Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 10:35:26

Player: jimmyl

Result: Destroyed by AG-57937 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (125)     625
Value Destroyed (3722)     3722
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1029)               1029
              TOTAL SCORE: 9056

 Bonus
-------
High Alert Combat Kills    29
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/700
Matter                     270/300
Energy                     80/100
System Corruption          0%
Temperature                Cool (34)
Movement                   Core (1450) Ox28
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
                Huge Storage Unit
       Improved Signal Interpreter
                Core Analyzer
        Zionite Weapon Casing
>               --- WEAPON (2) -------
          Heavy Particle Gun
          Heavy Particle Gun
>               --- INVENTORY (25) ---
        Zionite Light DM Reactor
       Improved Heat Sink
                Huge Storage Unit
  High-capacity Matter Pod (69)
       Improved Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
                Transmission Jammer
                Hacking Drone Bay
          Heavy Particle Gun
          Heavy Particle Gun
                Rocket Launcher
       Improved Grenade Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
       Improved Medium Treads
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
   Experimental Heat Sink
                Huge Storage Unit
  High-capacity Matter Pod
       Improved Signal Interpreter
                Core Analyzer
       Improved Medium Armor Plating
>               --- WEAPON -----------
          Heavy Missile Launcher
          Heavy Missile Launcher
>               --- INVENTORY --------
        Zionite Light DM Reactor
       Advanced Treads
       Improved Heat Sink
                Huge Storage Unit
  High-capacity Battery
       Improved Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
                Transmission Jammer
      Makeshift Thermal Plating
                Hacking Drone Bay
                Shock Rifle
                Shock Rifle
                Shock Rifle
                Shock Rifle
          Heavy Particle Gun
          Heavy Particle Gun
          Heavy Particle Gun
          Heavy Particle Gun
                EM Pulse Cannon
                Rocket Launcher
       Improved Grenade Launcher
                Plasma Cutter
[Rating: 51]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             104  | .   11  .   18  1   16  22  14  1   2   19  
  Power                    11   | .   1   .   1   .   3   4   1   .   .   1   
    Engine                 8    | .   1   .   1   .   3   2   1   .   .   .   
    Core                   2    | .   .   .   .   .   .   2   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               25   | .   3   .   5   1   4   5   5   1   .   1   
    Treads                 9    | .   2   .   2   .   1   1   2   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  16   | .   1   .   3   1   3   4   3   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | .   2   .   6   .   2   5   3   .   .   7   
    Device                 8    | .   1   .   1   .   .   3   2   .   .   1   
    Storage                3    | .   1   .   .   .   .   .   .   .   .   2   
    Processor              3    | .   .   .   2   .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   
    Protection             10   | .   .   .   3   .   2   1   1   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | .   5   .   6   .   7   8   5   .   2   10  
    Energy Gun             25   | .   2   .   1   .   6   6   3   .   .   7   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          8    | .   3   .   4   .   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   1   .   1   1   2   .   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   2   .   2   .   1   1   .   .   .   3   
Parts Lost                 45   | .   2   .   4   .   5   10  9   .   .   15  
  Power                    9    | .   1   .   .   .   2   3   1   .   .   2   
  Propulsion               15   | .   .   .   2   .   2   3   4   .   .   4   
  Utility                  10   | .   .   .   1   .   .   2   3   .   .   4   
  Weapon                   11   | .   1   .   1   .   1   2   1   .   .   5   
  Highest Loss Streak      10   | .   1   .   1   .   2   4   6   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  100 97  100 95  82  89  88  76  90  
  Engine                   9    | .   13  14  11  11  14  6   7   7   7   1   
  Treads                   9    | .   15  14  11  11  9   3   6   7   7   7   
  Wheel                    13   | .   11  14  11  11  16  14  12  11  15  14  
  Device                   12   | .   12  14  11  11  9   13  14  15  15  7   
  Storage                  10   | .   14  14  11  11  9   7   7   7   7   14  
  Processor                6    | .   .   .   9   11  9   7   7   7   7   13  
  Hackware                 2    | .   .   .   .   .   .   6   7   7   7   .   
