Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.19 @ 02:38:21

Player: dsummers

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (151)     755
Value Destroyed (4023)     4023
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (1011)               1011
              TOTAL SCORE: 11469

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    612
Follower Combat Kills      48
Friendly Fire              -149

 Cogmind 
---------
Core Integrity             279/1300
Matter                     290/300
Energy                     21/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Hovering (150) Ox2
Location                   -3/Research

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (5) ---
                Gyrokinetic Inverter
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Enhanced Optical Array
   Experimental Signal Interpreter
       Advanced Force Field
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (12) ---
         Cooled Airjet
         Combat Gravmag System
          Large Storage Unit
   Experimental Matter Compressor (141)
   Experimental Signal Interpreter
       Improved Remote Force Field
                Antimissile System
                System Guard
        Compact HERF Cannon
                Matter Neutralizer
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
          Light Antimatter Reactor
>               --- PROPULSION -------
         Cooled Airjet
                Linear Gravjet
         Combat Gravmag System
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
       Enhanced Optical Array
     Long-range Sensor Array
   Experimental Signal Interpreter
       Improved Targeting Computer
       Improved Transmission Jammer
       Improved Phase Shifter
>               --- WEAPON -----------
                Variable Charge Gun
                Phase Gun
        Compact HERF Cannon
                KE Penetrator
                Ionic Axe
>               --- INVENTORY --------
                Myomer Leg
          Large Storage Unit
   Experimental Matter Compressor
   Experimental Signal Interpreter
                Antimissile System
                Wave Gun
                Variable Charge Gun
                Variable Charge Gun
        Compact HERF Cannon
                Matter Neutralizer
          Heavy Gauss Cannon
                Remote Datajack
[Rating: 130]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aerolev Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Cryofiber Web
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Variable Charge Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 EMP Blaster
  Special Weapon           Remote Datajack
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Ionic Axe
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Sto Rec Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   .   .   4   2   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   1   
  Propulsion               3    | .   .   1   .   1   .   .   1   .   .   
  Utility                  6    | .   .   1   1   1   .   .   1   1   1   
  Weapon                   3    | .   .   .   1   .   .   .   1   1   .   
Parts Attached             254  | 6   28  48  39  30  20  8   35  6   34  
  Power                    34   | 1   5   5   4   9   4   .   4   .   2   
    Engine                 26   | 1   5   4   4   8   3   .   1   .   .   
    Core                   6    | .   .   1   .   1   1   .   2   .   1   
    Reactor                2    | .   .   .   .   .   .   .   1   .   1   
  Propulsion               59   | 2   6   16  15  4   5   .   6   .   5   
    Treads                 8    | .   1   1   4   .   .   .   2   .   .   
    Leg                    5    | .   1   .   2   .   1   .   .   .   1   
    Wheel                  13   | 2   .   7   4   .   .   .   .   .   .   
    Hover                  29   | .   2   6   5   4   4   .   4   .   4   
    Flight                 4    | .   2   2   .   .   .   .   .   .   .   
  Utility                  43   | 1   6   3   7   7   1   .   6   1   11  
    Device                 29   | .   4   3   4   5   .   .   4   1   8   
    Storage                6    | 1   1   .   2   .   .   .   .   .   2   
    Processor              7    | .   1   .   1   1   1   .   2   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   118  | 2   11  24  13  10  10  8   19  5   16  
    Energy Gun             38   | .   8   8   .   3   4   3   4   2   6   
    Energy Cannon          10   | .   .   3   .   1   .   .   2   1   3   
    Ballistic Gun          38   | 2   3   7   11  3   4   1   7   .   .   
    Ballistic Cannon       4    | .   .   .   .   2   .   .   1   .   1   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   
    Special Weapon         6    | .   .   .   .   .   .   4   2   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   2   1   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   1   6   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   10   | .   .   5   2   1   2   .   .   .   .   
