Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.29 @ 22:07:28 Player: leiavoia Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (106) 530 Value Destroyed (4285) 4285 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (1916) 1916 TOTAL SCORE: 12391 Bonus ------- High Alert Combat Kills 376 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 240 Cogmind --------- Core Integrity 0/1000 Matter 291/300 Energy 49/100 System Corruption 42% Temperature Cool (0) Movement Treading (170) Location -5/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Medium Treads Armored Medium Treads > --- UTILITY (9) ------ High-capacity Storage Unit Machine Analyzer Enhanced Optical Array 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Centrium Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Vortex Chain Reactor High-capacity Storage Unit High-capacity Matter Pod (200) Advanced Terrain Scan Processor Vortex Rifle (35) Advanced Plasma Cannon Vortex Driver (30) KE Penetrator Heavy Autocannon Molecular Deconstructor Scythe Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Enhanced Optical Array 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Experimental Armor Integrity Analyzer Powered Armor Improved Trap Extractor > --- WEAPON ----------- Vortex Driver KE Penetrator KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Vortex Chain Reactor Armored Treads Armored Medium Treads High-capacity Storage Unit High-capacity Matter Pod Advanced Terrain Scan Processor Vortex Rifle Vortex Rifle Advanced Plasma Cannon Vortex Driver Vortex Driver Vortex Driver KE Penetrator Heavy Autocannon Molecular Deconstructor Scythe [Rating: 103] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Huge Wheel Treads Heavy Treads Wheel Armored Huge Wheel Hover Unit Cooled Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Wave Gun Energy Cannon Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Slots Evolved 10 | . . . . . 4 2 2 2 . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 1 . . . . Utility 7 | . . . . . 3 1 1 2 . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 164 | 5 3 1 2 1 14 42 16 29 11 11 29 Power 14 | 1 . 1 . . . 5 2 . 1 . 4 Engine 8 | 1 . . . . . 2 2 . 1 . 2 Core 5 | . . 1 . . . 3 . . . . 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 21 | 2 . . . . 1 4 4 1 . 1 8 Treads 9 | . . . . . 1 . 2 1 . . 5 Leg 1 | . . . . . . . . . . . 1 Wheel 9 | 2 . . . . . 4 2 . . 1 . Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Utility 60 | 1 2 . 1 1 6 15 6 11 3 4 10 Device 24 | . 1 . . . 3 4 2 4 . 3 7 Storage 5 | 1 1 . 1 . . . 1 1 . . . Processor 9 | . . . . . 1 1 2 3 . 1 1 Hackware 2 | . . . . . . 2 . . . . . Protection 20 | . . . . 1 2 8 1 3 3 . 2 Artifact . | . . . . . . . . . . . . Weapon 69 | 1 1 . 1 . 7 18 4 17 7 6 7 Energy Gun 7 | . 1 . . . . 1 1 . 1 2 1 Energy Cannon 9 | . . . . . . . 1 5 . . 3 Ballistic Gun 16 | 1 . . 1 . 3 5 . . 3 1 2 Ballistic Cannon 12 | . . . . . 1 5 . 5 1 . . Launcher 8 | . . . . . 2 2 . 3 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 9 | . . . . . 1 2 1 4 1 . . Slashing Weapon 8 | . . . . . . 3 1 . . 3 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . 2 1 . . . 9 Corrupted Parts 3 | . . . . . . . . . 1 . 2 System Corruption 8 | . . . . . . . . . 5 . 3 Parts Lost 46 | . . . . . 2 14 1 3 5 5 16 Power 5 | . . . . . . 2 . . . . 3 Propulsion 7 | . . . . . . 1 1 . . 1 4 Utility 23 | . . . . . 2 7 . 