Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.21 @ 23:05:10 Player: Spro Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (346) 346 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 946 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 281/300 Energy 265/265 System Corruption 0% Temperature Cool (6) Movement Treading (240) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Propulsion Shielding > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Light Treads Aluminum Leg Aluminum Leg Small Storage Unit Experimental Sensor Array Improved Terrain Scanner Core Shielding Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Improved Light Armor Plating Light Assault Rifle Light Assault Rifle Light Assault Rifle Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Propulsion Shielding > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Small Storage Unit Experimental Sensor Array Improved Terrain Scanner Core Shielding Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Improved Light Armor Plating Light Assault Rifle Light Assault Rifle Light Assault Rifle Rocket Launcher Datajack [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Protection Propulsion Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Jun Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 18 | 6 9 3 Power 4 | 1 2 1 Engine 4 | 1 2 1 Core . | . . . Reactor . | . . . Propulsion 5 | 2 2 1 Treads 3 | . 2 1 Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 4 . Device . | . . . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 2 | . 2 . Artifact . | . . . Weapon 4 | 2 1 1 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | 2 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 2 2 Power 1 | . 1 . Propulsion 1 | . . 1 Utility 1 | . 1 . Weapon 1 | . . 1 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Slot Usage (%) 96 | . 94 99 Engine 12 | . 11 14 Treads 27 | . 27 28 Storage 14 | . 14 14 Protection 12 | . 11 14 Ballistic Gun 27 | . 28 27 Naked Turns . | . . . Heaviest Build 52 | 10 49 52 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 19 | 7 19 20 Most Carried 20 | 7 14 20 Average Carried 13 | 4 11 18 Final Capacity 20 | 8 20 20 Final Carried 19 | 7 13 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Jun Mat Min Matter Collected 633 | 260 268 105 Remotely . | . . . Salvage Created 552 | 56 371 125 Parts 55 | 4 32 19 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Jun Mat Min Combat Hostiles Destroyed 18 | . 10 8 Guns 18 | . 10 8 Classes Destroyed 7 | 1 5 1 Worker 2 | . 2 . Tunneler 1 | . . 1 Hauler 1 | . 1 . Recycler 1 | 1 . . Operator 1 | . 1 . Swarmer 13 | . 5 8 Grunt 5 | . 5 . Best Kill Streak 3 | 1 3 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | 1 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Jun Mat Min Damage Taken 1026 | . 499 527 Core 250 | . 102 148 Absorbed by Shields . | . . . Redirected to Shielding 98 | . 51 47 Core Remaining (%) 100 | 100 . . Volleys Fired 69 | 2 48 19 Largest 2 | 2 2 2 Hottest 40 | 40 40 40 Shots Fired 138 | 4 96 38 Gun 138 | 4 96 38 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 138 | 4 96 38 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 14 | 4 14 6 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 3 | . 1 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 86 | 4 62 20 Core Hits 37 | 3 25 9 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1025 | 26 686 313 Guns 999 | 26 673 300 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 26 | . 13 13 Kinetic 999 | 26 673 300 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 2 | . 1 1 Targets Rammed 4 | . 2 2 Kicked . | . . . Crushed 2 | . 1 1 Highest Temperature 22 | . 22 6 Average Temperature 7 | . 9 4 Received Heat Transfer 315 | . 180 135 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Jun Mat Min Peak Influence 157 | 5 157 155 Initial 3 | . 3 . Average 46 | 2 44 53 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Jun Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 39 | . 28 11 Peak Tracking Total 7 | . 7 3 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Jun Mat Min Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Jun Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Jun Mat Min Machines Accessed 10 | . 9 1 Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 23 | . 22 1 Successful 11 | . 10 1 Failed 11 | . 11 . Catastrophic 1 | . 1 . Database Lockouts 1 | . 1 . Manual 15 | . 