Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.25 @ 01:16:35 Player: DuckBoy Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (167) 835 Value Destroyed (4860) 4860 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 9915 Bonus ------- Follower Combat Kills 67 Friendly Fire -7 Cogmind --------- Core Integrity 0/700 Matter 189/300 Energy 82/500 System Corruption 10% Temperature Critical (997) Movement Core (600) Ox11 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (5) ------ Improved Heat Sink Advanced Heat Sink Cooling System > --- WEAPON (5) ------- Lightning Gun Plasma Cannon Heavy Ion Cannon > --- INVENTORY (5) ---- Light Treads Makeshift Leg Makeshift Leg Makeshift Hacking Suite Great Axe Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Light Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Zionite Biocell Zionite Heavy Carapace > --- WEAPON ----------- Lightning Gun Pulse Rifle Makeshift Laser Plasma Cannon Heavy Ion Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Makeshift Power Source Makeshift Power Source Light Treads Light Treads Improved Carbon-fiber Leg Improved Titanium Leg Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg Cooling System Compact Battery Propulsion Shielding Improved Shield Generator Makeshift Hacking Suite Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Flak Cannon Makeshift Hammer Great Axe [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Compact Wheel Hover Unit Makeshift Hover Unit Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 3 | . . . . . . . 2 1 . . . . Weapon 3 | . . . 2 . . . . 1 . . . . Parts Attached 132 | 6 4 6 26 1 . 4 16 10 11 10 34 4 Power 14 | 1 2 1 3 . . 1 1 . 1 1 3 . Engine 12 | 1 1 1 3 . . 1 1 . 1 1 2 . Core 2 | . 1 . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 28 | 2 1 1 6 . . . 5 1 2 1 9 . Treads 18 | 2 1 1 3 . . . 3 1 1 1 5 . Leg 1 | . . . . . . . . . . . 1 . Wheel 8 | . . . 3 . . . 2 . 1 . 2 . Hover 1 | . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . Utility 49 | 1 1 . 8 1 . . 5 6 4 4 15 4 Device 25 | . 1 . 2 . . . 3 3 2 2 10 2 Storage 6 | 1 . . 4 . . . . . . . . 1 Processor 2 | . . . . . . . . 1 . 1 . . Hackware 1 | . . . . . . . 1 . . . . . Protection 15 | . . . 2 1 . . 1 2 2 1 5 1 Artifact . | . . . . . . . . . . . . . Weapon 41 | 2 . 4 9 . . 3 5 3 4 4 7 . Energy Gun 20 | . . 2 2 . . 1 3 1 3 3 5 . Energy Cannon 2 | . . . . . . . . . . . 2 . Ballistic Gun 13 | 2 . . 5 . . 2 2 1 1 . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . Launcher 2 | . . 1 1 . . . . . . . . . Special Weapon 2 | . . 1 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 . . . 4 1 1 . 1 2 Parts Lost 57 | . 2 3 9 . . 4 4 1 8 5 17 4 Power 8 | . 2 . 2 . . 1 . . 1 . 2 . Propulsion 13 | . . 1 2 . . . 2 . 2 . 5 1 Utility 12 | . . . . . . . 1 . 4 2 4 1 Weapon 24 | . . 2 5 . . 3 1 1 1 3 6 2 Highest Loss Streak 4 | . 1 2 4 . . 2 2 1 3 2 3 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 88 99 92 100 100 99 99 96 96 95 96 95 Engine 7 | . 4 14 10 11 11 10 9 7 6 7 4 7 Treads 10 | . 28 27 11 11 11 11 9 7 6 7 6 7 Wheel 7 | . . . 10 11 11 11 8 7 6 7 6 6 Device 11 | . 6 14 3 . . . 8 13 11 17 23 19 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 6 Processor 2 | . . . . . . . . . 7 7 1 . Hackware 1 | . . . . . . . 8 7 . . . . Protection 6 | . . . 8 11 11 11 9 7 6 4 5 6 Energy Gun 14 | . . 5 6 . . 2 15 19 22 27 21 22 Energy Cannon 2 | . . . . . . . . . . . 11 15 Ballistic Gun 18 | . 