Destroyed 14    | .    .    1    .    1    .    5    4    .    .    3    .    
Melee Attacks              2     | .    .    2    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2     | .    .    2    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16663 | 27   84   1641 770  2253 .    4994 1224 726  .    4113 831  
  Guns                     8639  | 27   84   856  265  292  .    3982 688  166  .    1999 280  
  Cannons                  3718  | .    .    531  126  887  .    415  536  237  .    869  117  
  Explosions               4195  | .    .    218  377  1074 .    597  .    323  .    1235 371  
  Melee                    29    | .    .    29   .    .    .    .    .    .    .    .    .    
  Ramming                  82    | .    .    7    2    .    .    .    .    .    .    10   63   
  Kinetic                  6401  | 17   35   1138 126  426  .    2345 784  163  .    1231 136  
  Thermal                  5309  | 10   49   406  188  690  .    1833 251  140  .    1202 540  
  Explosive                3345  | .    .    .    377  994  .    416  .    323  .    1235 .    
  Electromagnetic          1497  | .    .    61   77   143  .    400  189  100  .    435  92   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 29    | .    .    29   .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    2    .    8    .    .    .    14   2    
  Average Corruption       4     | .    .    .    .    1    .    4    .    .    .    11   2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  47    | .    .    .    .    1    .    32   .    .    .    14   .    
    Message Errors         2     | .    .    .    .    .    .    2    .    .    .    .    .    
    Matter Fused           9     | .    .    .    .    .    .    4    .    .    .    5    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    2    .    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    1    .    1    .    .    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    6    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    2    .    .    .    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Targeting Errors       18    | .    .    .    .    .    .    13   .    .    .    5    .    
    Weapon Failures        2     | .    .    .    .    .    .    1    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            518   | .    .    92   22   83   .    103  .    37   .    155  26   
  Projectiles              96    | .    .    .    .    17   .    .    .    .    .    79   .    
  Explosions               422   | .    .    92   22   66   .    103  .    37   .    76   26   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    .    3    2    1    .    .    1    .    .    2    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  9     | .    .    3    2    1    .    .    1    .    .    2    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      868   | .    .    324  .    31   .    282  .    .    .    127  104  
  Shots                    15    | .    .    5    .    1    .    4    .    .    .    4    1    
  Rammed                   37    | .    .    .    .    .    .    .    .    .    .    1    36   
Targets Rammed             39    | .    .    1    1    .    .    .    .    .    .    1    36   
  Kicked                   2     | .    .    1    1    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        503   | 40   20   114  359  435  .    503  252  81   .    109  83   
  Average Temperature      93    | 20   8    16   143  138  .    118  66   37   .    40   40   
  Received Heat Transfer   2186  | .    .    425  189  504  .    615  117  72   .    219  45   
  Effects                  16    | .    .    .    2    1    .    13   .    .    .    .    .    
    Shutdowns              4     | .    .    .    .    .    .    4    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    1    .    .    1    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    5    .    .    .    .    .    
    Short Circuit          2     | .    .    .    1    1    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    1    .    1    .    1    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    2    .    3    .    .    .    .    .    
  Heat Transferred         7738  | 25   148  644  407  1234 .    2901 259  148  .    1537 435  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    1    .    .    .    1    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Peak Influence             548  | 20  98  455 492 388 189 454 548 .   .   317 106 
  Average Influence        193  | 2   59  276 337 240 188 151 318 .   .   79  46  
Maximum Alert Level        2    | .   .   2   2   1   .   2   2   .   .   1   .   
  Low Security (%)         54   | 100 100 24  27  28  100 72  .   .   .   81  100 
  Level 1                  38   | .   .   64  30  71  .   26  66  .   .   18  .   
  Level 2                  7    | .   .   10  42  .   .   .   33  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   2   .   3   .   11  1   .   .   5   1   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            7    | .   .   .   .   1   .   4   .   .   .   2   .   
  Reinforcement            9    | .   .   2   .   1   .   1   1   .   .   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   6   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Distress Signals           8    | .   .   4   .   1   .   3   .   .   .   .   .   
Communications Jammed      8    | .   .   .   .   .   .   .   .   .   .   8   .   
  Distress Signals         7    | .   .   .   .   .   .   .   .   .   .   7   .   
Times Spotted              181  | 1   5   45  14  24  5   45  5   6   .   24  7   
  Peak Tracking Total      7    | 1   4   7   5   5   6   7   2   2   .   4   6   
  Tactical Retreats        11   | .   .   5   .   2   .   4   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Traps Triggered            7    | .   .   1   .   .   .   3   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Machines Disabled          31   | .   .   8   2   6   .   7   6   .   .   2   .   
