Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.01 @ 21:27:00 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (148) 740 Value Destroyed (4903) 4903 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 9393 Bonus ------- Follower Combat Kills 70 Cogmind --------- Core Integrity 255/850 Matter 132/550 Energy 465/465 System Corruption 13% Temperature Hot (261) Movement Walking (400) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Matter Compressor Improved Reaction Control System Improved Medium Armor Plating > --- WEAPON (6) ------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (10) --- Gravmag System Beamcaster Force Rifle Force Rifle Force Rifle Heavy Machine Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Matter Compressor Improved Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Gravmag System Small Matter Pod Small Matter Pod Beamcaster Force Rifle Force Rifle Force Rifle Heavy Machine Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Minigun Energy Gun Force Rifle Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Was Fac Slots Evolved 9 | . 1 2 2 . 2 2 . . Power 1 | . 1 . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . 2 . . . . . . Weapon 4 | . . . . . 2 2 . . Parts Attached 105 | 7 2 11 4 25 17 3 7 29 Power 14 | 1 1 1 1 6 1 . . 3 Engine 12 | 1 1 1 . 6 1 . . 2 Core 2 | . . . 1 . . . . 1 Reactor . | . . . . . . . . . Propulsion 31 | 2 . 4 3 10 2 1 3 6 Treads 2 | . . . . . . . . 2 Leg 29 | 2 . 4 3 10 2 1 3 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 2 . 3 . 2 4 . 2 8 Device 5 | . . . . . 1 . 2 2 Storage 10 | 1 . 1 . 2 2 . . 4 Processor 2 | 1 . . . . 1 . . . Hackware . | . . . . . . . . . Protection 4 | . . 2 . . . . . 2 Artifact . | . . . . . . . . . Weapon 39 | 2 1 3 . 7 10 2 2 12 Energy Gun 6 | 1 . . . 1 . . . 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 30 | 1 1 3 . 5 10 2 2 6 Ballistic Cannon 2 | . . . . . . . . 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 1 . . 1 Parts Lost 22 | . . . . 9 3 . 6 4 Power 5 | . . . . 3 1 . 1 . Propulsion 7 | . . . . 3 1 . 1 2 Utility 4 | . . . . 2 . . 2 . Weapon 6 | . . . . 1 1 . 2 2 Highest Loss Streak 6 | . . . . 4 2 . 6 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 100 97 99 100 85 69 Engine 13 | . 25 20 12 11 13 12 9 6 Core 1 | . . . 3 4 . . . 4 Leg 23 | . 25 20 33 32 27 25 21 8 Device 1 | . . . . . 1 6 4 2 Storage 14 | . 12 10 8 18 20 18 16 5 Processor 5 | . 12 10 8 8 5 . . . Protection 5 | . . 20 16 4 . . . 4 Energy Gun 1 | . 11 . . . . . . 4 Ballistic Gun 23 | . 12 20 16 15 27 37 32 26 Naked Turns 15 | . . . . . . . 15 . Heaviest Build 85 | 18 23 60 62 70 78 84 85 70 Greatest Support 70 | 20 20 20 43 48 55 60 70 40 Greatest Overweight (x) 6 | 5 1 5 1 1 1 1 1 6 Average Overweight (x) 1 | . 1 1 1 1 1 1 . 2 Largest Inventory Capacity 20 | 10 10 20 20 20 20 20 20 10 Average Capacity 17 | 8 10 19 20 20 20 20 17 8 Most Carried 20 | 5 7 14 16 20 20 18 20 10 Average Carried 13 | 1 5 9 13 17 18 17 15 5 Final Capacity 20 | 10 10 20 20 20 20 20 5 10 Final Carried 20 | 4 7 14 16 20 19 18 5 8 Class Distribution -------------------- 42% | Hacker-Mutant 20% | Hacker-Gunner 19% | Hacker-Executioner 10% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Gunner | -7/Factory Hacker-Executioner | -6/Factory Scavenger-Executioner | -6/Waste Hacker-Executioner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Was Fac Matter Collected 5326 | 220 75 276 187 1258 1723 105 351 1131 Remotely . | . . . . . . . . . Salvage Created 7674 | . 257 426 285 2050 2264 46 1064 1282 Parts 380 | . 9 27 25 114 125 5 20 55 Haulers Intercepted 11 | . 