Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.22 @ 10:04:37 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (116) 580 Value Destroyed (4198) 4198 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (988) 988 TOTAL SCORE: 11666 Bonus ------- High Alert Combat Kills 241 Follower Combat Kills 636 Aligned with FarCom 300 Friendly Fire -189 Cogmind --------- Core Integrity 483/1000 Matter 284/300 Energy 14/450 System Corruption 22% Temperature Cool (0) Movement Core (600) Ox11 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag Array Gravmag Array > --- UTILITY (9) ------ Advanced Cooling System Medium Storage Unit Energy Well Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Quantum Capacitor Layered Light Armor Plating > --- WEAPON (2) ------- Neutron Cannon > --- INVENTORY (10) --- F-cell Engine Linear Gravjet Combat Gravmag System Advanced Cooling System Improved Particle Charger Improved Propulsion Shielding Layered Light Armor Plating Neutron Cannon Neutron Cannon Neutron Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Advanced Signal Interpreter Improved Target Analyzer Core Analyzer Armor Integrity Analyzer Quantum Capacitor Layered Light Armor Plating > --- WEAPON ----------- Improved Arc Projector Wave Gun > --- INVENTORY -------- F-cell Engine Gravmag Array Gravmag Array Advanced Cooling System Improved Particle Charger Wave Gun Wave Gun Ion Burst Cannon [Rating: 92] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Gauss Cannon Energy Gun Heavy Beamcaster Energy Cannon Ion Burst Cannon Ballistic Cannon Gauss Cannon Launcher Precision Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Was Fac Slots Evolved 10 | . . . . . 4 . 2 . . 2 2 . . Power 1 | . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . 1 . . 1 . . . Utility 7 | . . . . . 4 . . . . 1 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 147 | 6 . 4 1 . 16 15 25 6 27 18 13 1 15 Power 21 | 1 . . . . 2 1 5 . 4 3 3 . 2 Engine 11 | 1 . . . . 1 . 4 . 2 2 1 . . Core 10 | . . . . . 1 1 1 . 2 1 2 . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 32 | 2 . 2 . . 2 4 6 2 7 3 1 1 2 Treads 1 | . . . . . . . . 1 . . . . . Leg 3 | 2 . 1 . . . . . . . . . . . Wheel 5 | . . . . . 2 3 . . . . . . . Hover 18 | . . . . . . . 4 1 6 3 1 1 2 Flight 5 | . . 1 . . . 1 2 . 1 . . . . Utility 54 | 1 . . 1 . 9 5 7 2 13 7 5 . 4 Device 18 | . . . . . 2 . 5 . 6 2 3 . . Storage 7 | 1 . . . . 2 . . . . 3 . . 1 Processor 12 | . . . 1 . 2 . 1 . 5 1 1 . 1 Hackware 2 | . . . . . . 1 1 . . . . . . Protection 15 | . . . . . 3 4 . 2 2 1 1 . 2 Artifact . | . . . . . . . . . . . . . . Weapon 40 | 2 . 2 . . 3 5 7 2 3 5 4 . 7 Energy Gun 21 | 2 . 1 . . . . 3 2 2 2 3 . 6 Energy Cannon 7 | . . . . . . 1 1 . 1 2 1 . 1 Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . 3 3 . . . . . . . Launcher 4 | . . 1 . . . 1 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . 1 3 3 . 3 3 1 . 3 Parts Lost 26 | . . 4 . 1 . 10 1 . 2 4 1 . 3 Power 6 | . . 1 . . . . . . 2 1 . . 2 Propulsion 4 | . . 1 . 1 . . . . . 2 . . . Utility 10 | . . . . . . 7 1 . . 1 1 . . Weapon 6 | . . 2 . . . 