  Unidentified Prototypes  16   | .   .   2   2   1   6   .   3   1   1   
Parts Lost                 52   | .   6   10  4   1   4   .   .   .   27  
  Power                    6    | .   .   .   1   1   1   .   .   .   3   
  Propulsion               16   | .   2   4   2   .   2   .   .   .   6   
  Utility                  10   | .   .   .   1   .   .   .   .   .   9   
  Weapon                   20   | .   4   6   .   .   1   .   .   .   9   
  Highest Loss Streak      15   | .   2   3   1   1   1   .   .   .   15  
Average Slot Usage (%)     95   | .   92  94  97  98  98  100 96  95  91  
  Engine                   7    | .   14  10  8   5   4   7   .   .   .   
  Core                     1    | .   .   .   .   1   2   .   3   5   8   
  Treads                   1    | .   3   .   6   .   .   .   2   .   .   
  Wheel                    6    | .   10  13  10  .   .   .   .   .   .   
  Hover                    18   | .   10  15  8   29  26  30  26  26  21  
  Device                   12   | .   6   9   12  14  15  15  17  17  19  
  Storage                  8    | .   14  11  9   7   7   7   5   5   4   
  Processor                11   | .   5   11  14  15  15  15  11  10  10  
  Energy Gun               10   | .   17  12  .   6   10  13  14  14  10  
  Energy Cannon            1    | .   .   5   .   3   .   .   .   4   2   
  Ballistic Gun            9    | .   7   2   25  9   11  6   4   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             103  | 10  15  19  32  39  39  40  57  72  103 
  Greatest Support         114  | 26  26  48  60  50  46  46  99  88  114 
  Greatest Overweight (x)  3    | .   3   1   2   1   1   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 6   6   6   10  10  10  10  10  10  18  
  Average Capacity         8    | 4   6   6   6   10  10  10  10  10  11  
  Most Carried             12   | 3   6   6   10  10  10  10  10  10  12  
  Average Carried          7    | 1   5   5   6   9   9   10  9   9   10  
  Final Capacity           12   | 6   6   6   10  10  10  10  10  10  12  
  Final Carried            11   | 2   6   6   10  10  10  10  10  10  11  

 Class Distribution 
--------------------
 22% | Scavenger-Mutant
 20% | Mutant
 18% | Skirmisher
 12% | Scavenger-Skirmisher
  7% | Commander-Mutant
  5% | Commander-Scout
  4% | Commander-Skirmisher
  3% | Generator-Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Storage
     Commander-Mutant | -7/Recycling
 Commander-Skirmisher | -5/Factory
      Commander-Scout | -4/Factory
      Generator-Scout | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Fac  Res  
Matter Collected           4791 | 233  442  566  1474 275  514  410  344  47   486  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5862 | .    636  1389 1859 402  600  103  365  47   461  
  Parts                    307  | .    42   88   88   26   21   10   11   3    18   
Haulers Intercepted        12   | .    2    3    3    1    1    .    2    .    .    
Recyclers Shooed           3    | .    .    1    2    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Sto Rec Fac Fac Res 
Combat Hostiles Destroyed  114  | .   16  28  38  8   10  6   2   1   5   
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   
  Guns                     100  | .   16  20  38  5   10  6   2   .   3   
  Cannons                  7    | .   .   3   .   3   .   .   .   1   .   
  AOE                      5    | .   .   5   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   4   4   5   .   .   1   .   .   .   
  Worker                   4    | .   .   1   2   .   .   .   .   .   1   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   1   1   .   .   .   .   .   
  Hauler                   12   | .   2   3   3   1   1   .   2   .   .   
  Recycler                 9    | .   .   3   4   .   .   1   .   .   1   
  Operator                 3    | .   .   2   .   1   .   .   .   .   .   
  Drone                    7    | .   .   .   .   .   .   6   .   .   1   
  Watcher                  5    | .   2   1   1   .   1   .   .   .   .   
  Swarmer                  42   | .   6   12  19  4   .   .   .   .   1   
  Grunt                    36   | .   10  8   8   .   8   .   .   .   2   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   .   .   
  Sentry                   23   | .   .   8   7   3   2   .   2   1   .   