2 1 1 3 4 . . . Recyclers Shooed 11 | . 2 1 . 4 . . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Was Fac Combat Hostiles Destroyed 101 | . 2 6 7 29 38 1 4 14 Melee 1 | . 1 . . . . . . . Guns 100 | . 1 6 7 29 38 1 4 14 Classes Destroyed 14 | . 4 2 2 3 2 . 1 . Worker 11 | . . . . 5 3 . . 3 Builder 5 | . . . . 3 2 . . . Hauler 11 | . 2 1 1 3 4 . . . Recycler 10 | . 1 1 . 3 1 . . 4 Operator 1 | . . 1 . . . . . . Watcher 9 | . 1 1 . 2 4 . . 1 Swarmer 13 | . . . 3 . 8 . . 2 Grunt 52 | . 2 4 1 18 20 . . 7 Duelist 3 | . . . 1 2 . . . . Protector 1 | . . . . 1 . . . . Sentry 18 | . . 2 2 8 4 . . 2 Hunter 2 | . . . . . 2 . . . Programmer 8 | . . . . . 4 1 . 3 Compactor 4 | . . . . . . . 4 . Best Kill Streak 11 | . 1 2 3 11 7 1 3 5 Combat Bots Only 6 | . 1 2 3 5 6 1 3 4 Max Kills in Single Turn 3 | . 1 1 1 1 3 1 1 2 Gunslinging 2 | . . . . . 2 . . 1 Exploded . | . . . . . . . . . Melee 1 | . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Mat Sto Fac Fac Was Fac Damage Taken 4567 | . 397 197 157 1216 876 10 306 1408 Core 943 | . 72 45 5 149 77 . 208 387 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 101 | . . 21 24 56 . . . . Regen/Repaired (Parts) 329 | . . . . . 329 . . . Core Remaining (%) 84 | 100 71 88 . 72 89 . . . Volleys Fired 375 | . 24 28 23 126 91 2 25 56 Largest 6 | . 2 2 2 2 4 6 6 6 Hottest 317 | . 70 43 43 98 100 150 150 317 Shots Fired 1145 | . 48 56 46 250 362 12 144 227 Gun 1142 | . 48 56 46 250 362 12 144 224 Cannon 3 | . . . . . . . . 3 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1110 | . 24 56 46 246 362 12 144 220 Thermal 35 | . 24 . . 4 . . . 7 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 71 | . 18 31 19 71 29 10 38 26 Robot Miss Streak 5 | . 1 1 2 1 3 . 1 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 21 | . 1 . 1 4 8 . . 7 Max Gunslinging Chain 2 | . 1 . 1 1 2 . . 1 Shots Hit Robots 889 | . 41 48 36 216 254 7 131 156 Core Hits 320 | . 20 17 14 96 98 2 20 53 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed 8 | . 1 1 . 1 3 1 . 1 Critical Strikes 11 | . 2 1 . 1 4 1 . 2 Burn 1 | . 1 . . . . . . . Destroy 10 | . 1 1 . 1 4 1 . 2 Melee Attacks 1 | . . . . 1 . . . . Impact . | . . . . . . . . . Slashing 1 | . . . . 1 . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15426 | . 506 641 490 3316 4448 148 2364 3513 Guns 15317 | . 444 641 490 3303 4420 148 2364 3507 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 109 | . 62 . . 13 28 . . 6 Kinetic 14875 | . 181 641 490 3218 4420 148 2364 3413 Thermal 442 | . 263 . . 85 . . . 94 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . . 2 . 13 13 Average Corruption 9 | . . . . . 1 . 8 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 78 | . . . . . 9 . 9 60 Message Errors 14 | . . . . . 1 . 1 12 Matter Fused 20 | . . . . . 4 . 1 15 Heat Flow Errors 8 | . . . . . 1 . 2 5 Energy Discharges 5 | . . . . . . . 1 4 Parts Rejected 4 | . . . . . . . 2 2 Data Loss (minor) 10 | . . . . . . . . 10 Data Loss (major) 4 | . . . . . 1 . . 3 Misfires 1 | . . . . . . . 1 . Alerts 2 | . . . . . 1 . . 1 Weapon Failures 10 | . . . . . 1 . 1 8 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 53 | . 45 . . 2 3 . . 3 Kicked 53 | . 45 . . 2 3 . . 3 Crushed . | . . . . . . . . . Highest Temperature 664 | . 390 24 5 166 240 165 664 632 Average Temperature 129 | . 121 12 3 39 86 83 263 223 Received Heat Transfer 2440 | . 360 138 117 873 351 . . 601 Effects 57 | . . . . . . . 17 40 Shutdowns 14 | . . . . . . . 4 10 Energy Bleed 9 | . . . . . . . 2 7 Interference 11 | . . . . . . . 3 8 Matter Decay 5 | . . . . . . . 2 3 Short Circuit 6 | . . . . . . . 