3 . . . . . . 1 Highest Loss Streak 6 | . . 4 . 1 . 6 1 . 1 3 1 . 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 85 53 34 42 71 79 68 72 73 71 74 76 73 Engine 3 | . 14 7 . . 2 4 4 . 5 1 2 . . Core 4 | . . . . . 5 4 . 7 4 4 3 11 8 Wheel 3 | . . . . . 8 8 2 . . . . . . Hover 7 | . . . . . . . 12 14 14 11 11 11 11 Device 8 | . . . . . 4 1 14 19 15 12 13 11 11 Storage 5 | . 14 7 . . 8 8 . . . 5 5 5 7 Processor 13 | . . . 6 14 15 15 7 3 8 18 19 23 20 Hackware 1 | . . . . . . . 7 3 . . . . . Protection 9 | . . . . . 10 18 . 3 6 7 5 5 5 Energy Gun 4 | . 28 18 14 14 . . 7 2 11 2 4 5 5 Energy Cannon 1 | . . . . . . . 3 5 . 2 . . . Ballistic Cannon 6 | . . . . . 15 17 . . . . . . . Naked Turns 31 | . . 31 . . . . . . . . . . . Heaviest Build 72 | 10 10 10 1 1 64 65 30 70 72 37 41 36 40 Greatest Support 70 | 20 20 20 4 4 28 28 28 70 70 40 40 40 40 Greatest Overweight (x) 21 | . . . . . 2 21 1 . 2 3 1 . 1 Average Overweight (x) . | . . . . . 1 2 . . . . . . . Largest Inventory Capacity 15 | 8 8 8 5 5 15 15 5 5 5 10 10 10 10 Average Capacity 9 | 6 8 6 5 5 9 14 5 5 5 9 10 10 10 Most Carried 15 | . 1 3 5 5 15 15 5 5 5 10 10 8 10 Average Carried 8 | . . 2 3 5 8 12 4 4 4 7 9 6 8 Final Capacity 15 | 8 8 5 5 5 15 5 5 5 5 10 10 10 10 Final Carried 15 | . 1 3 5 5 15 4 5 5 5 10 8 6 10 Class Distribution -------------------- 84% | Mutant 8% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Was Fac Matter Collected 3328 | 197 . 57 . . 155 1243 470 291 355 215 127 . 218 Remotely . | . . . . . . . . . . . . . . Salvage Created 5359 | . . 64 . . 188 1325 333 1149 365 654 378 . 903 Parts 206 | . . 3 . . 12 78 20 2 12 21 26 . 32 Haulers Intercepted 5 | . . . . . . . 1 . 1 1 . . 2 Recyclers Shooed 1 | . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Was Fac Combat Hostiles Destroyed 90 | . . 7 . . 4 35 2 6 9 7 6 . 14 Guns 26 | . . 2 . . . . . . 6 . 5 . 13 Cannons 46 | . . . . . 3 30 1 2 3 7 . . . AOE 16 | . . 5 . . 1 5 . 4 . . 1 . . Classes Destroyed 16 | . . 3 . . 2 4 3 1 . . 2 . 1 Worker 4 | . . . . . . 1 3 . . . . . . Builder 4 | . . . . . . 2 2 . . . . . . Tunneler 1 | . . . . . . . . . . . 1 . . Hauler 5 | . . . . . . . 1 . 1 1 . . 2 Recycler 9 | . . . . . . 4 2 . . 2 . . 1 Operator 3 | . . . . . . . 1 . . 1 1 . . Watcher 5 | . . . . . 2 2 . . . . 1 . . Swarmer 21 | . . 1 . . . 6 . . 6 4 . . 4 Saboteur 1 | . . . . . . . . . . . 1 . . Grunt 31 | . . 1 . . 3 20 . . 2 1 . . 4 Brawler 1 | . . . . . . 1 . . . . . . . Sentry 11 | . . . . . 1 8 1 . . 1 . . . Hunter 1 | . . . . . . . . . . . . . 1 Programmer 13 | . . . . . . . 1 . 1 1 5 . 5 Compactor 6 | . . . . . . . . 6 . . . . . Assembled 5 | . . 5 . . . . . . . . . . . Best Kill Streak 7 | . . 5 . . 2 7 2 6 3 5 2 . 6 Combat Bots Only 6 | . . 5 . . 2 5 1 6 3 4 2 . 5 Max Kills in Single Turn 3 | . . 3 . . 1 3 1 2 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 . . 1 2 . 2 . . 1 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Was Fac Damage Taken 8989 | . 42 626 . 27 462 3181 257 6 1289 661 809 . 1629 Core 1620 | . . 201 . 8 17 461 20 4 156 236 219 . 