Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 00:29:35 Player: Duduxx Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2256) 2256 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (225) 225 TOTAL SCORE: 5821 Bonus ------- Follower Combat Kills 25 Entered Garrisons 200 Cogmind --------- Core Integrity 81/700 Matter 258/300 Energy 310/310 System Corruption 6% Temperature Critical (598) Movement Core (1750) Ox34 Location -7/Garrison Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Armor Integrity Analyzer Hacking Suite > --- WEAPON (2) ------- Pulse Rifle > --- INVENTORY (25) --- Light Nuclear Core Gatling Laser Improved EM Pulse Cannon Datajack Datajack Remote Datajack Remote Datajack Power Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Armor Integrity Analyzer Weapon Cycler Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Wheel Pulse Rifle Improved EM Pulse Cannon Datajack Power Maul [Rating: 42] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Armored Treads Leg VSS Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Utility Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 5 | . . . 2 2 1 . . Weapon . | . . . . . . . . Parts Attached 81 | 7 1 6 18 23 14 11 1 Power 11 | 1 . 1 2 3 3 1 . Engine 8 | 1 . 1 1 2 2 1 . Core 3 | . . . 1 1 1 . . Reactor . | . . . . . . . . Propulsion 25 | 2 . 2 3 9 5 4 . Treads 6 | 2 . . . 4 . . . Leg 9 | . . . 3 1 2 3 . Wheel 9 | . . 2 . 4 2 1 . Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 24 | 2 1 1 8 5 4 3 . Device 12 | 1 . 1 5 2 2 1 . Storage 3 | 1 1 . . . . 1 . Processor 2 | . . . . 2 . . . Hackware 1 | . . . . . 1 . . Protection 6 | . . . 3 1 1 1 . Artifact . | . . . . . . . . Weapon 21 | 2 . 2 5 6 2 3 1 Energy Gun 12 | 2 . . 2 3 1 3 1 Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 5 | . . 1 2 2 . . . Ballistic Cannon 1 | . . . . . 1 . . Launcher . | . . . . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 60 | . . 6 13 16 11 10 4 Power 9 | . . 1 2 3 2 1 . Propulsion 17 | . . 2 2 5 4 2 2 Utility 17 | . . . 6 4 2 4 1 Weapon 17 | . . 3 3 4 3 3 1 Highest Loss Streak 9 | . . 4 4 6 9 8 6 To Critical Strikes . | . . . . . . . . Average Backups 10 | 2 4 6 6 11 14 7 8 Power 1 | . 1 1 1 . 1 . 1 Propulsion 3 | 1 2 1 1 3 4 . . Utility 1 | . . 2 1 1 1 . . Weapon 2 | . . . 1 2 3 3 3 Tool/Special . | . . . . . . . . Unused Backups 11 | . 1 1 . 2 1 . 6 Power 1 | . . 1 . . . . . Propulsion 1 | . . . . 1 . . . Utility . | . . . . . . . . Weapon 4 | . 1 . . 1 . . 2 Tool/Special 5 | . . . . . 1 . 4 Average Slot Usage (%) 84 | . 100 89 79 80 88 69 67 Engine 7 | . 14 14 5 4 6 8 15 Treads 6 | . 28 16 . 8 5 . . Leg 7 | . . . 15 7 7 5 . Wheel 2 | . . 9 4 1 . 7 8 Device 17 | . 14 14 19 15 21 10 . Storage 9 | . 14 14 11 9 7 4 7 Processor 5 | . . . . 7 8 7 7 Hackware 2 | . . . . . 6 7 7 Protection 5 | . . . 4 8 6 2 5 Energy Gun 9 | . 28 14 6 7 7 9 13 Energy Cannon 2 | . . . . 2 6 . . Ballistic Gun 3 | . . 4 8 6 . . . Peak Build Rating 42 | 9 9 9 20 28 41 42 32 Average Rating 22 | 5 9 7 13 20 35 33 31 On Entrance 16 | . 9 9 7 19 28 28 29 Naked Turns . | . . . . . . . . Heaviest Build 114 | 13 28 28 36 38 43 114 112 Greatest Support 40 | 40 40 40 26 40 40 40 26 Greatest Overweight (x) 4 | 2 . 1 1 2 2 4 4 Average Overweight (x) . | . . . . . . 1 4 Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 Average Capacity 14 | 7 12 15 15 15 15 12 25 Most Carried 15 | 3 7 7 10 15 15 12 8 Average Carried 10 | 2 4 6 6 11 14 6 8 Final Capacity 25 | 8 15 15 15 15 15 25 25 Final Carried 14 | 3 7 5 10 14 10 9 8 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Matter Collected 1248 | 139 . 