  Hunter                   4    | .   .   .   1   1   .   .   .   .   2   
Best Kill Streak           9    | .   6   5   9   3   3   4   2   1   4   
  Combat Bots Only         9    | .   6   4   9   3   2   3   1   1   2   
Max Kills in Single Turn   2    | .   1   2   2   2   1   1   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Fac  Res  
Damage Taken               8585  | .    687  1092 1506 611  470  18   224  91   3886 
  Core                     1822  | .    156  191  168  184  58   .    44   .    1021 
  Absorbed by Shields      52    | .    .    .    .    .    .    .    .    .    52   
Core Remaining (%)         74    | 100  37   52   69   .    .    65   95   100  .    
Volleys Fired              483   | .    68   110  121  29   39   73   11   3    29   
  Largest                  5     | .    2    2    3    3    3    1    4    2    5    
  Hottest                  376   | .    105  124  84   173  171  61   258  138  376  
Shots Fired                973   | .    118  184  354  60   88   73   27   5    64   
  Gun                      853   | .    118  147  354  51   88   15   25   2    53   
  Cannon                   56    | .    .    33   .    9    .    .    .    3    11   
  Launcher                 4     | .    .    4    .    .    .    .    .    .    .    
  Special                  60    | .    .    .    .    .    .    58   2    .    .    
  Kinetic                  568   | .    49   38   354  31   43   14   9    2    28   
  Thermal                  328   | .    69   134  .    29   45   1    16   3    31   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          17    | .    .    12   .    .    .    .    .    .    5    
  Robot Hit Streak         25    | .    14   12   12   9    25   24   9    4    9    
  Robot Miss Streak        7     | .    4    5    7    5    4    2    4    .    7    
  Penetration Max          1     | .    .    .    1    .    .    .    .    .    1    
  Secondary Targets        7     | .    2    .    5    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    .    2    .    .    .    .    .    .    
Shots Hit Robots           636   | .    76   116  203  40   70   61   23   4    43   
  Core Hits                264   | .    35   51   72   23   33   7    15   3    25   
  Critical Hits            10    | .    .    1    2    2    .    .    2    .    3    
  Critical Kills           4     | .    .    .    1    2    .    .    .    .    1    
  Critical Parts Destroyed 4     | .    .    1    1    .    .    .    .    .    2    
Melee Attacks              36    | .    .    4    2    1    3    .    3    .    23   
  Impact                   2     | .    .    .    .    .    .    .    2    .    .    
  Slashing                 23    | .    .    .    .    .    .    .    .    .    23   
  Piercing                 1     | .    .    .    .    .    .    .    1    .    .    
  Sneak Attacks            11    | .    .    4    2    1    2    .    2    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10019 | .    849  1884 3194 612  1137 197  667  133  1346 
  Guns                     8593  | .    849  1356 3194 530  1137 197  446  26   858  
  Cannons                  767   | .    .    326  .    82   .    .    .    107  252  
  Explosions               202   | .    .    202  .    .    .    .    .    .    .    
  Melee                    384   | .    .    .    .    .    .    .    221  .    163  
  Ramming                  73    | .    .    .    .    .    .    .    .    .    73   
  Kinetic                  5559  | .    377  341  3194 227  518  177  201  26   498  
  Thermal                  3712  | .    472  1337 .    385  619  20   245  107  527  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          291   | .    .    206  .    .    .    .    .    .    85   
  Impact                   125   | .    .    .    .    .    .    .    125  .    .    
  Slashing                 163   | .    .    .    .    .    .    .    .    .    163  
  Piercing                 96    | .    .    .    .    .    .    .    96   .    .    
Highest Corruption         6     | .    .    6    .    .    .    .    .    .    1    
  Average Corruption       5     | .    .    5    .    .    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  28    | .    .    28   .    .    .    .    .    .    .    
    Message Errors         9     | .    .    9    .    .    .    .    .    .    .    
    Matter Fused           7     | .    .    7    .    .    .    .    .    .    .    
    Heat Flow Errors       4     | .    .    4    .    .    .    .    .    .    .    
    Energy Discharges      1     | .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    1    .    .    .    .    .    .    .    
    Misfires               1     | .    .    1    .    .    .    .    .    .    .    
