Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 09:06:04 Player: Lazz Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (65) 325 Value Destroyed (2226) 2226 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6911 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 34/850 Matter 284/300 Energy 24/100 System Corruption 0% Temperature Cool (0) Movement Hovering (140) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Makeshift Hover Unit > --- UTILITY (5) ------ Improved Sensor Array Improved Target Analyzer Hardlight Generator > --- WEAPON (5) ------- Improved Proton Missile Launcher > --- INVENTORY (5) ---- Improved Target Analyzer Tesla Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Particle Gun Gatling Laser Flak Gun Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Target Analyzer Improved Weapon Shielding Improved Weapon Shielding Insulated Plating Improved Hardlight Generator [Rating: 45] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Makeshift Hover Unit Flight Unit Makeshift Flight Unit Utility Improved Target Analyzer Device Structural Scanner Storage Large Storage Unit Processor Improved Target Analyzer Protection Insulated Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . . . 1 2 . . . . Weapon 3 | . . 1 2 . . . . . . Parts Attached 76 | 7 1 6 12 25 11 5 1 . 8 Power 10 | 2 . 2 1 2 2 . . . 1 Engine 6 | 2 . 2 . . 1 . . . 1 Core 4 | . . . 1 2 1 . . . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 . 2 6 7 . 2 1 . 1 Treads 2 | . . 2 . . . . . . . Leg 17 | 2 . . 6 7 . 2 . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 1 | . . . . . . . 1 . . Utility 22 | 1 1 1 1 6 7 1 . . 4 Device 9 | . 1 . . 3 2 . . . 3 Storage 2 | 1 . 1 . . . . . . . Processor 7 | . . . . 3 3 . . . 1 Hackware . | . . . . . . . . . . Protection 4 | . . . 1 . 2 1 . . . Artifact . | . . . . . . . . . . Weapon 23 | 2 . 1 4 10 2 2 . . 2 Energy Gun 7 | . . . 1 4 . 1 . . 1 Energy Cannon 3 | . . . . 3 . . . . . Ballistic Gun 7 | 2 . 1 1 3 . . . . . Ballistic Cannon 2 | . . . . . 2 . . . . Launcher 2 | . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . Parts Lost 49 | . . . 3 25 . 16 . . 5 Power 3 | . . . . 2 . 1 . . . Propulsion 17 | . . . 1 9 . 6 . . 1 Utility 9 | . . . . 3 . 3 . . 3 Weapon 20 | . . . 2 11 . 6 . . 1 Highest Loss Streak 14 | . . . 1 14 . 13 . . 3 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | . 2 6 13 10 4 4 5 5 3 Power . | . . . 1 . . . 1 1 . Propulsion . | . . . 1 2 . . . . . Utility 4 | . . 2 8 6 4 4 3 3 1 Weapon 1 | . 2 4 1 . . . 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 16 | . . 8 2 1 3 1 . . 1 Power 1 | . . . 1 . . . . . . Propulsion . | . . . . . . . . . . Utility 10 | . . 3 1 1 3 1 . . 1 Weapon 5 | . . 5 . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 79 | . 87 92 90 82 96 75 32 33 42 Engine 2 | . 14 11 . . 2 . . . . Core 3 | . . . 8 5 3 5 . . . Treads 2 | . . 9 4 . . . . . . Leg 18 | . 28 17 21 24 26 18 . . . Device 7 | . 2 11 2 4 14 8 . . 7 Storage 4 | . 14 11 9 6 . . . . . Processor 10 | . . . . 6 14 20 20 20 21 Protection 1 | . . . 6 1 3 . . . . Energy Gun 5 | . . . 8 6 13 8 . . . Energy Cannon 1 | . . . . 6 . . . . . Ballistic Gun 13 | . 28 32 27 9 6 3 . . . Ballistic Cannon 2 | . . . . . 9 8 . . . Slashing Weapon 1 | . . . . 5 . . 6 6 4 Peak Build Rating 45 | 6 7 11 25 35 45 45 21 24 33 Average Rating 24 | 5 6 9 20 25 40 35 20 21 25 On Entrance 18 | . 6 7 10 25 27 45 17 21 24 Avg Prop Armor Cover (%) 8 | . . 6 5 . . 16 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 10 11 29 43 51 35 36 4 5 22 Greatest Support 42 | 20 20 40 40 42 40 40 8 8 12 Greatest Overweight (x) 9 | . . . 