  Protection               6    | .   .   .   10  11  9   4   7   7   7   7   
  Energy Gun               5    | .   .   .   .   .   14  12  14  15  .   2   
  Ballistic Gun            11   | .   26  28  21  22  3   .   .   .   .   .   
Peak Build Rating          51   | .   16  16  25  24  33  44  41  41  42  51  
  Average Rating           28   | .   14  16  21  24  28  34  39  40  34  46  
  On Entrance              25   | 6   6   16  16  24  24  28  36  40  41  42  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 12  93  93  103 99  111 109 104 102 109 116 
  Greatest Support         44   | 20  40  10  16  16  32  44  32  32  32  32  
  Greatest Overweight (x)  10   | .   9   9   9   6   10  5   6   6   3   6   
  Average Overweight (x)   4    | .   7   9   6   6   4   2   3   4   2   3   
Largest Inventory Capacity 25   | .   25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | .   21  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | .   21  23  25  25  25  25  25  20  24  24  
  Average Carried          22   | .   14  22  24  25  24  23  22  19  23  22  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   21  23  25  25  25  25  19  20  22  16  

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           2281 | 186  450  85   623  22   239  274  254  10   .    138  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4639 | .    808  39   1527 20   994  650  454  .    .    147  
  Parts                    279  | .    58   3    99   3    51   24   26   .    .    15   
Haulers Intercepted        3    | .    1    .    2    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      37   | .    .    .    .    .    .    .    32   5    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  97   | .   17  .   30  .   18  13  13  .   .   6   
  Guns                     77   | .   16  .   27  .   16  10  8   .   .   .   
  AOE                      17   | .   1   .   3   .   .   2   5   .   .   6   
Classes Destroyed          15   | .   7   .   2   .   2   1   1   .   .   2   
  Worker                   8    | .   3   2   1   1   1   .   .   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   .   .   .   .   
  Recycler                 6    | .   1   .   3   .   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Operator                 4    | .   1   .   2   .   1   .   .   .   .   .   
  Watcher                  9    | .   3   .   5   .   1   .   .   .   .   .   
  Swarmer                  26   | .   6   .   10  .   2   3   5   .   .   .   
  Grunt                    42   | .   11  .   11  .   8   5   7   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   .   .   
  Sentry                   17   | .   .   .   8   .   7   2   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Z-Technician             3    | .   .   .   .   .   .   .   .   .   .   3   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           6    | .   4   2   5   1   5   6   4   .   .   3   
  Combat Bots Only         4    | .   4   .   4   .   4   4   4   .   .   3   
Max Kills in Single Turn   4    | .   2   1   4   1   2   2   2   .   .   3   
  Gunslinging              1    | .   .   .   1   .   .   .   1   .   .   .   
  Exploded                 3    | .   1   .   3   .   .   2   1   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        573  | .    61   .    112  .    96   160  87   .    .    57   
  Missed                   180  | .    15   .    27   .    31   67   32   .    .    8    
Damage Taken               6806 | .    564  .    1059 .    965  1280 1000 .    .    1938 
  Core                     1124 | .    107  .    104  .    189  197  103  .    .    424  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  31   | .    .    .    .    .    .    .    .    .    .    31   
  Ignored by Resistances   21   | .    .    .    .    .    .    .    .    .    .    21   
  Regen/Repaired (Parts)   266  | .    .    .    .    .    .    .    .    .    266  .    
Core Remaining (%)         74   | 100  .    57   .    74   65   .    .    .    .    .    
Volleys Fired              309  | .    51   2    73   2    61   62   33   .    .    25   
  Largest                  2    | .    2    2    2    2    2    2    2    .    .    2    
  Hottest                  113  | .    60   46   46   46   112  112  110  .    .    113  
Shots Fired                580  | .    99   4    144  4    122  107  57   .    .    43   
  Gun                      549  | .    99   4    142  4    122  105  51   .    .    22   
  Cannon                   9    | .    .    .    .    .    .    .    .    .    .    9    
  Launcher                 22   | .    .    .    2    .    .    2    6    .    .    12   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  271  | .    91   4    142  4    19   11   .    .    .    .    
