Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 22:11:04

Player: Mathewnd

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (157)     785
Value Destroyed (6328)     6328
Prototype IDs (292)        5840
Alien Tech Used (13)       2600
Bonus (54529)              54529
              TOTAL SCORE: 80782

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    2128
Follower Combat Kills      1318
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Integrated Exoskeleton     5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A6               400
Destroyed Architect        15000
Win                        3000
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             119/1600
Matter                     290/300
Energy                     388/940
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (1) --------
               Zero-point Reactor
>              --- PROPULSION (4) ---
               Sigix Exoskeleton
>              --- UTILITY (7) ------
  Experimental Energy Well
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Weapon Cycler
      Advanced Phase Shifter
               Graphene Brace
>              --- WEAPON (4) -------
               Sigix Sheargun
               Sigix Sheargun (fused)
               Sigix Sheargun
>              --- INVENTORY (7) ----
               Zero-point Reactor
      Advanced Reaction Control System
               AEGIS Remote Shield
               Spacefold Activator
       Compact HERF Cannon

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
  Experimental Energy Well
  Experimental Targeting Computer
  Experimental Targeting Computer
      Advanced Reaction Control System
      Advanced Phase Shifter
               AEGIS Remote Shield
               Spacefold Activator
>              --- WEAPON -----------
               Sigix Sheargun
               Sigix Sheargun
               Sigix Sheargun
>              --- INVENTORY --------
               Zero-point Reactor
  Experimental Core Analyzer
  Experimental Weapon Cycler
               Graphene Brace
               Transdimensional Reconstructor
       Compact HERF Cannon
[Rating: 271]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Zero-point Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Sigix Exoskeleton
  Hover Unit               Antigrav System
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Advanced Terrain Scan Processor
  Device                   Graphene Brace
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Authchip [Propulsion]
  Protection               Heavy Regenerative Plating
  Artifact                 Microwarp Drive
Weapon                     Sigix Sheargun
  Energy Gun               Sigix Sheargun
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Long-range Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Slots Evolved              18   | .   .   2   2   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  11   | .   .   1   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             241  | 6   2   22  9   27  8   .   .   .   5   .   3   3   2   29  .   .   8   1   10  1   2   7   .   4   13  11  23  8   1   32  4   
  Power                    27   | 1   1   2   2   4   3   .   .   .   1   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   2   2   1   .   .   1   .   
    Engine                 5    | 1   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   15   | .   .   2   2   2   2   .   .   .   1   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   1   .   .   1   .   
  Propulsion               53   | 2   .   8   4   9   .   .   .   .   .   .   1   .   1   15  .   .   1   .   3   1   .   3   .   .   4   .   1   .   .   .   .   
    Treads                 16   | 2   .   6   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 25   | .   .   2   .   4   .   .   .   .   .   .   1   .   .   6   .   .   1   .   3   1   .   3   .   .   4   .   .   .   .   .   .   
  Utility                  122  | 1   1   5   1   8   3   .   .   .   4   .   2   1   1   6   .   .   7   .   5   .   2   4   .   2   2   8   19  8   1   29  2   
    Device                 88   | .   .   5   1   5   1   .   .   .   3   .   2   1   1   2   .   .   4   .   4   .   2   4   .   2   2   6   13  8   .   21  1   
    Storage                6    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Processor              13   | .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   .   4   1   
    Hackware               6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Artifact               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   1   2   .   
  Weapon                   39   | 2   .   7   2   6   2   .   .   .   .   .   .   2   .   4   .   .   .   1   .   .   .   .   .   1   5   1   2   .   .   2   2   
    Energy Gun             18   | .   .   5   2   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   2   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          4    | 2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   1   1   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   1   5   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  35   | .   .   1   .   4   .   .   .   .   .   .   1   2   .   2   .   .   6   .   1   .   1   2   .   .   3   .   1   3   .   8   .   
Parts Lost                 46   | .   1   7   4   7   .   .   .   .   .   .   4   .   1   6   .   .   .   .   6   .   .   .   .   1   7   .   .   2   .   .   .   
  Power                    12   | .   1   1   2   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
  Propulsion               14   | .   .   3   1   2   .   .   .   .   .   .   2   .   1   2   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  15   | .   .   2   .   3   .   .   .   .   .   .   1   .   .   2   .   .   .   .   3   .   .   .   .   .   2   .   .   2   .   .   .   
  Weapon                   5    | .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   1   4   3   2   .   .   .   .   .   .   4   .   1   5   .   .   .   .   4   .   .   .   .   1   4   .   .   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   93  93  94  94  84  92  92  92  85  86  52  53  58  74  76  76  91  94  81  78  82  84  84  84  86  75  51  64  56  72  74  
  Core                     4    | .   .   9   8   6   6   7   7   7   5   6   6   6   6   9   11  11  11  11  6   5   5   5   5   4   1   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   8   7   7   6   6   6   
  Treads                   8    | .   28  29  32  32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   7   6   6   6   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   11   | .   .   .   .   1   30  30  30  30  26  26  14  20  18  12  35  35  35  35  30  31  31  31  31  28  29  18  .   .   .   .   .   
  Device                   16   | .   .   16  25  19  14  15  15  15  23  20  9   6   11  9   11  11  11  11  11  10  14  15  15  22  18  12  16  14  12  22  24  
  Storage                  5    | .   14  11  9   6   .   .   .   .   .   .   .   .   .   1   .   .   2   5   5   5   5   5   5   4   4   6   7   7   6   6   6   
  Processor                11   | .   8   2   .   8   15  15  15  15  13  20  20  20  20  13  11  11  14  17  19  21  21  21  21  19  19  10  .   .   .   10  12  
  Hackware                 1    | .   .   .   .   .   8   15  15  15  8   6   .   .   .   5   .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               8    | .   .   16  17  15  .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   9   8   21  18  17  17  
  Ballistic Gun            1    | .   28  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   2   7   7   7   7   6   6   .   .   .   4   5   5   5   4   5   5   5   5   5   3   4   2   .   .   .   .   .   