186 246 302 153 222 . Remotely . | . . . . . . . . Salvage Created 2559 | 34 72 314 665 706 295 341 132 Parts 152 | 6 8 12 44 49 17 11 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Combat Hostiles Destroyed 57 | . 2 11 19 12 5 5 3 Melee 1 | . . . 1 . . . . Guns 49 | . 2 11 18 11 2 2 3 Cannons 5 | . . . . 1 2 2 . Classes Destroyed 13 | 1 1 1 3 4 2 1 . Worker 3 | . . . 1 1 1 . . Builder 6 | . . . . 3 2 1 . Tunneler 3 | 2 . . . 1 . . . Recycler 1 | . . . . . . 1 . Watcher 2 | . . . . . 1 1 . Swarmer 12 | . . 5 6 . . . 1 Grunt 29 | . 2 6 8 5 3 4 1 Brawler 2 | . . . . 1 . . 1 Duelist 1 | . . . 1 . . . . Sentry 8 | . . . 4 3 . 1 . Specialist 2 | . . . . 2 . . . Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . . 2 . . Best Kill Streak 7 | 2 2 4 3 7 2 3 3 Combat Bots Only 7 | . 2 4 3 7 2 3 3 Max Kills in Single Turn 2 | 2 1 1 2 1 1 1 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Hostile Shots Fired 803 | . 9 82 157 181 164 171 39 Missed 239 | . 5 22 47 39 59 56 11 Hits 564 | . 4 60 110 142 105 115 28 Melee 7 | . . . . 7 . . . Projectile 557 | . 4 60 110 135 105 115 28 AOE 1 | . . . . . 1 . . Critical Strikes 12 | . . 1 3 4 3 1 . Part Disruptions 1 | . . . . . 1 . . Damage Taken 7486 | . 38 723 1251 2239 1561 1179 495 Core 1533 | . 10 144 310 450 278 167 174 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 38 | . . . 9 20 9 . . Core Remaining (%) 44 | 100 . 38 22 18 . . . Volleys Fired 294 | 3 3 49 110 58 40 22 9 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 160 | 90 90 120 121 133 133 160 143 Shots Fired 447 | 6 6 68 143 100 77 32 15 Gun 380 | 6 6 65 143 85 37 23 15 Cannon 64 | . . . . 15 40 9 . Launcher . | . . . . . . . . Special 3 | . . 3 . . . . . Kinetic 161 | . . 8 98 43 3 9 . Thermal 258 | 3 3 44 45 51 74 23 15 Explosive . | . . . . . . . . Electromagnetic 28 | 3 3 16 . 6 . . . Robot Hit Streak 17 | 2 4 9 16 9 11 17 3 Robot Miss Streak 7 | 4 2 3 5 4 3 7 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 1 2 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 325 | 2 3 49 111 70 51 26 13 Core Hits 146 | 2 3 20 42 33 18 19 9 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 16 | . 1 8 3 1 1 1 1 Burn 13 | . 1 8 2 1 . . 1 Meltdown 1 | . . . . . 1 . . Destroy 1 | . . . 1 . . . . Blast 1 | . . . . . . 1 . Melee Attacks 7 | . . . 7 . . . . Impact . | . . . . . . . . Slashing 7 | . . . 7 . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5056 | 73 63 643 1312 1117 942 663 243 Guns 3790 | 15 53 540 1120 953 398 468 243 Cannons 903 | . . . . 164 544 195 . Explosions 109 | 58 . 51 . . . . . Melee 192 | . . . 192 . . . . Ramming 14 | . 10 4 . . . . . Kinetic 1336 | . . 54 596 491 . 195 . Thermal 3315 | 58 26 486 524 568 942 468 243 Explosive . | . . . . . . . . Electromagnetic 199 | 15 27 99 . 58 . . . Impact . | . . . . . . . . Slashing 192 | . . . 192 . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . 2 5 6 6 Average Corruption 3 | . . . . 2 3 5 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . . 6 2 5 2 Message Errors 1 | . . . . 1 . . . Matter Fused 3 | . . . . 1 . . 2 Heat Flow Errors 2 | . . . . 1 . 1 . Energy Discharges 2 | . . . . . . 2 . Parts Rejected 2 | . . . . 2 . . . Data Loss (minor) 2 | . . . . . 1 1 . Data Loss (major) 1 | . . . . 1 . . . Misfires 2 | . . . . . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 16 | . . . 5 . 11 . . Projectiles 11 | . . . . . 11 . . Explosions . | . . . . . . . . Melee 5 | . . . 5 . . . . Knockbacks 3 | . . . . . . 3 . Impact . | . . . . . . . . Kinetic 3 | . . . . . . 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 45 | . . 45 . . . . . Shots 1 | . . 1 . . . . . Rammed 4 | . 1 3 . . . . . Targets Rammed 4 | . 