Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.17 @ 12:09:41 Player: Delirus Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (167) 835 Value Destroyed (6637) 6637 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1928) 1928 TOTAL SCORE: 15600 Bonus ------- High Alert Combat Kills 505 Follower Combat Kills 523 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 1120/1150 Matter 290/300 Energy 590/590 System Corruption 0% Temperature Cool (12) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Particle Reactor > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (9) ------ Compact Battery Signal Interpreter Makeshift Salvage Targeting Computer Heavy Armor Plating Improved Medium Armor Plating > --- WEAPON (4) ------- Heavy Laser Heavy Laser Hypervelocity Coil Gun Railgun > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Weapon Cycler Mass Driver Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Experimental Sensor Array Makeshift Armor Plating > --- WEAPON ----------- Wave Gun Long-range Proton Cannon Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Micro Fission Core Matter Compressor Structural Scanner Advanced Sensor Array Signal Interpreter Weapon Cycler Improved Weapon Cycler Improved Shield Generator Long-range Tractor Beam Recalibrator Improved Field Recycling Unit Heavy Laser Disruptor Cannon Advanced Plasma Cannon Heavy Phase Cannon Autogun Hypervelocity Coil Gun Mass Driver CR-A16's Pointy Stick [Rating: 85] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Layered Medium Armor Plating Weapon Minigun Energy Gun Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Fac Slots Evolved 12 | . . . 2 . . . 6 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . Utility 7 | . . . 1 . . . 4 . . . . . . 2 Weapon 2 | . . . . . . . 1 . . . . 1 . . Parts Attached 265 | 2 18 2 30 10 6 15 64 11 4 . 22 59 22 . Power 20 | . 1 . 2 1 1 2 3 1 . . 1 5 3 . Engine 11 | . 1 . 2 . 1 2 3 . . . 1 1 . . Core 7 | . . . . 1 . . . . . . . 4 2 . Reactor 2 | . . . . . . . . 1 . . . . 1 . Propulsion 62 | 2 5 1 12 . . 3 14 . . . 6 16 3 . Treads 46 | 1 1 1 10 . . 3 8 . . . 6 13 3 . Leg 6 | . 2 . . . . . 4 . . . . . . . Wheel 8 | 1 2 . 2 . . . 2 . . . . 1 . . Hover 2 | . . . . . . . . . . . . 2 . . Flight . | . . . . . . . . . . . . . . . Utility 92 | . 3 1 8 7 3 6 24 5 . . 9 19 7 . Device 51 | . . . 2 4 2 5 14 5 . . 5 12 2 . Storage 6 | . 2 . 1 . . . . . . . . 2 1 . Processor 8 | . . . 1 . . . 3 . . . 1 1 2 . Hackware . | . . . . . . . . . . . . . . . Protection 27 | . 1 1 4 3 1 1 7 . . . 3 4 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 91 | . 9 . 8 2 2 4 23 5 4 . 6 19 9 . Energy Gun 16 | . 4 . 2 1 . . . . . . 1 5 3 . Energy Cannon 8 | . 1 . . . . . 2 . 1 . 1 3 . . Ballistic Gun 29 | . 1 . 4 . 1 2 9 1 1 . 1 5 4 . Ballistic Cannon 22 | . . . 2 1 . 2 7 3 . . 2 3 2 . Launcher 5 | . 1 . . . . . 4 . . . . . . . Special Weapon 2 | . 1 . . . 1 . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon 7 | . . . . . . . 1 1 1 . 1 3 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 . 1 1 . . . . . . Corrupted Parts 7 | . . . . . . . . . . . 1 1 5 . System Corruption 44 | . . . . . . . . . . . 5 6 33 . Parts Lost 65 | . 5 . 2 . . 6 19 1 . . 12 20 . . Power 10 | . 1 . . . . 1 3 . . . 1 4 . . Propulsion 18 | . . . 1 . . 2 4 . . . 4 7 . . Utility 16 | . . . . . . 2 5 . . . 4 5 . . Weapon 21 | . 4 . 1 . . 1 7 1 . . 