3 3 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 6 | . . . . . . . 3 3 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 1147 | . 851 . . 148 . . . 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Was Fac Peak Influence 392 | . 79 187 318 392 313 95 22 246 Initial 95 | . . 7 56 95 . 65 22 . Average 85 | . 26 40 180 177 92 66 18 58 Maximum Alert Level 1 | . . . 1 1 1 . . 1 Low Security (%) 87 | 100 100 100 46 67 87 100 100 91 Level 1 12 | . . . 53 32 12 . . 8 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 30 | . . 2 1 6 13 1 . 7 Investigation 9 | . . 1 . 1 6 . . 1 Extermination 8 | . . . . . 4 1 . 3 Reinforcement 5 | . . 1 1 . 3 . . . Assault 2 | . . . . 2 . . . . Garrison 6 | . . . . 3 . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac Was Fac Distress Signals 5 | . . . 1 2 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | . 4 8 15 35 48 1 6 23 Peak Tracking Total 7 | . 2 2 5 7 4 1 2 5 Tactical Retreats 4 | . . . . . 3 . . 1 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Was Fac Traps Triggered 4 | . . 1 . 1 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 7 | . 7 . . . . . . . Reused 1 | . 1 . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Was Fac Machines Disabled 4 | . . . . 1 . . . 3 Max in Single Turn 1 | . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac Was Fac Machines Accessed 25 | . 3 4 . 5 10 . . 3 Terminals 20 | . 3 3 . 5 8 . . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . . 1 . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 75 | . 8 9 . 16 34 . . 8 Successful 48 | . 6 4 . 12 21 . . 5 Failed 27 | . 2 5 . 4 13 . . 3 Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 55 | . 8 8 . 16 22 . . 1 Fabricators 4 | . . . . . . . . 4 Repair Stations 13 | . . 1 . . 12 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 35 | . 6 4 . 12 12 . . 1 Record 5 | . . . . 4 1 . . . Part Schematic 2 | . . . . . 2 . . . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 Level Access Points 1 | . . . . 1 . . . . Branch Access Points 2 | . 1 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 2 | . . . . 1 1 . . . Locate Traps 8 | . 2 2 . 1 3 . . . Reprogram Traps 2 | . 2 . . . . . . . Hauler Manifests 2 | . . . . 1 1 . . . Zone Layout 6 | . . 1 . 2 3 . . . Fabricator Hacks 4 | . . . . . . . . 4 Load Schematic 2 | . . . . . . . . 2 Build 2 | . . . . . . . . 2 Repair Station Hacks 9 | . . . . . 9 . . . Scan Component 5 | . . . . . 5 . . . Repair 4 | . . . . . 4 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 3 3 . 2 9 . . 2 Full Trace Events 9 | . 1 1 . 1 5 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built 4 | . . . . . . . . 4 Authchips . | . . . . . . . . . Time 94 | . . . . . . . . 94 Total Part Build Rating 20 | . . . . . . . . 20 Parts Repaired 4 | . . . . . 4 . . . Time 140 | . . . . . 140 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Mat Sto Fac Fac Was Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 62 | . . . . 62 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . 6 . . . . Total Damage 106 | . . . . 106 . . . . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Was Fac Turns Passed 8116 | 84 568 1191 309 1248 2613 361 307 1435 Spaces Moved 2938 | 52 216 422 123 399 1124 93 118 391 Core 35 | 22 . . . . . . 13 . Treads 94 | . . . . . . . . 94 Legs 2809 | 30 216 422 123 399 1124 93 105 297 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 190 190 190 190 190 190 50 120 Average Speed 209 | 133 190 256 190 190 191 190 158 276 Slowest Speed 540 | 300 190 470 190 190 192 192 190 540 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 50 24 11 59 30 3 93 8 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 5 | . . . . . . . . 