Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.18 @ 17:07:09 Player: Curtis Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (158) 790 Value Destroyed (5217) 5217 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-30) -30 TOTAL SCORE: 10677 Bonus ------- High Alert Combat Kills 23 Friendly Fire -53 Cogmind --------- Core Integrity 0/1150 Matter 38/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (550) Ox10 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Large Storage Unit Large Storage Unit Improved Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (16) --- Light Angular Momentum Engine Fission Core Improved Heat Sink Compact Matter Pod (0) Energy Filter Hacking Suite Minigun Gauss Rifle Gauss Rifle Improved Light Cannon Heavy Missile Launcher Rocket Array Smartbomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core Cold Fusion Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Large Matter Pod Large Matter Pod Improved Targeting Computer Advanced Shield Generator > --- WEAPON ----------- High-powered Shotgun Gauss Rifle Heavy Machine Gun Enhanced Gauss Cannon Enhanced Gauss Cannon Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Fission Core Light Treads Improved Medium Treads Improved Heat Sink Compact Matter Pod Energy Filter Light Armor Plating Hacking Suite Minigun Minigun Gauss Rifle Gauss Rifle Improved Light Cannon Heavy Missile Launcher Rocket Array Smartbomb Launcher [Rating: 79] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Utility Large Matter Pod Device Improved Heat Sink Storage Large Matter Pod Processor Improved Targeting Computer Protection Light Armor Plating Weapon Minigun Energy Gun Small Laser Ballistic Gun Minigun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 . 2 2 2 2 Power 2 | . 1 . . . . . 1 . Propulsion . | . . . . . . . . . Utility 7 | . . 1 1 . 2 1 1 1 Weapon 4 | . . 1 1 . . 1 . 1 Parts Attached 82 | 7 9 13 4 2 14 16 5 12 Power 19 | 1 4 5 . . 2 4 1 2 Engine 14 | 1 3 5 . . 1 3 . 1 Core 3 | . 1 . . . . 1 . 1 Reactor 2 | . . . . . 1 . 1 . Propulsion 14 | 2 . 2 1 1 3 2 . 3 Treads 14 | 2 . 2 1 1 3 2 . 3 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 2 1 2 1 . 4 3 1 4 Device 8 | . . . . . 3 3 . 2 Storage 7 | 1 1 1 1 . 1 . 1 1 Processor 2 | 1 . 1 . . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 31 | 2 4 4 2 1 5 7 3 3 Energy Gun 3 | 2 1 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 18 | . 3 4 2 1 3 3 . 2 Ballistic Cannon 6 | . . . . . 2 2 2 . Launcher 4 | . . . . . . 2 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . 2 1 . . Parts Lost 47 | . 1 3 1 1 10 6 1 24 Power 10 | . . 1 . . 2 3 . 4 Propulsion 8 | . . 1 . . 2 . . 5 Utility 12 | . . . . . 2 1 1 8 Weapon 17 | . 1 1 1 1 4 2 . 7 Highest Loss Streak 6 | . 1 2 1 1 3 3 1 6 Average Slot Usage (%) 96 | . 99 99 99 99 98 99 98 74 Engine 13 | . 25 20 16 16 9 9 5 3 Reactor 1 | . . . . . 4 . 5 3 Treads 15 | . 25 19 15 16 13 12 11 7 Device 5 | . . . . . 7 17 14 8 Storage 21 | . 12 20 25 25 26 18 22 22 Processor 7 | . 12 10 8 8 7 6 5 5 Ballistic Gun 22 | . 18 29 33 32 19 21 14 8 Ballistic Cannon 4 | . . . . . 8 7 9 7 Naked Turns . | . . . . . . . . . Heaviest Build 150 | 15 43 62 81 81 95 99 123 150 Greatest Support 60 | 3 40 40 42 42 42 52 52 60 Greatest Overweight (x) 26 | 4 6 2 4 1 4 2 2 26 Average Overweight (x) 1 | 3 . 