15 . Terminals 19 | . 19 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 8 | . 7 1 Robot Analysis 2 | . 2 . Prototype ID Bank 3 | . 3 . Open Door 1 | . . 1 Recall Investigation 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . 3 . Report Inventory 2 | . 2 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 6 | . 6 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Jun Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Jun Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Jun Mat Min Robot Analysis Total 2 | . 2 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Jun Mat Min Turns Passed 2658 | 73 1600 985 Spaces Moved 1046 | 48 620 378 Core 7 | 7 . . Treads 961 | . 583 378 Legs 78 | 41 37 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 240 Average Speed 225 | 109 226 240 Slowest Speed 240 | 120 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 52 | 4 98 56 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Jun Mat Min Total 1207 | 62 728 417 Wait 40 | . 40 . Move 1044 | 47 619 378 Hop . | . . . Pick Up 24 | 7 7 10 Fast Attach 11 | 6 3 2 Attach 3 | . 2 1 Detach 1 | . 1 . Swap 4 | . 4 . Drop 7 | . 2 5 Fire 69 | 2 48 19 Melee . | . . . Ram . | . . . Kick . | . . . Crush 4 | . 2 2 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 74 | -11/Junkyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 3) 481 | -10/Materials | Discovered new exit (range 7) 932 | -10/Materials | Discovered new exit (range 16) 1339 | -10/Materials | Central database locked down 1368 | -10/Materials | Discovered new exit (range 16) 1674 | -10/Materials | Entered Mines 1732 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2187 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2322 | -10/Mines | Discovered new exit (range 6) 2339 | -10/Mines | Learned Materials terminal intel 2482 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2483 | -10/Mines | Core integrity fell below 50% 2566 | -10/Mines | Core integrity fell below 20% 2619 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2624 | -10/Mines | Found Prototype Device 2659 | -10/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 02521_ U-05 Engineer lays Concrete. 02526_ U-05 Engineer builds a Wall. 02567_ S-10 Pest destroyed. 02567_ Switching to secondary target: S-10 Pest. 02567_ S-10 Pest destroyed. 02573_ Acquired 18 matter. 02575_ Acquired 16 matter. 02583_ Acquired 13 matter. 02619_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 02623_ Dropped Mining Laser. 02624_ Acquired Prototype Device. 02635_ Assault Rifle destroyed. 02638_ Lgt. Treads destroyed. 02642_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????#####????????????????? | | ????????????????? #????????????????? | | ?????????????????# #????????????????? | | ?????????????????# #????????????????? | | ?????????????????# #????????????????? | | ?????????????????# ##???????????????? | | ?????????????????# ##??????????????? | | ???#########???### #??????????????? | | ???# =##### |#??????????????? | | ???# """ = =[ * #??????????????? | | ???# """ [##### ##??????????????? | | ???# """ #???# ####???????????????? | | ???# #???# g#??????????????????? | | ???#########??##g #??##??????????????? | | ??????####???## #? ??????????????? | | ??????# #### #? #??????????????? | | ??????# # #? #??????????????? | | ??????# =/ # @ ##? #??????????????? | | ??????# ! # ##? #??????????????? | | ??????# [ ! # ## #??????????????? | | ??????# ![[# #??????????????? | | ??????## ## #??????????????? | | ???????###### #??????????????? | | ????????????## ##??????????????? | | ?????????????## ##???????????????? | | ??????????????### ##????????????????? | | ????????????????## #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ????????????????## ###########???????? | | ???????????????## ##??????? | | ???????????????# ##?????? | | ???????????????# #?????? | | ???????????????# """ #?????? | | ?????????####??## ## """ #?????? | | ????????## ##?# ### """ #??????? | | ????????# ### #?# ##??????? | | ????????# < #?## ###???????? | | ????????## #??### #???????### | | ?????????### ######????# #???????# | | ???????????## #?????????# #???????# | | ????????????# #?????????# ######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaSensorDetector Manual? 0 Play Time 00:18:52 Cumulative 18.2 hours Start 2023.11.21 @ 22:47:23 End 2023.11.21 @ 23:05:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 534e06d2-010b-4d00-b7e1-77a05a7208bb