Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 08:15:04 Player: Goose Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (2616) 2616 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6856 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 51/300 Energy 23/100 System Corruption 38% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Weight Redist. System EM Disruption Field > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Cooled Airjet > --- UTILITY ---------- Disposable Heat Sink Coolant Injector Huge Storage Unit Core Analyzer Weapon Cycler > --- WEAPON ----------- Autogun Heavy Machine Gun Mini Assault Cannon > --- INVENTORY -------- Advanced Heat Sink Improved Cooling System Medium Matter Pod Matter Compressor Particle Charger Hacking Suite Recalibrator Heavy Laser [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Huge Storage Unit Device Coolant Injector Storage Huge Storage Unit Processor Core Analyzer Hackware System Shield Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . 2 . . Power 1 | . . . . 1 . . . . . Propulsion 3 | . . 2 . 1 . . . . . Utility 3 | . . . 2 . . . 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 101 | 8 11 6 11 12 8 9 14 3 19 Power 15 | 2 2 . 3 1 1 1 3 1 1 Engine 8 | 2 2 . 1 . . 1 1 . 1 Core 5 | . . . 2 1 1 . 1 . . Reactor 2 | . . . . . . . 1 1 . Propulsion 32 | 2 2 3 . 8 3 1 5 . 8 Treads 2 | . . . . . . . . . 2 Leg 22 | 2 2 3 . 8 3 1 3 . . Wheel . | . . . . . . . . . . Hover 8 | . . . . . . . 2 . 6 Flight . | . . . . . . . . . . Utility 29 | 1 3 1 4 3 4 3 3 1 6 Device 18 | . . 1 2 1 3 3 2 1 5 Storage 6 | 1 2 . 1 1 . . . . 1 Processor 3 | . 1 . . 1 1 . . . . Hackware 2 | . . . 1 . . . 1 . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 25 | 3 4 2 4 . . 4 3 1 4 Energy Gun 7 | 2 3 . . . . 1 . . 1 Energy Cannon 6 | . . . 4 . . 1 . . 1 Ballistic Gun 6 | 1 . 1 . . . 1 2 . 1 Ballistic Cannon 4 | . . 1 . . . . 1 1 1 Launcher 2 | . 1 . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 2 . 1 Corrupted Parts 8 | . . . . 2 3 . . 3 . System Corruption 32 | . . . . 7 10 . . 15 . Parts Lost 60 | . 4 . . 2 8 19 7 5 15 Power 11 | . 2 . . 1 2 2 2 1 1 Propulsion 20 | . 1 . . 1 4 6 1 . 7 Utility 12 | . . . . . 2 3 2 3 2 Weapon 17 | . 1 . . . . 8 2 1 5 Highest Loss Streak 10 | . 2 . . 1 8 8 4 5 10 To Critical Strikes 2 | . . . . . . 2 . . . Average Backups 10 | 1 7 10 13 15 14 13 7 5 . Power . | . 1 1 2 . . . . . . Propulsion . | . . . 1 1 . . . . . Utility 4 | . 1 2 3 5 5 6 6 3 . Weapon 4 | . 3 6 6 7 8 6 . 1 . Tool/Special . | . . . . . . . . . . Unused Backups 10 | . 2 1 2 1 . . . 2 2 Power 1 | . . . 1 . . . . . . Propulsion 1 | . . . . . . . . . 1 Utility 6 | . 2 . 1 1 . . . 1 1 Weapon 1 | . . 1 . . . . . . . Tool/Special 1 | . . . . . . . . 1 . Average Slot Usage (%) 76 | . 89 97 99 97 89 68 68 28 61 Engine 2 | . 13 11 2 . . 3 . . . Core 3 | . . . 6 14 7 1 2 . . Leg 19 | . 26 41 36 35 35 18 7 5 . Hover 4 | . . . . . . . 7 1 24 Device 11 | . . 7 12 7 11 11 18 5 12 Storage 8 | . 14 11 18 9 7 7 6 1 10 Processor 5 | . 5 3 . 4 8 8 6 3 . Hackware 1 | . . . 5 7 1 . . 2 . Energy Gun 5 | . 20 9 . . 1 5 8 . 3 Energy Cannon 2 | . . . 14 13 1 . . . . Ballistic Gun 4 | . 7 11 2 1 5 5 4 2 . Ballistic Cannon 2 | . . . . . 5 1 3 1 5 Peak Build Rating 57 | 6 12 16 28 48 46 38 57 52 56 Average Rating 32 | 4 8 14 24 41 35 27 40 20 44 On Entrance 23 | . 6 12 15 28 46 35 18 52 21 Avg Prop Armor Cover (%) 11 | . . . . . 5 6 6 3 18 Naked Turns 19 | . . . . . . . . 19 . Heaviest Build 114 | 11 29 29 47 105 103 97 114 106 33 Greatest Support 91 | 20 26 52 49 91 91 75 46 46 36 Greatest Overweight (x) 30 | 2 2 . . 2 2 30 29 6 10 Average Overweight (x) 1 | . . . . . 1 3 5 . 