Peak Build Rating          271  | 6   8   18  24  29  41  41  41  41  50  49  51  42  41  77  69  69  100 98  115 100 106 110 110 124 151 223 250 255 264 271 271 
  Average Rating           107  | 4   7   14  21  26  36  41  41  41  47  49  29  30  35  63  69  69  87  95  103 99  104 108 110 117 129 164 226 250 251 263 264 
  On Entrance              88   | .   6   8   15  24  25  41  41  41  41  49  49  30  30  38  69  69  69  98  97  100 99  106 110 110 124 108 223 250 251 251 264 
Naked Turns                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
Heaviest Build             62   | 11  11  18  20  24  14  14  14  14  17  16  16  13  9   20  17  17  24  24  24  16  16  19  19  41  42  48  53  53  53  62  60  
  Greatest Support         80   | 40  40  60  80  80  19  14  19  19  19  19  19  15  15  62  36  36  38  38  48  26  26  47  35  47  47  60  60  60  60  60  60  
  Greatest Overweight (x)  6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  5   5   5   5   5   5   5   5   5   8   5   5   8   8   8   8   8   8   8   8   8   10  10  10  10  10  7   
  Average Capacity         7    | 6   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   6   8   8   8   8   8   8   8   8   9   10  10  10  7   7   
  Most Carried             10   | 6   8   8   8   10  5   5   5   5   5   5   5   5   5   8   5   5   6   7   8   8   8   8   8   8   8   8   10  7   7   9   5   
  Average Carried          6    | 3   6   7   7   7   4   5   5   5   4   5   4   5   5   4   5   5   5   6   7   8   8   8   8   7   6   6   7   6   6   6   4   
  Final Capacity           10   | 8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   8   8   8   8   8   8   8   8   8   10  10  10  10  7   7   
  Final Carried            8    | 6   8   8   8   1   5   5   5   5   5   5   5   5   5   5   5   5   6   7   8   8   8   8   8   7   5   8   6   7   7   5   5   

 Class Distribution 
--------------------
 27% | Alien-Sigix
 21% | Scavenger-Mutant
 17% | Scout
  8% | Mutant
  6% | Ninja
  5% | Infiltrator-Sprinter
  4% | Hacker-Sprinter
  3% | Alien-Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -8/Storage
             Sprinter | -7/Factory
             Sprinter | -7/Lower Caves
   Scavenger-Sprinter | -7/Data Miner
   Scavenger-Sprinter | -6/Proximity Caves
                Ninja | -6/Factory
                Ninja | -6/Lower Caves
                Scout | -6/Lower Caves
                Scout | -6/Zion
                Scout | -5/Proximity Caves
 Infiltrator-Sprinter | -5/Factory
 Infiltrator-Sprinter | -5/Upper Caves
 Infiltrator-Sprinter | -5/Upper Caves
      Hacker-Sprinter | -5/Warlord
      Hacker-Sprinter | -4/Proximity Caves
                Scout | -4/Factory
                Scout | -4/Upper Caves
                Scout | -4/Upper Caves
                Scout | -4/Zhirov
                Scout | -3/Proximity Caves
    Infiltrator-Ninja | -3/Research
          Alien-Scout | -3/Quarantine
          Alien-Sigix | -3/Section 7
          Alien-Sigix | -2/Research
          Alien-Sigix | -2/Testing
          Alien-Sigix | -1/Access
          Alien-Sigix | -1/Command
          Alien-Sigix | -1/Access_0

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Matter Collected           2962 | 248  153  341  90   251  70   .    .    10   40   .    20   20   30   250  30   .    .    97   86   19   20   80   .    .    126  258  98   .    .    555  70   
  Remotely                 160  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    160  .    
Salvage Created            9843 | .    494  1388 372  1656 99   .    .    30   232  .    .    .    .    431  .    .    .    .    213  .    .    229  .    .    276  387  210  .    .    3436 390  
  Parts                    487  | .    33   77   12   68   15   .    .    .    9    .    .    .    .    26   .    .    .    .    14   .    .    3    .    .    14   22   9    .    .    155  30   
Haulers Intercepted        12   | .    1    3    .    3    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Recyclers Shooed           5    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      28   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    21   3    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Combat Hostiles Destroyed  101  | .   11  27  6   20  1   .   .   .   .   .   .   .   .   7   .   .   .   .   2   .   .   .   .   .   3   4   .   .   .   18  2   
  Melee                    10   | .   .   .   .   1   1   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   
  Guns                     81   | .   11  26  5   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   18  1   
  AOE                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   5   4   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Worker                   7    | .   1   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   3   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Recycler                 14   | .   1   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 6    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  14   | .   .   1   1   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   2   .   
  Swarmer                  15   | .   3   7   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    45   | .   8   15  3   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   6   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   17   | .   .   4   3   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               11   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   3   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           14   | .   4   11  4   6   3   .   .   .   1   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   2   3   1   .   .   14  1   
  Combat Bots Only         8    | .   3   8   4   4   1   .   .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   8   1   
Max Kills in Single Turn   4    | .   2   2   1   1   1   .   .   .   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   1   1   1   .   .   3   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A6 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11   -10   -9    -8    -8    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    -1    
--------                   Run   | Yrd   Mat   Mat   Mat   Sto   Fac   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Sec   Res   Tes   Acc   Com   Ac0   
Hostile Shots Fired        1362  | .     45    138   41    129   12    .     .     17    .     .     18    .     5     65    .     1     5     8     62    2     3     .     9     3     91    83    2     .     33    311   279   
  Missed                   580   | .     6     29    10    45    6     .     .     9     .     .     7     .     3     29    .     1     4     5     31    1     .     .     6     2     37    39    2     .     17    100   191   
  Intercepted              33    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    .     
Damage Taken               10889 | .     443   1264  475   1367  91    .     .     114   .     .     191   .     38    682   .     .     15    60    632   20    62    .     77    104   1367  313   74    88    298   2537  577   
  Core                     3083  | .     97    220   95    268   14    .     .     37    .     .     53    .     20    194   .     .     .     21    153   .     62    .     .     .     188   83    50    88    209   1011  220   
  Absorbed by Shields      1898  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     .     .     .     .     .     .     .     .     .     155   82    10    .     31    1064  536   
  Ignored by Resistances   6346  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     604   45    .     235   4102  1360  
  Regen/Repaired (Parts)   87    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     .     .     .     .     .     .     65    .     .     .     .     1     .     
Core Remaining (%)         68    | 100   61    45    .     34    .     .     .     92    .     .     .     .     91    .     .     .     .     78    .     .     .     .     81    .     .     79    .     90    .     .     7     
Volleys Fired              473   | .     36    102   30    90    .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     20    17    7     21    116   32    
  Largest                  3     | .     2     2     2     2     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     3     3     3     3     3     3     
  Hottest                  300   | .     40    126   126   118   .     .     .     .     .     .     .     60    .     43    .     .     .     .     .     .     .     .     .     .     .     300   300   300   300   300   300   
Shots Fired                1033  | .     72    203   58    177   .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     37    21    19    40    325   79    
  Gun                      1028  | .     72    203   58    177   .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     37    21    19    40    325   75    
  Cannon                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Launcher                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  119   | .     72    47    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  376   | .     .     156   56    164   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          20    | .     .     .     2     13    .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Slashing                 517   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    21    19    40    325   75    
  Robot Hit Streak         46    | .     11    17    12    23    .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     5     4     .     3     46    23    
  Robot Miss Streak        4     | .     3     3     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     2     4     3     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     
  Secondary Targets        15    | .     .     4     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     8     1     
    Max Gunslinging Chain  1     | .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     
  Capacitor                15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     7     .     