    Targeting Errors       4     | .    .    4    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            43    | .    .    14   .    .    .    .    17   .    12   
  Projectiles              14    | .    .    2    .    .    .    .    .    .    12   
  Explosions               12    | .    .    12   .    .    .    .    .    .    .    
  Melee                    17    | .    .    .    .    .    .    .    17   .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      62    | .    .    28   .    .    .    .    .    .    34   
  Shots                    1     | .    .    1    .    .    .    .    .    .    .    
  Rammed                   11    | .    .    .    .    .    .    .    .    .    11   
Targets Rammed             11    | .    .    .    .    .    .    .    .    .    11   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        439   | .    177  333  312  439  308  .    261  .    357  
  Average Temperature      95    | .    33   81   103  147  116  .    100  .    117  
  Received Heat Transfer   1562  | .    279  306  405  36   198  .    36   9    293  
  Effects                  9     | .    .    3    .    1    2    .    3    .    .    
    Interference           8     | .    .    3    .    .    2    .    3    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    8    .    4    .    .    .    .    .    
  Heat Transferred         7428  | .    1144 2880 .    847  1261 37   371  111  777  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    2    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -5   -4   -3   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Fac  Res  
Peak Influence             1633 | .    251  443  981  643  503  464  1633 1152 606  
  Average Influence        426  | .    106  266  509  500  391  288  1326 1126 470  
Maximum Alert Level        5    | .    1    2    3    2    2    2    5    4    2    
  Low Security (%)         21   | 100  81   23   5    .    .    24   .    .    .    
  Level 1                  37   | .    18   70   32   .    57   50   .    .    49   
  Level 2                  28   | .    .    5    40   100  42   24   .    .    50   
  Level 3                  4    | .    .    .    21   .    .    .    16   .    .    
  Level 4                  6    | .    .    .    .    .    .    .    68   100  .    
  Level 5                  .    | .    .    .    .    .    .    .    1    .    .    
  High Security            .    | .    .    .    .    .    .    .    13   .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          19   | .    3    3    4    .    2    1    2    .    4    
  Investigation            7    | .    3    2    1    .    1    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    
  Reinforcement            6    | .    .    1    1    .    1    1    .    .    2    
  Assault                  4    | .    .    .    1    .    .    .    1    .    2    
  Garrison                 2    | .    .    .    1    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    1    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Sto Rec Fac Fac Res 
Distress Signals           16   | .   2   5   1   2   1   1   .   .   4   
Communications Jammed      38   | .   .   .   .   30  2   1   .   .   5   
  Distress Signals         37   | .   .   .   .   30  2   .   .   .   5   
Times Spotted              216  | .   28  41  50  16  15  10  9   1   46  
  Peak Tracking Total      13   | .   4   6   8   4   3   4   4   1   13  
  Tactical Retreats        21   | .   4   2   1   1   3   .   2   .   8   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Sto Rec Fac Fac Res 
Traps Triggered            3    | .   2   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Sto Rec Fac Fac Res 
Machines Disabled          16   | .   .   5   2   .   2   6   .   .   1   
  Max in Single Turn       1    | .   .   1   1   .   1   .   .   .   1   
  Garrison Access          3    | .   .   .   1   .   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Sto Rec Fac Fac Res 
Machines Accessed          68   | .   11  11  9   8   10  9   9   1   .   
  Terminals                47   | .   8   7   5   7   8   6   5   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   
  Repair Stations          5    | .   1   1   1   1   1   .   .   .   .   
  Recycling Units          10   | .   2   2   1   .   .   3   2   .   .   
  Scanalyzers              2    | .   .   1   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   .   .   
Total Hacks                207  | .   30  32  33  26  32  23  27  4   .   
  Successful               128  | .   19  18  18  18  23  14  16  2   .   
  Failed                   78   | .   11  14  15  8   8   9   11  2   .   
    Catastrophic           4    | .   .   1   1   .   .   .   2   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   
  Manual                   126  | .   26  21  17  18  20  7   14  3   .   
  Terminals                149  | .   21  22  19  23  29  14  17  4   .   
  Fabricators              4    | .   .   .   .   .   .   .   4   .   .   
  Repair Stations          16   | .   3   3   5   3   2   .   .   .   .   