1 3 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 598 | 90 96 390 20 212 102 479 598 Average Temperature 118 | 48 49 135 5 85 36 191 336 Received Heat Transfer 2577 | . 6 300 423 882 345 546 75 Effects 17 | . . 2 . . . 6 9 Shutdowns 3 | . . 1 . . . 1 1 Energy Bleed 2 | . . 1 . . . 1 . Interference 5 | . . . . . . 2 3 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 2 | . . . . . . 2 . Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Melted 24 | . . 10 4 3 4 2 1 Heat Transferred 8376 | 50 148 1889 1443 1337 1850 1050 609 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | 1 . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 99 | 100 100 100 95 100 100 100 100 Level 1 . | . . . 4 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 210 | 10 50 171 210 167 48 41 75 Initial 81 | . . 7 43 81 48 . 7 Average 48 | 1 11 100 99 76 6 11 27 Influence Increases 1893 | 10 55 365 585 487 154 152 85 Destroy 0b10 Robot/C 1160 | . 40 240 380 240 100 100 60 Destroy 0b10 Robot/NC 75 | 10 . . 5 25 20 15 . Destroy Leader 304 | . 10 50 110 70 32 22 10 Allied During Kill 4 | . . 4 . . . . . Successful Hack 17 | . 5 . . . . 12 . Destroy Structure 18 | . . 11 . 2 2 3 . Lose Combat Pursuer 315 | . . 60 90 150 . . 15 Influence Decreases 1838 | 10 35 273 503 574 261 140 42 Entered New Map 259 | . . 13 69 113 59 . 5 Time Decay 1093 | 10 35 160 311 330 176 71 . Lost Part 443 | . . 60 120 131 26 69 37 Lost Ally 43 | . . 40 3 . . . . Squads Dispatched 18 | . 1 . 6 1 7 3 . Investigation 3 | . . . 1 . 2 . . Extermination 3 | . . . . . 3 . . Reinforcement 10 | . 1 . 5 1 2 1 . Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Distress Signals 11 | . 1 . 3 5 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 10 16 33 27 18 9 11 Peak Tracking Total 10 | . 8 5 7 9 8 3 10 Tactical Retreats 12 | . . 2 4 5 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Traps Triggered 5 | . . . 1 1 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Machines Accessed 6 | . 1 . 1 1 2 1 . Terminals 5 | . 1 . 1 1 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 11 | . 1 . 1 2 6 1 . Successful 3 | . 1 . . . 1 1 . Failed 8 | . . . 1 2 5 . . Catastrophic 2 | . . . . 1 1 . . Database Lockouts . | . . . . . . . . Manual 6 | . . . 1 2 3 . . Terminals 10 | . 1 . 1 2 6 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 2 | . 1 . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 5 | . . . 1 1 2 1 . Full Trace Events 2 | . . . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Total Allies 3 | . . 3 . . . . . Largest Group 2 | . . 2 1 . . . . Highest-Rated Group 39 | . . 39 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 15 | . . 6 9 . . . . Total Damage 209 | . . 104 105 . . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Active Infowar (turns) 709 | 8 215 148 106 232 . . . Terrain 709 | 8 215 148 106 232 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Turns Passed 3659 | 90 215 320 722 787 1292 182 51 Spaces Moved 1631 | 48 124 139 291 358 585 70 16 Core 8 | 8 . . . . . . . Treads 627 | 40 124 65 . 147 251 . . Legs 639 | . . . 165 128 315 31 . Wheels 357 | . . 74 126 83 19 39 16 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 105 90 80 95 95 150 Average Speed 164 | 143 160 130 142 155 196 135 150 Slowest Speed 330 | 160 160 160 190 270 330 200 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 4 31 24 46 29 20 9 4 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 20 | 5 . 12 . . 1 2 . Melee . | . . . . . . . . Projectile 4 | . . 1 . . 1 2 . AOE 16 | 5 . 11 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Total 2168 | 60 135 203 460 490 668 126 26 Wait 59 | . . 3 19 15 15 7 . Move 1625 | 47 123 138 290 357 584 70 16 Hop . | . . . . . . . . Pick Up 48 | 3 5 3 9 16 7 5 . Fast Attach 53 | 7 . 