  Max in Single Turn       6    | .   .   3   2   5   .   3   6   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Machines Accessed          2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                7    | .   .   .   .   6   .   .   1   .   .   .   .   
  Successful               6    | .   .   .   .   6   .   .   .   .   .   .   .   
  Failed                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   6   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   6   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   3   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Time                     114  | .   .   .   .   114 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  
Turns Passed               7536 | 108  205  1026 370  1045 368  1896 545  886  28   843  216  
Spaces Moved               3659 | 83   103  394  176  568  230  940  308  378  14   363  102  
  Core                     23   | 16   .    .    .    .    .    2    .    .    .    .    5    
  Treads                   164  | .    .    .    .    .    .    162  .    .    .    2    .    
  Legs                     2415 | 67   103  394  176  568  230  710  .    .    .    162  5    
  Wheels                   394  | .    .    .    .    .    .    47   257  .    .    .    90   
  Hover                    644  | .    .    .    .    .    .    .    51   378  14   199  2    
  Flight                   19   | .    .    .    .    .    .    19   .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  127  122  150  90   100  209  209  61   50   
  Average Speed            144  | 106  120  143  129  128  151  137  134  221  209  146  100  
  Slowest Speed            900  | 120  120  153  160  153  152  900  540  301  209  209  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       17   | 6    20   31   20   13   5    26   5    61   6    11   3    
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          631  | .    .    108  34   66   .    103  101  35   .    180  4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               78   | .    .    3    3    6    .    6    13   9    .    37   1    
  AOE                      553  | .    .    105  31   60   .    97   88   26   .    143  3    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  
Total                      5151 | 95   160  703  269  806  248  1362 391  407  13   517  180  
  Wait                     596  | .    41   155  25   138  4    173  22   9    .    16   13   
  Move                     3649 | 82   102  393  175  567  229  939  307  377  13   363  102  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  81   | 4    1    17   9    11   4    17   8    2    .    7    1    
  Fast Attach              111  | 6    1    9    7    8    2    39   5    2    .    19   13   
  Attach                   72   | .    .    7    3    12   2    23   4    2    .    17   2    
  Detach                   14   | .    .    3    3    3    .    3    1    .    .    1    .    
  Swap                     112  | .    1    19   8    15   3    33   14   5    .    14   .    
  Drop                     113  | .    1    20   15   15   4    39   11   3    .    5    .    
  Fire                     343  | 3    13   77   23   37   .    93   19   7    .    58   13   
  Melee                    2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Ram                      18   | .    .    .    .    .    .    .    .    .    .    .    18   
  Kick                     5    | .    .    1    1    .    .    .    .    .    .    .    3    
  Crush                    15   | .    .    .    .    .    .    .    .    .    .    .    15   
  Escape Stasis            20   | .    .    .    .    .    .    3    .    .    .    17   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   87 | -11/Scrapyard  | Discovered new exit (range 8)
  109 | -11/Scrapyard  | Entered Materials
  303 | -10/Materials  | Discovered new exit (range 4)
  306 | -10/Materials  | Build established: Mutant
  314 | -10/Materials  | Entered another Materials area
  314 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1073 | -9/Materials   | Build established: Scavenger-Mutant
 1076 | -9/Materials   | Core integrity fell below 50%
 1301 | -9/Materials   | Discovered new exit (range 11)
 1340 | -9/Materials   | Entered another Materials area
 1340 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1700 | -8/Materials   | Discovered new exit (range 9)
 1710 | -8/Materials   | Entered Factory
 1710 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2141 | -7/Factory     | Repaired Titanium Leg
 2179 | -7/Factory     | Repaired Nuclear Core
 2217 | -7/Factory     | Repaired Titanium Leg?