  Recycling Units          28   | .   6   4   3   .   .   9   6   .   .   
  Scanalyzers              6    | .   .   3   3   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   3   .   1   .   .   .   .   
Terminal Hacks             40   | .   5   2   3   7   10  6   6   1   .   
  Record                   14   | .   2   .   .   1   4   2   4   1   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   .   2   .   .   .   .   
  Branch Access Points     3    | .   .   1   1   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   
  Terminal Index           2    | .   1   1   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   2   1   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         4    | .   .   .   1   1   1   .   1   .   .   
  Zone Layout              3    | .   .   .   .   1   1   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       10   | .   2   1   4   2   1   .   .   .   .   
  Scan Component           6    | .   1   1   2   1   1   .   .   .   .   
  Repair                   4    | .   1   .   2   1   .   .   .   .   .   
Recycling Unit Hacks       11   | .   2   2   1   .   .   4   2   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          2    | .   1   .   .   .   .   .   1   .   .   
  Retrieve Components      8    | .   1   2   1   .   .   3   1   .   .   
Scanalyzer                 5    | .   .   3   2   .   .   .   .   .   .   
  Insert Component         2    | .   .   1   1   .   .   .   .   .   .   
  Analyze                  3    | .   .   2   1   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   2   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   1   .   1   .   .   .   .   
Unauthorized Hacks         58   | .   10  10  6   9   11  4   7   1   .   
  Terminals                46   | .   7   9   4   9   11  1   4   1   .   
    Track                  11   | .   1   2   1   3   4   .   .   .   .   
    Assimilate             3    | .   .   2   .   1   .   .   .   .   .   
    Botnet                 27   | .   5   4   3   4   6   1   3   1   .   
    Operators              5    | .   1   1   .   1   1   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   .   .   
    Mechanics              2    | .   1   .   1   .   .   .   .   .   .   
  Recycling Units          9    | .   2   1   1   .   .   3   2   .   .   
    Reject                 9    | .   2   1   1   .   .   3   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   1   .   1   .   .   1   .   .   
  Used                     3    | .   .   1   .   1   .   .   1   .   .   
Hacking Detections         59   | .   10  9   8   7   8   8   8   1   .   
  Full Trace Events        6    | .   1   3   1   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   1   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   
    Matter                 278  | .   .   .   .   .   .   .   278 .   .   
    Time                   139  | .   .   .   .   .   .   .   139 .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   18  .   .   
Parts Repaired             4    | .   1   .   2   1   .   .   .   .   .   
  Time                     148  | .   26  .   92  30  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     31   | .   1   9   10  .   .   10  1   .   .   
Parts Scanalyzed           2    | .   .   1   1   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   1   1   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Sto Rec Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              10   | .   .   3   2   1   1   1   2   .   .   
  Non-combat               10   | .   .   3   2   1   1   1   2   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        11   | .   .   4   2   1   1   1   2   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   .   
  no_distress              10   | .   .   4   2   1   1   .   2   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   1   
Robots Rewired             28   | .   .   .   .   .   .   28  .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Fac  Res  
Total Allies               29   | .    .    .    .    1    .    28   .    .    .    
  Largest Group            25   | .    .    .    .    1    1    25   18   5    5    
  Highest-Rated Group      502  | .    .    .    .    26   26   502  377  84   84   
  Highest-Rated Ally       37   | .    .    .    .    26   26   37   34   30   30   
Total Orders               48   | .    .    .    .    10   13   10   4    .    11   
  STAY                     1    | .    .    .    .    .    1    .    .    .    .    
  GOTO                     18   | .    .    .    .    4    5    1    2    .    6    
  ROAM                     2    | .    .    .    .    2    .    .    .    .    .    
  FOLLOW                   17   | .    .    .    .    4    7    3    2    .    1    
  AID                      1    | .    .    .    .    .    .    1    .    .    .    
  DROP                     1    | .    .    .    .    .    .    1    .    .    .    
  PICKUP                   2    | .    .    .    .    .    .    2    .    .    .    
  COLLECT                  2    | .    .    .    .    .    .    2    .    .    .    