Shots Hit Robots           763   | .     53    137   38    153   7     .     .     1     13    .     3     .     .     17    .     .     .     .     18    .     .     4     .     .     17    10    10    .     3     232   47    
  Core Hits                272   | .     23    44    13    52    3     .     .     .     4     .     .     .     .     14    .     .     .     .     5     .     .     3     .     .     7     7     2     .     .     78    17    
  Critical Kills           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         36    | .     .     3     4     17    1     .     .     .     1     .     .     .     .     2     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     5     .     
    Burn                   21    | .     .     2     4     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  14    | .     .     .     .     2     1     .     .     .     1     .     .     .     .     2     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     5     .     
Melee Attacks              296   | .     .     .     .     15    18    .     .     6     26    3     4     .     .     56    2     8     .     17    64    5     .     4     9     9     41    9     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 296   | .     .     .     .     15    18    .     .     6     26    3     4     .     .     56    2     8     .     17    64    5     .     4     9     9     41    9     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            16    | .     .     .     .     8     1     .     .     .     2     .     .     .     .     2     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           30425 | .     603   2145  669   2989  429   .     .     105   992   .     158   .     .     1019  .     .     .     .     906   .     .     384   .     .     1042  727   367   .     203   15527 2160  
  Guns                     24549 | .     603   2145  669   2309  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     727   367   .     179   15527 2023  
  Cannons                  137   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     137   
  Explosions               265   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     265   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    5439  | .     .     .     .     669   429   .     .     105   992   .     158   .     .     754   .     .     .     .     906   .     .     384   .     .     1042  .     .     .     .     .     .     
  Ramming                  35    | .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    .     .     
  Kinetic                  1085  | .     603   482   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  4537  | .     .     1663  653   2221  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                265   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     265   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          241   | .     .     .     16    88    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     137   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 24262 | .     .     .     .     669   429   .     .     105   992   .     158   .     .     754   .     .     .     .     906   .     .     384   .     .     1042  727   367   .     179   15527 2023  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         19    | .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     .     2     2     2     2     3     1     19    6     .     .     .     1     2     
  Average Corruption       2     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     .     1     2     2     2     2     1     4     6     .     .     .     1     1     
  Corruption Purged        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  58    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     6     2     2     .     .     5     3     3     .     .     1     9     19    .     .     .     7     .     
    Message Errors         11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     1     .     .     .     3     3     .     .     .     1     .     
    Matter Fused           17    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     1     .     .     .     .     3     7     .     .     .     2     .     
    Heat Flow Errors       6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     3     .     .     .     1     .     
    Energy Discharges      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     .     .     1     1     .     .     .     1     .     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Data Loss (minor)      7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     1     1     3     .     .     .     .     .     
    Data Loss (major)      5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     .     .     .     .     .     2     .     .     .     .     .     
    Misfires               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            881   | .     .     .     .     149   80    .     .     88    164   .     18    .     .     58    .     .     .     .     175   .     .     .     .     .     149   .     .     .     .     .     .     
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    881   | .     .     .     .     149   80    .     .     88    164   .     18    .     .     58    .     .     .     .     175   .     .     .     .     .     149   .     .     .     .     .     .     
Knockbacks                 1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   4     | .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             6     | .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Crushed                  1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        515   | .     18    515   28    42    .     .     .     14    .     .     .     14    .     157   160   320   210   136   206   .     .     .     .     .     4     193   62    40    28    65    78    
  Average Temperature      53    | .     6     71    15    22    .     .     .     8     .     .     .     12    .     28    74    105   100   50    54    .     .     .     .     .     2     87    24    18    14    14    78    
  Received Heat Transfer   2168  | .     213   408   207   531   9     .     .     39    .     .     12    .     .     147   .     .     .     .     24    .     9     .     9     .     104   51    .     .     14    388   3     
  Effects                  6     | .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (major)         2     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Parts Fried              7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              6     | .     .     1     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          5     | .     .     1     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             29    | .     .     8     7     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         11507 | .     .     3811  1739  5957  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Peak Influence             1983 | .    212  643  449  486  313  .    .    .    166  .    .    .    .    515  .    .    .    .    946  .    .    .    .    364  405  1983 1216 707  1735 1741 .    
  Initial                  1115 | .    .    53   271  122  179  .    .    .    .    .    .    .    .    300  .    .    .    .    .    .    .    .    .    261  204  227  1115 663  417  1110 .    
  Average                  441  | .    73   346  318  266  233  .    .    .    74   .    .    .    .    321  .    .    .    .    501  .    .    .    .    293  303  675  1136 692  697  1477 .    
Maximum Alert Level        5    | .    1    2    2    2    1    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    1    2    5    4    3    5    5    .    
  Low Security (%)         19   | 100  85   31   .    35   26   .    .    .    100  .    .    .    .    1    .    .    .    .    20   .    .    .    .    .    .    13   .    .    .    .    .    
  Level 1                  36   | .    14   29   79   46   73   .    .    .    .    .    .    .    .    85   .    .    .    .    17   .    .    .    .    100  99   57   .    .    .    .    .    
  Level 2                  14   | .    .    38   20   18   .    .    .    .    .    .    .    .    .    12   .    .    .    .    26   .    .    .    .    .    .    1    .    92   81   .    .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    7    .    2    .    
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    .    15   .    
  Level 5                  17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    82   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    18   .    .    
Squads Dispatched          60   | .    2    4    2    5    3    .    .    .    4    .    .    .    .    6    .    .    .    .    5    .    .    .    .    .    2    13   2    .    10   2    .    
  Investigation            14   | .    1    3    .    1    1    .    .    .    3    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Extermination            5    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    .    
  Reinforcement            13   | .    1    1    1    1    1    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    1    .    .    2    1    .    
  Assault                  21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   1    .    7    1    .    
  Garrison                 7    | .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Distress Signals           41   | .   1   4   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   2   .   1   .   1   25  .   
Communications Jammed      18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              387  | .   17  48  15  28  8   .   .   6   7   .   7   .   5   44  .   3   9   2   41  4   8   .   6   3   18  35  1   .   10  40  22  
  Peak Tracking Total      30   | .   5   13  5   3   4   .   .   4   3   .   4   .   5   8   .   3   12  2   8   3   4   .   11  4   9   30  2   .   14  17  22  
  Tactical Retreats        71   | .   1   4   1   2   2   .   .   4   1   .   3   .   .   7   .   2   1   .   13  .   1   .   4   1   3   5   1   .   1   8   6   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Traps Triggered            24   | .   1   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   2   .   2   .   1   12  .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   3   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Machines Disabled          26   | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   10  1   2   1   2   4   
  Max in Single Turn       2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   1   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Machines Accessed          44   | .   1   4   1   3   6   .   4   .   7   .   1   .   .   5   .   .   5   .   .   .   .   4   .   .   .   2   .   .   .   1   .   
