Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 00:29:35

Player: Duduxx

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (72)      360
Value Destroyed (2256)     2256
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (225)                225
              TOTAL SCORE: 5821

 Bonus
-------
Follower Combat Kills      25
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             81/700
Matter                     258/300
Energy                     310/310
System Corruption          6%
Temperature                Critical (598)
Movement                   Core (1750) Ox34
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
     Heavy Deuterium Engine
     Heavy Deuterium Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (7) ------
           Huge Storage Unit
           Armor Integrity Analyzer
           Hacking Suite
>          --- WEAPON (2) -------
           Pulse Rifle
>          --- INVENTORY (25) ---
     Light Nuclear Core
           Gatling Laser
  Improved EM Pulse Cannon
           Datajack
           Datajack
           Remote Datajack
           Remote Datajack
           Power Maul

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
     Heavy Deuterium Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
           Huge Storage Unit
           Armor Integrity Analyzer
           Weapon Cycler
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Gatling Laser
           Gatling Laser
>          --- INVENTORY --------
           Wheel
           Pulse Rifle
  Improved EM Pulse Cannon
           Datajack
           Power Maul
[Rating: 42]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VSS Leg
  Treads                   Armored Treads
  Leg                      VSS Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Gar 
Slots Evolved              6    | .   .   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   2   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             81   | 7   1   6   18  23  14  11  1   
  Power                    11   | 1   .   1   2   3   3   1   .   
    Engine                 8    | 1   .   1   1   2   2   1   .   
    Core                   3    | .   .   .   1   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   2   3   9   5   4   .   
    Treads                 6    | 2   .   .   .   4   .   .   .   
    Leg                    9    | .   .   .   3   1   2   3   .   
    Wheel                  9    | .   .   2   .   4   2   1   .   
    Hover                  1    | .   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  24   | 2   1   1   8   5   4   3   .   
    Device                 12   | 1   .   1   5   2   2   1   .   
    Storage                3    | 1   1   .   .   .   .   1   .   
    Processor              2    | .   .   .   .   2   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             6    | .   .   .   3   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   2   5   6   2   3   1   
    Energy Gun             12   | 2   .   .   2   3   1   3   1   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   
    Ballistic Gun          5    | .   .   1   2   2   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   .   .   
Parts Lost                 60   | .   .   6   13  16  11  10  4   
  Power                    9    | .   .   1   2   3   2   1   .   
  Propulsion               17   | .   .   2   2   5   4   2   2   
  Utility                  17   | .   .   .   6   4   2   4   1   
  Weapon                   17   | .   .   3   3   4   3   3   1   
  Highest Loss Streak      9    | .   .   4   4   6   9   8   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Backups            10   | 2   4   6   6   11  14  7   8   
  Power                    1    | .   1   1   1   .   1   .   1   
  Propulsion               3    | 1   2   1   1   3   4   .   .   
  Utility                  1    | .   .   2   1   1   1   .   .   
  Weapon                   2    | .   .   .   1   2   3   3   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Unused Backups             11   | .   1   1   .   2   1   .   6   
  Power                    1    | .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   4    | .   1   .   .   1   .   .   2   
  Tool/Special             5    | .   .   .   .   .   1   .   4   
Average Slot Usage (%)     84   | .   100 89  79  80  88  69  67  
  Engine                   7    | .   14  14  5   4   6   8   15  
  Treads                   6    | .   28  16  .   8   5   .   .   
  Leg                      7    | .   .   .   15  7   7   5   .   
  Wheel                    2    | .   .   9   4   1   .   7   8   
  Device                   17   | .   14  14  19  15  21  10  .   
  Storage                  9    | .   14  14  11  9   7   4   7   
  Processor                5    | .   .   .   .   7   8   7   7   
  Hackware                 2    | .   .   .   .   .   6   7   7   
  Protection               5    | .   .   .   4   8   6   2   5   
  Energy Gun               9    | .   28  14  6   7   7   9   13  
  Energy Cannon            2    | .   .   .   .   2   6   .   .   