  EXPLORE                  4    | .    .    .    .    .    .    .    .    .    4    
Ally Attacks               107  | .    .    .    .    .    .    79   28   .    .    
  Total Damage             2967 | .    .    .    .    .    .    2120 847  .    .    
  Kills                    30   | .    .    .    .    .    .    24   6    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Sto Rec Fac Fac Res 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   5   .   4   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Fac  Res  
Turns Passed               8298 | 56   1347 1790 1497 793  647  636  588  153  791  
Spaces Moved               7665 | 52   1180 1269 1036 965  553  695  824  253  838  
  Core                     5    | 3    2    .    .    .    .    .    .    .    .    
  Treads                   310  | .    .    77   233  .    .    .    .    .    .    
  Legs                     24   | .    24   .    .    .    .    .    .    .    .    
  Wheels                   1528 | 49   417  527  535  .    .    .    .    .    .    
  Hover                    5779 | .    718  665  268  965  553  695  824  253  838  
  Flight                   19   | .    19   .    .    .    .    .    .    .    .    
  Fastest Speed            38   | 50   56   52   42   38   38   40   40   43   40   
  Average Speed            66   | 86   86   85   93   48   63   40   47   43   47   
  Slowest Speed            200  | 90   200  160  190  106  116  40   120  43   110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    99   64   66   22   49   99   24   9    25   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 12   | .    .    .    .    .    .    .    .    .    12   
Terrain Destroyed          21   | .    .    6    .    .    .    .    .    1    14   
  Melee                    12   | .    .    .    .    .    .    .    .    .    12   
  Projectile               3    | .    .    .    .    .    .    .    .    1    2    
  AOE                      6    | .    .    6    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -5   -4   -3   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Fac  Res  
Total                      10100 | 60   1394 1786 1407 1249 772  1004 997  290  1141 
  Wait                     1407  | .    83   313  166  192  138  208  95   27   185  
  Move                     7656  | 51   1179 1268 1035 964  552  694  823  252  838  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  65    | 3    12   10   11   9    4    .    6    .    10   
  Fast Attach              105   | 5    11   26   21   12   12   .    8    3    7    
  Attach                   29    | 1    3    3    1    4    1    .    7    1    8    
  Detach                   9     | .    .    1    1    1    1    .    4    .    1    
  Swap                     121   | .    14   19   17   14   8    8    20   2    19   
  Drop                     153   | .    24   32   32   23   14   .    18   2    8    
  Fire                     483   | .    68   110  121  29   39   73   11   3    29   
  Melee                    36    | .    .    4    2    1    3    .    3    .    23   
  Ram                      11    | .    .    .    .    .    .    .    .    .    11   
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    
  Rewire                   21    | .    .    .    .    .    .    21   .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            4     | .    .    .    .    .    .    .    2    .    2    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory (discovered 4 exits: *Sto x2 / Low x2)
-7/Storage
-7/Recycling
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  319 | -10/Materials | Build established: Mutant
  606 | -10/Materials | Core integrity fell below 50%
  689 | -10/Materials | Discovered new exit (range 5)
  755 | -10/Materials | Discovered new exit (range 13)
  817 | -10/Materials | Repaired Lgt. Assault Rifle
  877 | -10/Materials | Build established: Scavenger-Mutant
  913 | -10/Materials | Identified exit to Materials
 1067 | -10/Materials | Identified exit to Mines
 1108 | -10/Materials | Discovered exit to Materials (range 10)
 1260 | -10/Materials | Discovered exit to Materials (range 4)
 1404 | -10/Materials | Entered another Materials area
 1404 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1752 | -9/Materials  | Discovered new exit (range 11)
 1774 | -9/Materials  | Identified exit to Mines
 3053 | -9/Materials  | Lost 3 parts (1n2w)
 3134 | -9/Materials  | Lost 3 parts (1n2w)
 3161 | -9/Materials  | Discovered new exit (range 9)