3 4 . . Highest Loss Streak 9 | . 4 . 1 . . 6 5 1 . . 9 7 . . To Critical Strikes 2 | . . . . . . . . . . . 2 . . . Average Slot Usage (%) 94 | . 91 100 99 100 99 98 89 100 100 100 91 88 44 73 Engine 5 | . 13 14 11 6 1 10 5 . . . . 3 . . Core 2 | . . . . 4 9 . . . . . . 5 3 5 Reactor 1 | . . . . . . . . 5 6 6 5 . . 5 Treads 24 | . 13 16 30 33 33 32 14 26 26 26 21 15 9 15 Wheel 2 | . 13 11 2 . . . 4 . . . . 1 . . Device 11 | . . . 7 3 . 16 20 20 20 20 13 19 . . Storage 8 | . 18 14 11 11 11 11 6 6 6 6 6 5 1 5 Processor 8 | . . . 4 11 11 3 6 13 13 13 17 4 8 10 Protection 7 | . 7 14 9 7 10 2 8 6 6 6 5 5 6 10 Energy Gun 2 | . 4 14 7 5 . . . . . . 1 2 5 10 Energy Cannon 1 | . 1 . . . . . 2 1 . . 4 3 . . Ballistic Gun 9 | . 2 14 10 11 10 11 11 8 6 13 7 4 6 10 Ballistic Cannon 6 | . . . 3 5 11 11 3 7 12 6 4 7 1 . Naked Turns 77 | . . . . . . . . . . . . 31 46 . Heaviest Build 103 | 14 34 32 60 60 58 64 103 93 82 75 81 94 66 66 Greatest Support 130 | 20 20 20 63 60 60 76 120 120 120 120 130 109 84 84 Greatest Overweight (x) 6 | 1 3 2 3 . . 1 3 1 . . 1 6 6 . Average Overweight (x) . | . 1 1 . . . . 1 . . . . 1 . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 18 | 8 11 15 16 20 20 20 20 20 20 20 20 19 5 5 Most Carried 20 | 6 15 15 18 20 20 20 20 20 20 20 20 20 5 5 Average Carried 17 | 6 9 14 15 18 19 19 18 19 19 20 19 17 3 5 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 6 14 15 17 20 20 20 20 20 20 20 19 5 5 5 Class Distribution -------------------- 36% | Mutant 22% | Scavenger-Mutant 20% | Gunner 7% | Scavenger-Tank 5% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Fac Matter Collected 5960 | 220 164 39 782 170 100 396 1260 601 98 . 741 1033 356 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 6746 | . 312 58 1195 60 . 399 2260 329 51 . 895 1056 131 . Parts 313 | . 16 7 81 4 . 15 98 8 . . 30 47 7 . Haulers Intercepted 8 | . 1 . 6 . . . . . . . . 1 . . Recyclers Shooed 6 | . . . 1 . . . 5 . . . . . . . Parts Field Recycled 14 | . . . . . . . 14 . . . . . . . Retrieved Matter 402 | . . . . . . . 402 . . . . . . . Parts Self-Destructed 68 | . . . . . . 17 . 8 . . 28 . 15 . Prevented 20 | . . . . . . 1 . . . . 5 . 14 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Fac Combat Hostiles Destroyed 132 | . 11 3 24 2 . 8 36 6 . . 21 19 2 . Melee 1 | . . . . . . . . . . . . 1 . . Guns 65 | . 5 3 20 2 . 4 13 2 . . 7 7 2 . Cannons 50 | . . . 4 . . 4 15 3 . . 14 10 . . AOE 14 | . 6 . . . . . 8 . . . . . . . Classes Destroyed 17 | . 3 . 3 . . 2 7 . 1 . 1 . . . Worker 8 | . . . 1 . . . 6 . . . . 1 . . Builder 6 | . . . . . . . 5 . . . . 1 . . Tunneler 1 | . . . . . . . 1 . . . . . . . Hauler 8 | . 1 . 6 . . . . . . . . 1 . . Recycler 5 | . . . . . . . 4 . . . . 1 . . Mechanic 1 | . . . . . . . 1 . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . Watcher 5 | . . . 1 . . . 4 . . . . . . . Swarmer 26 | . 6 3 . . . . 4 3 . . 9 1 . . Saboteur 1 | . . . . . . . 1 . . . . . . . Grunt 56 | . 5 . 14 2 . 5 16 1 . . 4 8 1 . Brawler 3 | . . . . . . . . . . . 3 . . . Duelist 6 | . . . . . . 1 1 . . . 2 1 1 . Sentry 16 | . . . 10 . . 1 2 1 . . 1 1 . . Hunter 10 | . . . . . . . 8 . . . 2 . . . Programmer 14 | . . . . . . 1 4 1 . . . 8 . . Samaritan 2 | . . . . . . . . . 2 . . . . . Best Kill Streak 10 | . 4 3 3 1 . 5 10 3 . . 8 5 2 . Combat Bots Only 8 | . 4 3 3 1 . 5 5 3 . . 8 4 2 . Max Kills in Single Turn 6 | . 2 1 2 1 . 1 6 1 1 . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . 2 . . . . . 2 . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Fac Damage Taken 14234 | . 848 179 1347 93 9 1450 4547 205 . . 1823 3407 233 93 Core 1846 | . 176 11 203 16 . 129 325 32 . . 107 586 231 30 Absorbed by Shields 92 | . . . . . . . 92 . . . . . . . Redirected to Shielding 20 | . . . . . . . 20 . . . . . . . Regen/Repaired (Parts) 637 | . 177 . 116 . . . . . . . . 344 . . Core Remaining (%) 40 | 100 . 25 . . . 13 . . . . 45 . 18 . Volleys Fired 427 | . 29 8 113 10 3 26 104 12 4 . 45 68 5 . Largest 4 | . 2 2 2 2 2 2 3 3 3 . 3 4 4 . Hottest 358 | . 80 65 90 73 73 76 176 148 131 . 178 358 208 . Shots Fired 1046 | . 45 16 200 20 6 51 280 35 13 . 136 228 16 . Gun 681 | . 39 16 186 10 3 25 175 16 4 . 76 115 16 . Cannon 346 | . . . 14 10 3 26 92 19 9 . 60 113 . . Launcher 19 | . 6 . . . . . 13 . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 744 | . 11 8 127 20 6 51 232 31 13 . 100 137 8 . Thermal 216 | . . . 73 . . . 35 4 . . 19 77 8 . Explosive 19 | . 6 . . . . . 13 . . . . . . . Electromagnetic 67 | . 28 8 . . . . . . . . 17 14 . . Robot Hit Streak 19 | . 9 3 13 6 3 8 16 9 19 . 17 10 6 . Robot Miss Streak 9 | . 4 3 9 2 1 4 7 2 . . 2 6 1 . Penetration Max 1 | . . . . . . . 1 . . . 1 . . . Secondary Targets 3 | . . 1 . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . . . . Shots Hit Robots 696 | . 25 6 161 14 4 29 176 21 12 . 95 143 10 . Core Hits 419 | . 18 3 117 3 2 16 144 15 2 . 42 52 5 . Critical Kills 4 | . . . . . . . 2 1 . . . . 1 . Critical Parts Destroyed 6 | . . . 1 2 . . 1 . . . 1 1 . . Critical Strikes 21 | . . . 1 2 . . 4 1 . . 3 9 1 . Burn 2 | . . . . . . . . . . . . 2 . . Meltdown 1 | . . . . . . . . 1 . . . . . . Destroy 9 | . . . 1 2 . . 3 . . . 1 1 1 . Blast 8 | . . . . . . . 1 . . . 2 5 . . Corrupt 1 | . . . . . . . . . . . . 1 . . Melee Attacks 32 | . 1 . . . . . 14 1 . . 8 8 . . Impact 1 | . 1 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 31 | . . . . . . . 14 1 . . 8 8 . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17821 | . 642 85 2438 321 70 702 6335 597 309 . 2330 3784 208 . Guns 8293 | . 321 69 2131 142 13 330 2271 250 92 . 1041 1437 196 . Cannons 6612 | . . . 286 179 57 372 1710 347 217 . 1289 2155 . . Explosions 2470 | . 321 . . . . . 2130 . . . . 19 . . Melee 305 | . . . . . . . 201 . . . . 104 . . Ramming 141 | . . 16 21 . . . 23 . . . . 69 12 . Kinetic 10307 | . 42 18 1414 321 70 702 3281 456 309 . 1491 2138 65 . Thermal 4486 | . 118 . 1003 . . . 1175 141 . . 513 1405 131 . Explosive 1802 | . 147 . . . . . 1655 . . . . . . . Electromagnetic 780 | . 335 51 . . . . . . . . 326 68 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 305 | . . . . . . . 201 . . . . 104 . . Highest Corruption 53 | . . . . . . . 1 1 1 1 15 20 53 . Average Corruption 4 | . . . . . . . 1 1 1 1 2 7 36 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 123 | . . . . . . . 11 19 12 . 19 39 23 . Message Errors 28 | . . . . . . . 2 5 3 . 3 8 7 . Matter Fused 30 | . . . . . . . 3 3 1 . 6 14 3 . Heat Flow Errors 12 | . . . . . . . 1 3 1 . . 2 5 . Energy Discharges 18 | . . . . . . . 3 2 4 . 7 1 1 . Parts Rejected 3 | . . . . . . . 1 . . . . 2 . . Data Loss (minor) 15 | . . . . . . . . 3 2 . 1 6 3 . Data Loss (major) 6 | . . . . . . . . 1 . . 1 3 1 . Misfires 4 | . . . . . . . . 1 1 . 1 1 . . Alerts 1 | . . . . . . . 1 . . . . . . . Misdirections 2 | . . . . . . . . . . . . . 