298 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 190 | . . . . . . 27 . . 132 31 . . . Regen/Repaired (Parts) 179 | . . . . . . . . . 179 . . . . Core Remaining (%) 55 | 100 . . . 16 . 13 . . 74 72 . . . Volleys Fired 405 | . 2 19 . . 20 94 27 16 53 42 32 . 100 Largest 2 | . 2 2 . . 2 2 2 2 2 1 1 . 1 Hottest 162 | . 80 80 . . 96 96 100 143 162 90 81 . 90 Shots Fired 548 | . 4 26 . . 34 173 35 32 71 42 33 . 98 Gun 245 | . 4 21 . . 3 . 16 . 62 13 29 . 97 Cannon 274 | . . . . . 31 166 18 16 9 29 4 . 1 Launcher 29 | . . 5 . . . 7 1 16 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 197 | . . . . . 31 166 . . . . . . . Thermal 309 | . 4 21 . . 3 . 34 16 71 42 29 . 89 Explosive 29 | . . 5 . . . 7 1 16 . . . . . Electromagnetic 13 | . . . . . . . . . . . 4 . 9 Robot Hit Streak 18 | . 1 4 . . 7 11 12 5 12 16 4 . 18 Robot Miss Streak 5 | . 3 2 . . 3 4 3 3 3 1 2 . 5 Penetration Max 1 | . . . . . . 1 . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Capacitor 131 | . . . . . . . . . . . 33 . 98 Shots Hit Robots 349 | . 1 16 . . 19 89 28 28 47 26 22 . 73 Core Hits 221 | . . 21 . . 7 54 11 19 16 15 10 . 68 Critical Kills 3 | . . . . . . . . . . 1 2 . . Critical Parts Destroyed 3 | . . . . . . . . . . . 3 . . Critical Strikes 24 | . . . . . 3 10 . . 5 1 5 . . Burn 5 | . . . . . . . . . 5 . . . . Destroy 5 | . . . . . . . . . . 1 4 . . Blast 13 | . . . . . 3 10 . . . . . . . Smash 1 | . . . . . . . . . . . 1 . . Melee Attacks 9 | . . . . . . . . . . 6 3 . . Impact 9 | . . . . . . . . . . 6 3 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13962 | . 11 471 . . 551 3284 923 4101 1131 740 804 . 1946 Guns 3894 | . 11 148 . . 11 . 227 . 999 23 529 . 1946 Cannons 5471 | . . . . . 540 2607 671 712 128 715 98 . . Explosions 4381 | . . 323 . . . 607 25 3389 . . 37 . . Melee 140 | . . . . . . . . . . . 140 . . Ramming 76 | . . . . . . 70 . . 4 2 . . . Kinetic 3147 | . . . . . 540 2607 . . . . . . . Thermal 6050 | . 11 148 . . 11 . 898 712 1127 738 566 . 1839 Explosive 4344 | . . 323 . . . 607 25 3389 . . . . . Electromagnetic 205 | . . . . . . . . . . . 98 . 107 Impact 140 | . . . . . . . . . . . 140 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . 7 1 1 3 1 10 15 22 Average Corruption 3 | . . . . . . 2 1 1 1 1 4 13 17 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 101 | . . . . . . 34 2 2 16 4 7 2 34 Message Errors 26 | . . . . . . 9 1 . 4 2 2 . 8 Matter Fused 18 | . . . . . . 6 . . 2 . 2 1 7 Heat Flow Errors 11 | . . . . . . 4 1 . 3 1 . . 2 Energy Discharges 11 | . . . . . . 4 . . 2 1 . . 4 Parts Rejected 3 | . . . . . . 2 . . . . . . 1 Data Loss (minor) 8 | . . . . . . 1 . 1 3 . 1 . 2 Data Loss (major) 4 | . . . . . . 2 . . . . 1 . 1 Misfires 9 | . . . . . . 3 . . 2 . 1 . 3 Alerts 4 | . . . . . . 2 . 1 . . . . 1 Misdirections 1 | . . . . . . . . . . . . 1 . Weapon Failures 6 | . . . . . . 1 . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 363 | . . 8 . . 5 126 87 7 . . 130 . . Projectiles 159 | . . . . . 5 67 87 . . . . . . Explosions 74 | . . 8 . . . 59 . 7 . . . . . Melee 130 | . . . . . . . . . . . 130 . . Knockbacks 39 | . . . . . 14 24 . . . . 