28 8 30 44 44 41 19 15 15 7 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 126 | 12 15 20 103 103 103 103 106 113 116 124 124 126 Greatest Support 40 | 40 40 40 40 16 16 16 40 16 16 16 16 12 Greatest Overweight (x) 10 | . . . 10 6 6 6 10 7 7 7 10 10 Average Overweight (x) 5 | . . . 3 6 6 6 6 6 6 6 8 10 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 8 8 17 25 25 25 25 25 25 25 25 24 Most Carried 25 | 1 8 8 25 25 25 25 25 25 25 25 25 25 Average Carried 20 | . 4 7 15 25 25 24 23 24 23 22 22 24 Final Capacity 25 | 8 8 8 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 1 8 7 25 25 25 23 25 25 23 24 25 5 Class Distribution -------------------- 66% | Scavenger-Tank 12% | Mutant 10% | Scavenger-Mutant 4% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 3653 | 224 385 172 540 179 . 281 518 190 419 227 518 . Remotely . | . . . . . . . . . . . . . Salvage Created 7099 | . 497 167 1021 340 . 337 1357 360 684 719 1433 184 Parts 418 | . 36 18 75 20 . 14 69 26 20 20 108 12 Haulers Intercepted 7 | . 1 . 1 . . . 5 . . . . . Recyclers Shooed 4 | . 2 . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . . 9 34 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 114 | . 9 10 17 8 . 9 16 6 14 16 6 3 Guns 97 | . 9 4 14 8 . 9 16 6 14 14 3 . Cannons 6 | . . 1 1 . . . . . . . 1 3 AOE 6 | . . 5 1 . . . . . . . . . Classes Destroyed 21 | . 8 . 2 2 . . 1 1 1 . 5 1 Worker 2 | . 1 . 1 . . . . . . . . . Builder 2 | . . . 2 . . . . . . . . . Tunneler 3 | . 1 1 . 1 . . . . . . . . Hauler 7 | . 1 . 1 . . . 5 . . . . . Recycler 6 | . 1 . 1 . . . 4 . . . . . Operator 2 | . 1 . 1 . . . . . . . . . Watcher 10 | . 2 . 3 . . . 4 1 . . . . Swarmer 30 | . 3 8 2 . . 4 4 . 4 5 . . Grunt 45 | . 6 2 7 6 . 5 8 3 1 7 . . Brawler 2 | . . . . 1 . . . . . 1 . . Duelist 4 | . . . . 1 . . 1 1 . 1 . . Sentry 13 | . . . 8 . . . 2 1 . 2 . . Hunter 2 | . . . . . . . 1 . 1 . . . Programmer 2 | . . . . . . . . 1 1 . . . Zionite 59 | . . . . . . . . . . . 59 . Z-Light 3 | . . . . . . . . . . . . 3 Tinkerer 3 | . . . . . . . . . . . 3 . Surgeon 1 | . . . . . . . . . . . 1 . Wasp 1 | . . . . . . . . . . . 1 . Thug 4 | . . . . . . . . . 4 . . . Savage 1 | . . . . . . . . . 1 . . . Butcher 1 | . . . . . . . . . 1 . . . Marauder 2 | . . . . . . . . . . . 2 . Fireman 1 | . . . . . . . . . . . 1 . Mutant 2 | . . . . . . . . . 1 . 1 . Best Kill Streak 6 | . 3 6 3 3 . 4 6 4 4 3 5 2 Combat Bots Only 5 | . 3 5 2 3 . 4 4 4 4 3 2 2 Max Kills in Single Turn 2 | . 1 2 1 1 . 2 2 1 2 2 2 1 Gunslinging 1 | . . . . . . 1 . . . 1 . . Exploded 2 | . . 2 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 8108 | . 580 431 818 138 . 604 790 332 1138 678 1648 951 Core 1368 | . 121 98 204 44 . 81 71 21 113 134 198 283 Absorbed by Shields 225 | . . . . . . . . 20 . 184 21 . Core Remaining (%) 54 | 100 . 12 . . . 17 87 . . . . . Volleys Fired 427 | . 58 23 55 13 . 23 53 15 33 34 109 11 Largest 5 | . 2 2 4 4 . 4 4 5 5 5 5 5 Hottest 368 | . 40 85 152 92 . 92 171 212 252 299 368 313 Shots Fired 1437 | . 116 39 152 52 . 87 201 67 136 121 426 40 Gun 1210 | . 116 30 144 52 . 87 201 67 136 121 238 18 Cannon 210 | . . . . . . . . . . . 188 22 Launcher 8 | . . 7 1 . . . . . . . . . Special 9 | . . 2 7 . . . . . . . . . Kinetic 627 | . 116 18 94 52 . 87 121 30 65 39 5 . Thermal 780 | . . 14 57 . . . 76 30 71 82 415 35 Explosive 8 | . . 7 1 . . . . . . . . . Electromagnetic 22 | . . . . . . . 4 7 . . 6 5 Robot Hit Streak 23 | . 11 5 15 9 . 10 11 23 15 11 12 4 Robot Miss Streak 9 | . 2 2 4 3 . 3 5 2 4 4 9 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 16 | . . . . 2 . 2 2 . 