2 . Weapon Failures 4 | . . . . . . . . 1 . . . 2 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 468 | . 9 . . 14 . 8 221 59 66 . 11 80 . . Projectiles 300 | . . . . 14 . 8 62 59 66 . 11 80 . . Explosions 168 | . 9 . . . . . 159 . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 49 | . . . 1 3 1 4 16 . . . 7 17 . . Impact 1 | . . . . . . . . . . . . 1 . . Kinetic 43 | . . . 1 3 1 4 16 . . . 6 12 . . Secondary 5 | . . . . . . . . . . . 1 4 . . Self-Inflicted Damage 239 | . 87 7 . . . . 71 . . . . 68 6 . Shots 8 | . 4 . . . . . 3 . . . . 1 . . Rammed 17 | . . 4 3 . . . . . . . . 7 3 . Targets Rammed 18 | . . 4 3 . . . 1 . . . . 7 3 . Kicked 1 | . . . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 661 | . 203 99 483 91 64 359 493 257 80 . 436 661 456 . Average Temperature 123 | . 76 37 90 34 34 194 97 68 10 . 119 208 167 . Received Heat Transfer 3693 | . 321 . 630 51 . 618 936 57 . . 312 711 45 12 Effects 45 | . . . 6 . . 3 5 . . . 2 26 3 . Shutdowns 10 | . . . 2 . . . 2 . . . 1 5 . . Energy Bleed 10 | . . . 1 . . 2 1 . . . . 5 1 . Interference 6 | . . . 3 . . 1 1 . . . . . 1 . Matter Decay 3 | . . . . . . . . . . . 1 1 1 . Short Circuit 7 | . . . . . . . 1 . . . . 6 . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . Damage (major) 6 | . . . . . . . . . . . . 6 . . Damage (core) 2 | . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . 1 . . . . . 3 . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Parts Melted 14 | . . . . . . . 5 1 . . 1 4 3 . Heat Transferred 6313 | . 100 . 1235 . . . 1450 200 . . 800 2269 259 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Fac Peak Influence 1019 | . 253 85 417 209 . . 1019 . . . . 526 . 354 Initial 354 | . . 75 . 147 . . . . . . . 84 . 354 Average 209 | . 97 54 234 71 . . 310 . . . . 260 . 354 Maximum Alert Level 3 | . 1 . 2 1 . . 3 . . . . 2 . 1 Low Security (%) 58 | 100 70 100 43 90 . . 59 . . . . 30 . . Level 1 27 | . 29 . 51 9 . . . . . . . 59 . 100 Level 2 9 | . . . 4 . . . 22 . . . . 10 . . Level 3 4 | . . . . . . . 17 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . 3 1 . . 13 . . . 1 8 . . Investigation 6 | . 1 . 2 1 . . . . . . . 2 . . Extermination 6 | . . . . . . . 3 . . . . 3 . . Reinforcement 4 | . . . 1 . . . 1 . . . . 2 . . Assault 5 | . . . . . . . 3 . . . 1 1 . . Garrison 6 | . . . . . . . 6 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Fac Distress Signals 8 | . 1 . 3 . . . 3 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 234 | . 29 3 48 7 1 11 54 5 . . 28 35 7 6 Peak Tracking Total 8 | . 6 3 6 2 1 4 5 2 . . 8 5 7 5 Tactical Retreats 17 | . 3 . 2 5 . . 2 . . . 2 2 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Fac Traps Triggered 7 | . 1 . 1 . . . . . . . . 5 . . Indirectly 1 | . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Fac Machines Disabled 33 | . 6 . . . . . 25 . . . . 2 . . Max in Single Turn 20 | . 2 . . . . . 20 . . . . 1 . . Garrison Access 2 | . . . . . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Fac Machines Accessed 25 | . 5 . 8 1 . . 2 . . 4 . 4 . 1 Terminals 9 | . 3 . 6 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . . . . . . 2 . . Recycling Units 5 | . 1 . 1 . . . 2 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . Total Hacks 93 | . 18 . 29 1 . . 4 . . 29 . 11 . 1 Successful 67 | . 12 . 13 1 . . 2 . . 29 . 9 . 1 Failed 26 | . 6 . 16 . . . 2 . . . . 