Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.21 @ 23:05:10

Player: Spro

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (346)      346
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 946

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     281/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Propulsion Shielding
>               --- WEAPON (2) -------
                Assault Rifle
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Nuclear Core
          Light Treads
                Aluminum Leg
                Aluminum Leg
          Small Storage Unit
   Experimental Sensor Array
       Improved Terrain Scanner
                Core Shielding
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
       Improved Light Armor Plating
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Rocket Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Propulsion Shielding
>               --- WEAPON -----------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
          Small Storage Unit
   Experimental Sensor Array
       Improved Terrain Scanner
                Core Shielding
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
       Improved Light Armor Plating
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Rocket Launcher
                Datajack
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 6   9   3   
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 3    | .   2   1   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   2   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   1   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   2   2   
  Power                    1    | .   1   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   1   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   94  99  
  Engine                   12   | .   11  14  
  Treads                   27   | .   27  28  
  Storage                  14   | .   14  14  
  Protection               12   | .   11  14  
  Ballistic Gun            27   | .   28  27  
Naked Turns                .    | .   .   .   
Heaviest Build             52   | 10  49  52  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         19   | 7   19  20  
  Most Carried             20   | 7   14  20  
  Average Carried          13   | 4   11  18  
  Final Capacity           20   | 8   20  20  
  Final Carried            19   | 7   13  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           633  | 260 268 105 
  Remotely                 .    | .   .   .   
Salvage Created            552  | 56  371 125 
  Parts                    55   | 4   32  19  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  18   | .   10  8   
  Guns                     18   | .   10  8   
Classes Destroyed          7    | 1   5   1   
  Worker                   2    | .   2   .   
  Tunneler                 1    | .   .   1   
  Hauler                   1    | .   1   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Swarmer                  13   | .   5   8   
  Grunt                    5    | .   5   .   
Best Kill Streak           3    | 1   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               1026 | .   499 527 
  Core                     250  | .   102 148 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  98   | .   51  47  
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              69   | 2   48  19  
  Largest                  2    | 2   2   2   
  Hottest                  40   | 40  40  40  
Shots Fired                138  | 4   96  38  
  Gun                      138  | 4   96  38  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  138  | 4   96  38  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         14   | 4   14  6   
  Robot Miss Streak        3    | .   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   1   2   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           86   | 4   62  20  
  Core Hits                37   | 3   25  9   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1025 | 26  686 313 
  Guns                     999  | 26  673 300 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  26   | .   13  13  
  Kinetic                  999  | 26  673 300 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   2    | .   1   1   
Targets Rammed             4    | .   2   2   
  Kicked                   .    | .   .   .   
  Crushed                  2    | .   1   1   
Highest Temperature        22   | .   22  6   
  Average Temperature      7    | .   9   4   
  Received Heat Transfer   315  | .   180 135 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             157  | 5   157 155 
  Initial                  3    | .   3   .   
  Average                  46   | 2   44  53  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              39   | .   28  11  
  Peak Tracking Total      7    | .   7   3   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          10   | .   9   1   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   22  1   
  Successful               11   | .   10  1   
  Failed                   11   | .   11  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   15   | .   15  .   
  Terminals                19   | .   19  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   7   1   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        3    | .   3   .   
  Open Door                1    | .   .   1   
  Recall Investigation     1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Report Inventory         2    | .   2   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     6    | .   6   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               2658 | 73   1600 985  
Spaces Moved               1046 | 48   620  378  
  Core                     7    | 7    .    .    
  Treads                   961  | .    583  378  
  Legs                     78   | 41   37   .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  240  
  Average Speed            225  | 109  226  240  
  Slowest Speed            240  | 120  240  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       52   | 4    98   56   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      1207 | 62  728 417 
  Wait                     40   | .   40  .   
  Move                     1044 | 47  619 378 
  Hop                      .    | .   .   .   
  Pick Up                  24   | 7   7   10  
  Fast Attach              11   | 6   3   2   
  Attach                   3    | .   2   1   
  Detach                   1    | .   1   .   
  Swap                     4    | .   4   .   
  Drop                     7    | .   2   5   
  Fire                     69   | 2   48  19  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    4    | .   2   2   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 16)
   74 | -11/Junkyard  | Entered Materials
  197 | -10/Materials | Discovered new exit (range 14)
  312 | -10/Materials | Build established: Mutant
  404 | -10/Materials | Discovered new exit (range 3)
  481 | -10/Materials | Discovered new exit (range 7)
  932 | -10/Materials | Discovered new exit (range 16)
 1339 | -10/Materials | Central database locked down
 1368 | -10/Materials | Discovered new exit (range 16)
 1674 | -10/Materials | Entered Mines
 1732 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2187 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2322 | -10/Mines     | Discovered new exit (range 6)
 2339 | -10/Mines     | Learned Materials terminal intel
 2482 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2483 | -10/Mines     | Core integrity fell below 50%
 2566 | -10/Mines     | Core integrity fell below 20%
 2619 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2624 | -10/Mines     | Found Prototype Device
 2659 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
02521_ U-05 Engineer lays Concrete. <x2>
02526_ U-05 Engineer builds a Wall.
02567_ S-10 Pest destroyed.
02567_ Switching to secondary target: S-10 Pest.
02567_ S-10 Pest destroyed. <x2>
02573_ Acquired 18 matter.
02575_ Acquired 16 matter.
02583_ Acquired 13 matter.
02619_ A damaged part is partially visible under some rubble. There's a
  note attached: "Everyone keeps telling us we should avoid high-traffic
  areas because that's where patrols are more likely to show up, but that
  doesn't do us much good if we can't spot those areas until they're on
  top of us... With this we can! Deliver it to Megawrench for repairs then
  we'll never be afraid of an ambush while sneaking around Materials
  again, ha."
02623_ Dropped Mining Laser.
02624_ Acquired Prototype Device.
02635_ Assault Rifle destroyed.
02638_ Lgt. Treads destroyed.
02642_ K-01 Serf collects debris. <x2>

 Map 
-----
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|             ?????????####??##  ##   """    #?????? |
|             ????????##   ##?#  ###  """   #??????? |
|             ????????#     ###  #?#       ##??????? |
|             ????????#   <      #?##    ###???????? |
|             ????????##         #??###  #???????### |
|             ?????????###  ######????#  #???????#   |
|             ???????????## #?????????#  #???????#   |
|             ????????????# #?????????#  #########   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OmegaSensorDetector
  Manual?         0
Play Time         00:18:52
  Cumulative      18.2 hours
  Start           2023.11.21 @ 22:47:23
  End             2023.11.21 @ 23:05:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          18
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 534e06d2-010b-4d00-b7e1-77a05a7208bb