  Ballistic Gun            3    | .   .   4   8   6   .   .   .   
Peak Build Rating          42   | 9   9   9   20  28  41  42  32  
  Average Rating           22   | 5   9   7   13  20  35  33  31  
  On Entrance              16   | .   9   9   7   19  28  28  29  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             114  | 13  28  28  36  38  43  114 112 
  Greatest Support         40   | 40  40  40  26  40  40  40  26  
  Greatest Overweight (x)  4    | 2   .   1   1   2   2   4   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   4   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  25  25  
  Average Capacity         14   | 7   12  15  15  15  15  12  25  
  Most Carried             15   | 3   7   7   10  15  15  12  8   
  Average Carried          10   | 2   4   6   6   11  14  6   8   
  Final Capacity           25   | 8   15  15  15  15  15  25  25  
  Final Carried            14   | 3   7   5   10  14  10  9   8   

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 34% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac Sto Gar 
Matter Collected           1248 | 139 .   186 246 302 153 222 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2559 | 34  72  314 665 706 295 341 132 
  Parts                    152  | 6   8   12  44  49  17  11  5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Gar 
Combat Hostiles Destroyed  57   | .   2   11  19  12  5   5   3   
  Melee                    1    | .   .   .   1   .   .   .   .   
  Guns                     49   | .   2   11  18  11  2   2   3   
  Cannons                  5    | .   .   .   .   1   2   2   .   
Classes Destroyed          13   | 1   1   1   3   4   2   1   .   
  Worker                   3    | .   .   .   1   1   1   .   .   
  Builder                  6    | .   .   .   .   3   2   1   .   
  Tunneler                 3    | 2   .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   .   .   1   1   .   
  Swarmer                  12   | .   .   5   6   .   .   .   1   
  Grunt                    29   | .   2   6   8   5   3   4   1   
  Brawler                  2    | .   .   .   .   1   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   8    | .   .   .   4   3   .   1   .   
  Specialist               2    | .   .   .   .   2   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   2   .   .   
Best Kill Streak           7    | 2   2   4   3   7   2   3   3   
  Combat Bots Only         7    | .   2   4   3   7   2   3   3   
Max Kills in Single Turn   2    | 2   1   1   2   1   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  Gar  
Hostile Shots Fired        803  | .    9    82   157  181  164  171  39   
  Missed                   239  | .    5    22   47   39   59   56   11   
  Hits                     564  | .    4    60   110  142  105  115  28   
    Melee                  7    | .    .    .    .    7    .    .    .    
    Projectile             557  | .    4    60   110  135  105  115  28   
    AOE                    1    | .    .    .    .    .    1    .    .    
  Critical Strikes         12   | .    .    1    3    4    3    1    .    
  Part Disruptions         1    | .    .    .    .    .    1    .    .    
Damage Taken               7486 | .    38   723  1251 2239 1561 1179 495  
  Core                     1533 | .    10   144  310  450  278  167  174  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  38   | .    .    .    9    20   9    .    .    
Core Remaining (%)         44   | 100  .    38   22   18   .    .    .    
Volleys Fired              294  | 3    3    49   110  58   40   22   9    
  Largest                  2    | 2    2    2    2    2    2    2    2    
  Hottest                  160  | 90   90   120  121  133  133  160  143  
Shots Fired                447  | 6    6    68   143  100  77   32   15   
  Gun                      380  | 6    6    65   143  85   37   23   15   
  Cannon                   64   | .    .    .    .    15   40   9    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  3    | .    .    3    .    .    .    .    .    
  Kinetic                  161  | .    .    8    98   43   3    9    .    
  Thermal                  258  | 3    3    44   45   51   74   23   15   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          28   | 3    3    16   .    6    .    .    .    
