Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 16:57:54 Player: SLUGGY Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (1592) 1592 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 3652 Bonus ------- High Alert Combat Kills 85 Cogmind --------- Core Integrity 0/550 Matter 131/300 Energy 56/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Signal Interpreter Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Particle Gun Datajack > --- INVENTORY (5) ---- Advanced Weight Redist. System Hacking Suite Faulty Heavy Particle Gun Heavy Particle Gun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Mini Grenade Launcher Flail > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Cooling System Advanced Weight Redist. System Improved Targeting Computer Hacking Suite Particle Gun Datajack [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Backup Plating I Weapon Flail Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Welding Torch Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 67 | 7 10 24 26 Power 7 | 1 1 3 2 Engine 6 | 1 1 2 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 19 | 2 3 7 7 Treads . | . . . . Leg 19 | 2 3 7 7 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 2 2 4 5 Device 2 | 1 . . 1 Storage 2 | 1 1 . . Processor 3 | . . 2 1 Hackware . | . . . . Protection 6 | . 1 2 3 Artifact . | . . . . Weapon 28 | 2 4 10 12 Energy Gun 8 | . 2 . 6 Energy Cannon 1 | . 1 . . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon 3 | . . 3 . Launcher 4 | . . 4 . Special Weapon 2 | . . . 2 Impact Weapon 5 | . 1 3 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . . 2 Unidentified Prototypes 2 | . . . 2 Parts Lost 29 | . 1 5 23 Power 5 | . . 2 3 Propulsion 9 | . . 2 7 Utility 4 | . . 1 3 Weapon 11 | . 1 . 10 Highest Loss Streak 13 | . 1 3 13 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 100 94 79 Engine 9 | . 14 8 3 Leg 27 | . 28 30 20 Device 4 | . 11 . . Storage 11 | . 14 11 7 Processor 9 | . . 14 19 Protection 5 | . 2 7 5 Energy Gun 4 | . 9 . 4 Energy Cannon 4 | . 9 . . Ballistic Gun 2 | . 5 . . Ballistic Cannon 4 | . . 10 3 Launcher 2 | . . 3 5 Impact Weapon 5 | . 4 7 6 Naked Turns . | . . . . Heaviest Build 27 | 13 22 24 27 Greatest Support 37 | 20 20 30 37 Greatest Overweight (x) 5 | . 1 4 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 9 Most Carried 9 | 5 7 8 9 Average Carried 5 | 2 4 5 6 Final Capacity 10 | 8 10 10 5 Final Carried 6 | 4 6 6 4 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1201 | 214 264 401 322 Remotely . | . . . . Salvage Created 1705 | 17 794 492 402 Parts 119 | 3 42 41 33 Haulers Intercepted . | . . . . Recyclers Shooed 4 | . 4 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 35 | . 9 15 11 Melee 1 | . . 1 . Guns 8 | . 2 . 6 Cannons 12 | . 5 6 1 AOE 13 | . 1 8 4 Classes Destroyed 12 | 1 8 3 . Worker 7 | . 4 3 . Builder 10 | . 1 4 5 Tunneler 1 | 1 . . . Recycler 4 | . 3 1 . Mechanic 2 | . 1 1 . Operator 1 | . 1 . . Watcher 7 | . 2 4 1 Swarmer 5 | . 2 . 3 Grunt 25 | . 7 11 7 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 3 | . . 2 1 Best Kill Streak 6 | 1 4 6 6 Combat Bots Only 5 | . 2 5 4 Max Kills in Single Turn 3 | 1 1 3 3 Gunslinging . | . . . . Exploded 2 | . 1 2 2 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 308 | . 35 80 193 Missed 74 | . 8 17 49 Damage Taken 3839 | . 315 1266 2258 Core 1017 | . 55 399 563 Absorbed by Shields . | . . . . Core Remaining (%) 59 | 100 78 . . Volleys Fired 194 | 3 62 60 69 Largest 2 | 2 2 2 2 Hottest 126 | 40 125 69 126 Shots Fired 277 | 4 118 72 83 Gun 156 | 4 93 . 59 Cannon 94 | . 25 58 11 Launcher 24 | . . 14 10 Special 3 | . . . 3 Kinetic 120 | 4 37 58 21 Thermal 80 | . 28 . 52 Explosive 24 | . . 14 10 Electromagnetic 53 | . 53 . . Robot Hit Streak 17 | 3 8 5 17 Robot Miss Streak 5 | . 5 3 3 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 153 | 3 56 47 47 Core Hits 96 | 1 25 32 38 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 2 2 1 Burn 1 | . . . 1 Meltdown 1 | . 1 . . Blast 2 | . . 2 . Corrupt 1 | . 1 . . Melee Attacks 9 | . . 7 2 Impact 8 | . . 7 1 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4297 | 38 878 2092 1289 Guns 1174 | 38 566 . 570 Cannons 1147 | . 280 777 90 Explosions 1858 | . 32 1207 619 Melee 97 | . . 97 . Ramming 11 | . . 11 . Kinetic 1187 | 38 227 777 145 Thermal 852 | . 327 . 525 Explosive 1826 | . . 1207 619 Electromagnetic 324 | . 324 . . Impact 97 | . . 97 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . 7 . . Message Errors 4 | . 4 . . Matter Fused 1 | . 1 . . Parts Fused 1 | . 1 . . Alerts 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 145 | . . 125 20 Projectiles 32 | . . 32 . Explosions 85 | . . 65 20 Melee 28 | . . 28 . Knockbacks 14 | . . 12 2 Impact 1 | . . 1 . Kinetic 13 | . . 