3 7 . . Max Gunslinging Chain 1 | . . . . 1 . 1 1 . 1 1 . . Shots Hit Robots 836 | . 82 24 85 31 . 51 119 47 86 80 216 15 Core Hits 341 | . 30 13 36 14 . 19 49 17 37 28 89 9 Critical Kills 1 | . . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 25 | . . . 4 . . . 4 1 2 5 8 1 Burn 24 | . . . 4 . . . 4 1 1 5 8 1 Destroy 1 | . . . . . . . . . 1 . . . Melee Attacks 1 | . . . . . . . . 1 . . . . Impact . | . . . . . . . . . . . . . Slashing 1 | . . . . . . . . 1 . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14792 | . 1059 672 1472 515 . 780 2019 785 1633 1483 4032 342 Guns 12292 | . 1059 243 1178 515 . 780 2019 785 1633 1483 2463 134 Cannons 1777 | . . . . . . . . . . . 1569 208 Explosions 635 | . . 407 228 . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 5954 | . 1059 142 709 515 . 780 999 352 819 442 137 . Thermal 8224 | . . 123 741 . . . 947 373 814 1041 3860 325 Explosive 429 | . . 407 22 . . . . . . . . . Electromagnetic 185 | . . . . . . . 73 60 . . 35 17 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 3 7 7 10 10 Average Corruption 7 | . . . . . . . . 2 6 7 8 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 189 | . . . . . . . . 10 51 25 80 23 Message Errors 38 | . . . . . . . . 5 8 6 13 6 Matter Fused 45 | . . . . . . . . 1 12 8 19 5 Heat Flow Errors 23 | . . . . . . . . 1 9 2 9 2 Energy Discharges 25 | . . . . . . . . 2 10 2 10 1 Parts Rejected 2 | . . . . . . . . . 1 . 1 . Data Loss (minor) 25 | . . . . . . . . . 5 4 11 5 Data Loss (major) 12 | . . . . . . . . 1 3 2 5 1 Misfires 3 | . . . . . . . . . 1 . 2 . Alerts 4 | . . . . . . . . . 1 1 1 1 Weapon Failures 12 | . . . . . . . . . 1 . 9 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 177 | . . 8 92 . . . . . . . 77 . Projectiles 77 | . . . . . . . . . . . 77 . Explosions 100 | . . 8 92 . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 205 | . . 145 60 . . . . . . . . . Shots 7 | . . 6 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 997 | . 32 154 266 95 . 308 401 179 217 399 493 997 Average Temperature 101 | . 8 87 52 34 . 94 91 36 37 150 103 507 Received Heat Transfer 2196 | . 375 48 303 39 . 306 360 105 180 154 65 261 Effects 26 | . . . 3 . . . 1 . . 2 6 14 Shutdowns 1 | . . . . . . . . . . . 1 . Energy Bleed 5 | . . . . . . . . . . . . 5 Interference 10 | . . . 3 . . . 1 . . 1 . 5 Matter Decay 2 | . . . . . . . . . . . 1 1 Damage (minor) 2 | . . . . . . . . . . 1 . 1 Damage (major) 5 | . . . . . . . . . . . 4 1 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 8 | . . . 1 . . . . . . 2 5 . Combat Hostiles 5 | . . . 1 . . . . . . 2 2 . Parts Melted 50 | . . 1 4 . . . 8 1 2 4 24 6 Heat Transferred 18410 | . . 333 1913 . . . 2257 814 1739 2479 8181 694 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 350 | . 230 350 315 192 . 175 332 112 . . . . Initial 136 | . . 8 136 52 . . . 19 . . . . Average 121 | . 68 157 220 88 . 72 162 59 . . . . Maximum Alert Level 1 | . 1 1 1 . . . 1 . . . . . Low Security (%) 77 | 100 89 67 37 100 . 100 66 100 . . . . Level 1 22 | . 10 32 62 . . . 33 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 6 | . 1 . 1 . . . 2 1 . 1 . . Investigation 3 | . . . 1 . . . 1 1 . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 . . . . . Assault 1 | . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 11 | . 2 . 7 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 210 | . 17 10 26 8 . 11 24 8 14 19 70 3 Peak Tracking Total 6 | . 4 2 4 3 . 4 4 4 4 6 5 3 Tactical Retreats 22 | . 2 . 1 . . 2 2 . . . 