1 9 . 1 1 . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 5 5 5 5 5 Average Capacity 8 | 7 8 8 15 14 5 5 5 5 5 Most Carried 15 | 3 4 11 15 14 5 5 5 5 4 Average Carried 7 | . 2 7 13 10 4 4 5 4 3 Final Capacity 15 | 8 8 15 15 5 5 5 5 5 5 Final Carried 13 | 2 4 8 13 5 5 5 5 4 2 Class Distribution -------------------- 29% | Mutant 23% | Scavenger-Gunner 21% | Skirmisher 7% | Tank 7% | Scavenger-Tank 3% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 1750 | 290 20 137 231 538 292 157 20 . 65 Remotely . | . . . . . . . . . . Salvage Created 2727 | 74 74 372 500 1241 330 123 13 . . Parts 149 | 6 13 25 27 59 16 2 1 . . Haulers Intercepted 4 | . . . . 2 2 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 46 | . 5 8 9 18 3 3 . . . Melee 2 | . . . . 2 . . . . . Guns 35 | . 5 8 9 8 3 2 . . . Cannons 7 | . . . . 6 . 1 . . . AOE 2 | . . . . 2 . . . . . Classes Destroyed 14 | 2 1 3 4 3 1 . . . . Worker 4 | . . . 1 3 . . . . . Builder 1 | . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 4 | . . . . 2 2 . . . . Recycler 4 | 1 . . . 3 . . . . . Mechanic 1 | . . 1 . . . . . . . Operator 2 | . . . 1 1 . . . . . Watcher 2 | . . . 1 . 1 . . . . Swarmer 5 | . 5 . . . . . . . . Grunt 33 | . . 6 8 16 . 3 . . . Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 5 | . . 2 . 1 2 . . . . Programmer 1 | . . . . . 1 . . . . Decomposer 1 | . . . . . . . 1 . . Best Kill Streak 6 | 1 3 4 3 6 2 3 . . . Combat Bots Only 3 | . 3 3 2 3 1 3 . . . Max Kills in Single Turn 5 | 1 1 1 1 5 1 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 639 | . 16 53 58 289 46 135 10 . 32 Missed 227 | . 7 16 15 109 17 44 7 . 12 Hits 412 | . 9 37 43 180 29 91 3 . 20 Melee 1 | . . . . 1 . . . . . Projectile 411 | . 9 37 43 179 29 91 3 . 20 Critical Strikes 14 | . . 1 1 6 . 4 . . 2 Actively Blocked 2 | . . . . . . 2 . . . Damage Taken 6023 | . 71 456 663 2440 296 1710 59 . 328 Core 1398 | . 39 20 75 448 10 646 40 . 120 Absorbed by Shields 12 | . . . . . . . . . 12 Redirected to Shielding 205 | . . . . . 40 165 . . . Core Remaining (%) 80 | 100 84 95 86 36 . . . . . Volleys Fired 151 | 10 10 32 24 50 13 11 . . 1 Largest 5 | 2 2 3 5 5 5 5 . . 1 Hottest 257 | 40 40 60 146 246 257 257 . . 43 Shots Fired 471 | 20 20 96 98 159 45 32 . . 1 Gun 383 | 20 20 96 98 101 27 21 . . . Cannon 86 | . . . . 57 18 11 . . . Launcher 2 | . . . . 1 . . . . 1 Special . | . . . . . . . . . . Kinetic 318 | 20 20 96 74 67 27 14 . . . Thermal 133 | . . . 24 73 18 18 . . . Explosive 1 | . . . . 1 . . . . . Electromagnetic 19 | . . . . 18 . . . . 1 Robot Hit Streak 16 | 6 3 12 16 8 16 9 . . . Robot Miss Streak 4 | 2 4 2 3 4 2 4 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . 2 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . Shots Hit Robots 308 | 13 9 67 64 103 27 24 1 . . Core Hits 167 | 5 6 25 32 59 25 15 . . . Critical Kills 3 | . . . 2 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 11 | . . . 5 2 . 4 . . . Burn 3 | . . . 2 1 . . . . . Destroy 4 | . . . 3 1 . . . . . Blast 4 | . . . . . . 4 . . . Melee Attacks 9 | . . . 1 7 . . 1 . . Impact . | . . . . . . . . . . Slashing 9 | . . . 1 7 . . 1 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5646 | 109 72 557 779 2861 652 525 91 . . Guns 3240 | 109 72 557 779 961 445 317 . . . Cannons 1460 | . . . . 1045 207 208 . . . Explosions 625 | . . . . 625 . . . . . Melee 306 | . . . . 215 . . 91 . . Ramming 15 | . . . . 15 . . . . . Kinetic 2409 | 109 72 557 468 590 373 240 . . . Thermal 2592 | . . . 311 1717 279 285 . . . Explosive 31 | . . . . 31 . . . . . Electromagnetic 293 | . . . . 293 . . . . . Impact . | . . . . . . . . . . Slashing 306 | . . . . 