11 2 Secondary . | . . . . Self-Inflicted Damage 435 | . . 329 106 Shots 10 | . . 7 3 Rammed . | . . . . Targets Rammed 3 | . . 3 . Kicked 3 | . . 3 . Crushed . | . . . . Highest Temperature 364 | . 232 27 364 Average Temperature 92 | . 66 8 141 Received Heat Transfer 1314 | . 162 297 855 Effects 5 | . . . 5 Interference 5 | . . . 5 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . 1 . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 4 | . 2 . 2 Heat Transferred 1962 | . 629 . 1333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 536 | 5 273 463 536 Initial 131 | . 3 46 131 Average 202 | 2 152 191 340 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 49 | 100 66 49 12 Level 1 40 | . 33 47 47 Level 2 9 | . . 3 40 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 2 2 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 3 | . . 2 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | . 21 27 16 Peak Tracking Total 4 | . 3 4 4 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . 2 3 3 Max in Single Turn 2 | . 1 2 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 2 | . 2 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 7 . . Successful 4 | . 4 . . Failed 3 | . 3 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 4 . . Record 1 | . 1 . . Alert Level 1 | . 1 . . Security Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2391 | 82 951 834 524 Spaces Moved 1248 | 56 437 509 246 Core 43 | 13 . 7 23 Treads . | . . . . Legs 1205 | 43 437 502 223 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 137 | 103 167 122 124 Slowest Speed 300 | 120 190 250 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 76 44 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 210 | . 4 126 80 Melee . | . . . . Projectile 1 | . . 1 . AOE 209 | . 4 125 80 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1634 | 76 543 636 379 Wait 7 | . . . 7 Move 1245 | 55 436 508 246 Hop . | . . . . Pick Up 74 | 11 19 22 22 Fast Attach 1 | . . . 1 Attach 41 | 7 3 11 20 Detach 1 | . . . 1 Swap 25 | . 7 13 5 Drop 34 | . 16 12 6 Fire 194 | 3 62 60 69 Melee 9 | . . 7 2 Ram . | . . . . Kick 3 | . . 3 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 15) 598 | -10/Materials | Discovered new exit (range 15) 979 | -10/Materials | Discovered new exit (range 13) 1034 | -10/Materials | Entered another Materials area 1034 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1529 | -9/Materials | Discovered new exit (range 13) 1734 | -9/Materials | Build established: Scavenger-Mutant 1745 | -9/Materials | Core integrity fell below 50% 1760 | -9/Materials | Core integrity fell below 20% 1792 | -9/Materials | Lost 3 parts (1p2n) 1866 | -9/Materials | Identified exit to Materials 1868 | -9/Materials | Entered another Materials area 1868 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2268 | -8/Materials | Core integrity fell below 50% 2310 | -8/Materials | Lost 13 parts (1p4n2u6w) 2318 | -8/Materials | Core integrity fell below 20% 2392 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 02354_ Penetrated by Slug. 02354_ Aluminum Leg destroyed. 02354_ Jacked H-55 Commando... >>parse_system Reading system data... 02359_ Penetrated by Slug. 02361_ K-01 Serf collects debris. 02362_ Extracted 50 matter. 02364_ K-01 Serf collects debris. 02366_ Slug penetrates Wall. 02368_ K-01 Serf collects debris. 02371_ Aluminum Leg destroyed. 02372_ Acquired Particle Gun. 02374_ Acquired Prototype Energy Gun. 02378_ Identified Hvy. Particle Gun. 02378_ Faulty integration triggers energy drain (-57). 02378_ K-01 Serf collects debris. 02379_ Dropped Faulty Hvy. Particle Gun. 02381_ Acquired Hvy. Particle Gun. 02392_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????##########?????? | | ??????????????????????????????????# ! 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""" # # #??????? | | ???????????????????????????# """ + # #?????? | | ???????????????????????????# ! # ########## | | ???????????????????????????# """ # # # | | ???????????????????????????# """ # # "" "" # | | ???????????????????????????# """ # # "" "" # | | ???????????????????????????# # # """ T" # | | ???????????????????????????########## + "" # | | ????????????????????????????????????# # """ "" # | | ????????????????????????????????????# # """ # | | ????????????????????????????????????# # """ # | | ????????????????????????????????????# # # | | ????????????????????????????????????# ########## | | ????????????????????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Remodeling Challenges ------------ None Game ------ Seed WeaponCentriumMallet Manual? 0 Play Time 00:33:34 Cumulative 4.0 hours Start 2024.03.31 @ 16:23:38 End 2024.03.31 @ 16:57:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 133b24e0-736a-4450-b659-b881c94903ee