  Robot Hit Streak         17   | 2    4    9    16   9    11   17   3    
  Robot Miss Streak        7    | 4    2    3    5    4    3    7    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    
Shots Hit Robots           325  | 2    3    49   111  70   51   26   13   
  Core Hits                146  | 2    3    20   42   33   18   19   9    
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    
  Critical Strikes         16   | .    1    8    3    1    1    1    1    
    Burn                   13   | .    1    8    2    1    .    .    1    
    Meltdown               1    | .    .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    .    
Melee Attacks              7    | .    .    .    7    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    7    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5056 | 73   63   643  1312 1117 942  663  243  
  Guns                     3790 | 15   53   540  1120 953  398  468  243  
  Cannons                  903  | .    .    .    .    164  544  195  .    
  Explosions               109  | 58   .    51   .    .    .    .    .    
  Melee                    192  | .    .    .    192  .    .    .    .    
  Ramming                  14   | .    10   4    .    .    .    .    .    
  Kinetic                  1336 | .    .    54   596  491  .    195  .    
  Thermal                  3315 | 58   26   486  524  568  942  468  243  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          199  | 15   27   99   .    58   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 192  | .    .    .    192  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    2    5    6    6    
  Average Corruption       3    | .    .    .    .    2    3    5    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    6    2    5    2    
    Message Errors         1    | .    .    .    .    1    .    .    .    
    Matter Fused           3    | .    .    .    .    1    .    .    2    
    Heat Flow Errors       2    | .    .    .    .    1    .    1    .    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    
    Parts Rejected         2    | .    .    .    .    2    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    1    1    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    
    Misfires               2    | .    .    .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    5    .    11   .    .    
  Projectiles              11   | .    .    .    .    .    11   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    5    | .    .    .    5    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    3    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      45   | .    .    45   .    .    .    .    .    
  Shots                    1    | .    .    1    .    .    .    .    .    
  Rammed                   4    | .    1    3    .    .    .    .    .    
Targets Rammed             4    | .    1    3    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        598  | 90   96   390  20   212  102  479  598  
  Average Temperature      118  | 48   49   135  5    85   36   191  336  
  Received Heat Transfer   2577 | .    6    300  423  882  345  546  75   
  Effects                  17   | .    .    2    .    .    .    6    9    
    Shutdowns              3    | .    .    1    .    .    .    1    1    
    Energy Bleed           2    | .    .    1    .    .    .    1    .    
    Interference           5    | .    .    .    .    .    .    2    3    
    Matter Decay           1    | .    .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    .    .    .    2    
    Damage (major)         2    | .    .    .    .    .    .    2    .    
    Damage (core)          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    1    1    .    
  Combat Hostiles          2    | .    .    .    .    .    1    1    .    
  Parts Melted             24   | .    .    10   4    3    4    2    1    
  Heat Transferred         8376 | 50   148  1889 1443 1337 1850 1050 609  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | 1    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Gar 
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   
  Low Security (%)         99   | 100 100 100 95  100 100 100 100 
  Level 1                  .    | .   .   .   4   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Peak Influence             210  | 10  50  171 210 167 48  41  75  
  Initial                  81   | .   .   7   43  81  48  .   7   
  Average                  48   | 1   11  100 99  76  6   11  27  
Influence Increases        1893 | 10  55  365 585 487 154 152 85  
  Destroy 0b10 Robot/C     1160 | .   40  240 380 240 100 100 60  
  Destroy 0b10 Robot/NC    75   | 10  .   .   5   25  20  15  .   
  Destroy Leader           304  | .   10  50  110 70  32  22  10  
  Allied During Kill       4    | .   .   4   .   .   .   .   .   
  Successful Hack          17   | .   5   .   .   .   .   12  .   
  Destroy Structure        18   | .   .   11  .   2   2   3   .   
  Lose Combat Pursuer      315  | .   .   60  90  150 .   .   15  
Influence Decreases        1838 | 10  35  273 503 574 261 140 42  
  Entered New Map          259  | .   .   13  69  113 59  .   5   
  Time Decay               1093 | 10  35  160 311 330 176 71  .   
