Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.18 @ 15:44:44 Player: sussyscylla Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1050) 1050 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 2979 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 397/550 Matter 216/300 Energy 100/100 System Corruption 5% Temperature Cool (2) Movement Flying (40) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit > --- UTILITY (5) ------ Small Storage Unit Weight Redist. System Targeting Computer > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Light Treads Weight Redist. System Visual Processing Unit Transport Network Coupler Improved Weapon Shielding Assault Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Improved Grenade Launcher > --- INVENTORY -------- Weight Redist. System Visual Processing Unit Transport Network Coupler Improved Weapon Shielding Assault Rifle Improved Light Cannon [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 37 | 6 9 11 11 Power 7 | 1 2 3 1 Engine 7 | 1 2 3 1 Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 4 5 3 Treads 6 | 2 3 . 1 Leg . | . . . . Wheel . | . . . . Hover 6 | . 1 5 . Flight 2 | . . . 2 Utility 7 | 1 1 3 2 Device 1 | . . 1 . Storage 2 | 1 . 1 . Processor 3 | . 1 1 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 9 | 2 2 . 5 Energy Gun 2 | 1 . . 1 Energy Cannon . | . . . . Ballistic Gun 3 | 1 1 . 1 Ballistic Cannon 3 | . 1 . 2 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 14 | . 3 1 10 Power 4 | . 2 . 2 Propulsion 4 | . . 1 3 Utility 2 | . . . 2 Weapon 4 | . 1 . 3 Highest Loss Streak 7 | . 2 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 89 88 76 Engine 10 | . 11 10 7 Treads 18 | . 27 4 . Hover 4 | . . 19 9 Flight 1 | . . . 7 Device 2 | . . 1 9 Storage 12 | . 14 11 9 Processor 9 | . 6 20 13 Energy Gun 3 | . 5 . . Ballistic Gun 11 | . 13 11 5 Ballistic Cannon 8 | . 8 11 7 Peak Build Rating 15 | 6 11 13 15 Average Rating 9 | 4 8 10 11 On Entrance 7 | . 6 11 11 Naked Turns . | . . . . Heaviest Build 18 | 11 13 13 18 Greatest Support 46 | 40 46 46 18 Greatest Overweight (x) 2 | . 2 2 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 2 8 8 8 Average Carried 5 | . 5 7 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | . 8 7 8 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1027 | 251 246 191 339 Remotely . | . . . . Salvage Created 1331 | . 705 192 434 Parts 78 | . 38 10 30 Haulers Intercepted 4 | . 2 1 1 Recyclers Shooed 3 | . 1 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . 9 4 15 Guns 14 | . 5 4 5 Cannons 11 | . 3 . 8 AOE 3 | . 1 . 2 Classes Destroyed 10 | . 6 2 2 Worker 7 | . 4 1 2 Builder 2 | . . . 2 Hauler 4 | . 2 1 1 Recycler 1 | . 1 . . Mechanic 1 | . 1 . . Watcher 4 | . 3 1 . Swarmer 8 | . . 1 7 Grunt 14 | . 9 . 5 Duelist 1 | . . . 1 Sentry 5 | . . 3 2 Best Kill Streak 5 | . 3 3 5 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging . | . . . . Exploded 2 | . 1 . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 167 | . 68 29 70 Missed 47 | . 15 10 22 Damage Taken 1439 | . 474 322 643 Core 343 | . 86 104 153 Absorbed by Shields . | . . . . Ignored by Resistances 417 | . 150 86 181 Regen/Repaired (Parts) 93 | . 41 52 . Core Remaining (%) 79 | 100 65 74 . Volleys Fired 130 | . 56 32 42 Largest 2 | . 2 2 2 Hottest 75 | . 60 59 75 Shots Fired 253 | . 111 64 78 Gun 148 | . 84 32 32 Cannon 98 | . 27 32 39 Launcher 7 | . . . 7 Special . | . . . . Kinetic 218 | . 83 64 71 Thermal . | . . . . Explosive 7 | . . . 7 Electromagnetic 28 | . 28 . . Robot Hit Streak 36 | . 12 27 36 Robot Miss Streak 4 | . 4 1 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 192 | . 75 55 62 Core Hits 77 | . 32 13 32 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 . 2 Blast 3 | . 1 . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3160 | . 1053 807 1300 Guns 1140 | . 642 251 247 Cannons 1518 | . 342 540 636 Explosions 467 | . 66 . 401 Melee . | . . . . Ramming 35 | . 3 16 16 Kinetic 2294 | . 620 791 883 Thermal 66 | . 66 . . Explosive 401 | . . . 401 Electromagnetic 364 | . 364 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 2 5 Average Corruption 2 | . . 2 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . 1 1 Data Loss (minor) 2 | . . 1 1 Overload Shots . | . . . . Overflow Damage 29 | . . 20 9 Projectiles 3 | . . . 3 Explosions 26 | . . 20 6 Melee . | . . . . Knockbacks 9 | . . 2 7 Impact . | . . . . Kinetic 9 | . . 2 7 Secondary . | . . . . Self-Inflicted Damage 191 | . . 98 93 Shots 4 | . . 1 3 Rammed 3 | . . 2 1 Targets Rammed 4 | . 1 2 1 Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 156 | . 156 105 76 Average Temperature 32 | . 43 26 23 Received Heat Transfer 861 | . 348 135 378 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . 100 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 460 | . 227 217 460 Initial 78 | . . . 78 Average 110 | . 48 131 302 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 81 | 100 99 84 20 Level 1 14 | . . 15 60 Level 2 3 | . . . 18 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 15 7 23 Peak Tracking Total 6 | . 4 2 6 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 6 1 4 Terminals 7 | . 4 . 3 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 24 | . 16 4 4 Successful 15 | . 8 4 3 Failed 9 | . 8 . 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 11 . 3 Fabricators . | . . . . Repair Stations 6 | . 2 4 . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 7 | . 5 . 2 Record 1 | . 1 . . Alert Level 1 | . . . 1 Unreport Threat 2 | . 2 . . Security Status 1 | . 1 . . Investigation Status 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 4 . Scan Component 3 | . 1 2 . Repair 3 | . 1 2 . Recycling Unit Hacks 1 | . 1 . . Process 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 2 . Time 78 | . 26 52 . Parts Recycled . | . . . . Recycled Matter 9 | . 9 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2556 | 71 1590 384 511 Spaces Moved 1699 | 42 876 313 468 Core 36 | 6 . . 30 Treads 944 | 36 873 35 . Legs . | . . . . Wheels . | . . . . Hover 571 | . 3 278 290 Flight 148 | . . . 148 Fastest Speed 37 | 50 160 52 37 Average Speed 123 | 144 160 86 76 Slowest Speed 220 | 160 200 220 197 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 69 15 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 128 | . 6 37 85 Melee . | . . . . Projectile 2 | . 1 . 1 AOE 126 | . 5 37 84 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1930 | 53 961 369 547 Wait 17 | . 6 . 11 Move 1696 | 41 875 312 468 Hop . | . . . . Pick Up 32 | 6 11 5 10 Fast Attach 8 | . 3 3 2 Attach 18 | 6 2 3 7 Detach . | . . . . Swap 11 | . 4 5 2 Drop 14 | . 3 7 4 Fire 130 | . 56 32 42 Melee . | . . . . Ram 3 | . . 2 1 Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 1018 | -10/Materials | Discovered new exit (range 16) 1354 | -10/Materials | Discovered new exit (range 3) 1440 | -10/Materials | Repaired Lgt. Assault Rifle 1662 | -10/Materials | Entered another Materials area 1662 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1867 | -9/Materials | Repaired Hover Unit 1901 | -9/Materials | Repaired Lgt. Ion Engine 2011 | -9/Materials | Discovered new exit (range 5) 2046 | -9/Materials | Entered another Materials area 2046 | -8/Materials | Evolved 2 slots: Utility x2 2149 | -8/Materials | Garrison activated, responded to threat 2343 | -8/Materials | Lost 7 parts (1p2n2u2w) 2557 | -8/Materials | Self-destructed Last Messages --------------- Acquired Lgt. Ion Engine. U-05 Engineer lays Concrete. K-01 Serf cleans the Atomic Centrifuge. U-05 Engineer lays Concrete. Acquired Lgt. Treads. U-05 Engineer lays Concrete. Critical hit (Burn: +37). Hadron Collector disabled. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Lgt. Ion Engine destroyed. Flight Unit destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf destroyed. Imp. Grenade Launcher destroyed. The unstable cave ceiling collapses. Acquired 16 matter. System corrupted: Component data lost. 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""????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 10 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamPotentialMatrix Manual? 0 Play Time 00:30:34 Cumulative 19.2 hours Start 2024.10.11 @ 15:17:13 End 2024.10.18 @ 15:44:44 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 94ff58ba-1335-49fb-bb9c-537751eb09c7