1 1 1 2 1 2 2 Largest Inventory Capacity 24 | 8 12 12 18 18 18 18 18 24 Average Capacity 15 | 7 8 12 18 18 18 18 18 23 Most Carried 21 | 4 11 12 12 15 18 18 18 21 Average Carried 13 | . 5 11 10 13 15 17 17 17 Final Capacity 18 | 8 12 12 18 18 18 18 18 16 Final Carried 18 | 1 11 12 12 15 17 18 18 14 Class Distribution -------------------- 66% | Hacker-Gunner 18% | Hacker-Mutant 5% | Scavenger-Gunner 3% | Hauler-Gunner 3% | Hauler-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hauler-Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Matter Collected 5347 | 238 661 846 547 645 1474 533 168 235 Remotely 41 | . . . . . . 41 . . Salvage Created 5577 | . 336 1242 792 902 1521 444 81 259 Parts 382 | . 30 91 63 62 81 33 6 16 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 110 | . 7 23 17 14 31 10 3 5 Guns 87 | . 7 23 17 14 19 5 1 1 Cannons 22 | . . . . . 12 4 2 4 AOE 1 | . . . . . . 1 . . Classes Destroyed 16 | . 3 9 . . 2 2 . . Worker 7 | . . 4 2 . 1 . . . Builder 12 | . . 1 2 . 5 3 1 . Tunneler 3 | . . 2 . . 1 . . . Hauler 1 | . . 1 . . . . . . Recycler 7 | . . 1 1 1 4 . . . Mechanic 1 | . . . . . . 1 . . Operator 3 | . . 1 . . 1 . . 1 Watcher 14 | . 3 4 2 2 1 2 . . Swarmer 24 | . 2 8 9 . 2 3 . . Grunt 39 | . 5 7 3 5 19 . . . Brawler 3 | . . 1 1 . 1 . . . Duelist 1 | . . 1 . . . . . . Sentry 22 | . . 6 4 9 2 . 1 . Hunter 7 | . . . . . 2 2 . 3 Programmer 13 | . . . . . 5 4 2 2 Behemoth 1 | . . . . . . 1 . . Best Kill Streak 10 | . 2 5 10 2 9 3 3 2 Combat Bots Only 7 | . 2 4 7 2 5 3 2 2 Max Kills in Single Turn 4 | . 1 2 4 2 3 2 2 1 Gunslinging 1 | . . 1 1 1 . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Damage Taken 8377 | . 318 650 301 594 1525 831 145 4013 Core 1851 | . 18 74 71 91 313 102 22 1160 Absorbed by Shields 262 | . . . . . . . 24 238 Core Remaining (%) 83 | 100 92 81 . 70 55 88 97 . Volleys Fired 318 | . 34 76 38 39 81 25 9 16 Largest 5 | . 2 3 4 4 4 5 5 5 Hottest 211 | . 80 69 96 98 142 170 211 197 Shots Fired 1130 | . 64 221 151 155 312 120 39 68 Gun 942 | . 64 221 151 155 209 86 18 38 Cannon 179 | . . . . . 103 28 18 30 Launcher 9 | . . . . . . 6 3 . Special . | . . . . . . . . . Kinetic 1111 | . 54 221 151 155 312 114 36 68 Thermal 10 | . 10 . . . . . . . Explosive 9 | . . . . . . 6 3 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 76 | . 22 76 57 21 39 40 16 22 Robot Miss Streak 4 | . 1 2 2 3 3 4 3 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 10 | . 1 4 3 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 832 | . 53 168 108 112 233 81 26 51 Core Hits 323 | . 23 55 35 35 119 35 10 11 Critical Hits 14 | . 2 . . 2 3 . 1 6 Critical Kills 6 | . 1 . . 1 . . 1 3 Critical Parts Destroyed 7 | . 1 . . . 3 . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12685 | . 421 1903 1176 1528 4063 1826 776 992 Guns 8598 | . 421 1903 1176 1528 1788 1125 277 380 Cannons 3325 | . . . . . 1987 375 415 548 Explosions 762 | . . . . . 288 326 84 64 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 11843 | . 341 1903 1176 1528 3775 1500 692 928 Thermal 80 | . 80 . . . . . . . Explosive 698 | . . . . . 288 326 84 . Electromagnetic 64 | . . . . . . . . 64 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . 3 . . 7 4 1 9 Average Corruption 3 | . . 2 . . 3 3 1 6 Corruption Purged . | . . . . . . . . . Effects 86 | . . 17 . . 41 18 1 9 Message Errors 21 | . . 5 . . 7 5 1 3 Matter Fused 17 | . . 3 . . 7 4 . 3 Heat Flow Errors 10 | . . 3 . . 