3 3 4 4 Weapon 11 | . . . . . . 4 . . 2 . 5 Highest Loss Streak 16 | . . . . . 1 6 1 3 5 3 16 Average Slot Usage (%) 88 | . 93 100 88 85 87 88 88 87 87 85 86 Engine 3 | . 14 4 . . . 3 2 5 5 5 4 Core 3 | . . 9 14 14 9 2 3 . . . . Treads 4 | . . . . . 8 . 5 6 5 5 5 Wheel 11 | . 28 28 28 28 9 14 10 5 5 4 4 Device 8 | . 9 14 14 . 15 8 6 8 4 5 10 Storage 7 | . 14 14 14 14 9 7 6 5 5 5 5 Processor 17 | . . . . . 7 15 16 26 23 24 28 Protection 9 | . . . . 14 11 9 16 8 18 12 4 Energy Gun 3 | . 11 14 2 . . . 6 3 1 2 . Energy Cannon 1 | . . . . . . . 3 4 2 . 2 Ballistic Gun 6 | . 14 14 14 14 11 2 . . 4 10 8 Ballistic Cannon 2 | . . . . . 1 11 . 2 3 . . Impact Weapon 1 | . . . . . 2 1 2 3 2 . . Slashing Weapon 1 | . . . . . . 3 3 . . 2 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 103 | 9 27 29 56 58 68 76 78 96 103 90 92 Greatest Support 101 | 26 26 26 26 26 26 44 56 28 70 70 101 Greatest Overweight (x) 6 | 2 1 1 2 2 6 2 2 3 3 3 3 Average Overweight (x) 1 | . . 1 1 2 5 1 1 2 2 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 11 15 15 20 20 20 20 20 20 20 20 Most Carried 20 | 5 11 13 16 20 20 20 20 20 20 20 20 Average Carried 17 | 3 8 12 14 17 19 17 16 19 17 17 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 11 13 16 20 20 13 20 20 17 20 14 Class Distribution -------------------- 32% | Assassin 29% | Mutant 18% | Scavenger-Mutant 5% | Scavenger-Gunner 3% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Matter Collected 3167 | 202 . 88 20 40 225 730 279 548 228 572 235 Remotely 179 | . . . . . . . . 61 118 . . Salvage Created 4349 | . . 150 . 100 929 1192 279 1018 133 496 52 Parts 188 | . . 13 . 4 53 53 8 41 9 6 1 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 85 | . . . . . . . . . 9 5 71 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Combat Hostiles Destroyed 84 | . . 5 . 2 19 26 2 18 6 5 1 Melee 2 | . . . . . . 1 . . . 1 . Guns 43 | . . 5 . 2 14 13 . 1 4 3 1 Cannons 25 | . . . . . . 11 2 12 . . . AOE 13 | . . . . . 5 1 . 5 2 . . Classes Destroyed 16 | . . 2 . 1 6 4 1 . . 1 1 Worker 5 | . . . . . . 4 . 1 . . . Builder 8 | . . . . . 3 2 . 3 . . . Tunneler 1 | . . . . . . 1 . . . . . Recycler 6 | . . . . . 1 2 1 2 . . . Mechanic 1 | . . . . . . . 1 . . . . Watcher 1 | . . . . . 1 . . . . . . Swarmer 17 | . . 3 . . . 3 . 7 4 . . Grunt 39 | . . 2 . 1 12 16 . 1 2 5 . Brawler 1 | . . . . . 1 . . . . . . Duelist 2 | . . . . 1 1 . . . . . . Sentry 11 | . . . . . 4 3 1 3 . . . Hunter 6 | . . . . . 1 1 . 4 . . . Programmer 6 | . . . . . . 2 1 3 . . . Heavy 1 | . . . . . . 1 . . . . . Executioner 1 | . . . . . . . . . . . 1 Packrat 2 | . . . . . . . . . . 2 . Samaritan 1 | . . . . . . . . . . 1 . Best Kill Streak 18 | . . 3 . 2 18 10 1 5 4 3 1 Combat Bots Only 13 | . . 3 . 2 13 9 1 4 4 3 1 Max Kills in Single Turn 4 | . . 2 . 1 3 4 1 3 2 1 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 2 | . . . . . 1 1 . 2 2 . . Melee 1 | . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Damage Taken 10574 | . . 91 . . 367 2720 165 2004 859 696 3672 Core 1367 | . . 11 . . 30 310 12 188 92 102 622 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 88 | 100 . . . 95 94 55 98 . . . . Volleys Fired 200 | . . 10 . . 10 60 10 67 14 17 12 Largest 3 | . . 2 . . 1 3 3 3 3 3 3 Hottest 252 | . . 60 . . 44 136 234 252 142 147 233 Shots Fired 475 | . . 20 . 13 55 146 16 127 28 46 24 Gun 262 | . . 20 . 13 45 72 7 30 20 46 9 Cannon 186 | . . . . . 