3 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 5 Average Capacity 20 | 6 12 15 15 22 25 25 25 9 5 Most Carried 18 | 2 12 13 15 18 17 16 9 12 4 Average Carried 10 | 1 7 10 13 15 14 13 7 5 . Final Capacity 25 | 8 15 15 15 25 25 25 25 5 5 Final Carried 17 | 2 11 12 15 17 15 6 8 4 1 Class Distribution -------------------- 88% | Mutant 4% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Matter Collected 2699 | 117 360 206 139 338 314 375 800 . 50 Remotely . | . . . . . . . . . . Salvage Created 2983 | . 236 409 139 341 357 282 1017 . 202 Parts 149 | . 23 14 8 17 17 9 44 . 17 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . . 1 . . . 4 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 30 | . . . . . 20 10 . . . Prevented 4 | . . . . . 4 . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Combat Hostiles Destroyed 55 | . 7 9 2 5 7 9 11 . 5 Guns 32 | . 6 6 . 3 2 8 6 . 1 Cannons 15 | . . . 2 2 2 1 5 . 3 AOE 8 | . 1 3 . . 3 . . . 1 Classes Destroyed 13 | . 5 3 1 2 1 . 1 . . Worker 7 | . 1 . . . . . 6 . . Builder 2 | . 1 . . . . . . . 1 Tunneler 1 | . . . . . . . 1 . . Recycler 5 | . . 1 . . . . 4 . . Operator 1 | . . . . 1 . . . . . Watcher 5 | . 1 1 1 2 . . . . . Swarmer 13 | . 3 3 . . . 3 4 . . Grunt 26 | . 4 3 . 4 6 3 4 . 2 Brawler 2 | . . . . . 1 1 . . . Duelist 1 | . . 1 . . . . . . . Sentry 4 | . . 2 1 . . . . . 1 Hunter 3 | . . . 1 . . 2 . . . Programmer 6 | . . . . 1 . . 3 . 2 Best Kill Streak 5 | . 5 4 1 2 4 3 4 . 2 Combat Bots Only 4 | . 3 3 1 2 4 3 3 . 2 Max Kills in Single Turn 3 | . 2 3 1 1 1 2 2 . 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 3 | . 1 3 . . 1 . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Hostile Shots Fired 798 | . 70 46 20 39 58 164 129 4 268 Missed 262 | . 16 11 11 10 12 45 49 . 108 Hits 536 | . 54 35 9 29 46 119 80 4 160 Melee 19 | . . 1 . . 6 8 . 4 . Projectile 517 | . 54 34 9 29 40 111 80 . 160 Critical Strikes 22 | . . 2 1 1 1 6 4 1 6 Damage Taken 7959 | . 621 434 92 441 909 1851 1233 162 2216 Core 1834 | . 184 83 14 30 110 545 233 130 505 Absorbed by Shields 18 | . . . . . . . . . 18 Ignored by Resistances 76 | . . . . . . . 76 . . Core Remaining (%) 60 | 100 26 79 97 . . 2 . . . Volleys Fired 225 | . 32 27 10 22 18 36 47 . 33 Largest 3 | . 2 2 2 2 2 2 3 . 3 Hottest 152 | . 112 112 138 138 125 125 152 . 138 Shots Fired 462 | . 62 54 20 38 38 65 130 . 55 Gun 298 | . 59 53 1 13 17 45 90 . 20 Cannon 158 | . . . 19 25 20 19 40 . 35 Launcher 6 | . 3 1 . . 1 1 . . . Special . | . . . . . . . . . . Kinetic 253 | . 19 16 1 13 18 45 98 . 43 Thermal 139 | . 30 37 8 . 9 17 32 . 6 Explosive 6 | . 3 1 . . 1 1 . . . Electromagnetic 64 | . 10 . 11 25 10 2 . . 6 Robot Hit Streak 14 | . 14 10 6 6 10 7 14 . 6 Robot Miss Streak 8 | . 5 5 2 8 2 6 4 . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 . . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . Shots Hit Robots 280 | . 35 36 12 22 27 45 74 . 29 Core Hits 146 | . 14 21 3 12 16 39 33 . 8 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 8 | . . 2 . 2 . 2 2 . . Burn 5 | . . 2 . . . 2 1 . . Destroy 1 | . . . . 1 . . . . . Blast 1 | . . . . . . . 1 . . Corrupt 1 | . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6458 | . 532 627 339 625 924 717 1679 . 1015 Guns 2904 | . 416 469 11 109 196 463 952 . 288 Cannons 2602 | . . . 308 426 355 192 727 . 594 Explosions 918 | . 114 158 . 80 373 61 . . 132 Melee . | . . . . . . . . . . Ramming 34 | . 2 . 20 10 . 1 . . 1 Kinetic 3100 | . 99 94 11 109 201 496 1336 . 754 Thermal 1893 | . 262 375 106 80 338 194 343 . 195 Explosive 408 | . 114 158 . . 136 . . . . Electromagnetic 1023 | . 55 . 202 426 249 26 . . 65 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 53 | . 