  Terminals                14   | .   .   2   1   1   3   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Fabricators              8    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                118  | .   3   6   3   4   13  .   26  .   18  .   1   .   .   14  .   .   10  .   .   .   .   17  .   .   .   2   .   .   .   1   .   
  Successful               91   | .   .   4   1   2   5   .   26  .   13  .   1   .   .   9   .   .   10  .   .   .   .   17  .   .   .   2   .   .   .   1   .   
  Failed                   27   | .   3   2   2   2   8   .   .   .   5   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           7    | .   .   1   .   1   3   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   141  | .   .   6   3   2   3   .   .   .   4   .   .   .   .   44  .   .   1   .   18  .   .   .   .   12  21  17  5   5   .   .   .   
  Terminals                32   | .   .   4   3   1   9   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Fabricators              20   | .   .   .   .   .   2   .   .   .   5   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   3   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             71   | .   .   2   1   1   3   .   26  .   7   .   1   .   .   .   .   .   10  .   .   .   .   17  .   .   .   2   .   .   .   1   .   
  Record                   24   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   8   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Branch Access Points     3    | .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   1   .   .   .   3   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   2   .   1   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   1   1   1   3   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        5    | .   .   1   1   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   65   | .   .   .   .   .   .   .   8   .   .   .   .   15  .   10  .   .   .   .   .   .   .   4   .   .   8   8   12  .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   168  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   168 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total Allies               113  | .    .    .    .    1    .    .    .    .    .    .    .    4    .    6    .    .    .    .    14   .    .    .    .    1    .    .    20   .    21   46   .    
  Largest Group            8    | .    .    .    .    1    .    .    .    .    .    .    .    4    4    2    .    .    .    .    7    7    7    1    1    1    .    .    8    .    6    6    .    
  Highest-Rated Group      444  | .    .    .    .    21   .    .    .    .    .    .    .    154  154  170  .    .    .    .    444  444  441  96   96   27   .    .    113  .    87   86   .    
  Highest-Rated Ally       96   | .    .    .    .    21   .    .    .    .    .    .    .    39   39   85   .    .    .    .    96   96   96   96   96   27   .    .    15   .    15   15   .    
Zionite Dispatches         7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  DROP                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               191  | .    .    .    .    3    .    .    .    .    .    .    .    .    .    17   .    .    .    .    51   29   35   .    2    .    .    .    29   .    17   8    .    
  Total Damage             5471 | .    .    .    .    40   .    .    .    .    .    .    .    .    .    943  .    .    .    .    1544 899  1194 .    29   .    .    .    493  .    284  45   .    
  Kills                    37   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    .    .    .    .    13   5    10   .    .    .    .    .    1    .    1    1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   2   2   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   2   .   .   .   .   2   6   5   1   1   .   .   .   
  Main Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Component Stockpiles     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Schematics     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Active Garrisons         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
  Depthwide Sectors/0      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Turns Passed               13372 | 96   483  1116 770  1374 269  4    23   111  334  154  393  479  108  1019 131  160  288  188  666  306  172  103  114  185  351  676  313  132  312  2219 323  
Spaces Moved               20880 | 54   227  443  391  498  587  8    77   316  751  272  715  893  297  1503 395  239  665  367  1416 535  295  197  196  574  909  1831 769  323  613  3685 839  
  Core                     13    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Treads                   1597  | 50   227  443  391  486  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6687  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    703  749  279  525  3592 839  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    601   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    601  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   11737 | .    .    .    .    12   587  8    77   316  751  272  715  893  297  898  395  239  665  367  1416 535  295  197  196  574  909  1123 .    .    .    .    .    
  Fastest Speed            13    | 50   160  160  160  28   28   30   28   28   28   28   28   32   32   13   23   23   22   22   21   27   29   20   26   20   18   18   30   30   30   30   30   
  Average Speed            38    | 151  160  160  161  159  29   30   29   28   28   28   36   32   33   37   23   23   24   22   25   27   29   27   26   25   19   23   30   30   30   31   30   
  Slowest Speed            350   | 160  160  160  162  165  30   30   30   28   28   28   105  32   37   350  23   23   99   22   29   29   29   29   26   26   23   50   30   30   30   90   30   
  Overloaded Moves         27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            28    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    17   .    .    1    .    7    .    .    .    .    1    .    1    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Spacefolds               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Microwarps               14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    7    3    .    
Exploration Rate (%)       51    | 5    57   49   15   74   23   2    68   53   30   47   79   90   50   51   76   53   86   63   49   65   51   61   50   18   79   78   22   45   18   80   56   
  Regions Visited          31
    Branch Regions         21
  Pre-discovered Areas     28    | .    .    2    .    1    .    .    1    .    .    .    .    1    .    6    1    1    .    .    .    .    .    3    .    4    4    4    .    .    .    .    .    
  Known Exits Taken        20    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    .    1    1    1    1    1    1    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    1    1    1    1    .    
Scrap Searched             22    | .    .    .    .    .    .    .    .    .    .    1    1    3    3    .    2    1    .    5    .    3    1    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 244   | .    .    .    .    .    11   .    .    5    11   3    .    .    .    26   2    8    .    17   27   5    .    .    7    9    16   5    12   18   42   10   10   
Terrain Destroyed          503   | .    .    .    .    .    11   .    .    5    11   3    .    .    .    35   2    8    .    17   27   5    .    .    7    9    16   17   30   30   70   130  70   
  Melee                    152   | .    .    .    .    .    11   .    .    5    11   3    .    .    .    26   2    8    .    17   27   5    .    .    7    9    16   5    .    .    .    .    .    
  Projectile               342   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   30   30   70   130  70   
  AOE                      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total                      24658 | 65   284  649  475  879  645  8    76   325  824  343  840  1084 305  1850 430  329  785  445  1620 687  381  239  244  594  1013 2044 828  311  653  4526 877  
  Wait                     2557  | .    7    57   35   210  23   1    .    4    13   69   112  185  7    207  34   83   106  58   124  146  83   25   40   9    30   123  24   11   98   632  1    
  Move                     20571 | 53   226  442  390  497  584  7    76   315  750  271  714  892  296  1474 394  238  662  366  1401 534  294  196  195  571  908  1828 750  280  531  3598 838  
  Hop                      22    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    11   .    .    1    .    7    .    .    .    .    1    .    1    .    .    .    .    .    
  Pick Up                  96    | 6    8    13   5    6    4    .    .    .    5    .    2    .    .    14   .    .    2    .    6    .    1    1    .    .    5    6    1    2    .    8    1    
  Fast Attach              115   | 6    1    4    7    8    5    .    .    .    2    .    2    3    2    13   .    .    6    1    5    1    2    2    .    3    6    15   2    2    .    17   .    
  Attach                   67    | .    1    7    1    7    .    .    .    .    1    .    1    .    .    14   .    .    .    .    3    .    .    .    .    1    8    1    10   .    1    11   .    