1 . . Impact 1 | . . . . . . . . . . . 1 . . Kinetic 34 | . . . . . 12 22 . . . . . . . Secondary 4 | . . . . . 2 2 . . . . . . . Self-Inflicted Damage 271 | . . 57 . . . 205 . 8 . 1 . . . Shots 9 | . . 4 . . . 4 . 1 . . . . . Rammed 19 | . . . . . . 14 . . 3 2 . . . Targets Rammed 19 | . . . . . . 14 . . 3 2 . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 561 | . 18 183 . . 378 561 338 . 493 339 280 . 340 Average Temperature 146 | . 12 84 . . 136 161 73 . 175 91 116 . 118 Received Heat Transfer 2448 | . 24 75 . . 180 1395 36 . 315 81 126 . 216 Effects 49 | . . . . . 3 29 . . 13 . 3 . 1 Shutdowns 12 | . . . . . . 8 . . 4 . . . . Energy Bleed 6 | . . . . . 1 5 . . . . . . . Interference 5 | . . . . . . 1 . . . . 3 . 1 Matter Decay 3 | . . . . . . . . . 3 . . . . Short Circuit 2 | . . . . . 1 1 . . . . . . . Damage (minor) 8 | . . . . . 1 5 . . 2 . . . . Damage (major) 11 | . . . . . . 7 . . 4 . . . . Damage (core) 2 | . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . 4 . . Impact Corruptions 4 | . . . . . . . . . . . 4 . . Robots Melted 3 | . . . . . . . 1 . . 1 . . 1 Combat Hostiles 2 | . . . . . . . 1 . . . . . 1 Parts Melted 21 | . . . . . . . 2 . 5 8 1 . 5 Heat Transferred 8574 | . 25 350 . . 25 . 1169 850 2174 1287 716 . 1978 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 3 . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Was Fac Peak Influence 928 | . 30 162 . 24 173 928 419 59 573 440 270 106 299 Initial 373 | . . 11 . . 5 4 373 11 . 280 158 91 74 Average 238 | . 14 65 . 3 56 268 248 44 364 310 155 95 165 Maximum Alert Level 3 | . . . . . . 3 2 . 2 2 1 . 1 Low Security (%) 46 | 100 100 100 . 100 100 46 33 100 15 . 79 100 60 Level 1 33 | . . . . . . 33 40 . 32 84 20 . 39 Level 2 17 | . . . . . . 12 25 . 51 15 . . . Level 3 2 | . . . . . . 7 . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 35 | . 1 . . . . 12 1 . 9 4 3 . 5 Investigation 5 | . 1 . . . . . . . 3 . 1 . . Extermination 8 | . . . . . . . 1 . 3 1 1 . 2 Reinforcement 15 | . . . . . . 7 . . 2 2 1 . 3 Assault 4 | . . . . . . 3 . . 1 . . . . Garrison 3 | . . . . . . 2 . . . 1 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 3 . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . 1 . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Was Fac Distress Signals 7 | . . . . . 1 . . . 4 . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 204 | . 4 20 . 5 10 53 3 6 36 17 25 5 20 Peak Tracking Total 18 | . 3 18 . 5 4 9 2 5 9 7 9 5 7 Tactical Retreats 16 | . . 2 . . . 1 1 . 7 3 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Was Fac Traps Triggered 10 | . 1 . . . . 3 1 . 2 2 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Was Fac Machines Disabled 20 | . . . . . . 11 1 . 4 2 1 . 1 Max in Single Turn 2 | . . . . . . 2 1 . 1 1 1 . 1 Garrison Access 3 | . . . . . . 1 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Was Fac Machines Accessed 23 | . . . 1 . . 6 5 . 7 2 1 . 1 Terminals 8 | . . . . . . 5 2 . 1 . . . . Fabricators 5 | . . . . . . . 2 . 1 1 1 . . Repair Stations 7 | . . . . . . . . . 5 1 . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . Total Hacks 56 | . . . 1 . . 11 15 . 22 3 2 . 2 Successful 31 | . . . 1 . . 6 8 . 13 2 1 . . Failed 25 | . . . . . . 5 7 . 9 1 1 . 2 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 14 | . . . 1 . . . 8 . 3 . 2 . . Terminals 18 | . . . . . . 10 7 . 1 . . . . Fabricators 12 | . . . . . . . 6 . 3 1 2 . . Repair Stations 22 | . . . . . . . . . 18 2 . . 2 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 2 . . . . . . Terminal Hacks 7 | . . . 1 . . 5 1 . . . . . . Open Door 5 | . . . . . . 5 . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 . 1 1 . . . Build 4 | . . . . . . . 2 . 1 1 . . . Repair Station Hacks 12 | . . . . . . . . . 11 1 . . . Scan Component 7 | . . . . . . . . . 6 1 . . . Repair 4 | . . . . . . . . . 4 . . . . Refit 1 | . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . . . Seal Access 2 | . . . . . . 1 1 . . . . . . Unauthorized Hacks 6 | . . . . . . . 4 . 1 . 1 . . Terminals 3 | . . . . . . . 3 . . . . . . Track 1 | . . . . . . . 1 . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . Operators 1 | . . . . . . . 1 . . . . . . Fabricators 3 | . . . . . . . 1 . 1 . 1 . . Prioritize 2 | . . . . . . . 1 . 1 . . . . Overload 1 | . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . . . . . . 3 3 . 7 1 . . 1 Full Trace Events 3 | . . . . . . . . . 3 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . 3 . . 1 . . . Authchips . | . . . . . . . . . . . . . . Time 76 | . . . . . . . 49 . . 27 . . . Total Robot Build Rating 7 | . . . . . . . 6 . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . Time 142 | . . . . . . . 95 . 47 . . . . Total Part Build Rating 10 | . . . . . . . . . 10 . . . . Parts Repaired 3 | . . . . . . . . . 3 . . . . Time 249 | . . . . . . . . . 249 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Was Fac Total Allies 39 | . . . . . . 15 3 20 . 1 . . . Largest Group 19 | . . . . . . 10 3 19 19 1 . . . Highest-Rated Group 475 | . . . . . . 173 30 475 474 8 . . . Highest-Rated Ally 35 | . . . . . . 31 10 35 35 8 . . . Total Orders 2 | . . . . . . 2 . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . Ally Attacks 207 | . . . . . . 115 1 5 86 . . . . Total Damage 3113 | . . . . . . 1585 . 82 1446 . . . . Kills 32 | . . . . . . 16 . . 16 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Was Fac Turns Passed 9978 | 59 142 161 94 33 555 3306 1209 458 1656 907 722 38 638 Spaces Moved 7454 | 46 113 156 225 27 404 1111 1253 477 1264 932 738 66 642 Core 149 | 6 . 66 . 1 71 5 . . . . . . . Treads 528 | . . . . . . . . 135 393 . . . . Legs 200 | 40 113 47 . . . . . . . . . . . Wheels 1852 | . . . . . 333 1106 413 . . . . . . Hover 4338 | . . . . . . . 747 342 871 932 738 66 642 Flight 387 | . . 43 225 26 . . 93 . . . . . . Fastest Speed 37 | 50 120 40 40 40 50 100 37 48 48 48 56 56 56 Average Speed 84 | 110 120 68 40 40 109 133 66 79 93 76 66 56 56 Slowest Speed 1100 | 120 120 120 40 50 130 1100 120 160 240 230 106 56 110 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . 2 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 30 36 60 13 16 94 23 95 41 29 19 65 14 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 15 | . . . . . . 10 . . . 4 1 . . Terrain Destroyed 361 | . . 35 . . 15 148 7 150 . 5 1 . . Melee 5 | . . . . . . . . . . 4 1 . . Projectile 90 | . . . . . 15 70 . 4 . 1 . . . AOE 266 | . . 35 . . . 78 7 146 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Was Fac Total 10647 | 51 115 183 228 46 482 2739 1589 517 1666 1071 969 67 924 Wait 2429 | . . . . 22 24 1489 255 5 289 41 163 . 141 Move 7440 | 45 112 155 224 23 403 1110 1253 476 1263 931 738 65 642 Hop 1 | . . . . 1 . . . . . . . . . Pick Up 67 | . 1 2 3 . 10 6 9 2 7 9 7 . 11 Fast Attach 94 | 6 . 1 . . 10 5 19 4 20 13 7 . 9 Attach 41 | . . 1 1 . 4 9 6 1 4 3 6 1 5 Detach 14 | . . 1 . . 1 3 2 2 2 1 1 . 1 Swap 12 | . . 2 . . 2 1 . 1 3 2 . . 1 Drop 106 | . . 2 . . 8 6 18 10 22 13 12 1 14 Fire 405 | . 2 19 . . 20 94 27 16 53 42 32 . 100 Melee 9 | . . . . . . . . . . 6 3 . . Ram 16 | . . . . . . 14 . . . 2 . . . Kick . | . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . 3 . . . . Escape Stasis 8 | . . . . . . . . . . 8 . . . Rewire 2 | . . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 10) 186 | -10/Materials | Discovered new exit (range 5) 189 | -10/Materials | Discovered new exit (range 12) 202 | -10/Materials | Entered Mines 249 | -10/Mines | Discovered new exit (range 5) 277 | -10/Mines | Assembled infested the area 299 | -10/Mines | Core integrity fell below 50% 316 | -10/Mines | Build established: Mutant 325 | -10/Mines | Lost 4 parts (1p1n2w) 337 | -10/Mines | Core integrity fell below 20% 350 | -10/Mines | Learned location of Storage (-8) 353 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 354 | -10/Mines | Found Prototype Device 356 | -10/Mines | Learned Materials stockpile data 361 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 361 | -10/Mines | Discovered new exit (range 5) 363 | -10/Mines | Entered Exiles 373 | -10/Exiles | Met 8R-AWN 380 | -10/Exiles | Met EX-HEX 391 | -10/Exiles | Met EX-BIN 396 | -10/Exiles | Aligned with FarCom system 396 | -10/Exiles | Given EX-Vault access code 408 | -10/Exiles | Opened EX-Vault 410 | -10/Exiles | Found Skeleton Box 412 | -10/Exiles | Found 0b10 Alert Chip 415 | -10/Exiles | Found PSU Rigger 424 | -10/Exiles | Warned to stay clear of 0b10 Research branches 438 | -10/Exiles | Met EX-DEC 453 | -10/Exiles | Discovered new exit (range 10) 457 | -10/Exiles | Stole three prototypes: Skeleton Box, 0b10 Alert Chip, PSU Rigger 457 | -10/Exiles | Entered Mines 486 | -9/Mines | Discovered new exit (range 10) 490 | -9/Mines | Entered Materials 490 | -8/Materials | Evolved 4 slots: Utility x4 490 | -8/Materials | Discovered new exit (range 11) 495 | -8/Materials | Identified Exp. Sensor Array 663 | -8/Materials | Identified exit to Storage 1045 | -8/Materials | Entered Storage 1119 | -8/Storage | Build established: Skirmisher 1912 | -8/Storage | Build established: Mutant 2075 | -8/Storage | Met a pair of Derelict thieves 3243 | -8/Storage | Core integrity fell below 50% 3800 | -8/Storage | Discovered new exit (range 16) 4033 