15 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 3 | . . . 2 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 5 | . . . 2 . . 1 . . 1 . 1 . Max in Single Turn 2 | . . . 2 . . 1 . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 18 | . 3 . 5 . 1 . 4 4 . 1 . . Terminals 13 | . 3 . 4 . . . 4 2 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 51 | . 9 . 13 . 4 . 13 11 . 1 . . Successful 32 | . 3 . 9 . 4 . 10 5 . 1 . . Failed 19 | . 6 . 4 . . . 3 6 . . . . Catastrophic 4 | . 2 . . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 29 | . 5 . 4 . . . 5 9 . . 6 . Terminals 40 | . 9 . 11 . . . 13 7 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . 2 . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 24 | . 3 . 6 . 4 . 9 1 . 1 . . Record 4 | . . . . . 4 . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 2 | . . . . . . . 1 1 . . . . Alert Level 2 | . . . 2 . . . . . . . . . Unreport Threat 3 | . 1 . 1 . . . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . Hauler Manifests 5 | . 1 . 2 . . . 2 . . . . . Registered Components 1 | . . . . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . Network Status 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 2 . . . 1 2 . . . . Terminals 3 | . . . 1 . . . 1 1 . . . . Botnet 3 | . . . 1 . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . 1 . . . . Reject 1 | . . . 1 . . . . . . . . . Mask 1 | . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 3 . 4 . . . 4 3 . . . . Full Trace Events 4 | . 1 . 1 . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . Time 49 | . . . . . . . . 49 . . . . Total Robot Build Rating 2 | . . . . . . . . 2 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . 4 1 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 7 | . . 1 . . . . . 1 4 1 . . Largest Group 4 | . . 1 . . . . . 1 4 4 1 . Highest-Rated Group 106 | . . 31 . . . . . 27 106 106 20 . Highest-Rated Ally 31 | . . 31 . . . . . 27 31 31 20 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 38 | . . 4 . . . . . . . 32 2 . Total Damage 578 | . . 41 . . . . . . . 442 95 . Kills 5 | . . 1 . . . . . . . 3 1 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 11735 | 81 876 337 1209 709 498 878 898 715 1839 1028 2045 622 Spaces Moved 4875 | 47 371 157 579 342 263 409 305 314 801 407 644 236 Core 4 | 3 . . 1 . . . . . . . . . Treads 615 | 44 371 157 31 . . . 12 . . . . . Legs . | . . . . . . . . . . . . . Wheels 4256 | . . . 547 342 263 409 293 314 801 407 644 236 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 80 190 190 190 190 190 190 190 190 240 Average Speed 192 | 152 160 160 151 190 190 190 202 192 201 203 221 240 Slowest Speed 400 | 160 160 160 400 190 190 190 320 205 205 205 240 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 87 44 45 77 68 83 27 8 80 68 49 38 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 1 . . . . 1 . . Known Exits Taken 3 | . . . . . . . . 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . . 1 . Scrap Searched 12 | . . . . 1 . 1 . . 3 4 3 . Spaces Dug 11 | . . 10 . . . . . 1 . . . . Terrain Destroyed 86 | . . 51 29 . . . . 1 1 . 3 1 Melee 1 | . . . . . . . . 1 . . . . Projectile 5 | . . . . . . . . . 1 . 3 1 AOE 80 | . . 51 29 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 6238 | 53 536 201 792 371 262 459 461 388 939 527 983 266 Wait 526 | . 97 13 97 13 . 15 62 32 19 11 157 10 Move 4863 | 46 370 156 578 341 262 408 304 313 800 406 643 236 Hop . | . . . . . . . . . . . . . Pick Up 95 | 1 7 2 24 1 . 5 12 6 6 7 24 . Fast Attach 48 | 6 2 1 13 . . 