Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.07 @ 20:30:40 Player: Zeldest Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (6) 30 Value Destroyed (122) 122 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1125) 1125 TOTAL SCORE: 5137 Bonus ------- Follower Combat Kills 1125 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Improved Melee Analysis Suite Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Melee Analysis Suite Improved Utility Shielding Improved Heavy Armor Plating > --- WEAPON ----------- Powered Hammer Power Maul > --- INVENTORY -------- Datajack Great Axe [Rating: 75] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Heavy Treads Treads Heavy Treads Hover Unit Airjet Utility Improved Utility Shielding Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Improved Utility Shielding Weapon Power Maul Impact Weapon Power Maul Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 2 | . . . . 1 1 . . . . Propulsion 4 | . . 1 . 1 1 . . 1 . Utility 2 | . . 1 . . . . . 1 . Weapon . | . . . . . . . . . . Parts Attached 31 | 4 . 7 . 5 3 6 3 2 1 Power 4 | 1 . . . . . 2 1 . . Engine 1 | 1 . . . . . . . . . Core 3 | . . . . . . 2 1 . . Reactor . | . . . . . . . . . . Propulsion 16 | 2 . 6 . 3 2 2 . 1 . Treads 5 | 2 . . . . . 2 . 1 . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 11 | . . 6 . 3 2 . . . . Flight . | . . . . . . . . . . Utility 7 | 1 . 1 . 1 1 2 . 1 . Device 2 | . . 1 . . 1 . . . . Storage 1 | 1 . . . . . . . . . Processor 1 | . . . . . . . . 1 . Hackware . | . . . . . . . . . . Protection 3 | . . . . 1 . 2 . . . Artifact . | . . . . . . . . . . Weapon 4 | . . . . 1 . . 2 . 1 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 17 | . . 5 1 3 . . . . 8 Power 3 | . . 1 . . . . . . 2 Propulsion 11 | . . 4 1 3 . . . . 3 Utility 1 | . . . . . . . . . 1 Weapon 2 | . . . . . . . . . 2 Highest Loss Streak 8 | . . 3 3 3 . . . . 8 To Critical Strikes 3 | . . . . . . . . . 3 Average Slot Usage (%) 60 | . 57 43 44 57 61 53 65 73 60 Engine 1 | . 14 5 . . . . . . . Core 12 | . . . . . . 12 19 20 14 Treads 14 | . 28 8 . . . 12 15 20 15 Hover 4 | . . 14 22 28 30 4 . . . Device 1 | . . 3 11 9 14 2 . . . Storage 2 | . 14 11 11 9 . . . . . Processor 1 | . . . . . . . . 6 6 Protection 10 | . . . . 4 7 14 15 13 11 Impact Weapon 7 | . . . . . . . 13 13 10 Slashing Weapon 2 | . . . . 6 7 7 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 10 10 10 6 11 11 35 43 43 43 Greatest Support 210 | 40 40 40 23 31 16 140 140 210 210 Greatest Overweight (x) 1 | . . . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Average Capacity 5 | 6 8 8 8 8 5 5 5 5 5 Most Carried 6 | 4 2 6 2 6 4 5 5 3 2 Average Carried 3 | 1 . 2 2 3 2 4 4 2 1 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Final Carried 5 | . 2 2 2 4 3 5 5 2 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Matter Collected 406 | 187 41 . . 58 . 90 30 . . Remotely . | . . . . . . . . . . Salvage Created 151 | . 64 . . . . . 87 . . Parts 5 | . 4 . . . . . 1 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Combat Hostiles Destroyed 3 | . 2 . . . . . 1 . . Melee 2 | . 2 . . . . . . . . Classes Destroyed 3 | . 1 . . . . . 2 . . Worker 2 | . . . . . . . 2 . . Builder 1 | . . . . . . . 1 . . Grunt 3 | . 2 . . . . . 1 . . Best Kill Streak 2 | . 1 . . . . . 2 . . Combat Bots Only 1 | . 1 . . . . . 1 . . Max Kills in Single Turn 1 | . 1 . . . . . 1 . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Damage Taken 3216 | . 179 688 45 221 . . 289 81 1713 Core 1166 | . 23 182 6 46 . . 47 36 826 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 15 | . . . . 14 . . . . 1 Core Remaining (%) 85 | 100 90 . 53 91 . . 93 . . Volleys Fired . | . . . . . . . . . . Largest . | . . . . . . . . . . Hottest . | . . . . . . . . . . Shots Fired . | . . . . . . . . . . Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 11 | . . . . . . . 6 1 4 Core Hits 3 | . . 1 . . . . 1 . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 1 | . . . . . . . 1 . . Smash 1 | . . . . . . . 1 . . Melee Attacks 12 | . . . . . . . 7 1 4 Impact 8 | . . . . . . . 6 1 1 Slashing 1 | . . . . . . . 1 . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 4 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . Damage Inflicted 595 | . 8 48 . . . . 397 63 79 Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 506 | . . . . . . . 