1 13 14 5 13 . Attach 39 | . . 4 7 14 10 3 1 Detach 15 | . . . 4 6 2 3 . Swap 7 | . 1 1 . 5 . . . Drop 17 | . 2 1 1 5 5 3 . Fire 294 | 3 3 49 110 58 40 22 9 Melee 7 | . . . 7 . . . . Ram 2 | . . 2 . . . . . Kick . | . . . . . . . . Crush 2 | . 1 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: [*Fac] / *Sto x2 / [*Low]) -7/Storage -7/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 468 | -10/Mines | Learned 4 Materials zone layouts 515 | -10/Mines | Core integrity fell below 50% 565 | -10/Mines | Lost 4 parts (2n2w) 616 | -10/Mines | Discovered new exit (range 9) 623 | -10/Mines | Escorted by a lone wolf Derelict 626 | -10/Mines | Entered Materials 626 | -9/Materials | Accompanied by 1 ally 626 | -9/Materials | Evolved 2 slots: Utility x2 627 | -9/Materials | Identified exit to Materials 787 | -9/Materials | Lost 4 parts (1p1n2u) 870 | -9/Materials | Lost 3 parts (1n1u1w) 1060 | -9/Materials | Lost 4 parts (3u1w) 1100 | -9/Materials | Core integrity fell below 50% 1348 | -9/Materials | Entered another Materials area 1348 | -8/Materials | Evolved 2 slots: Utility x2 1380 | -8/Materials | Build established: Scavenger-Mutant 1696 | -8/Materials | Lost 6 parts (1p1n2u2w) 1830 | -8/Materials | Core integrity fell below 50% 1848 | -8/Materials | Lost 4 parts (2n2w) 1913 | -8/Materials | Destroyed 7 combat bots 2075 | -8/Materials | Core integrity fell below 20% 2090 | -8/Materials | Lost 4 parts (1p1n2u) 2118 | -8/Materials | Discovered new exit (range 11) 2135 | -8/Materials | Entered Factory 2135 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2235 | -7/Factory | Discovered new exit (range 13) 2900 | -7/Factory | Discovered new exit (range 15) 2981 | -7/Factory | Allied Derelicts emerged from ambush trap array 3025 | -7/Factory | Discovered new exit (range 8) 3369 | -7/Factory | P-70 Sage assimilated allied QU-0SK(g) 3423 | -7/Factory | Discovered new exit (range 4) 3427 | -7/Factory | Entered Storage 3451 | -7/Storage | Lost 9 parts (1p3n2u3w) 3467 | -7/Storage | Garrison activated, responded to threat 3494 | -7/Storage | Core integrity fell below 50% 3540 | -7/Storage | Lost 8 parts (1p2n3u2w) 3583 | -7/Storage | Garrison activated, responded to threat 3609 | -7/Storage | Identified exit to Garrison 3609 | -7/Storage | Entered Garrison 3660 | -7/Garrison | Core integrity fell below 20% 3660 | -7/Garrison | Self-destructed Last Messages --------------- 03647_ Wheel destroyed. 03647_ G-47 Trooper suffers critical hit (Burn). 03651_ Power failure, Hvy. Deuterium Engine shutdown. 03651_ G-47 Trooper overheating. 03653_ Overheating: System interference. 03653_ Pulse Rifle temporarily disabled. 03653_ Armor Integrity Analyzer temporarily disabled. 03653_ Pulse Rifle temporarily disabled. 03654_ Hvy. Deuterium Engine broken. 03654_ Overheating: Short circuit. 03654_ G-47 Trooper destroyed. 03655_ Overheating: Huge Storage Unit damaged (-255). 03657_ Overheating: Gatling Laser damaged (-12). 03657_ Imp. Light Armor Plating destroyed. 03659_ System corrupted: Matter fused (-9). 03659_ Gatling Laser destroyed. 03660_ Overheating: Core damaged (-105). 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Y#??????????????????????? | | ????????????????????????#p#??????????????????????? | | ????????????????????????#s#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 52 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructArmageddonExpander Manual? 0 Play Time 00:26:02 Cumulative 104.0 hours Start 2025.05.31 @ 00:04:05 End 2025.05.31 @ 00:29:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 202 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e13605e-80ae-4264-9b1a-510276199b91