2 . . Catastrophic 1 | . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 44 | . 12 . 20 . . . 7 . . . . 2 . 3 Terminals 35 | . 12 . 23 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 18 | . 5 . 4 . . . . . . . . 9 . . Recycling Units 8 | . 1 . 2 . . . 4 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . Terminal Hacks 39 | . 4 . 5 1 . . . . . 29 . . . . Record 11 | . . . . . . . . . . 11 . . . . Part Schematic 10 | . . . . . . . . . . 10 . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Prototype ID Bank 5 | . . . 2 . . . . . . 3 . . . . Open Door 1 | . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . Unreport Threat 3 | . 2 . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 14 | . 4 . 3 . . . . . . . . 7 . . Scan Component 8 | . 2 . 2 . . . . . . . . 4 . . Repair 6 | . 2 . 1 . . . . . . . . 3 . . Recycling Unit Hacks 4 | . . . 1 . . . 2 . . . . . . 1 Process 1 | . . . . . . . 1 . . . . . . . Report Inventory 3 | . . . 1 . . . 1 . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 4 . 4 . . . . . . . . 2 . . Terminals 6 | . 3 . 3 . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . Botnet 3 | . 1 . 2 . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . Jam 2 | . . . . . . . . . . . . 2 . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 16 | . 4 . 7 . . . 2 . . . . 2 . 1 Full Trace Events 1 | . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . 10 . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 6 | . 2 . 1 . . . . . . . . 3 . . Time 232 | . 62 . 32 . . . . . . . . 138 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 288 | . . . . . . . 288 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Fac Total Allies 7 | . . . . . 4 . . . . . 2 . 1 . Largest Group 4 | . . . . . 4 3 . . . . 1 1 1 . Highest-Rated Group 154 | . . . . . 154 116 . . . . 96 49 146 . Highest-Rated Ally 146 | . . . . . 39 39 . . . . 96 49 146 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 53 | . . . . . . 10 . . . . 15 19 9 . Total Damage 1306 | . . . . . . 290 . . . . 277 217 522 . Kills 16 | . . . . . . 3 . . . . 2 5 6 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 3 1 1 . 2 2 . 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Fac Turns Passed 19203 | 11 970 849 2334 1242 2952 967 2549 1753 1608 135 1552 1829 396 56 Spaces Moved 9799 | 8 523 576 1169 701 1110 522 1348 1006 987 85 648 758 323 35 Core 247 | . . . . . . . . . . . . 54 193 . Treads 7155 | . 133 51 1010 701 1110 522 352 1006 987 85 648 385 130 35 Legs 112 | 4 33 . . . . . 75 . . . . . . . Wheels 2265 | 4 357 525 159 . . . 921 . . . . 299 . . Hover 20 | . . . . . . . . . . . . 20 . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 95 80 120 135 160 160 160 120 160 160 160 160 50 50 160 Average Speed 154 | 107 146 130 158 160 160 163 147 165 160 160 160 163 95 160 Slowest Speed 480 | 120 240 240 240 160 160 245 190 240 160 160 240 480 350 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 2 66 76 80 98 89 73 45 94 98 74 68 20 20 1 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 8 | . 1 1 . 2 . . . . 1 1 1 . 1 . Known Exits Taken 6 | . . . 1 . . 1 1 . . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 . . 1 1 1 . . . . Scrap Searched 21 | . . 2 . 2 2 4 . 2 3 . 4 . 2 . Spaces Dug 17 | . . . . . . . 2 1 . . 8 6 . . Terrain Destroyed 189 | . 11 . 2 4 . 5 123 4 1 . 15 24 . . Melee 13 | . . . . . . . 1 1 . . 