1 69 9 85 7 . 15 Launcher 27 | . . . . . 9 5 . 12 1 . . Special . | . . . . . . . . . . . . Kinetic 290 | . . 10 . 13 46 127 . 33 18 36 7 Thermal 107 | . . . . . . 14 16 61 6 10 . Explosive 27 | . . . . . 9 5 . 12 1 . . Electromagnetic 34 | . . 10 . . . . . 21 3 . . Entropic 17 | . . . . . . . . . . . 17 Robot Hit Streak 33 | . . 5 . 5 22 33 6 15 11 7 5 Robot Miss Streak 4 | . . 1 . 1 2 4 1 3 3 2 4 Penetration Max 1 | . . . . 1 . . . 1 . 1 1 Secondary Targets 2 | . . 1 . . . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . Autonomous 70 | . . . . 13 45 12 . . . . . Shots Hit Robots 368 | . . 13 . 11 47 111 15 85 21 52 13 Core Hits 198 | . . 8 . 3 42 67 5 39 18 13 3 Critical Kills 2 | . . . . . 1 . . . 1 . . Critical Parts Destroyed 2 | . . . . . . 1 . . . 1 . Critical Strikes 27 | . . . . . 1 8 2 7 1 3 5 Burn 7 | . . . . . . 1 2 2 . 2 . Destroy 3 | . . . . . 1 1 . . 1 . . Blast 9 | . . . . . . 5 . 4 . . . Corrupt 1 | . . . . . . . . 1 . . . Smash 1 | . . . . . . . . . . 1 . Sever 1 | . . . . . . 1 . . . . . Sunder 5 | . . . . . . . . . . . 5 Melee Attacks 192 | . . . . . 5 45 41 52 6 31 12 Impact 102 | . . . . . 5 17 15 52 6 7 . Slashing 90 | . . . . . . 28 26 . . 24 12 Piercing . | . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . 4 4 1 . 3 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . 5 . Damage Inflicted 13789 | . . 142 . 339 2206 3316 682 3520 749 1665 1170 Guns 4961 | . . 142 . 339 1145 1137 108 669 408 850 163 Cannons 4201 | . . . . . 21 970 206 1896 101 . 1007 Explosions 2817 | . . . . . 1040 725 . 812 240 . . Melee 1796 | . . . . . . 484 368 129 . 815 . Ramming 14 | . . . . . . . . 14 . . . Kinetic 5169 | . . 54 . 339 1166 1869 . 618 374 638 111 Thermal 3115 | . . . . . 128 699 314 1664 98 212 . Explosive 1990 | . . . . . 912 264 . 574 240 . . Electromagnetic 646 | . . 88 . . . . . 521 37 . . Impact 639 | . . . . . . 143 99 129 . 268 . Slashing 1157 | . . . . . . 341 269 . . 547 . Piercing . | . . . . . . . . . . . . Entropic 1059 | . . . . . . . . . . . 1059 Highest Corruption 41 | . . . . . . 1 3 15 20 21 41 Average Corruption 11 | . . . . . . 1 3 6 15 20 15 Corruption Purged . | . . . . . . . . . . . . Effects 99 | . . . . . . . 8 19 17 45 10 Message Errors 25 | . . . . . . . 3 5 6 9 2 Matter Fused 17 | . . . . . . . 2 1 3 11 . Heat Flow Errors 11 | . . . . . . . 1 4 . 4 2 Energy Discharges 15 | . . . . . . . . 3 5 7 . Data Loss (minor) 15 | . . . . . . . 2 2 1 8 2 Data Loss (major) 3 | . . . . . . . . . 1 . 2 Misfires 5 | . . . . . . . . 1 1 3 . Alerts 1 | . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 6 | . . . . . . . . 2 . 3 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1228 | . . . . . 100 151 119 320 . 300 238 Projectiles 311 | . . . . . . . . 73 . . 238 Explosions 373 | . . . . . 100 133 . 140 . . . Melee 544 | . . . . . . 18 119 107 . 300 . Knockbacks 24 | . . . . . 1 14 . 7 2 . . Impact 1 | . . . . . . . . 1 . . . Kinetic 21 | . . . . . 1 12 . 6 2 . . Secondary 2 | . . . . . . 2 . . . . . Self-Inflicted Damage 298 | . . . . . 18 28 . 252 . . . Shots 7 | . . . . . 1 1 . 5 . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 533 | . . 73 . . 8 442 342 468 533 258 263 Average Temperature 123 | . . 31 . . 5 103 103 134 274 82 80 Received Heat Transfer 1966 | . . 33 . . 198 966 24 81 378 286 . Effects 14 | . . . . . . 1 . 1 11 1 . Shutdowns 1 | . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . . . . . 1 1 . Interference 3 | . . . . . . . . . 3 . . Matter Decay 2 | . . . . . . . . . 2 . . Short Circuit 2 | . . . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . . 1 . . . Damage (major) 3 | . . . . . . . . . 3 . . Siege Activations 1 | . . . . . . . . . . 1 . Total Turns 16 | . . . . . . . . . . 16 . Longest Duration 16 | . . . . . . . . . . 16 . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 3 . 1 . Impact Corruptions 14 | . . . . . . 1 . 3 . 10 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 11 | . . . . . . . 5 6 . . . Heat Transferred 4131 | . . . . . 100 942 555 1905 148 481 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Peak Influence 710 | . . 150 . 65 680 710 580 607 . . . Initial 242 | . . . . . 25 218 242 161 . . . Average 300 | . . 83 . 63 274 430 380 275 . . . Maximum Alert Level 3 | . . . . . 2 3 2 2 . . . Low Security (%) 31 | 100 100 100 . 100 59 . 7 27 . . . Level 1 34 | . . . . . 4 48 35 52 . . . Level 2 33 | . . . . . 36 48 57 19 . . . Level 3 . | . . . . . . 2 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 1 . . . 4 9 2 9 . . . Investigation 5 | . 1 . . . 1 2 . 1 . . . Extermination 5 | . . . . . . 2 1 2 . . . Reinforcement 14 | . . . . . 3 5 1 5 . . . Assault 1 | . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 3 . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Distress Signals 6 | . . . . . 2 3 . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 133 | . 3 5 . 1 23 36 5 29 6 5 20 Peak Tracking Total 14 | . 3 3 . 1 10 14 1 4 5 3 10 Tactical Retreats 5 | . . . . . . 1 . 2 1 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Traps Triggered 5 | . 1 . . . 1 . . 2 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . 2 9 Exploded 2 | . . . . . . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Machines Disabled 22 | . . 1 . 1 4 10 . 5 1 . . Max in Single Turn 9 | . . 1 . 1 2 9 . 2 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Machines Accessed 27 | . 1 . 4 1 1 5 4 5 . . 6 Terminals 11 | . 1 . . 1 1 3 1 4 . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . Total Hacks 81 | . 3 . 27 1 1 10 6 13 . . 20 Successful 62 | . 1 . 27 1 1 4 4 4 . . 20 Failed 19 | . 2 . . . . 6 2 9 . . . Catastrophic 4 | . . . . . . 2 1 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 5 | . . . 1 . . . . 3 1 . . Terminals 24 | . 3 . . 1 1 6 2 11 . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units 2 | . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 2 . . . Terminal Hacks 57 | . 1 . 27 1 1 2 1 4 . . 20 Record 40 | . . . 26 . . . . . . . 14 Prototype ID Bank 7 | . 1 . . . . . . 1 . . 5 Open Door 1 | . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . . . . Unreport Threat 2 | . . . . . . 1 . 1 . . . Zone Layout 3 | . . . . . 1 1 . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . Build 3 | . . . . . . . 3 . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 1 . . 1 . 4 2 5 . . . Full Trace Events 3 | . . . . . . 2 . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . Matter 212 | . . . . . . . 212 . . . . Time 53 | . . . . . . . 53 . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 22 | . . . . . . 22 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Total Allies 2 | . . 2 . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . Highest-Rated Group 39 | . . 