Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.20 @ 23:49:57 Player: metalman666 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (95) 475 Value Destroyed (3523) 3523 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8698 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 47/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Coolant Injector Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Armored Leg Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector Compact Battery Compact Matter Pod Visual Processing Unit Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Neutrino Core Neutrino Core Ripper [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Weapon Shielding Weapon Shotgun Energy Gun Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 . 2 . . . . . . 2 Power 1 | . . . 1 . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . Utility 4 | . . . 1 . . 1 . . . . . . 2 Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 146 | 5 8 4 6 5 33 19 6 3 15 5 3 13 21 Power 29 | 1 1 1 1 . 6 6 2 . . 1 1 1 8 Engine 21 | 1 1 . 1 . 6 6 1 . . . 1 1 3 Core 8 | . . 1 . . . . 1 . . 1 . . 5 Reactor . | . . . . . . . . . . . . . . Propulsion 32 | 2 1 2 2 1 11 2 . . 3 2 . 2 4 Treads 13 | . . . . 1 8 2 . . . 2 . . . Leg 10 | 2 1 2 2 . . . . . 1 . . . 2 Wheel 4 | . . . . . 3 . . . . . . . 1 Hover 1 | . . . . . . . . . . . . 1 . Flight 4 | . . . . . . . . . 2 . . 1 1 Utility 31 | . 4 . 1 2 2 5 1 2 4 2 . 4 4 Device 13 | . 2 . . 1 1 1 1 1 1 2 . 1 2 Storage 9 | . 2 . . 1 1 1 . . 2 . . 1 1 Processor 5 | . . . . . . 1 . 1 1 . . 1 1 Hackware 1 | . . . . . . 1 . . . . . . . Protection 3 | . . . 1 . . 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 54 | 2 2 1 2 2 14 6 3 1 8 . 2 6 5 Energy Gun 14 | 1 1 . . . 2 1 2 . 4 . . 3 . Energy Cannon 6 | . . . . . 3 . . 1 1 . . 1 . Ballistic Gun 24 | 1 1 1 . 2 8 4 1 . 3 . 1 2 . Ballistic Cannon 3 | . . . . . . . . . . . . . 3 Launcher 4 | . . . 2 . 1 . . . . . . . 1 Special Weapon 1 | . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . . . . . . . Parts Lost 68 | . 4 . 3 6 7 4 5 1 3 4 10 6 15 Power 14 | . 2 . 1 1 2 . 1 . . . 2 1 4 Propulsion 19 | . 1 . 1 2 2 2 1 . 1 1 3 1 4 Utility 17 | . . . . 2 1 2 2 . . 2 3 1 4 Weapon 18 | . 1 . 1 1 2 . 1 1 2 1 2 3 3 Highest Loss Streak 9 | . 2 . 3 6 4 3 4 1 3 4 9 5 6 Average Slot Usage (%) 70 | . 91 98 81 42 77 93 32 12 43 60 67 40 62 Engine 8 | . 12 . 5 3 15 14 4 . . . 2 2 8 Core 1 | . . 12 5 . . . . . . 6 5 . . Treads 6 | . . . . 1 13 25 5 . . 3 11 . . Leg 6 | . 26 28 21 4 . . . . 1 . . . 6 Wheel 1 | . . . . . 5 . . . . . . . . Flight 2 | . . . . . . . . . 4 12 5 4 4 Device 8 | . 12 14 11 4 7 5 2 4 8 13 17 . 4 Storage 10 | . 13 14 11 10 18 7 2 . 8 4 . 2 8 Processor 5 | . . . . . . 7 2 4 8 7 7 11 15 Energy Gun 2 | . 6 . . . . . 3 . 8 4 . 5 . Ballistic Gun 10 | . 18 28 10 11 14 17 6 . 1 7 10 . . Ballistic Cannon 1 | . . . . . . . . . . . . . 7 Naked Turns 60 | . . . . . . . 41 19 . . . . . Heaviest Build 84 | 7 43 44 47 52 84 64 57 5 13 25 40 23 42 Greatest Support 80 | 20 20 20 20 20 80 80 40 3 11 56 56 11 40 Greatest Overweight (x) 18 | . 2 2 4 11 7 1 18 1 1 3 5 5 5 Average Overweight (x) 1 | . 1 1 2 3 3 . . . . . . . . Largest Inventory Capacity 20 | 4 12 12 12 18 20 20 12 4 4 4 4 4 4 Average Capacity 10 | 4 10 12 12 13 19 12 6 4 4 4 4 4 4 Most Carried 20 | 4 9 12 9 8 20 13 9 4 4 4 4 4 4 Average Carried 6 | 2 6 9 7 6 11 9 5 1 2 3 4 2 3 Final Capacity 20 | 4 12 12 12 18 20 12 4 4 4 4 4 4 4 Final Carried 14 | 3 9 9 9 5 14 8 2 1 3 4 4 . 