8 3 . . Projectile 70 | . . . 2 4 . 5 27 3 1 . 7 21 . . AOE 106 | . 11 . . . . . 95 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Fac Total 12965 | 9 680 657 1478 801 2283 589 1667 1069 1009 84 1041 1168 395 35 Wait 2131 | . 79 63 111 70 1148 4 77 27 2 . 289 227 34 . Move 9786 | 7 522 575 1168 700 1109 521 1347 1005 986 84 647 758 322 35 Hop . | . . . . . . . . . . . . . . . Pick Up 154 | . 20 3 25 7 8 11 38 6 6 . 8 19 3 . Fast Attach 59 | . 4 . 3 . 1 4 5 1 1 . 4 22 14 . Attach 71 | . 4 . 5 . 1 2 29 1 . . 9 14 6 . Detach 10 | . 1 . 2 . . . 2 . . . 2 . 3 . Swap 135 | 2 10 2 22 10 4 9 30 9 3 . 9 23 2 . Drop 109 | . 10 2 26 4 9 12 20 6 7 . 3 7 3 . Fire 427 | . 29 8 113 10 3 26 104 12 4 . 45 68 5 . Melee 32 | . 1 . . . . . 14 1 . . 8 8 . . Ram 12 | . . 3 . . . . . . . . . 6 3 . Kick 1 | . . . . . . . 1 . . . . . . . Crush 4 | . . 1 3 . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . 16 . . Rewire 18 | . . . . . . . . 1 . . 17 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 12 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Core integrity fell below 50% 141 | -10/Materials | Lost 4 parts (1p3w) 300 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 6) 544 | -10/Materials | Repaired Corrupted Lgt. Treads 571 | -10/Materials | Repaired Lgt. Treads? 855 | -10/Materials | Discovered new exit (range 11) 982 | -10/Materials | Entered Mines 1041 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1198 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1217 | -10/Mines | Learned location of Zion (-7) 1293 | -10/Mines | Discovered new exit (range 9) 1613 | -10/Mines | Assembled infested the area 1618 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1831 | -10/Mines | Entered Materials 1831 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2423 | -9/Materials | Discovered new exit (range 15) 2572 | -9/Materials | Repaired Hrd. Light Armor Plating 2738 | -9/Materials | Build established: Scavenger-Mutant 2902 | -9/Materials | Discovered new exit (range 16) 3171 | -9/Materials | Discovered new exit (range 16) 3469 | -9/Materials | Core integrity fell below 50% 3526 | -9/Materials | Build established: Mutant 3787 | -9/Materials | Identified exit to Mines 3835 | -9/Materials | Build established: Scavenger-Mutant 4165 | -9/Materials | Entered Mines 4480 | -9/Mines | Discovered new exit (range 12) 4486 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4661 | -9/Mines | Discovered new exit (range 7) 4870 | -9/Mines | Met a Derelict shopkeep closing up shop 5092 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5096 | -9/Mines | Found Prototype Device 5225 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5227 | -9/Mines | Discovered new exit (range 5) 5355 | -9/Mines | Build established: Mutant 5407 | -9/Mines | Entered Zion 5652 | -7/Zion | Learned location of 1 exit from Proximity Caves 5658 | -7/Zion | Found Prototype Device 5918 | -7/Zion | Found CR-A16's Pointy Stick 6165 | -7/Zion | Identified Exp. Sensor Array 6167 | -7/Zion | Identified Phasing AFG 7656 | -7/Zion | Imprinted 7658 | -7/Zion | Declared Zion's savior 8118 | -7/Zion | Found Prototype Special Weapon 8119 | -7/Zion | Identified RU-N14's Throwing Claymores 8242 | -7/Zion | Discovered new exit (range 14) 8352 | -7/Zion | Build established: Scavenger-Mutant 8359 | -7/Zion | Entered Proximity Caves 8359 | -6/Proximity Caves | Accompanied by 3 allies 8360 | -6/Proximity Caves | Identified exit to Factory 8520 | -6/Proximity Caves | Learned location of 1 exit from Factory 8614 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8699 | -6/Proximity Caves | Core integrity fell below 20% 8741 | -6/Proximity Caves | Lost 6 parts (1p2n2u1w) 9326 | -6/Proximity Caves | Entered Factory 9326 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 9327 | -6/Factory | Identified exit to Lower Caves 9328 | -6/Factory | Identified exit to Factory 9618 | -6/Factory | Build established: Scavenger-Tank 9750 | -6/Factory | Lost 3 parts (1n2w) 10250 | -6/Factory | Garrison activated, responded to threat 10331 | -6/Factory | Build established: Scavenger-Gunner 10885 | -6/Factory | Terminal network hard line cut 11124 | -6/Factory | First assault squad dispatched 11240 | -6/Factory | Lost 4 parts (1p2n1w) 11394 | -6/Factory | Lost 5 parts (3u2w) 11570 | -6/Factory | Garrison activated, responded to threat 11579 | -6/Factory | Build established: Mutant 11875 | -6/Factory | Entered Lower Caves 12029 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12205 | -6/Lower Caves | Build established: Skirmisher 12900 | -6/Lower Caves | Discovered new exit (range 9) 12991 | -6/Lower Caves | Build established: Mutant 13381 | -6/Lower Caves | Build established: Gunner 13419 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 13628 | -6/Lower Caves | Entered another Lower Caves area 14369 | -6/Lower Caves | Encountered a Warlord checkpoint 14907 | -6/Lower Caves | Discovered new exit (range 9) 15236 | -6/Lower Caves | Entered Data Miner 15236 | -6/Data Miner | Discovered new exit (range 6) 15257 | -6/Data Miner | Met Data Miner 15304 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15304 | -6/Data Miner | Learned location of Section 7 (-2) 15329 | -6/Data Miner | Received God Mode back door access code from Data Miner 15371 | -6/Data Miner | Entered Proximity Caves 15429 | -5/Proximity Caves | Escorted by Enhanced Grunt 15940 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16165 | -5/Proximity Caves | Spotted B-75 Beast 16198 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16235 | -5/Proximity Caves | Discovered exit to Factory (range 20) 16330 | -5/Proximity Caves | Learned location of Armory (-4) 16611 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16650 | -5/Proximity Caves | Core integrity fell below 50% 16709 | -5/Proximity Caves | System corruption reached 10% 16733 | -5/Proximity Caves | Destroyed 8 combat bots 16739 | -5/Proximity Caves | Lost 9 parts (1p2n4u2w) 16923 | -5/Proximity Caves | Entered Factory 16923 | -5/Factory | Accompanied by 1 ally 16923 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 16924 | -5/Factory | Identified exit to Upper Caves 16983 | -5/Factory | Repaired Med. Treads 17023 | -5/Factory | Build established: Scavenger-Mutant 17035 | -5/Factory | Repaired Imp. Medium Treads 17355 | -5/Factory | Lost 3 parts (1p1n1u) 17625 | -5/Factory | Incoming investigation squad redirected 17682 | -5/Factory | Lost 7 parts (1p3n1u2w) 17881 | -5/Factory | Repaired Broken Imp. Treads 18306 | -5/Factory | System corruption reached 10% 18353 | -5/Factory | Terminal network hard line cut 18364 | -5/Factory | Lost 4 parts (1p1n1u1w) 18704 | -5/Factory | Released all parts (14) 18713 | -5/Factory | Core integrity fell below 50% 18723 | -5/Factory | First assault squad