397 63 46 Ramming 89 | . 8 48 . . . . . . 33 Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 440 | . . . . . . . 331 63 46 Slashing 66 | . . . . . . . 66 . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . 19 Average Corruption 12 | . . . . . . . . . 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . . . . . . . 9 Message Errors 4 | . . . . . . . . . 4 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 198 | . . . . . . . 175 23 . Projectiles 13 | . . . . . . . 13 . . Explosions . | . . . . . . . . . . Melee 185 | . . . . . . . 162 23 . Knockbacks 3 | . 1 . . . . . 2 . . Impact 2 | . 1 . . . . . 1 . . Kinetic . | . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 33 | . . 19 . . . . . . 14 Shots . | . . . . . . . . . . Rammed 25 | . 4 12 . . . . . . 9 Targets Rammed 27 | . 6 12 . . . . . . 9 Kicked . | . . . . . . . . . . Crushed 2 | . 2 . . . . . . . . Highest Temperature 104 | . . . . 2 . . 24 9 104 Average Temperature 35 | . . . . 2 . . 15 9 60 Received Heat Transfer 492 | . 96 270 . 63 . . 54 9 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . . 4 . . Impact Corruptions 9 | . . . . . . . 8 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Peak Influence 1354 | . 45 139 54 140 78 27 1354 709 248 Initial 662 | . . 14 49 20 63 27 . 662 248 Average 280 | . 16 26 53 69 66 26 503 676 177 Maximum Alert Level 4 | . . . . . . . 4 3 1 Low Security (%) 61 | 100 100 100 100 100 100 100 30 . 57 Level 1 4 | . . . . . . . 4 . 42 Level 2 23 | . . . . . . . 45 68 . Level 3 7 | . . . . . . . 10 31 . Level 4 2 | . . . . . . . 8 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 4 2 . . . . 10 . . Investigation 5 | . 1 1 . . . . 3 . . Extermination . | . . . . . . . . . . Reinforcement 7 | . 3 1 . . . . 3 . . Assault . | . . . . . . . . . . Garrison 4 | . . . . . . . 4 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 81 | . 8 20 3 12 1 . 30 1 6 Peak Tracking Total 18 | . 3 18 3 9 1 . 5 1 5 Tactical Retreats 3 | . . 1 . 2 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Traps Triggered 7 | . . 1 . . 1 . 4 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Machines Accessed 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 5 | . 5 . . . . . . . . Successful 3 | . 3 . . . . . . . . Failed 2 | . 2 . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 5 | . 5 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 3 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 Non-combat . | . . . . . . . . . . Combat 2 | . . . . . . . . . 2 Robot Hacks Applied 3 | . . . . . . . . . 3 parse_system 3 | . . . . . . . . . 3 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Total Allies 21 | . . . . . . 20 . . 1 Largest Group 20 | . . . . . . 20 20 7 4 Highest-Rated Group 566 | . . . . . . 566 566 213 124 Highest-Rated Ally 35 | . . . . . . 35 35 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 274 | . . . . . . . 207 9 58 Total Damage 6127 | . . . . . . . 4934 164 1029 Kills 49 | . . . . . . . 46 1 2 Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Turns Passed 2338 | 54 243 160 9 117 115 405 747 317 171 Spaces Moved 1643 | 49 145 165 18 204 99 259 446 196 62 Core 28 | 28 . . . . . . . . . Treads 1118 | 21 145 43 . . . 205 446 196 62 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 497 | . . 122 18 204 99 54 . . . Flight . | . . . . . . . . . . Fastest Speed 45 | 50 160 45 45 45 56 45 160 160 160 Average Speed 130 | 97 160 78 50 51 112 145 160 160 160 Slowest Speed 160 | 160 160 160 51 56 120 160 160 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 3 41 22 16 26 4 88 26 6 30 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Total 1830 | 56 153 192 17 215 104 293 471 199 130 Wait 68 | . 1 3 . . . 7 3 . 54 Move 1636 | 48 144 164 17 203 99 258 445 196 62 Hop . | . . . . . . . . . . Pick Up 39 | 4 2 6 . 7 1 11 8 . . Fast Attach . | . . . . . . . . . . Attach 30 | 4 . 6 . 5 3 6 3 2 1 Detach 1 | . . . . . 1 . . . . Swap 1 | . . 1 . . . . . . . Drop 17 | . . . . . . 11 6 . . Fire . | . . . . . . . . . . Melee 11 | . . . . . . . 6 1 4 Ram 17 | . . 8 . . . . . . 9 Kick . | . . . . . . . . . . Crush 10 | . 