Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.14 @ 03:52:24 Player: Ev Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (1856) 1856 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4756 Bonus ------- None Cogmind --------- Core Integrity 598/700 Matter 275/300 Energy 28/150 System Corruption 0% Temperature Cool (0) Movement Flying (108) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- VTOL Module Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY (5) ------ Improved Heat Sink Improved Cooling System Small Storage Unit Weight Redist. System Core Analyzer > --- WEAPON (2) ------- Lightning Gun Lightning Gun > --- INVENTORY (8) ---- Deuterium Engine Armor Integrity Analyzer Transmission Jammer Hardened Light Armor Plating Pulse Rifle Heavy Particle Gun Plasma Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Small Storage Unit Weight Redist. System Core Analyzer > --- WEAPON ----------- Lightning Gun Improved Spread Laser > --- INVENTORY -------- Deuterium Engine Armor Integrity Analyzer Transmission Jammer Lightning Gun Pulse Rifle Heavy Particle Gun Plasma Cannon Gauss Cannon [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 103 | 6 2 35 37 23 Power 16 | 1 . 7 7 1 Engine 13 | 1 . 7 4 1 Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 37 | 2 . 14 14 7 Treads 3 | . . . 3 . Leg 7 | 2 . 4 1 . Wheel 8 | . . . 8 . Hover . | . . . . . Flight 19 | . . 10 2 7 Utility 23 | 1 2 6 8 6 Device 5 | . 1 . 1 3 Storage 9 | 1 1 3 3 1 Processor 1 | . . . . 1 Hackware 1 | . . . 1 . Protection 7 | . . 3 3 1 Artifact . | . . . . . Weapon 27 | 2 . 8 8 9 Energy Gun 20 | . . 6 7 7 Energy Cannon 2 | . . . 1 1 Ballistic Gun 4 | 2 . 2 . . Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 8 | . . 3 4 1 Parts Lost 23 | . . 5 8 10 Power 1 | . . 1 . . Propulsion 16 | . . 4 6 6 Utility 4 | . . . 1 3 Weapon 2 | . . . 1 1 Highest Loss Streak 6 | . . 2 4 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 94 90 81 85 Engine 8 | . 14 10 5 6 Core 1 | . . . 3 . Leg 6 | . 28 10 . . Wheel 6 | . . . 16 4 Flight 20 | . . 31 13 26 Device 5 | . 8 . 1 17 Storage 9 | . 14 11 9 7 Hackware 1 | . . . 3 . Protection 5 | . . 4 9 2 Energy Gun 12 | . . 12 14 14 Energy Cannon 1 | . . . 3 . Ballistic Gun 5 | . 28 8 . . Naked Turns . | . . . . . Heaviest Build 33 | 12 19 32 33 33 Greatest Support 60 | 20 20 40 60 48 Greatest Overweight (x) 9 | 2 . 3 6 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 8 | 7 8 8 9 8 Most Carried 10 | 4 8 10 10 8 Average Carried 7 | 1 3 8 8 6 Final Capacity 10 | 8 10 8 10 8 Final Carried 8 | 1 8 8 8 8 Class Distribution -------------------- 34% | Mutant 30% | Scavenger-Sprinter 19% | Scavenger-Mutant 15% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1740 | 257 104 679 378 322 Remotely . | . . . . . Salvage Created 2940 | . 223 1031 1216 470 Parts 157 | . 19 71 49 18 Haulers Intercepted 12 | . 1 6 4 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 47 | . 7 17 14 9 Guns 42 | . 7 17 9 9 Cannons 4 | . . . 4 . Classes Destroyed 12 | . 4 3 4 1 Worker 3 | . . 1 2 . Builder 1 | . . . 1 . Tunneler 1 | . . . 1 . Hauler 12 | . 1 6 4 1 Recycler 3 | . 1 1 1 . Operator 1 | . . . . 1 Watcher 8 | . . 3 4 1 Swarmer 15 | . 6 5 . 4 Grunt 21 | . 1 8 8 4 Brawler 2 | . . . 2 . Sentry 8 | . . 4 3 1 Hunter 1 | . . . 1 . Best Kill Streak 5 | . 5 4 3 4 Combat Bots Only 4 | . 4 3 2 4 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 2942 | . 177 596 1431 738 Core 770 | . 44 143 481 102 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 40 | . . . . 40 Core Remaining (%) 64 | 100 82 64 12 . Volleys Fired 214 | . 15 76 83 40 Largest 2 | . 2 2 2 2 Hottest 124 | . 40 112 124 118 Shots Fired 412 | . 30 152 157 73 Gun 367 | . 30 152 112 73 Cannon 45 | . . . 45 . Launcher . | . . . . . Special . | . . . . . Kinetic 116 | . 30 86 . . Thermal 234 | . . 48 152 34 Explosive . | . . . . . Electromagnetic 62 | . . 18 5 39 Robot Hit Streak 20 | . 7 20 13 14 Robot Miss Streak 5 | . 3 5 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 277 | . 19 99 111 48 Core Hits 112 | . 11 38 42 21 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 17 | . . 6 8 3 Burn 12 | . . 4 7 1 Destroy 2 | . . 2 . . Corrupt 3 | . . . 1 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4921 | . 240 1578 2164 939 Guns 4233 | . 240 1578 1476 939 Cannons 688 | . . . 688 . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1057 | . 240 817 . . Thermal 3135 | . . 554 2071 510 Explosive . | . . . . . Electromagnetic 729 | . . 207 93 429 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 1 6 . Average Corruption 1 | . . 1 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . 5 9 . Message Errors 4 | . . 1 3 . Matter Fused 3 | . . 2 1 . Energy Discharges 3 | . . 2 1 . Data Loss (minor) 3 | . . . 3 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 36 | . . . 36 . Projectiles 36 | . . . 36 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 630 | . . 