2 Class Distribution -------------------- 63% | Mutant 13% | Scavenger-Mutant 11% | Hauler-Mutant 6% | Scavenger-Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Matter Collected 2728 | 274 176 79 159 89 852 203 . . 398 154 57 175 112 Remotely 67 | . . . . . . . . . . 10 57 . . Salvage Created 3266 | 50 221 84 429 153 1246 231 . . 209 89 57 182 315 Parts 202 | 3 6 5 44 10 78 14 . . 11 7 3 9 12 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 4 7 . 5 . Prevented 4 | . . . . . . . . . 2 . . 2 . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 73 | 1 5 2 14 5 24 5 . . 4 2 1 3 7 Guns 47 | 1 5 2 4 2 19 4 . . 4 2 1 3 . Cannons 8 | . . . . . 4 . . . . . . . 4 AOE 18 | . . . 10 3 1 1 . . . . . . 3 Classes Destroyed 12 | 1 . . 6 1 2 1 . . 1 . . . . Worker 3 | . . . . 1 . . . . . . . . 2 Builder 5 | . . . 2 . 3 . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . Recycler 3 | . . . 1 . 1 . . . . . . . 1 Operator 3 | . . . 2 1 . . . . . . . . . Watcher 5 | . . . 2 . 2 . . . . . . . 1 Swarmer 14 | . . . 3 . 5 . . . 3 . . . 3 Grunt 38 | 1 5 2 8 3 10 2 . . 1 2 . 1 3 Sentry 16 | . . . 3 2 8 2 . . . . . 1 . Hunter 1 | . . . . . 1 . . . . . . . . Programmer 3 | . . . . . . 1 . . . . . 1 1 Samaritan 2 | . . . . . . . . . 2 . . . . Thug 1 | . . . . . . . . . . . 1 . . Best Kill Streak 18 | 1 2 2 18 7 11 2 . . 3 1 1 2 6 Combat Bots Only 10 | 1 2 2 9 5 10 2 . . 3 1 1 2 3 Max Kills in Single Turn 3 | 1 1 1 3 2 2 2 . . 1 1 1 1 3 Gunslinging 1 | . . . . . 1 . . . . . . . . Exploded 3 | . . . 3 2 1 1 . . . . . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Damage Taken 7514 | 67 571 101 570 483 1534 518 164 87 205 268 466 557 1923 Core 1844 | 18 107 30 166 81 183 38 86 47 47 64 40 73 864 Absorbed by Shields 77 | . . . . . 10 . . . . . 67 . . Core Remaining (%) 56 | 92 . 38 58 . 52 . . . . . . 43 . Volleys Fired 299 | 8 33 6 16 13 100 19 4 2 25 20 3 22 28 Largest 3 | 2 2 2 2 2 2 3 3 1 1 2 2 1 2 Hottest 133 | 60 60 43 53 40 93 116 133 68 65 96 66 69 106 Shots Fired 466 | 16 48 9 25 18 180 48 11 2 24 22 7 21 35 Gun 376 | 16 48 9 11 10 155 42 11 . 24 22 7 21 . Cannon 50 | . . . . . 21 4 . 2 . . . . 23 Launcher 38 | . . . 14 8 4 . . . . . . . 12 Special 2 | . . . . . . 2 . . . . . . . Kinetic 330 | 8 42 9 11 10 142 42 7 . 4 20 7 5 23 Thermal 79 | . . . . . 34 4 4 2 20 2 . 13 . Explosive 38 | . . . 14 8 4 . . . . . . . 12 Electromagnetic 17 | 8 6 . . . . . . . . . . 3 . Robot Hit Streak 54 | 7 22 8 12 15 34 54 16 1 14 27 7 10 10 Robot Miss Streak 4 | 1 4 1 2 . 3 2 2 1 1 1 . 1 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 5 | . . . . . 5 . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . Shots Hit Robots 388 | 9 40 7 17 15 147 46 11 1 21 20 7 20 27 Core Hits 213 | 1 14 5 34 16 62 18 7 . 11 6 2 8 29 Critical Hits 5 | . . . . . 3 . . . . . . . 2 Critical Kills 1 | . . . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . 3 . . . . . . . 1 Melee Attacks 2 | . . . . . . . . . . . . 1 1 Impact . | . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . 1 1 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8916 | 106 568 108 1183 568 2001 1005 318 20 403 390 151 601 1494 Guns 4544 | 106 568 108 100 90 1454 567 318 . 403 390 151 289 . Cannons 1041 | . . . . . 390 81 . 20 . . . . 550 Explosions 3135 | . . . 1083 478 156 357 . . . . . 181 880 Melee 162 | . . . . . . . . . . . . 131 31 Ramming 34 | . . . . . 1 . . . . . . . 33 Kinetic 4261 | 54 503 108 100 90 1409 567 186 . 99 373 151 71 550 Thermal 1347 | . . . . . 435 81 132 20 304 17 . 358 . Explosive 2954 | . . . 1083 478 156 357 . . . . . . 880 Electromagnetic 158 | 52 65 . . . . . . . . . . 41 . Impact . | . . . . . . . . . . . . . . Slashing 162 | . . . . . . . . . . . . 