  Lost Part                443  | .   .   60  120 131 26  69  37  
  Lost Ally                43   | .   .   40  3   .   .   .   .   
Squads Dispatched          18   | .   1   .   6   1   7   3   .   
  Investigation            3    | .   .   .   1   .   2   .   .   
  Extermination            3    | .   .   .   .   .   3   .   .   
  Reinforcement            10   | .   1   .   5   1   2   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto Gar 
Distress Signals           11   | .   1   .   3   5   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              124  | .   10  16  33  27  18  9   11  
  Peak Tracking Total      10   | .   8   5   7   9   8   3   10  
  Tactical Retreats        12   | .   .   2   4   5   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Gar 
Traps Triggered            5    | .   .   .   1   1   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Sto Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto Gar 
Machines Accessed          6    | .   1   .   1   1   2   1   .   
  Terminals                5    | .   1   .   1   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                11   | .   1   .   1   2   6   1   .   
  Successful               3    | .   1   .   .   .   1   1   .   
  Failed                   8    | .   .   .   1   2   5   .   .   
    Catastrophic           2    | .   .   .   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   1   2   3   .   .   
  Terminals                10   | .   1   .   1   2   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             2    | .   1   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   1   1   2   1   .   
  Full Trace Events        2    | .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Sto Gar 
Total Allies               3    | .   .   3   .   .   .   .   .   
  Largest Group            2    | .   .   2   1   .   .   .   .   
  Highest-Rated Group      39   | .   .   39  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   6   9   .   .   .   .   
  Total Damage             209  | .   .   104 105 .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Gar 
Active Infowar (turns)     709  | 8   215 148 106 232 .   .   .   
  Terrain                  709  | 8   215 148 106 232 .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  Gar  
Turns Passed               3659 | 90   215  320  722  787  1292 182  51   
Spaces Moved               1631 | 48   124  139  291  358  585  70   16   
  Core                     8    | 8    .    .    .    .    .    .    .    
  Treads                   627  | 40   124  65   .    147  251  .    .    
  Legs                     639  | .    .    .    165  128  315  31   .    
  Wheels                   357  | .    .    74   126  83   19   39   16   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  105  90   80   95   95   150  
  Average Speed            164  | 143  160  130  142  155  196  135  150  
  Slowest Speed            330  | 160  160  160  190  270  330  200  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       20   | 4    31   24   46   29   20   9    4    
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          20   | 5    .    12   .    .    1    2    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    1    .    .    1    2    .    
  AOE                      16   | 5    .    11   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto Gar 
Total                      2168 | 60  135 203 460 490 668 126 26  
  Wait                     59   | .   .   3   19  15  15  7   .   
  Move                     1625 | 47  123 138 290 357 584 70  16  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  48   | 3   5   3   9   16  7   5   .   
  Fast Attach              53   | 7   .   1   13  14  5   13  .   
  Attach                   39   | .   .   4   7   14  10  3   1   
  Detach                   15   | .   .   .   4   6   2   3   .   
  Swap                     7    | .   1   1   .   5   .   .   .   
  Drop                     17   | .   2   1   1   5   5   3   .   
  Fire                     294  | 3   3   49  110 58  40  22  9   
  Melee                    7    | .   .   .   7   .   .   .   .   