3 . . 12 42 53 3 34 38 Average Corruption 26 | . 2 . . 7 33 49 2 15 35 Corruption Purged 4 | . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . Effects 304 | . 7 . . 28 48 131 26 8 56 Message Errors 84 | . . . . 8 7 43 7 3 16 Matter Fused 59 | . 3 . . 8 12 20 5 . 11 Heat Flow Errors 35 | . . . . 1 5 17 2 1 9 Energy Discharges 39 | . 2 . . 3 8 16 3 1 6 Parts Rejected 2 | . . . . 1 . . . . 1 Parts Fused 5 | . . . . . 2 3 . . . Data Loss (minor) 33 | . 1 . . 3 8 12 4 1 4 Data Loss (major) 13 | . . . . 2 2 5 2 1 1 Misfires 12 | . 1 . . . 2 5 2 . 2 Alerts 3 | . . . . 1 1 . . . 1 Misdirections 4 | . . . . . 1 1 . 1 1 Weapon Failures 15 | . . . . 1 . 9 1 . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 208 | . . . 18 12 . . 33 . 145 Projectiles 135 | . . . 18 12 . . 33 . 72 Explosions 73 | . . . . . . . . . 73 Melee . | . . . . . . . . . . Knockbacks 16 | . . . . . . 1 12 . 3 Impact . | . . . . . . . . . . Kinetic 16 | . . . . . . 1 12 . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 588 | . . . . . 100 17 . . 471 Shots 10 | . . . . . 3 1 . . 6 Rammed 2 | . . . . . . . . . 2 Targets Rammed 6 | . 1 . 1 1 . 1 . . 2 Kicked 4 | . 1 . 1 1 . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 483 | . 278 483 192 190 206 201 174 173 227 Average Temperature 84 | . 80 170 86 87 91 69 49 99 61 Received Heat Transfer 1955 | . 180 195 36 81 378 216 261 . 608 Effects 5 | . . 5 . . . . . . . Shutdowns 2 | . . 2 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . Short Circuit 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . 1 3 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . 2 7 . . . . 1 . . Heat Transferred 4050 | . 703 1110 148 50 459 531 888 . 161 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 2 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 180 | . 90 135 45 66 . . 116 32 180 Initial 45 | . . 5 45 . . . 14 32 . Average 31 | . 25 79 13 7 . . 31 5 51 Influence Increases 1948 | . 224 259 71 187 235 220 379 . 373 Destroy 0b10 Robot/C 1100 | . 140 180 40 100 140 180 220 . 100 Destroy 0b10 Robot/NC 105 | . 15 10 5 15 . . 55 . 5 Destroy Leader 270 | . 22 52 22 24 20 40 50 . 40 Successful Hack 61 | . 1 8 . 38 . . . . 14 Disable Machine 210 | . 45 . . . . . 15 . 150 Destroy Structure 97 | . 1 9 4 10 . . 9 . 64 Lose Combat Pursuer 105 | . . . . . 75 . 30 . . Influence Decreases 1896 | . 210 164 180 133 289 196 311 92 321 Entered New Map 164 | . . 9 64 . 21 . 10 60 . Time Decay 1330 | . 172 155 116 121 188 166 231 10 171 Lost Part 382 | . 38 . . 12 80 30 70 2 150 Lost Ally 20 | . . . . . . . . 20 . Squads Dispatched 11 | . 1 2 . 3 . . 2 . 3 Investigation 4 | . . 1 . 2 . . . . 1 Extermination 5 | . . . . 1 . . 2 . 2 Reinforcement 2 | . 1 1 . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Distress Signals 4 | . 1 1 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 94 | . 14 16 5 10 10 10 13 6 10 Peak Tracking Total 6 | . 6 6 2 2 4 4 4 6 4 Tactical Retreats 4 | . . . . . 3 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Traps Triggered 4 | . 2 . . 1 . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Machines Disabled 14 | . 3 . . . . . 1 . 10 Max in Single Turn 4 | . 1 . . . . . 1 . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Machines Accessed 13 | . 2 2 2 3 1 . 2 . 1 Terminals 5 | . 1 1 1 . 1 . 1 . . Fabricators 2 | . . . . 1 . . . . 1 Repair Stations 1 | . . . . 1 . . . . . Recycling Units 2 | . 1 . . . . . 1 . . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 36 | . 6 13 6 6 1 . 2 . 2 Successful 23 | . 5 10 2 3 1 . . . 2 Failed 12 | . 1 2 4 3 . . 2 . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts 1 | . . 