5 Melee . | . . . . . . . . . Projectile 5 | . . . . . . . . 5 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac Was Fac Total 4161 | 63 290 474 152 646 1447 275 207 607 Wait 633 | . . 12 . 84 196 177 52 112 Move 2931 | 51 215 421 122 398 1123 93 117 391 Hop . | . . . . . . . . . Pick Up 28 | 5 3 1 2 5 7 . 1 4 Fast Attach 44 | 6 1 1 1 5 7 . 1 22 Attach 32 | 1 1 2 2 9 6 2 4 5 Detach 12 | . 1 1 1 2 1 . 1 5 Swap 29 | . . 8 1 11 4 1 2 2 Drop 23 | . . . . 3 9 . 4 7 Fire 375 | . 24 28 23 126 91 2 25 56 Melee 1 | . . . . 1 . . . . Ram . | . . . . . . . . . Kick 53 | . 45 . . 2 3 . . 3 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Identified exit to Materials 4 | -11/Junkyard | Discovered exit to Materials (range 15) 85 | -11/Junkyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Power x1 291 | -10/Materials | Identified exit to Materials 291 | -10/Materials | Discovered exit to Materials (range 3) 315 | -10/Materials | Build established: Hacker-Mutant 544 | -10/Materials | Identified exit to Mines 622 | -10/Materials | Discovered exit to Materials (range 4) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Utility x2 1688 | -9/Materials | Identified exit to Mines 1778 | -9/Materials | Identified exit to Materials 1778 | -9/Materials | Discovered exit to Materials (range 3) 1844 | -9/Materials | Entered another Materials area 1844 | -8/Materials | Evolved 2 slots: Propulsion x2 2099 | -8/Materials | Identified exit to Storage 2099 | -8/Materials | Discovered exit to Storage (range 12) 2153 | -8/Materials | Entered Storage 2406 | -8/Storage | Met a pair of Derelict thieves 2731 | -8/Storage | Garrison activated, responded to threat 2784 | -8/Storage | Lost 4 parts (2p1n1w) 2943 | -8/Storage | Identified exit to Factory 3401 | -8/Storage | Entered Factory 3401 | -7/Factory | Evolved 2 slots: Weapon x2 3699 | -7/Factory | Build established: Scavenger-Gunner 4388 | -7/Factory | Build established: Hacker-Gunner 5376 | -7/Factory | Repaired Lrg. Matter Pod 5415 | -7/Factory | Repaired Minigun 5455 | -7/Factory | Repaired Minigun 5494 | -7/Factory | Repaired Minigun 5859 | -7/Factory | Identified exit to Factory 5859 | -7/Factory | Discovered exit to Factory (range 14) 6014 | -7/Factory | Entered another Factory area 6014 | -6/Factory | Evolved 2 slots: Weapon x2 6325 | -6/Factory | Build established: Hacker-Executioner 6375 | -6/Factory | Sucked down chute 6375 | -6/Factory | Entered Waste 6390 | -6/Waste | EMP discharged 6400 | -6/Waste | Spotted C-40 Crusher 6413 | -6/Waste | Destroyed C-40 Crusher 6415 | -6/Waste | Spotted C-40 Crusher 6421 | -6/Waste | Destroyed C-40 Crusher 6432 | -6/Waste | Destroyed C-40 Crusher 6457 | -6/Waste | Destroyed C-40 Crusher 6490 | -6/Waste | EMP discharged 6490 | -6/Waste | System corruption reached 10% 6505 | -6/Waste | Found Damper Plating 6582 | -6/Waste | Spotted C-40 Crusher 6590 | -6/Waste | EMP discharged 6626 | -6/Waste | Spotted C-40 Crusher 6627 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6634 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6638 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6661 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6664 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6667 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6677 | -6/Waste | Identified exit to Factory 6677 | -6/Waste | Discovered exit to Factory (range 11) 6682 | -6/Waste | Entered Factory 6698 | -6/Factory | Lost 6 parts (1p1n2u2w) 7258 | -6/Factory | Fabricated Hvy. Machine Gun (x2) 7327 | -6/Factory | Fabricated Hvy. Machine Gun (x2) 7459 | -6/Factory | Garrison activated, responded to threat 7602 | -6/Factory | Garrison activated, responded to threat 7900 | -6/Factory | Garrison activated, responded to threat 8084 | -6/Factory | Core integrity fell below 50% 8117 | -6/Factory | Self-destructed Last Messages --------------- 08092_ Overheating: Short circuit. 