  Thermal                  228  | .    2    .    .    .    80   91   51   .    .    4    
  Explosive                22   | .    .    .    2    .    .    2    6    .    .    12   
  Electromagnetic          59   | .    6    .    .    .    23   3    .    .    .    27   
  Robot Hit Streak         33   | .    9    4    33   2    17   11   12   .    .    10   
  Robot Miss Streak        5    | .    3    .    3    1    5    3    2    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12   | .    3    .    4    .    4    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    1    .    1    .    .    .    
Shots Hit Robots           399  | .    63   3    108  2    96   71   41   .    .    15   
  Core Hits                210  | .    37   2    55   1    40   29   27   .    .    19   
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         14   | .    1    .    1    .    6    2    4    .    .    .    
    Burn                   11   | .    .    .    .    .    6    1    4    .    .    .    
    Destroy                2    | .    1    .    1    .    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8724 | .    1033 41   1952 30   1734 1589 1352 .    .    993  
  Guns                     6716 | .    994  41   1703 30   1647 1304 799  .    .    198  
  Cannons                  34   | .    .    .    .    .    .    .    .    .    .    34   
  Explosions               1966 | .    39   .    241  .    87   285  553  .    .    761  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  8    | .    .    .    8    .    .    .    .    .    .    .    
  Kinetic                  3055 | .    955  41   1703 30   187  139  .    .    .    .    
  Thermal                  3258 | .    50   .    .    .    1195 1164 799  .    .    50   
  Explosive                1804 | .    .    .    241  .    .    249  553  .    .    761  
  Electromagnetic          599  | .    28   .    .    .    352  37   .    .    .    182  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    2    2    2    2    .    
  Average Corruption       1    | .    .    .    .    .    2    1    2    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  44   | .    .    .    .    .    15   6    17   6    .    .    
    Message Errors         10   | .    .    .    .    .    1    1    5    3    .    .    
    Matter Fused           18   | .    .    .    .    .    9    4    5    .    .    .    
    Heat Flow Errors       5    | .    .    .    .    .    .    1    2    2    .    .    
    Energy Discharges      2    | .    .    .    .    .    1    .    .    1    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    1    .    1    .    .    .    
    Misfires               3    | .    .    .    .    .    2    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            64   | .    .    .    4    .    .    13   .    .    .    47   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               64   | .    .    .    4    .    .    13   .    .    .    47   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      287  | .    34   .    4    .    75   174  .    .    .    .    
  Shots                    7    | .    1    .    .    .    2    4    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        276  | .    75   .    .    .    22   216  276  104  .    40   
  Average Temperature      40   | .    47   .    .    .    4    49   126  53   .    14   
  Received Heat Transfer   2105 | .    255  .    267  .    450  300  506  .    .    327  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    2    1    .    .    .    .    
  Combat Hostiles          3    | .    .    .    .    .    2    1    .    .    .    .    
  Parts Melted             24   | .    .    .    .    .    11   10   3    .    .    .    
  Heat Transferred         7292 | .    75   .    .    .    2949 2381 1776 .    .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    .    2    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Peak Influence             422  | .   210 42  422 165 248 316 .   .   .   .   
  Initial                  160  | .   .   26  16  160 .   112 .   .   .   .   
  Average                  158  | .   80  40  272 149 113 139 .   .   .   .   
Maximum Alert Level        2    | .   1   .   2   .   1   1   .   .   .   .   
  Low Security (%)         68   | .   99  100 13  100 91  82  .   .   .   .   
  Level 1                  29   | .   .   .   80  .   8   17  .   .   .   .   
  Level 2                  2    | .   .   .   6   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   4   .   1   .   6   3   .   .   .   .   
  Investigation            6    | .   3   .   .   .   1   2   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            4    | .   1   .   1   .   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Distress Signals           5    | .   1   .   2   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              131  | .   25  .   41  .   26  17  15  .   .   7   
  Peak Tracking Total      5    | .   5   .   5   .   4   4   3   .   .   3   
  Tactical Retreats        6    | .   .   .   2   .   1   1   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Traps Triggered            4    | .   2   .   .   .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Machines Disabled          11   | .   1   .   4   .   .   4   .   .   .   2   
  Max in Single Turn       4    | .   1   .   1   .   .   4   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Machines Accessed          24   | .   5   1   8   .   2   6   2   .   .   .   