1 5 3 1 2 11 3 Attach 46 | . 1 3 4 . . 3 5 2 7 5 16 . Detach 2 | . . . 1 . . . . . . . . 1 Swap 39 | . 1 2 9 1 . . 7 5 3 3 7 1 Drop 64 | . . 1 11 2 . 4 13 11 . 3 15 4 Fire 427 | . 58 23 55 13 . 23 53 15 33 34 109 11 Melee 1 | . . . . . . . . 1 . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 127 | . . . . . . . . . 70 56 1 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 16) 645 | -10/Materials | Discovered new exit (range 14) 752 | -10/Materials | Discovered new exit (range 16) 942 | -10/Materials | Discovered new exit (range 5) 958 | -10/Materials | Entered Mines 961 | -10/Mines | Received a Mining Laser from a helpful Derelict 1020 | -10/Mines | Core integrity fell below 50% 1134 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1137 | -10/Mines | Found Prototype Device 1210 | -10/Mines | Core integrity fell below 20% 1284 | -10/Mines | Learned Materials emergency access door positions 1289 | -10/Mines | Discovered new exit (range 3) 1295 | -10/Mines | Entered Materials 1295 | -9/Materials | Evolved 2 slots: Weapon x2 1530 | -9/Materials | Discovered new exit (range 8) 1672 | -9/Materials | Lost 4 parts (1p3w) 1967 | -9/Materials | Build established: Scavenger-Tank 2116 | -9/Materials | Discovered new exit (range 16) 2394 | -9/Materials | Discovered new exit (range 15) 2457 | -9/Materials | Core integrity fell below 50% 2504 | -9/Materials | Entered Mines 2505 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2754 | -9/Mines | Discovered new exit (range 11) 2810 | -9/Mines | Discovered new exit (range 16) 2905 | -9/Mines | Learned location of Storage (-9) 3205 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3205 | -9/Mines | Discovered new exit (range 5) 3213 | -9/Mines | Entered Exiles 3259 | -9/Exiles | Met 8R-AWN 3291 | -9/Exiles | Met EX-HEX 3398 | -9/Exiles | Met EX-DEC 3481 | -9/Exiles | Met EX-BIN 3635 | -9/Exiles | Learned location of Zion (-7) 3696 | -9/Exiles | Discovered new exit (range 10) 3711 | -9/Exiles | Entered Mines 4390 | -8/Mines | Core integrity fell below 20% 4531 | -8/Mines | Discovered new exit (range 12) 4589 | -8/Mines | Entered Materials 4589 | -8/Materials | Evolved 2 slots: Utility x2 4874 | -8/Materials | Discovered new exit (range 13) 5338 | -8/Materials | Discovered new exit (range 8) 5487 | -8/Materials | Entered Factory 5487 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5685 | -7/Factory | Discovered new exit (range 15) 5723 | -7/Factory | Fabricated I-25 Savior (x1) 6063 | -7/Factory | Build established: Tank 6128 | -7/Factory | Identified exit to Lower Caves 6202 | -7/Factory | Entered Lower Caves 6202 | -7/Lower Caves | Identified Exp. Sensor Array 6269 | -7/Lower Caves | Lost 3 parts (1p2u) 6557 | -7/Lower Caves | Learned Factory emergency access door positions 6626 | -7/Lower Caves | Build established: Scavenger-Tank 6681 | -7/Lower Caves | Lost 3 parts (1n1u1w) 6710 | -7/Lower Caves | Discovered new exit (range 10) 6755 | -7/Lower Caves | Identified exit to Lower Caves 7430 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7789 | -7/Lower Caves | Build established: Scavenger-Mutant 8041 | -7/Lower Caves | Entered another Lower Caves area 8041 | -7/Lower Caves | Accompanied by 4 allies 8457 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8624 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8982 | -7/Lower Caves | Discovered new exit (range 9) 8998 | -7/Lower Caves | Identified exit to Zion 9069 | -7/Lower Caves | Entered Zion 9069 | -7/Zion | Accompanied