 3194 | -9/Materials  | Identified exit to Materials
 3194 | -9/Materials  | Entered another Materials area
 3194 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3405 | -8/Materials  | Repaired Arm. Wheel
 3597 | -8/Materials  | Build established: Scavenger-Skirmisher
 3763 | -8/Materials  | Garrison activated, responded to threat
 3776 | -8/Materials  | Identified exit to Garrison
 3792 | -8/Materials  | Destroyed 9 combat bots
 3904 | -8/Materials  | Discovered new exit (range 5)
 3908 | -8/Materials  | Identified exit to Factory
 4394 | -8/Materials  | First assault squad dispatched
 4651 | -8/Materials  | Repaired Enh. Autogun
 4691 | -8/Materials  | Entered Factory
 4691 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4777 | -7/Factory    | Discovered new exit (range 10)
 4962 | -7/Factory    | Build established: Skirmisher
 5231 | -7/Factory    | Identified exit to Storage
 5231 | -7/Factory    | Identified exit to Lower Caves
 5276 | -7/Factory    | Repaired Aerolev Unit
 5484 | -7/Factory    | Entered Storage
 5484 | -7/Storage    | Accompanied by 1 ally
 6082 | -7/Storage    | Central database locked down
 6111 | -7/Storage    | Used back door to open Recycling access
 6111 | -7/Storage    | Discovered new exit (range 4)
 6111 | -7/Storage    | Identified exit to Recycling
 6131 | -7/Storage    | Entered Recycling
 6131 | -7/Recycling  | Accompanied by 1 ally
 6184 | -7/Recycling  | Spotter reported a threat
 6184 | -7/Recycling  | Spotter reported a threat
 6184 | -7/Recycling  | Spotter reported a threat
 6199 | -7/Recycling  | Spotter reported a threat
 6202 | -7/Recycling  | Spotter reported a threat
 6226 | -7/Recycling  | Spotter reported a threat
 6264 | -7/Recycling  | Spotter reported a threat
 6267 | -7/Recycling  | Spotter reported a threat
 6305 | -7/Recycling  | Spotter reported a threat
 6306 | -7/Recycling  | Spotter reported a threat
 6318 | -7/Recycling  | Spotter reported a threat
 6326 | -7/Recycling  | Spotter reported a threat
 6359 | -7/Recycling  | Discovered new exit (range 22)
 6367 | -7/Recycling  | Identified exit to Factory
 6425 | -7/Recycling  | Spotter reported a threat
 6457 | -7/Recycling  | Spotter reported a threat
 6457 | -7/Recycling  | Spotter reported a threat
 6460 | -7/Recycling  | Build established: Commander-Mutant
 6462 | -7/Recycling  | Spotter reported a threat
 6479 | -7/Recycling  | Spotter reported a threat
 6510 | -7/Recycling  | Spotter reported a threat
 6514 | -7/Recycling  | Spotter reported a threat
 6559 | -7/Recycling  | Spotter reported a threat
 6560 | -7/Recycling  | Spotter reported a threat
 6592 | -7/Recycling  | Spotter reported a threat
 6592 | -7/Recycling  | Spotter reported a threat
 6592 | -7/Recycling  | Spotter reported a threat
 6592 | -7/Recycling  | Spotter reported a threat
 6767 | -7/Recycling  | Entered Factory
 6767 | -5/Factory    | Accompanied by 18 allies
 6767 | -5/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 6799 | -5/Factory    | Discovered new exit (range 6)
 6812 | -5/Factory    | Identified exit to Factory
 7051 | -5/Factory    | Fabricated Cmb. Linear Gravjet (x2)
 7067 | -5/Factory    | First assault squad dispatched
 7156 | -5/Factory    | Found Prototype Processor
 7156 | -5/Factory    | Identified Exp. Signal Interpreter
 7160 | -5/Factory    | Found Exp. Signal Interpreter
 7170 | -5/Factory    | Local fabrication network quarantined
 7262 | -5/Factory    | Garrison activated, responded to threat
 7275 | -5/Factory    | High security lockdown imminent
 7335 | -5/Factory    | Discovered exit to Factory (range 9)
 7355 | -5/Factory    | High security lockdown engaged
 7355 | -5/Factory    | Entered another Factory area
 7355 | -4/Factory    | Accompanied by 9 allies
 7355 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 7430 | -4/Factory    | Discovered new exit (range 19)
 7446 | -4/Factory    | Identified exit to Research
 7469 | -4/Factory    | Build established: Commander-Scout
 7508 | -4/Factory    | Entered Research
 7508 | -3/Research   | Accompanied by 8 allies
 7508 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 7547 | -3/Research   | Spotted B-86 Titan
 7605 | -3/Research   | Found Antimissile System
 7625 | -3/Research   | Spotted B-86 Titan
 7758 | -3/Research   | First assault squad dispatched
 8124 | -3/Research   | Lost 8 parts (1p1n1u5w)
 8289 | -3/Research   | Core integrity fell below 50%
 8299 | -3/Research   | Self-destructed

 Last Messages 
---------------
08279_ Cmb. Linear Gravjet destroyed.