3 2 . 2 Energy Discharges 12 | . . 2 . . 5 5 . . Data Loss (minor) 8 | . . 2 . . 5 1 . . Data Loss (major) 2 | . . . . . 2 . . . Misfires 3 | . . . . . 3 . . . Targeting Errors 12 | . . 2 . . 8 1 . 1 Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 119 | . . . . . 67 4 24 24 Projectiles 52 | . . . . . 4 . 24 24 Explosions 67 | . . . . . 63 4 . . Melee . | . . . . . . . . . Knockbacks 66 | . . . . . 56 3 2 5 Impact . | . . . . . . . . . Kinetic 64 | . . . . . 54 3 2 5 Secondary 2 | . . . . . 2 . . . Self-Inflicted Damage 49 | . . 22 . . . . . 27 Shots 2 | . . 1 . . . . . 1 Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 638 | . 105 417 248 278 638 204 51 260 Average Temperature 99 | . 40 74 90 80 162 33 13 44 Received Heat Transfer 1923 | . 210 294 117 270 846 96 12 78 Effects 25 | . . 1 . . 24 . . . Shutdowns 3 | . . . . . 3 . . . Energy Bleed 4 | . . . . . 4 . . . Interference 9 | . . . . . 9 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . Damage (minor) 3 | . . 1 . . 2 . . . Damage (major) 3 | . . . . . 3 . . . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 175 | . 175 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Peak Influence 425 | . 136 246 353 425 252 138 196 185 Average Influence 86 | . 50 88 156 214 99 56 55 41 Maximum Alert Level 2 | . . 1 1 2 1 . . . Low Security (%) 90 | 100 100 90 66 56 92 100 100 100 Level 1 8 | . . 9 33 39 7 . . . Level 2 . | . . . . 4 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . . . . 4 13 4 1 2 Investigation 2 | . . . . . 2 . . . Extermination 10 | . . . . . 4 4 1 1 Reinforcement 4 | . . . . 1 2 . . 1 Assault . | . . . . . . . . . Garrison 8 | . . . . 3 5 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Distress Signals 9 | . . 1 4 1 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 158 | . 12 30 25 19 39 14 4 15 Peak Tracking Total 6 | . 3 4 5 4 6 3 2 5 Tactical Retreats 6 | . 1 . . 1 . 1 . 3 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Traps Triggered 20 | . 3 3 1 5 4 1 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Disabled 12 | . . 3 . . 5 . 1 3 Max in Single Turn 2 | . . 1 . . 1 . 1 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Accessed 3 | . 2 1 . . . . . . Terminals 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 4 | . 2 2 . . . . . . Successful 2 | . 1 1 . . . . . . Failed 2 | . 1 1 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . Scan Component 1 | . 1 . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Turns Passed 9242 | 461 1082 1836 560 733 2136 1123 446 865 Spaces Moved 4078 | 166 555 789 212 345 889 576 206 340 Core 176 | 166 2 . . . . . . 8 Treads 3902 | . 553 789 212 345 889 576 206 332 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 180 172 172 192 172 192 180 Average Speed 189 | 234 163 186 191 172 204 173 192 223 Slowest Speed 1350 | 250 350 200 240 172 240 200 192 1350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 12 79 72 27 68 25 16 5 6 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 153 | . . . . . 19 65 51 18 Melee . | . . . . . . . . . Projectile 33 | . . . . . 9 1 5 18 AOE 120 | . . . . . 10 64 46 . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total 4944 | 238 676 1004 293 410 1047 636 236 404 Wait 333 | 58 53 85 36 20 46 5 . 30 Move 4070 | 165 554 788 211 344 888 575 205 340 Hop . | . . . . . . . . . Pick Up 100 | 8 19 24 4 4 16 12 8 5 Fast Attach . | . . . . . . . . . Attach 52 | 7 2 5 4 1 12 8 2 11 Detach 1 | . . . . . . . . 