  Detach                   79    | .    .    2    .    5    2    .    .    .    .    .    1    .    .    6    .    .    .    2    1    .    .    .    .    .    5    20   11   .    1    23   .    
  Swap                     72    | .    .    11   1    12   3    .    .    .    2    .    .    .    .    2    .    .    2    .    2    .    .    6    .    .    .    2    11   8    .    5    5    
  Drop                     139   | .    5    11   6    18   5    .    .    .    7    .    4    3    .    13   .    .    6    1    6    1    1    5    .    .    8    19   2    1    .    17   .    
  Fire                     473   | .    36   102  30   90   .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    20   17   7    21   116  32   
  Melee                    296   | .    .    .    .    15   18   .    .    6    26   3    4    .    .    56   2    8    .    17   64   5    .    4    9    9    41   9    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crush                    5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            78    | .    .    .    .    .    .    .    .    .    18   .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    30   .    
  Rewire                   87    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    11   .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    69   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res x2 / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / Arm / *Qua)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research
-2/Testing
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
    97 | -11/Scrapyard      | Entered Materials
   314 | -10/Materials      | Build established: Mutant
   458 | -10/Materials      | Discovered new exit (range 16)
   514 | -10/Materials      | Discovered new exit (range 15)
   580 | -10/Materials      | Entered another Materials area
   580 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   765 | -9/Materials       | Discovered new exit (range 4)
  1002 | -9/Materials       | Destroyed 8 combat bots
  1201 | -9/Materials       | Build established: Scavenger-Mutant
  1265 | -9/Materials       | Identified exit to Mines
  1621 | -9/Materials       | Core integrity fell below 50%
  1649 | -9/Materials       | Destroyed 7 combat bots
  1657 | -9/Materials       | Lost 4 parts (2n2u)
  1683 | -9/Materials       | Discovered new exit (range 4)
  1696 | -9/Materials       | Entered another Materials area
  1696 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1696 | -8/Materials       | Discovered new exit (range 5)
  1818 | -8/Materials       | Lost 3 parts (2p1n)
  1969 | -8/Materials       | Discovered new exit (range 14)
  2370 | -8/Materials       | Garrison activated, responded to threat
  2466 | -8/Materials       | Entered Storage
  3283 | -8/Storage         | Garrison activated, responded to threat
  3336 | -8/Storage         | Core integrity fell below 50%
  3479 | -8/Storage         | Discovered new exit (range 16)
  3814 | -8/Storage         | Identified exit to Factory
  3840 | -8/Storage         | Entered Factory
  3840 | -7/Factory         | Evolved 2 slots: Utility x2
  4011 | -7/Factory         | Identified exit to Lower Caves
  4109 | -7/Factory         | Entered Lower Caves
  4110 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  4112 | -7/Lower Caves     | Identified exit to Data Miner
  4113 | -7/Lower Caves     | Entered Data Miner
  4113 | -7/Data Miner      | Discovered new exit (range 6)
  4119 | -7/Data Miner      | Met Data Miner
  4127 | -7/Data Miner      | Learned location of Section 7 (-3)
  4127 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4129 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4135 | -7/Data Miner      | Identified exit to Proximity Caves
  4136 | -7/Data Miner      | Entered Proximity Caves
  4176 | -6/Proximity Caves | Spotted B-75 Beast
  4236 | -6/Proximity Caves | Discovered new exit (range 10)
  4239 | -6/Proximity Caves | Identified exit to Factory
  4241 | -6/Proximity Caves | Learned location of 1 exit from Factory
  4247 | -6/Proximity Caves | Entered Factory
  4247 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4248 | -6/Factory         | Identified exit to Factory
  4392 | -6/Factory         | Discovered exit to Factory (range 11)
  4435 | -6/Factory         | Identified exit to Lower Caves
  4581 | -6/Factory         | Entered Lower Caves
  4638 | -6/Lower Caves     | Build established: Ninja
  4734 | -6/Lower Caves     | Discovered new exit (range 6)
  4735 | -6/Lower Caves     | Identified exit to Lower Caves
  4735 | -6/Lower Caves     | Entered another Lower Caves area
  4740 | -6/Lower Caves     | Discovered exit to Factory (range 16)
  4766 | -6/Lower Caves     | Spotted B-75 Beast
  4792 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4800 | -6/Lower Caves     | Learned 8 Factory zone layouts
  4803 | -6/Lower Caves     | Lost 4 parts (2n1u1w)
  4991 | -6/Lower Caves     | Found Prototype Device
  4991 | -6/Lower Caves     | Identified Heart of Steel
  5070 | -6/Lower Caves     | Build established: Scout
  5076 | -6/Lower Caves     | Learned Factory emergency access door positions
  5111 | -6/Lower Caves     | Discovered new exit (range 7)
  5113 | -6/Lower Caves     | Identified exit to Zion
  5128 | -6/Lower Caves     | Entered Zion
  5145 | -6/Zion            | Discovered new exit (range 20)
  5177 | -6/Zion            | Found Prototype Special Weapon
  5177 | -6/Zion            | Identified RU-N14's Throwing Claymores
  5224 | -6/Zion            | Given the Hacking Drone Bay
  5258 | -6/Zion            | Met Imprinter
  5275 | -6/Zion            | Imprinted
  5277 | -6/Zion            | Declared Zion's savior
  5392 | -6/Zion            | Learned Factory security intel
  5405 | -6/Zion            | Found Prototype Device
  5405 | -6/Zion            | Identified Bomb Factory No. 2
  5478 | -6/Zion            | Identified exit to Proximity Caves
  5607 | -6/Zion            | Entered Proximity Caves
  5607 | -5/Proximity Caves | Accompanied by 4 allies
  5677 | -5/Proximity Caves | Spotter reported a threat
  5677 | -5/Proximity Caves | Spotter reported a threat
  5700 | -5/Proximity Caves | Discovered exit to Factory (range 10)
  5715 | -5/Proximity Caves | Entered Factory
  5715 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  5716 | -5/Factory         | Identified exit to Factory
  5733 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
  5738 | -5/Factory         | Retrieved Zion intel report: Main Access
  5828 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
  6020 | -5/Factory         | P-70 Sage assimilated allied Archangel 6a
  6073 | -5/Factory         | Lost 5 parts (2p2n1u)