  Terminals                19   | .   5   1   7   .   1   4   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                59   | .   13  2   20  .   5   15  4   .   .   .   
  Successful               22   | .   4   1   9   .   2   2   4   .   .   .   
  Failed                   37   | .   9   1   11  .   3   13  .   .   .   .   
    Catastrophic           7    | .   2   .   2   .   1   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   10  2   10  .   3   1   .   .   4   .   
  Terminals                46   | .   13  2   17  .   4   7   3   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   8   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             13   | .   3   1   4   .   1   .   4   .   .   .   
  Record                   3    | .   .   .   .   .   .   .   3   .   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   1   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   5   .   .   .   .   .   .   .   
  Terminals                6    | .   1   .   5   .   .   .   .   .   .   .   
    Skim                   6    | .   1   .   5   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   4   .   6   .   1   6   1   .   .   .   
  Full Trace Events        6    | .   1   .   1   .   1   2   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   1   .   .   .   .   .   15  .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   .   31  .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   4   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       3    | .   1   1   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   2   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               10809 | .    1646 384  2263 435  1166 1357 1405 323  1051 779  
Spaces Moved               5200  | 1    712  167  956  101  530  578  795  143  768  449  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Treads                   137   | .    135  .    .    .    .    2    .    .    .    .    
  Legs                     21    | 1    20   .    .    .    .    .    .    .    .    .    
  Wheels                   5042  | .    557  167  956  101  530  576  795  143  768  449  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  215  190  190  130  130  145  145  130  145  
  Average Speed            165   | 120  201  215  197  190  154  135  155  169  130  145  
  Slowest Speed            560   | 120  215  215  215  190  230  560  190  190  145  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 2    94   39   82   16   37   18   85   24   82   69   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    .    2    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    .    .    1    .    .    4    2    5    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          194   | .    4    .    17   .    13   18   37   .    .    105  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      194   | .    4    .    17   .    13   18   37   .    .    105  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      6820 | .    825  189  1185 341  755  1044 907  223  823  528  
  Wait                     1097 | .    23   17   102  237  137  365  64   79   44   29   
  Move                     5190 | .    711  166  955  100  529  577  794  142  767  449  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  69   | .    21   3    18   .    6    11   1    1    5    3    
  Fast Attach              30   | .    4    .    8    1    5    7    3    1    .    1    
  Attach                   47   | .    4    .    7    .    5    11   7    .    2    11   
  Detach                   5    | .    .    .    .    .    .    1    .    .    2    2    
  Swap                     28   | .    3    .    3    .    6    5    4    .    .    7    
  Drop                     44   | .    8    1    18   1    6    5    1    .    3    1    
  Fire                     309  | .    51   2    73   2    61   62   33   .    .    25   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    1    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat / [*Exi] / [*Sub])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / *Pro)
-7/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 0)
     1 | -11/Scrapyard  | Entered Materials
   224 | -10/Materials  | Discovered new exit (range 19)
   305 | -10/Materials  | Build established: Mutant
   882 | -10/Materials  | Discovered new exit (range 8)