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4179 | -8/Storage | Garrison activated, responded to threat 4245 | -8/Storage | First assault squad dispatched 4344 | -8/Storage | Core integrity fell below 20% 4350 | -8/Storage | Identified exit to Factory 4351 | -8/Storage | Entered Factory 4351 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4353 | -7/Factory | FarCom data flow suspended 4373 | -7/Factory | Lost 6 parts (4u2w) 4459 | -7/Factory | Fabricated B-36 Bruiser? 5560 | -7/Factory | Sucked down chute 5560 | -7/Factory | Entered Waste 5561 | -7/Waste | Met a frightened Derelict 5589 | -7/Waste | Found Broken Quantum Capacitor 5600 | -7/Waste | Spotted C-40 Crusher 5600 | -7/Waste | Spotted C-40 Crusher 5604 | -7/Waste | Spotted C-40 Crusher 5615 | -7/Waste | Spotted C-40 Crusher 5622 | -7/Waste | Spotted C-40 Crusher 5631 | -7/Waste | Destroyed C-40 Crusher 5631 | -7/Waste | Destroyed C-40 Crusher 5651 | -7/Waste | Destroyed C-40 Crusher 5657 | -7/Waste | Destroyed C-40 Crusher 5661 | -7/Waste | Destroyed C-40 Crusher 5668 | -7/Waste | Spotted C-40 Crusher 5677 | -7/Waste | Destroyed C-40 Crusher 5708 | -7/Waste | Discovered new exit (range 15) 5739 | -7/Waste | Warlord forces began an assault 5793 | -7/Waste | Found Damper Plating 6018 | -7/Waste | Entered Factory 6018 | -7/Factory | Accompanied by 19 allies 6354 | -7/Factory | Repaired Broken Quantum Capacitor 6805 | -7/Factory | Build established: Scavenger-Mutant 6977 | -7/Factory | Fabricated Imp. Particle Charger (x2) 7178 | -7/Factory | Build established: Mutant 7438 | -7/Factory | Repaired Imp. Hover Unit 7485 | -7/Factory | Repaired Imp. Utility Shielding 7666 | -7/Factory | Discovered new exit (range 10) 7674 | -7/Factory | Entered another Factory area 7674 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7732 | -6/Factory | Lost 3 parts (1p2n) 8017 | -6/Factory | Spotted B-75 Beast 8220 | -6/Factory | Garrison activated, responded to threat 8501 | -6/Factory | Fabricated R-06 Scavenger? 8573 | -6/Factory | Discovered new exit (range 14) 8581 | -6/Factory | Entered another Factory area 8581 | -5/Factory | Evolved 2 slots: Utility x2 9282 | -5/Factory | System corruption reached 10% 9303 | -5/Factory | Sucked down chute 9303 | -5/Factory | Entered Waste 9318 | -5/Waste | EMP discharged 9320 | -5/Waste | Spotted C-40 Crusher 9321 | -5/Waste | Spotted C-40 Crusher 9322 | -5/Waste | Spotted C-40 Crusher 9322 | -5/Waste | Spotted C-40 Crusher 9326 | -5/Waste | Spotted C-40 Crusher 9332 | -5/Waste | Discovered new exit (range 16) 9340 | -5/Waste | Identified exit to Factory 9341 | -5/Waste | Entered Factory 9880 | -5/Factory | Core integrity fell below 50% 9979 | -5/Factory | Self-destructed Last Messages --------------- 09924_ A-15 Conveyor calls for reinforcements. 09924_ ALERT: Hostile activity reported, dispatching reinforcements to area. 09949_ A-15 Conveyor destroyed. 09952_ System corrupted: Matter fused (-6). 09956_ Acquired Prototype Energy Cannon. 09956_ Identified Neutron Cannon. 09966_ Dropped Imp. Spread Laser. 09967_ Acquired Neutron Cannon. 