  6107 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  6108 | -5/Factory         | Zion Hover Resupply teleported in
  6108 | -5/Factory         | Build established: Ninja
  6208 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
  6298 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster (x1)
  6315 | -5/Factory         | Search patrols dispatched
  6355 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster (x1)
  6471 | -5/Factory         | Spotted B-75 Beast
  6490 | -5/Factory         | Retrieved Zion intel report: Active Terminals
  6584 | -5/Factory         | Retrieved Zion intel report: Branch Access
  6584 | -5/Factory         | Identified exit to Upper Caves
  6631 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-5
  6644 | -5/Factory         | Incoming investigation squad redirected
  6650 | -5/Factory         | Retrieved Zion intel report: Emergency Access
  6651 | -5/Factory         | Zion Heavy squad teleported in
  6654 | -5/Factory         | Build established: Infiltrator-Sprinter
  6717 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster (x1)
  6734 | -5/Factory         | Entered Upper Caves
  6742 | -5/Upper Caves     | Learned location of 1 exit from Factory
  6862 | -5/Upper Caves     | Discovered new exit (range 4)
  6865 | -5/Upper Caves     | Entered another Upper Caves area
  7024 | -5/Upper Caves     | Discovered new exit (range 5)
  7025 | -5/Upper Caves     | Entered Warlord
  7033 | -5/Warlord         | System corruption cleaned by Quarantine Array
  7041 | -5/Warlord         | Learned Testing stockpile data
  7041 | -5/Warlord         | Learned 4 Armory zone layouts
  7041 | -5/Warlord         | Learned 4 Armory zone layouts
  7041 | -5/Warlord         | Learned 4 Quarantine zone layouts
  7041 | -5/Warlord         | Learned Factory terminal intel
  7041 | -5/Warlord         | Learned Factory repair station intel
  7041 | -5/Warlord         | Learned Research terminal intel
  7041 | -5/Warlord         | Learned Research repair station intel
  7095 | -5/Warlord         | Visited the Vortex Lab
  7102 | -5/Warlord         | Warlord's base attacked by MAIN.C
  7115 | -5/Warlord         | Rebuked by Warlord
  7118 | -5/Warlord         | Opened Warlord's prototype stash
  7120 | -5/Warlord         | Found Prototype Hackware
  7120 | -5/Warlord         | Identified Ghost Barrier
  7125 | -5/Warlord         | Found Prototype Processor
  7125 | -5/Warlord         | Identified Exp. Target Analyzer
  7129 | -5/Warlord         | Found Prototype Device
  7129 | -5/Warlord         | Identified Thermal Barrier
  7147 | -5/Warlord         | Found Prototype Device
  7147 | -5/Warlord         | Identified Exp. Cloaking Device
  7245 | -5/Warlord         | Opened side exit
  7310 | -5/Warlord         | Discovered new exit (range 12)
  7313 | -5/Warlord         | Entered Proximity Caves
  7420 | -4/Proximity Caves | Spotted B-86 Titan
  7429 | -4/Proximity Caves | Build established: Hacker-Sprinter
  7441 | -4/Proximity Caves | Learned Research emergency access door positions
  7501 | -4/Proximity Caves | Entered Factory
  7501 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7502 | -4/Factory         | Identified exit to Research
  7503 | -4/Factory         | Loaded intel: 28 terminal locations
  7504 | -4/Factory         | Loaded intel: 6 repair station locations
  7576 | -4/Factory         | Retrieved Zion intel report: Trap Installations
  7748 | -4/Factory         | Found Quantum Capacitor
  7813 | -4/Factory         | Lost 4 parts (2p2u)
  7824 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
  7825 | -4/Factory         | Zion Light squad teleported in
  7832 | -4/Factory         | Garrison activated, responded to threat
  7858 | -4/Factory         | Zion Fire squad teleported in
  8080 | -4/Factory         | Lost 6 allies
  8081 | -4/Factory         | Build established: Scout
  8099 | -4/Factory         | Zion Light squad teleported in
  8103 | -4/Factory         | Discovered exit to Research (range 17)
  8119 | -4/Factory         | Discovered new exit (range 17)
  8124 | -4/Factory         | Identified exit to Upper Caves
  8136 | -4/Factory         | Zion Fire squad teleported in
  8167 | -4/Factory         | Entered Upper Caves
  8167 | -4/Upper Caves     | Accompanied by 7 allies
  8260 | -4/Upper Caves     | Learned Research stockpile data
  8343 | -4/Upper Caves     | Spotted B-86 Titan
  8399 | -4/Upper Caves     | Allies destroyed B-86 Titan
  8432 | -4/Upper Caves     | Discovered new exit (range 9)
  8434 | -4/Upper Caves     | Identified exit to Upper Caves
  8473 | -4/Upper Caves     | Entered another Upper Caves area
  8473 | -4/Upper Caves     | Accompanied by 7 allies
  8508 | -4/Upper Caves     | Encountered a Warlord checkpoint
  8526 | -4/Upper Caves     | Lost 4 allies
  8531 | -4/Upper Caves     | Learned Research stockpile data
  8595 | -4/Upper Caves     | Discovered new exit (range 12)
  8598 | -4/Upper Caves     | Identified exit to Zhirov
  8645 | -4/Upper Caves     | Spotted B-86 Titan
  8645 | -4/Upper Caves     | Entered Zhirov
  8645 | -4/Zhirov          | Accompanied by 1 ally
  8645 | -4/Zhirov          | Discovered new exit (range 3)
  8657 | -4/Zhirov          | Learned location of Quarantine (-3)
  8657 | -4/Zhirov          | Learned location of Command (-1)
  8666 | -4/Zhirov          | Found Alien Artifact
  8666 | -4/Zhirov          | Identified Integrated Dissipator
  8666 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  8673 | -4/Zhirov          | Found Alien Artifact
  8733 | -4/Zhirov          | Identified exit to Proximity Caves
  8748 | -4/Zhirov          | Entered Proximity Caves
  8748 | -3/Proximity Caves | Accompanied by 1 ally
  8796 | -3/Proximity Caves | Spotter reported a threat
  8858 | -3/Proximity Caves | Discovered exit to Research (range 18)
  8862 | -3/Proximity Caves | Entered Research
  8862 | -3/Research        | Evolved 2 slots: Utility x2
  8863 | -3/Research        | Identified exit to Armory
  8866 | -3/Research        | Zion Infowar Resupply teleported in
  8866 | -3/Research        | Loaded intel: 23 terminal locations
  8867 | -3/Research        | Loaded intel: 4 repair station locations
  8880 | -3/Research        | Discovered new exit (range 5)
  8882 | -3/Research        | Identified exit to Research
  8934 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/-3
  8951 | -3/Research        | Retrieved Zion intel report: Active Garrisons
  9045 | -3/Research        | Discovered new exit (range 8)
  9047 | -3/Research        | Identified exit to Quarantine
  9047 | -3/Research        | Entered Quarantine
  9072 | -3/Quarantine      | Retrieved Zion intel report: Active Terminals
  9122 | -3/Quarantine      | Cryocooling Duct disabled
  9134 | -3/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-3