131 31 Piercing . | . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . 4 . 16 16 16 16 16 17 1 Average Corruption 13 | . . . . . 4 . 10 16 16 16 16 16 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 133 | . . . . . 15 . 6 3 29 34 12 34 . Message Errors 18 | . . . . . 2 . . 2 2 4 4 4 . Matter Fused 22 | . . . . . 2 . 2 1 6 4 2 5 . Heat Flow Errors 9 | . . . . . 1 . . . 1 4 1 2 . Energy Discharges 11 | . . . . . 2 . . . 4 . 1 4 . Parts Rejected 2 | . . . . . 1 . 1 . . . . . . Data Loss (minor) 21 | . . . . . . . . . 4 11 . 6 . Data Loss (major) 3 | . . . . . . . 1 . 1 1 . . . Misfires 4 | . . . . . . . . . . 2 1 1 . Alerts 1 | . . . . . . . . . 1 . . . . Misdirections 23 | . . . . . . . 1 . 7 5 3 7 . Targeting Errors 13 | . . . . . 7 . . . 2 1 . 3 . Weapon Failures 6 | . . . . . . . 1 . 1 2 . 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 363 | . . . 25 27 8 150 . . . . . 76 77 Projectiles 46 | . . . . . 8 . . . . . . . 38 Explosions 241 | . . . 25 27 . 150 . . . . . . 39 Melee 76 | . . . . . . . . . . . . 76 . Knockbacks 7 | . . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . . 7 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 626 | . . . 84 61 10 293 . . . . . . 178 Shots 20 | . . . 4 2 1 5 . . . . . . 8 Rammed 10 | . . . . . 1 . . . . . . . 9 Targets Rammed 10 | . . . . . 1 . . . . . . . 9 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 390 | 42 31 4 40 9 390 228 101 52 189 246 162 193 138 Average Temperature 83 | 25 13 4 20 7 134 58 52 38 90 95 57 51 43 Received Heat Transfer 2949 | 48 417 78 225 189 657 48 . 30 . 189 24 342 702 Effects 8 | . . . . . 7 . . . . 1 . . . Shutdowns 2 | . . . . . 2 . . . . . . . . Interference 6 | . . . . . 5 . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . . Heat Transferred 2435 | . . . . . 814 148 300 37 666 37 . 433 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Peak Influence 398 | 20 116 58 398 299 396 261 76 18 . . . . 367 Average Influence 107 | 11 38 50 182 244 111 136 34 4 . . . . 135 Maximum Alert Level 1 | . . . 1 1 1 1 . . . . . . 1 Low Security (%) 79 | 100 100 100 49 29 81 84 100 100 . . . . 65 Level 1 20 | . . . 50 70 18 15 . . . . . . 34 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 . 2 1 4 3 . . . . . . 5 Investigation 4 | . 2 . . . 1 1 . . . . . . . Extermination 3 | . . . . . . 2 . . . . . . 1 Reinforcement 10 | . . . 2 1 3 . . . . . . . 4 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Distress Signals 7 | . 2 . 2 . 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 136 | 1 10 2 25 5 35 5 5 1 6 5 3 9 24 Peak Tracking Total 10 | 1 5 2 10 5 4 2 5 1 4 3 2 4 8 Tactical Retreats 12 | . . . 1 . 2 . . . . 2 . 4 3 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Traps Triggered 6 | . 1 . . . 4 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . 1 . . 6 . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Machines Disabled 38 | . . . 1 2 1 17 . . . . . . 17 Max in Single Turn 13 | . . . 1 1 1 3 . . . . . . 13 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Machines Accessed 21 | . 4 . 4 . 5 3 . . 2 1 . . 2 Terminals 11 | . 4 . 2 . 4 1 . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations 2 | . . . . . 1 1 . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 59 | . 9 . 17 . 16 8 . . 2 1 . . 6 Successful 40 | . 7 . 14 . 7 5 . . 2 1 . . 4 Failed 19 | . 2 . 3 . 9 3 . . . . . . 2 Catastrophic 1 | . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 34 | . 9 . 9 . 14 2 . . . . . . . Fabricators 6 | . . . . . . . . . . . . . 6 Repair Stations 5 | . . . . . 2 3 . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . Scanalyzers 9 | . . . 6 . . 3 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 22 | . 7 . 6 . 5 1 . . 2 1 . . . Record 8 | . 1 . 3 . 3 . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 2 | . . . . . . . . . 1 1 . . . Emergency Access Points 3 | . 1 . . . 1 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . Dispatch Records 2 | . . . 1 . 1 . . . . . . . . Security Status 2 | . 2 . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . 4 Network Status 1 | . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . 1 Build 2 | . . . . . . . . . . . . . 2 Repair Station Hacks 4 | . . . . . 2 2 . . . . . . . Scan Component 3 | . . . . . 1 2 . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . Recycle Component 1 | . . . 1 . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . Scanalyzer 8 | . . . 6 . . 2 . . . . . . . Insert Component 4 | . . . 3 . . 1 . . . . . . . Analyze 4 | . . . 3 . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 3 . 4 . 4 3 . . . . . . 1 Full Trace Events 3 | . . . . . 2 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . 1 . . . . . . . Parts Built 3 | . . . . . . . . . . . . . 3 Matter 314 | . . . . . . . . . . . . . 314 Time 104 | . . . . . . . . . . . . . 104 Total Part Build Rating 13 | . . . . . . . . . . . . . 13 Parts Repaired 1 | . . . . . 1 . . . . . . . . Time 26 | . . . . . 26 . . . . . . . . Parts Recycled 1 | . . . 1 . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . . 1 . . . . . . . Part Schematics Acquired 4 | . . . 3 . . 1 . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Total Allies 1 | . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . 5 . . . . . . Total Damage 106 | . . . . . . . 106 . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 3 1 . 1 . Drone Launches 1 | . . . . . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Turns Passed 7161 | 236 555 425 366 135 1762 552 149 51 420 668 214 538 1090 Spaces Moved 4363 | 175 295 222 169 37 810 252 120 69 402 514 128 489 681 Core 694 | 18 . . . 7 . . 102 69 173 . 30 179 116 Treads 922 | . . . . 12 465 252 18 . . 77 98 . . Legs 1323 | 157 295 222 169 18 . . . . 52 . . . 410 Wheels 349 | . . . . . 345 . . . . . . . 4 Hover 81 | . . . . . . . . . . . . 81 . Flight 994 | . . . . . . . . . 177 437 . 229 151 Fastest Speed 37 | 50 120 150 150 180 110 160 50 50 37 37 50 40 40 Average Speed 134 | 112 152 177 183 267 170 162 102 60 75 118 156 97 128 Slowest Speed 950 | 120 180 180 240 600 240 180 950 100 150 280 300 300 310 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 8 44 50 20 6 72 7 96 2 54 47 12 67 19 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . 1 1 . 1 . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . . . 3 1 . 2 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 332 | . . . 74 58 26 39 . . 1 1 . 16 117 Melee . | . . . . . . . . . . . . . . Projectile 5 | . . . . . . . . . 1 1 . . 3 AOE 327 | . . . 74 58 26 39 . . . . . 16 114 Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Total 5234 | 197 352 245 200 57 1033 367 137 75 494 553 133 529 862 Wait 254 | 2 4 9 2 . 32 50 5 . 36 7 . . 107 Move 4347 | 174 294 221 168 36 809 252 119 68 401 509 127 488 681 Hop 2 | . . . . . . . . . . 2 . . . Pick Up 108 | 8 12 3 6 2 36 11 1 2 11 6 . 2 8 Fast Attach 29 | . . . . . 1 1 2 . 3 4 3 6 9 Attach 81 | 5 5 3 3 5 16 6 3 3 12 1 . 7 12 Detach 16 | . . . . . 2 2 1 . 4 . . 1 6 Swap 36 | . 3 1 3 . 16 12 1 . . . . . . Drop 46 | . 1 2 2 1 16 14 1 . 2 4 . 2 1 Fire 299 | 8 33 6 16 13 100 19 4 2 25 20 3 22 28 Melee 2 | . . . . . . . . . . . . 1 1 Ram 10 | . . . . . 