6 4 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 10) 298 | -10/Materials | Entered another Materials area 298 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 406 | -9/Materials | Lost 3 parts (1p2n) 453 | -9/Materials | Discovered new exit (range 7) 458 | -9/Materials | Entered Mines 461 | -9/Mines | Discovered new exit (range 13) 467 | -9/Mines | Entered Materials 467 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 490 | -8/Materials | Lost 3 parts (3n) 576 | -8/Materials | Discovered new exit (range 15) 584 | -8/Materials | Entered Factory 584 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 606 | -7/Factory | Lost 3 parts (3n) 699 | -7/Factory | Sucked down chute 699 | -7/Factory | Entered Waste 700 | -7/Waste | Joined by Warlord forces that had cleared the area 887 | -7/Waste | Discovered new exit (range 10) 1104 | -7/Waste | Entered Factory 1104 | -7/Factory | Accompanied by 20 allies 1465 | -7/Factory | Garrison activated, responded to threat 1828 | -7/Factory | Discovered new exit (range 9) 1851 | -7/Factory | Entered another Factory area 1851 | -6/Factory | Accompanied by 7 allies 1851 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2168 | -6/Factory | Sucked down chute 2168 | -6/Factory | Entered Waste 2168 | -6/Waste | Met up with 1 ally sucked down the chute earlier 2183 | -6/Waste | EMP discharged 2229 | -6/Waste | Spotted C-40 Crusher 2249 | -6/Waste | Allies destroyed C-40 Crusher 2250 | -6/Waste | 6 allies followed down the chute 2253 | -6/Waste | Spotted C-40 Crusher 2267 | -6/Waste | Spotted C-40 Crusher 2270 | -6/Waste | Spotted C-40 Crusher 2283 | -6/Waste | EMP discharged 2283 | -6/Waste | System corruption reached 10% 2284 | -6/Waste | Crushed by Compactor (1 part destroyed) 2284 | -6/Waste | Spotted C-40 Crusher 2285 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2287 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2287 | -6/Waste | Spotted C-40 Crusher 2295 | -6/Waste | Crushed by Compactor (1 part destroyed) 2318 | -6/Waste | Crushed by Compactor (1 part destroyed) 2325 | -6/Waste | Core integrity fell below 50% 2334 | -6/Waste | Core integrity fell below 20% 2339 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02309_ Critical hit (Destroy). 02309_ Imp. Heavy Armor Plating destroyed. 02312_ Datajack destroyed. 02315_ Critical hit (Destroy). 02315_ Hvy. Treads destroyed. 02318_ Slammed into C-40 Crusher. 02318_ Power Maul crushed. 02319_ Slammed into C-40 Crusher. 02319_ Destabilizing: System interference. 02319_ Imp. Melee Analysis Suite temporarily disabled. 02320_ Slammed into C-40 Crusher. 02321_ Destabilizing: Core damaged (-17). 02322_ Slammed into C-40 Crusher. 02323_ %ZBDQUDJJ%>=6YLLGO>VZC 02323_ Slammed into C-40 Crusher. 02324_ 5 Matter crushed. 02325_ Slammed into C-40 Crusher. 02327_ 4 Matter crushed. 02327_ 5 Matter crushed. 02338_ H2XJE96 O>G IAFGLPKU&5SYR|A1LHLUN Map ----- +----------------------------------------------------+ | ????############??# #?????????????????????????? | | ????# #??# #?????????????????????????? | | ????# = #??# #?????????????????????????? | | ????# #### #?????????????????????????? | | ????# #?????????????????????????? | | ????# * #?????????????????????????? | | ????# !=% #?????????????????????????? | | ????# %= #?????????????????????????? | | ????# #### #?????????????????????????? | | ????# #??#[ #?????????????????????????? | | ????# #??#= ! #?????????????????????????? | | ????############??# % #?????????????????????????? | | ????????????????### #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# " #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????### #???????????#?????????????? | | ??????????????????# #?????????? #?????????????? | | ??????????????????# #????????? #?????????????? | | ??????????????????# #???????? #?????????????? | | ????????????????### ######## ######????????? | | ????????????????# CC ????????? | | ????????????????# CCCC ???????? | | ????????????????# CCCCCC ???????? | | ????????????????# CC%@CC ???????? | | ????????????????### CC######## #?????????????? | | ??????????????????# " #????????? ???????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????######?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 37 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 56 Melee Accuracy 6 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed DataSegregatorNanoactuators Manual? 0 Play Time 00:34:38 Cumulative 15.8 hours Start 2022.05.07 @ 19:51:11 End 2022.05.07 @ 20:30:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 000e14b7-15a1-45bd-b264-eb6e89199094