1 Swap 31 | . 7 9 . 1 2 8 3 1 Drop 35 | . 7 17 . . 2 3 6 . Fire 318 | . 34 76 38 39 81 25 9 16 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis 3 | . . . . . . . 3 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 462 | -11/Scrapyard | Entered Materials 462 | -10/Materials | Evolved 1 slot: Power x1 483 | -10/Materials | Build established: Hacker-Mutant 637 | -10/Materials | Identified exit to Mines 637 | -10/Materials | Discovered exit to Mines (range 15) 1168 | -10/Materials | Identified exit to Materials 1168 | -10/Materials | Discovered exit to Materials (range 16) 1512 | -10/Materials | Discovered exit to Materials (range 16) 1544 | -10/Materials | Entered another Materials area 1544 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1577 | -9/Materials | Identified exit to Mines 1577 | -9/Materials | Discovered exit to Mines (range 15) 2167 | -9/Materials | Identified exit to Materials 2167 | -9/Materials | Discovered exit to Materials (range 5) 2212 | -9/Materials | Build established: Hacker-Gunner 2691 | -9/Materials | Discovered exit to Mines (range 7) 2919 | -9/Materials | Discovered exit to Materials (range 9) 3110 | -9/Materials | Discovered exit to Materials (range 8) 3380 | -9/Materials | Entered another Materials area 3380 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3831 | -8/Materials | Identified exit to Storage 3831 | -8/Materials | Discovered exit to Storage (range 13) 3898 | -8/Materials | Discovered exit to Storage (range 16) 3939 | -8/Materials | Destroyed 7 combat bots 3940 | -8/Materials | Entered Storage 4306 | -8/Storage | Garrison activated, responded to threat 4605 | -8/Storage | Identified exit to Factory 4605 | -8/Storage | Discovered exit to Factory (range 15) 4673 | -8/Storage | Entered Factory 4673 | -7/Factory | Evolved 2 slots: Utility x2 5385 | -7/Factory | Garrison activated, responded to threat 5457 | -7/Factory | Lost 3 parts (2p1w) 5907 | -7/Factory | Garrison activated, responded to threat 6119 | -7/Factory | Garrison activated, responded to threat 6688 | -7/Factory | Identified exit to Factory 6688 | -7/Factory | Discovered exit to Factory (range 15) 6809 | -7/Factory | Entered another Factory area 6809 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6932 | -6/Factory | Found Prototype Launcher 7183 | -6/Factory | Spotted B-75 Beast 7255 | -6/Factory | Lost 3 parts (1p2w) 7449 | -6/Factory | Identified Rocket Array 7471 | -6/Factory | Destroyed B-75 Beast 7779 | -6/Factory | Build established: Scavenger-Gunner 7908 | -6/Factory | Identified exit to Factory 7908 | -6/Factory | Discovered exit to Factory (range 15) 7932 | -6/Factory | Entered another Factory area 7932 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8313 | -5/Factory | Build established: Hacker-Gunner 8358 | -5/Factory | Identified exit to Factory 8358 | -5/Factory | Discovered exit to Factory (range 10) 8378 | -5/Factory | Entered another Factory area 8378 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8691 | -4/Factory | Spotted B-86 Titan 8891 | -4/Factory | Lost 6 parts (1p1n1u3w) 8965 | -4/Factory | Lost 4 parts (1n2u1w) 9020 | -4/Factory | Lost 3 parts (1p1u1w) 9127 | -4/Factory | Lost 4 parts (1p1n2w) 9185 | -4/Factory | Core integrity fell below 50% 9224 | -4/Factory | Core integrity fell below 20% 9243 | -4/Factory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 09206_ Penetrated by Slug. 09206_ Lgt. Armor Plating destroyed. 