1 . . . . . . . 9 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . 4 . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -7/Lower Caves (discovered 2 exits: *Low / [*Zio]) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 237 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 618 | -10/Materials | Discovered new exit (range 13) 792 | -10/Materials | Entered Mines 806 | -10/Mines | Core integrity fell below 50% 1197 | -10/Mines | Discovered new exit (range 8) 1217 | -10/Mines | Entered Materials 1217 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1418 | -9/Materials | Destroyed 9 combat bots 1471 | -9/Materials | Lost 3 parts (1p1n1w) 1550 | -9/Materials | Discovered new exit (range 13) 1559 | -9/Materials | Discovered new exit (range 11) 1583 | -9/Materials | Entered another Materials area 1583 | -8/Materials | Evolved 2 slots: Propulsion x2 1617 | -8/Materials | Discovered new exit (range 15) 1667 | -8/Materials | Lost 6 parts (1p2n2u1w) 1718 | -8/Materials | Entered Storage 2385 | -8/Storage | Build established: Hauler-Mutant 2659 | -8/Storage | Repaired Grenade Launcher 2735 | -8/Storage | Lost 4 parts (1p1n1u1w) 3150 | -8/Storage | Destroyed 10 combat bots 3455 | -8/Storage | Discovered new exit (range 15) 3480 | -8/Storage | Entered Factory 3480 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3778 | -7/Factory | Build established: Scavenger-Gunner 3960 | -7/Factory | Lost 3 parts (2n1u) 4032 | -7/Factory | Sucked down chute 4032 | -7/Factory | Entered Waste 4033 | -7/Waste | Met a frightened Derelict 4047 | -7/Waste | EMP discharged 4058 | -7/Waste | Spotted C-40 Crusher 4083 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4085 | -7/Waste | Spotted C-40 Crusher 4087 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4090 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4093 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4094 | -7/Waste | Spotted C-40 Crusher 4096 | -7/Waste | Spotted C-40 Crusher 4098 | -7/Waste | Spotted C-40 Crusher 4099 | -7/Waste | Spotted C-40 Crusher 4124 | -7/Waste | Lost 4 parts (1p1n2u) 4146 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4147 | -7/Waste | EMP discharged 4147 | -7/Waste | System corruption reached 10% 4173 | -7/Waste | Discovered new exit (range 13) 4181 | -7/Waste | Entered Factory 4225 | -7/Factory | Discovered new exit (range 15) 4232 | -7/Factory | Entered Lower Caves 4245 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4408 | -7/Lower Caves | Build established: Mutant 4572 | -7/Lower Caves | Lost 3 parts (1n2w) 4641 | -7/Lower Caves | Learned Factory trap positions 4647 | -7/Lower Caves | Discovered new exit (range 14) 4652 | -7/Lower Caves | Entered another Lower Caves area 4738 | -7/Lower Caves | Learned location of Zion (-7) 5109 | -7/Lower Caves | Lost 4 parts (1n2u1w) 5248 | -7/Lower Caves | Discovered new exit (range 14) 5320 | -7/Lower Caves | Entered Zion 5411 | -7/Zion | Attacked by Zionites 5467 | -7/Zion | Spotted RS-5JY(B) 5467 | -7/Zion | Spotted O5-EM3(B) 5475 | -7/Zion | Build established: Scavenger-Mutant 5515 | -7/Zion | Discovered new exit (range 14) 5526 | -7/Zion | Lost 9 parts (2p3n3u1w) 5534 | -7/Zion | Entered Proximity Caves 5798 | -6/Proximity Caves | Build established: Mutant 5855 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5977 | -6/Proximity Caves | Core integrity fell below 50% 6047 | -6/Proximity Caves | Discovered new exit (range 5) 6056 | -6/Proximity Caves | Lost 5 parts (1n1u3w) 6072 | -6/Proximity Caves | Entered Factory 6072 | -6/Factory | Evolved 2 slots: Utility x2 