  9137 | -3/Quarantine      | Ambient heat levels rising (+20)
  9137 | -3/Quarantine      | Non-combat units ordered to evacuate
  9138 | -3/Quarantine      | Found Fusion Bomb Launcher
  9159 | -3/Quarantine      | Build established: Infiltrator-Ninja
  9166 | -3/Quarantine      | Retrieved Zion intel report: Component Stockpiles
  9175 | -3/Quarantine      | Retrieved Zion intel report: Prototype Schematics
  9177 | -3/Quarantine      | Retrieved Zion intel report: Active Garrisons
  9186 | -3/Quarantine      | Found Alien Slashing Weapon
  9186 | -3/Quarantine      | Identified Sigix Broadsword
  9201 | -3/Quarantine      | Discovered exit to Research (range 17)
  9204 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
  9212 | -3/Quarantine      | Crushed by falling debris
  9212 | -3/Quarantine      | System corruption reached 10%
  9243 | -3/Quarantine      | Lost 4 parts (1p2n1u)
  9254 | -3/Quarantine      | Found Alien Artifact
  9254 | -3/Quarantine      | Identified Core Reset Matrix
  9254 | -3/Quarantine      | Identified Transdimensional Reconstructor
  9254 | -3/Quarantine      | Used Core Reset Matrix
  9258 | -3/Quarantine      | Detected hypermatrix surge
  9258 | -3/Quarantine      | Sensed 16 artifacts in vicinity
  9356 | -3/Quarantine      | Discovered exit to Research (range 17)
  9381 | -3/Quarantine      | Spotted Fortress
  9396 | -3/Quarantine      | Discovered new exit (range 6)
  9397 | -3/Quarantine      | Identified exit to Section 7
  9398 | -3/Quarantine      | Entered Section 7
  9399 | -3/Section 7       | Sensed 24 artifacts in vicinity
  9426 | -3/Section 7       | Retrieved Zion intel report: Prototype Schematics
  9514 | -3/Section 7       | Retrieved Zion intel report: Depthwide Sectors/-3
  9523 | -3/Section 7       | Found Microwarp Drive
  9539 | -3/Section 7       | Retrieved Zion intel report: Active Garrisons
  9541 | -3/Section 7       | Discovered exit to Research (range 20)
  9561 | -3/Section 7       | Retrieved Zion intel report: Main Access
  9573 | -3/Section 7       | Retrieved Zion intel report: Emergency Access
  9578 | -3/Section 7       | Spotted S7 Guard
  9581 | -3/Section 7       | Found Integrated Thermoelectric Network
  9581 | -3/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
  9592 | -3/Section 7       | Spotted Executioner
  9592 | -3/Section 7       | Spotted Executioner
  9602 | -3/Section 7       | Spotted B-99 Colossus
  9615 | -3/Section 7       | Found LRC Storage
  9615 | -3/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
  9617 | -3/Section 7       | Found LRC Insulator
  9617 | -3/Section 7       | Installed LRC Insulator, gained EM resistance (25)
  9648 | -3/Section 7       | Search patrols dispatched
  9782 | -3/Section 7       | Integrated with Sigix Exoskeleton
  9816 | -3/Section 7       | Spotted Striker
  9816 | -3/Section 7       | Spotted Striker
  9842 | -3/Section 7       | Found Sigix Sheargun
  9883 | -3/Section 7       | Found Integrated Dissipator
  9883 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
  9948 | -3/Section 7       | Found Core Expander
  9948 | -3/Section 7       | Installed Core Expander, added new Weapon slot
  9949 | -3/Section 7       | Found Core Expander
  9949 | -3/Section 7       | Installed Core Expander, added new Utility slot
  9951 | -3/Section 7       | Found Core Expander
  9951 | -3/Section 7       | Installed Core Expander, added new Weapon slot
  9985 | -3/Section 7       | Spotted Executioner
 10007 | -3/Section 7       | Spotted Alpha 7
 10007 | -3/Section 7       | Spotted Alpha 7
 10018 | -3/Section 7       | Found Spacefold Activator
 10034 | -3/Section 7       | Spotted B-86 Titan
 10052 | -3/Section 7       | Build established: Alien-Sigix
 10074 | -3/Section 7       | Entered Research
 10074 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10079 | -2/Research        | Emitted hypermatrix ping
 10084 | -2/Research        | Assembled emerged from beneath the floor
 10103 | -2/Research        | Found Prototype Processor
 10103 | -2/Research        | Identified Spectral Analyzer
 10175 | -2/Research        | Assembled emerged from beneath the floor
 10195 | -2/Research        | Retrieved Zion intel report: Prototype Schematics
 10246 | -2/Research        | Discovered new exit (range 18)
 10254 | -2/Research        | Lost 5 allies
 10313 | -2/Research        | Assembled emerged from beneath the floor
 10324 | -2/Research        | First assault squad dispatched
 10387 | -2/Research        | Entered Testing
 10451 | -2/Testing         | Found Prototype Device
 10451 | -2/Testing         | Identified Beam Splitter
 10452 | -2/Testing         | Sigix Exoskeleton integrity reduced to 80%
 10465 | -2/Testing         | Found Prototype Device
 10465 | -2/Testing         | Identified Exp. Hardlight Generator
 10473 | -2/Testing         | Retrieved Zion intel report: Unaware Analyses
 10487 | -2/Testing         | Found Prototype Device
 10487 | -2/Testing         | Identified Exp. EM Disruption Field
 10503 | -2/Testing         | Discovered new exit (range 16)
 10519 | -2/Testing         | Entered Access
 10519 | -1/Access          | Evolved 2 slots: Utility x2
 10524 | -1/Access          | Emitted hypermatrix ping
 10529 | -1/Access          | Assembled emerged from beneath the floor
 10646 | -1/Access          | Assembled emerged from beneath the floor
 10682 | -1/Access          | Assembled emerged from beneath the floor
 10802 | -1/Access          | Discovered new exit (range 17)
 10831 | -1/Access          | Entered Command
 10836 | -1/Command         | Emitted hypermatrix ping
 10841 | -1/Command         | Assembled emerged from beneath the floor
 10846 | -1/Command         | Assembled emerged from beneath the floor
 10851 | -1/Command         | Spotted B-99 Colossus
 10859 | -1/Command         | Assembled emerged from beneath the floor
 10884 | -1/Command         | Lost 3 allies
 10949 | -1/Command         | Destroyed 8 combat bots
 10981 | -1/Command         | Spotted M Guard
 10982 | -1/Command         | Spotted M Guard
 10983 | -1/Command         | Spotted Combat Programmer
 10984 | -1/Command         | Spotted Combat Programmer
 11006 | -1/Command         | Destroyed Combat Programmer
 11017 | -1/Command         | Destroyed Combat Programmer
 11066 | -1/Command         | Sigix Exoskeleton integrity reduced to 60%
 11077 | -1/Command         | Destroyed M Guard
 11081 | -1/Command         | First assault squad dispatched
 11121 | -1/Command         | Destroyed M Guard
 11121 | -1/Command         | All MAIN.C guards destroyed
 11129 | -1/Command         | Found Prototype Processor
 11129 | -1/Command         | Identified Exp. Targeting Computer
 11131 | -1/Command         | Found Prototype Device