215 . . 91 . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 172 | . . . . 94 . . 78 . . Projectiles . | . . . . . . . . . . Explosions 92 | . . . . 92 . . . . . Melee 80 | . . . . 2 . . 78 . . Knockbacks 3 | . . . . . 1 2 . . . Impact . | . . . . . . . . . . Kinetic 3 | . . . . . 1 2 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 479 | . . . . 475 . . . . 4 Shots 9 | . . . . 8 . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 757 | . . 76 378 516 220 757 . . . Average Temperature 153 | . . 30 127 159 81 417 . . . Received Heat Transfer 2451 | . . 219 405 1005 60 744 18 . . Effects 29 | . . . 5 7 . 17 . . . Shutdowns 6 | . . . 2 3 . 1 . . . Energy Bleed 2 | . . . . . . 2 . . . Interference 8 | . . . 3 . . 5 . . . Matter Decay 4 | . . . . 2 . 2 . . . Short Circuit 2 | . . . . . . 2 . . . Damage (minor) 4 | . . . . 2 . 2 . . . Damage (major) 2 | . . . . . . 2 . . . Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . 1 6 . 1 . . . Heat Transferred 4884 | . . . 814 2789 634 647 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 99 | 100 100 100 100 97 100 . . . . Level 1 . | . . . . 2 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 221 | 5 105 116 83 221 111 . . . . Initial 49 | . . 35 31 21 49 . . . . Average 50 | . 58 41 46 68 48 . . . . Influence Increases 2110 | 10 135 212 296 671 281 280 60 . 165 Destroy 0b10 Robot/C 1020 | . 100 160 180 360 160 60 . . . Destroy 0b10 Robot/NC 95 | 10 . 5 15 50 15 . . . . Destroy Leader 232 | . 20 40 32 74 56 10 . . . Successful Hack 12 | . . 7 5 . . . . . . Disable Machine 165 | . . . . 120 45 . . . . Destroy Structure 61 | . . . 4 52 5 . . . . Lose Combat Pursuer 525 | . 15 . 60 15 . 210 60 . 165 Influence Decreases 1976 | 10 50 221 323 620 336 281 79 25 31 Entered New Map 226 | . . 50 45 28 51 18 9 25 . Time Decay 1323 | 10 50 171 258 342 265 141 70 . 16 Lost Part 407 | . . . 20 250 . 122 . . 15 Lost Ally 20 | . . . . . 20 . . . . Squads Dispatched 13 | . . 2 2 6 2 . . . 1 Investigation 4 | . . 1 2 1 . . . . . Extermination 3 | . . . . 1 2 . . . . Reinforcement 4 | . . 1 . 3 . . . . . Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 4 | . 1 1 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 89 | . 6 11 15 26 4 14 4 . 9 Peak Tracking Total 13 | . 3 4 4 6 2 4 4 . 13 Tactical Retreats 15 | . 1 . 3 1 . 5 2 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 6 | . . 1 1 3 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 11 | . . . . 8 3 . . . . Max in Single Turn 4 | . . . . 4 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 10 | . . 1 2 1 2 . . 4 . Terminals 4 | . . 1 2 1 . . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . . 1 4 1 4 . . 28 . Successful 33 | . . 1 1 . 3 . . 28 . Failed 4 | . . . 3 1 . . . . . Catastrophic 3 | . . . 2 1 . . . . . Database Lockouts 1 | . . . . . 1 . . . . Manual 1 | . . . . . 1 . . . . Terminals 6 | . . 1 4 1 . . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 30 | . . 1 1 . . . . 28 . Record 11 | . . . . . . . . 11 . Part Schematic 8 | . . . . . . . . 8 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . 3 . Branch Access Points 1 | . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Retrieve Study 2 | . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . 1 1 1 . . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 13 | . . . . . 12 . . . 1 Largest Group 8 | . . . . . 8 . . . 1 Highest-Rated Group 163 | . . . . . 163 . . . 96 Highest-Rated Ally 96 | . . . . . 31 . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 38 | . . . . . 32 . . . 6 Total Damage 450 | . . . . . 412 . . . 38 Kills 5 | . . . . . 