6073 | -6/Factory | Loaded intel: 108 trap records 6160 | -6/Factory | Fabricated Neutrino Core (x2) 6257 | -6/Factory | Fabricated Grenade Launcher (x1) 7105 | -6/Factory | Lost 6 parts (2p1n1u2w) 7147 | -6/Factory | Core integrity fell below 50% 7158 | -6/Factory | Core integrity fell below 20% 7162 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Ripper destroyed. Imp. Titanium Leg severed. Slammed into A-15 Conveyor. Destabilizing: System corrupted (+1). R-10 Processor collects Hvy. Laser. A-15 Conveyor calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Acquired Arm. Leg. Acquired System Guard. W-25 Informer distress signal alerts nearby ally. System Guard destroyed. W-25 Informer distress signal alerts nearby ally. Neutrino Core destroyed. Com. Battery destroyed. Adv. Terrain Scan Processor destroyed. Slammed into L-41 Fighter. Com. Wheel destroyed. Slammed into L-41 Fighter. Slammed into G-50 Soldier. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | #???????????????????? #???????????????????????? | | #???????????????????? ???????????????????????? | | #???????????????????? #???????????????????????? | | #???????????????????? #???????????????????????? | | #???????????????????# #???????????????????????? | | #??????????????######/####????????????????????? | | +??????????????# #????????????????????? | | #^?????????????# #????????????????????? | | #??????????????# #????????????????????? | | #??????????????# YY #????????????????????? | | #??????????????# #????????????????????? | | #??????????????# #????????????????????? | | #??????????????# A #????????????????????? | | ##?????????????# #????????????????????? | | #?????????????# #????????????????????? | | ############### == #????????????????????? | | / = #????????????????????? | | ############### != #????????????????????? | | #?????????????# #????????????????????? | | #####?????????????# g #????????????????????? | | ??????????????????# gl #????????????????????? | | ??????????????????# ! g #?????? #???????? | | ????????????????#########/### #???????? | | ??????????????# @ #???????? | | ??????????????# g #???????? | | ??????????????# #???????? | | ??????????????# #???????? | | ??????????????# #???????? | | ??????????????# ################ ????????? | | ??????????????# ?????????????????? ????????? | | ??????????????# ????????????????????? ????????? | | ??????????????+ ???????????????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????# ???????????????????????^^????????? | | ??????????????#??????????????????????^??^????????? | | ??????????????????????????????????????^??????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????^????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????^?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 33 Energy Capacity 830 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 410 Corruption Prevention 12 Armor Coverage 150 Resistance: KI 40 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Reclamation Efficiency 10 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Neutrino Core | x2 | -6/Factory | Preloaded Grenade Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! It Was An Accident, I Swear Just What I Needed Leap Before You Look Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far System Compromised Tourist Universal Adapter What Is This Thing? Challenges ------------ None Game ------ Seed TiamatRecoilRipper Manual? 0 Play Time 02:09:33 Cumulative 5.4 hours Start 2020.06.17 @ 23:46:11 End 2020.06.20 @ 23:49:57 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 89fd5b7b-ebe2-4b1d-929a-edbbe4e35f42