 2603 | -7/Factory     | Lost 4 parts (2n2w)
 2635 | -7/Factory     | Destroyed 7 combat bots
 2719 | -7/Factory     | Discovered new exit (range 15)
 2755 | -7/Factory     | Entered another Factory area
 2755 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 2992 | -6/Factory     | Build established: Scavenger-Gunner
 3050 | -6/Factory     | Discovered new exit (range 16)
 3123 | -6/Factory     | Entered another Factory area
 3123 | -5/Factory     | Evolved 2 slots: Propulsion x2
 3587 | -5/Factory     | Build established: Scavenger-Tank
 4050 | -5/Factory     | Spotted B-75 Beast
 4157 | -5/Factory     | Lost 7 parts (1p3n1u2w)
 4226 | -5/Factory     | Lost 3 parts (1p1u1w)
 4274 | -5/Factory     | Garrison activated, responded to threat
 4384 | -5/Factory     | Lost 13 parts (6n2u5w)
 4530 | -5/Factory     | Lost 8 parts (2p1n5w)
 4613 | -5/Factory     | Build established: Scavenger-Gunner
 4757 | -5/Factory     | Lost 4 parts (3p1n)
 4938 | -5/Factory     | Core integrity fell below 50%
 4972 | -5/Factory     | Lost 3 parts (1p2n)
 5002 | -5/Factory     | Discovered new exit (range 15)
 5019 | -5/Factory     | Entered another Factory area
 5019 | -4/Factory     | Evolved 2 slots: Utility x2
 5258 | -4/Factory     | Build established: Scavenger-Tank
 5310 | -4/Factory     | Discovered new exit (range 12)
 5564 | -4/Factory     | Entered Upper Caves
 5679 | -4/Upper Caves | Encountered a Warlord checkpoint
 5772 | -4/Upper Caves | Build established: Scavenger-Gunner
 6421 | -4/Upper Caves | Discovered new exit (range 15)
 6450 | -4/Upper Caves | Entered another Upper Caves area
 6453 | -4/Upper Caves | Discovered new exit (range 13)
 6478 | -4/Upper Caves | Entered Research
 6478 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
 6797 | -3/Research    | Lost 14 parts (3p4n3u4w)
 7074 | -3/Research    | Lost 3 parts (1n1u1w)
 7220 | -3/Research    | Crushed by falling debris
 7220 | -3/Research    | System corruption reached 10%
 7251 | -3/Research    | Lost 6 parts (2n3u1w)
 7313 | -3/Research    | Discovered new exit (range 7)
 7321 | -3/Research    | Entered another Research area
 7321 | -2/Research    | Evolved 2 slots: Utility x1, Weapon x1
 7345 | -2/Research    | Lost 11 parts (3p2n2u4w)
 7481 | -2/Research    | Core integrity fell below 50%
 7503 | -2/Research    | Core integrity fell below 20%
 7524 | -2/Research    | Lost 22 parts (2p8n5u7w)
 7537 | -2/Research    | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
07523_ Slammed into H-88 Terminator. <x3>
07527_ Penetrated by Slug. <x2>
07527_ Hvy. Siege Treads destroyed.
07528_ Penetrated by Slug. <x2>
07529_ Slammed into H-88 Terminator.
07529_ H-88 Terminator knocked back.
07530_ Slammed into H-88 Terminator. <x2>
07531_ Destabilizing: System interference.
07531_ Nanoactuators temporarily disabled.
07532_ Slammed into H-88 Terminator.
07532_ Penetrated by Slug.
07533_ Slammed into H-88 Terminator.
07533_ Penetrated by Slug.
07533_ Nanoactuators destroyed.
07534_ Slammed into H-88 Terminator.
07534_ H-88 Terminator destroyed.
07535_ Acquired Lgt. Quantum Reactor.
07537_ Penetrated by Slug.
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|   """"  #  """  |#??#    @ !%%#??????????????????? |
|   """"  #  """   #??# =!%[%%%%#??????????????????? |
|   """"  #  "S    #??#% ! [%%%=#??????????????????? |
|   """"  #  """   #?##%=   %%= #??????????????????? |
|   """"  #   ""   #?#%%   h  ! #??????????????????? |
|         #        ## #%      !%#??????????????????? |
|         #        ####    %=!%=#??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Coolant Potential          65
Energy Generation          48
Energy Capacity            625
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Jamming Range              16
Armor Coverage             600
Weapon Cycling             20
Melee Speed Boost          30
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         6
Target Analysis            6
Recoil Reduction           6
Overload Regulation        60
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Dangerous Findings
Hey, That's Mine!
It's Just You
Leap Before You Look
Let's See Who's Tougher
Made in Tau Ceti IV
One Hack Too Far
Oops
Part-time Mechanic
Please Form A Line
Remodeling
Respectable Loadout
Risk Taker
Serviceable Loadout
System Compromised
Troublemaker
Universal Adapter
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              SpikedDerelictAmplifier
  Manual?         0
Play Time         05:32:24
  Cumulative      13.9 hours
  Start           2020.02.06 @ 19:57:33
  End             2020.02.09 @ 18:04:09
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          13
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b3b23084-3ba9-4a08-85ac-4486fa4e2194