39 39 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Turns Passed 8630 | 53 130 545 651 241 424 1352 1236 1363 500 924 1211 Spaces Moved 4970 | 43 118 473 534 194 195 807 625 643 231 386 721 Core 15 | 15 . . . . . . . . . . . Treads 322 | . . . . . . . . . 7 213 102 Legs . | . . . . . . . . . . . . Wheels 4633 | 28 118 473 534 194 195 807 625 643 224 173 619 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 105 120 120 110 115 130 145 130 130 Average Speed 131 | 94 98 105 106 120 167 112 120 135 148 205 148 Slowest Speed 270 | 150 105 105 120 120 170 130 130 145 260 260 270 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 1 . . 1 Exploration Rate (%) 44 | 3 28 86 91 36 24 27 23 27 47 61 86 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 5 | . . 1 1 1 . . . . . 1 1 Known Exits Taken 2 | . . . . . . . 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 8 | . . 1 . 2 . . . . 1 4 . Spaces Dug 139 | . . . . . 4 28 34 55 5 6 7 Terrain Destroyed 466 | . . . . 6 64 104 36 192 28 12 24 Melee 127 | . . . . . 4 28 34 45 5 6 5 Projectile 79 | . . . . 6 15 16 2 11 4 6 19 AOE 260 | . . . . . 45 60 . 136 19 . . Terrain Rammed 1 | . . . . . . . . 1 . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Total 6476 | 52 132 503 622 201 278 1072 1036 950 355 452 823 Wait 759 | . 1 17 75 3 36 75 313 129 89 7 14 Move 4958 | 42 117 472 533 193 194 806 624 641 230 385 721 Hop . | . . . . . . . . . . . . Pick Up 106 | 5 8 2 6 4 10 18 19 15 3 6 10 Fast Attach 52 | 5 2 1 1 . 4 11 4 3 . 3 18 Attach 46 | . . . . . 2 17 6 5 7 2 7 Detach 4 | . . . . . . 2 2 . . . . Swap 66 | . 1 . 1 1 8 14 6 21 4 6 4 Drop 96 | . 3 1 6 . 9 24 11 15 2 . 25 Fire 200 | . . 10 . . 10 60 10 67 14 17 12 Melee 187 | . . . . . 5 45 41 52 6 26 12 Ram 1 | . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 10) 184 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 630 | -10/Mines | Learned location of Mines (-9) 688 | -10/Mines | Learned Materials stockpile data 709 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 709 | -10/Mines | Discovered new exit (range 5) 729 | -10/Mines | Entered Exiles 729 | -10/Exiles | Accompanied by 2 allies 759 | -10/Exiles | Led the pair of lost Derelicts to a safe place 764 | -10/Exiles | Met 8R-AWN 782 | -10/Exiles | Met EX-HEX 812 | -10/Exiles | Met EX-BIN 830 | -10/Exiles | Aligned with FarCom system 831 | -10/Exiles | Given EX-Vault access code 857 | -10/Exiles | Opened EX-Vault 864 | -10/Exiles | Found AWS/Gauss 909 | -10/Exiles | Warned to stay clear of 0b10 Research branches 940 | -10/Exiles | Met EX-DEC 985 | -10/Exiles | Visited The Gauntlet 1247 | -10/Exiles | Learned location of Zion (-7) 1370 | -10/Exiles | Discovered new exit (range 10) 1380 | -10/Exiles | Left Exiles lab with AWS/Gauss 1380 | -10/Exiles | Entered Mines 1545 | -9/Mines | Discovered new exit (range 8) 1621 | -9/Mines | Entered Materials 1621 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1918 | -8/Materials | Destroyed 13 combat bots 2023 | -8/Materials | Discovered new exit (range 14) 2045 | -8/Materials | Entered Factory 2045 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2344 | -7/Factory | Lost 4 parts (1p2u1w) 2413 | -7/Factory | Destroyed 9 combat bots 3045 | -7/Factory | Repaired Arm. Huge Wheel 3343 | -7/Factory | Lost 6 parts (1p1n2u2w) 3348 | -7/Factory | Discovered new exit (range 18) 3397 | -7/Factory | Entered another Factory area 3397 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3400 | -6/Factory | Lost 3 parts (2u1w) 3458 | -6/Factory | Identified exit to Factory 3663 | -6/Factory | Build established: Assassin 3730 | -6/Factory | Fabricated Wave Gun (x2) 3892 | -6/Factory | Local fabrication network quarantined 4022 | -6/Factory | Found Powered Armor 4031 | -6/Factory | Found Powered Armor 4633 | -6/Factory | Entered another Factory area 4633 | -5/Factory | Evolved 2 slots: Utility x2 5077 | -5/Factory | Identified exit to Upper Caves 5077 | -5/Factory | Identified exit to Extension 5585 | -5/Factory | Crushed by falling debris 5586 | -5/Factory | System corruption reached 10% 5616 | -5/Factory | Lost 3 parts (3u) 5833 | -5/Factory | First assault squad dispatched 5996 | -5/Factory | Entered Upper Caves 6011 | -5/Upper Caves | Spotted B-75 Beast 6225 | -5/Upper Caves | Lost 5 parts (3u2w) 6376 | -5/Upper Caves | Discovered new exit (range 4) 6396 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 6406 | -5/Upper Caves | Found Prototype Special Weapon 6496 | -5/Upper Caves | Entered another Upper Caves area 6622 | -5/Upper Caves | Lost 3 parts (1n2u) 7136 | -5/Upper Caves | Learned location of Armory (-3) 7154 | -5/Upper Caves | Discovered new exit (range 4) 7386 | -5/Upper Caves | Build established: Scavenger-Mutant 7420 | -5/Upper Caves | Entered Warlord 7463 | -5/Warlord | System corruption cleaned by Quarantine Array 7688 | -5/Warlord | Learned location of Quarantine (-3) 7688 | -5/Warlord | Learned Armory trap positions 7688 | -5/Warlord | Learned Armory stockpile data 7690 | -5/Warlord | Learned 4 Armory zone layouts 7690 | -5/Warlord | Learned 4 Research zone layouts 7690 | -5/Warlord | Learned 4 Testing zone layouts 7716 | -5/Warlord | Found Prototype Device 7716 | -5/Warlord | Identified Minesniffer Drone Bay 7872 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 8015 | -5/Warlord | Warlord's base attacked by MAIN.C 8032 | -5/Warlord | Found Prototype Energy Cannon 8033 | -5/Warlord | Identified Vortex Driver 8035 | -5/Warlord | Found Vortex Driver 8039 | -5/Warlord | Found Vortex Driver 8041 | -5/Warlord | Found Vortex Driver 8046 | -5/Warlord | Found Prototype Energy Gun 8049 | -5/Warlord | Found Prototype Energy Gun 8169 | -5/Warlord | Met Warlord 8227 | -5/Warlord | Found Prototype Device 8227 | -5/Warlord | Identified Exp. Phase Shifter 8234 | -5/Warlord | Found Prototype Device 8234 | -5/Warlord | Identified System Purifier 8237 | -5/Warlord | Found Prototype Processor 8237 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 8263 | -5/Warlord | Found Prototype Reactor 8365 | -5/Warlord | Warlord forces counterattacked 8478 | -5/Warlord | Spotted Striker 8479 | -5/Warlord | Spotted Striker 8495 | -5/Warlord | Found Prototype Ballistic Cannon 8549 | -5/Warlord | Crushed by falling debris 8551 | -5/Warlord | Spotted Executioner 8556 | -5/Warlord | Core integrity fell below 50% 8566 | -5/Warlord | Destroyed Executioner 8573 | -5/Warlord | Identified Vortex Rifle (x2) 8595 | -5/Warlord | Spotted Striker 8607 | -5/Warlord | Core integrity fell below 20% 8611 | -5/Warlord | System corruption reached 30% 8631 | -5/Warlord | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08615_ System corrupted: Heat flow error (+297). 08615_ ANNOUNCEMENT: Detected 1 Melee squad, 2 Grunt squads, 1 Demolisher squad, with prototype support. 08618_ Vortex Driver destroyed. 08620_ P-80 Master resets B-74 Champion, system corruption cleaned. 