08279_ Slug penetrates S-43 Plague.
08282_ Ionic Axe destroyed.
08282_ Penetrated by Slug.
08282_ Slug penetrates S-43 Plague.
08282_ Slammed into S-43 Plague.
08283_ Acquired 34 matter.
08283_ Slammed into R-10 Processor.
08283_ Destabilizing: Core damaged (-13).
08284_ Mic. Fission Core destroyed.
08284_ Slammed into S-43 Plague. <x2>
08286_ Gyrokinetic Inverter destroyed.
08286_ Slammed into S-43 Plague.
08286_ Gyrokinetic Inverter destroyed.
08286_ System corrupted by crushing effect (+1).
08288_ Slammed into S-43 Plague. <x4>
08291_ Destabilizing: Core damaged (-65).
08292_ Slammed into S-43 Plague.
08297_ Acquired Adv. Force Field.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ???????????????????# #??###+####                   |
| ???????????????????# #????# #???                   |
| ??????????????????## #????# #???                   |
| ????????????????###   ##### #???                   |
| ???????????????+            #???                   |
| ????????????????###   ##    #???                   |
| ?????????????###########    #???                   |
| ?????????????#         +    #???                   |
| ?????????????#         #    #???                   |
| ?????????????#         #    #???                   |
| ?????????????#        ?#    #???                   |
| ?????????????########??#    #???                   |
| ????????????????????####    #???                   |
| ????????????????????#=      #???                   |
| ????????????????????# ##"####???                   |
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| ????????????????????# ##    !???                   |
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| ????????????????????# ##[  !! #?                   |
| ????????????????????# ##   !! #?                   |
| ??????????????#   ### ####### #?                   |
| ??????????????+       #??????##?                   |
| ??????????????#   ###s######????                   |
| ????????????????????#sss   #????                   |
| ????????????????????#   s@ #????                   |
| ????????????????????#      #????                   |
| ????????????????????#      #????                   |
| ??????????????????? g      #????                   |
| ?????????????????   #      #????                   |
| ???????????????  g ?########????                   |
| ?????????????#   g??????????????                   |
| ?????????????# !????????????????                   |
| ?????????????# ?????????????????                   |
| ????????????????????????????????                   |
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| ????????????????????????????????                   |
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| ????????????????????????????????                   |
| ????????????????????????????????                   |
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| ????????????????????????????????                   |
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| ????????????????????????????????                   |
| ????????????????????????????????                   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Coolant Potential          50
Energy Generation          47
Energy Capacity            410
Matter Stores              300
Matter Capacity            800
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Base Temperature (-)       100
Phase Shifting             10
Evasion (%)                66
Targeting Accuracy         6
Recoil Reduction           3
Matter Filtering           30
Energy Filtering           30

 Item Schematics 
-----------------
 Imp. Flight Unit | -9/Materials | Scanalyzed
     Aerolev Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cmb. Linear Gravjet | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dangerous Findings
Gun Specialist
Respectable Loadout
This Is Interesting...
We Are Legion
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              DroneRestorationSteel
  Manual?         0
Play Time         03:21:57
  Cumulative      26.3 hours
  Start           2020.04.18 @ 22:16:30
  End             2020.04.19 @ 02:38:21
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             25
Gallery%          30
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          55x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc726857-7435-4838-9959-52694901b304