 11131 | -1/Command         | Identified AEGIS Remote Shield
 11139 | -1/Command         | Found Prototype Protection
 11139 | -1/Command         | Identified Hvy. Regenerative Plating
 11145 | -1/Command         | Found Exp. Targeting Computer
 11159 | -1/Command         | Found Prototype Device
 11159 | -1/Command         | Identified Thermal Barrier
 11163 | -1/Command         | Found Prototype Reactor
 11163 | -1/Command         | Identified Zero-point Reactor
 11165 | -1/Command         | Found Zero-point Reactor
 11266 | -1/Command         | 0b10 Conduit disabled
 11275 | -1/Command         | Met MAIN.C
 11289 | -1/Command         | Core integrity fell below 50%
 11323 | -1/Command         | MAIN.C's shell transforms into a squad of autonomous robots
 11323 | -1/Command         | Destroyed MAIN.C Shell
 11323 | -1/Command         | Spotted M Shell/Def
 11323 | -1/Command         | Spotted M Shell/Atk
 11323 | -1/Command         | Spotted M Shell/Def
 11323 | -1/Command         | Spotted M Shell/Atk
 11323 | -1/Command         | Spotted M Shell/Atk
 11323 | -1/Command         | Spotted M Shell/Def
 11323 | -1/Command         | Spotted M Shell/Atk
 11323 | -1/Command         | Spotted M Shell/Def
 11326 | -1/Command         | MAIN.C activated Command garrisons
 11328 | -1/Command         | Discovered new exit (range 18)
 11394 | -1/Command         | Sigix Exoskeleton integrity reduced to 40%
 11424 | -1/Command         | Destroyed MAIN.C
 11428 | -1/Command         | Discovered new exit (range 59)
 11428 | -1/Command         | Discovered new exit (range 176)
 11428 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 12113 | -1/Command         | Assembled emerged from beneath the floor
 12142 | -1/Command         | Assembled emerged from beneath the floor
 12161 | -1/Command         | Assembled emerged from beneath the floor
 12210 | -1/Command         | Assembled emerged from beneath the floor
 12620 | -1/Command         | Found Exp. Weapon Cycler
 12624 | -1/Command         | Found Adv. Kinecellerator
 12679 | -1/Command         | Found Exp. Core Analyzer
 13025 | -1/Command         | Warped through subspace to slip node
 13025 | -1/Command         | Discovered new exit (range 5)
 13050 | -1/Command         | Entered Access_0
 13051 | -1/Access_0        | Sensed 4 artifacts in vicinity
 13051 | -1/Access_0        | Met Architect
 13088 | -1/Access_0        | Subspace Access Node disabled
 13095 | -1/Access_0        | A6 warped into view
 13100 | -1/Access_0        | Core integrity fell below 20%
 13103 | -1/Access_0        | Destroyed A6
 13159 | -1/Access_0        | A5 warped into view
 13170 | -1/Access_0        | Subspace Access Node disabled
 13211 | -1/Access_0        | Subspace Access Node disabled
 13250 | -1/Access_0        | A4 warped into view
 13304 | -1/Access_0        | Subspace Access Node disabled
 13365 | -1/Access_0        | Destroyed Architect
 13366 | -1/Access_0        | Architect triggered a singularity event
 13368 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 13368 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 13369 | -1/Access_0        | Warped through subspace to slip node
 13369 | -1/Access_0        | Discovered new exit (range 8)
 13373 | ***                | Escaped singularity!

 Last Messages 
---------------
  Grunt.
13365_ Quantum Shear penetrates Enhanced Grunt.
13366_ A0_COM: Initiating irreversible
  singularity event. Goodbye.
13367_ A0_COM: 10.
13368_ A0_COM: 9.
13368_ Acquired data core, extracted unknown
  sensor trigger ID.
13368_ Acquired 30 matter.
13368_ Acquired Hpw. Transdimensional
  Reconstructor.
13369_ A0_COM: 8.
13369_ Warped through subspace, drawn to slip
  node.
13369_ EXIT=FOUND
13370_ A0_COM: 7.
13371_ A0_COM: 6.
13372_ A0_COM: 5.
13373_ A0_COM: 4.
[Achievement: Planet Killer]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           152
Energy Generation          69
Energy Capacity            940
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               2
Jamming Range              14
Cloak Strength             4
Power Amplification        30
Armor Coverage             600
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             75
Resistance: I              50
Resistance: S              50
Resistance: P              50
Point Defense Rating       400
Weapon Cycling             30
Phase Shifting             15
Evasion (%)                96
Targeting Accuracy         24
Target Analysis            10
Core Analysis              8
Recoil Reduction           4
Matter Filtering           50
Offensive Hacking          10
Defensive Hacking          20
Authchip Count             2

 Item Schematics 
-----------------
           Hvy. Proton Cannon | -3/Section 7 | Z-intel
       Exp. Matter Compressor | -3/Section 7 | Z-intel
         Imp. Diametric Drive | -3/Section 7 | Z-intel
    Exp. Field Recycling Unit | -3/Section 7 | Z-intel
               Cld. Phase Gun | -3/Section 7 | Z-intel
       Lgt. Antimatter Cannon | -3/Section 7 | Z-intel
          Gravity Neutralizer | -3/Section 7 | Z-intel
     Adv. Gravity Neutralizer | -3/Section 7 | Z-intel
    Enh. Armored Heavy Treads | -2/Research  | Z-intel
             Exp. Energy Well | -2/Research  | Z-intel
       Adv. Matter Compressor | -2/Research  | Z-intel
         Cld. Antigrav System | -2/Research  | Z-intel
                Kinetic Spear | -2/Research  | Z-intel
   Enh. Armored Medium Treads | -2/Research  | Z-intel
           Imp. Energy Mantle | -2/Research  | Z-intel
              Exp. Myomer Leg | -2/Research  | Z-intel
           Exp. Core Analyzer | -2/Research  | Z-intel
 Centrium Light Armor Plating | -2/Research  | Z-intel
      Quantum Shading Machine | -2/Research  | Z-intel
              Imp. Q-thruster | -2/Research  | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip
 Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip
 Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator
Sigix Broadsword
Core Reset Matrix
Microwarp Drive
Integrated Thermoelectric Network
LRC Storage
LRC Insulator
Sigix Exoskeleton
Sigix Sheargun
Core Expander
Spacefold Activator
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Planet Killer
The Bigger They Are

 Challenges 
------------
None

 Game 
------
Seed              VoltaicNodeAxe
  Manual?         0
Play Time         03:19:42
  Cumulative      242.8 hours
  Start           2025.02.09 @ 18:21:35
  End             2025.02.09 @ 22:11:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          197
  Rogue           197
  Adventurer      0
  Explorer        0
Win Type          6
  Total           10
  Types           3/1/3/1/0/0/1/1/0
Lore%             79
Gallery%          69
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8329c9b-cb87-48fd-af08-5fe778073dbe