09969_ System corrupted: Heat flow error (+280). 09969_ Dropped Imp. Heavy Laser. 09969_ Acquired Neutron Cannon. 09969_ R-10 Processor collects Imp. Spread Laser. 09970_ Dropped Adv. Heat Sink. 09971_ Acquired Neutron Cannon. 09973_ R-10 Processor collects Imp. Spread Laser. 09976_ Repair Station disabled. 09976_ Mic. Fission Core severed. 09976_ R-10 Processor collects Imp. Heavy Laser. 09978_ R-10 Processor collects Faulty Neutron Cannon. Map ----- +----------------------------------------------------+ | ??????# # " #?????# # | | ??????# # "F """ #?????# # | | ??????# + "" """ #?????# # | | ??????# # "" """ #?????# # | | ??????# # ! #?????# # | | ??????# # #?????# # | | ??????# # ########?????# ! # | | ??????# # #????????????# # | | ??????# # #????????????# # | | ??????# # #????????????# # | | ??????# # #????????????# * # | | ??????# # #????????????# # | | ??????############ #????????????############## | | ??????????????######+#/#####?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ???# ########## """"""""" #?????????????????????? | | + #?????????????????????? | | ###### """"""""" #?????????????????????? | | ???????????# RR#?????????????????????? | | ??????????????# RR]#?????????????????????? | | ??????????????# "" %#?????????????????????? | | ?????????????# """!#?????????????????????? | | ???????????# R" #?????????????????????? | | ########### "c" #?????????????????????? | | + c@ #?????????????????????? | | ##############?????????????????????? | | ??+#### #????????????????????????????? | | ??????+ #????????????????????????????? | | ??????#### #?????####???????????????????? | | ?????????# #######%=#???????????????????? | | ?????????# !=%%%% *#????????????????????? | | ?????????# ############ #????????????????????? | | ?????????# # """T"???###????????????????????? | | ???????### # """ """ #??????????????????????? | | ???????# + #??????????????????????? | | ???????# # #??????????????????????? | | ???????# # #??????????????????????? | | ???????# #?##########??????????????????????? | | ???????# #?????????????????????????????????? | | ???????# ?????????????????????????????????? | | ???????# ?????????????????????????????????? | | ???????# ?????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #### ###????????????????????????????????? | | ???????# ???# ???????????????????????????????????? | | ???????#????# ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 27 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1600 Resistance: EX 25 Resistance: EM 90 Power Shielding 66 Utility Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded Imp. Particle Charger | x2 | -7/Factory | Preloaded R-06 Scavenger | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveImpulseCloak Manual? 0 Play Time 01:22:28 Cumulative 362.8 hours Start 2022.12.21 @ 09:16:13 End 2022.12.22 @ 10:04:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 636 Rogue 481 Adventurer 148 Explorer 7 Win Type - Total 13 Types 11/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 88 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d1c5ed8-5350-400d-aa17-e5bd65613e2b