08094_ Power failure, Imp. Deuterium Engine shutdown. 08095_ Power failure, Deuterium Engine shutdown. 08095_ Overheating: Core damaged (-119). 08096_ Overheating: Energy bleed (-52). 08096_ Critical hit (Burn: +50). 08097_ Overheating: Deuterium Engine damaged (-27). 08098_ Overheating: Matter decay (-36). 08098_ System corrupted: Matter fused (-7). 08104_ Overheating: Energy bleed (-49). 08105_ Destroyed Adv. Heat Sink. 08108_ K-01 Serf cleans the Matter Pump. 08109_ Carbon-fiber Leg destroyed. 08110_ K-01 Serf cleans the Matter Pump. 08111_ G-67 Veteran destroyed. 08113_ Acquired 30 matter. 08113_ K-01 Serf cleans the Matter Pump. 08114_ Power failure, Imp. Deuterium Engine shutdown. 08116_ Overheating: System interference. 08116_ Hvy. Machine Gun temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ########???????????????? | | ??????????????????????? # #???????????????? | | ??????????????????????? m # #???????????????? | | ??????????????????????"" # #???????????????? | | ?????????????????????""" # "" #???????????????? | | ??????????????????""?"""% # "" #???????????????? | | ????????????????? u =! # """ #???????????????? | | ??????????????????"" """% # """ [#???????????????? | | ?????????????????""" """ # """ #???????????????? | | ?????????????????""" """ # #???????????????? | | ????????????????? % # #???????????????? | | ??????????????????"" """ # #???????????????? | | ?????????????????""" """k@# * #???????????????? | | ????????????? """ """ ###+####???????????????? | | ??????????? u ! #???????????????? | | ????????????? """ """ = #???????????????? | | ???????????????? """ """ #???????????????? | | ?????????????? """ """ #???????????????? | | ????????????? ] = #???????????????? | | ????????????? #???????????????? | | ??????????????### ! ########????????? | | ????????????????# ##########=[ *!= #????????? | | ????????????????#??????????#=!!=* | #????????? | | ?????????????????????????###=! """!""" #????????? | | ?????????????????????????#""[ """ """ ########## | | ?????????????????????????#"" """ """ # # | | ?????????????????????????#G # ]* # | | ?????????????????????????#"" """ """ # !* # | | ?????????????????????????#"" """ """ # * # | | ?????????????????????????### """ """ + # | | ???????????????????????????# # """ # | | ???????????????????????????# ] # """ # | | ???????????????????????????# # """ # | | ???????????????????????????# ######## # | | ???????????????????????##### #??????#####+#### | | ??????????????????????? ############ #### | | ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 27 Energy Capacity 485 Matter Stores 650 Matter Capacity 650 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Remote Shield | -7/Factory | Hacked Hvy. Machine Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Machine Gun | x2 | -6/Factory Hvy. Machine Gun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorBombStripper Manual? 0 Play Time 00:52:18 Cumulative 1335.8 hours Start 2023.04.01 @ 20:31:49 End 2023.04.01 @ 21:27:00 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 840 Rogue 62 Adventurer 0 Explorer 778 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf45e32f-a182-47c2-9b09-a8ce13a73fa0