352 630 431 Average Temperature 156 | . . 102 190 189 Received Heat Transfer 1035 | . 18 306 504 207 Effects 32 | . . 1 26 5 Shutdowns 8 | . . 1 6 1 Energy Bleed 4 | . . . 4 . Interference 2 | . . . 1 1 Matter Decay 3 | . . . 1 2 Short Circuit 4 | . . . 4 . Damage (minor) 2 | . . . 1 1 Damage (major) 6 | . . . 6 . Damage (core) 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . . 1 . 5 Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 10 | . . 2 6 2 Heat Transferred 7252 | . . 1517 4625 1110 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 397 | . 262 397 370 300 Initial 167 | . . 110 167 146 Average 217 | . 92 268 236 194 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 40 | 100 86 20 29 57 Level 1 59 | . 13 79 70 42 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 3 2 5 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 5 | . 1 2 1 1 Assault . | . . . . . Garrison 4 | . . . 1 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 4 | . . 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 14 23 26 13 Peak Tracking Total 5 | . 4 3 5 4 Tactical Retreats 7 | . 2 1 3 1 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 6 | . . 2 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 12 | . 1 6 2 3 Terminals 8 | . 1 5 1 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 37 | . 2 15 9 11 Successful 16 | . 1 8 3 4 Failed 21 | . 1 7 6 7 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 8 | . . 5 1 2 Terminals 30 | . 2 14 6 8 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 8 | . 1 5 1 1 Prototype ID Bank 2 | . . 1 . 1 Emergency Access Points 1 | . . 1 . . Locate Traps 1 | . . 1 . . Registered Components 1 | . . 1 . . Zone Layout 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 4 | . . 2 1 1 Terminals 4 | . . 2 1 1 Track 2 | . . 1 . 1 Operators 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 1 6 2 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 50 | . . . . 50 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 3102 | 60 335 1003 1031 673 Spaces Moved 2060 | 36 204 830 525 465 Core 19 | 16 . . . 3 Treads 12 | . . . 12 . Legs 354 | 20 204 115 15 . Wheels 404 | . . . 320 84 Hover . | . . . . . Flight 1271 | . . 715 178 378 Fastest Speed 24 | 50 120 28 27 24 Average Speed 61 | 119 120 43 80 41 Slowest Speed 500 | 150 120 259 460 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . . 2 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 28 56 37 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . . . 4 . Melee . | . . . . . Projectile 4 | . . . 4 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 3495 | 53 263 1334 976 869 Wait 979 | 5 35 340 283 316 Move 2052 | 35 203 825 524 465 Hop 2 | . . 2 . . Pick Up 88 | 7 8 26 28 19 Fast Attach 13 | . . 10 3 . Attach 53 | 6 1 11 19 16 Detach . | . . . . . Swap 37 | . 1 14 15 7 Drop 57 | . . 30 21 6 Fire 214 | . 15 76 83 40 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 61 | -11/Junkyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 14) 331 | -10/Materials | Build established: Mutant 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Propulsion x2 582 | -9/Materials | Discovered new exit (range 8) 650 | -9/Materials | Discovered new exit (range 7) 897 | -9/Materials | Discovered new exit (range 10) 941 | -9/Materials | Build established: Sprinter 1399 | -9/Materials | Entered another Materials area 1399 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1671 | -8/Materials | Core integrity fell below 50% 2010 | -8/Materials | Build established: Mutant 2050 | -8/Materials | Garrison activated, responded to threat 2297 | -8/Materials | Core integrity fell below 20% 2331 | -8/Materials | Lost 4 parts (3n1w) 2400 | -8/Materials | Discovered new exit (range 7) 2430 | -8/Materials | Entered Factory 2430 | -7/Factory | Evolved 2 slots: Utility x2 2604 | -7/Factory | Lost 6 parts (3n2u1w) 2878 | -7/Factory | Garrison activated, responded to threat 2884 | -7/Factory | Build established: Scavenger-Sprinter 2957 | -7/Factory | Repaired Lgt. Angular Momentum Engine 3103 | -7/Factory | Self-destructed Last Messages --------------- 02933_ R-06 Scavenger collects Lgt. Nuclear Core. 02957_ Repair station completes Lgt. Angular Momentum Engine repairs. 02957_ Acquired Lgt. Angular Momentum Engine. 03014_ Door malfunctions. 03014_ Hover Unit fried. 03014_ Lgt. Ion Engine fried. 03014_ O-16 Technician destroyed. 03017_ Acquired 20 matter. 03018_ U-05 Engineer repairs door. 03028_ Lgt. Deuterium Engine fried. 03028_ Visual Processing Unit fried. 03028_ W-25 Informer destroyed. 03063_ A-02 Transporter destroyed. 03067_ Acquired Prototype Energy Gun. 03068_ Identified Imp. Spread Laser. 03069_ Dropped Imp. Spread Laser. 03071_ Acquired 60 matter. 03078_ Acquired Hrd. Light Armor Plating. 03097_ Y-54 Guardian misfires. 03102_ VTOL Module destroyed. 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