1 . . . . . . . Manual . | . . . . . . . . . . Terminals 10 | . 1 4 3 . 1 . 1 . . Fabricators 4 | . . . . 2 . . . . 2 Repair Stations 3 | . . . . 3 . . . . . Recycling Units 6 | . 5 . . . . . 1 . . Scanalyzers 10 | . . 9 . 1 . . . . . Garrison Access 3 | . . . 3 . . . . . . Terminal Hacks 5 | . 1 2 1 . 1 . . . . Record 1 | . . . . . 1 . . . . Locate Traps 2 | . 1 1 . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Fabricator Hacks 3 | . . . . 1 . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 2 | . . . . 1 . . . . 1 Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 2 | . . . . 2 . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . Recycle Component 3 | . 3 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 8 | . . 8 . . . . . . . Insert Component 3 | . . 3 . . . . . . . Analyze 3 | . . 3 . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 2 2 1 . . 2 . 1 Full Trace Events 4 | . 1 1 . 1 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Built 4 | . . . . 2 . . . . 2 Authchips . | . . . . . . . . . . Time 72 | . . . . 47 . . . . 25 Total Part Build Rating 12 | . . . . 10 . . . . 2 Part Studies Acquired 2 | . . 2 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 3 | . 3 . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Total Allies 2 | . . . . . . 1 . 1 . Largest Group 1 | . . . . . . 1 . 1 . Highest-Rated Group 127 | . . . . . . 127 . 31 . Highest-Rated Ally 127 | . . . . . . 127 . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 . Total Damage 63 | . . . . . . . . 63 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Active Infowar (turns) 2508 | . . . . 594 902 451 . . 561 Optics 1947 | . . . . 594 902 451 . . . Terrain 561 | . . . . . . . . . 561 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Turns Passed 8079 | 71 534 348 362 842 902 2210 1672 156 982 Spaces Moved 2999 | 48 248 179 251 431 407 619 292 168 356 Core 372 | 11 . . . . . 11 10 138 202 Treads 42 | . . . . . . . . . 42 Legs 2411 | 37 248 179 251 431 407 608 235 15 . Wheels . | . . . . . . . . . . Hover 174 | . . . . . . . 47 15 112 Flight . | . . . . . . . . . . Fastest Speed 45 | 50 120 120 120 120 192 192 260 50 45 Average Speed 231 | 121 164 120 120 168 198 332 479 85 234 Slowest Speed 1550 | 150 260 120 120 260 270 1550 1500 350 550 Overloaded Moves 21 | . . . . . . . . . 21 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 3 34 18 23 9 50 43 7 94 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . Scrap Searched 6 | . . . . . 3 3 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 161 | . 1 9 4 11 23 17 7 . 89 Melee . | . . . . . . . . . . Projectile 21 | . . . 4 . . . 7 . 10 AOE 140 | . 1 9 . 11 23 17 . . 79 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Total 3708 | 57 316 259 294 506 460 712 480 180 444 Wait 240 | . 1 34 1 17 11 35 117 . 24 Move 2991 | 47 247 178 250 430 406 618 292 167 356 Hop . | . . . . . . . . . . Pick Up 44 | . 12 4 7 8 2 2 6 . 3 Fast Attach 77 | 8 6 4 6 10 8 3 11 6 15 Attach 47 | . 6 3 4 5 5 13 5 1 5 Detach 25 | 2 6 2 4 3 1 2 1 4 . Swap 15 | . 3 3 2 1 5 1 . . . Drop 36 | . 2 4 9 9 2 1 1 2 6 Fire 225 | . 32 27 10 22 18 36 47 . 33 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick 4 | . 1 . 1 1 . 