5 . . . . Allies Corrupted 1 | . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Active Infowar (turns) 2978 | . 22 632 153 724 628 398 . 5 416 Optics 864 | . . . . 554 310 . . . . Sensors 1093 | . . . . . 274 398 . 5 416 Structural 1316 | . 22 632 153 156 353 . . . . Machine Analysis 14 | . . . . 14 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 4129 | 112 134 632 572 775 628 648 153 50 425 Spaces Moved 2465 | 56 86 353 228 286 452 473 258 90 183 Core 257 | 6 . . . 6 . 167 16 . 62 Treads 159 | . . 111 48 . . . . . . Legs 1596 | 50 86 242 180 280 452 306 . . . Wheels . | . . . . . . . . . . Hover 67 | . . . . . . . . . 67 Flight 386 | . . . . . . . 242 90 54 Fastest Speed 50 | 50 120 120 160 112 105 50 55 55 50 Average Speed 112 | 112 120 132 183 168 109 90 57 55 61 Slowest Speed 500 | 120 120 160 240 500 120 175 100 55 235 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 21 35 18 14 16 63 54 73 38 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 1 1 Known Exits Taken 2 | . . . . . 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 8 | . . . . . . 2 4 . 2 Spaces Dug 1 | . . . 1 . . . . . . Terrain Destroyed 63 | . . . 1 56 3 3 . . . Melee 1 | . . . 1 . . . . . . Projectile 6 | . . . . . 3 3 . . . AOE 56 | . . . . 56 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total 3504 | 86 100 471 329 456 557 665 259 90 491 Wait 705 | 11 2 54 48 59 61 173 . . 297 Move 2456 | 55 85 352 227 285 451 472 257 89 183 Hop . | . . . . . . . . . . Pick Up 43 | 2 2 14 9 6 8 2 . . . Fast Attach 40 | 6 1 3 2 13 5 4 1 . 5 Attach 25 | . . 1 4 15 2 1 . 1 1 Detach . | . . . . . . . . . . Swap 25 | 1 . 2 7 7 5 1 . . 2 Drop 39 | 1 . 13 7 3 12 1 . . 2 Fire 151 | 10 10 32 24 50 13 11 . . 1 Melee 9 | . . . 1 7 . . 1 . . Ram . | . . . . . . . . . . Kick 1 | . . . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . 10 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Met a group of wandering Federalists 236 | -10/Materials | Discovered new exit (range 8) 247 | -10/Materials | Entered another Materials area 247 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 550 | -9/Materials | Build established: Skirmisher 726 | -9/Materials | Identified exit to Mines 805 | -9/Materials | Discovered new exit (range 12) 879 | -9/Materials | Entered another Materials area 879 | -8/Materials | Evolved 2 slots: Weapon x2 1407 | -8/Materials | Discovered new exit (range 21) 1451 | -8/Materials | Entered Factory 1451 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1683 | -7/Factory | Lost 4 parts (1u3w) 1873 | -7/Factory | Garrison activated, responded to threat 2049 | -7/Factory | Core integrity fell below 50% 2096 | -7/Factory | Lost 14 parts (2p5n1u6w) 2180 | -7/Factory | Discovered new exit (range 13) 2187 | -7/Factory | Lost 5 parts (3n2w) 2226 | -7/Factory | Entered another Factory area 2226 | -6/Factory | Evolved 2 slots: Utility x2 2435 | -6/Factory | Central database locked down 2661 | -6/Factory | Build established: Scavenger-Gunner 2823 | -6/Factory | Discovered new exit (range 15) 2853 | -6/Factory | Identified exit to Lower Caves 2854 | -6/Factory | Entered Lower Caves 3326 | -6/Lower Caves | Lost 13 parts (4n3u6w) 3409 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3413 | -6/Lower Caves | Core integrity fell below 50% 3433 | -6/Lower Caves | Identified exit to Lower Caves 3441 | -6/Lower Caves | Lost 3 parts (1p2n) 3502 | -6/Lower Caves | Entered another Lower Caves area 3522 | -6/Lower Caves | Core integrity fell below 20% 3558 | -6/Lower Caves | Build established: Mutant 3626 | -6/Lower Caves | Encountered a Warlord checkpoint 