08622_ Vortex Driver destroyed. 08622_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08624_ P-80 Master resets B-74 Champion, system corruption cleaned. 08625_ P-80 Master resets P-80 Master, system corruption cleaned. 08626_ P-70 Sage resets I-47 Archangel, system corruption cleaned. 08630_ System corrupted: Component data lost. 08630_ P-70 Sage heat spikes uncontrollably. 08630_ P-70 Sage heat damages Imp. Heat Sink. 08630_ P-70 Sage resets B-74 Champion, system corruption cleaned. 08630_ Acquired 8 matter. Map ----- +----------------------------------------------------+ | ##?# #??? #???????????????????????????????????? | | #??# #??? #???????????????????????????????????? | | ####+##?? #???????????????????????????????????? | | # #?? #??????????????????? ??????????????? | | # #?? #???????????????????? ??????????????? | | # "" #?? #????????????????????? ?????????????? | | # "" ### #?????????????????????? ????????????? | | # """ # #??????????????????????# ?????##????? | | # """ + #??????????????????????? ??### ????? | | # "" # #???????????????????????? ?? ????? | | # "" # #???????#????????????????? ### ????? | | # # ##????#""#????????????????? ????? | | #### # #????#""#?????????????????# #???? | | ???# + ##????#""#?????????????????# ???? | | ???# # #?????#""###????????????????# ##?? | | ???####### #?????#""# ####??????????????# #?? | | ??????#### #######"" ############??### ##? | | ##????# ; "" #;#;; #;#?# #?# ## | | #?####% ; "" % % ## #???# # | | ### ## % ; ""% =%=% % !#/"## ## | | # % %* ; **%= * %= %[=%%!"##=%%[ | | + = [% ;%%= %%% % * !%% *%%![%%!%%!% | | # ] %* ;[ /!= %%i%% ppp[%=%*%=%%!#### | | # = ] =%!=% % ![ pp=%***;%%%[=#??# | | # # !* ="" b [==% #*%*[##??# | | # # ; %""* @ ## #%!%#?### | | # # %# "" % # # # # # #?#"= #### # | | # #### #######"" # ## ##### ####??# #?# | | # #?????#""########???###????? ### | | ## #?????#""#????????????????? ### | | #?????#""#????????????????# ##?# | | #?????#""#???????????????? ???## | | #### ###?????#""#???????????????# ????## | | ^ #??# #??????###????????????????# #?????# | | ###+###??# ##?????????????????????????# ??????## | | ? ???# #??????????????????????????# ??????## | | ?# #?????????????????????????? ?????## | | ## #?????????????????????????? ?????# | | ## #????????????????????????? #??????# | | ## #????????????????????????? #???????# | | ## #??????????????????????????????????# | | ## ???????????????????????????????????## | | ## ???????????????????????????????????? | | ## ???????????????????????????????????? | | #########? #???????????????????????????????????### | | #????????? #?????????????????????????????????????? | | #????????# ##????????????????????????????????????? | | ######### #????????????????????????????????????? | | ## + +????????????????????????????????????? | | ## """" # #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 1250 Resistance: TH 10 Evasion (%) 42 Targeting Accuracy 13 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Wave Gun | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationSensorGreatsword Manual? 0 Play Time 02:09:33 Cumulative 433.1 hours Start 2021.09.29 @ 19:47:54 End 2021.09.29 @ 22:07:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 46 Adventurer 31 Explorer 0 Win Type - Total 23 Types 18/0/2/3/0/0/0/0/0 Lore% 64 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93a5cdee-141f-4f37-8b5e-d356a260147c