1 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Core integrity fell below 50% 330 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 3) 604 | -10/Materials | Identified exit to Materials 606 | -10/Materials | Entered another Materials area 606 | -9/Materials | Evolved 2 slots: Propulsion x2 925 | -9/Materials | Discovered new exit (range 16) 939 | -9/Materials | Central database locked down 954 | -9/Materials | Entered another Materials area 954 | -8/Materials | Evolved 2 slots: Utility x2 1083 | -8/Materials | Identified exit to Garrison 1298 | -8/Materials | Discovered new exit (range 15) 1316 | -8/Materials | Entered Factory 1316 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1747 | -7/Factory | Fabricated Phase Shifter (x2) 1983 | -7/Factory | System corruption reached 10% 2139 | -7/Factory | Discovered new exit (range 3) 2158 | -7/Factory | Entered Lower Caves 2383 | -7/Lower Caves | System corruption reached 30% 2413 | -7/Lower Caves | Lost 8 parts (2p4n2u) 2942 | -7/Lower Caves | Discovered new exit (range 19) 3060 | -7/Lower Caves | Entered another Lower Caves area 3070 | -7/Lower Caves | Discovered new exit (range 10) 3598 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 3831 | -7/Lower Caves | Lost 3 parts (2n1w) 5038 | -7/Lower Caves | Core integrity fell below 50% 5110 | -7/Lower Caves | Core integrity fell below 20% 5166 | -7/Lower Caves | Lost 8 parts (1p1n2u4w) 5232 | -7/Lower Caves | CL-ANK showed up to help 5234 | -7/Lower Caves | CL-ANK revealed a hidden path 5270 | -7/Lower Caves | Entered Factory 5270 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6425 | -6/Factory | Lost 4 parts (1n2u1w) 6942 | -6/Factory | Sucked down chute 6942 | -6/Factory | Entered Waste 6943 | -6/Waste | Met a frightened Derelict 6957 | -6/Waste | EMP discharged 6957 | -6/Waste | System corruption reached 10% 6958 | -6/Waste | Spotted C-40 Crusher 6958 | -6/Waste | Spotted C-40 Crusher 6961 | -6/Waste | Spotted C-40 Crusher 6976 | -6/Waste | Spotted C-40 Crusher 6977 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6978 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6999 | -6/Waste | Spotted C-40 Crusher 7005 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7014 | -6/Waste | Crushed by Compactor (1 part destroyed) 7045 | -6/Waste | Lost 5 parts (1p3u1w) 7057 | -6/Waste | EMP discharged 7072 | -6/Waste | Spotted C-40 Crusher 7081 | -6/Waste | System corruption reached 30% 7088 | -6/Waste | Discovered new exit (range 10) 7098 | -6/Waste | Entered Factory 7655 | -6/Factory | Core integrity fell below 50% 7831 | -6/Factory | Lost 5 parts (3n2w) 7936 | -6/Factory | Fabricated Lgt. Cannon? 8002 | -6/Factory | Core integrity fell below 20% 8080 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- lore you've uncovered throughout all runs. System corrupted: IFF burst signal emitted. K-01 Serf collects debris. Cld. Airjet destroyed. K-01 Serf cleans the Fusion Modulator. Slammed into M-28 Smith. Slammed into K-01 Serf. Adv. Heat Sink destroyed. Cld. Airjet destroyed. K-01 Serf cleans the Fusion Modulator. System corrupted: Substantial component data lost. Antimatter Cannon destroyed. System corrupted: Heat flow error (+163). Imp. Medium Treads destroyed. Cmb. Airjet destroyed. Imp. Deuterium Engine destroyed. Acquired Imp. Shield Generator. Imp. Shield Generator destroyed. VULAE5QMQ2N4O3FTBH4KVTLTQ6 Map ----- +----------------------------------------------------+ | ???+ !!! 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Assault Rifle | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Phase Shifter | x2 | -7/Factory | Preloaded Lgt. Cannon | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Beam Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Close Call Ghost 'Em Serviceable Loadout Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ClaymoresDispersalDisplacer Manual? 0 Play Time 01:18:15 Cumulative 5.5 hours Start 2026.07.14 @ 06:56:05 End 2026.07.14 @ 08:15:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 8 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9305a1fc-73fb-426a-930d-9b9e4b5e906a