by 1 ally 9102 | -7/Zion | Received a visual enhancement algorithm 9181 | -7/Zion | Attacked by Zionites 9372 | -7/Zion | Discovered new exit (range 11) 9490 | -7/Zion | Spotted Y0-M3B(B) 9532 | -7/Zion | Destroyed Y0-M3B(B) 9554 | -7/Zion | Lost 3 parts (1p1u1w) 9590 | -7/Zion | Spotted O8-YKE(B) 9608 | -7/Zion | Destroyed O8-YKE(B) 9897 | -7/Zion | Build established: Scavenger-Tank 9966 | -7/Zion | Lost 3 parts (1u2w) 10131 | -7/Zion | Destroyed Imprinter 10139 | -7/Zion | Extracted access codes from Imprinter's data core 10170 | -7/Zion | System corruption reached 10% 10171 | -7/Zion | Core integrity fell below 50% 10405 | -7/Zion | Opened final containment barrier to the Deep Caves 11107 | -7/Zion | Discovered new exit (range 3) 11107 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11114 | -7/Zion | Entered Deep Caves 11445 | -7/Deep Caves | Found Prototype Protection 11445 | -7/Deep Caves | Identified Zio. Heavy Carapace 11704 | -7/Deep Caves | Core integrity fell below 20% 11737 | -7/Deep Caves | Core destroyed Last Messages --------------- 11723_ Overheating: Plasma Cannon damaged (-19). 11724_ AG-4XI(z) heat damages Prototype Hover Unit. 11724_ System corrupted: Pulse Rifle failed to cycle. 11726_ Overheating: Energy bleed (-29). 11727_ Arm. Wheel destroyed. 11728_ Overheating: Hvy. Ion Cannon damaged (-12). 11729_ AG-4XI(z) heat damages Prototype Protection, Phase Shifter, Prototype Device, Prototype Energy Gun. 11731_ System corrupted: Component data lost. 11731_ Pulse Rifle destroyed. 11732_ AG-4XI(z) heat damages Prototype Energy Gun. 11733_ Overheating: Energy bleed (-18). 11734_ Destroyed Prototype Protection. 11734_ Prototype Protection melted. 11734_ Prototype Hover Unit melted. 11734_ Zio. Biocell melted. 11734_ AG-4XI(z) destroyed. 11735_ Overheating: System interference. 11735_ Cooling System temporarily disabled. 11737_ Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | ??????????????????? "??????????""" | | ?????????????????????? "?????????? " | | ???????????????????????? ?????????" | | ?????????????????????????????????????? | | ??????????????????????????????????????" | | ??????????????????????????????????????? | | ???????????????????????????????????????"" | | ????????????????????????????????????????""" | | ???????????????????????????????????????? | | ????????????????????????????????????????"" | | ??????????????????????? ????????????"" | | ????????????????????? "???????????"" | | ?????????????????? ""?????????"" | | ???????????????? "???????"""" | | ?????????????? ""??????""" | | ?????????????? ""???? """ | | ????????????? """" | | ????????????? """"""""""" | | ???????????? """"""""" | | ???????????? | | ???????????? | | ??????????? ! | | ??????????? [!=== | | ?????????? ===*!] | | ?????????? !%*[*!= | | ?????????? !=!%@]!= ### | | ?????????? ###%!*]##!= ####?? | | ????????????????????# =!#?## ##????? | | ????????????????????####???### #####?????? | | ?????????????????????????????###########?????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Evasion (%) 44 Melee Accuracy 5 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ I-25 Savior | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed TeslaFluxLog Manual? 0 Play Time 01:48:06 Cumulative 142.5 hours Start 2022.09.24 @ 23:24:31 End 2022.09.25 @ 01:16:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 116 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 56 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8d2dfdf-efa3-4c21-b0cf-f53d18ffee9f