09211_ CWYZ03P ZFQB0HV9#EWZ20I 09211_ Penetrated by Slug. 09211_ U-05 Engineer destroyed. 09211_ Slug penetrates Wall. 09215_ U-05 Engineer lays Concrete. 09216_ Slug penetrates Wall. 09222_ U-05 Engineer lays Concrete. 09227_ Slug penetrates S-27 Virus. 09227_ S-27 Virus destroyed. 09227_ Slug penetrates Wall. 09232_ U-05 Engineer lays Concrete. 09233_ Hcp. Storage Unit destroyed. 09237_ Penetrated by Slug. 09239_ U-05 Engineer lays Concrete. 09242_ Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????# " " " " " #???????????????? | | ????????????????????# " " " " " #???????????????? | | ????????????????????# " " " " " #???????????????? | | ????????????????????# " " " " " #???????????????? | | ????????????????????# " " " " " #???????????????? | | ????????????????????# " " " " " #???????????????? | | ????????????????????# #??????????????# | | ????????????????????#######/###################### | | ???????????????????????# | | ???????????????????????# | | ???????????????######### * | | ???????????????# # | | ???????????????# # | | ???????????????# # ################ | | ???????????????# # #??????????????# | | ???????????????# # #??????????????# | | ???????????????# # #??????????????# | | ???????????????# # #??????????????# | | ???????????????# # h #??????????????# | | ???????????????# # #??????????????# | | ???????????????# # #??????????????# | | ???????????????# # #??????????????# | | ???????????????# # #??????????????# | | ???????????????# +%= +??????????????# | | ???????????????# #sl #??????????????# | | ???????????????# # @ #?############## | | ???????????????# # #?# # | | ???????????????# # #?# # | | ???????????????######### #?# ] # | | ?????????????????????? #?# # | | ?????????????????????? #?# """" # | | ????????????????????? ] #?# """ %/%[ | | ?????????????????????? #?# """ #= | | ???????????????????? #?# """ =# | | ?????????????????"""""""| ###?# " "" "" [####+# | | ???????????????? !%! #???# "R"" "" " # | | ????????????????""""""""=u ##### """* " " # | | ????????????????? " % =!%=^! !! #/ = | | ?????????????????? # "+###!"####### | | ?????????????????? ##"## #?## #???#[# | | ???????????????????? #??# #???? # | | ???????????????????????# #?## ##??? # "T | | ?????????????????????####""#""" ### ##?? # "" | | ?????????????????????# + ##?? # | | ?????????????????????# ##"#"# ########### | | ?????????????????????# #####"# ### #??? | | ?????????????????????# #????## ### T" #### | | ?????????????????????# #?????# " # | | ?????????????????????# #?????##### ##+# | | ?????????????????????# #?????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 41 Energy Capacity 600 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot First Step to Greatness Loot Pinata Made in Tau Ceti IV More Dakka Please Oops Please Form A Line Risk Taker Serviceable Loadout Tank Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed SignalAluminumThrusters Manual? 0 Play Time 02:06:03 Cumulative 30.6 hours Start 2020.01.18 @ 12:10:53 End 2020.01.18 @ 17:07:09 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 3 Adventurer 1 Explorer 13 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 24 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 272a0b01-10ac-4c9c-b4c9-8173d805d17b