dispatched 18734 | -5/Factory | Lost 4 parts (1p2n1u) 18752 | -5/Factory | Entered Upper Caves 18762 | -5/Upper Caves | Learned Factory stockpile data 18820 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 18879 | -5/Upper Caves | NK-0LA showed up to help 18892 | -5/Upper Caves | NK-0LA revealed a hidden path 18895 | -5/Upper Caves | Core integrity fell below 20% 18905 | -5/Upper Caves | Identified exit to Factory 18917 | -5/Upper Caves | System corruption reached 30% 19148 | -5/Upper Caves | Entered Factory 19148 | -4/Factory | Evolved 2 slots: Utility x2 19204 | -4/Factory | Build established: Scavenger-Tank 19204 | -4/Factory | Self-destructed Last Messages --------------- [ Retrieving vulnerable data list... ] [ 1 : Component Stockpiles ] [ 2 : Main Access ] [ 3 : Prototype Schematics ] [ 4 : Active Garrisons ] >>\\ZION-SEEK-2 [ Targeting Main Access... ] 19179_ Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Gamma Rifle (29%) Particle Reactor (28%) Mic. Antimatter Reactor (55%) 19192_ C-30 ARC bursts open, deploying its payload. 19192_ G-73 Enforcer unfolds itself. 19192_ G-67 Veteran unfolds itself. 19192_ ALERT: All DSF locations entering lockdown mode. 19204_ Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###???#??????????????????? | | ???????????????????????? ?? ?????????????????? | | ???????????????????????? ?? #?????????????????? | | ???????????????????????? h ?? #?????????????????? | | ???????????????????????""h""? #?????????????????? | | ??????????????????# ??""" 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A @ #?????????????????? | | ?????????????????######### #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????### #?????????????????? | | ?????????????????????##?#### #?????????????????? | | ?????????????????????#! # #?????????????????? | | ?????????????????????# # #?????????????????? | | ?????????????????????# """ # #?????????????????? | | ?????????????????????# """ # #?????????????????? | | ?????????????????????# """ # #?????????????????? | | ?????????????????????# # #?????????????????? | | ?????????????????????#""" # ##### #????????? | | ?????????????????????#"Y # #????????? | | ?????????????????????#""" + #######???????????? | | ?????????????????????# # #?????????????????? | | ?????????????????????####### ##????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# T #????????????????? | | ???????????????????????? "" +????????????????? | | ???????????????????????#+## " #????????????????? | | ??????????????????????????# !%#????????????????? | | ??????????????????????????### ###????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 33 Energy Capacity 590 Matter Stores 355 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 825 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 8 Kinecelleration 30 Salvage Targeting 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Imp. Weapon Cycler | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Robot Schematics ------------------ X-72 Disruptor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Adventurer It Was An Accident, I Swear Librarian Oh No You Don't! The Oracle Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed EtherialStructuralGuard Manual? 0 Play Time 02:55:41 Cumulative 30.7 hours Start 2022.06.17 @ 08:00:53 End 2022.06.17 @ 12:09:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66bc3c0b-aeb2-4c23-b0e1-d2eebe8fcb4b