3648 | -6/Lower Caves | Discovered new exit (range 7) 3655 | -6/Lower Caves | Entered Data Miner 3655 | -6/Data Miner | Discovered new exit (range 6) 3666 | -6/Data Miner | Met Data Miner 3683 | -6/Data Miner | Learned location of Section 7 (-2) 3683 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3688 | -6/Data Miner | Received God Mode back door access code from Data Miner 3705 | -6/Data Miner | Entered Proximity Caves 3827 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3988 | -5/Proximity Caves | Escorted by Enhanced Grunt 4027 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4033 | -5/Proximity Caves | Learned location of Armory (-4) 4051 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 4090 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4130 | -5/Proximity Caves | Self-destructed Last Messages --------------- 04049_ Found Mak. Hover Unit. 04049_ Found Tesla Rifle. 04049_ Found Hardlight Generator. 04049_ Found 59 Matter. 04050_ Acquired Mak. Hover Unit. 04051_ Acquired 15 matter. 04053_ Acquired Tesla Rifle. 04055_ Acquired Hardlight Generator. 04057_ Acquired Adv. Recoil Stabilizer. 04058_ Acquired 30 matter. 04071_ Penetrated by Slug. 04071_ Slug penetrates Wall. 04085_ Adv. Targeting Computer destroyed. 04089_ Penetrated by Slug. 04089_ Adv. Recoil Stabilizer destroyed. 04089_ Slug penetrates Wall. 04090_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 04094_ Y-72 Warden: "REQUESTING BACKUP." 04129_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#####???????????????????????????????????? | | ????????## #?????####?????????????????????????? | | ????????# #???## #?????????????????????????? | | ??????????? #### ###???????????????????????? | | ??????????????# ##??????????????????????? | | ??????????????# ##?????????????????????? | | ??????????????# ##????????????????????? | | ?????????????## ? ##???????????????????? | | ???????????### ## ## ##??????????????????? | | ??????????## ## ###@ #??????????????????? | | ??????????# ## #?# #??????????????????? | | ??????????# ?### #?# #??????????????????? | | ??????###?# ? #####?# ##??????????????????? | | ?????## ?## ?##???## ###???????????????????? | | ?????# ??###### ? #?????##?????????????????????? | | ?????# #?#"##### ##???????????????????????????? | | ?????# #### ####????????????????????????? | | ???### #????????????????????????? | | #??# #### #???????????????????????? | | #??## ##??# $ ???????????????????? | | #?### ##?? ?????????????????? | | ### ### #?? # ??????????????????? | | ## ##?# #?? #?# #??????????????????? | | ##??# #??? #??? ???????????????????? | | ##??# ##???# #???????????????????????? | | #??? ##?????## #???????????????????????? | | ##? ##???????# #???????????????????????? | | ## #???????? #???????????????????????? | | #????????? ???????????????????????? | | """ #?????????????????????????????????? | | """"" #?????????????????????????????????? | | """"" #?????????????????????????????????? | | " " #??????????????????????????????????? | | """ """ #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 110 Armor Coverage 150 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 59 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -6/Factory | Hacked Gauss Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftAssaultMallet Manual? 0 Play Time 00:40:19 Cumulative 237.1 hours Start 2026.07.26 @ 21:29:43 End 2026.07.27 @ 09:06:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 319 Rogue 319 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 77 Gallery% 64 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90596a99-1f11-4a3d-8001-7a985cd03918