  1251 | -10/Materials  | Discovered new exit (range 4)
  1562 | -10/Materials  | Discovered new exit (range 7)
  1647 | -10/Materials  | Entered Mines
  1776 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1776 | -10/Mines      | Discovered new exit (range 5)
  1789 | -10/Mines      | Discovered new exit (range 13)
  1991 | -10/Mines      | Discovered new exit (range 12)
  2031 | -10/Mines      | Entered Materials
  2031 | -9/Materials   | Evolved 2 slots: Utility x2
  2438 | -9/Materials   | Discovered new exit (range 4)
  2449 | -9/Materials   | Identified exit to Mines
  2734 | -9/Materials   | Discovered exit to Mines (range 14)
  3249 | -9/Materials   | Identified exit to Materials
  3275 | -9/Materials   | Loaded intel: 11 terminal locations
  3291 | -9/Materials   | Learned location of Mines (-9)
  3299 | -9/Materials   | Learned location of 1 exit from Recycling
  3300 | -9/Materials   | Loaded intel: 11 trap records
  4294 | -9/Materials   | Entered Mines
  4444 | -9/Mines       | Discovered exit to Materials (range 9)
  4729 | -9/Mines       | Entered Materials
  4729 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  4730 | -8/Materials   | Identified exit to Storage
  4813 | -8/Materials   | Garrison activated, responded to threat
  5855 | -8/Materials   | Discovered new exit (range 10)
  5878 | -8/Materials   | Identified exit to Factory
  5895 | -8/Materials   | Entered Factory
  5895 | -7/Factory     | Evolved 2 slots: Utility x2
  6009 | -7/Factory     | Discovered new exit (range 16)
  6081 | -7/Factory     | Lost 4 parts (1p1n1u1w)
  6094 | -7/Factory     | Identified exit to Factory
  6638 | -7/Factory     | Fabricated Plasma Cutter (x2)
  6991 | -7/Factory     | Build established: Scavenger-Mutant
  7220 | -7/Factory     | Discovered new exit (range 12)
  7250 | -7/Factory     | Identified exit to Lower Caves
  7252 | -7/Factory     | Entered Lower Caves
  7363 | -7/Lower Caves | Learned 4 Factory zone layouts
  7639 | -7/Lower Caves | Spotted B-75 Beast
  7855 | -7/Lower Caves | Build established: Mutant
  8157 | -7/Lower Caves | Attracted the attention of an 0b10 base
  8192 | -7/Lower Caves | Identified exit to Lower Caves
  8192 | -7/Lower Caves | Learned location of 1 exit from Lower Caves
  8316 | -7/Lower Caves | Destroyed B-75 Beast
  8343 | -7/Lower Caves | Lost 6 parts (1p2n2u1w)
  8440 | -7/Lower Caves | Encountered a Warlord checkpoint
  8597 | -7/Lower Caves | Build established: Scavenger-Mutant
  8617 | -7/Lower Caves | Learned location of 1 exit from Factory
  8657 | -7/Lower Caves | Entered another Lower Caves area
  8794 | -7/Lower Caves | Learned 8 Factory zone layouts
  8962 | -7/Lower Caves | Discovered new exit (range 13)
  8977 | -7/Lower Caves | Identified exit to Zion
  8980 | -7/Lower Caves | Entered Zion
  8981 | -7/Zion        | Identified exit to Proximity Caves
  9011 | -7/Zion        | Learned Factory garrison access intel
  9070 | -7/Zion        | Given the Hacking Drone Bay
  9070 | -7/Zion        | Found Prototype Device
  9086 | -7/Zion        | System corruption cleaned by Quarantine Array
  9378 | -7/Zion        | Visited the Megawrench Repair Shop
  9378 | -7/Zion        | Megawrench repaired 8 parts
  9623 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
  9868 | -7/Zion        | Received a hallucinogenic algorithm
 10004 | -7/Zion        | Opened final containment barrier to the Deep Caves
 10023 | -7/Zion        | Discovered new exit (range 5)
 10025 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 10028 | -7/Zion        | Identified exit to Deep Caves
 10031 | -7/Zion        | Entered Deep Caves
 10167 | -7/Deep Caves  | Attacked by Z-Imprinter
 10178 | -7/Deep Caves  | Destroyed Z-Imprinter
 10213 | -7/Deep Caves  | Found Prototype Protection
 10265 | -7/Deep Caves  | Z-Facility disabled
 10614 | -7/Deep Caves  | Discovered new exit (range 6)
 10737 | -7/Deep Caves  | Spotted AG-57937
 10742 | -7/Deep Caves  | Core integrity fell below 50%
 10782 | -7/Deep Caves  | Lost 4 parts (1n1u2w)
 10794 | -7/Deep Caves  | Core integrity fell below 20%
 10802 | -7/Deep Caves  | Identified Zio. Weapon Casing
 10810 | -7/Deep Caves  | Destroyed by AG-57937 with Assembled Focal Cannon

 Last Messages 
---------------
10280_ Acquired 17 matter.
10283_ Acquired 16 matter.