  Ram                      2    | .   .   2   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    2    | .   1   1   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: [*Fac] / *Sto x2 / [*Low])
-7/Storage
-7/Garrison

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   91 | -11/Scrapyard | Entered Materials
  247 | -10/Materials | Discovered new exit (range 16)
  306 | -10/Materials | Entered Mines
  310 | -10/Mines     | Build established: Mutant
  468 | -10/Mines     | Learned 4 Materials zone layouts
  515 | -10/Mines     | Core integrity fell below 50%
  565 | -10/Mines     | Lost 4 parts (2n2w)
  616 | -10/Mines     | Discovered new exit (range 9)
  623 | -10/Mines     | Escorted by a lone wolf Derelict
  626 | -10/Mines     | Entered Materials
  626 | -9/Materials  | Accompanied by 1 ally
  626 | -9/Materials  | Evolved 2 slots: Utility x2
  627 | -9/Materials  | Identified exit to Materials
  787 | -9/Materials  | Lost 4 parts (1p1n2u)
  870 | -9/Materials  | Lost 3 parts (1n1u1w)
 1060 | -9/Materials  | Lost 4 parts (3u1w)
 1100 | -9/Materials  | Core integrity fell below 50%
 1348 | -9/Materials  | Entered another Materials area
 1348 | -8/Materials  | Evolved 2 slots: Utility x2
 1380 | -8/Materials  | Build established: Scavenger-Mutant
 1696 | -8/Materials  | Lost 6 parts (1p1n2u2w)
 1830 | -8/Materials  | Core integrity fell below 50%
 1848 | -8/Materials  | Lost 4 parts (2n2w)
 1913 | -8/Materials  | Destroyed 7 combat bots
 2075 | -8/Materials  | Core integrity fell below 20%
 2090 | -8/Materials  | Lost 4 parts (1p1n2u)
 2118 | -8/Materials  | Discovered new exit (range 11)
 2135 | -8/Materials  | Entered Factory
 2135 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2235 | -7/Factory    | Discovered new exit (range 13)
 2900 | -7/Factory    | Discovered new exit (range 15)
 2981 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 3025 | -7/Factory    | Discovered new exit (range 8)
 3369 | -7/Factory    | P-70 Sage assimilated allied QU-0SK(g)
 3423 | -7/Factory    | Discovered new exit (range 4)
 3427 | -7/Factory    | Entered Storage
 3451 | -7/Storage    | Lost 9 parts (1p3n2u3w)
 3467 | -7/Storage    | Garrison activated, responded to threat
 3494 | -7/Storage    | Core integrity fell below 50%
 3540 | -7/Storage    | Lost 8 parts (1p2n3u2w)
 3583 | -7/Storage    | Garrison activated, responded to threat
 3609 | -7/Storage    | Identified exit to Garrison
 3609 | -7/Storage    | Entered Garrison
 3660 | -7/Garrison   | Core integrity fell below 20%
 3660 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
03647_ Wheel destroyed.
03647_ G-47 Trooper suffers critical hit (Burn).
03651_ Power failure, Hvy. Deuterium Engine
  shutdown.
03651_ G-47 Trooper overheating.
03653_ Overheating: System interference.
03653_ Pulse Rifle temporarily disabled.
03653_ Armor Integrity Analyzer temporarily
  disabled.
03653_ Pulse Rifle temporarily disabled.
03654_ Hvy. Deuterium Engine broken.
03654_ Overheating: Short circuit.
03654_ G-47 Trooper destroyed.
03655_ Overheating: Huge Storage Unit damaged
  (-255).
03657_ Overheating: Gatling Laser damaged (-12).
03657_ Imp. Light Armor Plating destroyed.
03659_ System corrupted: Matter fused (-9).
03659_ Gatling Laser destroyed.
03660_ Overheating: Core damaged (-105).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????????#%#??????????????????????? |
| ????????????????????????#g#??????????????????????? |
| ????????????????????????#p*??????????????????????? |
| ????????????????????????#p#??????????????????????? |
| ???????????????????????? Y#??????????????????????? |
| ????????????????????????#p#??????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          33
Weapon Cycling             15
Evasion (%)                52
Armor Integrity Analysis   30
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ConstructArmageddonExpander
  Manual?         0
Play Time         00:26:02
  Cumulative      104.0 hours
  Start           2025.05.31 @ 00:04:05
  End             2025.05.31 @ 00:29:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          202
  Rogue           202
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          44
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e13605e-80ae-4264-9b1a-510276199b91