10614_ EXIT=FOUND
10739_ AG-57937: "DSI9AT1D G8OHIBQ29FWG 26R186
  QD12WHW8W33 TDK1 81FTS"
10744_ Imp. Medium Armor Plating destroyed.
10744_ Com. Wheel destroyed.
10744_ Shock Rifle destroyed.
10751_ EM Pulse Cannon destroyed.
10790_ Shock Rifle destroyed.
10790_ Mak. Thermal Plating destroyed.
10793_ Imp. Medium Treads destroyed.
10797_ Shock Rifle destroyed.
10800_ Com. Wheel destroyed.
10800_ Exp. Heat Sink destroyed.
10800_ Shock Rifle destroyed.
10802_ Identified Zio. Weapon Casing.
10803_ Adv. Treads destroyed.
10803_ Zio. Light DM Reactor destroyed.
10806_ Hcp. Battery destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????#       ##????????????#   ## |
| ??????????????????????#        #???????????##  ##? |
| ??????????????????????##       #???????#####   #?? |
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| ??????????????????????????#     #?????#       ##?? |
| ??????????????????????????#     #?????##  #####??? |
| ??????????????????????????##   ##??????#  #??????? |
| ???????????????????????????#  ##???????#  #??????? |
| ???????????????    #??????##  #????????#  #??????? |
| ?????????????       #?????#   ####?????#  ######?? |
| ??????????           ?????# ###  ###???#       #?? |
| ????????  *         #?????#        ##??#       #?? |
| ??????         !    ##????#         ##?######  #?? |
| ??????    !!         #????####       ####???#  #?? |
| ?????                #???????##         ##??#  #?? |
| ?????! !             #????????##         #?##  #?? |
| ????                 #?????????###       ###   ### |
| ????        /        #???????????##      ##        |
| ????                 #????????????##               |
| ???                  #?????????????#               |
| ???      !           ##????????????#               |
| ??"        =          #????????######              |
| ??              =     ###??????#   ###         ##  |
| ??       !            ##;###???#    ###     #####  |
| ??                    ##;@ ##???#    ##     #??#   |
| ??      !               G   ;###?#          #??#   |
| ???"        !                  ####         #??### |
| ???         !                   #?###       ##???? |
| ???                   #         ##??##       #???? |
| ????                  #          #####       ##??? |
| ????                 ###           ##         #??? |
| ????           # #   #?#######                #??? |
| ?????    #### ## ## ##???????#               ##??? |
| ?????  #????# ?# ?###????????# ###############???? |
| ????????????#??# ????????????###?????????????????? |
| ????????????????#????????????????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          27
Energy Capacity            980
Matter Stores              457
Matter Capacity            500
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             325
Resistance: TH             10
Weapon Shielding           100
Evasion (%)                55
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
                Plasma Cutter | -9/Materials | Hacked
                  Med. Treads | -7/Zion      | Archive
                  Power Sword | -7/Zion      | Archive
                Gatling Laser | -7/Zion      | Archive
 Imp. Reaction Control System | -7/Zion      | Archive
                  Gauss Rifle | -7/Zion      | Archive
                     Coil Gun | -7/Zion      | Archive
    Imp. Field Recycling Unit | -7/Zion      | Archive
                Hyp. Coil Gun | -7/Zion      | Archive
    Adv. Field Recycling Unit | -7/Zion      | Archive
               Adv. ECM Suite | -7/Zion      | Archive
    Lyr. Medium Armor Plating | -7/Zion      | Archive
                     Arm. Leg | -7/Zion      | Archive
   Launcher Guidance Computer | -7/Zion      | Archive
    System Restoration Module | -7/Zion      | Archive
      Angular Momentum Engine | -7/Zion      | Archive

 Robot Schematics 
------------------
   L-41 Fighter | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive

 Fabricated
------------
 Plasma Cutter | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlloyMiniSource
  Manual?         0
Play Time         00:49:03
  Cumulative      155.1 hours
  Start           2024.11.10 @ 09:44:13
  End             2024.11.10 @ 10:35:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          257
  Rogue           256
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             74
Gallery%          71
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: aef05a39-608b-46c6-a201-7d825492846b